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  • UITableViewCell separator line disappears on scroll

    - by iconso
    I'm trying to have a separator cell with a custom image. I did try something like that: In my cellForRowAtIndexPath: NSString *cellIdentifier = [NSString stringWithFormat:@"identifier"]; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:cellIdentifier]; } cell.textLabel.font = [UIFont fontWithName:@"Helvetica" size:19]; cell.textLabel.text = [self.menuItems objectAtIndex:indexPath.row]; cell.textLabel.textColor = [UIColor colorWithRed:128/255.0f green:129/255.0f blue:132/255.0f alpha:1.0f]; cell.backgroundColor = [UIColor whiteColor]; UIImageView *imagView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"reaL.png"]]; imagView.frame = CGRectMake(0, cellHeight, cellWidth, 1); [cell.contentView addSubview:imagView]; switch (indexPath.row) { case 0: cell.imageView.image = [self imageWithImage:[UIImage imageNamed:@"img1.png"] scaledToSize:CGSizeMake(27, 27)]; cell.imageView.highlightedImage = [self imageWithImage:[UIImage imageNamed:@"route.png"] scaledToSize:CGSizeMake(27, 27)]; break; case 1: cell.imageView.image = [self imageWithImage:[UIImage imageNamed:@"img.png"] scaledToSize:CGSizeMake(27, 27)]; cell.imageView.highlightedImage = [self imageWithImage:[UIImage imageNamed:@"money.png"] scaledToSize:CGSizeMake(27, 27)]; break; case 2: cell.imageView.image = [self imageWithImage:[UIImage imageNamed:@"auto.png"] scaledToSize:CGSizeMake(27, 27)]; cell.imageView.highlightedImage = [self imageWithImage:[UIImage imageNamed:@"cars.png"] scaledToSize:CGSizeMake(27, 27)]; break; case 3: cell.imageView.image = [self imageWithImage:[UIImage imageNamed:@"impostazioni.png"] scaledToSize:CGSizeMake(27, 27)]; cell.imageView.highlightedImage = [self imageWithImage:[UIImage imageNamed:@"impostazioni.png"] scaledToSize:CGSizeMake(27, 27)]; // cell.imageView.contentMode = UIViewContentModeScaleAspectFill; break; case 4: cell.imageView.image = [self imageWithImage:[UIImage imageNamed:@"info.png"] scaledToSize:CGSizeMake(27, 27)]; cell.imageView.highlightedImage = [self imageWithImage:[UIImage imageNamed:@"info.png"] scaledToSize:CGSizeMake(27, 27)]; break; default: break; } return cell; When I lunch the app everything is good, but when I scroll the the table, or when I select a cell the separator lines disappear. How I can have a permanent custom line separator?

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  • Cocoa WebView won't render all images on OSX 10.8

    - by user2906962
    I'm currently developing an application for OS X, backwards compatible with OS X 10.6. At some point I create a WebView in which I load html content that I create dynamically. The html content is formed only of image links <img src= and text, there is no javascript or anything of that kind. All the images (there are only 5 png images) are stored locally and their size is 4 KB. The problem I have is that some images (those that are not on the visible side of the "scroll"), the very first time I run the application,the images are not shown unless I drag the window to another screen or load again the view controller that contains the WebView. In those cases the images appear on the "scroll" even if they are offsite. I've tried creating the WebView both with IB and programatically, I've used WebPreferences like Autosaves, AllowsAnimatedImages … I've tried using NSURLCache to load each image so that the WebView will get access to them easier ... same result. Taking into account that my code is quite extensive I'm gonna post only the bits that I think are relevant: NSString *finalHtml ... //contains the complete html CGRect screenRect = [self.fixedView bounds]; CGRect webFrame = CGRectMake(0.0f, 0.0f, screenRect.size.width, screenRect.size.height); self.miwebView=[[WebView alloc] initWithFrame:webFrame]; [self.miwebView setEditable:NO]; [self.miwebView setUIDelegate:self]; ... NSURLCache *URLCache = [[NSURLCache alloc] initWithMemoryCapacity:4 * 1024 * 1024 diskCapacity:20 * 1024 * 1024 diskPath:nil]; [NSURLCache setSharedURLCache:URLCache]; NSString *imagePath = [[NSBundle mainBundle] pathForResource:@"line" ofType:@"png"]; NSURL *resourceUrl = [NSURL URLWithString:imagePath]; NSURLRequest *request = [NSURLRequest requestWithURL:resourceUrl cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:10.0f]; [URLCache cachedResponseForRequest:request]; ... [self.miwebView setResourceLoadDelegate:self]; WebPreferences *webPref = [[WebPreferences alloc]init]; [webPref setAutosaves:YES]; [webPref setAllowsAnimatedImages:YES]; [webPref setAllowsAnimatedImageLooping:YES]; [self.miwebView setPreferences:webPref]; NSString *pathResult = [[NSBundle mainBundle] bundlePath]; NSURL *baseURLRes = [NSURL fileURLWithPath:pathResult]; [[self.miwebView mainFrame] loadHTMLString:finalHtml baseURL:baseURLRes]; [self.fixedView addSubview:self.miwebView]; I should also mention that if an image is caught somewhere in between the visible and non visible side of the "scroll" only the visible bit of the image is going to be rendered even if the page gets scrolled up ... so I think all this is some rendering issue ... I appreciate your help, thank you!

