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  • Silverlight 5 Hosting :: Features in Silverlight 5 and Release Date

    - by mbridge
    Silverlight 5 is finally announced in the Silverlight FireStarter Event on the 2nd December, 2010. This new version of Silverlight which was earlier labeled as 'Future of Microsoft Silverlight' has now come much closer to go live as the first Silverlight 5 Beta version is expected to be shipped during the early months of 2011. However for the full fledged and the final release of Silverlight 5, we have to wait many more months as the same is likely to be made available within the Q3 2011. As would have been usually expected, this latest edition would feature many new capabilities thereby extending the developer productivity to a whole new dimension of premium media experience and feature-rich business applications. It comes along with many new feature updates as well as the inclusion of new technologies to improve the standard of the Silverlight applications which are now fine-tuned to produce next generation business and media solutions that is capable to meet the requirements of the advanced web-based app development. The Silverlight 5 is all set to replace the previous fourth version which now includes more than forty new features while also dropping various deprecated elements that was prevalent earlier. It has brought around some major performance enhancements and also included better support for various other tools and technologies. Following are some of the changes that are registered to be available under the Silverlight 5 Beta edition which is scheduled to be launched during the Q1 2011. Silverlight 5 : Premium Media Experiences The media features of Silverlight 5 has seen some major enhancements with a lot of optimizations being made to deliver richer solutions. It's capability has now been extended to make things easier, faster and capable of performing the desired tasks in the most efficient manner. The Silverlight media solutions has already been a part of many companies in the recent days where various on-demand Silverlight services were featured but with the arrival of the next generation premium media solution of Silverlight 5, it is expected to register new heights of success and global user acclamation for using it with many esteemed web-based projects and media solutions. - The most happening element in the new Silverlight 5 will be its support for utilizing the GPU based hardware acceleration which is intended to lower down the CPU load to a significant extent and thereby allowing faster rendering of media contents without consuming much resources. This feature is believed to be particularly helpful for low configured machines to run full HD media content without any lagging caused due to processor load. It will hence be one great feature to revolutionize the new generation high quality media contents to be available within the web in a more efficient manner with its hardware decoded video playback capabilities. - With the inclusion of hardware video decoding to minimize the processor load, the Silverlight 5 also comes with another optimization enhancement to also reduce the power consumption level by making new methods to deal with the power-saver settings. With this optimization in effect, the computer would be automatically allowed to switch to sleep mode while no video playback is in progress and also to prevent any screensavers to popup and cause annoyances during any video playback. There would also be other power saver options which will be made available to best suit the users requirements and purpose. - The Silverlight trickplay feature is another great way to tweak any silverlight powered media content as is used for many video tutorial sites or for dealing with any sort of presentations. This feature enables the user to modify the playback speed to either slowdown or speedup during the playback durations based on the requirements without compromising on the quality of output. Normally such manipulations always makes the content's audio to go off-pitch, but the same will not be the case with TrickPlay and the audio would seamlessly progress with the video without skipping any of its part. - In addition to all of the above, the new Silverlight 5 will be featuring wireless control of all the media contents by making use of remote controllers. With the use of such remote devices, it will be easier to handle the various media playback controls thereby providing more freedom while experiencing the premium media services. Silverlight 5 : Business Application Development The application development standard has been extended with more possibilities by bringing forth new and useful technologies and also reviving the existing methods to work better than what it was used to. From the UI improvements to advanced technical aspects, the Silverlight 5 scores high on all grounds to produce great next generation business delivered applications by putting in more creativity and resourceful touch to all the apps being produced with it. - The WPF feature of Silverlight is made more effective by introducing new standards of Databinding which is intended to improve the productivity standards of the Silverlight application developer. It brings in a lot of convenience in debugging the databinding components or expressions and hence making things work in a flawless manner. Some additional features related to databinding includes that of Ancestor RelativeSource, Implicit DataTemplates and Model View ViewModel (MVVM) support with DataContextChanged event and many other new features relating it. - It now comes with a refined text and printing service which facilitates better clarity of the text rendering and also many positive changes which are being applied to the layout pattern. New supports has been added to include OpenType font, multi-column text, linked-text containers and character leading support to name a few among the available features.This also includes some important printing aspects like that of Postscript Vector Printing API which allows to program our printing tasks in a user defined way and Pivot functionality for visualization concerns of informations. - The Graphics support is the key improvements being incorporated which now enables to utilize three dimensional graphics pattern using GPU acceleration. It can manage to provide some really cool visualizations being curved to provide media contents within the business apps with also the support for full HD contents at 1080p quality. - Silverlight 5 includes the support for 64-bit operating systems and relevant browsers and is also optimized to provide better performance. It can support the background thread for the networking which can reduce the latency of the network to a considerable extent. The Out-of-Browser functionality adds the support for utilizing various libraries and also the Win32 API. It also comes with testing support with VS 2010 which is mostly an automated procedure and has also enabled increased security aspects of all the Silverlight 5 developed applications by using the improved version of group policy support.

