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  • The Linux powered LAN Gaming House

    - by sachinghalot
    LAN parties offer the enjoyment of head to head gaming in a real-life social environment. In general, they are experiencing decline thanks to the convenience of Internet gaming, but Kenton Varda is a man who takes his LAN gaming very seriously. His LAN gaming house is a fascinating project, and best of all, Linux plays a part in making it all work.Varda has done his own write ups (short, long), so I'm only going to give an overview here. The setup is a large house with 12 gaming stations and a single server computer.The client computers themselves are rack mounted in a server room, and they are linked to the gaming stations on the floor above via extension cables (HDMI for video and audio and USB for mouse and keyboard). Each client computer, built into a 3U rack mount case, is a well specced gaming rig in its own right, sporting an Intel Core i5 processor, 4GB of RAM and an Nvidia GeForce 560 along with a 60GB SSD drive.Originally, the client computers ran Ubuntu Linux rather than Windows and the games executed under WINE, but Varda had to abandon this scheme. As he explains on his site:"Amazingly, a majority of games worked fine, although many had minor bugs (e.g. flickering mouse cursor, minor rendering artifacts, etc.). Some games, however, did not work, or had bad bugs that made them annoying to play."Subsequently, the gaming computers have been moved onto a more conventional gaming choice, Windows 7. It's a shame that WINE couldn't be made to work, but I can sympathize as it's rare to find modern games that work perfectly and at full native speed. Another problem with WINE is that it tends to suffer from regressions, which is hardly surprising when considering the difficulty of constantly improving the emulation of the Windows API. Varda points out that he preferred working with Linux clients as they were easier to modify and came with less licensing baggage.Linux still runs the server and all of the tools used are open source software. The hardware here is a Intel Xeon E3-1230 with 4GB of RAM. The storage hanging off this machine is a bit more complex than the clients. In addition to the 60GB SSD, it also has 2x1TB drives and a 240GB SDD.When the clients were running Linux, they booted over PXE using a toolchain that will be familiar to anyone who has setup Linux network booting. DHCP pointed the clients to the server which then supplied PXELINUX using TFTP. When booted, file access was accomplished through network block device (NBD). This is a very easy to use system that allows you to serve the contents of a file as a block device over the network. The client computer runs a user mode device driver and the device can be mounted within the file system using the mount command.One snag with offering file access via NBD is that it's difficult to impose any security restrictions on different areas of the file system as the server only sees a single file. The advantage is perfomance as the client operating system simply sees a block device, and besides, these security issues aren't relevant in this setup.Unfortunately, Windows 7 can't use NBD, so, Varda had to switch to iSCSI (which works in both server and client mode under Linux). His network cards are not compliant with this standard when doing a netboot, but fortunately, gPXE came to the rescue, and he boostraps it over PXE. gPXE is also available as an ISO image and is worth knowing about if you encounter an awkward machine that can't manage a network boot. It can also optionally boot from a HTTP server rather than the more traditional TFTP server.According to Varda, booting all 12 machines over the Gigabit Ethernet network is surprisingly fast, and once booted, the machines don't seem noticeably slower than if they were using local storage. Once loaded, most games attempt to load in as much data as possible, filling the RAM, and the the disk and network bandwidth required is small. It's worth noting that these are aspects of this project that might differ from some other thin client scenarios.At time of writing, it doesn't seem as though the local storage of the client machines is being utilized. Instead, the clients boot into Windows from an image on the server that contains the operating system and the games themselves. It uses the copy on write feature of LVM so that any writes from a client are added to a differencing image allocated to that client. As the administrator, Varda can log into the Linux server and authorize changes to the master image for updates etc.SummaryOverall, Varda estimates the total cost of the project at about $40,000, and of course, he needed a property that offered a large physical space in order to house the computers and the gaming workstations. Obviously, this project has stark differences to most thin client projects. The balance between storage, network usage, GPU power and security would not be typical of an office installation, for example. The only letdown is that WINE proved to be insufficiently compatible to run a wide variety of modern games, but that is, perhaps, asking too much of it, and hats off to Varda for trying to make it work.

