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  • protected abstract override Foo(); &ndash; er... what?

    - by Muljadi Budiman
    A couple of weeks back, a co-worker was pondering a situation he was facing.  He was looking at the following class hierarchy: abstract class OriginalBase { protected virtual void Test() { } } abstract class SecondaryBase : OriginalBase { } class FirstConcrete : SecondaryBase { } class SecondConcrete : SecondaryBase { } Basically, the first 2 classes are abstract classes, but the OriginalBase class has Test implemented as a virtual method.  What he needed was to force concrete class implementations to provide a proper body for the Test method, but he can’t do mark the method as abstract since it is already implemented in the OriginalBase class. One way to solve this is to hide the original implementation and then force further derived classes to properly implemented another method that will replace it.  The code will look like the following: abstract class OriginalBase { protected virtual void Test() { } } abstract class SecondaryBase : OriginalBase { protected sealed override void Test() { Test2(); } protected abstract void Test2(); } class FirstConcrete : SecondaryBase { // Have to override Test2 here } class SecondConcrete : SecondaryBase { // Have to override Test2 here } With the above code, SecondaryBase class will seal the Test method so it can no longer be overridden.  Then it also made an abstract method Test2 available, which will force the concrete classes to override and provide the proper implementation.  Calling Test will properly call the proper Test2 implementation in each respective concrete classes. I was wondering if there’s a way to tell the compiler to treat the Test method in SecondaryBase as abstract, and apparently you can, by combining the abstract and override keywords.  The code looks like the following: abstract class OriginalBase { protected virtual void Test() { } } abstract class SecondaryBase : OriginalBase { protected abstract override void Test(); } class FirstConcrete : SecondaryBase { // Have to override Test here } class SecondConcrete : SecondaryBase { // Have to override Test here } The method signature makes it look a bit funky, because most people will treat the override keyword to mean you then need to provide the implementation as well, but the effect is exactly as we desired.  The concepts are still valid: you’re overriding the Test method from its original implementation in the OriginalBase class, but you don’t want to implement it, rather you want to classes that derive from SecondaryBase to provide the proper implementation, so you also make it as an abstract method. I don’t think I’ve ever seen this before in the wild, so it was pretty neat to find that the compiler does support this case.

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  • seg fault caused by malloc and sscanf in a function

    - by Framester
    Hi, I want to open a text file (see below), read the first int in every line and store it in an array, but I get an segmentation fault. I got rid of all gcc warnings, I read through several tutorials I found on the net and searched stackoverflow for solutions, but I could't make out, what I am doing wrong. It works when I have everything in the main function (see example 1), but not when I transfer it to second function (see example 2 further down). In example 2 I get, when I interpret gdb correctly a seg fault at sscanf (line,"%i",classes[i]);. I'm afraid, it could be something trivial, but I already wasted one day on it. Thanks in advance. [Example 1] Even though that works with everything in main: #include<stdio.h> #include<stdlib.h> #include<string.h> const int LENGTH = 1024; int main() { char *filename="somedatafile.txt"; int *classes; int lines; FILE *pfile = NULL; char line[LENGTH]; pfile=fopen(filename,"r"); int numlines=0; char *p; while(fgets(line,LENGTH,pfile)){ numlines++; } rewind(pfile); classes=(int *)malloc(numlines*sizeof(int)); if(classes == NULL){ printf("\nMemory error."); exit(1); } int i=0; while(fgets(line,LENGTH,pfile)){ printf("\n"); p = strtok (line," "); p = strtok (NULL, ", "); sscanf (line,"%i",&classes[i]); i++; } fclose(pfile); return 1; } [Example 2] This does not with the functionality transfered to a function: #include<stdio.h> #include<stdlib.h> #include<string.h> const int LENGTH = 1024; void read_data(int **classes,int *lines, char *filename){ FILE *pfile = NULL; char line[LENGTH]; pfile=fopen(filename,"r"); int numlines=0; char *p; while(fgets(line,LENGTH,pfile)){ numlines++; } rewind(pfile); * classes=(int *)malloc(numlines*sizeof(int)); if(*classes == NULL){ printf("\nMemory error."); exit(1); } int i=0; while(fgets(line,LENGTH,pfile)){ printf("\n"); p = strtok (line," "); p = strtok (NULL, ", "); sscanf (line,"%i",classes[i]); i++; } fclose(pfile); *lines=numlines; } int main() { char *filename="somedatafile.txt"; int *classes; int lines; read_data(&classes, &lines,filename) ; for(int i=0;i<lines;i++){ printf("\nclasses[i]=%i",classes[i]); } return 1; } [Content of somedatafile.txt] 50 21 77 0 28 0 27 48 22 2 55 0 92 0 0 26 36 92 56 4 53 0 82 0 52 -5 29 30 2 1 37 0 76 0 28 18 40 48 8 1 37 0 79 0 34 -26 43 46 2 1 85 0 88 -4 6 1 3 83 80 5 56 0 81 0 -4 11 25 86 62 4 55 -1 95 -3 54 -4 40 41 2 1 53 8 77 0 28 0 23 48 24 4 37 0 101 -7 28 0 64 73 8 1 ...

