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  • Virtual host doesn't read .htaccess

    - by Charlie
    I just created virtual host: <VirtualHost myvirtualhost:80> ServerAdmin webmaster@myvirtualhost ServerName myvirtualhost DocumentRoot /home/myname/sites/public_html <Directory /> Options FollowSymLinks AllowOverride None </Directory> <Directory /home/myname/sites/public_html/> Options Indexes FollowSymLinks MultiViews AllowOverride None Order allow,deny allow from all </Directory> ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ <Directory "/usr/lib/cgi-bin"> AllowOverride None Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> ErrorLog /var/log/apache2/error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel warn CustomLog /var/log/apache2/access.log combined Alias /doc/ "/usr/share/doc/" <Directory "/usr/share/doc/"> Options Indexes MultiViews FollowSymLinks AllowOverride None Order deny,allow Deny from all Allow from 127.0.0.0/255.0.0.0 ::1/128 </Directory> It works, but it cant read .htacces file in public_html: DirectoryIndex otherindex.php I tried change all AllowOverride to All, but I get 500 error. How can I fix this ? thanks.

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  • Security Token for Mac/Linux/Windows, self-managed, pref. open source?

    - by DevelopersDevelopersDevelopers
    I'm looking to buy an evaluation security token (combined smart card/usb reader) for my business that works on: Windows 7 x64 OS X 10.6.x x64 Ubuntu Linux (64 or 32 bit, 10.04 or 10.10, I can bend based on possible tokens) Functionality I need is: Login authentication Authentication for whole-disk encryption (in Linux/Windows, Mac is flexible here) Signing/encryption using PGP and x.509 certificates RSA-2048 key-capable (1024 not good enough.) I can manage the certificates myself Open source middleware/drivers (not necessarily FOSS, just source available. Can flex on this, I just want to be able to audit the code. OpenSC-compatible on Linux would be great.) Is there any token that can do all of this? Or would I need multiple ones to accomplish this? Or do I need to look at smart cards and readers to get this? I have been researching this for a while and have had a heck of a time even getting accurate information about products. Also, I am in the USA, and it appears that EU export laws prevent me from buying from there, so those vendors are out. I was looking at Feitian tokens from Gooze, but since they are in France I can't buy.

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  • extra managed+unmanaged switches @ home/office -- best (mis)usage scenario? what would you do?

    - by locuse
    up front -- definitely NOT a mission-critical kind of question. after a 'spring cleaning' of my local office, i've ended up with two 'spare' GigE switches at my home/office -- one managed, capable of VLANs, QoS, etc, and the other unmanaged. i've got more ports than i need. in fact EACH switch has more total ports than i need. but, since i can't have these just sitting around not doing SOMETHING ... ;-) i'm interested in ideas for best combined use of these switches. my local topology is simple: [ net ] -- [ adsl2 modem ] -- [linux firewall/router/DNS ] _______________| | [ some arrangement of the 2 GigE switches ] | ( ... stuff on the lan ... ) [WAP1] [voip ATA] [printer] [desktop1] [mail server] [Xen server [desktop2] ( mostly dev, [desktop3] + file server [desktop4] + media server)] the MailServer is a production mail server the XenServer serves some low vol to the 'net; the MediaServer guest serves ONLY to the LAN is there, e.g., any performance value in segmenting off any of the LAN using the managed switch (VLAN? QoS tagging? something?), feeding the rest into the connected unmanaged switch? or should i simply use one of the switches & be done with it, and use the other for a coffee-cup stand?

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  • Interesting Scala typing solution, doesn't work in 2.7.7?

    - by djc
    I'm trying to build some image algebra code that can work with images (basically a linear pixel buffer + dimensions) that have different types for the pixel. To get this to work, I've defined a parametrized Pixel trait with a few methods that should be able to get used with any Pixel subclass. (For now, I'm only interested in operations that work on the same Pixel type.) Here it is: trait Pixel[T <: Pixel[T]] { def mul(v: Double): T def max(v: T): T def div(v: Double): T def div(v: T): T } Now I define a single Pixel type that has storage based on three doubles (basically RGB 0.0-1.0), I've called it TripleDoublePixel: class TripleDoublePixel(v: Array[Double]) extends Pixel[TripleDoublePixel] { var data: Array[Double] = v def this() = this(Array(0.0, 0.0, 0.0)) def toString(): String = { "(" + data(0) + ", " + data(1) + ", " + data(2) + ")" } def increment(v: TripleDoublePixel) { data(0) += v.data(0) data(1) += v.data(1) data(2) += v.data(2) } def mul(v: Double): TripleDoublePixel = { new TripleDoublePixel(data.map(x => x * v)) } def div(v: Double): TripleDoublePixel = { new TripleDoublePixel(data.map(x => x / v)) } def div(v: TripleDoublePixel): TripleDoublePixel = { var tmp = new Array[Double](3) tmp(0) = data(0) / v.data(0) tmp(1) = data(1) / v.data(1) tmp(2) = data(2) / v.data(2) new TripleDoublePixel(tmp) } def max(v: TripleDoublePixel): TripleDoublePixel = { val lv = data(0) * data(0) + data(1) * data(1) + data(2) * data(2) val vv = v.data(0) * v.data(0) + v.data(1) * v.data(1) + v.data(2) * v.data(2) if (lv > vv) (this) else v } } Now I want to write code to use this, that doesn't have to know what type the pixels are. For example: def idiv[T](a: Image[T], b: Image[T]) { for (i <- 0 until a.data.size) { a.data(i) = a.data(i).div(b.data(i)) } } Unfortunately, this doesn't compile: (fragment of lindet-gen.scala):145: error: value div is not a member of T a.data(i) = a.data(i).div(b.data(i)) I was told in #scala that this worked for someone else, but that was on 2.8. I've tried to get 2.8-rc1 going, but it doesn't compile for me. Is there any way to get this to work in 2.7.7?

