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  • How John Got 15x Improvement Without Really Trying

    - by rchrd
    The following article was published on a Sun Microsystems website a number of years ago by John Feo. It is still useful and worth preserving. So I'm republishing it here.  How I Got 15x Improvement Without Really Trying John Feo, Sun Microsystems Taking ten "personal" program codes used in scientific and engineering research, the author was able to get from 2 to 15 times performance improvement easily by applying some simple general optimization techniques. Introduction Scientific research based on computer simulation depends on the simulation for advancement. The research can advance only as fast as the computational codes can execute. The codes' efficiency determines both the rate and quality of results. In the same amount of time, a faster program can generate more results and can carry out a more detailed simulation of physical phenomena than a slower program. Highly optimized programs help science advance quickly and insure that monies supporting scientific research are used as effectively as possible. Scientific computer codes divide into three broad categories: ISV, community, and personal. ISV codes are large, mature production codes developed and sold commercially. The codes improve slowly over time both in methods and capabilities, and they are well tuned for most vendor platforms. Since the codes are mature and complex, there are few opportunities to improve their performance solely through code optimization. Improvements of 10% to 15% are typical. Examples of ISV codes are DYNA3D, Gaussian, and Nastran. Community codes are non-commercial production codes used by a particular research field. Generally, they are developed and distributed by a single academic or research institution with assistance from the community. Most users just run the codes, but some develop new methods and extensions that feed back into the general release. The codes are available on most vendor platforms. Since these codes are younger than ISV codes, there are more opportunities to optimize the source code. Improvements of 50% are not unusual. Examples of community codes are AMBER, CHARM, BLAST, and FASTA. Personal codes are those written by single users or small research groups for their own use. These codes are not distributed, but may be passed from professor-to-student or student-to-student over several years. They form the primordial ocean of applications from which community and ISV codes emerge. Government research grants pay for the development of most personal codes. This paper reports on the nature and performance of this class of codes. Over the last year, I have looked at over two dozen personal codes from more than a dozen research institutions. The codes cover a variety of scientific fields, including astronomy, atmospheric sciences, bioinformatics, biology, chemistry, geology, and physics. The sources range from a few hundred lines to more than ten thousand lines, and are written in Fortran, Fortran 90, C, and C++. For the most part, the codes are modular, documented, and written in a clear, straightforward manner. They do not use complex language features, advanced data structures, programming tricks, or libraries. I had little trouble understanding what the codes did or how data structures were used. Most came with a makefile. Surprisingly, only one of the applications is parallel. All developers have access to parallel machines, so availability is not an issue. Several tried to parallelize their applications, but stopped after encountering difficulties. Lack of education and a perception that parallelism is difficult prevented most from trying. I parallelized several of the codes using OpenMP, and did not judge any of the codes as difficult to parallelize. Even more surprising than the lack of parallelism is the inefficiency of the codes. I was able to get large improvements in performance in a matter of a few days applying simple optimization techniques. Table 1 lists ten representative codes [names and affiliation are omitted to preserve anonymity]. Improvements on one processor range from 2x to 15.5x with a simple average of 4.75x. I did not use sophisticated performance tools or drill deep into the program's execution character as one would do when tuning ISV or community codes. Using only a profiler and source line timers, I identified inefficient sections of code and improved their performance by inspection. The changes were at a high level. I am sure there is another factor of 2 or 3 in each code, and more if the codes are parallelized. The study’s results show that personal scientific codes are running many times slower than they should and that the problem is pervasive. Computational scientists are not sloppy programmers; however, few are trained in the art of computer programming or code optimization. I found that most have a working knowledge of some programming language and standard software engineering practices; but they do not know, or think about, how to make their programs run faster. They simply do not know the standard techniques used to make codes run faster. In fact, they do not even perceive that such techniques exist. The case studies described in this paper show that applying simple, well known techniques can significantly increase the performance of personal codes. It is important that the scientific community and the Government agencies that support scientific research find ways to better educate academic scientific programmers. The inefficiency of their codes is so bad that it is retarding both the quality and progress of scientific research. # cacheperformance redundantoperations loopstructures performanceimprovement 1 x x 15.5 2 x 2.8 3 x x 2.5 4 x 2.1 5 x x 2.0 6 x 5.0 7 x 5.8 8 x 6.3 9 2.2 10 x x 3.3 Table 1 — Area of improvement and performance gains of 10 codes The remainder of the paper is organized as follows: sections 2, 3, and 4 discuss the three most common sources of inefficiencies in the codes studied. These are cache performance, redundant operations, and loop structures. Each section includes several examples. The last section summaries the work and suggests a possible solution to the issues raised. Optimizing cache performance Commodity microprocessor systems use caches to increase memory bandwidth and reduce memory latencies. Typical latencies from processor to L1, L2, local, and remote memory are 3, 10, 50, and 200 cycles, respectively. Moreover, bandwidth falls off dramatically as memory distances increase. Programs that do not use cache effectively run many times slower than programs that do. When optimizing for cache, the biggest performance gains are achieved by accessing data in cache order and reusing data to amortize the overhead of cache misses. Secondary considerations are prefetching, associativity, and replacement; however, the understanding and analysis required to optimize for the latter are probably beyond the capabilities of the non-expert. Much can be gained simply by accessing data in the correct order and maximizing data reuse. 