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  • How to populate the span tags for all text nodes between specific self closing tags.

    - by Rachel
    I want to populate span tags for all text nodes between the self closing tags s1 and s2 having the same id. Eg. For the input: <a> <b>Some <s1 id="1" />text here</b> <c>Some <s2 id="1"/>more text <s1 id="2"/> here<c/> <d>More data</d> <e>Some <s2 id="2" />more data</e> </a> In the above input i want to enclose every text node between <s1 id="1"/> and <s2 id="1" /> with span tags. Also all the text node between <s1 id="2" /> and <s2 id="2" /> Expected Output: <a> <b>Some <span class="spanClass" id="1a">text here</span></b> <c><span class="spanClass" id="1b">Some </span>more text <span class="spanClass" id="2a"> here</span></c> <d><span class="spanClass" id="2b">More data</span></d> <e><span class="spanClass" id="2c">Some </span>more data</e> </a> I am not concened about the pattern of the id tag populated for the span as along it is unique. If the transformation of the input to the output form requires the list of ids of the s1 , s2 tag pairs say 1, 2 etc i can assume that it in place in any form if required. Hope i am clear. How can this be achieved using XSL? EDIT: The input can have any structure and not exactly the same as seen in the sample input. It can have any number of s1, s2 tag pairs but each pair will have a unique id.Adding another sample input and output pattern for more information. Input: <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>This is my title</title> </head> <body> <h1 align="center">This <s1 id="1" />is my <s2 id="1" />heading</h1> <p> Sample content <s1 id="2" />Some text here. Some content here. </p> <p> Here you <s2 id="2" />go. </p> </body> </html> Desired output: <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>This is my title</title> </head> <body> <h1 align="center">This <span id="1">is my </span>heading</h1> <p> Sample content <span id="2">Some text here. Some content here.</span> </p> <p> <span id="2">Here you </span>go. </p> </body> </html>

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  • Python Image Library, Close method

    - by DNN
    Hello, I have been using pil for the first time today. And I wanted to resize an image assuming it was larger than 800x600 and also create a thumbnail. I could do either of these tasks separately but not together in one method (I am doing a custom save method in django admin). This returns a "cannot identify image file" error message. The error is on the line "image = Image.open(self.photo)" after "#if image is size is greatet than 800 x 600 then resize image." I thought this may be because the image is already open, but if i remove the line I still get issues. So I thought I could try closing after creating a thumbnail and then reopening. But I couldn't find a close method.... This is my code: def save(self): #create thumbnail Thumb_Size = (75, 75) image = Image.open(self.photo) if image.mode not in ('L', 'RGB'): image = image.convert('RGB') image.thumbnail(Thumb_Size, Image.ANTIALIAS) temp_handle = StringIO() image.save(temp_handle, 'jpeg') temp_handle.seek(0) suf = SimpleUploadedFile(os.path.split(self.photo.name)[-1], temp_handle.read(), content_type='image/jpg') self.thumbnail.save(suf.name+'.jpg', suf, save=False) #if image is size is greatet than 800 x 600 then resize image. image = Image.open(self.photo) if image.size[0] > 800: if image.size[1] > 600: Max_Size = (800, 600) if image.mode not in ('L', 'RGB'): image = image.convert('RGB') image.thumbnail(Max_Size, Image.ANTIALIAS) temp_handle = StringIO() image.save(temp_handle, 'jpeg') temp_handle.seek(0) suf = SimpleUploadedFile(os.path.split(self.photo.name)[-1], temp_handle.read(), content_type='image/jpg') self.photo.save(suf.name+'.jpg', suf, save=False) #enter info to database super(Photo, self).save()

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  • feedparser - various errors

    - by Eiriks
    I need feedparser (se http://www.feedparser.org) for a project, and want to keep third party modules in a separate folder. I did this by adding a folder to my python path, and putting relevant modules there, among them feedparser. This first attempt to import feedparser resulted in import feedparser Traceback (most recent call last): File "", line 1, in File "/home/users/me/modules/feedparser.py", line 1 ed socket timeout; added support for chardet library ^ SyntaxError: invalid syntax I found the text "socket timeout; added..." in the comments at the bottom of the file, removed these comments, and tried again: import feedparser Traceback (most recent call last): File "", line 1, in File "/home/users/me/modules/feedparser.py", line 1 = [(key, value) for key, value in attrs if key in self.acceptable_attributes] ^ IndentationError: unexpected indent Ok, so some indent error. I made sure the indent in the function in question where ok (moved some line breaks down to no-indent). And tried again: import feedparser Traceback (most recent call last): File "", line 1, in File "/home/users/me/modules/feedparser.py", line 1 , value) for key, value in attrs if key in self.acceptable_attributes] ^ SyntaxError: invalid syntax As much I google, I cannot find anything wrong with the syntax: def unknown_starttag(self, tag, attrs): if not tag in self.acceptable_elements: if tag in self.unacceptable_elements_with_end_tag: self.unacceptablestack += 1 return attrs = self.normalize_attrs(attrs) attrs = [(key, value) for key, value in attrs if key in self.acceptable_attributes] _BaseHTMLProcessor.unknown_starttag(self, tag, attrs) Now what? Is my approach all wrong? Why do I keep producing these errors in a module that seems so well tested and trusted?

