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  • What is the old AIX & RS/6000 console font?

    - by Xepoch
    I'm sick of Lucida Console font on my putty sessions. I used to love whatever font was employed on IBM rs/6000 consoles. Does anyone know the name of that font and if it is available (and usable) from anywhere? Sorry, I need to clarify the "consoles" to which I refer were not the serial consoles but rather smaller stand-alone X-Window systems. They could be setup without XDM and would start in text screen. I'm searching like crazy to find the actual machines I remember (there were hundreds of them at Uni) but I don't have the IBM #s in front of me. It looked amazingly similar to the PS/2 like this:

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  • How to move Mailboxes over from old Exchange 2007 to new EBS 2008 network?

    - by Qwerty
    This q is similar to: http://serverfault.com/questions/39070/how-to-move-exchange-2003-mailbox-or-store-from-2003-to-2007-on-separate-networks Basically I am trying to move our exchange mailboxes over to a test domain that is hosting EBS2008 with Exchange 2007. We plan to move as soon as we can when we have our exchange data over. I have tried moving a db with mailboxes over but cannot get it to mount in the new Exchange in any way possible, including mounting it onto a recovery store. From my understanding the ONLY prerequisite for moving Exchange DBs across is that it must have the same Organizational name (unlike previous versions of Exchange). If anyone has any insight as to why I cannot mount and simply reattach the mailboxes, please give me an idea as to what could be wrong. It should be as simple as this. Note that the DBs I have are in a clean state. I cannot use ExMerge because I am not running any mailboxes on 2003. I have also tried using a 32bit Vista machine with the Export-Mailbox cmdlet to extract mailboxes but anything I do to it results in Permission errors. I have tried to troubleshoot these with no success. I am running in full admin with proper exchange roles and yet it still gives me access denied errors: Export-Mailbox : MapiExceptionNetworkError: Unable to make admin interface conn ection to server. (hr=0x80040115, ec=-2147221227) Also some errors show in the management console: get-MailboxDatabase Completed Warning: ERROR: Could not connect to the Microsoft Exchange Information Store service on server TATOOINE.baytech.local. One of the following problems may be occurring: 1- The Microsoft Exchange Information Store service is not running. 2- There is no network connectivity to server TATOOINE.baytech.local. 3- You do not have sufficient permissions to perform this command. The following permissions are required to perform this command: Exchange View-Only Administrator and local administrators group for the target server. 4- Credentials have been cached for an unpriviledged user. Try removing the entry for this server from Stored User Names and Passwords. Why I have to use a 32bit machine to export a simple .pst file is beyond me... So yeah I am now out of ideas and any help would be great! Thanks in advance.

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  • What's the best way to migrate SELECT applications and data from an old Mac to a one?

    - by jaydles
    I know I can make an easy transfer of everything using time machine, but I'm trying to transfer the minimum necessary to the new computer (applications I currently use, Aperture database, etc.) in order to keep the new machine as clean as possible, and avoid starting out with any legacy problems with permissions, etc. Clearly, I can copy individual apps and databases to an external drive and then install them on the new machine, but I'm trying to find an easier way.

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  • How to deal with large open worlds?

    - by Mr. Beast
    In most games the whole world is small enough to fit into memory, however there are games where this is not the case, how is this archived, how can the game still run fluid even though the world is so big and maybe even dynamic? How does the world change in memory while the player moves? Examples for this include the TES games (Skyrim, Oblivion, Morrowind), MMORPGs (World of Warcraft), Diablo, Titan Quest, Dwarf Fortress, Far Cry.

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  • How to move my data from my old MacBook Pro to my new one?

    - by Tim Büthe
    I just purchased a new MacBook Pro and already got an 2008 model. I wonder how I move all my data over to the new one. My first idea was, to use my Time Machine backup and restore from it, which seems to be a good idea and should work just fine regarding to this link: http://blog.duncandavidson.com/2008/01/restoring-from-time-machine.html. But, since my current MacBook got older Software on it, like iLife '08 instead of iLife '09 I would have to upgrade this afterwards. Is this correct, or does Time Machine does some magic to exclude well known software? And is it possible to reinstall or upgrade iLife with the included installation DVDs? My second idea is, to just swap the hard drives instead of using the Time machine backup. If it is not too complicated to remove the hdd, this should be the fastest way. This also has the benefit, that the 2008er MacBook then contains a brand new installation and I don't have to remove all my stuff or reinstall Mac OS before I give it away. My question on that second idea would be: does snow leopard handle this stuff correctly? I reboot with the new hardware and all just works fine? So in a nutshell: What would you do: restore from backup or swap drives? And what about the new software?

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  • How to move Mailboxes over from old Exchange 2007 to new EBS 2008 network?

