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  • Java Plugin - Firefox

    - by Tomassino
    Having trouble getting Java to work with Firefox (22), I have followed the advice in this question and on the official Java site, but nothing seems to work. I have the latest Java (1.7.0_25) in /opt/java and have set a symlink in /usr/libs/mozilla/plugins for the libnpjp2.so file. I can see the file in the terminal and Java runs fine. However Firefox shows nothing in about:plugins. I have also run export JAVA_HOME="/opt/java/jre1.7.0_05/bin/java" to be on the safe side. I know there are multiple plugin directories such as /usr/lib/firefox/plugins and /usr/lib/firefox-addons/plugins, but all my current plugins show they are located in /usr/lib/mozilla/plugins when viewing the about:plugins page. A bit stuck on where to go next?

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  • Alt+F2 (Run Application) doesn't work for custom commands

    - by Felix
    In order to speed up Android development, I've edited my ~/.bashrc to add some paths to PATH: export PATH=${PATH}:/opt/android-sdk/tools:/opt/android-sdk/platform-tools This works just fine from the command line (I can just type android and, no matter where I am, the Android SDK and AVD Manager will start up just fine. However, if I try to type android in the Alt+F2 dialog (Run Application), it gives the following error: Could not open location 'file:///home/felix/android' Error stating file '/home/felix/android': No such file or directory Why is that? What PATH does the Run Application dialog use?

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  • Composing Silverlight Applications With MEF

    - by PeterTweed
    Anyone who has written an application with complexity enough to warrant multiple controls on multiple pages/forms should understand the benefit of composite application development.  That is defining your application architecture that can be separated into separate pieces each with it’s own distinct purpose that can then be “composed” together into the solution. Composition can be useful in any layer of the application, from the presentation layer, the business layer, common services or data access.  Historically people have had different options to achieve composing applications from distinct well known pieces – their own version of dependency injection, containers to aid with composition like Unity, the composite application guidance for WPF and Silverlight and before that the composite application block. Microsoft has been working on another mechanism to aid composition and extension of applications for some time now – the Managed Extensibility Framework or MEF for short.  With Silverlight 4 it is part of the Silverlight environment.  MEF allows a much simplified mechanism for composition and extensibility compared to other mechanisms – which has always been the primary issue for adoption of the earlier mechanisms/frameworks. This post will guide you through the simple use of MEF for the scenario of composition of an application – using exports, imports and composition.  Steps: 1.     Create a new Silverlight 4 application. 2.     Add references to the following assemblies: System.ComponentModel.Composition.dll System.ComponentModel.Composition.Initialization.dll 3.     Add a new user control called LeftControl. 4.     Replace the LayoutRoot Grid with the following xaml:     <Grid x:Name="LayoutRoot" Background="Beige" Margin="40" >         <Button Content="Left Content" Margin="30"></Button>     </Grid> 5.     Add the following statement to the top of the LeftControl.xaml.cs file using System.ComponentModel.Composition; 6.     Add the following attribute to the LeftControl class     [Export(typeof(LeftControl))]   This attribute tells MEF that the type LeftControl will be exported – i.e. made available for other applications to import and compose into the application. 7.     Add a new user control called RightControl. 8.     Replace the LayoutRoot Grid with the following xaml:     <Grid x:Name="LayoutRoot" Background="Green" Margin="40"  >         <TextBlock Margin="40" Foreground="White" Text="Right Control" FontSize="16" VerticalAlignment="Center" HorizontalAlignment="Center" ></TextBlock>     </Grid> 9.     Add the following statement to the top of the RightControl.xaml.cs file using System.ComponentModel.Composition; 10.   Add the following attribute to the RightControl class     [Export(typeof(RightControl))] 11.   Add the following xaml to the LayoutRoot Grid in MainPage.xaml:         <StackPanel Orientation="Horizontal" HorizontalAlignment="Center">             <Border Name="LeftContent" Background="Red" BorderBrush="Gray" CornerRadius="20"></Border>             <Border Name="RightContent" Background="Red" BorderBrush="Gray" CornerRadius="20"></Border>         </StackPanel>   The borders will hold the controls that will be imported and composed via MEF. 12.   Add the following statement to the top of the MainPage.xaml.cs file using System.ComponentModel.Composition; 13.   Add the following properties to the MainPage class:         [Import(typeof(LeftControl))]         public LeftControl LeftUserControl { get; set; }         [Import(typeof(RightControl))]         public RightControl RightUserControl { get; set; }   This defines properties accepting LeftControl and RightControl types.  The attrributes are used to tell MEF the discovered type that should be applied to the property when composition occurs. 14.   Replace the MainPage constructore with the following code:         public MainPage()         {             InitializeComponent();             CompositionInitializer.SatisfyImports(this);             LeftContent.Child = LeftUserControl;             RightContent.Child = RightUserControl;         }   The CompositionInitializer.SatisfyImports(this) function call tells MEF to discover types related to the declared imports for this object (the MainPage object).  At that point, types matching those specified in the import defintions are discovered in the executing assembly location of the application and instantiated and assigned to the matching properties of the current object. 15.   Run the application and you will see the left control and right control types displayed in the MainPage:   Congratulations!  You have used MEF to dynamically compose user controls into a parent control in a composite application model. In the next post we will build on this topic to cover using MEF to compose Silverlight applications dynamically in download on demand scenarios – so .xap packages can be downloaded only when needed, avoiding large initial download for the main application xap. Take the Slalom Challenge at www.slalomchallenge.com!