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  • Custom UITableViewCell won't redraw on setNeedsDisplay

    - by Andrew Portner
    I created a custom UITableViewCell class with a UIButton, a UIImage, and two UILabels. The button and the image are overlayed on top of each other, and only one is displayed at a time. The expected behavior is you touch on the button, the button disappears, and it displays the image. The UITableViewCells are set to be reused. Here's my code: Constructor: - (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier { if (self = [super initWithStyle:style reuseIdentifier:reuseIdentifier]) { unheartButton = [[UIButton buttonWithType:UIButtonTypeCustom] retain]; unheartButton.backgroundColor = [UIColor clearColor]; unheartButton.frame = CGRectMake(10, 13, 20, 18); [unheartButton addTarget:self action:@selector(onButtonClick:) forControlEvents:UIControlEventTouchUpInside]; [unheartButton setBackgroundImage:[UIImage imageNamed:@"redheart.png"] forState:UIControlStateNormal]; imageView = [[UIImageView alloc] init]; imageView.frame = CGRectMake(12, 13, 16, 16); NSMutableArray *array = [[NSMutableArray alloc] init]; for (int ndx = 1; ndx < 13; ndx++) { [array addObject:[UIImage imageNamed:[NSString stringWithFormat:@"icon-loading-%d (dragged).tiff", ndx]]]; } imageView.animationImages = array; imageView.animationDuration = 1; imageView.hidden = YES; [array release]; [self.contentView addSubview:imageView]; [self.contentView addSubview:unheartButton]; return self; } } Button click: - (IBAction) onButtonClick: (id) sender { unheartButton.hidden = YES; imageView.hidden = NO; [imageView startAnimating]; [self setNeedsDisplay]; [self.contentView setNeedsDisplay]; [self.unheartButton setNeedsDisplay]; [self.imageView setNeedsDisplay]; } I'm calling setNeedsDisplay on everything, but nothing seems to happen. If I scroll off the screen and back up, the button is hidden and now the loading icon is shown, but this only happens after a scroll. I'm not sure what I need to do to get the cell to repaint.

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  • QWebView not loading external resources

    - by Nick
    Hi. I'm working on a kiosk web browser using Qt and PyQt4. QWebView seems to work quite well except for one quirk. If a URL fails to load for any reason, I want to redirect the user to a custom error page. I've done this using the loadFinished() signal to check the result, and change the URL to the custom page if necessary using QWebView.load(). However, any page I attempt to load here fails to pull in external resources like CSS or images. Using QWebView.load() to set the initial page at startup seems to work fine, and clicking any link on the custom error page will result in the destination page loading fine. It's just the error page that doesn't work. I'm really not sure where to go next. I've included the source for an app that will replicate the problem below. It takes a URL as a command line argument - a valid URL will display correctly, a bad URL (eg. DNS resolution fails) will redirect to Google, but with the logo missing. import sys from PyQt4 import QtGui, QtCore, QtWebKit class MyWebView(QtWebKit.QWebView): def __init__(self, parent=None): QtWebKit.QWebView.__init__(self, parent) self.resize(800, 600) self.load(QtCore.QUrl(sys.argv[1])) self.connect(self, QtCore.SIGNAL('loadFinished(bool)'), self.checkLoadResult) def checkLoadResult(self, result): if (result == False): self.load(QtCore.QUrl('http://google.com')) app = QtGui.QApplication(sys.argv) main = MyWebView() main.show() sys.exit(app.exec_()) If anyone could offer some advice it would be greatly appreciated.

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  • Manditory read-only fields in django

    - by jamida
    I'm writing a test "grade book" application. The models.py file is shown below. class Student(models.Model): name = models.CharField(max_length=50) parent = models.CharField(max_length=50) def __unicode__(self): return self.name class Grade(models.Model): studentId = models.ForeignKey(Student) finalGrade = models.CharField(max_length=3) I'd like to be able to change the final grade for several students in a modelformset but for now I'm just trying one student at a time. I'm also trying to create a form for it that shows the student name as a field that can not be changed, the only thing that can be changed here is the finalGrade. So I used this trick to make the studentId read-only. class GradeROForm(ModelForm): studentId = forms.ModelChoiceField(queryset=Student.objects.all()) def __init__(self, *args, **kwargs): super(GradeROForm,self).__init__(*args, **kwargs) instance = getattr(self, 'instance', None) if instance and instance.id: self.fields['studentId'].widget.attrs['disabled']='disabled' def clean_studentId(self): instance = getattr(self,'instance',None) if instance: return instance.studentId else: return self.cleaned_data.get('studentId',None) class Meta: model=Grade And here is my view: def modifyGrade(request,student): student = Student.objects.get(name=student) mygrade = Grade.objects.get(studentId=student) if request.method == "POST": myform = GradeROForm(data=request.POST, instance=mygrade) if myform.is_valid(): grade = myform.save() info = "successfully updated %s" % grade.studentId else: myform=GradeROForm(instance=mygrade) return render_to_response('grades/modifyGrade.html',locals()) This displays the form like I expect, but when I hit "submit" I get a form validation error for the student field telling me this field is required. I'm guessing that, since the field is "disabled", the value is not being reported in the POST and for reasons unknown to me the instance isn't being used in its place. I'm a new Django/Python programmer, but quite experienced in other languages. I can't believe I've stumbled upon such a difficult to solve problem in my first significant django app. I figure I must be missing something. Any ideas?

