Search Results

Search found 20556 results on 823 pages for 'image viewer'.

Page 64/823 | < Previous Page | 60 61 62 63 64 65 66 67 68 69 70 71  | Next Page >

  • How to make Ultra VNC viewer faster ?

    - by karthik
    I am trying to share the screen of a system A to another system B. The normal screen sharing is good. But when i run a 3-D program in System A and try to view it from System B, i see the screen frame by frame. The response time is too slow. My Req. is to show the 3-D program to another person. How can i make VNC faster, to its best ?

    Read the article

  • Gmail & yahoo - offline mail viewer for mac osx

    - by sagar
    Hello ! Every one. My question are divided into two parts ----------------------- 1 ---------------------------- I am having a difficulty regarding receiving my mails. I have 3 gmail accounts & 1 yahoo account. In windows, I use Microsoft outlook or microsoft outlook express. But In mac is there any inbuilt software for it ? If not, is that any freely available mail client for mac osx ? ----------------------- 2 ---------------------------- One more thing, My system administrators has banned regular gmail & yahoo sites. Means I can't use gmail or yahoo site for mailing. Ok. I don't want to break my office rules - but what about my mails on gmail & yahoo, they are really very important for me. Means that - I just want to access incoming mails nothing more than that.

    Read the article

  • Windows FAT/NTFS Low-Level Disk Viewer (Norton DiskEdit alternative)

    - by Synetech inc.
    Hi, One of my most valuable software tools has always been Norton DiskEdit from Norton Utilities/Symantec Systemworks. I have used it for years for so many things, including, but not limited to learning file-systems. I am now in search of a similar tool that can let me view FAT and NTFS disks at a low and high level under Windows. I have seen Runtime Software’s DiskExplorer, but unfortunately, it is limited in a number of ways, particularly annoying is that it does not really let you view the disk as structured (it does not let you see directory entries from a directory that is fragmented like DiskEdit can without doing a too-exhaustive scan which doesn’t even work for FAT partitions that have cluster sizes <4KB). Does anyone know of a Windows alternative of a Norton DiskEditor? Thanks a lot.

    Read the article

  • best free CHM viewer?

    - by zero4
    Is there any good CHM reader out there which can support the following: Highlighting of text easy navigation works on windows, linux and mac The default one in windows does not support highlighting text.

    Read the article

  • Gmail & Yahoo - offline mail viewer for Mac OS X

    - by sagar
    Two part question: I am having a difficulty regarding receiving my mail. I have 3 Gmail accounts & 1 Yahoo account. In Windows, I use Microsoft Outlook or Outlook Express. What email client can I use on my Mac? The second part is that my system administrator has banned accessing Gmail and Yahoo mail via their websites. Is it possible to still access it anyway?

    Read the article

  • Assisting a user using VNC

    - by wizlog
    I'm trying to help a friend with their computer remotely. He has a version of VNC, I'm not sure which one, so I downloaded and installed the VNC Viewer and Listening Viewer. I ask my friend for his IP address and port number, and he tells me that every time he's used it, the person giving him assistance (remotely controlling his computer) gave him some kind of number. I should note that my friend is not tech savy, and it may have been an IP address, but I'm not sure. What kind of number would the user be looking for? Does this indicate his version of VNC, Does that even matter? I am completly forign to VNC and don't know where to begin looking for an answer myself, and (for whatever reason) I can't ask my friend to figure out what version of VNC he is using.

    Read the article

  • Vacation scheduler/viewer

    - by Norfeldt
    I'm looking for a solution that allows multiple persons to put plan and notify their vacation by putting it in their electronic calendar and invite a dedicated "robot" email. On the other side I should be able to get a quick overview of the vacation for each person and do a print out that allows me to put it on a board. Example: John puts his winter vacation for week 7 into his calendar and invite [email protected]. Ben does the same thing for week 4 and 5 and invites [email protected]. Dilbert host the [email protected] and prints out and overview for the next 3 months. Each person's vacation is either stated by name or/and color on the print out. I would like to do the thing with standard business software like Outlook 2010 without installing too many softwares. But at the same time it should be easy and quick to make the print outs without too much fiddling Am I dreaming ?