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  • How to impose control access on flash player streaming through RTMP?

    - by MobiHunterz
    Hi, I'm using ICECAST and I'm streaming AAC/HE-AACv2 audio/video file through flash player and on iPhone. Both are separate. But when I submit url in WINAMP to stream it's requesting username/password. But when I use it with flash player, it just starts streaming. My case is I want to use same streaming (RTMP) for both website and iPhone app and i want to impose control access over my flash player to authenticate who can see streamed video. So, I need to allow access to authenticated users only to see flash player or just reject playing. Now, my provider is not supporting control access on flash player, but i need to do it... can u say how i can do this? Any kind of help will be appreciated. Thanks.

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  • Is it feasible and useful to auto-generate some code of unit tests?

    - by skiwi
    Earlier today I have come up with an idea, based upon a particular real use case, which I would want to have checked for feasability and usefulness. This question will feature a fair chunk of Java code, but can be applied to all languages running inside a VM, and maybe even outside. While there is real code, it uses nothing language-specific, so please read it mostly as pseudo code. The idea Make unit testing less cumbersome by adding in some ways to autogenerate code based on human interaction with the codebase. I understand this goes against the principle of TDD, but I don't think anyone ever proved that doing TDD is better over first creating code and then immediatly therafter the tests. This may even be adapted to be fit into TDD, but that is not my current goal. To show how it is intended to be used, I'll copy one of my classes here, for which I need to make unit tests. public class PutMonsterOnFieldAction implements PlayerAction { private final int handCardIndex; private final int fieldMonsterIndex; public PutMonsterOnFieldAction(final int handCardIndex, final int fieldMonsterIndex) { this.handCardIndex = Arguments.requirePositiveOrZero(handCardIndex, "handCardIndex"); this.fieldMonsterIndex = Arguments.requirePositiveOrZero(fieldMonsterIndex, "fieldCardIndex"); } @Override public boolean isActionAllowed(final Player player) { Objects.requireNonNull(player, "player"); Hand hand = player.getHand(); Field field = player.getField(); if (handCardIndex >= hand.getCapacity()) { return false; } if (fieldMonsterIndex >= field.getMonsterCapacity()) { return false; } if (field.hasMonster(fieldMonsterIndex)) { return false; } if (!(hand.get(handCardIndex) instanceof MonsterCard)) { return false; } return true; } @Override public void performAction(final Player player) { Objects.requireNonNull(player); if (!isActionAllowed(player)) { throw new PlayerActionNotAllowedException(); } Hand hand = player.getHand(); Field field = player.getField(); field.setMonster(fieldMonsterIndex, (MonsterCard)hand.play(handCardIndex)); } } We can observe the need for the following tests: Constructor test with valid input Constructor test with invalid inputs isActionAllowed test with valid input isActionAllowed test with invalid inputs performAction test with valid input performAction test with invalid inputs My idea mainly focuses on the isActionAllowed test with invalid inputs. Writing these tests is not fun, you need to ensure a number of conditions and you check whether it really returns false, this can be extended to performAction, where an exception needs to be thrown in that case. The goal of my idea is to generate those tests, by indicating (through GUI of IDE hopefully) that you want to generate tests based on a specific branch. The implementation by example User clicks on "Generate code for branch if (handCardIndex >= hand.getCapacity())". Now the tool needs to find a case where that holds. (I haven't added the relevant code as that may clutter the post ultimately) To invalidate the branch, the tool needs to find a handCardIndex and hand.getCapacity() such that the condition >= holds. It needs to construct a Player with a Hand that has a capacity of at least 1. It notices that the capacity private int of Hand needs to be at least 1. It searches for ways to set it to 1. Fortunately it finds a constructor that takes the capacity as an argument. It uses 1 for this. Some more work needs to be done to succesfully construct a Player instance, involving the creation of objects that have constraints that can be seen by inspecting the source code. It has found the hand with the least capacity possible and is able to construct it. Now to invalidate the test it will need to set handCardIndex = 1. It constructs the test and asserts it to be false (the returned value of the branch) What does the tool need to work? In order to function properly, it will need the ability to scan through all source code (including JDK code) to figure out all constraints. Optionally this could be done through the javadoc, but that is not always used to indicate all constraints. It could also do some trial and error, but it pretty much stops if you cannot attach source code to compiled classes. Then it needs some basic knowledge of what the primitive types are, including arrays. And it needs to be able to construct some form of "modification trees". The tool knows that it needs to change a certain variable to a different value in order to get the correct testcase. Hence it will need to list all possible ways to change it, without using reflection obviously. What this tool will not replace is the need to create tailored unit tests that tests all kinds of conditions when a certain method actually works. It is purely to be used to test methods when they invalidate constraints. My questions: Is creating such a tool feasible? Would it ever work, or are there some obvious problems? Would such a tool be useful? Is it even useful to automatically generate these testcases at all? Could it be extended to do even more useful things? Does, by chance, such a project already exist and would I be reinventing the wheel? If not proven useful, but still possible to make such thing, I will still consider it for fun. If it's considered useful, then I might make an open source project for it depending on the time. For people searching more background information about the used Player and Hand classes in my example, please refer to this repository. At the time of writing the PutMonsterOnFieldAction has not been uploaded to the repo yet, but this will be done once I'm done with the unit tests.

