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  • forward rendering and multiple shadow maps

    - by Irbis
    I have two light sources on my scene. I created two fbo's which store depth textures for these lights. A render loop looks like this: bind fbo1 save depth values for first light unbind fbo1 bind fbo2 save depth values for second light unbind fbo2 enable additive blending bind first depth texture render scene bind second depth texture render scene disable additive blending For one light source the program works fine. For many light sources I use an additive blending to acumulate lighting results but then some objects become transparent (for example when an object which is further away from the camera is drawn before an object which is closer to the camera). How to resolve that problem ? How should I accumulate lighting effects for many light sources (many shadow maps) ? P.S. I use OpenGL/GLSL 3.3+

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  • Is it possible to have a mutable type that is not garbage collected?

    - by user136109
    I'm wondering if such a thing can exist. Can there be an object that is mutable but not flagged as garbage collected ( specifically, tp_flags & Py_TPFLAGS_HAVE_GC ) I have a C++ struct-like object that I'm writing and I'd like to know if all of its members are immutable. I'm thinking of checking for the Py_TPFLAGS_HAVE_GC flag to determine this. If all members are immutable I want to speed up the deepcopy by doing a faster shallow copy, since I know members are immutable then it shouldn't have to go through an expensive deep copy. Is this logically sound, or is there some mythical type that will blow me out of the water here.

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  • Free Website Builder to Make a Free Website

    Some providers have more than 2,000 website templates that are fully functional and already incorporate the basic text and images that are appropriate for the type of company that represents this web design. Use an existing template as a starting point, making your construction project site much easier.

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  • MOSSt 2010 Hosting :: Dialog Platform in SharePoint 2010 & How to Open the Edit Form Dialog for List Item

    - by mbridge
    One of the New User Interface Platforms in SharePoint 2010 is ‘The Dialog Platform’ A dialog is essentially a <div> which gets visible on demand and renders the HTML using a background overlay creating a modal dialog like user experience. We can show an existing div from within the page or a different page using a URL inside the dialogs. When we pass the URL to the dialog it looks for the Querystring parameter “IsDlg=1”. If this parameters exists than it would dynamically load the "/_layouts/styles/dlgframe.css” file. This file overrides the “s4-notdlg” class items as “display:none”, which means that all items with this class would not get displayed in Dialog Mode.  So if we go to the v4.master page we can see that this class is used by the Ribbon control to hide the ribbon when in dialog mode: How to open the Edit Form Dialog for List Item: In SharePoint 2010 The URL for opening the Edit Form of any list item looks like something like this : http://intranet.contoso.com/<SiteName>/Lists/<ListName>/EditForm.aspx?ID=1&IsDlg=1 ID is the list item row identifier and as discussed above the IsDlg is for the dialog mode. Now to open a dialog we need to use the SP.UI.ModalDialog.showModalDialog method from the ECMAScript Client Object model and pass in the url of the page, width & height of the dialog and also a callback function in case we want some code to run after the dialog is closed. <script type="text/javascript">          //Handle the DialogCallback callback               function DialogCallback(dialogResult, returnValue){               }             //Open the Dialog           function OpenEditDialog(id){             var options = { url:&quot;http://intranet.contoso.com/<SiteName>/Lists/<ListName>/EditForm.aspx?ID=&quot; + id + &quot;&amp;IsDlg=1&quot;,              width: 700,              height: 700,              dialogReturnValueCallback: DialogCallback              };             SP.UI.ModalDialog.showModalDialog(options);           } </script> The .js files for the ECMAScript Object Model (SP.js, SP.Core.js, SP.Ribbon.js, and SP.Runtime.js ) are installed in the %ProgramFiles%\Common Files\Microsoft Shared\web server extensions\14\TEMPLATE\LAYOUTS directory. Here is a good MSDN link explaining the Client Object Model Distribution and Deployment options available in SharePoint 2010 and this is the lowest costSharePoint 2010 Provider.

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  • SEO, The Techniques And Tools

    SEO or search engine optimization is one of the most widely used types of Internet marketing across the industry. It is a technique similar in approach with SEM or search engine marketing (in which b... [Author: Margarette Mcbride - Web Design and Development - May 30, 2010]

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  • Anti-Spamming Technique By Google

    Blog spamming or comment spam is one of the many issues pertaining to the use of SEO or search engine optimization. It is a form of spamdexing which involves posting random comments or promoting comm... [Author: Margarette Mcbride - Web Design and Development - May 03, 2010]

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  • Multiple weapons for android game

    - by Z3r0
    I am trying to make a 3D game for android using the Rajawali engine to render the 3D graphics and blender for designing my models(exporting as .md2), and I want my character to be able to change weapons, armor, helm, etc. Rendering every possible animation would be too much: if I had 10 different weapons, 10 armor and 10 helm, I would have to create 1000 animations with every possible equipment and if I add boots to list it would be even worse. I read somewhere you can use bones for this; but in Android, I only get the object itself to work with. Does anyone has an idea how i can solve this? If I make the weapon a different object how do I parent it to my models in my game?