6 out of the 10 codes studied here benefited from such high level optimizations. Array Accesses The most important cache optimization is the most basic: accessing Fortran array elements in column order and C array elements in row order. Four of the ten codes—1, 2, 4, and 10—got it wrong. Compilers will restructure nested loops to optimize cache performance, but may not do so if the loop structure is too complex, or the loop body includes conditionals, complex addressing, or function calls. In code 1, the compiler failed to invert a key loop because of complex addressing do I = 0, 1010, delta_x IM = I - delta_x IP = I + delta_x do J = 5, 995, delta_x JM = J - delta_x JP = J + delta_x T1 = CA1(IP, J) + CA1(I, JP) T2 = CA1(IM, J) + CA1(I, JM) S1 = T1 + T2 - 4 * CA1(I, J) CA(I, J) = CA1(I, J) + D * S1 end do end do In code 2, the culprit is conditionals do I = 1, N do J = 1, N If (IFLAG(I,J) .EQ. 0) then T1 = Value(I, J-1) T2 = Value(I-1, J) T3 = Value(I, J) T4 = Value(I+1, J) T5 = Value(I, J+1) Value(I,J) = 0.25 * (T1 + T2 + T5 + T4) Delta = ABS(T3 - Value(I,J)) If (Delta .GT. MaxDelta) MaxDelta = Delta endif enddo enddo I fixed both programs by inverting the loops by hand. Code 10 has three-dimensional arrays and triply nested loops. The structure of the most computationally intensive loops is too complex to invert automatically or by hand. The only practical solution is to transpose the arrays so that the dimension accessed by the innermost loop is in cache order. The arrays can be transposed at construction or prior to entering a computationally intensive section of code. The former requires all array references to be modified, while the latter is cost effective only if the cost of the transpose is amortized over many accesses. I used the second approach to optimize code 10. Code 5 has four-dimensional arrays and loops are nested four deep. For all of the reasons cited above the compiler is not able to restructure three key loops. Assume C arrays and let the four dimensions of the arrays be i, j, k, and l. In the original code, the index structure of the three loops is L1: for i L2: for i L3: for i for l for l for j for k for j for k for j for k for l So only L3 accesses array elements in cache order. L1 is a very complex loop—much too complex to invert. I brought the loop into cache alignment by transposing the second and fourth dimensions of the arrays. Since the code uses a macro to compute all array indexes, I effected the transpose at construction and changed the macro appropriately. The dimensions of the new arrays are now: i, l, k, and j. L3 is a simple loop and easily inverted. L2 has a loop-carried scalar dependence in k. By promoting the scalar name that carries the dependence to an array, I was able to invert the third and fourth subloops aligning the loop with cache. Code 5 is by far the most difficult of the four codes to optimize for array accesses; but the knowledge required to fix the problems is no more than that required for the other codes. I would judge this code at the limits of, but not beyond, the capabilities of appropriately trained computational scientists. Array Strides When a cache miss occurs, a line (64 bytes) rather than just one word is loaded into the cache. If data is accessed stride 1, than the cost of the miss is amortized over 8 words. Any stride other than one reduces the cost savings. Two of the ten codes studied suffered from non-unit strides. The codes represent two important classes of "strided" codes. Code 1 employs a multi-grid algorithm to reduce time to convergence. The grids are every tenth, fifth, second, and unit element. Since time to convergence is inversely proportional to the distance between elements, coarse grids converge quickly providing good starting values for finer grids. The better starting values further reduce the time to convergence. The downside is that grids of every nth element, n > 1, introduce non-unit strides into the computation. In the original code, much of the savings of the multi-grid algorithm were lost due to this problem. I eliminated the problem by compressing (copying) coarse grids into continuous memory, and rewriting the computation as a function of the compressed grid. On convergence, I copied the final values of the compressed grid back to the original grid. The savings gained from unit stride access of the compressed grid more than paid for the cost of copying. Using compressed grids, the loop from code 1 included in the previous section becomes do j = 1, GZ do i = 1, GZ T1 = CA(i+0, j-1) + CA(i-1, j+0) T4 = CA1(i+1, j+0) + CA1(i+0, j+1) S1 = T1 + T4 - 4 * CA1(i+0, j+0) CA(i+0, j+0) = CA1(i+0, j+0) + DD * S1 enddo enddo where CA and CA1 are compressed arrays of size GZ. Code 7 traverses a list of objects selecting objects for later processing. The labels of the selected objects are stored in an array. The selection step has unit stride, but the processing steps have irregular stride. A fix is to save the parameters of the selected objects in temporary arrays as they are selected, and pass the temporary arrays to the processing functions. The fix is practical if the same parameters are used in selection as in processing, or if processing comprises a series of distinct steps which use overlapping subsets of the parameters. Both conditions are true for code 7, so I achieved significant improvement by copying parameters to temporary arrays during selection. Data reuse In the previous sections, we optimized for spatial locality. It is also important to optimize for temporal locality. Once read, a datum should be used as much as possible before it is forced from cache. Loop fusion and loop unrolling are