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  • JQuery Simple Modal OSX Multiple dialogs

    - by Aneef
    HI, I'm planning to use the jquery Simple modal for login and registration on my project site. i tried to have 2 modals as mentioned here. but im still unable to make it work. here is my code jQuery(function ($) { var OSX = { container: null, init: function () { $("a.osx").click(function (e) { e.preventDefault(); $(this.id + "_osx-modal-content").modal({ overlayId: this.id+'_osx-overlay', containerId: this.id+'_osx-container', closeHTML: null, minHeight: 80, opacity: 65, position: ['0',], overlayClose: true, onOpen: OSX.open, onClose: OSX.close }); }); }, open: function (d) { var self = this; self.container = d.container[0]; d.overlay.fadeIn('slow', function () { $("#osx-modal-content", self.container).show(); var title = $("#osx-modal-title", self.container); title.show(); d.container.slideDown('slow', function () { setTimeout(function () { var h = $("#osx-modal-data", self.container).height() + title.height() + 20; // padding d.container.animate( {height: h}, 200, function () { $("div.close", self.container).show(); $("#osx-modal-data", self.container).show(); } ); }, 300); }); }) }, close: function (d) { var self = this; // this = SimpleModal object d.container.animate( {top:"-" + (d.container.height() + 20)}, 500, function () { self.close(); // or $.modal.close(); } ); } }; OSX.init(); I guess its something to do with the open: function part, anyone can help me ?

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  • initWithCoder and initWithNibName

    - by vodkhang
    I am trying to encode some data state in a UITableViewController. In the first time, I init the object with Nibname without any problem. However, when I initWithCoder, the UITableViewController still loads but when I clicked on a cell, the application crash and the debugger tells me about EXEC_BAD_ACCESS, something wrong with my memory, but I do not know Here is my code: - (id) init { if(self = [self initWithNibName:@"DateTableViewController" bundle:nil]) { self.dataArray = [[NSMutableArray alloc] initWithObjects:@"1", @"2", @"3", nil]; } return self; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Set up the cell... int index = indexPath.row; cell.textLabel.text = [self.dataArray objectAtIndex:index];; return cell; } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { return @"Test Archiver"; } - (void)encodeWithCoder:(NSCoder *)coder { [super encodeWithCoder:coder]; [coder encodeObject:self.dataArray]; } - (id)initWithCoder:(NSCoder *)coder { return [self init]; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { int index = indexPath.row; [self.dataArray addObject:[NSString stringWithFormat:@"Hello %d", index]]; [self.tableView reloadData]; }

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  • Created nested model setting a property on nested model before save

    - by CWitty
    I have two models a Company and a User the Company has_many :users and the User belongs_to :company. I have a form such as: <%= form_for @company, data: {toggle: :validator}, novalidate: "novalidate", html: {role: :form} do |f| %> company fields Then in there I have <%= f.fields_for :users, @company.users.build do |user_form| %> A bunch of user fields It posts the data with the nested attributes of users_attributes: {"0" => {name: "Chad"}} But it doesn't create the user only the company object. Company Model class Company < ActiveRecord::Base has_many :users, dependent: :destroy has_many :contacts, dependent: :destroy accepts_nested_attributes_for :users accepts_nested_attributes_for :contacts attr_accessor :card_token, :users_attributes before_create :create_company_customer_token before_create :create_admin_user before_destroy :set_deleted_flag validates_presence_of :name, :phone_number private def create_admin_user self.users.first.admin = true end def set_deleted_flag self.deleted = true save users.each do |u| u.destroy end false end def create_company_customer_token begin customer = Stripe::Customer.create(description: "Company: #{self.name}", card: self.card_token, plan: self.plan) self.stripe_customer_id = customer['id'] rescue Stripe::StripeError => e self.errors.add(:stripe_customer_id, "Looks like we are having an issue at the moment, please try again shortly") @logger ||= Rails.logger @logger.error(e) end end end User Model class User < ActiveRecord::Base include Clearance::User has_many :messages belongs_to :company before_destroy :set_deleted_flag after_create :send_welcome_email validates_presence_of :first_name, :last_name validates_uniqueness_of :email, scope: :company_id, conditions: -> { where.not(deleted: true) } def name "#{first_name} #{last_name}" end private def set_deleted_flag self.deleted = true save end def send_welcome_email UserMailer.welcome_email(self).deliver end end

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  • Blurry UILabel as programmatic subview of UITableViewCell contentView