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  • Dynamic State Machine in Ruby? Do State Machines Have to be Classes?

    - by viatropos
    Question is, are state machines always defined statically (on classes)? Or is there a way for me to have it so each instance of the class with has it's own set of states? I'm checking out Stonepath for implementing a Task Engine. I don't really see the distinction between "states" and "tasks" in there, so I'm thinking I could just map a Task directly to a state. This would allow me to be able to define task-lists (or workflows) dynamically, without having to do things like: aasm_event :evaluate do transitions :to => :in_evaluation, :from => :pending end aasm_event :accept do transitions :to => :accepted, :from => :pending end aasm_event :reject do transitions :to => :rejected, :from => :pending end Instead, a WorkItem (the main workflow/task manager model), would just have many tasks. Then the tasks would work like states, so I could do something like this: aasm_initial_state :initial tasks.each do |task| aasm_state task.name.to_sym end previous_state = nil tasks.each do |tasks| aasm_event task.name.to_sym do transitions :to => "#{task.name}_phase".to_sym, :from => previous_state ? "#{task.name}_phase" : "initial" end previous_state = state end However, I can't do that with the aasm gem because those methods (aasm_state and aasm_event) are class methods, so every instance of the class with that state machine has the same states. I want it so a "WorkItem" or "TaskList" dynmically creates a sequence of states and transitions based on the tasks it has. This would allow me to dynamically define workflows and just have states map to tasks. Are state machines ever used like this?

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  • What would be the safest way to store objects of classes derived from a common interface in a common

    - by Svenstaro
    I'd like to manage a bunch of objects of classes derived from a shared interface class in a common container. To illustrate the problem, let's say I'm building a game which will contain different actors. Let's call the interface IActor and derive Enemy and Civilian from it. Now, the idea is to have my game main loop be able to do this: // somewhere during init std::vector<IActor> ActorList; Enemy EvilGuy; Civilian CoolGuy; ActorList.push_back(EvilGuy); ActorList.push_back(CoolGuy); and // main loop while(!done) { BOOST_FOREACH(IActor CurrentActor, ActorList) { CurrentActor.Update(); CurrentActor.Draw(); } } ... or something along those lines. This example obviously won't work but that is pretty much the reason I'm asking here. I'd like to know: What would be the best, safest, highest-level way to manage those objects in a common heterogeneous container? I know about a variety of approaches (Boost::Any, void*, handler class with boost::shared_ptr, Boost.Pointer Container, dynamic_cast) but I can't decide which would be the way to go here. Also I'd like to emphasize that I want to stay away as far as possible from manual memory management or nested pointers. Help much appreciated :).

