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  • Getting country calling prefix

    - by Telkitty
    Just wondering whether there are easy ways to retrieve country calling code from a user's phone. For example, my app would like to pre-fill country calling code for the users. If the user is located in the U.S. the code +1 will be returned, +83 for China, +61 for Australia etc. I had a look around but I could only see: NSLocale *locale = [NSLocale currentLocale]; NSString *countryCode = [locale objectForKey: NSLocaleCountryCnode]; Which returns the abbreviation for the country code, not the calling prefix? Help is appreciated!

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  • How to automatically install an app on your iphone?

    - by wdlax11
    I'm looking to find a way to install an app automatically on an iphone. An example would be: I have an app called my.app. It's located on my desktop on my mac. When I plug in my iphone to my computer it automatically installs my.app on to my iphone. Is this possible? Any ideas of how I could possible do this or get a workaround? Or, it needs to prompt the user to install it. The app doesn't need to automatically install; it just needs to automatically prompt the user on the iPhone to ask if they want to install it or not.

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  • Playing a sequence of sounds without gaps (iPhone)

    - by Fiire
    I thought maybe the fastest way was to go with Sound Services. It is quite efficient, but I need to play sounds in a sequence, not overlapped. Therefore I used a callback method to check when the sound has finished. This cycle produces around 0.3 seconds in lag. I know this sounds very strict, but it is basically the main axis of the program. EDIT: I now tried using AVAudioPlayer, but I can't play sounds in a sequence without using audioPlayerDidFinishPlaying since that would put me in the same situation as with the callback method of SoundServices. EDIT2: I think that if I could somehow get to join the parts of the sounds I want to play into a large file, I could get the whole audio file to sound continuously. EDIT3: I thought this would work, but the audio overlaps: waitTime = player.deviceCurrentTime; for (int k = 0; k < [colores count]; k++) { player.currentTime = 0; [player playAtTime:waitTime]; waitTime += player.duration; } Thanks

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  • NSUTF8StringEncoding gives me this %0A%20%20%20%20%22http://example.com/example.jpg%22%0A

    - by user1530141
    So I'm trying to load pictures from twitter. If i just use the URL in the json results without encoding, in the dataWithContentsOfURL, I get nil URL argument. If I encode it, I get %0A%20%20%20%20%22http://example.com/example.jpg%22%0A. I know I can use rangeOfString: or stringByReplacingOccurrencesOfString: but can I be sure that it will always be the same, is there another way to handle this, and why is this happening to my twitter response and not my instagram response? i have also tried stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet] and it does nothing. this is the url directly from the json... 2013-11-08 22:09:31:812 JaVu[1839:1547] -[SingleEventTableViewController tableView:cellForRowAtIndexPath:] [Line 406] ( "http://pbs.twimg.com/media/BYWHiq1IYAAwSCR.jpg" ) here is my code if ([post valueForKeyPath:@"entities.media.media_url"]) { NSString *twitterString = [[NSString stringWithFormat:@"%@", [post valueForKeyPath:@"entities.media.media_url"]]stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; twitterString = [twitterString stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]; NSLog(@"%@", twitterString); if (twitterString != nil){ NSURL *twitterPhotoUrl = [NSURL URLWithString:twitterString]; NSLog(@"%@", twitterPhotoUrl); dispatch_queue_t queue = kBgQueue; dispatch_async(queue, ^{ NSError *error; NSData* data = [NSData dataWithContentsOfURL:twitterPhotoUrl options:NSDataReadingUncached error:&error]; UIImage *image = [UIImage imageWithData:data]; dispatch_sync(dispatch_get_main_queue(), ^{ [streamPhotoArray replaceObjectAtIndex:indexPath.row withObject:image]; cell.instagramPhoto.image = image; }); }); } }

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  • Les appareils sous Android seraient plus sujets aux pannes matérielles que ceux sous Windows Phone ou iOS selon WDS

    Les appareils sous Android seraient plus sujets aux pannes matérielles Que Windows Phone et iOS selon WDS Le résultat d'une étude menée par la société WDS montre que les dispositifs sous Android seraient plus victimes de pannes matérielles que les autres. L'enquête a été menée pendant un an en Europe, en Amérique du Nord, en Australie et en Afrique du Sud. Elle s'appuie sur environ 600 000 appels clients et révèle que le taux de pannes des smartphones sous Android s'élèverait à 14%. Selon WDS, les pannes matérielles les plus fréquentes sur les dispositifs Android, seraient dues à la fragmentation de la plate-forme mobile et à son adoption par des constructeurs divers. ...