    - by Alex Reynolds
    I am adding a UILabel instance as a subview of my custom UITableViewCell instance's contentView. When I select the cell, the row is highlighted blue, except for the background of the label. The label text is sharp. When I set the label and content view backgroundColor property to [UIColor clearColor], the label text becomes blurry. How do I set the label background color to be clear, to allow the row highlight to come through, while still keeping the label text sharp? One suggestion I read elsewhere was to round the label's frame values, but this did not have any effect. CODE Here is a snippet of my custom UITableViewCell subview's -setNeedsLayout method: UILabel *_objectTitleLabel = [[UILabel alloc] initWithFrame:CGRectNull]; _objectTitleLabel.text = [self.awsObject cleanedKey]; _objectTitleLabel.font = [UIAppDelegate defaultObjectLabelFont]; _objectTitleLabel.highlightedTextColor = [UIColor clearColor]; //[UIAppDelegate defaultLabelShadowTint]; _objectTitleLabel.backgroundColor = [UIColor clearColor]; //[UIAppDelegate defaultWidgetBackgroundTint]; _objectTitleLabel.frame = CGRectMake( kCellImageViewWidth + 2.0 * self.indentationWidth, 0.5 * (self.tableView.rowHeight - 1.5 * kCellLabelHeight) + kCellTitleYPositionNudge, contentViewWidth, kCellLabelHeight ); _objectTitleLabel.frame = CGRectIntegral(_objectTitleLabel.frame); _objectTitleLabel.tag = kObjectTableViewCellTitleSubviewType; //NSLog(@"_objectTitleLabel: %@", NSStringFromCGRect(_objectTitleLabel.frame)); [self.contentView addSubview:_objectTitleLabel]; [_objectTitleLabel release], _objectTitleLabel = nil; ... self.contentView.backgroundColor = [UIAppDelegate defaultWidgetBackgroundTint]; self.contentView.clearsContextBeforeDrawing = YES; self.contentView.autoresizesSubviews = YES; self.contentView.clipsToBounds = YES; self.contentView.contentMode = UIViewContentModeRedraw;

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  • Why Does the iPad Main View Refuse to go FullScreen?

    - by dugla
    I am doing an imaging app for iPad and it requires use of the entire screen. The approach I have used on iPhone does not appear to work on iPad. In Interface Builder I have set the UIToolbar to translucent.This code echos the dimensions of the main view before and after requesting fullscreen. (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [self.window addSubview:self.viewController.view]; NSLog(@"Hello Popover AD - application did Finish Launching With Options - viewSize: %f %f BEFORE", self.viewController.view.bounds.size.width, self.viewController.view.bounds.size.height); [self.viewController setWantsFullScreenLayout:YES]; [self.viewController.view layoutIfNeeded]; NSLog(@"Hello Popover AD - application did Finish Launching With Options - viewSize: %f %f AFTER", self.viewController.view.bounds.size.width, self.viewController.view.bounds.size.height); [self.window makeKeyAndVisible]; return YES; } This is what NSlog has to say: Hello Popover AD - application did Finish Launching With Options - viewSize: 768 1004 BEFORE Hello Popover AD - application did Finish Launching With Options - viewSize: 768 1004 AFTER Can someone please tell me what I am doing incorrectly here? Note, on iPhone I set fullscreen within the init method of the relevant ViewController. Can view resizing only be done in a ViewController? My ultimate goal is a fullscreen view nicely tucked underneath a translucent status bar and tool bar. I will retract the status/tool bars when user interaction begins in the main view. Thanks, Doug

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  • What does this code from AuthKit do? (where are these functions and methods defined?)

    - by Beau Simensen
    I am trying to implement my own authentication method for AuthKit and am trying to figure out how some of the built-in methods work. In particular, I'm trying to figure out how to update the REMOTE_USER for environ correctly. This is how it is handled inside of authkit.authenticate.basic but it is pretty confusing. I cannot find anyplace where REMOTE_USER and AUTH_TYPE are defined. Is there something strange going on here and if so, what is it? def __call__(self, environ, start_response): environ['authkit.users'] = self.users result = self.authenticate(environ) if isinstance(result, str): AUTH_TYPE.update(environ, 'basic') REMOTE_USER.update(environ, result) return self.application(environ, start_response) There are actually a number of all uppercase things like this that I cannot find a definition for. For example, where does AUTHORIZATION come from below: def authenticate(self, environ): authorization = AUTHORIZATION(environ) if not authorization: return self.build_authentication() (authmeth, auth) = authorization.split(' ',1) if 'basic' != authmeth.lower(): return self.build_authentication() auth = auth.strip().decode('base64') username, password = auth.split(':',1) if self.authfunc(environ, username, password): return username return self.build_authentication() I feel like maybe I am missing some special syntax handling for the environ dict, but it is possible that there is something else really weird going on here that isn't immediately obvious to someone as new to Python as myself.

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  • Python metaclass for enforcing immutability of custom types