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  • How do I correctly use Unity to pass a ConnectionString to my repository classes?

    - by GenericTypeTea
    I've literally just started using the Unity Application Blocks Dependency Injection library from Microsoft, and I've come unstuck. This is my IoC class that'll handle the instantiation of my concrete classes to their interface types (so I don't have to keep called Resolve on the IoC container each time I want a repository in my controller): public class IoC { public static void Intialise(UnityConfigurationSection section, string connectionString) { _connectionString = connectionString; _container = new UnityContainer(); section.Configure(_container); } private static IUnityContainer _container; private static string _connectionString; public static IMovementRepository MovementRepository { get { return _container.Resolve<IMovementRepository>(); } } } So, the idea is that from my Controller, I can just do the following: _repository = IoC.MovementRepository; I am currently getting the error: Exception is: InvalidOperationException - The type String cannot be constructed. You must configure the container to supply this value. Now, I'm assuming this is because my mapped concrete implementation requires a single string parameter for its constructor. The concrete class is as follows: public sealed class MovementRepository : Repository, IMovementRepository { public MovementRepository(string connectionString) : base(connectionString) { } } Which inherits from: public abstract class Repository { public Repository(string connectionString) { _connectionString = connectionString; } public virtual string ConnectionString { get { return _connectionString; } } private readonly string _connectionString; } Now, am I doing this the correct way? Should I not have a constructor in my concrete implementation of a loosely coupled type? I.e. should I remove the constructor and just make the ConnectionString property a Get/Set so I can do the following: public static IMovementRepository MovementRepository { get { return _container.Resolve<IMovementRepository>( new ParameterOverrides { { "ConnectionString", _connectionString } }.OnType<IMovementRepository>() ); } } So, I basically wish to know how to get my connection string to my concrete type in the correct way that matches the IoC rules and keeps my Controller and concrete repositories loosely coupled so I can easily change the DataSource at a later date.

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  • Shared classes are build under VS2008 only but not under MSBuild.

    - by Vasiliy Borovyak
    We share our classes between silverlight 3.0 client and server as is it described here. Everything works fine under Visual Studio 2008 only. Using msbuild with following command line parameters: C:\Windows\Microsoft.NET\Framework\v3.5\msbuild.exe FoobarApplication.sln /t:Rebuild /p:Configuration=Release /p:Platform="Any CPU" we get following error: Class1.cs(28,54): error CS0234: The type or namespace name 'WcfService' does not exist in the namespace 'Company.FoobarApplication' (are you missing an assembly reference?) Service References\geoServiceReference1\Reference.cs(24,81): error CS0234: The type or namespace name 'WcfService' does not exist in the namespace 'Company.FoobarApplication' (are you missing an assembly reference?) Done Building Project "C:\work\bov-tmp\FoobarApplication\SilverlightClassLibrary3\SilverlightClassLibrary3.csproj" (Rebuild target(s)) -- FAILED. Done Building Project "C:\work\bov-tmp\FoobarApplication\FoobarApplication.sln" (Rebuild target(s)) -- FAILED. I found exactly the same question here. There are 4 workarounds there, I tried first 3 of them and those did not worked out. The 4-th workaround is not the acceptable solution. Any thoughts how to build the solution?

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  • Can I use the auto-generated Linq-to-SQL entity classes in 'disconnected' mode?