two techniques that increase temporal locality. Unfortunately, both techniques increase register pressure—as loop bodies become larger, the number of registers required to hold temporary values grows. Once register spilling occurs, any gains evaporate quickly. For multiprocessors with small register sets or small caches, the sweet spot can be very small. In the ten codes presented here, I found no opportunities for loop fusion and only two opportunities for loop unrolling (codes 1 and 3). In code 1, unrolling the outer and inner loop one iteration increases the number of result values computed by the loop body from 1 to 4, do J = 1, GZ-2, 2 do I = 1, GZ-2, 2 T1 = CA1(i+0, j-1) + CA1(i-1, j+0) T2 = CA1(i+1, j-1) + CA1(i+0, j+0) T3 = CA1(i+0, j+0) + CA1(i-1, j+1) T4 = CA1(i+1, j+0) + CA1(i+0, j+1) T5 = CA1(i+2, j+0) + CA1(i+1, j+1) T6 = CA1(i+1, j+1) + CA1(i+0, j+2) T7 = CA1(i+2, j+1) + CA1(i+1, j+2) S1 = T1 + T4 - 4 * CA1(i+0, j+0) S2 = T2 + T5 - 4 * CA1(i+1, j+0) S3 = T3 + T6 - 4 * CA1(i+0, j+1) S4 = T4 + T7 - 4 * CA1(i+1, j+1) CA(i+0, j+0) = CA1(i+0, j+0) + DD * S1 CA(i+1, j+0) = CA1(i+1, j+0) + DD * S2 CA(i+0, j+1) = CA1(i+0, j+1) + DD * S3 CA(i+1, j+1) = CA1(i+1, j+1) + DD * S4 enddo enddo The loop body executes 12 reads, whereas as the rolled loop shown in the previous section executes 20 reads to compute the same four values. In code 3, two loops are unrolled 8 times and one loop is unrolled 4 times. Here is the before for (k = 0; k < NK[u]; k++) { sum = 0.0; for (y = 0; y < NY; y++) { sum += W[y][u][k] * delta[y]; } backprop[i++]=sum; } and after code for (k = 0; k < KK - 8; k+=8) { sum0 = 0.0; sum1 = 0.0; sum2 = 0.0; sum3 = 0.0; sum4 = 0.0; sum5 = 0.0; sum6 = 0.0; sum7 = 0.0; for (y = 0; y < NY; y++) { sum0 += W[y][0][k+0] * delta[y]; sum1 += W[y][0][k+1] * delta[y]; sum2 += W[y][0][k+2] * delta[y]; sum3 += W[y][0][k+3] * delta[y]; sum4 += W[y][0][k+4] * delta[y]; sum5 += W[y][0][k+5] * delta[y]; sum6 += W[y][0][k+6] * delta[y]; sum7 += W[y][0][k+7] * delta[y]; } backprop[k+0] = sum0; backprop[k+1] = sum1; backprop[k+2] = sum2; backprop[k+3] = sum3; backprop[k+4] = sum4; backprop[k+5] = sum5; backprop[k+6] = sum6; backprop[k+7] = sum7; } for one of the loops unrolled 8 times. Optimizing for temporal locality is the most difficult optimization considered in this paper. The concepts are not difficult, but the sweet spot is small. Identifying where the program can benefit from loop unrolling or loop fusion is not trivial. Moreover, it takes some effort to get it right. Still, educating scientific programmers about temporal locality and teaching them how to optimize for it will pay dividends. Reducing instruction count Execution time is a function of instruction count. Reduce the count and you usually reduce the time. The best solution is to use a more efficient algorithm; that is, an algorithm whose order of complexity is smaller, that converges quicker, or is more accurate. Optimizing source code without changing the algorithm yields smaller, but still significant, gains. This paper considers only the latter because the intent is to study how much better codes can run if written by programmers schooled in basic code optimization techniques. The ten codes studied benefited from three types of "instruction reducing" optimizations. The two most prevalent were hoisting invariant memory and data operations out of inner loops. The third was eliminating unnecessary data copying. The nature of these inefficiencies is language dependent. Memory operations The semantics of C make it difficult for the compiler to determine all the invariant memory operations in a loop. The problem is particularly acute for loops in functions since the compiler may not know the values of the function's parameters at every call site when compiling the function. Most compilers support pragmas to help resolve ambiguities; however, these pragmas are not comprehensive and there is no standard syntax. To guarantee that invariant memory operations are not executed repetitively, the user has little choice but to hoist the operations by hand. The problem is not as severe in Fortran programs because in the absence of equivalence statements, it is a violation of the language's semantics for two names to share memory. Codes 3 and 5 are C programs. In both cases, the compiler did not hoist all invariant memory operations from inner loops. Consider the following loop from code 3 for (y = 0; y < NY; y++) { i = 0; for (u = 0; u < NU; u++) { for (k = 0; k < NK[u]; k++) { dW[y][u][k] += delta[y] * I1[i++]; } } } Since dW[y][u] can point to the same memory space as delta for one or more values of y and u, assignment to dW[y][u][k] may change the value of delta[y]. In reality, dW and delta do not overlap in memory, so I rewrote the loop as for (y = 0; y < NY; y++) { i = 0; Dy = delta[y]; for (u = 0; u < NU; u++) { for (k = 0; k < NK[u]; k++) { dW[y][u][k] += Dy * I1[i++]; } } } Failure to hoist invariant memory operations may be due to complex address calculations. If the compiler can not determine that the address calculation is invariant, then it can hoist neither the calculation nor the associated memory operations. As noted above, code 5 uses a macro to address four-dimensional arrays #define MAT4D(a,q,i,j,k) (double *)((a)->data + (q)*(a)->strides[0] + (i)*(a)->strides[3] + (j)*(a)->strides[2] + (k)*(a)->strides[1]) The macro is too complex for the compiler to understand and so, it does not identify any subexpressions as loop invariant. The simplest way to eliminate the address calculation from the innermost loop (over i) is to define a0 = MAT4D(a,q,0,j,k) before the loop and then replace all instances of *MAT4D(a,q,i,j,k) in the loop with a0[i] A similar problem appears in code 6, a Fortran program. The key loop in this program is do n1 = 1, nh nx1 = (n1 - 1) / nz + 1 nz1 = n1 - nz * (nx1 - 1) do n2 = 1, nh nx2 = (n2 - 1) / nz + 1 nz2 = n2 - nz * (nx2 - 1) ndx = nx2 - nx1 ndy = nz2 - nz1 gxx = grn(1,ndx,ndy) gyy = grn(2,ndx,ndy) gxy = grn(3,ndx,ndy) balance(n1,1) = balance(n1,1) + (force(n2,1) * gxx + force(n2,2) * gxy) * h1 balance(n1,2) = balance(n1,2) + (force(n2,1) * gxy + force(n2,2) * gyy)*h1 end do end do The programmer has written this loop well—there are no loop invariant operations with respect to n1 and n2. However, the loop resides within an iterative loop over time and the index calculations are independent with respect to