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  • ASP.NET MVC reminds me of old Classic ASP spaghetti code...

    - by EdenMachine
    I just went through some MVC tutorials after checking this site out for a while. Is it just me, or does MVC View pages brinig back HORRIBLE flashbacks of Classic ASP spaghetti code with all the jumping in and out of HTML and ASP.NET with yellow delimiters everywhere making it impossible to read? What ever happened to the importance of code/design separation?? I was really sold on the new technology until the tutorials hit the View page development section. Or am I missing something? (And don't say you can use the template to help because it's jsut moving the spaghetti to another location - sweeps it under the rug - it doesn't fix the problem)

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  • Load XML file on seperate thread, overwrite old , and save.

    - by Luis Tovar
    Hey everyone... so Im trying to figure out how to do this. I have bounced around alot of forums to try and find my answer, but no success. Either their process it too complicated for me to understand, or is just overkill. What I am trying to do is this. I have an XML file within my app. Its a 500k xml file that i dont want the user to have to wait on when loading. SO... I put it in my app which kills the load time, and makes the app available offline. What i want to do is, when the app loads, in the background (seperate thread) download the SAME xml file which MIGHT be updated with new data. Once the xml file is complete, i want to REPLACE the xml file that was used to load the file. Any suggestions or code hints would be greatly appreciated. Thanks in advance!

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  • How have popular iPhone games been ported to Android?

    - by Cirrostratus
    I am not asking how could they have been, I want to know the real answer. Doodle Jump, Paper Toss and some others have versions on the iPhone and Android that are nearly exactly the same, with the iPhone version coming first. There is a small Objective-C compiler project for Android's NDK but the timing isn't right for these apps. There's also an Android port of Cocos2d but I doubt Doodle Jump used that. Titanium? Doubtful. As their respective code bases grow, I figure it'd get harder and harder to do an exact port from Objective-C to Java every release so I wonder if there is a better way. Are they sharing C++ code for example?

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  • In writing games that deal with scancodes, what do I need to know to support international keyboards

    - by sludge
    I am writing an input system for a game that needs to be able to handle keyboard schemes that are not just qwerty. In designing the system, I must take into consideration: Two types of input: standard shooter controls (lots of buttons being pressed and raw samples collected) and flight sim controls (the button's label is what the user presses to toggle something) Alternative software keyboard layouts (dvorak, azerty, etc) as supplied by the OS Alternative hardware keyboard layouts that supply Unicode characters My initial inclination is to sample the USB HID unicode scancodes. Interested on thoughts on what I need to do to be compatible with the world's input devices and recommendation of input APIs on both platforms.

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  • How can I demonstrate the benefits of abstractions to an old-time C programmer?

    - by Zaban Khuli
    Hi, there's this senior developer in my company that programs in C. I happen to be from functional background (ML, to be specific). This senior C programmer refuses to use abstractions because "abstraction is for lame programmers and _real_ programmers do not need it." I can not seem to convince him otherwise Is it a problem with only this programmer or do all C (and other lower level language) programmers have this opinion that abstraction is for lame programmers?

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  • Can 3D OpenGL game written in Python look good and run fast?

    - by praavDa
    I am planning to write an simple 3d(isometric view) game in Java using jMonkeyEngine - nothing to fancy, I just want to learn something about OpenGL and writing efficient algorithms (random map generating ones). When I was planning what to do, I started wondering about switching to Python. I know that Python didn't come into existence to be a tool to write 3d games, but is it possible to write good looking games with this language? I have in mind 3d graphics, nice effects and free CPU time to power to rest of game engine? I had seen good looking java games - and too be honest, I was rather shocked when I saw level of detail achieved in Runescape HD. On the other hand, pygame.org has only 2d games, with some starting 3d projects. Are there any efficient 3d game engines for python? Is pyopengl the only alternative? Good looking games in python aren't popular or possible to achieve? I would be grateful for any information / feedback.