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  • Malware Defense Shows Up in PlayOn Settings/Logs Although System Has Been Thoroughly Cleaned

    - by nicorellius
    I was hit really hard by some nasty malware: Malware Defense. I was doing something I should not have been doing when I got it (surfing Pirate Bay for TV shows). It locked up my system and I had to reboot in safe mode. I was able to shut down the process and remove it using a malware killer tool. I then installed, after my machine was cleaned up a bit, Clamwin, Malwarebytes, and another AV tool. I cleaned the heck out of my system. Simultaneously, while this was going on, I was having trouble with my media-server, PlayOn. This tool is great, but has some bugs. One in particular is that it will not function well with AV software running. I found a way to allow the new AV software to run while using PlayOn, but it still says I have Malware Defense on. Firstly, Malware Defense is long gone. I cleaned all remnants from my registry and scoured my system with the above tools multiple times. PlayOn is getting some information that I have this crap installed on my system, but it's not. The system runs OK, but not optimally. I have a feeling it is causing my streaming to be interrupted sometimes. How is it that I can't even find Malware Defense on my system if I tried but yet somehow PlayOn is getting a finger print of it somewhere? I have gone back and forth with MediaMall to no avail. I kind of just gave up, because the streaming works OK. BTW, I also uninstalled/reinstalled PlayOn several times, reverted back to previous versions, etc. The only thing I haven't done is reformat my disk and reinstall Windows. I really don't want to do this if there is another way to remove this little print. Any ideas?

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  • Installing Windows 7 from USB on a Thinkpad T61

    - by Halik
    I am trying to install Windows 7 Professional from USB 3.0 flashdrive, on a Thinkpad T61. The problem is, Thinkpads BIOS will not detect the flash drive as bootable medium, and won't allow to boot from it. What I did: Enabled USB BIOS Support in BIOS (it was on by default) In startup menu, added USB HDD to boot order (it has '-' sign in front of it) Created Windows 7 install media with UNetbootin, WinUSB (linux tool) dd and Grub4DOS. As you can tell, currently, I only have access to Linux machine to make the flashdrive. What happens: The T61 BIOS shows '-USB HDD' in boot order menu. The '-' sign suggests that the plugged flash drive is currently not bootable. The same flashdrive (with the same Windows image on it) is booting without any problems on a Dell D430 and Lenovo Y550. Also, Ubuntu 12.04 install USB created with Unetbootin shows as bootable ('+' sign in BIOS boot order menu) and boots from the F12 boot menu. Additional info thinkwiki.org says that some Thinkpad BIOSes do not use MBR on flashdrives. It suggests using Extended-IPL boot loader, but the provided links are broken and there seems to be no mirrors. Solution: http://superuser.com/a/430186/54970

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  • Send keystrokes simultaneously to both host and slave over internet?

    - by donodarazao
    I would like to watch movies with a friend who lives far away from me. For this, the playback should be synchronized on both our pc. However, we have some constraints: Due to our low bandwidth internet, any form of streaming solution wouldn't work. We do however both have the same copy of the movie on our harddisks. We use movies to learn languages and because of this, we very frequently pause and rewind. The typical "3...2...1...go!" solution over skype wouldn't work because it would soon get out of sync. I imagine an approach that sends keystrokes simultaneously to both our pc would work (for example, if I press space to pause the movie at my pc, space should also be send to his pc). Any ideas how this could be realized? I looked into Synergy and InputDirector, but both neither seem to be an option, because I don't want to see the desktop of my friend, I want to see my desktop Keystrokes should be sent simultaneously to both pc, not just to one pc We have both Windows 7x64, and we might use any media player (VLC, XBMC,...).