time. Trading space for time, I precomputed the index values prior to the entering the time loop and stored the values in two arrays. I then replaced the index calculations with reads of the arrays. Data operations Ways to reduce data operations can appear in many forms. Implementing a more efficient algorithm produces the biggest gains. The closest I came to an algorithm change was in code 4. This code computes the inner product of K-vectors A(i) and B(j), 0 = i < N, 0 = j < M, for most values of i and j. Since the program computes most of the NM possible inner products, it is more efficient to compute all the inner products in one triply-nested loop rather than one at a time when needed. The savings accrue from reading A(i) once for all B(j) vectors and from loop unrolling. for (i = 0; i < N; i+=8) { for (j = 0; j < M; j++) { sum0 = 0.0; sum1 = 0.0; sum2 = 0.0; sum3 = 0.0; sum4 = 0.0; sum5 = 0.0; sum6 = 0.0; sum7 = 0.0; for (k = 0; k < K; k++) { sum0 += A[i+0][k] * B[j][k]; sum1 += A[i+1][k] * B[j][k]; sum2 += A[i+2][k] * B[j][k]; sum3 += A[i+3][k] * B[j][k]; sum4 += A[i+4][k] * B[j][k]; sum5 += A[i+5][k] * B[j][k]; sum6 += A[i+6][k] * B[j][k]; sum7 += A[i+7][k] * B[j][k]; } C[i+0][j] = sum0; C[i+1][j] = sum1; C[i+2][j] = sum2; C[i+3][j] = sum3; C[i+4][j] = sum4; C[i+5][j] = sum5; C[i+6][j] = sum6; C[i+7][j] = sum7; }} This change requires knowledge of a typical run; i.e., that most inner products are computed. The reasons for the change, however, derive from basic optimization concepts. It is the type of change easily made at development time by a knowledgeable programmer. In code 5, we have the data version of the index optimization in code 6. Here a very expensive computation is a function of the loop indices and so cannot be hoisted out of the loop; however, the computation is invariant with respect to an outer iterative loop over time. We can compute its value for each iteration of the computation loop prior to entering the time loop and save the values in an array. The increase in memory required to store the values is small in comparison to the large savings in time. The main loop in Code 8 is doubly nested. The inner loop includes a series of guarded computations; some are a function of the inner loop index but not the outer loop index while others are a function of the outer loop index but not the inner loop index for (j = 0; j < N; j++) { for (i = 0; i < M; i++) { r = i * hrmax; R = A[j]; temp = (PRM[3] == 0.0) ? 1.0 : pow(r, PRM[3]); high = temp * kcoeff * B[j] * PRM[2] * PRM[4]; low = high * PRM[6] * PRM[6] / (1.0 + pow(PRM[4] * PRM[6], 2.0)); kap = (R > PRM[6]) ? high * R * R / (1.0 + pow(PRM[4]*r, 2.0) : low * pow(R/PRM[6], PRM[5]); < rest of loop omitted > }} Note that the value of temp is invariant to j. Thus, we can hoist the computation for temp out of the loop and save its values in an array. for (i = 0; i < M; i++) { r = i * hrmax; TEMP[i] = pow(r, PRM[3]); } [N.B. – the case for PRM[3] = 0 is omitted and will be reintroduced later.] We now hoist out of the inner loop the computations invariant to i. Since the conditional guarding the value of kap is invariant to i, it behooves us to hoist the computation out of the inner loop, thereby executing the guard once rather than M times. The final version of the code is for (j = 0; j < N; j++) { R = rig[j] / 1000.; tmp1 = kcoeff * par[2] * beta[j] * par[4]; tmp2 = 1.0 + (par[4] * par[4] * par[6] * par[6]); tmp3 = 1.0 + (par[4] * par[4] * R * R); tmp4 = par[6] * par[6] / tmp2; tmp5 = R * R / tmp3; tmp6 = pow(R / par[6], par[5]); if ((par[3] == 0.0) && (R > par[6])) { for (i = 1; i <= imax1; i++) KAP[i] = tmp1 * tmp5; } else if ((par[3] == 0.0) && (R <= par[6])) { for (i = 1; i <= imax1; i++) KAP[i] = tmp1 * tmp4 * tmp6; } else if ((par[3] != 0.0) && (R > par[6])) { for (i = 1; i <= imax1; i++) KAP[i] = tmp1 * TEMP[i] * tmp5; } else if ((par[3] != 0.0) && (R <= par[6])) { for (i = 1; i <= imax1; i++) KAP[i] = tmp1 * TEMP[i] * tmp4 * tmp6; } for (i = 0; i < M; i++) { kap = KAP[i]; r = i * hrmax; < rest of loop omitted > } } Maybe not the prettiest piece of code, but certainly much more efficient than the original loop, Copy operations Several programs unnecessarily copy data from one data structure to another. This problem occurs in both Fortran and C programs, although it manifests itself differently in the two languages. Code 1 declares two arrays—one for old values and one for new values. At the end of each iteration, the array of new values is copied to the array of old values to reset the data structures for the next iteration. This problem occurs in Fortran programs not included in this study and in both Fortran 77 and Fortran 90 code. Introducing pointers to the arrays and swapping pointer values is an obvious way to eliminate the copying; but pointers is not a feature that many Fortran programmers know well or are comfortable using. An easy solution not involving pointers is to extend the dimension of the value array by 1 and use the last dimension to differentiate between arrays at different times. For example, if the data space is N x N, declare the array (N, N, 2). Then store the problem’s initial values in (_, _, 2) and define the scalar names new = 2 and old = 1. At the start of each iteration, swap old and new to reset the arrays. The old–new copy problem did not appear in any C program. In programs that had new and old values, the code swapped pointers to reset data structures. Where unnecessary coping did occur is in structure assignment and parameter passing. Structures in C are handled much like scalars. Assignment causes the data space of the right-hand name to be copied to the data space of the left-hand name. Similarly, when a structure is passed to a function, the data space of the actual parameter is copied to the data space of the formal parameter. If the structure is large and the assignment or function call is in an inner loop, then copying costs can grow quite large. While none of the ten programs considered here manifested this problem, it did occur in programs not included in the study. A simple fix is always to refer to structures via pointers. Optimizing loop structures Since scientific programs spend almost all their time in loops, efficient loops are the key to good performance. Conditionals, function calls, little instruction level parallelism, and large numbers of temporary values make it difficult for