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  • How to get notified about changes of the history via history.pushState?

    - by Felix Kling
    So now that HTML5 introduces history.pushState to change the browsers history, websites start using this in combination with Ajax instead of changing the fragment identifier of the URL. Sadly that means that those calls cannot be detect anymore by onhashchange. My question is: Is there a reliable way (hack? ;)) to detect when a website uses history.pushState? The specification does not state anything about events that are raised (at least I couldn't find anything). I tried to create a facade and replaced window.history with my own JavaScript object, but it didn't have any effect at all. Further explanation: I'm developing a Firefox add-on that needs to detect these changes and act accordingly. I know there was a similar question a few days ago that asked whether listening to some DOM events would be efficient but I would rather not rely on that because these events can be generated for a lot of different reasons. Update: Here is a jsfiddle (use Firefox 4 or Chrome 8) that shows that onpopstate is not triggered when pushState is called (or am I doing something wrong? Feel free to improve it!). Update 2: Another (side) problem is that window.location is not updated when using pushState (but I read about this already here on SO I think).

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  • Jquery UI dialog does not disappear

    - by iamrohitbanga
    I am using jquery-ui tabs and dialog functionality. Each tab has a button on the page which opens a dialog. This works for one of the tabs. However if I go the second tab, the button does not work there. When I come back to the first tab, the dialog does show up but the problem is I notice as I make switches back and forth to the first tab, it keeps on inserting new div's while the old div's have display:none set on them. I am doing this using JSP. This is how the reusable jsp looks like: <script> $(function() { var formData = null; $.ajax({ url : "addFormGenerator.html", success : function(data) { formData = data; $("#addFormDialog").html(data); $("#addFormDialog").dialog({ autoOpen : false, height : 300, width : 350, modal : true, buttons : { "Add" : function() { $(this).dialog("close"); }, Cancel : function() { $(this).dialog("close"); } }, close : function() { } }); } }); $("#addButton").button().click(function() { $("#addFormDialog").html(formData); $("#addFormDialog").dialog("open"); }); }); </script> <button id="addButton">Click here to Add New</button> <div id="addFormDialog" title="Add New"></div> This jsp fragment is included in other jsp pages as well. I was assuming as I switch between tabs the old button will be garbage collected. Can you help me understand the problem and fix it?

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  • apache access and error log written in same file

    - by user196075
    i have issue that access and error log are written in same file ! , the configuration in virtualhosts.conf as the following : <VirtualHost *:80> ServerName ************ ServerAdmin support@************8 DocumentRoot /var/www/html/*********.com ErrorLog /var/log/httpd/********/********.com_error_log CustomLog /var/log/httpd/********/********.com_access_log combined <Directory /var/www/html/***********.com> Options -Indexes FollowSymLinks AllowOverride All </Directory> </VirtualHost> as you see from the configuration each access and error logs should be save separately , but both logs are written in *.com_access_log , i have double check all permission , group and owner ... can't find anything wrong previous error in log file : [Thu Sep 19 14:15:02 2013] [error] [client 192.168.10.54] client denied by server configuration: /var/www/html/**********/show_has_offers.php i have tried to generate same error , i can find the hit in access log only as the following : 192.168.10.75 - - [24/Oct/2013:08:11:14 +0000] "GET /show_has_offers.php HTTP/1.1" 404 1586 "-" "Mozilla/5.0 (X11; Linux x86_64; rv:22.0) Gecko/20100101 Firefox/22.0" 0 17332 and nothing in error log !! Please advice ...