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  • WeekEnd BeMyApp : spécial Téléthon, le challenge de développement d'applications mobiles concerne cette fois iOS, Android, Web et Bada

    WeekEnd BeMyApp : spécial Téléthon Le nouveau challenge de développement d'applications mobiles concerne iOS, Android, Web et Bada Une édition spéciale du challenge de développement d'applications mobiles sera organisée pour le Téléthon. Les téléspectateurs et internautes pourront suivre en direct les projets et voter pour leur application préférée. Le principe d'un WeekEnd BeMyApp est de développer des applications mobiles en 2 jours non stop. Si vous avez une bonne idée d'application mobile, mais n'y connaissez rien, vous pouvez participer au BeMyApp en la présentant le vendredi soir. Si votre idée plait, des développeurs, designers et marketeurs la dévelop...

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  • Does language endorsement by different platforms (Android, iOS) hurt app development?

    - by MSe
    Developing iOS or OSX based applications typically requires knowledge of Objective C, since XCode is highly tailored to this language. Android, on the other hand, has chosen Java as it's preferred language for app development. Now, I know other programming languages can be used to develop applications on either platform, but lets be honest, it's a lot easier (and encouraged) to develop apps using these "native languages." As a new app developer, it seems like it would be much easier if there was a common language and development environment for developing applications on all the major platforms. This thought is probably too idealistic for a programming discussion, and I wouldn't be surprised if the SE vultures flew in to close this topic. But, here's my question. Do you think that language endorsement creates unreasonable barriers to entry for new programmers, or do you think it's beneficial in some way (if so, why) for these platforms to use completely different development environments and languages for app development?

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  • L'intérêt des développeurs pour Android baisse en faveur de HTML 5, iOS la plateforme préférée, selon un rapport d'IDC et Appcelerator

    L'intérêt des développeurs pour Android baisse en faveur de HTML 5 iOS demeure la plateforme préférée selon un rapport d'IDC et Appcelerator Malgré le succès incontestable d'Anroid qui a franchi en fin du mois dernier le cap des 300 millions de dispositifs à travers le monde, la plateforme de Google attire peu les développeurs selon le dernier rapport du cabinet d'analyse IDC et Appcelerator. Le sondage mené auprès de 2173 développeurs du programme mobile Appcelerator sur leurs préférences et priorités de développement pour les jours à venir montre une baisse de l'intérêt de ceux-ci pour Android, passant de 85% à l'été 2011 à 79% en début 2012. Pour les tablettes Android, on constate éga...

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  • Intérêt croissant des développeurs pour Windows Phone au détriment de BlackBerry OS, iOS en tête, suivi de près par Android

    Intérêt croissant des développeurs pour Windows Phone au détriment de BlackBerry OS iOS en tête, suivi de près par Android Un récent rapport d'Appcelerator en collaboration avec le cabinet d'analyse IDC, montre un intérêt croissant des développeurs pour Windows Phone 7. Le sondage mené auprès de 2160 développeurs du programme Appcelerator Titanium du 2 au 3 novembre de cette année révèle que 38% (en hausse de 8 points) de ceux-ci sont « très intéressés » par le développement pour la plateforme de Microsoft. Cet attrait serait dû au partenariat entre Microsoft et Nokia. 48% des répondants ont admis que l'accord conclu entre les deux entreprises est l'élément qui les...