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  • Mesh with quads to triangle mesh

    - by scape
    I want to use Blender for making models yet realize some of the polygons are not triangles but contain quads or more (example: cylinder top and bottom). I could export the the mesh as a basic mesh file and import it in to an openGL application and workout rendering the quads as tris, but anything with more than 4 vert indices is beyond me. Is it typical to convert the mesh to a triangle-based mesh inside blender before exporting it? I actually tried this through the quads_convert_to_tris method within a blender py script and the top of the cylinder does not look symmetrical. What is typically done to render a loaded mesh as a tri?

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  • Embed Unity3D and load multiple games from a single app

    - by Rafael Steil
    Is is possible to export an entire unity3d project/game as an AssetBundle and load it on iOS/Android/Windows on an app that doesn't know anything about such game beforehand? What I have in mind is something like the web plugin does - it loads a series of .unity3d files over http, and render inline in the browser window. Is it even possible to do something closer for iOS/Android? I have read a lot of docs so far, but still can't be sure: http://floored.com/blog/2013/integrating-unity3d-within-ios-native-application.html http://docs.unity3d.com/Manual/LoadingResourcesatRuntime.html http://docs.unity3d.com/Manual/AssetBundlesIntro.html The code from the post at http://forum.unity3d.com/threads/112703-Override-Unity-Data-folder-path?p=749108&viewfull=1#post749108 works for Android, but how about iOS and other platforms?

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  • Adding Play Framework directory to my system path on Ubuntu 12.04 LTS

    - by Martha Kumi
    I just installed Ubuntu 12.04 LTS, I am very new to the Ubuntu OS and I would need help with it. I am trying to install this open source platform called Play Framework, to install it I need to add the installation directory to my system path, the documentation for Play says that I should open a terminal and type export PATH=$PATH:/to/path/play. I have tried this it did not work. I also tried sudo apt-get install play and that did not work either. I am completely lost now, I need help urgently because it is for work. Best Martha

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  • Encourage the use of markup files as documentation in enterprise [closed]

    - by linquize
    To make it eaiser to do version control and diff files of documentation, use markup files, such as HTML: html/xhtml, XML: docbook, Wiki: markdown to replace doc/docx. docx is too complex and lengthy. For html, no extra document generation required. Programmers can write html directly and end users / managers can use any web browsers to view the document. For custom XML or Wiki formats, viewers are required to view the document or converters are used to export to pdf/doc. Is such move becoming popular in enterprise context? Why or why not?