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  • File writing problem on Windows 7 Professional in c#

    - by Ummar
    I have an application in C# which I write some data to file. I am facing the problem on windows 7 professional that when I write data to C:\ProgramData, Access denied acception is thrown. If I login from an administrator account this issue vanishes, and if I login from some other account who have administrative previlages this issue comes up. This issue is only produces on windows 7 professional, it is working fine on all other flavors of windows 7 as well as windows vista. try { XmlTextWriter myXmlTextWriter = new XmlTextWriter("Configuration.xml", null); myXmlTextWriter.Formatting = Formatting.Indented; myXmlTextWriter.WriteStartDocument(true); myXmlTextWriter.WriteDocType("ApplicationConfigurations", null, null, null); ////myXmlTextWriter.WriteComment("This file represents another fragment of a book store inventory database"); myXmlTextWriter.WriteStartElement("Configuration"); myXmlTextWriter.WriteElementString("firstElement", pe.ToString()); myXmlTextWriter.WriteEndElement(); myXmlTextWriter.WriteEndDocument(); myXmlTextWriter.Flush(); myXmlTextWriter.Close(); }catch(Exception e) { //Exception is thrown in Win7 professional }

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  • Does OS X support linux-like features?

    - by Xeoncross
    I have been using XP for almost a decade. Contrary to popular belief, it has served me well. In the last 4 years I don't remember ever having it crash on me. It has the most stable GUI I have ever used. However, an OS is only as good as it's GUI AND command line combined. Windows command line is awful and totally useless. So I have been using Ubuntu for a couple years and Debian on my servers. The only problem is that Gnome applications (ubuntu 6-10) constantly crash on me (Ubuntu Studio was the most unstable OS I ever used). I have high quality Gigabyte, MSI, and Asus motherboards and CPU's from old Semprons/Athlons to Celerons/Core 2 Quads. What are the odds that every PC I have ever owned can't remain stable with a linux GUI? Not to mention that Adobe CSx Suite doesn't work on linux. Anyway, I am now looking at moving to a MAC in the hope of finding a stable GUI and a feature-packed command line. Does Mac OS have an integrated command line where I can do linux-like-awesomeness like rsync, ssh, wget, crong jobs, package updates, and git without having an unstable GUI? Basically, until the linux GUI applications get a little better, is OS X what I need?

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  • Join multiple consecutive SQLite database dump files into 1 common database? Purpose: Search through ENTIRE Chrome Browsing History

    - by porg
    Google Chrome 's default web browsing history search engine only lets you access the records of the recent 100 days. Nevertheless in your application data, Chrome keeps your entire browsing history in SQLite database files, with the file naming scheme of "History Index YYYY-MM". I am looking for a way to search… …through my entire browsing history, …with sophisticated filters (limit search terms to certain fields such as URL, domain, title, body text; wildcard or regex terms, date ranges). … in … …either some ready-made software. eHistory came close, as it can limit terms to fields, but it lacks wildcards/regexes, and has the same limited time horizon as the default search. Beyond that, I could not find any suited Chrome extension or standalone (Mac) app. …or a command line to join multiple SQLite database files into one database, which I can then query (with the full syntax power). In the spirit of the pseudo code below: Preferred this way: sqlite --targetDatabase ChromeHistoryAll --importFiles /path/to/ChromeAppData/History\ Index* --importOnlyYetUnknownFiles Or if my desired feature --importOnlyYetUnknownFiles is not possible (feature could also be called "avoid duplicate imports by checking UIDs"), then by explicitly only importing files, of which I know, that they have yet not been imported into the ChromeHistoryAll database: cd ChromeAppData; sqlite --databaseTarget ChromeHistoryAll --importFiles YetNotImported1 YetNotImported2 YetNotImported3 All my queries I would then perform in the database "ChromeHistoryAll" P.S.: Additional question of general interest: Is there a way to perform a database query in a temporary database which was created on-the-fly from multiple files? Like: sqlite --query="SQL query" --targetDatabase DbAll --DBtemporaryInRAM --importFiles db1 db2 db3 This is surely not applicable for my Chrome question, as these History Index files have a combined file size of 500MB together, thus such a query would be of bad performance. But it could come handy in other situations.

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  • How to set up WebLogic 10.3.3. security for JAX_WS web services?

    - by Roman Kagan
    I have quite simple task to accomplish - I have to set up the security for web services ( basic authentication with hardcoded in WLES user id and password). I set the web.xml (see code fragment below) but I have tough time configuring WebLogic. I added IdentityAssertionAuthenticator Authentication Provider, set it as Required, modified DefaultAuthenticator as Optional and I went to deployed application's security and set the role to "thisIsUser" and at some point it worked, but not anymore (I redeployed war file and set web service security the same way but no avail.) I'd greatly appreciate for all your help. <security-constraint> <display-name>SecurityConstraint</display-name> <web-resource-collection> <web-resource-name>ABC</web-resource-name> <url-pattern>/ABC</url-pattern> </web-resource-collection> <auth-constraint> <role-name>thisIsUser</role-name> </auth-constraint> </security-constraint>

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  • Which scripting language to use to asynchronously ssh into equipment, run several commands, parse the output, and save to a file on my computer?