    - by Qwerty
    Hi all, This q is similar to: http://serverfault.com/questions/39070/how-to-move-exchange-2003-mailbox-or-store-from-2003-to-2007-on-separate-networks Basically I am trying to move our exchange mailboxes over to a test domain that is hosting EBS2008 with Exchange 2007. We plan to move as soon as we can when we have our exchange data over. I have tried moving a db with mailboxes over but cannot get it to mount in the new Exchange in any way possible, including mounting it onto a recovery store. From my understanding the ONLY prerequisite for moving Exchange DBs across is that it must have the same Organizational name (unlike previous versions of Exchange). If anyone has any insight as to why I cannot mount and simply reattach the mailboxes, please give me an idea as to what could be wrong. It should be as simple as this. Note that the DBs I have are in a clean state. I cannot use ExMerge because I am not running any mailboxes on 2003. I have also tried using a 32bit Vista machine with the Export-Mailbox cmdlet to extract mailboxes but anything I do to it results in Permission errors. I have tried to troubleshoot these with no success. I am running in full admin with proper exchange roles and yet it still gives me access denied errors: Export-Mailbox : MapiExceptionNetworkError: Unable to make admin interface conn ection to server. (hr=0x80040115, ec=-2147221227) Also some errors show in the management console: get-MailboxDatabase Completed Warning: ERROR: Could not connect to the Microsoft Exchange Information Store service on server TATOOINE.baytech.local. One of the following problems may be occurring: 1- The Microsoft Exchange Information Store service is not running. 2- There is no network connectivity to server TATOOINE.baytech.local. 3- You do not have sufficient permissions to perform this command. The following permissions are required to perform this command: Exchange View-Only Administrator and local administrators group for the target server. 4- Credentials have been cached for an unpriviledged user. Try removing the entry for this server from Stored User Names and Passwords. Why I have to use a 32bit machine to export a simple .pst file is beyond me... So yeah I am now out of ideas and any help would be great! Thanks in advance.

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  • Is it possible to calculate or mathematically prove if a game is balanced / fair?

    - by Lurca
    This question is not focussed on video games but games in general. I went to a boardgame trade fair yesterday and asked myself if there is a way to calculate the fairness of a game. Sure, some of them require a good portion of luck, but it might be possible to calculate if some character is overpowered. Especially in role-playing games and trading card games. How, for example, can the creators of "Magic: The Gathering" make sure that there isn't the "one card that beats them all", given the impressive number of available cards?

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  • What technologies are used for Game development now days?

    - by Monika Michael
    Whenever I ask a question about game development in an online forum I always get suggestions like learning line drawing algorithms, bit level image manipulation and video decompression etc. However looking at games like God of War 3, I find it hard to believe that these games could be developed using such low level techniques. The sheer awesomeness of such games defy any comprehensible(for me) programming methodology. Besides the gaming hardware is really a monster now days. So it stands to reason that the developers would work at a higher level of abstraction. What is the latest development methodology in the gaming industry? How is it that a team of 30-35 developers (of which most is management and marketing fluff) able to make such mind boggling games?

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  • WhatApp?

    Web and mobile apps come under review on new Stanford site sport - Games - Video Games - Stanford University - Mobile

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  • Is ActionScript 3 used by Serious Indie Developers?

    - by Puedes
    This question is for dedicated independent game developers: My dream is to be a game developer. I am a senior in high school who has taken Computer Science for all four years. I have used Java the whole time, but last year I started using PHP and ActionScript 3 (with Flixel). I also used Game Maker for a brief period. I apologize for this, I wanted to get that out of the way and clarify the fact that I have experience of some kind with game development. I am stuck at the moment because I don't quite know what language to use to develop games at a professional level. I am seriously interested in becoming a dedicated game developer, but this issue is really bothering me. I would like to know what the best option would be for my case, based on your experiences. Any advice is appreciated. Things to consider: I am only interested in making 2D games (I am not worried about 3D support) It would be ideal to use something that can be ported to multiple platforms (so as not to run into this problem later) I can't seem to figure out what the industry likes to use So far, this is what I have: I can't decide if it would be wise to stick with ActionScript 3, or move to C++ I know Flash would be for browser games, but what if I want to make a downloadable game, like Plants Vs. Zombies or Super Crate Box? Would Flash be a smart choice for standalone games, or did they use something else? Thank you for reading this, as I would like to stop worrying about this and make some games! Also, I hope this wasn't all over the place :) tl;dr Should I move ahead with AS3 or use something else i.e. C++

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  • How To Use DosBox for Windows 7

    While many modern games use every bit of technology available to give gamers the latest in graphics sound and advanced gameplay some just cannot duplicate the fun that old games used to offer. A lot of fun yet old DOS games will not run on modern computers or operating systems like Windows 7 keeping you from experiencing nostalgic gaming bliss. Thanks to an emulator called DOSBox however you can enjoy many old DOS games on your Windows 7 machines and it does not matter if you are running the 32-bit or 64-bit version of the operating system.... Comcast? Business Class - Official Site Learn About Comcast Small Business Services. Best in Phone, TV & Internet.