    - by Gary McGill
    Suppose I have an automatically-generated Employee class based on the Employees table in my database. Now suppose that I want to pass employee data to a ShowAges method that will print out name & age for a list of employees. I'll retrieve the data for a given set of employees via a linq query, which will return me a set of Employee instances. I can then pass the Employee instances to the ShowAges method, which can access the Name & Age fields to get the data it needs. However, because my Employees table has relationships with various other tables in my database, my Employee class also has a Department field, a Manager field, etc. that provide access to related records in those other tables. If the ShowAges method were to invoke any of those methods, this would cause lots more data to be fetched from the database, on-demand. I want to be sure that the ShowAges method only uses the data I have already fetched for it, but I really don't want to have to go to the trouble of defining a new class which replicates the Employee class but has fewer methods. (In my real-world scenario, the class would have to be considerably more complex than the Employee class described here; it would have several 'joined' classes that do need to be populated, and others that don't). Is there a way to 'switch off' or 'disconnect' the Employees instances so that an attempt to access any property or related object that's not already populated will raise an exception? If not, then I assume that since this must be a common requirement, there might be an already-established pattern for doing this sort of thing?

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  • how to use a generated dbml classes to deserialize xml via linq?

    - by Eelco Meuter
    Hi, I have a complex data structure, which I boiled down in a dbml file with one class and 6 one-to-many relations. This data must also be read via xml. The xml structure is something like: <table id=1> <column 1></column 1> <column n></column n> <m-n table x> <column 1></column 1> </m-n table x> </table> where the tag <m-n table x> is one of the six related tables. The idea is to generate an xsd based upon the dbml, which I can use to create and validate a xml. This xml can hopefully deserialized into the dbml classes. The question is: Can this be done? If so, how do I generate the xsd. I use a sql server express 2008 r2 as backend. Thanks in advance for your time!

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  • Why do pure virtual base classes get direct access to static data members while derived instances do

    - by Shamster
    I've created a simple pair of classes. One is pure virtual with a static data member, and the other is derived from the base, as follows: #include <iostream> template <class T> class Base { public: Base (const T _member) { member = _member; } static T member; virtual void Print () const = 0; }; template <class T> T Base<T>::member; template <class T> void Base<T>::Print () const { std::cout << "Base: " << member << std::endl; } template <class T> class Derived : public Base<T> { public: Derived (const T _member) : Base<T>(_member) { } virtual void Print () const { std::cout << "Derived: " << this->member << std::endl; } }; I've found from this relationship that when I need access to the static data member in the base class, I can call it with direct access as if it were a regular, non-static class member. i.e. - the Base::Print() method does not require a this- modifier. However, the derived class does require the this-member indirect access syntax. I don't understand why this is. Both class methods are accessing the same static data, so why does the derived class need further specification? A simple call to test it is: int main () { Derived<double> dd (7.0); dd.Print(); return 0; } which prints the expected "Derived: 7"

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  • Loader.php trying to load Doctrine classes, but we use Propel!

    - by kewpiedoll99
    We are finding cases where we get the following 500 error: File xyz.php does not exist or class "xyz" was not found in the file at () in SF_ROOT_DIR/lib/vendor/Zend/Loader.php line 107 ... where xyz == Memcache (when trying to use symfony cc on the command line) or sfDoctrineAdminGenerator (when using an old-ish AdminGenerator-generated CMS page). We use Propel, but Loader.php is trying to load classes used only for Doctrine. Currently I am using a filthy hack where I request Loader.php to check if the file is either of these two cases, and if so simply return rather than trying to load it. Obviously, this is unacceptable longer term. Has anybody encountered this, and how did you solve it? Edited to add: We have: class ProjectConfiguration extends sfProjectConfiguration { public function setup() { // for compatibility / remove and enable only the plugins you want $this->enableAllPluginsExcept(array('sfDoctrinePlugin')); } } And we have a propel.ini file in our top level config directory. This has only started in the past four weeks or so, and we've had a stable build for over a year now. I'm pretty sure Doctrine is totally disabled.

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  • Are finalizers ever allowed to call other managed classes' methods?