    - by Fujin
    There are several points I'd like to stress in my question. I'd like to login by asynchronously ssh'ing into our infrastructure equipment. Meaning, I do not want to connect to only one device, do all the tasks I need, disconnect, then connect to the next device. I want to connect to several devices at once in order to make the process as fast as possible. By equipment I mean 'infrastructure equipment' and not servers. I say this because I will not have the luxury of saving files to the device then transferring them to myself with scp or another method. The output of the scripts that are run will have to be saved directly to my computer. The output of the commands that are run will need to be cleaned up and parsed. Also I want the outputs of each device to be combined into one nice and neat file, not a separate file for each device. This will all be done from a linux box, using ssh, into devices that all use linux'ish proprietary OSes. My guess is the answer to my question will either be a Bash, Perl, or Python script but I figured it wouldn't hurt to ask and to hear the reasons why one way is better than another. Thanks everyone. EXTRA CREDIT: With you answer, include links to resources that will help create the script I described in the language that you suggested.

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  • Cross domain iframe content load detection

    - by fpb
    I have a rather interesting problem. I have a parent page that will create a modal jquery dialog with an iframe contained within the dialog. The iframe will be populated with content from a 3rd party domain. My issue is that I need to create some dialog level javascript that can detect if the content of the iframe loaded successfully and if it hasn't within a 5 second time frame, then to close the dialog and return the user to the parent page. I have researched numerous solutions and only two are of any true value. Get the remote site to include a javascript line of document.domain = 'our-domain.com'. Use a URL Fragment hack, but again I would need the request that the remote site able to modify the URL by appending '#some_value' to the end of the URL and my dialog window would have to poll the URL until it either sees it or times out. Are these honestly the only options I have to work with? Is there not a simpler way to just detect this? I have been researching if there's a way to poll for http response errors, but this still remains confined to the same restrictions. Any help would be immensely appreciated. Thanks

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  • Virtual folder for multiple sites

    - by Cups
    I am creating a very simple flat file CMS for small (multilingual) websites. The little file writing that goes on is handled by 4 scripts in a publicly available folder in each site named /edit. Given that I have 2 websites now working on that simple system: websiteA/index.php (etc) websiteA/edit/ websiteB/index.php (etc) websiteB/edit/ What is the best way of making that /edit folder "virtual" in order that these and each subsequent website owner can login to their view of /edit and yet the code only exists in one place. I do not want the website owners to have to login from a central website, but from their own /edit directory. I have already read about different solutions seemingly using the <Directory> directive in my httpd.conf declaration for each website, and also using straight mod_rewrite but admit to now becoming confused about some of the terminology. Each website has its own config file which contains path settings and so on. What in your opinion is the best way to handle this? EDIT In light of a reply, I suppose that given a virtual host directive such as this: <VirtualHost 00.00.00.00:80> DocumentRoot /var/www/html/websitea.com ServerName www.websitea.com ServerAlias websitea.com DirectoryIndex index.htm index.php CustomLog logs/websitea combined </VirtualHost> Is it possible to create an alias inside that directive for the folder websitea.com/edit ?

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  • GLSL point inside box test

    - by wcochran
    Below is a GLSL fragment shader that outputs a texel if the given texture coord is inside a box, otherwise a color is output. This just feels silly and the there must be a way to do this without branching? uniform sampler2D texUnit; varying vec4 color; varying vec2 texCoord; void main() { vec4 texel = texture2D(texUnit, texCoord); if (any(lessThan(texCoord, vec2(0.0, 0.0))) || any(greaterThan(texCoord, vec2(1.0, 1.0)))) gl_FragColor = color; else gl_FragColor = texel; } Below is a version without branching, but it still feels clumsy. What is the best practice for "texture coord clamping"? uniform sampler2D texUnit; varying vec4 color; varying vec4 labelColor; varying vec2 texCoord; void main() { vec4 texel = texture2D(texUnit, texCoord); bool outside = any(lessThan(texCoord, vec2(0.0, 0.0))) || any(greaterThan(texCoord, vec2(1.0, 1.0))); gl_FragColor = mix(texel*labelColor, color, vec4(outside,outside,outside,outside)); } I am clamping texels to the region with the label is -- the texture s & t coordinates will be between 0 and 1 in this case. Otherwise, I use a brown color where the label ain't. Note that I could also construct a branching version of the code that does not perform a texture lookup when it doesn't need to. Would this be faster than a non-branching version that always performed a texture lookup? Maybe time for some tests...