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  • Importing 3d model with multiple skeletons

    - by Sweta Dwivedi
    I have created an animated butterfly in 3ds Max and try to export it in ".fbx" format to use in XNA, however as soon as I compile, i get the following Errors: Warning 1 Multiple skeletons were found in the file. The first skeleton, named "Left.Wing" has been moved to be a child of the scene root. The other, "Right.Wing", will be ignored. Fragment identifier "Right.Wing". Error 2 Vertex is bound to bone "Right.Wing", but this bone is not present in the skeleton. Which is confusing since I have the bone Right.Wing . . and I use it to animate the butterfly I have seen a few possible solution for Blender but none for 3Ds max it would be really helpful if someone could help me out with this

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  • VLC doesnot play any file [ any video/.mp3] in local machine , closes when a file is opened

    - by hsemarap
    When I run vlc from terminal I get: In the VLC dialog box: Your input can't be opened: VLC is unable to open the MRL 'file:///media/Ent/movies/the%20mask.avi'. Check the log for details. In terminal: VLC media player 2.0.1 Twoflower (revision 2.0.1-0-gf432547) [0x8fe8f8] main input error: open of `file/xspf-open:///home/para/.local/share/vlc/ml.xspf' failed [0x8fe8f8] main input error: Your input can't be opened [0x8fe8f8] main input error: VLC is unable to open the MRL 'file/xspf-open:///home/para/.local/share/vlc/ml.xspf'. Check the log for details. [0x8f1aa8] main interface error: no suitable interface module [0x8f9b08] main interface error: no suitable interface module [0x8be008] main libvlc error: option http-user-agent does not exist [0x8be008] main libvlc: Running vlc with the default interface. Use 'cvlc' to use vlc without interface. [0x8f9b08] qt4 interface error: Unable to load extensions module [0x7f5280000b78] main input error: open of `file:///media/Ent/movies/the%20mask.avi' failed [0x8fc718] main playlist error: could not export playlist

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  • How do I fool 12.10 to think it uses Unity2d in order to get the resolution my screen can use?

    - by Konstapel Kask
    On a laptop (model older) I have two screens (one built in, one external). I wish to use them both at the same time, but the settings app complains: Requested size (2944, 1080) exceeds 3D hardware limit (2048, 2048). You must either rearrange the displays so that they fit within a (2048, 2048) square or select the Ubuntu 2D session at login. The problem though, Unity 2D has been discontinued. I have forced Ubuntu to render Unity in 2D mode (with the help of echo export UNITY_LOW_GFX_MODE=1 >> .xprofile in accordance to this askubuntu post. But the error message still remains. How can one get the resolution that my computer supports? Or, how can I assure Ubuntu that it truly does use a 2D session?

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  • Is it possible to get a Proxy Authentication Dialog with Ubuntu Server?

    - by Johnny Bigoode
    I've got a VM Virtual Box with Ubuntu Server. I'set the http_proxy variable using export http_proxy="http://1234:linux@proxy:8080" The problem is that Ubuntu will constantly try to connect to the internet, even when I'm not logged in my company's account, so everyday I need to reset my password since Ubuntu will constantly try to access the internet. Also, it's always a problem when I need to authenticate the proxy with a different user/password. Can't I just set it to make a small prompt when it tries to connect to the proxy and fails? Like Firefox, Chrome and every app I have installed with Windows 7? I get this small dialog box that asks for a username and password when it can't access the internet. The Ubuntu Server doesn't need constant internet connection, specially since it's only online for tests over LAN.

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  • How to convert a Bazaar repository to GIT repository?

    - by Naruto Uzumaki
    We have a large bazaar repository and we want to convert it to a git repository. The bazaar repository contains the folders of each of the interns. Any documentation/code prepared by interns is committed in their directory so there are a huge number of commits. What steps should be performed to securely convert the bazaar repository to a git repository so that we do not lose any commit information. We firstly need to create a backup of the existing bazaar repository and then convert it. Edit: I followed this link: http://librelist.com/browser//cville/2010/2/9/migrate-repository-bzr-to-git/ It's working fine on my system with Ubuntu. But when I try to run it on the actual server it gives me EOF error and crashes Starting export of 1036 revisions ... fatal: EOF in data (1825 bytes remaining) fast-import: dumping crash report to .git/fast_import_crash_11804 Edit 2: I also tried it on a new CentOS system and received the following error fatal: ambiguous argument 'HEAD': unknown revision or path not in the working tree. Use '--' to separate paths from revisions

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  • Hilfe?! Wie funktioniert mein Werkzeug?