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  • Blender to 3ds max to cal3d format

    - by Kaliber64
    There are quite a few questions on cal3d but they are old and don't apply anymore. In Blender(must be 2.49a for python script to work!!!): I have a scene with 7 meshes, 1 armature, 10 bones. I tried going to one mesh to simplify it but doesn't change anything. I found a small blend file that was used for cal3d and it exported just fine. So I tried to copy it's setup with no success. EDIT*8/13/2012 In the last week here is what I have found so far. I made the mesh in the newest blender(2.62?) and exported it to import it in the old one(2.49a). Did an animation in the old one because importing new blend files to old blenders, its just said it would lose keyframe data and all was good. And then you get the last problem of it not exporting meshes. BUT I found that meshes made in the old one export regardless. I can't find any that won't export. So if I used the old blender to remake my model I could get it to export :) At this point I found a modified release of cal3d (because the most core model variable would not initiate as I made a really small test subject in old blender instead of remaking my big one which took 4 hours.) which fixes the morph objects and adds what cal3d left off with. Under their license they have to release the modification but it has no documentation so I have to figure it out on my own. Its mostly the same. But with this lib it came with a 3ds max exporter. My question now is how do I transfer armature and mesh information from blender to 3ds max in order to export into cal3d format. Every time I try the models are see through and small and there are no bones. The formats I have tried to import are .3ds .obj(mesh only) and COLLADA. In all of them the mesh is invisible and no bones. It says the default texture is on so I should be able to see it. All the vertices are present I found a vertex highlighter so I can see those. If any of this is confusing let me know so I can clear it up. Its late .<=sleep.

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  • Is JavaFx suitable for creating online multiplayer board/card games?

    - by Piniu
    In JavaFx i can easy create animations, moving pieces etc., but as far as i see there is better to write program logic and communication in java. Worst i see at the moment is calling javafx part as a result of data incoming from server. Is there any convenient way to do it or its better to change to other technology (flex, qt?) assuming it is not important if program will run in browser or outside as a standalone application? I just started to learn javafx but can drop it and move to other technology and consider c++ + wxWidgets or Qt which im more comforatable with.

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  • How to add an element to an array without a modification of the old array or creation a new one?

    - by Roman
    I have the following construction: for (String playerName: players). I would like to make a loop over all players plus one more special player. But I do not want to modify the players array by adding a new element to it. So, what can I do? Can I replace players in the for (String playerName: players) by something containing all elements of the players plus one more element?

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  • What category of combinatorial problems appear on the logic games section of the LSAT?

    - by Merjit
    There's a category of logic problem on the LSAT that goes like this: Seven consecutive time slots for a broadcast, numbered in chronological order I through 7, will be filled by six song tapes-G, H, L, O, P, S-and exactly one news tape. Each tape is to be assigned to a different time slot, and no tape is longer than any other tape. The broadcast is subject to the following restrictions: L must be played immediately before O. The news tape must be played at some time after L. There must be exactly two time slots between G and P, regardless of whether G comes before P or whether G comes after P. I'm interested in generating a list of permutations that satisfy the conditions as a way of studying for the test and as a programming challenge. However, I'm not sure what class of permutation problem this is. I've generalized the type problem as follows: Given an n-length array A: How many ways can a set of n unique items be arranged within A? Eg. How many ways are there to rearrange ABCDEFG? If the length of the set of unique items is less than the length of A, how many ways can the set be arranged within A if items in the set may occur more than once? Eg. ABCDEF = AABCDEF; ABBCDEF, etc. How many ways can a set of unique items be arranged within A if the items of the set are subject to "blocking conditions"? My thought is to encode the restrictions and then use something like Python's itertools to generate the permutations. Thoughts and suggestions are welcome.

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  • Using XAML + designer to edit Plain Old CLR Objects?