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  • Using the same Windows 8 Upgrade installer on multiple PCs

    - by Karan
    As per this article: You may transfer the software to another computer that belongs to you. … You may not transfer the software to share licenses between computers. But what if I have a bunch of PCs with a mix of XP/Vista/Windows 7? Can I purchase either the Windows 8 Pro Upgrade $40 (download only) or $70 (DVD) version (both of which come without a key) only once and use it to upgrade all the PCs? Since I'm not sharing the license and each PC has its own valid genuine license, it should be allowed, right, or is it illegal? Even if they want people to shell out $40/$70 for each PC, how would they enforce the use of the installer/media on only one PC each? EDIT: I have been given to believe by a source that the installer will only check for the previous OS' key, which is what is confusing me (I have never purchased an upgrade version before this, only full retail or pre-installed versions). Is this true or will I need to enter two keys to make the upgrade work, one for the previous version and then one for Windows 8? If the latter is the case, then the issue is solved since obviously the same Windows 8 key will not be valid for multiple PCs.

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  • Problem with boundary collision

    - by James Century
    The problem: When the player hits the left boundary he stops (this is exactly what I want), when he hits the right boundary. He continues until his rectangle's left boundary meets with the right boundary. Outcome: https://www.youtube.com/watch?v=yuJfIWZ_LL0&feature=youtu.be My Code public class Player extends GameObject{ BufferedImageLoader loader; Texture tex = Game.getInstance(); BufferedImage image; Animation playerWalkLeft; private HealthBarManager healthBar; private String username; private int width; private ManaBarManager manaBar; public Player(float x, float y, ObjectID ID) { super(x, y, ID, null); loader = new BufferedImageLoader(); playerWalkLeft = new Animation(5,tex.player[10],tex.player[11],tex.player[12],tex.player[13],tex.player[14],tex.player[15],tex.player[17],tex.player[18]); } public void tick(LinkedList<GameObject> object) { setX(getX()+velX); setY(getY()+velY); playerWalkLeft.runAnimation(); } public void render(Graphics g) { g.setColor(Color.BLACK); FontMetrics fm = g.getFontMetrics(g.getFont()); if(username != null) width = fm.stringWidth(username); if(username != null){ g.drawString(username,(int) x-width/2+15,(int) y); } if(velX != 0){ playerWalkLeft.drawAnimation(g, (int)x, (int)y); }else{ g.drawImage(tex.player[16], (int)x, (int)y, null); } g.setColor(Color.PINK); g.drawRect((int)x,(int)y,33,48); g.drawRect(0,0,(int)Game.getWalkableBounds().getWidth(), (int)Game.getWalkableBounds().getHeight()); } @SuppressWarnings("unused") private Image getCurrentImage() { return image; } public float getX() { return x; } public float getY() { return y; } public void setX(float x) { Rectangle gameBoundry = Game.getWalkableBounds(); if(x >= gameBoundry.getMinX() && x <= gameBoundry.getMaxX()){ this.x = x; } } public void setY(float y) { //IGNORE THE SetY please. this.y = y; } public float getVelX() { return velX; } public void setHealthBar(HealthBarManager healthBar){ this.healthBar = healthBar; } public HealthBarManager getHealthBar(){ return healthBar; } public float getVelY() { return velY; } public void setVelX(float velX) { this.velX = velX; } public void setVelY(float velY) { this.velY = velY; } public ObjectID getID() { return ID; } public void setUsername(String playerName) { this.username = playerName; } public String getUsername(){ return this.username; } public void setManaBar(ManaBarManager manaBar) { this.manaBar = manaBar; } public ManaBarManager getManaBar(){ return manaBar; } public int getLevel(){ return 1; } public boolean isPlayerInsideBoundry(float x, float y){ Rectangle boundry = Game.getWalkableBounds(); if(boundry.contains(x,y)){ return true; } return false; } } What I've tried: - Using a method that checks if the game boundary contains player boundary rectangle. This gave me the same result as what the check statement in my setX did.

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  • Host a streaming video in my client, from a streaming url that is behind a login session?

    - by Vin
    I am building a Silverlight 4 desktop client to show streaming video from a site that is login based. So that website has a Silverlight player that does streaming video, the player is behind a login sesion, so just by getting the url from fiddler and trying to play it in my Silverlight 4 desktop client won't work. Actually after that, I want to build a Windows Media Center plugin to build a Netflix-like client, that allows login through WMC and then allows you to watch streaming video. Any pointers on how to go about doing any of this?

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  • In Silverlight, what is the best way to convert between a System.Drawing.Color and a System.Windows.