    Read the article

  • How to find the source of a cryptic event viewer log

    - by mlsteeves
    I'm looking at the eventviewer logs, and I see a bunch Error entries in the Application log. (Windows Server 2008 R1). There is an error written to the logs about every 4 seconds. I need to find out which application is causing these events, is there anyway to find this out? Here is what each look like: Error 12/2/2010 12:00:09 PM Application 0 None The details for each error: Log Name: Application Source: Application Date: 12/2/2010 12:00:09 PM Event ID: 0 Task Category: None Level: Error Keywords: Classic User: N/A Computer: computer.domain Description: The description for Event ID 0 from source Application cannot be found. Either the component that raises this event is not installed on your local computer or the installation is corrupted. You can install or repair the component on the local computer. If the event originated on another computer, the display information had to be saved with the event. The following information was included with the event: the message resource is present but the message is not found in the string/message table Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Application" /> <EventID Qualifiers="0">0</EventID> <Level>2</Level> <Task>0</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2010-12-02T20:00:09.000Z" /> <EventRecordID>237167</EventRecordID> <Channel>Application</Channel> <Computer>computer.domain</Computer> <Security /> </System> <EventData> <Binary>534F434B...</Binary> </EventData> </Event>

    Read the article

  • remote desktop computer viewer?

    - by Josh
    I would like to install a quad core computer in my dorm at college and use my much slower laptop to be able to control the quad core just as if I had a quad core laptop (control as in i see the gui, not command line control)! Both are on the same college network, though Im also interested in what would be necessary if the computers were on different networks. What would be the best method fot this? Im looking for non-lag communication.

    Read the article

  • Linux Log Viewer with Web interface

    - by user180039
    I have been asked at work to find a solution to one of our problems. We have several logs that customers need access to, because we don't want to give them direct access to the folder/share we are looking to implement a simple Web based solution that permits customers to login see a list of files they have permissions to and download the file. It would need to be able to setup permissions so User01 can see file01 and file03 and User02 can see file04 and file06, optimally all the files would be under the same folder, so permissions are based on files rather then based on folders. Anyone got any ideas Many Thanks

    Read the article

  • DVD (vob file) to online video viewer?

    - by Nick
    I've been sent a DVD which needs to be put onto a website, but I honestly don't even know where to start. Do I simply convert the file using some software to MP4(?!) and then use something like http://videojs.com/ to view it online? I'm really sorry for the vague question, but I want to produce the best quality results, with good compression, good quality and a nice video player interface. Would really appreciate any recommendations. Thank you!

    Read the article

  • Excel DataFlow UML Viewer/Navigator/Visualiser tool/ hint

    - by Arjang
    Not sure what to call it but, is there a birds eye view tool for excel to show the data flow between excel sheets/cels etc? I have inherited some huge reports and looking at each cell to see where it's data comes from or what sheet/cell dependencies it has is a nightmare. Or even just something with excel that show the dependencies within a sheet of cells to each other etc. Or Any other visualization tool that can show the data flow between cells ( I tried visio but it seemed it is only for making diagrams of data not the data model of excel itself ). Or at least if I am within a cell and see a formula referring to other sheets and cells, is there a quick way to navigate there and back? Like code navigation in VS? Thank you for your help