    - by Joe White
    I want to write a POCO in XAML, and use a DataTemplate to display that object in the GUI at runtime. So far, so good; I know how to do all that. Since I'll already have a DataTemplate that can transform my POCO into a WPF visual tree, is there any way to get the Visual Studio designer to play along, and have the Design View show me the POCO+DataTemplate's resulting GUI, as I edit the POCO's XAML? (Obviously the designer wouldn't know how to edit the "design view"; I wouldn't expect the Toolbox or click-and-drag to work on the design surface. That's fine -- I just want to see a preview as I edit.) If you're curious, the POCOs in question would be level maps for a game. (At this point, I'm not planning to ship an end-user map editor, so I'll be doing all the editing myself in Visual Studio.) So the XAML isn't WPF GUI objects like Window and UserControl, but it's still not something where I would want to blindly bang out some XAML and hope for the best. I want to see what I'm doing (the GUI map) as I'm doing it. If I try to make a XAML file whose root is my map object, the designer shows "Intentionally Left Blank - The document root element is not supported by the visual designer." It does this even if I've defined a DataTemplate in App.xaml's <Application.Resources>. But I know the designer can show my POCO, when it's inside a WPF object. One possible way of accomplishing what I want would be to have a ScratchUserControl that just contains a ContentPresenter, and write my POCO XAML inside that ContentPresenter's Content property, e.g.: <UserControl ...> <ContentPresenter> <ContentPresenter.Content> <Maps:Map .../> </ContentPresenter.Content> </ContentPresenter> </UserControl> But then I would have to be sure to copy the content back out into its own file when I was done editing, which seems tedious and error-prone, and I don't like tedious and error-prone. And since I can preview my XAML this way, isn't there some way to do it without the UserControl?

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  • Project. Properties.Settings versus plain old appSettings?

    - by BryanG
    I have an assembly built that uses appSettings in the app.config...pretty straight forward. however, I'm referencing this assembly in a web service, and that web service contains the nAnt build file for this service plus being the entry point for everything. Ideally I'd like to be able to set the assembly's appConfig values from the build file, but is this possible? Or do I have to switch to using the Settings values of the assembly and do something like this in the build: <xmlpoke file="${PublishLocation}\web.config" xpath="//applicationSettings/Namespace.AssemblyClass.Properties.Settings/setting[@name='ExchangeServer']/value" value="${ServerName}" /> You get the idea. Is this possible with just a config? My ideal situation would be to keep the settings more flexible in the appConfig so that when everything is on the server, if frogs rain down, I can update the assembly's config values without rebuilding the solution. Is this even possible (the xpath is wrong, it's just an example of what I'd like to do): <xmlpoke file="${PublishLocation}\web.config" xpath="//appSettings/Namespace/AssemblyClass/add[@key = 'ExchangeServer']/@value" value="${a}" />

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  • Oracle (Old?) Joins - A tool/script for conversion?

    - by Grasper
    I have been porting oracle selects, and I have been running across a lot of queries like so: SELECT e.last_name, d.department_name FROM employees e, departments d WHERE e.department_id(+) = d.department_id; ...and: SELECT last_name, d.department_id FROM employees e, departments d WHERE e.department_id = d.department_id(+); Are there any guides/tutorials for converting all of the variants of the (+) syntax? What is that syntax even called (so I can scour google)? Even better.. Is there a tool/script that will do this conversion for me (Preferred Free)? An optimizer of some sort? I have around 500 of these queries to port.. When was this standard phased out? Any info is appreciated.

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  • What to beware of reading old Numarray tutorials and examples?

    - by DarenW
    Python currently uses Numpy for heavy duty math and image processing. The earlier Numeric and Numarray are obsolete, but still today there are many tutorials, notes, sample code and other documentation using them. Some of these cover special topics of interest, some are well written but haven't been updated or replaced, or are otherwise of use. Quite a bit is the same between Numeric, Numarray and Numpy, so I usually get good mileage out these older docs. Ocassionaly, though, I run into a line of code that results in error. Not often enough to remember how to get around it, but usually I figure it out at the cost of some time. What are the main things to watch out for when relying on such older documentation for current Numpy use? Is there a list of how to translate the differences that exist?

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  • Level editor for 3D games with open format or API?

    - by furtelwart
    I would like to experiment with machine generated levels for a 3D game. I'm very open which game this will be. I just like the idea to run through a generated map. For this approach, it would be great if I can use an API or an open format for level designs. Is there an open source level system that can be used in several game engines (ego shooter or whatever)? I don't know if I explained my point clearly, so please add a comment with your question. I will try to clearify my point.

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  • Is it possible to generate plain-old XML using Haml?