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  • Hell: NTFS "Restore previous versions"...

    - by ttsiodras
    The hell I have experienced these last 24h: Windows 7 installation hosed after bluetooth driver install. Attempting to recover using restore points via "Repair" on the bootable Win7 installation CD. Attempting to go back one day in the restore points. No joy. Attempting to go back two days in the restore points. No joy. Attempting to go back one week in the restore points. Stil no joy. Windows won't boot. Apparently something is REALLY hosed. And then it hits me - PANIC - the restore points somehow reverted DATA files to their older versions! Word, Powerpoint, SPSS, etc document versions are all one week old now. Using the "freshest" restore point. Failed to restore yesterday's restore point!!! I am stuck at old versions of the data!!! Booting KNOPPIX, mounting NTFS partition as read-only under KNOPPIX. Checking. Nope, the data files are still the one week old versions. Booting Win7 CD, Recovery console - Cmd prompt - navigating - yep, data files are still one week old. Removing the drive, mounting it under other Win7 installation. Still old data. Running NTFS undelete on the drive (read-only scan), searching for file created yesterday. Not found. Despair. At this point, idea: I will install a brand new Windows installation, keeping the old one in Windows.old (default behaviour of Windows installs). I boot the new install, I go to my C:\Data\ folder, I choose "Restore previous versions", click on yesterday's date, and click open... YES! It works! I can see the latest versions of my files (e.g. from yesterday). Thank God. And then, I try to view the files under the "yesterday snapshot-version" of c:\Users\MyAccount\Desktop ... And I get "Permission Denied" as soon as I try to open "Users\MyAccount". I make sure I am an administrator. No joy. Apparently, the new Windows installation does not have access to read the "NTFS snapshots" or "Volume Shadow Snapshots" of my old Windows account! Cross-installation permissions? I need to somehow tell the new Windows install that I am the same "old" user... So that I will be able to access the "Users\MyAccount" folder of the snapshot of my old user account. Help?

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  • Has a multi player graphic adventure* ever been made?

    - by Petruza
    By graphic adventure, I mean point & click LucasArts-type games. Those games have a mostly linear structure in nature, and usually don't offer as many variants as other games types like action, rpg, strategy, which makes this genre difficult to implement a multi-player feature. I'd like to know if there has been any attempts on doing such a thing, and if it would be viable, as players going offline or leaving a game in the middle would affect significantly the other players' game.

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  • GNU-Screen still has only old groups for my username.

    - by Dan
    I was recently added to a group on the unix server. My active screen session has not been update to the new groups: $groups A B C D $screen -r $groups A B C Without closing my screen session is there a way for me to use my new privileges in the screen session? Or if not, is there at least a way I can save all of the different directories each of the tabs are on? Thanks, Dan

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  • My schoolmates are playing too much and talk loudly, what should I do ? report them ? [closed]

    - by jokoon
    I'm a in a private game programming school class (there are also 3D/art classes in the school), and at least half or two third of the 12 people in my class play at various games (Age of Empires, web games, online card games, etc). They are talking quite loudly on top of that, and I'm getting hard times trying to concentrate: it feels like I'm in a cybercafe full of teenagers. I don't know if I have Hyperacusis (http://en.wikipedia.org/wiki/Hyperacusis),

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  • What Linux distro should I install on an old PowerPC Mac?

    - by rockit
    I'm trying to set up my brother–who has a PPC Mac with 1 GHz processor and 256 MB RAM–with a Linux distro that would allow him to surf the web on the device. If anyone knows of this Mac, they also know that support has faded for the latest browsers, rendering the device essentially useless when it comes to the web. Ideally I would have installed Jolicloud, but alas, it is only Intel Mac compatible... Please let me know if you have any suggestions for me!

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  • Choice of Input / music / graphics libraries for an indie game - what factors should I consider?

    - by RusselMeMan
    I was wondering which tools (grapics-sound-input libraries, game engine libraries) that the following indie games used: Braid Superbrothers: S&S Super Meat Boy Limbo Fez (I know this one is XNA) Also, what is in common use in production games? My guess for game development in C++ is: -DirectX is most common for  Windows games -SDL or SDL+OpenGL is most common for  Linux games -OpenGL + Apple APIs are most common for OSX development What do most indie game projects use? If I wanted to casually build my own game for fun in C++ with the idea of possibly releasing it to Steam or something someday, is there anything I should be concerned about if I make it with DirectX for music/sound/input and build my own game engine? Thanks!

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  • Has a multi player graphic adventure* ever been made?

    - by Petruza
    By graphic adventure, I mean point & click LucasArts-type games. Those games have a mostly linear structure in nature, and usually don't offer as many variants as other games types like action, rpg, strategy, which makes this genre difficult to implement a multi-player feature. I'd like to know if there has been any attempts on doing such a thing, and if it would be viable, as players going offline or leaving a game in the middle would affect significantly the other players' game.

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