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  • Apache Virtualhosts with PHP and custom logs - how to isolate PHP errors?

    - by Repox
    I'm trying to setup a simple hosting enviroment for my application on an Ubuntu server. I created a virtualhost like this: <VirtualHost *:80> ServerAdmin [email protected] ServerName www.example.com ServerAlias example.com DocumentRoot /home/owner/example.com/docs <Directory /> Options FollowSymLinks AllowOverride None </Directory> <Directory /home/owner/example.com/docs/> Options -Indexes FollowSymLinks MultiViews AllowOverride None Order allow,deny allow from all </Directory> ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ <Directory "/usr/lib/cgi-bin"> AllowOverride None Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> ErrorLog /home/owner/example.com/logs/error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel warn CustomLog /home/owner/example.com/logs/access.log combined php_flag log_errors on php_value error_log /home/owner/example.com/logs/php-error.log </VirtualHost> Now, my problem is that PHP errors and warnings are thrown in the error.log - not the php-error.log as I was hoping. How can achieve this?

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  • How to setup a virtual host in Ubuntu running on Amazon EC2 instance?

    - by Rade
    I have an app that's accessible via 1.2.3.4/myapp. The app is installed in /var/www/myapp. I've set up a subdomain(apps.mydomain.com) that points to 1.2.3.4. I want the server to point to var/www/myapp if I type apps.mydomain.com/myapp, how do I do that? I have experience creating virtual hosts(lots of them) locally but I'm lost because it's now in production and it's a little different. Here's my virtual host config: <VirtualHost *:80> ServerAdmin webmaster@localhost ServerName apps.mydomain.com/myapp DocumentRoot /var/www/myapp/public <Directory /> Options FollowSymLinks AllowOverride All </Directory> <Directory /var/www/> Options Indexes FollowSymLinks MultiViews AllowOverride All Order allow,deny allow from all </Directory> ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ <Directory "/usr/lib/cgi-bin"> AllowOverride All Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> ErrorLog ${APACHE_LOG_DIR}/error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel warn CustomLog ${APACHE_LOG_DIR}/access.log combined </VirtualHost> Any idea why I still see the files instead of pointing me to the document root? Just in case someone might ask, the app is based on Laravel 4 framework. It's really bad right now because anyone can access the files from the browser.

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  • Overlay an image over video using OpenGL ES shaders

    - by BlueVoodoo
    I am trying to understand the basic concepts of OpenGL. A week into it, I am still far from there. Once I am in glsl, I know what to do but I find getting there is the tricky bit. I am currently able to pass in video pixels which I manipulate and present. I have then been trying to add still image as an overlay. This is where I get lost. My end goal is to end up in the same fragment shader with pixel data from both my video and my still image. I imagine this means I need two textures and pass on two pixel buffers. I am currently passing the video pixels like this: glGenTextures(1, &textures[0]); //target, texture glBindTexture(GL_TEXTURE_2D, textures[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, buffer); Would I then repeat this process on textures[1] with the second buffer from the image? If so, do I then bind both GL_TEXTURE0 and GL_TEXTURE1? ...and would my shader look something like this? uniform sampler2D videoData; uniform sampler2D imageData; once I am in the shader? It seems no matter what combination I try, image and video always ends up being just video data in both these. Sorry for the many questions merged in here, just want to clear my many assumptions and move on. To clarify the question a bit, what do I need to do to add pixels from a still image in the process described? ("easy to understand" sample code or any types of hints would be appreciated).

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  • Deprecated functions not spotted if using "System::Threading::ThreadState" (and others!) C++ VS2005/

    - by Fishboy
    Hi, I'm facing an issue with c++ on vs2005 and also vs2008... here's how you can reproduce the issue.... create a new (c++) project called 'test' (file|new|project) select "Windows Forms Application" and add the 'stdio.h' include and the code fragment below into the test.cpp source file..... -------------------start of snippet-------------------- #include <stdio.h> ... int main(array<System::String ^> ^args) { int i; System::Threading::ThreadState state; char str[20]; sprintf (str, "%s", "test string"); ... -------------------end of snippet-------------------- If you compile the code as above (you'll have to 'buildall' first), you'll get two warnings about 'i' and 'state' being unreferenced (nothing about sprintf being deprecated). If you comment out "System::Threading :Thread state;", you'll get one warning about 'i' being unreferenced and another warning (C4996) for the 'deprecated' sprintf statement.... This issue also occurs for "System::Windows::Forms::MessageBoxIcon", "System::Base64FormattingOptions" (and perhap all 'enum class' types!) Anyone know of the cause and workaround to the issue demonstrated here ( i have other files that demonstate this issue..). (I had started a thread on msdn, but then found this site! see link below) Visual Studio 2005 has stopped warning about deprecated functions

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  • Mystery: How does Google do cross-domain iframe communication?