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  • Microsoft Office sur iOS et Android : en 2013 ? Oui, non... peut-être

    Microsoft Office pour iPhone et Android Oui, non... peut-être Soyons prudent. Rien n'est encore très clair avec le « Buzz IT » du jour : Microsoft Office débarquerait sur iOS (iPhone, iPad, iPod) et Android dès 2013. L'information vient du site américain The Verge qui tiendrait lui-même le « scoop » de sources internes à Microsoft. D'après ses sources, rien de bien révolutionnaires cependant. Microsoft Office serait disponible sous la forme d'une application gratuite (histoire de ne pas financer des concurrents ?) qui ne permettra que la lecture des fichiers Word, PowerPoint, et Excel. Toujours d'après le site, l'édition des documents ne sera possible qu'avec un compte Offi...

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  • Skype arrive sur Windows Phone 8, Microsoft publie la Preview de son application de VoIP pour l'OS et une mise à jour pour iOS

    Skype arrive sur Windows Phone 8 Microsoft publie la Preview de son application de VoIP pour l'OS mobile et une mise à jour pour iOS Les utilisateurs de Windows Phone 8 peuvent déjà tester les fonctionnalités de la mise à jour de Skype pour l'OS. Microsoft vient d'annoncer la publication de la Preview de Skype pour Windows Phone 8. L'application plus épurée et moderne, est téléchargeable sur le store Windows Phone. Pour cette nouvelle mouture, Microsoft a accordé une attention particulière à une meilleure intégration avec l'interface utilisateur du système d'exploitation mobile et l'ajout de nouvelles fonctionnalités. Skype pour Windows Phone 8 apporte co...

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  • Google Apps intègre Quickoffice pour s'attaquer à Microsoft Office, qui fait évoluer CloudOn avec le support d'iOS et Android

    Google Apps intègre Quickoffice pour s'attaquer à Microsoft Office qui fait évoluer CloudOn avec un meilleur support d'iOS et Android Google vient de procéder à une mise à jour de ses solutions de productivité et de bureautique Google Apps. Cette évolution vise à séduire les utilisateurs de la suite bureautique de Microsoft via une meilleure intégration entre Google Apps et Quikoffice (NDLR : Suite bureautique acquise en juin dernier par Google). Les utilisateurs des outils de Google pourront ainsi convertir les fichiers Microsoft Office en documents Google et les éditer directement dans Quickoffice. [IMG]http://rdonfack.developpez.com/images/qu...

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  • SkyDrive : Microsoft sort l'application Android pour son espace de stockage Cloud compatible Windows, Mac, iOS et Windows Phone

    SkyDrive : Microsoft sort l'application Android pour son espace de stockage Concurrent de DropBox et de Google Drive, également disponible sur Windows, OS X, iOS et Windows Phone Chose promise, chose due. L'application pour Android de SkyDrive, le service de stockage Cloud de Microsoft, est arrivée. Plus besoin de passer par le navigateur et de se connecter au service Web pour synchroniser et/ou sauvegarder des documents avec cet outil. Pour mémoire, SkyDrive est la plateforme Cloud de Microsoft qui vise à concurrencer Google Drive et des services comme DropBox ou hubiC de OVH. L'out...

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  • Office bientôt sur iPad ? Microsoft travaillerait sur le port de sa suite bureautique sur iOS

    Office bientôt sur iPad ? Microsoft travaillerait sur le port de sa suite bureautique sur iOS Microsoft travaillerait activement sur l'adaptation de sa suite bureautique Office pour l'iPad. Selon le quotidien The Daily et des sources anonymes, l'éditeur pourrait dévoiler une application Office pour iPad avant le lancement de la prochaine version de la suite bureautique pour Mac, en début de l'année prochaine. La solution viendra concurrencer les applications de bureautique existantes sur la plateforme, plus particulièrement les outils d'Apple iWork. The Daily estime d'ailleurs que le prix serait sensiblement équivalent à celui de iWork, soit un tarif de 10 dollars. ...