the compiler to generate tightly packed, highly efficient code. Conditionals and function calls introduce jumps that disrupt code flow. Users should eliminate or isolate conditionls to their own loops as much as possible. Often logical expressions can be substituted for if-then-else statements. For example, code 2 includes the following snippet MaxDelta = 0.0 do J = 1, N do I = 1, M < code omitted > Delta = abs(OldValue ? NewValue) if (Delta > MaxDelta) MaxDelta = Delta enddo enddo if (MaxDelta .gt. 0.001) goto 200 Since the only use of MaxDelta is to control the jump to 200 and all that matters is whether or not it is greater than 0.001, I made MaxDelta a boolean and rewrote the snippet as MaxDelta = .false. do J = 1, N do I = 1, M < code omitted > Delta = abs(OldValue ? NewValue) MaxDelta = MaxDelta .or. (Delta .gt. 0.001) enddo enddo if (MaxDelta) goto 200 thereby, eliminating the conditional expression from the inner loop. A microprocessor can execute many instructions per instruction cycle. Typically, it can execute one or more memory, floating point, integer, and jump operations. To be executed simultaneously, the operations must be independent. Thick loops tend to have more instruction level parallelism than thin loops. Moreover, they reduce memory traffice by maximizing data reuse. Loop unrolling and loop fusion are two techniques to increase the size of loop bodies. Several of the codes studied benefitted from loop unrolling, but none benefitted from loop fusion. This observation is not too surpising since it is the general tendency of programmers to write thick loops. As loops become thicker, the number of temporary values grows, increasing register pressure. If registers spill, then memory traffic increases and code flow is disrupted. A thick loop with many temporary values may execute slower than an equivalent series of thin loops. The biggest gain will be achieved if the thick loop can be split into a series of independent loops eliminating the need to write and read temporary arrays. I found such an occasion in code 10 where I split the loop do i = 1, n do j = 1, m A24(j,i)= S24(j,i) * T24(j,i) + S25(j,i) * U25(j,i) B24(j,i)= S24(j,i) * T25(j,i) + S25(j,i) * U24(j,i) A25(j,i)= S24(j,i) * C24(j,i) + S25(j,i) * V24(j,i) B25(j,i)= S24(j,i) * U25(j,i) + S25(j,i) * V25(j,i) C24(j,i)= S26(j,i) * T26(j,i) + S27(j,i) * U26(j,i) D24(j,i)= S26(j,i) * T27(j,i) + S27(j,i) * V26(j,i) C25(j,i)= S27(j,i) * S28(j,i) + S26(j,i) * U28(j,i) D25(j,i)= S27(j,i) * T28(j,i) + S26(j,i) * V28(j,i) end do end do into two disjoint loops do i = 1, n do j = 1, m A24(j,i)= S24(j,i) * T24(j,i) + S25(j,i) * U25(j,i) B24(j,i)= S24(j,i) * T25(j,i) + S25(j,i) * U24(j,i) A25(j,i)= S24(j,i) * C24(j,i) + S25(j,i) * V24(j,i) B25(j,i)= S24(j,i) * U25(j,i) + S25(j,i) * V25(j,i) end do end do do i = 1, n do j = 1, m C24(j,i)= S26(j,i) * T26(j,i) + S27(j,i) * U26(j,i) D24(j,i)= S26(j,i) * T27(j,i) + S27(j,i) * V26(j,i) C25(j,i)= S27(j,i) * S28(j,i) + S26(j,i) * U28(j,i) D25(j,i)= S27(j,i) * T28(j,i) + S26(j,i) * V28(j,i) end do end do Conclusions Over the course of the last year, I have had the opportunity to work with over two dozen academic scientific programmers at leading research universities. Their research interests span a broad range of scientific fields. Except for two programs that relied almost exclusively on library routines (matrix multiply and fast Fourier transform), I was able to improve significantly the single processor performance of all codes. Improvements range from 2x to 15.5x with a simple average of 4.75x. Changes to the source code were at a very high level. I did not use sophisticated techniques or programming tools to discover inefficiencies or effect the changes. Only one code was parallel despite the availability of parallel systems to all developers. Clearly, we have a problem—personal scientific research codes are highly inefficient and not running parallel. The developers are unaware of simple optimization techniques to make programs run faster. They lack education in the art of code optimization and parallel programming. I do not believe we can fix the problem by publishing additional books or training manuals. To date, the developers in questions have not studied the books or manual available, and are unlikely to do so in the future. Short courses are a possible solution, but I believe they are too concentrated to be much use. The general concepts can be taught in a three or four day course, but that is not enough time for students to practice what they learn and acquire the experience to apply and extend the concepts to their codes. Practice is the key to becoming proficient at optimization. I recommend that graduate students be required to take a semester length course in optimization and parallel programming. We would never give someone access to state-of-the-art scientific equipment costing hundreds of thousands of dollars without first requiring them to demonstrate that they know how to use the equipment. Yet the criterion for time on state-of-the-art supercomputers is at most an interesting project. Requestors are never asked to demonstrate that they know how to use the system, or can use the system effectively. A semester course would teach them the required skills. Government agencies that fund academic scientific research pay for most of the computer systems supporting scientific research as well as the development of most personal scientific codes. These agencies should require graduate schools to offer a course in optimization and parallel programming as a requirement for funding. About the Author John Feo received his Ph.D. in Computer Science from The University of Texas at Austin in 1986. After graduate school, Dr. Feo worked at Lawrence Livermore National Laboratory where he was the Group Leader of the Computer Research Group and principal investigator of the Sisal Language Project. In 1997, Dr. Feo joined Tera Computer Company where he was project manager for the MTA, and oversaw the programming and evaluation of the MTA at the San Diego Supercomputer Center. In 2000, Dr. Feo joined Sun Microsystems as an HPC application specialist. He works with university research groups to optimize and parallelize scientific codes. Dr. Feo has published over two dozen research articles in the areas of parallel parallel programming, parallel programming languages, and application performance.