    - by DBA Community
    Es gibt eine ganze Reihe an Oracle Tools für die Oracle Datenbank, die per Command Line Interfaces bedient werden können: Von RMAN über ADRCI, vom SQL*Loader über Export/Import, von SRVCTL über SQL*Plus. Und wie es sich für ordentliche Werkzeug gehört, besitzt auch (fast) jedes einzelne von ihnen eine eigene Hilfestellung. Wobei die Betonung eindeutig auf "eigene" liegt. Auch der ungeübte Benutzer wird sehr schnell merken, dass Oracle sich hier wohl nie so wirklich Gedanken darüber gemacht hat, die Hilfefunktionen zu vereinheitlichen - außer dass die Hilfe mehr oder weniger hilfreich ist. Die wohl interessanteste Ausprägung dieser Hilfefunktion ist hier sicherlich der RMAN, dessen umfangreiche Syntaxhilfe nur schwer zu erhalten ist - es sei denn man vertippt sich absichtlich. Solange man alles richtig macht (oder eben falsch, aber leider mit der richtigen Syntax) ist RMAN kein Hinweis über seine umfangreichen Syntaxchecker zu "entlocken". Wie man bei den vielen unterschiedlichen Oracle Tools die hilfreichen Informationen bekommt, damit beschäftigt sich unser Tipp. Weiter zum Tipp

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  • 3ds Max CAT to XNA

    - by user12214
    Has anyone successfully used the CAT bone system in 3ds Max and exported the file into XNA? If so, what was your method of doing so? There are a number of methods of doing this apparently, but the ones I've tried have not worked. I used the Panda Exporter which creates a .X file. This seems to be the latest way of going about this, but when it's loaded in XNA, there is an error saying something about the bone weights. This happens when I export with and without CAT bones.

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  • How to migrate from Banshee to Rhythmbox?

    - by rafalcieslak
    As it has been decided, Ubuntu Precise 12.04 will feature Rhythmbox as the default music player. I am aware, that it does not mean that I will not be able to use Banshee, nevertheless I would like to switch to it. I have been a Rhythmbox fan for a long time, but after the switch to Banshee in Natty I decided to give it a try and completely migrated to it. However, I am not very happy with it, it lags for me a lot and has some other issues. I would like to export all Banshee data to Rhythmbox. That includes: Music library Playlists Preferably playcounts and ratings Radio stations Cover pictures What should I do to move all this data to Rhythmbox, get it to work as the default music player, and smoothly switch completely to it?

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  • exporting a maya model to work with Playstation mobile Studio?

    - by spartan2417
    Ive just started to program in Playstation Mobile Studio for the PS vita. The Models that are available to use in Ps Development have to .mdk models. The studio comes with a a model converter that converts from DAE, FBX, XSI and X files. However ive tried converting a maya scene to both DAE and FBX files but the converter returns an error with no explanation. Ive even tried to use blender and the tutorial here: http://www.gamefromscratch.com/post/2012/04/30/Exporting-from-Blender-to-PS-Suite-Blender-to-Vita-in-under-5-minutes.aspx but this fails at the converter too. With regards to maya all i do is export the file with default settings. Anyone know any good tutorials on this or guess why this would be happening?