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  • Qt 5.2 Beta propose un support complet d'Android et iOS, ainsi que des modules pour l'accès à des fonctionnalités natives

    La version beta de Qt 5.2 est désormais disponible. Beaucoup de choses se sont passées depuis Qt 5.1. En plus des nouvelles plates-formes supportées, beaucoup de nouvelles fonctionnalités ont été ajoutées et de gros changements ont été réalisés sur les rouages internes. Qt partoutQt 5.2 introduit deux ports, prêts pour un usage industriel, pour Android et iOS. Ces deux nouvelles plates-formes ont été au coeur des efforts récents ; ces deux nouveaux ports étendent la promesse de Qt, à savoir viser...

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  • HTG Explains: Do Non-Windows Platforms Like Mac, Android, iOS, and Linux Get Viruses?

    - by Chris Hoffman
    Viruses and other types of malware seem largely confined to Windows in the real world. Even on a Windows 8 PC, you can still get infected with malware. But how vulnerable are other operating systems to malware? When we say “viruses,” we’re actually talking about malware in general. There’s more to malware than just viruses, although the word virus is often used to talk about malware in general. Why Are All the Viruses For Windows? Not all of the malware out there is for Windows, but most of it is. We’ve tried to cover why Windows has the most viruses in the past. Windows’ popularity is definitely a big factor, but there are other reasons, too. Historically, Windows was never designed for security in the way that UNIX-like platforms were — and every popular operating system that’s not Windows is based on UNIX. Windows also has a culture of installing software by searching the web and downloading it from websites, whereas other platforms have app stores and Linux has centralized software installation from a secure source in the form of its package managers. Do Macs Get Viruses? The vast majority of malware is designed for Windows systems and Macs don’t get Windows malware. While Mac malware is much more rare, Macs are definitely not immune to malware. They can be infected by malware written specifically for Macs, and such malware does exist. At one point, over 650,000 Macs were infected with the Flashback Trojan. [Source] It infected Macs through the Java browser plugin, which is a security nightmare on every platform. Macs no longer include Java by default. Apple also has locked down Macs in other ways. Three things in particular help: Mac App Store: Rather than getting desktop programs from the web and possibly downloading malware, as inexperienced users might on Windows, they can get their applications from a secure place. It’s similar to a smartphone app store or even a Linux package manager. Gatekeeper: Current releases of Mac OS X use Gatekeeper, which only allows programs to run if they’re signed by an approved developer or if they’re from the Mac App Store. This can be disabled by geeks who need to run unsigned software, but it acts as additional protection for typical users. XProtect: Macs also have a built-in technology known as XProtect, or File Quarantine. This feature acts as a blacklist, preventing known-malicious programs from running. It functions similarly to Windows antivirus programs, but works in the background and checks applications you download. Mac malware isn’t coming out nearly as quick as Windows malware, so it’s easier for Apple to keep up. Macs are certainly not immune to all malware, and someone going out of their way to download pirated applications and disable security features may find themselves infected. But Macs are much less at risk of malware in the real world. Android is Vulnerable to Malware, Right? Android malware does exist and companies that produce Android security software would love to sell you their Android antivirus apps. But that isn’t the full picture. By default, Android devices are configured to only install apps from Google Play. They also benefit from antimalware scanning — Google Play itself scans apps for malware. You could disable this protection and go outside Google Play, getting apps from elsewhere (“sideloading”). Google will still help you if you do this, asking if you want to scan your sideloaded apps for malware when you try to install them. In China, where many, many Android devices are in use, there is no Google Play Store. Chinese Android users don’t benefit from