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  • Misunderstanding Scope in JavaScript?

    - by Jeff
    I've seen a few other developers talk about binding scope in JavaScript but it has always seemed to me like this is an inaccurate phrase. The Function.prototype.call and Function.prototype.apply don't pass scope around between two methods; they change the caller of the function - two very different things. For example: function outer() { var item = { foo: 'foo' }; var bar = 'bar'; inner.apply(item, null); } function inner() { console.log(this.foo); //foo console.log(bar); //ReferenceError: bar is not defined } If the scope of outer was really passed into inner, I would expect that inner would be able to access bar, but it can't. bar was in scope in outer and it is out of scope in inner. Hence, the scope wasn't passed. Even the Mozilla docs don't mention anything about passing scope: Calls a function with a given this value and arguments provided as an array. Am I misunderstanding scope or specifically scope as it applies to JavaScript? Or is it these other developers that are misunderstanding it?

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  • Simple script to get referenced table and their column names

    - by Peter Larsson
    -- Setup user supplied parameters DECLARE @WantedTable SYSNAME   SET     @WantedTable = 'Sales.factSalesDetail'   -- Wanted table is "parent table" SELECT      PARSENAME(@WantedTable, 2) AS ParentSchemaName,             PARSENAME(@WantedTable, 1) AS ParentTableName,             cp.Name AS ParentColumnName,             OBJECT_SCHEMA_NAME(parent_object_id) AS ChildSchemaName,             OBJECT_NAME(parent_object_id) AS ChildTableName,             cc.Name AS ChildColumnName FROM        sys.foreign_key_columns AS fkc INNER JOIN  sys.columns AS cc ON cc.column_id = fkc.parent_column_id                 AND cc.object_id = fkc.parent_object_id INNER JOIN  sys.columns AS cp ON cp.column_id = fkc.referenced_column_id                 AND cp.object_id = fkc.referenced_object_id WHERE       referenced_object_id = OBJECT_ID(@WantedTable)   -- Wanted table is "child table" SELECT      OBJECT_SCHEMA_NAME(referenced_object_id) AS ParentSchemaName,             OBJECT_NAME(referenced_object_id) AS ParentTableName,             cc.Name AS ParentColumnName,             PARSENAME(@WantedTable, 2) AS ChildSchemaName,             PARSENAME(@WantedTable, 1) AS ChildTableName,             cp.Name AS ChildColumnName FROM        sys.foreign_key_columns AS fkc INNER JOIN  sys.columns AS cp ON cp.column_id = fkc.parent_column_id                 AND cp.object_id = fkc.parent_object_id INNER JOIN  sys.columns AS cc ON cc.column_id = fkc.referenced_column_id                 AND cc.object_id = fkc.referenced_object_id WHERE       parent_object_id = OBJECT_ID(@WantedTable)

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  • Function Folding in #PowerQuery

    - by Darren Gosbell
    Originally posted on: http://geekswithblogs.net/darrengosbell/archive/2014/05/16/function-folding-in-powerquery.aspxLooking at a typical Power Query query you will noticed that it's made up of a number of small steps. As an example take a look at the query I did in my previous post about joining a fact table to a slowly changing dimension. It was roughly built up of the following steps: Get all records from the fact table Get all records from the dimension table do an outer join between these two tables on the business key (resulting in an increase in the row count as there are multiple records in the dimension table for each business key) Filter out the excess rows introduced in step 3 remove extra columns that are not required in the final result set. If Power Query was to execute a query like this literally, following the same steps in the same order it would not be overly efficient. Particularly if your two source tables were quite large. However Power Query has a feature called function folding where it can take a number of these small steps and push them down to the data source. The degree of function folding that can be performed depends on the data source, As you might expect, relational data sources like SQL Server, Oracle and Teradata support folding, but so do some of the other sources like OData, Exchange and Active Directory. To explore how this works I took the data from my previous post and loaded it into a SQL database. Then I converted my Power Query expression to source it's data from that database. Below is the resulting Power Query which I edited by hand so that the whole thing can be shown in a single expression: let     SqlSource = Sql.Database("localhost", "PowerQueryTest"),     BU = SqlSource{[Schema="dbo",Item="BU"]}[Data],     Fact = SqlSource{[Schema="dbo",Item="fact"]}[Data],     Source = Table.NestedJoin(Fact,{"BU_Code"},BU,{"BU_Code"},"NewColumn"),     LeftJoin = Table.ExpandTableColumn(Source, "NewColumn"                                   , {"BU_Key", "StartDate", "EndDate"}                                   , {"BU_Key", "StartDate", "EndDate"}),     BetweenFilter = Table.SelectRows(LeftJoin, each (([Date] >= [StartDate]) and ([Date] <= [EndDate])) ),     RemovedColumns = Table.RemoveColumns(BetweenFilter,{"StartDate", "EndDate"}) in     RemovedColumns If the above query was run step by step in a literal fashion you would expect it to run two queries against the SQL database doing "SELECT * …" from both tables. However a profiler trace shows just the following single SQL query: select [_].[BU_Code],     [_].[Date],     [_].[Amount],     [_].[BU_Key] from (     select [$Outer].[BU_Code],         [$Outer].[Date],         [$Outer].[Amount],         [$Inner].[BU_Key],         [$Inner].[StartDate],         [$Inner].[EndDate]     from [dbo].[fact] as [$Outer]     left outer join     (         select [_].[BU_Key] as [BU_Key],             [_].[BU_Code] as [BU_Code2],             [_].[BU_Name] as [BU_Name],             [_].[StartDate] as [StartDate],             [_].[EndDate] as [EndDate]         from [dbo].[BU] as [_]     ) as [$Inner] on ([$Outer].[BU_Code] = [$Inner].[BU_Code2] or [$Outer].[BU_Code] is null and [$Inner].[BU_Code2] is null) ) as [_] where [_].[Date] >= [_].[StartDate] and [_].[Date] <= [_].[EndDate] The resulting query is a little strange, you can probably tell that it was generated programmatically. But if you look closely you'll notice that every single part of the Power Query formula has been pushed down to SQL Server. Power Query itself ends up just constructing the query and passing the results back to Excel, it does not do any of the data transformation steps itself. So now you can feel a bit more comfortable showing Power Query to your less technical Colleagues knowing that the tool will do it's best fold all the  small steps in Power Query down the most efficient query that it can against the source systems.

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  • Java Hashed Collections

    The Java collections framework contains classes you use to maintain collections of other objects. These collection classes have different performance and ordering properties. See how the HashMap and HashSet Classes allow objects to be added to a collection, removed from a collection, or found in roughly constant time. Discover how to use these classes and what to do to achieve good performance from them.

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  • Final classes in Python 3.x- something Guido isn't telling me?

    - by GlenCrawford
    This question is built on top of many assumptions. If one assumption is wrong, then the whole thing falls over. I'm still relatively new to Python and have just entered the curious/exploratory phase. It is my understanding that Python does not support the creating of classes that cannot be subclassed (final classes). However, it seems to me that the bool class in Python cannot be subclassed. This makes sense when the intent of the bool class is considered (because bool is only supposed to have two values: true and false), and I'm happy with that. What I want to know is how this class was marked as final. So my question is: how exactly did Guido manage to prevent subclassing of bool? >>> class TestClass(bool): pass Traceback (most recent call last): File "<pyshell#2>", line 1, in <module> class TestClass(bool): TypeError: type 'bool' is not an acceptable base type Related question: http://stackoverflow.com/questions/2172189/why-i-cant-extend-bool-in-python

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  • how would you like computer science classes to be taught?