    - by Shraga
    Hi everyone, When you host Googles web search element on a page, a div is created which incorporates an iframe which points to a Google adsense ads page. However, if there are no ads for the specific query, Google somehow changes the class on YOUR domain to render the div (and iframe) invisible. They are NOT using postMessage, as it also works in IE7. They are also not using the fragment identifier method, as no hash appears in the url. So how do they do it? To check what I'm saying just put the following into a regular html page: <!-- Google Custom Search Element --> <div id="cse" style="width:100%;">Loading</div> <script src="http://www.google.com/jsapi" type="text/javascript"></script> <script type="text/javascript"> google.load('search', '1'); google.setOnLoadCallback(function(){ new google.search.CustomSearchControl().draw('cse'); }, true); </script> and then do a search for "cars" (or anything else that will definitely have ads) and then for "wzxv", which has no ads...

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  • Rebuilding indexes does not change the fragmentation % for nonclustered indexes.

    - by Noddy
    For starters, I am no DBA and I am working on rebuilding the indexes. I made use of the amazing TSQL script from msdn to alter index based onthe fragmente percent returned by dm_db_index_physical_stats and if the fragment percent is more than 30 then do a REBUILD or do a REORGANISE. What I found out was, in the first iteration, there were 87 records which needed defrag.I ran the script and all the 87 indexes (clustered & nonclustered) were rebuilt or reindexed. When I got the stats from dm_db_index_physical_stats , there were still 27 records which needed defrag and all of theses were NON CLUSTERED Indexes. All the Clustered indexes were fixed. No matter how many times I run the script to defrag these records, I still have the same indexes to be defraged and most of them with the same fragmentation %. Nothing seems to change after this. Note: I did not perform any inserts/ updates/ deletes to the tables during these iterations. Still the Rebuild/reorganise did not result in any change. More information: Using SQL 2008 Script as available in msdn http://msdn.microsoft.com/en-us/library/ms188917.aspx Could you please explain why these 27 records of non clustered indexes are not being changed/ modified ? Any help on this would be highly appreciated. Nod

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  • Control to Control Binding in WPF/Silverlight

    - by psheriff
    In the past if you had two controls that you needed to work together, you would have to write code. For example, if you want a label control to display any text a user typed into a text box you would write code to do that. If you want turn off a set of controls when a user checks a check box, you would also have to write code. However, with XAML, these operations become very easy to do. Bind Text Box to Text Block As a basic example of this functionality, let’s bind a TextBlock control to a TextBox. When the user types into a TextBox the value typed in will show up in the TextBlock control as well. To try this out, create a new Silverlight or WPF application in Visual Studio. On the main window or user control type in the following XAML. <StackPanel>  <TextBox Margin="10" x:Name="txtData" />  <TextBlock Margin="10"              Text="{Binding ElementName=txtData,                             Path=Text}" /></StackPanel> Now run the application and type into the TextBox control. As you type you will see the data you type also appear in the TextBlock control. The {Binding} markup extension is responsible for this behavior. You set the ElementName attribute of the Binding markup to the name of the control that you wish to bind to. You then set the Path attribute to the name of the property of that control you wish to bind to. That’s all there is to it! Bind the IsEnabled Property Now let’s apply this concept to something that you might use in a business application. Consider the following two screen shots. The idea is that if the Add Benefits check box is un-checked, then the IsEnabled property of the three “Benefits” check boxes will be set to false (Figure 1). If the Add Benefits check box is checked, then the IsEnabled property of the “Benefits” check boxes will be set to true (Figure 2). Figure 1: Uncheck Add Benefits and the Benefits will be disabled. Figure 2: Check Add Benefits and the Benefits will be enabled. To accomplish this, you would write XAML to bind to each of the check boxes in the “Benefits To Add” section to the check box named chkBenefits. Below is a fragment of the XAML code that would be used. <CheckBox x:Name="chkBenefits" /> <CheckBox Content="401k"           IsEnabled="{Binding ElementName=chkBenefits,                               Path=IsChecked}" /> Since the IsEnabled property is a boolean type and the IsChecked property is also a boolean type, you can bind these two together. If they were different types, or if you needed them to set the IsEnabled property to the inverse of the IsChecked property then you would need to use a ValueConverter class. SummaryOnce you understand the basics of data binding in XAML, you can eliminate a lot code. Connecting controls together is as easy as just setting the ElementName and Path properties of the Binding markup extension. NOTE: You can download the complete sample code at my website. http://www.pdsa.com/downloads. Choose Tips & Tricks, then "SL – Basic Control Binding" from the drop-down. Good Luck with your Coding,Paul Sheriff ** SPECIAL OFFER FOR MY BLOG READERS **Visit http://www.pdsa.com/Event/Blog for a free eBook on "Fundamentals of N-Tier".