    - by romkyns
    I used to be pretty sure the answer is "no", as explained in Overriding the Finalize method and Object.Finalize documentation. However, while randomly browsing through FileStream in Reflector, I found that it can actually call just such a method from a finalizer: private SafeFileHandle _handle; ~FileStream() { if (this._handle != null) { this.Dispose(false); } } protected override void Dispose(bool disposing) { try { ... } finally { if ((this._handle != null) && !this._handle.IsClosed) // <=== HERE { this._handle.Dispose(); // <=== AND HERE } [...] } } I started wondering whether this will always work due to the exact way in which it's written, and hence whether the "do not touch managed classes from finalizers" is just a guideline that can be broken given a good reason and the necessary knowledge to do it right. I dug a bit deeper and found out that the worst that can happen when the "rule" is broken is that the managed object being accessed had already been finalized, or may be getting finalized in parallel on a separate thread. So if the SafeFileHandle's finalizer didn't do anything that would cause a subsequent call to Dispose fail then the above should be fine... right? Question: so there might after all be situations in which a method on another managed class may be called reliably from a finalizer? I've always believed this to be false, but this code suggests that it's possible and that there can be good enough reasons to do it. Bonus: Observe that the SafeFileHandle will not even know it's being called from a finalizer, since this is just a normal call to Dispose(). The base class, SafeHandle, actually has two private methods, InternalDispose and InternalFinalize, and in this case InternalDispose will be called. Isn't this a problem? Why not?...

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  • jQuery: find selector only works with IDs and not classes ?

    - by Patrick
    hi, does the "find" method work in jQuery with classes selectors ? For example: var tagsDiv = $(".node-form .taxonomy-super-select-checkboxes").find("div.fieldset-wrapper"); doesn't work. But var tagsDiv = $(".node-form .taxonomy-super-select-checkboxes").find("div#edit-taxonomy-tags-1-wrapper"); works. This is the html code: ... <fieldset class=" collapsible"> <legend class="collapse-processed"> <a href="#">Tags <span class="form-required" title="This field is required.">*</span> </a> </legend> <div class="fieldset-wrapper"> <div class="form-item" id="edit-taxonomy-tags-1-wrapper"> <label for="edit-taxonomy-tags-1">Enter New Tags: </label> </div> </div> </fieldset> ... thanks

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  • How do I make JPA POJO classes + Netbeans forms play well together?

    - by Zak
    I started using netbeans to design forms to edit the instances of various classes I have made in a small app I am writing. Basically, the app starts, an initial set of objects is selected from the DB and presented in a list, then an item in the list can be selected for editing. When the editor comes up it has form fields for many of the data fields in the class. The problem I run into is that I have to create a controller that maps each of the data elements to the correct form element, and create an inordinate number of small conversion mapping lines of code to convert numbers into strings and set the correct element in a dropdown, then another inordinate amount of code to go back and update the underlying object with all the values from the form when the save button is clicked. My question is; is there a more directly way to make the editing of the form directly modify the contents of my class instance? I would like to be able to have a default mapping "controller" that I can configure, then override the getter/setter for a particular field if needed. Ideally, there would be standard field validation for things like phone numbers, integers, floats, zip codes, etc... I'm not averse to writing this myself, I would just like to see if it is already out there and use the right tool for the right job.

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  • C++: select argmax over vector of classes w.r.t. arbitrary expression

    - by karpathy
    Hello, I have trouble describing my problem so I'll give an example: I have a class description that has a couple of variables in it, for example: class A{ float a, b, c, d; } Now, I maintain a vector<A> that contains many of these classes. What I need to do very very often is to find the object inside this vector that satisfies that one of it's parameters is maximal w.r.t to the others. i.e code looks something like: int maxi=-1; float maxa=-1000; for(int i=0;i<vec.size();i++){ res= vec[i].a; if(res > maxa) { maxa= res; maxi=i; } } return vec[maxi]; However, sometimes I need to find class with maximal a, sometimes with maximal b, sometimes the class with maximal 0.8*a + 0.2*b, sometimes I want a maximal a*VAR + b, where VAR is some variable that is assigned in front, etc. In other words, I need to evaluate an expression for every class, and take the max. I find myself copy-pasting this everywhere, and only changing the single line that defines res. What makes it even more complicated is that even the name of the vector changes. Sometimes it's vec, sometimes it can be something else. I have many vectors that contain A's. This could be changed if this makes the problem too hard. Is there some nice way to avoid this insanity in C++? What's the neatest way to handle this? Thank you!