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  • Process development lifecycle in Oracle BPM 11g

    - by mesriniv
       Oracle BPM 11g platform provides two modeling tools tailored to different audience. The BPM Process Composer component is a web-based, role-driven, collaborative platform for discovery, design and documentation of business processes aimed at business audience. It empowers the business user to participate in the definition, feedback and design of business processes. The other modeling tool is Oracle BPM Studio that runs in the JDeveloper IDE .  Irrespective of the tool used, same BPMN and related artifacts are authored - that is , this is not import/export but just multiple tools working with same assets. In addition to BPMN 2.0, both tools provides editors for process data, organizational roles, human tasks (including assignment and user interface), business rules. The Oracle BPM design-time repository (Oracle Metadata Services Repository) is the glue that facilitates shared work environment across multiple BPM Composer and Studio clients.This document explains how to create snapshots and versions of your BPM projects and captures best practices for shared process development lifecycle. http://java.net/projects/oraclebpmsuite11g/downloads/directory/Samples/bpm-122-processdevelopment-lifecycle

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  • Profiling NetBeans 7.0 Beta 2 and Reporting Problems

    - by christopher.jones
    With NetBeans 7.0 recently going into Beta 2 phase, now is the time to test it out properly and report issues. The development team has been squashing bugs, including memory issues with the PHP bundle.There are some great new PHP related features in NetBeans 7.0, so you know you want to try it out.If you identify something wrong with NetBeans, please report it following the guidelines http://wiki.netbeans.org/IssueReportingGuidelinesDepending on the issues, data to attach to the report is mentioned on: http://wiki.netbeans.org/FaqLogMessagesFile and http://wiki.netbeans.org/FaqProfileMeNowIf you have a memory issue then a memory dump would also be useful. Run the jmap tool for this. There is some background information on http://wiki.netbeans.org/FaqMemoryDump. Here's how I used it.First I set my environment to match the JDK used by NetBeans. In my case I am using a nightly build so the JDK is in the configuration file under $HOME/netbeans-dev-201102210501:$ egrep netbeans_jdkhome $HOME/netbeans-dev-201102210501/etc/netbeans.conf netbeans_jdkhome="/home/cjones/src/jdk1.6.0_24" $ export JAVA_HOME=/home/cjones/src/jdk1.6.0_24 $ export PATH=$JAVA_HOME/bin:$PATH Next, I found the correct process number to examine:$ ps -ef | egrep 'netbeans|jdk'cjones   23230     1  0 16:07 ?        00:00:00 /bin/bash /home/cjones/netbeans-cjones   23438 23230  2 16:07 ?        00:00:09 /home/cjones/src/jdk1.6.0_24/binFinally I used the parent JDK process as the jmap argument:$ jmap -histo:live 23438 num     #instances         #bytes  class name----------------------------------------------   1:         12075        9028656  [I   2:         49535        6581920  <constMethodKlass>   3:         49535        3964128  <methodKlass>   4:         80256        3840776  <symbolKlass>   5:         36093        3635336  [C   6:          5095        3341312  <constantPoolKlass>   7:          5095        2486016  <instanceKlassKlass>   8:          4325        1961432  <constantPoolCacheKlass>   9:         18729        1763976  [B  10:         59952        1438848  java.util.HashMap$Entry  . . .This histogram memory report will help identify the kind of memory issues you are seeing. It may not be as complete as an often tens of megabyte jmap -dump:live,file=/tmp/nbheap.log 23438 heap dump, but is much more easily attached to a bug report.If you want to keep up to date with NetBeans, nightly builds are at: http://bits.netbeans.org/download/trunk/nightly/latest/zip/

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  • Steam, launching Team Fortress 2: libGL.so.1: wrong ELF class: ELFCLASS64

    - by stefanhgm
    After I got Steam running with the workaround mentioned here, I've got nearly the same problem when launching Team Fortress 2. After starting it from Steam the "Launcher" pops up and after a few seconds it disappears with the following error in the terminal: /home/user/Steam/SteamApps/steamuser/Team Fortress 2/hl2_linux: error while loading shared libraries: libGL.so.1: wrong ELF class: ELFCLASS64 Game removed: AppID 440 "Team Fortress 2", ProcID 5299 saving roaming config store to 'sharedconfig.vdf' roaming config store 2 saved successfully Because of the similarity with the workaround I used before, I tried to execute: export LD_LIBRARY_PATH=/usr/lib32:$LD_LIBRARY_PATH directly before launching the game, but there is no difference.