    - by Gene
    I'm trying to convert from a System.Drawing.Color to a Silverlight System.Windows.Media.Color. I'm actually trying to pass this color through a service. The System.Drawing.Color, passed over the wire, does not serialize the argb value independently. I can convert the argb value to a 32-bit int [DataMember] public int MyColor { get { return Color.Red.ToArgb(); } set {} } But I don't see any corresponding method in System.Windows.Media.Color to convert that back. What is the best way to do this?

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  • "The system time has changed" events after waking from sleep

    - by Damir Arh
    Sometimes when my computer running Windows 7 wakes up from sleep, it has to adjust the time. When this happens the following system event is logged: <Event xmlns='http://schemas.microsoft.com/win/2004/08/events/event'> <System> <Provider Name='Microsoft-Windows-Kernel-General' Guid='{A68CA8B7-004F-D7B6-A698-07E2DE0F1F5D}'/> <EventID>1</EventID> <Version>0</Version> <Level>4</Level> <Task>0</Task> <Opcode>0</Opcode> <Keywords>0x8000000000000010</Keywords> <TimeCreated SystemTime='2010-03-06T19:09:57.500000000Z'/> <EventRecordID>10672</EventRecordID> <Correlation/> <Execution ProcessID='4' ThreadID='56'/> <Channel>System</Channel> <Computer>GAME</Computer> <Security/> </System> <EventData> <Data Name='NewTime'>2010-03-06T19:09:57.500000000Z</Data> <Data Name='OldTime'>2010-03-06T17:34:32.870117200Z</Data> </EventData> <RenderingInfo Culture='sl-SI'> <Message>The system time has changed to ?2010?-?03?-?06T19:09:57.500000000Z from ?2010?-?03?-?06T17:34:32.870117200Z.</Message> <Level>Information</Level> <Task></Task> <Opcode>Info</Opcode> <Channel>System</Channel> <Provider>Microsoft-Windows-Kernel-General</Provider> <Keywords> <Keyword>Time</Keyword> </Keywords> </RenderingInfo> </Event> When this happens (I noticed it twice until now) the old time always corresponds to the time when computer entered sleep. The problem is that if Windows Media Center is scheduled for recording during this time, it just skips it as if the computer was turned off. I never had this problem running Windows Vista on the same machine. Any ideas what could be causing this problem and how to solve it are welcome.

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  • "The system time has changed" avents after waking from sleep

    - by Damir Arh
    Sometimes when my computer running Windows 7 wakes up from sleep, it has to adjust the time. When this happens the following system event is logged: <Event xmlns='http://schemas.microsoft.com/win/2004/08/events/event'> <System> <Provider Name='Microsoft-Windows-Kernel-General' Guid='{A68CA8B7-004F-D7B6-A698-07E2DE0F1F5D}'/> <EventID>1</EventID> <Version>0</Version> <Level>4</Level> <Task>0</Task> <Opcode>0</Opcode> <Keywords>0x8000000000000010</Keywords> <TimeCreated SystemTime='2010-03-06T19:09:57.500000000Z'/> <EventRecordID>10672</EventRecordID> <Correlation/> <Execution ProcessID='4' ThreadID='56'/> <Channel>System</Channel> <Computer>GAME</Computer> <Security/> </System> <EventData> <Data Name='NewTime'>2010-03-06T19:09:57.500000000Z</Data> <Data Name='OldTime'>2010-03-06T17:34:32.870117200Z</Data> </EventData> <RenderingInfo Culture='sl-SI'> <Message>The system time has changed to ?2010?-?03?-?06T19:09:57.500000000Z from ?2010?-?03?-?06T17:34:32.870117200Z.</Message> <Level>Information</Level> <Task></Task> <Opcode>Info</Opcode> <Channel>System</Channel> <Provider>Microsoft-Windows-Kernel-General</Provider> <Keywords> <Keyword>Time</Keyword> </Keywords> </RenderingInfo> </Event> When this happens (I noticed it twice until now) the old time always corresponds to the time when computer entered sleep. The problem is that if Windows Media Center is scheduled for recording during this time, it just skips it as if the computer was turned off. I never had this problem running Windows Vista on the same machine. Any ideas what could be causing this problem and how to solve it are welcome.