Google’s antimalware scanning and have to get their apps from third-party app stores, which may contain infected copies of apps. The majority of Android malware comes from outside Google Play. The scary malware statistics you see primarily include users who get apps from outside Google Play, whether it’s pirating infected apps or acquiring them from untrustworthy app stores. As long as you get your apps from Google Play — or even another secure source, like the Amazon App Store — your Android phone or tablet should be secure. What About iPads and iPhones? Apple’s iOS operating system, used on its iPads, iPhones, and iPod Touches, is more locked down than even Macs and Android devices. iPad and iPhone users are forced to get their apps from Apple’s App Store. Apple is more demanding of developers than Google is — while anyone can upload an app to Google Play and have it available instantly while Google does some automated scanning, getting an app onto Apple’s App Store involves a manual review of that app by an Apple employee. The locked-down environment makes it much more difficult for malware to exist. Even if a malicious application could be installed, it wouldn’t be able to monitor what you typed into your browser and capture your online-banking information without exploiting a deeper system vulnerability. Of course, iOS devices aren’t perfect either. Researchers have proven it’s possible to create malicious apps and sneak them past the app store review process. [Source] However, if a malicious app was discovered, Apple could pull it from the store and immediately uninstall it from all devices. Google and Microsoft have this same ability with Android’s Google Play and Windows Store for new Windows 8-style apps. Does Linux Get Viruses? Malware authors don’t tend to target Linux desktops, as so few average users use them. Linux desktop users are more likely to be geeks that won’t fall for obvious tricks. As with Macs, Linux users get most of their programs from a single place — the package manager — rather than downloading them from websites. Linux also can’t run Windows software natively, so Windows viruses just can’t run. Linux desktop malware is extremely rare, but it does exist. The recent “Hand of Thief” Trojan supports a variety of Linux distributions and desktop environments, running in the background and stealing online banking information. It doesn’t have a good way if infecting Linux systems, though — you’d have to download it from a website or receive it as an email attachment and run the Trojan. [Source] This just confirms how important it is to only run trusted software on any platform, even supposedly secure ones. What About Chromebooks? Chromebooks are locked down laptops that only run the Chrome web browser and some bits around it. We’re not really aware of any form of Chrome OS malware. A Chromebook’s sandbox helps protect it against malware, but it also helps that Chromebooks aren’t very common yet. It would still be possible to infect a Chromebook, if only by tricking a user into installing a malicious browser extension from outside the Chrome web store. The malicious browser extension could run in the background, steal your passwords and online banking credentials, and send it over the web. Such malware could even run on Windows, Mac, and Linux versions of Chrome, but it would appear in the Extensions list, would require the appropriate permissions, and you’d have to agree to install it manually. And Windows RT? Microsoft’s Windows RT only runs desktop programs written by Microsoft. Users can only install “Windows 8-style apps” from the Windows Store. This means that Windows RT devices are as locked down as an iPad — an attacker would have to get a malicious app into the store and trick users into installing it or possibly find a security vulnerability that allowed them to bypass the protection. Malware is definitely at its worst on Windows. This would probably be true even if Windows had a shining security record and a history of being as secure as other operating systems, but you can definitely avoid a lot of malware just by not using Windows. Of course, no platform is a perfect malware-free environment. You should exercise some basic precautions everywhere. Even if malware was eliminated, we’d have to deal with social-engineering attacks like phishing emails asking for credit card numbers. Image Credit: stuartpilbrow on Flickr, Kansir on Flickr     