    - by Mark Lehmacher
    Having searched for a way to enforce immutability of custom types and not having found a satisfactory answer I came up with my own shot at a solution in form of a metaclass: class ImmutableTypeException( Exception ): pass class Immutable( type ): ''' Enforce some aspects of the immutability contract for new-style classes: - attributes must not be created, modified or deleted after object construction - immutable types must implement __eq__ and __hash__ ''' def __new__( meta, classname, bases, classDict ): instance = type.__new__( meta, classname, bases, classDict ) # Make sure __eq__ and __hash__ have been implemented by the immutable type. # In the case of __hash__ also make sure the object default implementation has been overridden. # TODO: the check for eq and hash functions could probably be done more directly and thus more efficiently # (hasattr does not seem to traverse the type hierarchy) if not '__eq__' in dir( instance ): raise ImmutableTypeException( 'Immutable types must implement __eq__.' ) if not '__hash__' in dir( instance ): raise ImmutableTypeException( 'Immutable types must implement __hash__.' ) if _methodFromObjectType( instance.__hash__ ): raise ImmutableTypeException( 'Immutable types must override object.__hash__.' ) instance.__setattr__ = _setattr instance.__delattr__ = _delattr return instance def __call__( self, *args, **kwargs ): obj = type.__call__( self, *args, **kwargs ) obj.__immutable__ = True return obj def _setattr( self, attr, value ): if '__immutable__' in self.__dict__ and self.__immutable__: raise AttributeError( "'%s' must not be modified because '%s' is immutable" % ( attr, self ) ) object.__setattr__( self, attr, value ) def _delattr( self, attr ): raise AttributeError( "'%s' must not be deleted because '%s' is immutable" % ( attr, self ) ) def _methodFromObjectType( method ): ''' Return True if the given method has been defined by object, False otherwise. ''' try: # TODO: Are we exploiting an implementation detail here? Find better solution! return isinstance( method.__objclass__, object ) except: return False However, while the general approach seems to be working rather well there are still some iffy implementation details (also see TODO comments in code): How do I check if a particular method has been implemented anywhere in the type hierarchy? How do I check which type is the origin of a method declaration (i.e. as part of which type a method has been defined)?

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  • Question about functional OOP style in JavaScript

    - by valums
    I prefer to use functional OOP style for my code (similar to the module pattern) because it helps me to avoid the "new" keyword and all problems with the scope of "this" keyword in callbacks. But I've run into a few minor issues with it. I would like to use the following code to create a class. namespace.myClass = function(){ var self = {}, somePrivateVar1; // initialization code that would call // private or public methods privateMethod(); self.publicMethod(); // sorry, error here function privateMethod(){} self.publicMethod = function(){}; return self; } The problem is that I can't call public methods from my initialization code, as these functions are not defined yet. The obvious solution would be to create an init method, and call it before "return self" line. But maybe you know a more elegant solution? Also, how do you usually handle inheritance with this pattern? I use the following code, butI would like to hear your ideas and suggestions. namespace.myClass2 = function(){ var self = namespace.parentClass(), somePrivateVar1; var superMethod = self.someMethod; self.someMethod = function(){ // example shows how to overwrite parent methods superMethod(); }; return self; } Edit. For those who asked what are the reasons for choosing this style of OOP, you can look into following questions: http://stackoverflow.com/questions/1557386/prototypal-vs-functional-oop-in-javascript http://stackoverflow.com/questions/383402/is-javascript-s-new-keyword-considered-harmful

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  • Set-Cookie error appearing in logs when deployed to google appengine

    - by Jesse
    I have been working towards converting one of our applications to be threadsafe. When testing on the local dev app server everything is working as expected. However, upon deployment of the application it seems that Cookies are not being written correctly? Within the logs there is an error with no stack trace: 2012-11-27 16:14:16.879 Set-Cookie: idd_SRP=Uyd7InRpbnlJZCI6ICJXNFdYQ1ZITSJ9JwpwMAou.Q6vNs9vGR-rmg0FkAa_P1PGBD94; expires=Wed, 28-Nov-2012 23:59:59 GMT; Path=/ Here is the block of code in question: # area of the code the emits the cookie cookie = Cookie.SimpleCookie() if not domain: domain = self.__domain self.__updateCookie(cookie, expires=expires, domain=domain) self.__updateSessionCookie(cookie, domain=domain) print cookie.output() Cookie helper methods: def __updateCookie(self, cookie, expires=None, domain=None): """ Takes a Cookie.SessionCookie instance an updates it with all of the private persistent cookie data, expiry and domain. @param cookie: a Cookie.SimpleCookie instance @param expires: a datetime.datetime instance to use for expiry @param domain: a string to use for the cookie domain """ cookieValue = AccountCookieManager.CookieHelper.toString(self.cookie) cookieName = str(AccountCookieManager.COOKIE_KEY % self.partner.pid) cookie[cookieName] = cookieValue cookie[cookieName]['path'] = '/' cookie[cookieName]['domain'] = domain if not expires: # set the expiry date to 1 day from now expires = datetime.date.today() + datetime.timedelta(days = 1) expiryDate = expires.strftime("%a, %d-%b-%Y 23:59:59 GMT") cookie[cookieName]['expires'] = expiryDate def __updateSessionCookie(self, cookie, domain=None): """ Takes a Cookie.SessionCookie instance an updates it with all of the private session cookie data and domain. @param cookie: a Cookie.SimpleCookie instance @param expires: a datetime.datetime instance to use for expiry @param domain: a string to use for the cookie domain """ cookieValue = AccountCookieManager.CookieHelper.toString(self.sessionCookie) cookieName = str(AccountCookieManager.SESSION_COOKIE_KEY % self.partner.pid) cookie[cookieName] = cookieValue cookie[cookieName]['path'] = '/' cookie[cookieName]['domain'] = domain Again, the libraries in use are: Python 2.7 Django 1.2 Any suggestion on what I can try?