    Read the article

  • SFML fail to load image as texture

    - by zyeek
    I have come to a problem with the code below ... Using SFML 2.0 #include <SFML/Graphics.hpp> #include <iostream> #include <list> int main() { float speed = 5.0f; // create the window sf::RenderWindow window(sf::VideoMode(sf::VideoMode::getDesktopMode().height - 300, 800), "Bricks"); // Set game window position on the screen window.setPosition( sf::Vector2i(sf::VideoMode::getDesktopMode().width/4 + sf::VideoMode::getDesktopMode().width/16 , 0) ); // Allow library to accept repeatitive key presses (i.e. holding key) window.setKeyRepeatEnabled(true); // Hide mouse cursor //window.setMouseCursorVisible(false); // Limit 30 frames per sec; the minimum for all games window.setFramerateLimit(30); sf::Texture texture; if (!texture.loadFromFile("tile.png", sf::IntRect(0, 0, 125, 32))) { std::cout<<"Could not load image\n"; return -1; } // Empty list of sprites std::list<sf::Sprite> spriteContainer; bool gameFocus = true; // run the program as long as the window is open while (window.isOpen()) { sf::Vector2i mousePos = sf::Mouse::getPosition(window); // check all the window's events that were triggered since the last iteration of the loop sf::Event event; while (window.pollEvent(event)) { float offsetX = 0.0f, offsetY = 0.0f; if(event.type == sf::Event::GainedFocus) gameFocus = !gameFocus; else if(event.type == sf::Event::LostFocus) gameFocus = !gameFocus; if(event.type == sf::Event::KeyPressed) { if (event.key.code == sf::Keyboard::Space) { if(gameFocus) { // Create sprite and add features before putting it into container sf::Sprite sprite(texture); sprite.scale(.9f,.7f); sf::Vector2u textSize = texture.getSize(); sprite.setPosition(sf::Vector2f(mousePos.x-textSize.x/2.0f, mousePos.y - textSize.y/2.0f)); spriteContainer.push_front(sprite); } } if(event.key.code == sf::Keyboard::P) std::cout << spriteContainer.size() << std::endl; if( event.key.code == sf::Keyboard::W ) offsetY -= speed; if( event.key.code == sf::Keyboard::A ) offsetX -= speed; if( event.key.code == sf::Keyboard::S ) offsetY += speed; if( event.key.code == sf::Keyboard::D ) offsetX += speed; } // "close requested" event: we close the window if (event.type == sf::Event::Closed || event.key.code == sf::Keyboard::Escape) window.close(); // Move all sprites synchronously for (std::list<sf::Sprite>::iterator sprite = spriteContainer.begin(); sprite != spriteContainer.end(); ++sprite) sprite->move(offsetX, offsetY); //sprite.move(offsetX,offsetY); } // clear the window with black color window.clear(sf::Color::Black); // draw everything here... // window.draw(...); // Draw all sprites in the container for (std::list<sf::Sprite>::iterator sprite = spriteContainer.begin(); sprite != spriteContainer.end(); ++sprite) window.draw(*sprite); // end the current frame window.display(); } return 0; } A couple weeks ago it worked flawlessly to my expectation, but now that I come back to it and I am having problems importing the image as a texture "tile.png". I don't understand why this is evening happening and the only message I get via the terminal is "Cannot load image ..." then a bunch of random characters. My libraries are for sure working, but now I am not sure why the image is not loading. My image is in the same directory as with my .h and .cpp files. This is an irritating problem that keep coming up for some reason and is always a problem to fix it. I import my libraries via my own directory "locals" which contain many APIs, but I specifically get SFML, and done appropriately as I am able to open a window and many other stuff.

    Read the article

  • Opening images sorted by modification date/size/type/etc.

    - by menino bolinho
    Suppose I have a folder with pictures in them. If I sort them by name once I open one with Image Viewer and navigate to the others the order is respected. But if I sort my files by modification date, for example, I can't do that. Basically, the default Image Viewer only lets you navigate images by name. According to this post on the ubuntuforums this has been an issue since 2007! Is there a good/easy way to fix it? Seems like such a trivial thing to me.

    Read the article

  • How can I resize a set of sprite images?

    - by Tyler J Fisher
    Hey StackExchange GameDev community, I'm attempting to resize series of sprites upon instantiation of the class they're located in. I've attempted to use the following code to resize the images, however my attempts have been unsuccessful. I have been unable to write an implementation that is even compilable, so no error codes yet. wLeft.getScaledInstance(wLeft.getWidth()*2, wLeft.getHeight()*2, Image.SCALE_FAST); I've heard that Graphics2D is the best option. Any suggestions? I think I'm probably best off loading the images into a Java project, resizing the images then outputting them to a new directory so as not to have to resize each sprite upon class instantiation. What do you think? Photoshopping each individual sprite is out of the question, unless I used a macro. Code: package game; //Import import java.awt.Image; import javax.swing.ImageIcon; public class Mario extends Human { Image wLeft = new ImageIcon("sprites\\mario\\wLeft.PNG").getImage(); //Constructor public Mario(){ super("Mario", 50); wLeft = wLeft.getScaledInstance(wLeft.getWidth()*2, wLeft.getHeight()*2, Image.SCALE_FAST); }

    Read the article

  • Java - Resize images upon class instantiation

    - by Tyler J Fisher
    Hey StackExchange GameDev community, I'm attempting to: Resize series of sprites upon instantiation of the class they're located in (x2) I've attempted to use the following code to resize the images, however my attempts have been unsuccessful. I have been unable to write an implementation that is even compilable, so no error codes yet. wLeft.getScaledInstance(wLeft.getWidth()*2, wLeft.getHeight()*2, Image.SCALE_FAST); I've heard that Graphics2D is the best option. Any suggestions? I think I'm probably best off loading the images into a Java project, resizing the images then outputting them to a new directory so as not to have to resize each sprite upon class instantiation. What do you think? Photoshopping each individual sprite is out of the question, unless I used a macro. Code: package game; //Import import java.awt.Image; import javax.swing.ImageIcon; public class Mario extends Human { Image wLeft = new ImageIcon("sprites\\mario\\wLeft.PNG").getImage(); //Constructor public Mario(){ super("Mario", 50); wLeft.getScaledInstance(wLeft.getWidth()*2, wLeft.getHeight()*2, Image.SCALE_FAST); } Thanks! Note: not homework, just thought Mario would be a good, overused starting point in game dev.