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  • C++ reading and writing and writing files

    - by user320950
    Write a program that processes a list of items purchased with a receipt List in itemlist.txt just items different numbers Prices in pricelist.txt have items and prices in them, different # Make file output file that has receipt Print message saying program ran- have not done If item not in pricelist, report error, count errors display at end Don't know how many items or prices Close file and clear because of running many these files many times This program wont write to the files like so the above is what i have to do #include<iostream>`enter code here` #include<fstream> #include<cstdlib> #include<iomanip> using namespace std; int main() { ifstream in_stream; // reads itemlist.txt ofstream out_stream1; // writes in items.txt ifstream in_stream2; // reads pricelist.txt ofstream out_stream3;// writes in plist.txt ifstream in_stream4;// read recipt.txt ofstream out_stream5;// write display.txt double price=' ',curr_total=0.0; int wrong=0; int itemnum=' '; char next; in_stream.open("ITEMLIST.txt", ios::in); // list of avaliable items out_stream1.open("listWititems.txt", ios::out); // list of avaliable items in_stream2.open("PRICELIST.txt", ios::in); out_stream3.open("listWitdollars.txt", ios::out); in_stream4.open("display.txt", ios::in); out_stream5.open("showitems.txt", ios::out); in_stream.setf(ios::fixed); while(!in_stream.eof()) { in_stream >> itemnum; cin.clear(); cin >> next; } out_stream1.setf(ios::fixed); while (!out_stream1.eof()) { out_stream1 << itemnum; cin.clear(); cin >> next; } in_stream2.setf(ios::fixed); in_stream2.setf(ios::showpoint); in_stream2.precision(2); while (!in_stream2.eof()) // reads file to end of file { while((price== (price*1.00)) && (itemnum == (itemnum*1))) { in_stream2 >> itemnum >> price; itemnum++; price++; curr_total= price++; in_stream2 >> curr_total; cin.clear(); // allows more reading cin >> next; return itemnum, price; } } out_stream3.setf(ios::fixed); out_stream3.setf(ios::showpoint); out_stream3.precision(2); while (!out_stream3.eof()) // reads file to end of file { while((price== (price*1.00)) && (itemnum == (itemnum*1))) { out_stream3 << itemnum << price; itemnum++; price++; curr_total= price++; out_stream3 << curr_total; cin.clear(); // allows more reading cin >> next; return itemnum, price; } } in_stream4.setf(ios::fixed); in_stream4.setf(ios::showpoint); in_stream4.precision(2); while (!in_stream4.eof()) { in_stream4 >> itemnum >> price >> curr_total; cin.clear(); cin >> next; } out_stream5.setf(ios::fixed); out_stream5.setf(ios::showpoint); out_stream5.precision(2); out_stream5 <<setw(5)<< " itemnum " <<setw(5)<<" price "<<setw(5)<<" curr_total " <<endl; // sends items and prices to receipt.txt out_stream5 << setw(5) << itemnum << setw(5) <<price << setw(5)<< curr_total; // sends items and prices to receipt.txt out_stream5 << " You have a total of " << wrong++ << " errors " << endl; in_stream.close(); // closing files. out_stream1.close(); in_stream2.close(); out_stream3.close(); in_stream4.close(); out_stream5.close(); system("pause"); }

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  • Programs won't write to a file, and I do not know if it is reading it

    - by user320950
    This program is supposed to read files and write them. I took the file open checks out because they kept causing errors. The problem is that the files open like they are supposed to and the names are correct but nothing is on any of the text screens. Do you know what is wrong? #include<iostream> #include<fstream> #include<cstdlib> #include<iomanip> using namespace std; int main() { ifstream in_stream; // reads itemlist.txt ofstream out_stream1; // writes in items.txt ifstream in_stream2; // reads pricelist.txt ofstream out_stream3;// writes in plist.txt ifstream in_stream4;// read recipt.txt ofstream out_stream5;// write display.txt float price=' ',curr_total=0.0; int itemnum=' ', wrong=0; char next; in_stream.open("ITEMLIST.txt", ios::in); // list of avaliable items out_stream1.open("listWititems.txt", ios::out); // list of avaliable items in_stream2.open("PRICELIST.txt", ios::in); out_stream3.open("listWitdollars.txt", ios::out); in_stream4.open("display.txt", ios::in); out_stream5.open("showitems.txt", ios::out); in_stream.close(); // closing files. out_stream1.close(); in_stream2.close(); out_stream3.close(); in_stream4.close(); out_stream5.close(); system("pause"); in_stream.setf(ios::fixed); while(in_stream.eof()) { in_stream >> itemnum; cin.clear(); cin >> next; } out_stream1.setf(ios::fixed); while (out_stream1.eof()) { out_stream1 << itemnum; cin.clear(); cin >> next; } in_stream2.setf(ios::fixed); in_stream2.setf(ios::showpoint); in_stream2.precision(2); while((price== (price*1.00)) && (itemnum == (itemnum*1))) { while (in_stream2 >> itemnum >> price) // gets itemnum and price { while (in_stream2.eof()) // reads file to end of file { in_stream2 >> itemnum; in_stream2 >> price; price++; curr_total= price++; in_stream2 >> curr_total; cin.clear(); // allows more reading cin >> next; } } } out_stream3.setf(ios::fixed); out_stream3.setf(ios::showpoint); out_stream3.precision(2); while((price== (price*1.00)) && (itemnum == (itemnum*1))) { while (out_stream3 << itemnum << price) { while (out_stream3.eof()) // reads file to end of file { out_stream3 << itemnum; out_stream3 << price; price++; curr_total= price++; out_stream3 << curr_total; cin.clear(); // allows more reading cin >> next; } return itemnum, price; } } in_stream4.setf(ios::fixed); in_stream4.setf(ios::showpoint); in_stream4.precision(2); while ( in_stream4.eof()) { in_stream4 >> itemnum >> price >> curr_total; cin.clear(); cin >> next; } out_stream5.setf(ios::fixed); out_stream5.setf(ios::showpoint); out_stream5.precision(2); out_stream5 <<setw(5)<< " itemnum " <<setw(5)<<" price "<<setw(5)<<" curr_total " <<endl; // sends items and prices to receipt.txt out_stream5 << setw(5) << itemnum << setw(5) <<price << setw(5)<< curr_total; // sends items and prices to receipt.txt out_stream5 << " You have a total of " << wrong++ << " errors " << endl; }