    - by aaa
    hello I am a graduate student now, and hopefully someday I will teach. my interests are C++, Python, embedded languages, and scientific computing. Meanwhile I daydream about how I would teach. I was not quite happy with my undergraduate university as I found many computer science classes lacking. so I would like to ask you, if you were a student, how would you like your computer science classes to be taught? I understand it is a very subjective question, but nevertheless I think it's important to know what people want. Some specific points I am interested in: should computer languages be taught explicitly, or should students be required to pick up language on their own? what is better for learning, tests, projects, some sort of take-home exam? how do you think classtime should be used? theory, introduction, explanations, etc.? do you think the group projects are important? how much about computer architecture do you want to learn in computer science class, not necessarily assembler class. should particular operating system/editor be mandated or encouraged? Thanks thank you for your comments. Question has been closed because it is a discussion question rather than Q&A. If you know appropriate website for discussions of such sort with low noise ratio, please let me know.

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  • Test Driven Development with C++: How to test a class which depends on other classes?

    - by Nikhil
    Suppose I have a class A which depends on 3 other classes X, Y and Z, either A uses these through a reference or a pointer or say A is templated to be instantiated with X, Y and Z doesn't matter, the key is that in order to test A, I need to have X, Y and Z. So I need to have fakes for A, B and C. Suppose I write them. Now, how do I swap real and fake objects easily? I can see that this works very easily in the case of templates. In order to make it work when A depends on X, Y and Z through a reference or a pointer, I would need to have a base class say X_Interface from which I can inherit X_Real and X_Fake. So basically, I would end up in having 3 times the number of classes for every class that would need to have a fake. I am most likely missing something. There has to be a simpler way to do this. Having a base class X_Interface is also quite expensive as I will be using more space and making virtual calls. I guess I could use CRTP as I know whether its a X_Real or X_Fake at compile time but still there must be a better way.

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  • .NET MVC: How to fix Visual Studio's lack of awareness of CSS classes in partial views?

    - by Mega Matt
    Hi all, This has been sort of an annoyance for me for a while. I make pretty heavy use of partial views in MVC, and am using Visual Studio 2008 to develop. The problem is that when I give html elements a class in a partial view (<div class="someClass">), it will underline them in green like it doesn't know what they are. I realize this is because I'm in a partial view, and haven't put link tags anywhere in that file for it to know where the CSS is (the link tags are in the main view that renders the partial view). The CSS still works fine on my site because the browser will render all views as one long html page anyway, but it's really annoying to look through my partial views and see all of my classes underlined in green. Is there a way that I can still tell Visual Studio that those classes exist somewhere, from the partial view? I figured there has to be a way to let it know, but am not sure what it is. Maybe a way to import the stylesheets from the parent view? Thanks for your help.

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  • How to use StructureMap to inject repository classes to the controller?

    - by Lorenzo
    In the current application I am working on I have a custom ControllerFactory class that create a controller and automatically sets the Elmah ErrorHandler. public class BaseControllerFactory : DefaultControllerFactory { public override IController CreateController( RequestContext requestContext, string controllerName ) { var controller = base.CreateController( requestContext, controllerName ); var c = controller as Controller; if ( c != null ) { c.ActionInvoker = new ErrorHandlingActionInvoker( new HandleErrorWithElmahAttribute() ); } return controller; } protected override IController GetControllerInstance( RequestContext requestContext, Type controllerType ) { try { if ( ( requestContext == null ) || ( controllerType == null ) ) return base.GetControllerInstance( requestContext, controllerType ); return (Controller)ObjectFactory.GetInstance( controllerType ); } catch ( StructureMapException ) { System.Diagnostics.Debug.WriteLine( ObjectFactory.WhatDoIHave() ); throw new Exception( ObjectFactory.WhatDoIHave() ); } } } I would like to use StructureMap to inject some code in my controllers. For example I would like to automatically inject repository classes in them. I have already created my repository classes and also I have added a constructor to the controller that receive the repository class public FirmController( IContactRepository contactRepository ) { _contactRepository = contactRepository; } I have then registered the type within StructureMap ObjectFactory.Initialize( x => { x.For<IContactRepository>().Use<MyContactRepository>(); }); How should I change the code in the CreateController method to have the IContactRepository concrete class injected in the FirmController? EDIT: I have changed the BaseControllerFactory to use Structuremap. But I get an exception on the line return (Controller)ObjectFactory.GetInstance( controllerType ); Any hint?

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  • How would I associate a "Note" class to 4+ classes without creating lookup table for each associatio

    - by Gthompson83
    Im creating a project tasklist application. I have project, section, task, issue classes, and would like to use one class to be able to add simple notes to any object instance of those classes. The task, issue tables both use a standard identity field as a primary key. The section table has a two field primary key. The project table has a single int primary key defined by the user. Is there a way to associate the note class with each of these without using a seperate lookup table for each class? I'm not so sure my original idea is a decent way to implement this. I considered the following (each variable mapping to a field n the notes table. Private _NoteId As Integer Private _ProjectId As Integer Private _SectionId As Integer Private _SectionId2 As Integer Private _TaskId As Integer Private _IssueId As Integer Private _Note As String Private _UserId As Guid Then I would be able to write seperate methods (getProjectNotes, getTaskNotes) to get notes attached to each class. I started writing this a few weeks ago but got pulled away before i could finish. When revisiting this code today my first thought "this is retarded". Thoughts on drawbacks to this design?

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  • Is there a case for parameterising using Abstract classes rather than Interfaces?