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  • httplib2 giving internal server error 500 with proxy

    - by NJTechie
    Following is the code and error it throws. It works fine without the proxy http = httplib2.Http() . Any pointers are highly appreciated! Usage : http = httplib2.Http(proxy_info = httplib2.ProxyInfo(socks.PROXY_TYPE_HTTP, '74.115.1.11', 80)) main_url = 'http://www.mywebsite.com' response, content = http.request(main_url, 'GET') Error : File "testproxy.py", line 17, in <module> response, content = http.request(main_url, 'GET') File "/home/kk/bin/pythonlib/httplib2/__init__.py", line 1129, in request (response, content) = self._request(conn, authority, uri, request_uri, method, body, headers, redirections, cachekey) File "/home/kk/bin/pythonlib/httplib2/__init__.py", line 901, in _request (response, content) = self._conn_request(conn, request_uri, method, body, headers) File "/home/kk/bin/pythonlib/httplib2/__init__.py", line 862, in _conn_request conn.request(method, request_uri, body, headers) File "/usr/lib/python2.5/httplib.py", line 866, in request self._send_request(method, url, body, headers) File "/usr/lib/python2.5/httplib.py", line 889, in _send_request self.endheaders() File "/usr/lib/python2.5/httplib.py", line 860, in endheaders self._send_output() File "/usr/lib/python2.5/httplib.py", line 732, in _send_output self.send(msg) File "/usr/lib/python2.5/httplib.py", line 699, in send self.connect() File "/home/kk/bin/pythonlib/httplib2/__init__.py", line 740, in connect self.sock.connect(sa) File "/home/kk/bin/pythonlib/socks.py", line 383, in connect self.__negotiatehttp(destpair[0],destpair[1]) File "/home/kk/bin/pythonlib/socks.py", line 349, in __negotiatehttp raise HTTPError((statuscode,statusline[2])) socks.HTTPError: (500, 'Internal Server Error')

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  • UINavigationController flashes white when I add it to a superview

    - by Chris Stamper
    Hey guys, I'm adding a NavigationController as a subview of my main view, with the flip animation (like a utility app/flipview thing). Here's how I'm doing it: [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:.7]; [UIView setAnimationTransition:([self.tableController.view superview] ? UIViewAnimationTransitionFlipFromLeft : UIViewAnimationTransitionFlipFromRight) forView:self.tableHostView cache:YES]; [self.tableController.view removeFromSuperview]; settingsView* backView1 = [[settingsView alloc] initWithNibName:@"settingsView" bundle:nil]; backView1.delegate = self; UINavigationController* settingsNavStack = [[UINavigationController alloc]initWithRootViewController:backView1]; [backView1 release]; settingsNavStack.view.frame = CGRectMake(0, 0, 320, 460); settingsNavStack.navigationItem.title = @"Settings"; [self setBackView:settingsNavStack]; [settingsNavStack release]; [self.tableHostView addSubview:self.backView.view]; [[self backView]setDelegate: self]; When it loads, the view comes in very nicely. However, the navigation bar stays white until like .2 secs after the animation finishes. Anyone know why the navigation bar wouldn't display right away?

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  • How to integrate a Ipython console in a PyQT application

    - by user1800689
    I am developing PyQt software for my lab. In this software, I am loading different kind of RAW and analyzed data from a mySQL database (usually in arrays). I would like to integrate an Iython console in a Widget, so that I could interact easily with these data. I had some difficulties with Ipython 0.13 to do this. Here is what I already have (The whole code is very long, so I just show the part containing the widget, the Ipython console and the corresponding import line, if you need more, just tell me): ##I load everything useful to my application, including the following line from IPython.frontend.qt.console.qtconsoleapp import IPythonQtConsoleApp ##then is my whole software ##here is a class containing the Graphical User Interface elements. A button call the following function. self.Shell_Widget is the widget containing the Ipython console, self.MainWindow is the application mainwindow def EmbeddedIpython(self): """ This function should launch an Ipython console """ self.Shell_Widget = QtGui.QDockWidget(self.MainWindow) #Widget creation self.MainWindow.addDockWidget(4,self.Shell_Widget) self.Shell_Widget.setMinimumSize(400,420) console = IPythonQtConsoleApp() #Console Creation console.initialize() console.start() self.Shell_Widget.show() So, as wanted, an Ipython console is launched, and seems to work, but I can not access the whole application variables ,arrays etc... I think the Ipython console is launched independently from my software, but here is my limit in programming... Does someone know how to launch Ipython within my application? Maybe a missing parameter, or a different way to integrate Ipython. for information, this doesn't work: Embedding IPython Qt console in a PyQt application Thank you for your help!!

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  • Unrecognised selector sent to instance uitableview

    - by ct2k7
    I'm getting error: Unrecognised selector sent to instance, upon inspection, I see there is an issue in this section of code, and more specifically: [self.tableView insertSubview:ovController.view aboveSubview:self.parentViewController.view]; - (void) searchBarTextDidBeginEditing:(UISearchBar *)theSearchBar { if(searching) return; //Add the overlay view. ovController = [[OverlayViewController alloc] initWithNibName:@"OverlayView" bundle:[NSBundle mainBundle]]; CGFloat yaxis = self.navigationController.navigationBar.frame.size.height; CGFloat width = self.view.frame.size.width; CGFloat height = self.view.frame.size.height; //Parameters x = origion on x-axis, y = origon on y-axis. CGRect frame = CGRectMake(0, yaxis, width, height); ovController.view.frame = frame; ovController.view.backgroundColor = [UIColor grayColor]; ovController.view.alpha = 0.5; ovController.rvController = self; [self.tableView insertSubview:ovController.view aboveSubview:self.parentViewController.view]; searching = YES; letUserSelectRow = NO; //self.tableView.scrollEnabled = NO; } Looks like there's an issue with tableview?