    - by lsdr
    I've been working on a piece of software where I need to generate a custom XML file to send back to a client application. The current solutions on Ruby/Rails world for generating XML files are slow, at best. Using builder or event Nokogiri, while have a nice syntax and are maintainable solutions, they consume too much time and processing. I definetly could go to ERB, which provides a good speed at the expense of building the whole XML by hand. HAML is a great tool, have a nice and straight-forward syntax and is fairly fast. But I'm struggling to build pure XML files using it. Which makes me wonder, is it possible at all? Does any one have some pointers to some code or docs showing how to do this, build a full, valid XML from HAML?

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  • Oracle (Old?) Joins - A tool for conversion?

    - by Grasper
    I have been porting oracle selects, and I have been running across a lot of queries like so: SELECT e.last_name, d.department_name FROM employees e, departments d WHERE e.department_id(+) = d.department_id; ...and: SELECT last_name, d.department_id FROM employees e, departments d WHERE e.department_id = d.department_id(+); Are there any guides/tutorials for converting all of the variants of the (+) syntax? What is that syntax even called (so I can scour google)? Even better.. Is there a tool that will do this conversion for me? When was this standard phased out? Any info is appreciated.

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  • Is the old vector get cleared? If yes, how and when?

    - by user180866
    I have the following code: void foo() { vector<double> v(100,1); // line 1 // some code v = vector<double>(200,2); // line 2 // some code } what happened to the vector of size 100 after the second line? Is it gets cleared by itself? If the answer is yes, how and when it is cleared? By the way, is there any other "easy and clean" ways to change the vector as in line 2? I don't want things like v.resize(200); for (int i=0; i<200; i++) v[i] = 2;

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  • Loading an XML file with todays date in the filename... need to fallback to old file if one with tod

    - by arala22
    So here is my question. Using javascript/jQuery I am currently loading in an XML file that has a file name such as carousel_large_2010-06-08.xml.. the way I am doing it is checked for todays date then grabbing a file that has that date in the filename... the issue is sometimes they wont be uploading a new file for a given day so it needs to fallback to a older date that exists.. Wondering how to do it? Here is my code: // set date for xml file var currentTime = new Date(), month = currentTime.getMonth() + 1, day = currentTime.getDate(), year = currentTime.getFullYear(); if(month.toString().length == 1){ month = '0'+month.toString(); } if(day.toString().length == 1){ day = '0'+day.toString(); } var dateObject = year+"-"+month+"-"+day; // start magic $jq.ajax({ type: "GET", url: "_xml/carousel/home/carousel_large_"+dateObject+".xml", dataType: "xml", success: HPCarousels.heroCarousel.parseXML, error: function(){ alert('Error Loading XML Content'); } });

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  • An old flaw in X Window System. How does it work?

    - by Legend
    I was going through an article today when it mentioned the following: "We've found many errors over the years. One of the absolute best was the following in the X Window System: if(getuid() != 0 && geteuid == 0) { ErrorF("Only root"); exit(1); } It allowed any local user to get root access. (The tautological check geteuid == 0 was intended to be geteuid() == 0. In its current form, it compress the address of geteuid to 0; given that the function exists, its address is never 0)." The article explained what was wrong with the code but I would like to know what it means to say that "It allowed any local user to get root access". I am not an expert in C but can someone give me an exact context in which this exploit would work? Specifically, what I mean is, lets say I am the local user, how would I get root access if we assume this code to be present somewhere?

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  • Why does XCode keep downloading old deleted profiles and duplicates of the same profile?

    - by Piepants
    If I refresh the profiles in XCode it: a) Pulls down ones that no longer exist. Profiles that have been deleted from the portal and are no longer there b) Pulls down multiple copies of the same profile. If I add a new device and then update the profiles to include that new device. Then XCode will pull down the new updated profile but also the same profile with an older date (even though the portal only shows one, the latest). If I delete them them XCode they re-appear. I'm having problems getting push notifications to work with an ad-hoc distrubtion and so want to ensure I am build with the latest profiles. This behaviour of XCode is irritating at least, and possibly the source of my problems at worst.

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