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  • are custom classes imported API included in .class files?

    - by kyrogue
    i have a question, i have a custom class which imports java.sql.; and i am creating a jsp page, in the jsp page, i did a page import of the custom class , however when i tried to call my custom class database methods it cant work. only when i did a page import of java.sql. did it work. so are custom classes imported API included in .class files? An error occurred at line: 6 in the jsp file: /resetpw.jsp Statement cannot be resolved to a type 3: 4: <% 5: db.connect(); 6: Statement stmt = db.getConnection().createStatement(); 7: ResultSet rs = stmt.executeQuery("SELECT * FROM created_accounts"); 8: 9: An error occurred at line: 7 in the jsp file: /resetpw.jsp ResultSet cannot be resolved to a type 4: <% 5: db.connect(); 6: Statement stmt = db.getConnection().createStatement(); 7: ResultSet rs = stmt.executeQuery("SELECT * FROM created_accounts"); 8: 9: 10: Stacktrace: org.apache.jasper.compiler.DefaultErrorHandler.javacError(DefaultErrorHandler.java:93) org.apache.jasper.compiler.ErrorDispatcher.javacError(ErrorDispatcher.java:330) org.apache.jasper.compiler.JDTCompiler.generateClass(JDTCompiler.java:451) org.apache.jasper.compiler.Compiler.compile(Compiler.java:319) org.apache.jasper.compiler.Compiler.compile(Compiler.java:298) org.apache.jasper.compiler.Compiler.compile(Compiler.java:286) org.apache.jasper.JspCompilationContext.compile(JspCompilationContext.java:565) org.apache.jasper.servlet.JspServletWrapper.service(JspServletWrapper.java:309) org.apache.jasper.servlet.JspServlet.serviceJspFile(JspServlet.java:308) org.apache.jasper.servlet.JspServlet.service(JspServlet.java:259) javax.servlet.http.HttpServlet.service(HttpServlet.java:729) note The full stack trace of the root cause is available in the Apache Tomcat/5.5.31 logs. edited. added what error will come up if i did not do a page import of java.sql.*;

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  • How can I help fellow students struggling in programming classes?

    - by David Barry
    I'm a computer science student finishing up my second semester of programming classes. I've enjoyed them quite a bit, and learned a lot, but it seems other students are struggling with the concepts and assignments more than I am. When an assignment is due, the inevitable group email comes out the day or two before with people needing some help either with a specific part of the problem, or sometimes people just seem to have a hard time knowing where to start. I'd really like to be able to help out, but I have a hard time thinking of the right way to give them help without giving them the answer. When I'm having trouble understanding a concept, a code snippet can go along way to helping me, but at the same time if it makes a lot of sense, it can be difficult to think of another way to go about it. Plus the Academic Integrity section of each assignment is always looming overhead warning against sharing code with others. I've tried using pseudo code to help give others an idea on program flow, leaving them to figure out how to implement certain aspects of it, but I didn't get too much feedback and don't know how much it actually helped them out, or if it just confused them further. So I'm basically looking to see if anyone has experience with this, or good ways that I can help out other students to nudge them in the right direction or help them think about the problem in the right way.

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  • What do I name classes whose only purpose is to act as a structure?

    - by Sergio Tapia
    For example, take my Actor class: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; namespace FreeIMDB { class Actor { public string Name { get; set; } public Image Portrait { get; set; } public DateTime DateOfBirth { get; set; } public List<string> ActingRoles { get; set; } public List<string> WritingRoles { get; set; } public List<string> ProducingRoles { get; set; } public List<string> DirectingRoles { get; set; } } } This class will only be used to stuff information into it, and allow other developers to get their values. What are these types of classes officially called? What is the correct nomenclature?