    Read the article

  • how to double buffer in multiple classes with java

    - by kdavis8
    I am creating a Java 2D video game. I can load graphics just fine, but when it gets into double buffering I have issues. My source code package myPackage; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Toolkit; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; public class GameView extends JFrame { private BufferedImage backbuffer; private Graphics2D g2d; public GameView() { setBounds(0, 0, 500, 500); setVisible(true); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); backbuffer = new BufferedImage(getHeight(), getWidth(), BufferedImage.TYPE_INT_BGR); g2d = backbuffer.createGraphics(); Toolkit tk = Toolkit.getDefaultToolkit(); Image img = tk.getImage(this.getClass().getResource("cage.png")); g2d.setColor(Color.red); //g2d.drawString("Hello",100,100); g2d.drawImage(img, 100, 100, this); repaint(); } public static void main(String args[]) { new GameView(); } public void paint(Graphics g) { g2d = (Graphics2D)g; g2d.drawImage(backbuffer, 0, 0, this); } }

    Read the article

  • Load image dynamically on Silverlight

    - by FelixMM
    I have a Silverlight app that has to load an image dynamically, depending on the image name. The approach that im taking right now is passing the image name by query string to the page and passing that as a param to the Silverlight objet tag This is the query string passed Response.Redirect("Build.aspx?img=" + this.PictureUploader.PostedFile.FileName; And I try to pass it to Silverlight like this: <object id="SilverlightObject" data="data:application/x-silverlight-2," type="application/x-silverlight-2" width="100%" height="100%"> <param name="source" value="Silverlight/iMapsSL.xap"/> <param name="onError" value="onSilverlightError" /> <param name="background" value="white" /> <param name="minRuntimeVersion" value="3.0.40624.0" /> <param name="autoUpgrade" value="true" /> <param name="image" value="<%# Request.QueryString["img"] %>" /> <a href="http://go.microsoft.com/fwlink/?LinkID=149156&v=3.0.40624.0" style="text-decoration:none"> <img src="http://go.microsoft.com/fwlink/?LinkId=108181" alt="Get Microsoft Silverlight" style="border-style:none"/> </a> </object><iframe id="_sl_historyFrame" style="visibility:hidden;height:0px;width:0px;border:0px"></iframe> in the last param tag with name=image value= Requerst.QueryString I catch the image inside the Silverlight app like this private void Application_Startup(object sender, StartupEventArgs e) { string pictureName = ""; if (e.InitParams != null && e.InitParams.Count > 0) { pictureName = e.InitParams["image"]; this.RootVisual = new MainPage(pictureName); } else { this.RootVisual = new MainPage(); } } And when MainPage starts, I set the image source of the Image control like this this.Image.Source = new BitmapImage(new Uri(pictureName, UriKind.RelativeOrAbsolute)); But Silverlight loads without an image, any help someone?

    Read the article

  • Latex: Text cannot be placed below image

    - by Frederik Wordenskjold
    I love latex! But sometimes, it does not love me... I'm having a problem with an image and some text. I have this code: Some text...\\ \begin{figure}[ht] \centering \includegraphics[scale=0.75]{picture.jpg} \caption{The caption} \label{fig:picture} \end{figure} Some more text... Basically, I want this: Some text. (Above image in the code) [end of page / new page] image Some more text. (Below the image in the code) [start of new section] But, what the above code gives me is this: Some text. (Above image in the code) Some more text. (Below the image in the code) [end of page / new page] image [start of new section] Latex insists on putting everything but a new section above the image even though its below the image in the code. Its probably because the image floats on top - but whats my alternative? There's not enough space on the first page to display the image there, to I cannot use [h] as the float-alignment. I can "hack it", by creating an empty new section, like \section*{}, but this creates some white-space, which looks weird. Any suggestions?

    Read the article

  • Crashing when masking an image

    - by shameer
    I am trying to mask an image with a 'mask image". its work fine at first time. but when i try one more time with in the application with same mask image . Application crashed. but when trying with another mask image it works fine. Why this happens? pls help? Console shows ": CGImageMaskCreate: invalid mask bits/component: 4294967295." (UIImage*) maskImage:(UIImage *)image withMask:(UIImage *)maskImage { CGImageRef maskRef = maskImage.CGImage; CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef), CGImageGetHeight(maskRef), CGImageGetBitsPerComponent(maskRef), CGImageGetBitsPerPixel(maskRef), CGImageGetBytesPerRow(maskRef), CGImageGetDataProvider(maskRef), NULL, false); CGImageRef masked = CGImageCreateWithMask([image CGImage], mask); UIImage *img2=[UIImage imageWithCGImage:masked]; CGImageRelease(maskRef); CGImageRelease(mask); CGImageRelease(masked); return img2; } fun1() { view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image2.png"]]; } fun2() { view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image2.png"]]; view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image3.png"]]; } fun3() { view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image2.png"]]; view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image2.png"]]; } When calling fun1 and fun2 apllication works fine. Application crashing when calling fun3.