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  • How to make a 100% UNIQUE dvd? [closed]

    - by sajawikio
    Is it possible to make a DVD which would be next to impossible to replicate exactly even with special equipment? To be clear, not in the sense of making the data itself resistant to piracy - nothing like that. More like as an analogy to antiques - a reproduction of a furniture would be able to be spotted to a trained eye, that it is not the original. Is it possible to do this for a dvd? Like, say a dvd is copied, even by someone who is trying to use even special equipment and is hypothetically dying to copy the dvd exactly for whatever reason - even such copied dvd would be detectable that it is not exactly the original dvd somehow (as if it were a reproduction of an original antique, but not the original), and would be almost or even preferably impossible to actually copy 100% exact the dvd ever again. Just some ideas below on the sort of thing i might go about doing to do this, but really am not sure how or what programs, media, hardware, etc. would do the trick Not sure what would do the trick -- but for instance do there exist any blank dvd's that already come pre-recorded with some sort of serial number or bar code, or other metadata, or an encrypted hash, or something like that? Maybe any blank dvd will do but i should get a special software to extract hardcoded metadata? If so which software? Or special hardware even maybe? Such dvd which the "secret" can be: Well, to know what the "secret" is and if it is present on the disk, it probably should be readable by some software or maybe a particular hardware (i guess preferably only if some sort of key is known and input into the software, even better, only then such secret data on disk can be read, otherwise nothing shows up and it looks like just a regular disk with no secret on it), and Would be impossible to actually replicate, especially not with regular burning hardware and preferably not at all. Other idea: Is there any special software that can direct the write head of laser to physically "mar" the dvd in such a way that, when played in dvd player, makes a particular visual pattern or something like that, also say the mar itself shows up as faint scratch on disk, but would be impossible for someone to do themselves exactly? EDIT: Also to clarify suppose the dvd contains video and music that should be playable on dvd players, maybe a menu too (i.e not a dvd containing software), and also to clarify the question is about how to make dvd 100% unique, not how to make the actual content of dvd protected from "piracy".

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  • How to add clickable logo on the flash web player?

    - by kishore
    Hi All, I have a code like this <script type="text/javascript" src="http://www.clipul.com/play/swfobject.js"></script> <div id="player">This text will be replaced</div> <script type="text/javascript"> var so = new SWFObject('http://montsmile.com/jwplayer/player.swf','mpl','480','380','8'); so.addParam('allowscriptaccess','always'); so.addParam('allowfullscreen','true'); so.addVariable('height','310'); so.addVariable('width','470'); so.addVariable('file','http://localhost:81/newtip/<?=$videopath1?>'); so.addVariable('logo','http://localhost:81/newtip/ffmpeg/logo2.jpg'); so.addVariable("ClickURL", "http://www.google.com"); so.addVariable('captions','/upload/corrie.xml'); so.addVariable('link','<?=$full_url.'tip.php?vid='.$row_video['vid']?>'); so.addVariable('linkfromdisplay','true'); so.addVariable('linktarget','_blank'); so.addVariable('searchbar','false'); so.addVariable('skin','http://montsmile.com/jwplayer/player.swf'); so.write('player'); </script> It is displaying a player and playing the video. If I Click on the Logo It has to go to www.google.com. But when I click on the logo it becomes pause. Help me how to add clickable Logo on the player

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  • Cocos2d: Changing b2Body x val every frame causes jitter

    - by Joey Green
    So, I have a jumping mechanism similar to what you would see in doodle jump where character jumps and you use the accelerometer to make character change direction left or right. I have a player object with position and a box2d b2Body with position. I'm changing the player X position via the accelerometer and the Y position according to box2d. pseudocode for this is like so -----accelerometer acceleration------ player.position = new X -----world update--------- physicsWorld-step() //this will get me the new Y according to the physics similation //so we keep the bodys Y value but change x to new X according to accelerometer data playerPhysicsBody.position = new pos(player.position.x, keepYval) player.position = playerPhysicsBody.position Now this is simplifying my code, but I'm doing the position conversion back and forth via mult or divide by PTM_. Well, I'm getting a weird jitter effect after I get big jump in acceleration data. So, my questions are: 1) Is this the right approach to have the accelerometer control the x pos and box2d control the y pos and just sync everthing up every frame? 2) Is there some issue with updating a b2body x position every frame? 3) Any idea what might be creating this jitter effect? I've collecting some data while running the game. Pre-body is before I set the x value on the b2Body in my update method after I world-step(). Post of course is afterwards. As you can see there is definitively a pattern. 012-06-19 08:14:13.118 Game[1073:707] pre-body pos 5.518720~24.362963 2012-06-19 08:14:13.120 Game[1073:707] post-body pos 5.060156~24.362963 2012-06-19 08:14:13.131 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.133 Game[1073:707] delta 0.016669 2012-06-19 08:14:13.135 Game[1073:707] pre-body pos 5.060156~24.689455 2012-06-19 08:14:13.137 Game[1073:707] post-body pos 5.502138~24.689455 2012-06-19 08:14:13.148 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.150 Game[1073:707] delta 0.016667 2012-06-19 08:14:13.151 Game[1073:707] pre-body pos 5.502138~25.006948 2012-06-19 08:14:13.153 Game[1073:707] post-body pos 5.043575~25.006948 2012-06-19 08:14:13.165 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.167 Game[1073:707] delta 0.016644 2012-06-19 08:14:13.169 Game[1073:707] pre-body pos 5.043575~25.315441 2012-06-19 08:14:13.170 Game[1073:707] post-body pos 5.485580~25.315441 2012-06-19 08:14:13.180 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.182 Game[1073:707] delta 0.016895 2012-06-19 08:14:13.185 Game[1073:707] pre-body pos 5.485580~25.614935 2012-06-19 08:14:13.188 Game[1073:707] post-body pos 5.026768~25.614935 2012-06-19 08:14:13.198 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.199 Game[1073:707] delta 0.016454 2012-06-19 08:14:13.207 Game[1073:707] pre-body pos 5.026768~25.905428 2012-06-19 08:14:13.211 Game[1073:707] post-body pos 5.469213~25.905428 2012-06-19 08:14:13.217 Game[1073:707] acceleration x -0.137421 2012-06-19 08:14:13.223 Game[1073:707] player velocity x: -65.022644 2012-06-19 08:14:13.229 Game[1073:707] delta 0.016603