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  • How do I organize C# classes that inherit from one another, but also have properties that inherit from one another?

    - by Chris
    I have an application that has a concept of a Venue, a place where events happen. A Venue is owned by a Company and has many VenueParts. So, it looks like this: public abstract class Venue { public int Id { get; set; } public string Name { get; set; } public virtual Company Company { get; set; } public virtual ICollection<VenuePart> VenueParts { get; set; } } A Venue can be a GolfCourseVenue, which is a Venue that has a Slope and a specific kind of VenuePart called a HoleVenuePart: public class GolfCourseVenue { public string Slope { get; set; } public virtual ICollection<HoleVenuePart> Holes { get; set; } } In the future, there may also be other kinds of Venues that all inherit from Venue. They might add their own fields, and will always have VenueParts of their own specific type. My declarations above seem wrong, because now I have a GolfCourseVenue with two collections, when really it should just have the one. I can't override it, because the type is different, right? When I run reports, I would like to refer to the classes generically, where I just spit out Venues and VenueParts. But, when I render forms and such, I would like to be specific. I have a lot of relationships like this and am wondering what I am doing wrong. For example, I have an Order that has OrderItems, but also specific kinds of Orders that have specific kinds of OrderItems.

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  • Why are some classes created on the fly and others aren't in CakePHP 1.2.7?

    - by JoseMarmolejos
    I have the following model classes: class User extends AppModel { var $name= 'User'; var $belongsTo=array('SellerType' => array('className' => 'SellerType'), 'State' => array('className' => 'State'), 'Country' => array('className' => 'Country'), 'AdvertMethod' => array('className' => 'AdvertMethod'), 'UserType' => array('className' => 'UserType')); var $hasMany = array('UserQuery' => array('className' => 'UserQuery'));} And: class UserQuery extends AppModel { var $name = 'UserQuery'; var $belongsTo = array('User', 'ResidenceType', 'HomeType');} Everything works fine with the user class and all its associations, but the UserQuery class is being completely ignored by the orm (table name user_queries and the generated queries do cast it as UserQuery. Another weird thing is that if I delete the code inside the User class I get an error, but if I do the same for the UserQuery class I get no errors. So my question is why does cakephp generate a class on the fly for the UserQuery and ignores my class, and why doesn't it generate a class on the fly for the User as well ?

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  • I can't seem to figure out type variables mixed with classes.

    - by onmach
    I pretty much understand 3/4 the rest of the language, but every time I dip my feet into using classes in a meaningful way in my code I get permantently entrenched. Why doesn't this extremely simple code work? data Room n = Room n n deriving Show class HasArea a where width :: (Num n) => a -> n instance (Num n) => HasArea (Room n) where width (Room w h) = w So, room width is denoted by ints or maybe floats, I don't want to restrict it at this point. Both the class and the instance restrict the n type to Nums, but it still doesn't like it and I get this error: Couldn't match expected type `n1' against inferred type `n' `n1' is a rigid type variable bound by the type signature for `width' at Dungeon.hs:11:16 `n' is a rigid type variable bound by the instance declaration at Dungeon.hs:13:14 In the expression: w In the definition of `width': width (Room w h) = w In the instance declaration for `HasArea (Room n)' So it tells me the types doesn't match, but it doesn't tell me what types it thinks they are, which would be really helpful. As a side note, is there any easy way to debug an error like this? The only way I know to do it is to randomly change stuff until it works.