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  • Why isn't this file reading/writing program working?

    - by user320950
    This program is supposed to read files and write them. I took the file open checks out because they kept causing errors. The problem is that the files open like they are supposed to and the names are correct but nothing is on any of the text screens. Do you know what is wrong? #include<iostream> #include<fstream> #include<cstdlib> #include<iomanip> using namespace std; int main() { ifstream in_stream; // reads itemlist.txt ofstream out_stream1; // writes in items.txt ifstream in_stream2; // reads pricelist.txt ofstream out_stream3;// writes in plist.txt ifstream in_stream4;// read recipt.txt ofstream out_stream5;// write display.txt float price=' ',curr_total=0.0; int wrong=0; int itemnum=' '; char next; in_stream.open("ITEMLIST.txt", ios::in); // list of avaliable items out_stream1.open("listWititems.txt", ios::out); // list of avaliable items in_stream2.open("PRICELIST.txt", ios::in); out_stream3.open("listWitdollars.txt", ios::out); in_stream4.open("display.txt", ios::in); out_stream5.open("showitems.txt", ios::out); in_stream.close(); // closing files. out_stream1.close(); in_stream2.close(); out_stream3.close(); in_stream4.close(); out_stream5.close(); system("pause"); in_stream.setf(ios::fixed); while(in_stream.eof()) { in_stream >> itemnum; cin.clear(); cin >> next; } out_stream1.setf(ios::fixed); while (out_stream1.eof()) { out_stream1 << itemnum; cin.clear(); cin >> next; } in_stream2.setf(ios::fixed); in_stream2.setf(ios::showpoint); in_stream2.precision(2); while((price== (price*1.00)) && (itemnum == (itemnum*1))) { while (in_stream2 >> itemnum >> price) // gets itemnum and price { while (in_stream2.eof()) // reads file to end of file { in_stream2 >> itemnum; in_stream2 >> price; price++; curr_total= price++; in_stream2 >> curr_total; cin.clear(); // allows more reading cin >> next; } } } out_stream3.setf(ios::fixed); out_stream3.setf(ios::showpoint); out_stream3.precision(2); while((price== (price*1.00)) && (itemnum == (itemnum*1))) { while (out_stream3 << itemnum << price) { while (out_stream3.eof()) // reads file to end of file { out_stream3 << itemnum; out_stream3 << price; price++; curr_total= price++; out_stream3 << curr_total; cin.clear(); // allows more reading cin >> next; } return itemnum, price; } } in_stream4.setf(ios::fixed); in_stream4.setf(ios::showpoint); in_stream4.precision(2); while ( in_stream4.eof()) { in_stream4 >> itemnum >> price >> curr_total; cin.clear(); cin >> next; } out_stream5.setf(ios::fixed); out_stream5.setf(ios::showpoint); out_stream5.precision(2); out_stream5 <<setw(5)<< " itemnum " <<setw(5)<<" price "<<setw(5)<<" curr_total " <<endl; // sends items and prices to receipt.txt out_stream5 << setw(5) << itemnum << setw(5) <<price << setw(5)<< curr_total; // sends items and prices to receipt.txt out_stream5 << " You have a total of " << wrong++ << " errors " << endl; }