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  • I need help with specific types of movement.

    - by IronGiraffe
    I'm adding movable crates to my game and I need some help with my movement code. The way I've set up my movement code the crate's X and Y are moved according to a vector2 unless it hits a wall. Here's the movement code: if (frameCount % (delay / 2) == 0) { for (int i = 0; i < Math.Abs(cSpeed.X); i++) { if (!Level.PlayerHit(new Rectangle(crateBounds.X + (Math.Sign(cSpeed.X) * 32), crateBounds.Y, crateBounds.Width, crateBounds.Height))) { if (!Level.CollideTiles(crateBounds.X + (Math.Sign(cSpeed.X) * 32), crateBounds.Y, crateBounds.Width, crateBounds.Height)) { if (cSpeed.X != 0) { crateBounds.X += Math.Sign(cSpeed.X); } else { Equalize(2); } } else { cSpeed.X = 0f; } } else { if (!Level.CollideTiles(crateBounds.X - (Math.Sign(cSpeed.X) * 32), crateBounds.Y, crateBounds.Width, crateBounds.Height)) { if (cSpeed.X != 0) { crateBounds.X -= Math.Sign(cSpeed.X); } else { Equalize(2); } } else { cSpeed.X = 0f; } } } for (int i = 0; i < Math.Abs(cSpeed.Y); i++) { if (!Level.PlayerHit(new Rectangle(crateBounds.X, crateBounds.Y + Math.Sign(cSpeed.Y), crateBounds.Width, crateBounds.Height))) { if (!Level.CollideTiles(crateBounds.X, crateBounds.Y + Math.Sign(cSpeed.Y), crateBounds.Width, crateBounds.Height)) { crateBounds.Y += Math.Sign(cSpeed.Y); } else { cSpeed.Y = 0f; } } else { if (!Level.CollideTiles(crateBounds.X, crateBounds.Y - Math.Sign(cSpeed.Y), crateBounds.Width, crateBounds.Height)) { crateBounds.Y -= Math.Sign(cSpeed.Y); } else { cSpeed.Y = 0f; } } } } The frameCount and delay variables just slow down the movement somewhat. Anyway, I've added a tool to my game that acts as a gravity well (drawing objects into it's center; the closer they get to the center the faster they go) and what I'm trying to do is make it so that the crate will bounce off the player (and vice versa) when they collide. Thus far, my code only keeps the crate and player from getting stuck inside each other (the player can still get stuck under the crate, but I'll fix that later.) So what I'd like to know is how I can best make the crate bounce off the player. The other movement problem I'm having is related to another tool which allows the player to pick up crates and move around with them. The problem is that the crate's movement while being carried isn't tied to the movement script (it moves the crate itself, instead of adding to speed), which makes the crate go through walls and such. I know what I have to do: make the crate's speed match the player's speed while the player is holding it, but I need the crate to snap to a certain position (just in front of the player) when the player grabs it and it needs to switch to another position (just in front of the player on the other side) when they player faces the other direction while holding it. What would be the best way to make it switch places while keeping all the movement tied to the speed vector?

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  • Where can I legally download installation media for Microsoft Office 2007?