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  • IPhone SDK - Leaking Memory with performSelectorInBackground

    - by Steblo
    Hi. Maybe someone can help me with this strange thing: If a user clicks on a button, a new UITableView is pushed to the navigation controller. This new view is doing some database querying which takes some time. Therefore I wanted to do the loading in background. What works WITHOUT leaking memory (but freezes the screen until everything is done): WorkController *tmp=[[WorkController alloc] initWithStyle:UITableViewStyleGrouped]; self.workController=tmp; [tmp release]; [self.workController loadList]; // Does the DB Query [self.workController pushViewController:self.workController animated:YES]; Now I tried to do this: // Show Wait indicator .... WorkController *tmp=[[WorkController alloc] initWithStyle:UITableViewStyleGrouped]; self.workController=tmp; [tmp release]; [self performSelectorInBackground:@selector(getController) withObject:nil]; } -(void) getController { [self.workController loadList]; // Does the DB Query [self.navigationController pushViewController:self.workController animated:YES]; } This also works but is leaking memory and I don't know why ! Can you help ? By the way - is it possible for an App to get into AppStore with a small memory leak ? Or will this be checked first of all ? Thanks in advance !

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  • When to use "property" builtin: auxiliary functions and generators

    - by Seth Johnson
    I recently discovered Python's property built-in, which disguises class method getters and setters as a class's property. I'm now being tempted to use it in ways that I'm pretty sure are inappropriate. Using the property keyword is clearly the right thing to do if class A has a property _x whose allowable values you want to restrict; i.e., it would replace the getX() and setX() construction one might write in C++. But where else is it appropriate to make a function a property? For example, if you have class Vertex(object): def __init__(self): self.x = 0.0 self.y = 1.0 class Polygon(object): def __init__(self, list_of_vertices): self.vertices = list_of_vertices def get_vertex_positions(self): return zip( *( (v.x,v.y) for v in self.vertices ) ) is it appropriate to add vertex_positions = property( get_vertex_positions ) ? Is it ever ok to make a generator look like a property? Imagine if a change in our code meant that we no longer stored Polygon.vertices the same way. Would it then be ok to add this to Polygon? @property def vertices(self): for v in self._new_v_thing: yield v.calculate_equivalent_vertex()

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  • Rails has_many conditions

    - by user305270
    c = "(f.profile_id = #{self.id} OR f.friend_id = #{self.id})" c += AND + "(CASE WHEN f.profile_id=#{self.id} THEN f.friend_id ELSE f.profile_id END = p.id)" c += AND + "(CASE WHEN f.profile_id=#{self.id} THEN f.profile_rejected ELSE f.friend_rejected END = 1)" c += AND + "(p.banned = 0)" I need this to be used in a has_many relationship like this: has_many :removed_friends, :conditions => ??? how do i set there the self.id?, or how do i pass there the id? Then i want to use the will_paginate plugin: @profile.removed_friends.paginate(:page => 1, :per_page => 20) Thanks for your help EDIT: class Profile < ActiveRecord::Base has_many :friendships has_many :removed_friends, :class_name => 'Profile', :through => :friendships, :conditions => "(friendships.profile_id = #{self.id} OR friendships.friend_id = #{self.id})" "AND (CASE WHEN friendships.profile_id=#{self.id} THEN friendships.profile_rejected ELSE friendships.friend_rejected END = 1)" + "AND (p.banned = 0)" end class Friendship < ActiveRecord::Base belongs_to :profile belongs_to :removed_friend, :class_name => 'Profile', :foreign_key => "(CASE WHEN friendships.profile_id = #{self.id} THEN friend_id ELSE profile_id END)" end

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  • Custom UILabel does not show text.

    - by Oscar
    Hi! I've made an custom UILabel class in which i draw a red line at the bottom of the frame. The red line is showing but i cant get the text to show. #import <UIKit/UIKit.h> @interface LetterLabel : UILabel { } @end #import "LetterLabel.h" @implementation LetterLabel - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } - (void)drawRect:(CGRect)rect { CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 2.0); CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 1.0, 0.0, 0.0, 1.0); CGContextBeginPath(UIGraphicsGetCurrentContext()); CGContextMoveToPoint(UIGraphicsGetCurrentContext(), 0.0, self.frame.size.height); CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), self.frame.size.width, self.frame.size.height); CGContextStrokePath(UIGraphicsGetCurrentContext()); } - (void)dealloc { [super dealloc]; } @end #import <UIKit/UIKit.h> #import "Word.h" @interface WordView : UIView { Word *gameWord; } @property (nonatomic, retain) Word *gameWord; @end @implementation WordView @synthesize gameWord; - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { self.backgroundColor = [UIColor whiteColor]; LetterLabel *label = [[LetterLabel alloc] initWithFrame:CGRectMake(0, 0, 20, 30)]; label.backgroundColor = [UIColor cyanColor]; label.textAlignment = UITextAlignmentCenter; label.textColor = [UIColor blackColor]; [label setText:@"t"]; [self addSubview:label]; } return self; } - (void)drawRect:(CGRect)rect { // Drawing code } - (void)dealloc { [gameWord release]; [super dealloc]; } @end

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