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  • Data Loading Issues? Try the new Demantra Data Load Guided Resolution

    - by user702295
    Hello!   Do you have data loading issues?  Perhaps you are trying the new partial schema export tool.   New to Demantra, the Data Load Guided Resolution, document 1461899.1.  This interactive guide will help you locate known solutions to previously discovered issues quickly.  From performance, ORA and ODPM errors to collections related issues that have no known hard number error.   This guide includes the diagnosis of data being imported into Demantra and data being exported from Demantra.  Contact me with any questions or suggestions.   Thank You!

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  • VMMap - awesome memory analysis tool

    VMMap is a process virtual and physical memory analysis utility. It shows a breakdown of a process's committed virtual memory types as well as the amount of physical memory (working set) assigned by the operating system to those types. Besides graphical representations of memory usage, VMMap also shows summary information and a detailed process memory map. Powerful filtering and refresh capabilities allow you to identify the sources of process memory usage and the memory cost of application features. Besides flexible views for analyzing live processes, VMMap supports the export of data in multiple forms, including a native format that preserves all the information so that you can load back in. It also includes command-line options that enable scripting scenarios. VMMap is the ideal tool for developers wanting to understand and optimize their application's memory resource usage. span.fullpost {display:none;}

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  • Best way to load rigid bodies from file

    - by Mel
    I'm trying to switch to bullet for physics simulation. Lemme just say first that I am so pleased with bullet's accuracy and performance. After messing around it for a bit, I'm now trying to load rigid bodies from files. Most of my models are in blender and with some searching, I was able to export them in .bullet format. However, loading the files into bullet doesn't look like an easy task. I've come across this page that points me to a sample application that loads bullet files. But then it goes and says that this loader is just a starting point. Is there any open source library out there that will allow me to load rigid bodies from a file? I don't really wanna spend that much time trying to create my own loader.

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  • Sending Graphics to the C drive [on hold]

    - by CodeOfGenius
    I'm trying to create image files on the users' desktop. Let's say i have a picture of an orange in my eclipse workspace in the resource folder. When somebody downloads the project, I want to take that image of an orange and put it in a folder called fruit on their desktop. Whenever i export my game it can't read the images anymore which is wierd so I prefer to try this method. Just like minecraft has its' stuff in %Appdata%, I want to put a folder with my images the game uses on the desktop. There isn't any errors, I'm just asking how do i do this.

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  • CAM XML Editor version 2.2.1 now available.

    - by drrwebber
    CAM Editor v2.2.1 release is now available. Lots of nice enhancements, CAMV performance boost and important bug fixes for DoD, NIEM and LEXS schema. Download is available from the CAM XML Editor Resource Site. The CAM editor is the leading open source XML Editor/Validation/Schema designer for rapidly building and deploying complete XML information exchanges. Provides a visual WYSIWYG structure with rule entry wizards and drag and drop dictionary components. Will import, analyze and refactor existing XML Schema. Oracle is a proud sponsor of the project and its use on the NIEM.gov initiative.Creates XSD schema + JAXB bindings, Mindmap or UML models (XMI), XML test suite examples, HTML documentation + spreadsheets (NIEM IEPDs). XSD schema export in default, flatten, NIEM, and OASIS modes. Generates canonical component dictionaries from schema sets, ERwin models, or spreadsheets.

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  • Any way to edit Warcraft MDX or MDL Animated models?

    - by Aralox
    I have been searching for a while for a way to get an animated mdl or mdx model into any 3D animating software (such as Blender), but so far have not had any success. I found a few methods of getting textured static mdx or mdl models into Blender/Milkshape/Hexagon, but no one seems to have written an importer that deals with the mdl/mdx model's keyframe animation. On that note, if anyone knows of a way of importing a keyframe-animated 3DS model into Blender, me and alot of people would appreciate it if you could let us know. Thanks for any help! :) PS: For anyone curious about static MDL or MDX - Blender, see here: http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/WarCraft_MDL

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