    - by khalid
    I have a license key for Microsoft Office 2007 Professional, but I don't have the media CD. I tried to download it from Microsoft's website but I couldn't find it. I found 1 link but the link is not valid anymore. I asked in a computer shop and they give me media for Office 2007, but not the Professional edition so my key doesn't work on it. Is there anywhere I can legally download installation media for Office 2007 Professional? Please i don't want torrent link

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  • AVAudioPlayer currentTime problem

    - by StrAbZ
    Hi, I'm trying to use the audioplayer with a slider in order to seek into a track (nothing complicated). But I have a weird behavior... for some value of currentTime (between 0 and trackDuration), the player stop playing the track, and goes into "audioPlayerDidFinishPlaying:successfully:" with successfully to NO. And it did not go into "audioPlayerDecodeErrorDidOccur:error:" It's like it can't read the time i'm giving to it. For exemple the duration of the track is: 295.784424 seconds i set the currentTime to 55.0s (ie: 54.963878 or 54.963900 or 54.987755, etc... when printed as %f). The "crashes" always happen when the currentTime is 54.987755... and I really don't understand why... So if you have any idea... ^^

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  • Unable to call WMP's controls.play() function in VisualBasic

    - by A.J.
    I have the following code: http://pastebin.com/EgjbzqA2 which is basically just a stripped down version of http://www.dreamincode.net/forums/topic/57357-mymusic-player/. I want the program to play one file repeatedly, however, this function doesn't work for some reason. The program plays each file once and then stops. Private Sub Player3_PlayStateChange(ByVal NewState As Integer) Handles Player3.PlayStateChange Static Dim PlayAllowed As Boolean = True Select Case CType(NewState, WMPLib.WMPPlayState) Case WMPLib.WMPPlayState.wmppsReady If PlayAllowed Then Player3.controls.play() End If Case WMPLib.WMPPlayState.wmppsMediaEnded ' Start protection (without it next wouldn't play PlayAllowed = False ' Play track Player3.controls.play() ' End Protection PlayAllowed = True updatePlayer() End Select End Sub

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  • Play Shoutcast MP3 radio stream with Python?

    - by Zachary Brown
    I have managed to create an online radio station using Shoutcast and Sam Broadcaster. Now, I am wanting to build my own player for that radio station. I am not sure where to begin, I have googled, but no luck. I am using Python 2.6 on Microsoft Windows. I have managed to capture the stream and save it as an MP# on the hard disk, just not sure what to do with it next. I tried playback of the file, but it always pulls up errors. This is the code I have so far: import urllib target = open("broadcast.mp3") conn = urllib.urlopen("http://78.159.104.175:80") while True: target.write(con.read(5200)) Any help would be greatly appreciated!

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  • the commands ls and get of ftp are not working in vmware

    - by mnish
    Hi, Iam using vmware player version 3.1 to boot a minix 3 os image. After booting the minix os I want to get some files from a server using ftp. the ftp connection to the server works but when i use the commands "ls" or "get" nothing happens except it says "200 PORT command successful" and it hanges in there. The only thing i can do after typing ls+enter or get+enter is to exit the ftp by using ctrl+c. If anyone knows a solution to this? please help. Thank you

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  • How to use AVAudioPlayer to play M4P

    - by SimpleCode
    I want to use AVAudioPlayer to play M4p files from iTunes generator. I could use uiWebView to play it and it worked, but I want to put an image of my choice on the background of the player instead of the "quick time" logo. Can you help me as how to do this? Here is an example of the m4p file I want to play with AVAudioPlayer. http://a801.phobos.apple.com/us/r1000/059/Music/b9/0d/be/mzi.zqnndbil.aac.p.m4p Seriously, big thanks in advance!!

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  • How to turn off Video Acceleration programatically.

    - by Stefan
    Im using the Windows Media Player OCX in a program runned on hundreds of computers (dedicated). I have found out that when video acceleration is turned on to "full", on some computers it will cause the video to fail to play correct, with green squares between movies and so on. Turn the acceleration to "None" and everything is fine. This program is runned on ~800 computers that will autoupdate my program. So I want to add to the startup to my program that it turns off the video acceleration. The question is, how do I turn off video Acceleration Programatically? All computers are running XP and at least the second service pack. It would take me ages to manually logg in to all those computers and change that setting so thats why I want the program to be able to do it automagically for me.

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  • How to remove the file which has opened handles?

    - by SKINDER
    PROBLEM HISTORY: Now I use Windows Media Player SDK 9 to play AVI files in my desktop application. It works well on Windows XP but when I try to run it on Windows 7 I caught an error - I can not remove AVI file immediately after playback. The problem is that there are opened file handles exist. On Windows XP I have 2 opened file handles during the playing file and they are closed after closing of playback window but on Windows 7 I have already 4 opened handles during the playing file and 2 of them remain after the closing of playback window. They are become free only after closing the application. QUESTION: How can I solve this problem? How to remove the file which has opened handles? May be exists something like "force deletion"? Thanks.

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