    Read the article

  • Zoom image to pixel level

    - by zaf
    For an art project, one of the things I'll be doing is zooming in on an image to a particular pixel. I've been rubbing my chin and would love some advice on how to proceed. Here are the input parameters: Screen: sw - screen width sh - screen height Image: iw - image width ih - image height Pixel: px - x position of pixel in image py - y position of pixel in image Zoom: zf - zoom factor (0.0 to 1.0) Background colour: bc - background colour to use when screen and image aspect ratios are different Outputs: The zoomed image (no anti-aliasing) The screen position/dimensions of the pixel we are zooming to. When zf is 0 the image must fit the screen with correct aspect ratio. When zf is 1 the selected pixel fits the screen with correct aspect ratio. One idea I had was to use something like povray and move the camera towards a big image texture or some library (e.g. pygame) to do the zooming. Anyone think of something more clever with simple pseudo code? To keep it more simple you can make the image and screen have the same aspect ratio. I can live with that. I'll update with more info as its required.

    Read the article

  • Saving animated GIFs using urllib.urlopen (image saved does not animate)

    - by wenbert
    I have Apache2 + Django + X-sendfile. My problem is that when I upload an animated GIF, it won't "animate" when I output through the browser. Here is my code to display the image located outside the public accessible directory. def raw(request,uuid): target = str(uuid).split('.')[:-1][0] image = Uploads.objects.get(uuid=target) path = image.path filepath = os.path.join(path,"%s.%s" % (image.uuid,image.ext)) response = HttpResponse(mimetype=mimetypes.guess_type(filepath)) response['Content-Disposition']='filename="%s"'\ %smart_str(image.filename) response["X-Sendfile"] = filepath response['Content-length'] = os.stat(filepath).st_size return response UPDATE It turns out that it works. My problem is when I try to upload an image via URL. It probably doesn't save the entire GIF? def handle_url_file(request): """ Open a file from a URL. Split the file to get the filename and extension. Generate a random uuid using rand1() Then save the file. Return the UUID when successful. """ try: file = urllib.urlopen(request.POST['url']) randname = rand1(settings.RANDOM_ID_LENGTH) newfilename = request.POST['url'].split('/')[-1] ext = str(newfilename.split('.')[-1]).lower() im = cStringIO.StringIO(file.read()) # constructs a StringIO holding the image img = Image.open(im) filehash = checkhash(im) image = Uploads.objects.get(filehash=filehash) uuid = image.uuid return "%s" % (uuid) except Uploads.DoesNotExist: img.save(os.path.join(settings.UPLOAD_DIRECTORY,(("%s.%s")%(randname,ext)))) del img filesize = os.stat(os.path.join(settings.UPLOAD_DIRECTORY,(("%s.%s")%(randname,ext)))).st_size upload = Uploads( ip = request.META['REMOTE_ADDR'], filename = newfilename, uuid = randname, ext = ext, path = settings.UPLOAD_DIRECTORY, views = 1, bandwidth = filesize, source = request.POST['url'], size = filesize, filehash = filehash, ) upload.save() #return uuid return "%s" % (upload.uuid) except IOError, e: raise e Any ideas? Thanks! Wenbert

    Read the article

  • Best practice- handling images on website

    - by Steve
    I am porting an old eCommerce site to MVC 3 and would like to take advantage of design improvements. The site currently has product images stored in 3 sizes: thumbnail, medium (for display in a list) and expanded for a zoomed look. Right now we are having to upload 3 separate images that are sized exactly right, provide 3 different names that match what the site expects, etc., it is a pain. I'd like to upload just 1 file, the large one, then let the site reduce it to needed sizes, and I'd like the flexibility to change the thumbnail and list sizes depending on user preferences, form factor (e.g. mobile, iPad, desktop), etc. so might need many copies of the same image. My question is should the image be reduced then saved several times upon upload and if so what is a good storage/naming convention? The other idea is to store just the single image but resize it programmatically before serving it to the client. Has anybody done this and what are the tradeoffs besides a few more machine cycles? How do you pass a temporary image in memory to the client (there is no URL)?

    Read the article

< Previous Page | 60 61 62 63 64 65 66 67 68 69 70 71  | Next Page >