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  • Clean Code: A Handbook of Agile Software Craftsmanship – book review

    - by DigiMortal
       Writing code that is easy read and test is not something that is easy to achieve. Unfortunately there are still way too much programming students who write awful spaghetti after graduating. But there is one really good book that helps you raise your code to new level – your code will be also communication tool for you and your fellow programmers. “Clean Code: A Handbook of Agile Software Craftsmanship” by Robert C. Martin is excellent book that helps you start writing the easily readable code. Of course, you are the one who has to learn and practice but using this book you have very good guide that keeps you going to right direction. You can start writing better code while you read this book and you can do it right in your current projects – you don’t have to create new guestbook or some other simple application to start practicing. Take the project you are working on and start making it better! My special thanks to Robert C. Martin I want to say my special thanks to Robert C. Martin for this book. There are many books that teach you different stuff and usually you have markable learning curve to go before you start getting results. There are many books that show you the direction to go and then leave you alone figuring out how to achieve all that stuff you just read about. Clean Code gives you a lot more – the mental tools to use so you can go your way to clean code being sure you will be soon there. I am reading books as much as I have time for it. Clean Code is top-level book for developers who have to write working code. Before anything else take Clean Code and read it. You will never regret your decision. I promise. Fragment of editorial review “Even bad code can function. But if code isn’t clean, it can bring a development organization to its knees. Every year, countless hours and significant resources are lost because of poorly written code. But it doesn’t have to be that way. What kind of work will you be doing? You’ll be reading code—lots of code. And you will be challenged to think about what’s right about that code, and what’s wrong with it. More importantly, you will be challenged to reassess your professional values and your commitment to your craft. Readers will come away from this book understanding How to tell the difference between good and bad code How to write good code and how to transform bad code into good code How to create good names, good functions, good objects, and good classes How to format code for maximum readability How to implement complete error handling without obscuring code logic How to unit test and practice test-driven development This book is a must for any developer, software engineer, project manager, team lead, or systems analyst with an interest in producing better code.” Table of contents Clean code Meaningful names Functions Comments Formatting Objects and data structures Error handling Boundaries Unit tests Classes Systems Emergence Concurrency Successive refinement JUnit internals Refactoring SerialDate Smells and heuristics A Concurrency II org.jfree.date.SerialDate Cross references of heuristics Epilogue Index

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  • Slow wifi on Ubuntu 12.04 wifi driver ath9k

    - by lunar
    For the last couple of days my wifi connection is extremely slow. I am pretty sure that it is caused by the driver. Can this be improved? lo no wireless extensions. wlan0 IEEE 802.11bgn ESSID:"MyWiFi" Mode:Managed Frequency:2.437 GHz Access Point: 00:18:68:FE:7B:C7 Bit Rate=58.5 Mb/s Tx-Power=15 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=48/70 Signal level=-62 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:6960 Missed beacon:0 eth0 no wireless extensions. sudo lshw -class network *-network description: Wireless interface product: AR9285 Wireless Network Adapter (PCI-Express) vendor: Atheros Communications Inc. physical id: 0 bus info: pci@0000:03:00.0 logical name: wlan0 version: 01 serial: 74:f0:6d:34:c2:4e width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=ath9k driverversion=3.2.0-31-generic-pae firmware=N/A ip=192.168.1.2 latency=0 link=yes multicast=yes wireless=IEEE 802.11bgn resources: irq:17 memory:d7400000-d740ffff *-network description: Ethernet interface product: AR8131 Gigabit Ethernet vendor: Atheros Communications Inc. physical id: 0 bus info: pci@0000:06:00.0 logical name: eth0 version: c0 serial: 48:4b:38:78:f6:ae capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vpd bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=atl1c driverversion=1.0.1.0-NAPI firmware=N/A latency=0 link=no multicast=yes port=twisted pair resources: irq:51 memory:d3800000-d383ffff ioport:8000(size=128) lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 001 Device 002: ID 8087:0020 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 002: ID 8087:0020 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 003: ID 04f2:b1bb Chicony Electronics Co., Ltd Bus 001 Device 004: ID 0b05:1788 ASUSTek Computer, Inc. lspci 00:00.0 Host bridge: Intel Corporation Core Processor DRAM Controller (rev 18) 00:01.0 PCI bridge: Intel Corporation Core Processor PCI Express x16 Root Port (rev 18) 00:02.0 VGA compatible controller: Intel Corporation Core Processor Integrated Graphics Controller (rev 18) 00:16.0 Communication controller: Intel Corporation 5 Series/3400 Series Chipset HECI Controller (rev 06) 00:1a.0 USB controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 06) 00:1b.0 Audio device: Intel Corporation 5 Series/3400 Series Chipset High Definition Audio (rev 06) 00:1c.0 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 1 (rev 06) 00:1c.1 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 2 (rev 06) 00:1c.3 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 4 (rev 06) 00:1c.4 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 5 (rev 06) 00:1c.5 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 6 (rev 06) 00:1d.0 USB controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 06) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev a6) 00:1f.0 ISA bridge: Intel Corporation Mobile 5 Series Chipset LPC Interface Controller (rev 06) 00:1f.2 SATA controller: Intel Corporation 5 Series/3400 Series Chipset 4 port SATA AHCI Controller (rev 06) 00:1f.6 Signal processing controller: Intel Corporation 5 Series/3400 Series Chipset Thermal Subsystem (rev 06) 01:00.0 VGA compatible controller: NVIDIA Corporation GF108 [GeForce GT 425M] (rev a1) 03:00.0 Network controller: Atheros Communications Inc. AR9285 Wireless Network Adapter (PCI-Express) (rev 01) 04:00.0 USB controller: Fresco Logic Device 1400 (rev 01) 06:00.0 Ethernet controller: Atheros Communications Inc. AR8131 Gigabit Ethernet (rev c0) ff:00.0 Host bridge: Intel Corporation Core Processor QuickPath Architecture Generic Non-core Registers (rev 05) ff:00.1 Host bridge: Intel Corporation Core Processor QuickPath Architecture System Address Decoder (rev 05) ff:02.0 Host bridge: Intel Corporation Core Processor QPI Link 0 (rev 05) ff:02.1 Host bridge: Intel Corporation Core Processor QPI Physical 0 (rev 05) ff:02.2 Host bridge: Intel Corporation Core Processor Reserved (rev 05) ff:02.3 Host bridge: Intel Corporation Core Processor Reserved (rev 05) rfkill list all 0: hci0: Bluetooth Soft blocked: yes Hard blocked: no 1: phy0: Wireless LAN Soft blocked: no Hard blocked: no