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  • Implement two functions with the same name but different, non-covariant return types due to multiple abstract base classes

    - by user1508167
    If I have two abstract classes defining a pure virtual function with the same name, but different, non-covariant return types, how can I derive from these and define an implementation for both their functions? #include <iostream> class ITestA { public: virtual ~ITestA() {}; virtual float test() =0; }; class ITestB { public: virtual ~ITestB() {}; virtual bool test() =0; }; class C : public ITestA, public ITestB { public: /* Somehow implement ITestA::test and ITestB::test */ }; int main() { ITestA *a = new C(); std::cout << a->test() << std::endl; // should print a float, like "3.14" ITestB *b = dynamic_cast<ITestB *>(a); if (b) { std::cout << b->test() << std::endl; // should print "1" or "0" } delete(a); return 0; } As long as I don't call C::test() directly there's nothing ambiguous, so I think that it should work somehow and I guess I just didn't find the right notation yet. Or is this impossible, if so: Why?

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  • Why isn't the static constructor of the parent class called when invoking a method on a nested class

    - by Ryan Ische
    Given the following code, why isn't the static constructor of "Outer" called after the first line of "Main"? namespace StaticTester { class Program { static void Main( string[] args ) { Outer.Inner.Go(); Console.WriteLine(); Outer.Go(); Console.ReadLine(); } } public static partial class Outer { static Outer() { Console.Write( "In Outer's static constructor\n" ); } public static void Go() { Console.Write( "Outer Go\n" ); } public static class Inner { static Inner() { Console.Write( "In Inner's static constructor\n" ); } public static void Go() { Console.Write( "Inner Go\n" ); } } } }

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  • .NET Hashtable clone

    - by thelost
    Given the following code: Hashtable main = new Hashtable(); Hashtable inner = new Hashtable(); ArrayList innerList = new ArrayList(); innerList.Add(1); inner.Add("list", innerList); main.Add("inner", inner); Hashtable second = (Hashtable)main.Clone(); ((ArrayList)((Hashtable)second["inner"])["list"])[0] = 2; Why does the value within the array change from 1 to 2 in the "main" Hashtable, as the change was made on a clone ?

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  • Passing objects to a UITypeEditor

    - by Kath
    I am currently hoping to use a PropertyGrid to allow users to edit some of my classes, however I've hit a wall with passing objects to the UITypeEditor(s) they use. When the user presses the drop down I want to show a listbox of already loaded textures to choose from, if they want to use a texture the application hasn't loaded yet they can click a button to choose one from a file dialog. In case I make no sense here a mock of the form: . My problem: To fill the listbox I need access to the class that manages the list of resources from the UITypeEditor. Now I've solved this problem for my own classes by giving them a reference on creation to their managing object. In the UITypeEditor I then use that reference to access what I need. However I can't do this for classes I haven't written, such as the XNA Texture2D class. Here are what the classes I'm using look like: class StaticGeometryChunk { // Geometry data to draw with. Contains a reference to its managing // class for use in its UITypeEditor. public GeometryData { get; set; } .... } class Material { // These are XNA classes. I can't just add a reference to its managing // class (I think?). public Texture2D Texture1 { get; set; } public Texture2D Texture2 { get; set; } .... } I've been looking at my options and they seem to be: Make the managing classes static. I don't really want to do this. There are several managing classes as each resource is loaded differently. There are also classes that need to be created before these and are passed in. Make the managing classes singletons. I don't really want to do this either. It seems like a quick and dirty way to "hide" the problem instead of "solve" it. I also might want the option of having several managing classes in the future which the singletons eliminate. Create a wrapper class which holds the reference to a managing class and its target (such as the XNA Texture2D). This is currently what I'm thinking of doing. Its would be quite simple and quick to do but something about it nags me but I don't know what. Any thoughts on the above or other methods to pass what I need into the UITypeEditor? Thank you for reading.

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  • ReSharper: find derived types constructor usages points

    - by Roman
    I have some base class ControlBase and many derived classes which also have derived classes... ControlBase and derived classes have parameterless constructor. How can I easily find all derived classes constructor invocation points? ReSharper find usages on ControlBase constructor shows only usages of this base class constructor but not derived classes constructors. Thanks.

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