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  • Server controls and performance

    Greetings, If you are insteresting to know how some of the internal design of server controls affect performance, check the article I wrote about it at http://blogs.msdn.com/josere/archive/2010/05/05/asp-net-internals-server-controls-fields-and-performance.aspx Thanks for reading, Jose....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Working with Windows Forms CheckBox Control using C#

    A CheckBox control allows users to select a single or multiple options from a list of options. In this article, I will discuss how to create a CheckBox control in Windows Forms at design-time as well as run-time. After that, I will continue discussing various properties and methods available for the CheckBox control.

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  • A Look At The Three Best CMS Today

    The use of WCMS softwares or Web Content Management Systems have made it easier for many web designers and developers to make quick changes within their websites. However, the true advantage of using... [Author: Margarette Mcbride - Web Design and Development - April 13, 2010]

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  • Constructing A Website That Works

    Before you even consider starting to build your first website, you need to think very carefully about what you are going to include in it. For instance, you should not create a site that promotes num... [Author: Karen Thomson - Web Design and Development - April 10, 2010]

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  • Overview of Dynamic and Static Sites

    Most of the websites that you can find online today are either dynamic or static websites. Both these techniques of have certain advantages and disadvantages based on which they are chosen. The righ... [Author: Alan Smith - Web Design and Development - June 06, 2010]

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  • Android serait un cauchemar pour les designers, la haute flexibilité de la plateforme remise en cause par un expert

    Android serait un cauchemar pour les designers La haute flexibilité de la plateforme remise en cause par un expertÀ chacun son Android. Dave Feldman est un « Product Designer » avec un solide background dans le domaine de l'amélioration de l'expérience utilisateur. Pour cet expert, la haute flexibilité de la plateforme mobile de Google qui la rend attrayante est la pire des choses qui puisse être en termes de « Design ».Pour étayer son point de vue, l'expert articule sa démonstration sur trois...

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  • Popularity Of Web CMS

    What is the benefit of using CMS in web designs? Content Management Systems or CMS is a software used in many industry to manage work flow in a collaborative environment. One of the most popular type... [Author: Margarette Mcbride - Web Design and Development - May 12, 2010]

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  • Is there any online programmer's community, focusing on core game development?

    - by kasperov
    I am looking for a stricktly/mostly programming oriented game community, focusing on core graphics, middleware, and research. Any suggestions? Edit: I am specifically looking for people/community/group, having expertise in core game engine design/programming, directx/opengl reservoir.(And specifically targetting the programming part only).(The platforms can be anything from PC to xbox360/ps3/wii and even 3ds.)

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  • CSS And Other Style Sheet Languages

    In the past, websites were designed through the use of tables. It was used as a way to control the visual appearance of the Web pages presented to end users. Although it was successful, the use of ta... [Author: Margarette Mcbride - Web Design and Development - May 02, 2010]

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  • Retrieve the coordinates of the *occluding* (closest/drawn) pixels during 3D overlap, using OpenGL?

    - by Big Rich
    Hi, Sorry if the question is not worded well, I'm a new to both 3D and OpenGL. How could I go about obtaining the 3D coordinates of the occluding object, at the point where occlusion is happening (i.e. the 'intersection' of the object in front/closest to the screen)? Just to offer a [very] rudimentary, visual, example, if you were to form an index-finger cross, with your right hand closest to your face, I'd like to know the coordinates of the part of your right finger which obscures the other finger (obviously back within the OpenGL context - no jokers ;-) ). If there is a way to find out both about the occluder (hider) and the occluded (hidden) objects in OpenGL, then that would be of great use, also. Cheers Rich

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  • How to create a large level game?

    - by Siddharth
    I want to know how to create a large game which has more than one level in it and those levels are loaded from the xml file. In my game I have many objects for each different level which I have to load when use click on it. At present for example my game contain 20 levels and now I was loading all the graphic object for all 20 levels. But the correct way was that only load graphic of that particular level only. So I don't know how to do that. So please explain this by providing game example. At present I was creating a class for each my game object image by extending sprite to it. I know it was not a suitable way so provide guidance on it. Basically I want to know how to create large games in andengine? Please help me about that because it will provide help to other community member also because andengine did not have proper documentation for learning developer about how to manage large game?

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  • A Brief Introduction To SEO

    SEO or search engine optimization is one of the most recognized form of Internet marketing used in industry today. It';s success is due to the fact that SEO is a type of Internet marketing that makes ... [Author: Margarette Mcbride - Web Design and Development - May 17, 2010]

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