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  • Improving performance of a particle system (OpenGL ES)

    - by Jason
    I'm in the process of implementing a simple particle system for a 2D mobile game (using OpenGL ES 2.0). It's working, but it's pretty slow. I start getting frame rate battering after about 400 particles, which I think is pretty low. Here's a summary of my approach: I start with point sprites (GL_POINTS) rendered in a batch just using a native float buffer (I'm in Java-land on Android, so that translates as a java.nio.FloatBuffer). On GL context init, the following are set: GLES20.glViewport(0, 0, width, height); GLES20.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GLES20.glEnable(GLES20.GL_CULL_FACE); GLES20.glDisable(GLES20.GL_DEPTH_TEST); Each draw frame sets the following: GLES20.glEnable(GLES20.GL_BLEND); GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA); And I bind a single texture: GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle); GLES20.glUniform1i(mUniformTextureHandle, 0); Which is just a simple circle with some blur (and hence some transparency) http://cl.ly/image/0K2V2p2L1H2x Then there are a bunch of glVertexAttribPointer calls: mBuffer.position(position); mGlEs20.glVertexAttribPointer(mAttributeRGBHandle, valsPerRGB, GLES20.GL_FLOAT, false, stride, mBuffer); ...4 more of these Then I'm drawing: GLES20.glUniformMatrix4fv(mUniformProjectionMatrixHandle, 1, false, Camera.mProjectionMatrix, 0); GLES20.glDrawArrays(GLES20.GL_POINTS, 0, drawCalls); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); My vertex shader does have some computation in it, but given that they're point sprites (with only 2 coordinate values) I'm not sure this is the problem: #ifdef GL_ES // Set the default precision to low. precision lowp float; #endif uniform mat4 u_ProjectionMatrix; attribute vec4 a_Position; attribute float a_PointSize; attribute vec3 a_RGB; attribute float a_Alpha; attribute float a_Burn; varying vec4 v_Color; void main() { vec3 v_FGC = a_RGB * a_Alpha; v_Color = vec4(v_FGC.x, v_FGC.y, v_FGC.z, a_Alpha * (1.0 - a_Burn)); gl_PointSize = a_PointSize; gl_Position = u_ProjectionMatrix * a_Position; } My fragment shader couldn't really be simpler: #ifdef GL_ES // Set the default precision to low. precision lowp float; #endif uniform sampler2D u_Texture; varying vec4 v_Color; void main() { gl_FragColor = texture2D(u_Texture, gl_PointCoord) * v_Color; } That's about it. I had read that transparent pixels in point sprites can cause issues, but surely not at only 400 points? I'm running on a fairly new device (12 month old Galaxy Nexus). My question is less about my approach (although I'm open to suggestion) but more about whether there are any specific OpenGL "no no's" that have leaked into my code. I'm sure there's GL master out there facepalming right now... I'd love to hear any critique.

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