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  • SQL Oracle Combining Multiple Results Rows

    - by Stuav
    I have the below query Select case upper(device_model) when 'IPHONE' then 'iOS - iPhone' when 'IPAD' then 'iOS - iPad' when 'IPOD TOUCH' then 'iOS - iPod Touch' Else 'Android' End As Device_Model, count(create_dtime) as Installs_Oct17_Oct30 From Player Where Create_Dtime >= To_Date('2012-Oct-17','yyyy-mon-dd') And Create_Dtime <= To_Date('2012-Oct-30','yyyy-mon-dd') Group By Device_Model Order By Device_Model This spits out multiple rows of results that read "Android"....I would like there to be only 4 results rows, one for each case....so it comes out like this: Device_Model Installs_Oct17_Oct30 Android 987 iOS - iPad 12003 iOS - iPhone 8563 iOS- iPod Touch 3482

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  • Why is my input textbox extending outside margins in BlackBerry and Android, but not iOS?

    - by Dallas
    I have an input field that is extending well beyond the rest of the page, but as the question alludes to, it appears fine in iOS. I am wondering if anyone has run into this issue. My search button, which in iOS is on the right of the search textbox, actually wraps to the next "line" on the other two platforms. I am not using a table, just inside a div, and the CSS isn't doing anything fancy. Any ideas?

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  • Deck from London UG 20110616 - Building a Reporting Brick capable of 1.2GBytes/sec and 80K IOs/sec for less than £2K

    - by tonyrogerson
    The Reporting Brick concept is not really anything new, it starts the walk toward bringing the work Jim Gray and Tom Barclay et al did on CyberBricks up-to-date in terms of current kit. A reporting brick is simply a box built from commodity kit utilising commodity SSD, namely the OCZ IBIS drives to gain extremely high levels of performance for a fraction of the cost required for typical server and san installs today. I'll write up over the next few months as I work further on the concept, for now the deck attached summarises some of the ideas around it, the deck was presented at last nights London SQL Server User Group, I will be presenting it again in Edinburgh on the 29th June and other locations later in the year. Deck: Commodity Kit.pptx  

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  • How do I make music sync with iOS 5 in Ubuntu 11.10 work?

    - by Alex Cristian
    I've tried several tutorials on the internet but nothing works. This is not a duplicate, it is true that there are several of them about ios5 but not one of them asks specifically about music syncing or ubuntu oneiric ocelot... I'm just so angry at Apple because of this, my iPod classic syncs just fine with Banshee but my iPad 2 won't, because they suddenly decided to change how uploading music to their app works in ios5. I looked around and saw that an unstable libimobiledevice-1.1.2. was available, but I can't manage to install it! It's a nightmare, any help would be greatly appreciated.

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  • Can Flash games packed for iOS and other mobile devices achieve reasonable performance?

    - by puppybeard
    I was thinking of developing a game in Flash, as a hobby/educational project. However, I was hoping I could make it run on a smartphone, but a friend who develops in Flash says that in their experience things will move really slow on the likes of an iPad when the Flash packager is used. So slowly that you can't use it commercially for fast-moving games. Has anyone else experienced this slowness? Is there a way around it or is the technology just not there yet?

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  • MonoGame; reliable enough to be accepted on iOS, Win 8 and Android stores?

    - by Serguei Fedorov
    I love XNA; it simplifies rendering code to where I don't have to deal with it, it runs on C# and has very fairly large community and documentation. I would love to be able to use it for games across many platforms. However, I am a little bit concerned about how well it will be met by platform owners; Apple has very tight rules about code base but Android does not. Microsoft's new Windows 8 platforms seems to be pretty lenient but I am not sure oh how they would respond to an XNA project being pushed to the app store (given they suddenly decided to dump it and force developers to use C++/Direct3D). So the bottom line is; is it safe to invest time and energy into a project that runs on MonoGame? In the end, is is possible to see my game on multiple platforms and not be shot down with a useless product?

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