    - by Chris
    I'm currently developing a component based API that is heavily stateful. The top level components implement around a dozen interfaces each. The stock top-level components therefore sit ontop of a stack of Abstract implementations which in turn contain multiple mixin implementations and implement multiple mixin interfaces. So far, so good (I hope). The problem is that the base functionality is extremely complex to implement (1,000s of lines in 5 layers of base classes) and therefore I do not wish for component writers to implement the interfaces themselves but rather to extend my base classes (where all the boiler plate code is already written). If the API therefore accepts interfaces rather than references to the Abstract implementation that I wish for component writers to extends, then I have a risk that the implementer will not perform the validation that is both required and assumed by other areas of code. Therefore, my question is, is it sometimes valid to paramerise API methods using an abstract implementation reference rather than a reference to the interface(s) that it implements? Do you have an example of a well-designed API that uses this technique or am I trying to talk myself into bad-practice?

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  • What is the optimal way to animate a drawable within a view using the animator classes?

    - by littleFluffyKitty
    I have read about Property Animation and Hardware Acceleration but I am still uncertain what is the most efficient way to use the animator classes. (For the sake of this question I don't need to support devices before Honeycomb. So I want to use the animator classes.) For example, say I have a View. In this view I have a BitmapDrawable that I want to fade in. There are also many other elements within the view that won't change. What property or object would be best to use with the animator? The drawable? A paint that I am drawing the bitmap with in onDraw? Something else? How can this be done to be most efficient with hardware acceleration? Will this require calling invalidate for each step of the animation or is there a way to animate just the drawable and not cause the rest of the view to be redrawn completely for each step of the animation? I guess I imagine an optimal case would be the rest of the view not having to be completely redrawn in software, but rather hardware acceleration efficiently fading the drawable. Any suggestions or pointers to recommended approaches? Thanks!

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  • [C#] How do I make hierarchy of objects from two alternating classes?

    - by Millicent
    Here's the scenario: I have two classes ("Page" and "Field"), that are descended from a common class ("Pield"). They represent tags in an XML file and are in the following hierarchy: <page> <field> <page> ... </page> ... </field> ... </page> I.e.: Page and Field objects are in a hierarchy of alternating type (there may be more than one Page or Field to each rung of the hierarchy). Every Field and Page object has a parent property, which points to the respective parent object of the other type. This is not a problem unless the parent-child mechanism is controlled by the base class (Pield), which is shared by the two descended classes (Page and Field). Here is one try, that fails at the line "Pield child = new Pield(pchild, this);": class Pield<T> { private T _pield_parent; ... private void get_children() { ... Pield<Page> child = new Pield<Page>(pchild, this); ... } ... } class Page : Pield<Field> { ... } class Field : Pield<Page> { ... } Any ideas about how to solve this elegantly? Best, Millicent

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  • C++ map to track when the end of map is reached

    - by eNetik
    Currently I have a map that prints out the following map<string, map<int,int> > mapper; map<int,int>::iterator inner; map<string, map<int,int> >::iterator outer; for(outer = mapper.begin(); outer != mapper.end(); outer++){ cout<<outer->first<<": "; for(inner = outer->second.begin(); inner != outer->second.end(); inner++){ cout<<inner->first<<","<<inner->second<<","; } } As of now this prints out the following stringone: 1,2,3,4,6,7,8, stringtwo: 3,5,6,7, stringthree: 2,3,4,5, What i want it to print out is stringone: 1,2,3,4,6,7,8 stringtwo: 3,5,6,7 stringthree: 2,3,4,5 how can i check for the end of the map inside my inner map? Any help would be appreciated Thank you

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  • UIWebView frame resize does not resize the inner content...

    - by Markus Gömmel
    Hi, if I change the frame of a UIWebView (scalesPageToFit property is YES), what do I have to do that the zooming level of a currently displayed webpage persists? Let's say I have a UIWebView frame with a width of 200 pixels, and has zoomed into a website so that only one column is visible. After changing the width to 300, I still see the column with the same size, and additional space at the left and right. But what I would need is that I still only see this column, but bigger. Any ideas what I have to do to achive this? I tried a lot of things, but nothing worked so far. By the way, the iPhone built in Safari browser does exactly this thing (with the same website, so it's not content related) when rotating the iPhone... I see the same content, bug bigger, NOT more content as it happens with my current version of code. Thanks for helping! Markus

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  • What are the disadvantages to declaring Scala case classes?

    - by Graham Lea
    If you're writing code that's using lots of beautiful, immutable data structures, case classes appear to be a godsend, giving you all of the following for free with just one keyword: Everything immutable by default Getters automatically defined Decent toString() implementation Compliant equals() and hashCode() Companion object with unapply() method for matching But what are the disadvantages of defining an immutable data structure as a case class? What restrictions does it place on the class or its clients? Are there situations where you should prefer a non-case class?

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  • Convert an HTML form field to a JSON object with inner objects.

    - by Tawani
    Given the following HTML form: <form id="myform"> Company: <input type="text" name="Company" value="ACME, INC."/> First Name: <input type="text" name="Contact.FirstName" value="Daffy"/> Last Name: <input type="text" name="Contact.LastName" value="Duck"/> </form> What is the best way serialize this form in javascript to a JSON object in the format: { Company:"ACME, INC.", Contact:{FirstName:"Daffy", LastName:"Duck"} } Also note that there might be more than 1 "." sign in the field name.

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  • Are wrapper classes banned in the iPhone OS Developer Agreement?

    - by barfoon
    Hey everyone, I am a little confused after reading this thread on the revisions to the iPhone Developer Agreement. While it lists the languages that are permitted, I don't understand what classifies as falling under what is banned. Does this include wrapper classes? What if the code is written in Objective C but is not an official Apple class/library? I'm wondering about things like: Three20 from Facebook SQLite Wrappers such as this one Charting / Graphing Libraries If anyone could clarify this, I'd greatly appreciate it.

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  • Where do I find a list of changes and bug fixes for .Net classes from 3.5 -> 4.0?

    - by Nathan Ridley
    I'm having trouble finding a list of the changes and bug fixes that have been made in the .Net framework for .Net 4.0. They're not easy to find, but surely they exist somewhere? Specifically I want to find out what changes and updates have been made for System.Net.HttpWebRequest and System.Net.CookieContainer, as both are quite bugridden in 3.5 and I want to evaluate whether I should write my code for .Net 4.0 or if I should create some custom classes to work around their issues.

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