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  • Figuring out what object is closer to a certain point?

    - by user1157885
    I'm trying to create fog of war, I have the visual effect created but I'm not sure how to deal with the hiding of other players if they're within the fog of war. So right now the thing I'm trying to do is if another player is hiding behind a wall then not to render that player. I was thinking of doing it by sending a ray in the direction of all the players, and then creating a list of all the obstacles that ray collides with and then trying to figure out if an obstacle was closer than the player in order to predict the distance. But then I realized I'm not really sure how to figure out if the obstacle is infact closer or not because I have to account for all the dimensions, so I'm kind of stuck. First of all is this approach the correct way to go about it and secondly how would I calculate if the obstacle was infact closer taking into account the X Y and Z. Thanks

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  • How to open the terminal? (Mis-configured the profile)

    - by JiminP
    I am quite new to Ubuntu. (I started to use Ubuntu about a year ago, but I don't know how to use things like terminal well. All I used by console was easy things like ls or cd, to use gcc.) Today, I found 'profile' property of the terminal, and I created a new profile. Then, I changed some properties like font color and opacity. Soon, I found something like 'command', and for test, I set that to ls. I closed and re-opened the terminal. However, the terminal terminates right after it appeared. I soon remembered that there was option like 'close right after the command is executed'. Therefore, I can't use Gnome Terminal D: ... I found Konsole at Ubuntu software center, but that's just not my style (especially cursor, its position is little weird...). Question : How to change the profile of Gnome Terminal, without opening it?

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  • Targeting .Net framework version 3.0. (4 replies)

    I have developed a VB.NET application and am trying to target .net framework V3.0. The project was initially developed using Visual Studio 2005. I am now using VS 2008 Professional. I go to project\properties\compile\advanced compile options. From the &quot;Target Framework&quot; dropdown list box, I select .NET Framework 3.0. VS informs me that it needs to close and re open the project. Fine. Once the proj...

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  • The Obscured C Competition is Back!

    - by TATWORTH
    The Obscure C competition is back at http://www.ioccc.org/ The Competition is open to the 12/Jan/2012. The aim of the competition is: To write the most Obscure/Obfuscated C program under the rules at http://www.ioccc.org/2011/rules.txt. To show the importance of programming style, in an ironic way. To stress C compilers with unusual code. To illustrate some of the subtleties of the C language. To provide a safe forum for poor C code. :-) Even if you are not a C programmer, it is worth looking at some past entries at: http://en.wikipedia.org/wiki/International_Obfuscated_C_Code_Contest

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  • Good Compression for Slow-mo Video

    - by marienbad
    What's the best way to deliver super slow-motion video to the browser? This seems to me to be a special case, because with super slow-mo video (such as 10,000 frames per second) the visual difference from frame to frame is minimal. As such, it's easy to compress highly. Please suggest codecs, as well as encoding software, backend software, software configuration tips, and services like youtube. My goal is to get about 100 frames of QVGA video to the browser in 500KB. By the way, remember that Radiohead In Rainbows site?

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  • The true cost to get my XNA game on XBox?

    - by Fëanor
    There seem to be many hurdles to get ones game onto Xbox, so far I have uncovered: You need Visual Studio (once your game becomes commercial you cannot use Express - but have to pay for professional). $1000+ You then buy a XBox to find you also need a harddrive - so buy a Xbox harddrive too. $400 You need to buy XBox Gold LIVE subscription. $70 You need to buy AppHub Creators Club subscription $100 Then after all that I cannot even find the place on my XBox to download Indie games?!!! Seriously WTF - after doing all this I could have come proficient in WebGL and done it all for free... Before I go all the way down this path (hole) are there any other hidden hurdels before I can publish my game? UPDATE: "Indie Games are not available in Australia, due to the requirement for all games to be rated by the Australian Classification Board, and the prohibitive expenses involved."....... im going to have to break something....

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  • Developing GLSL Shaders?

    - by skln
    I want to create shaders but I need a tool to create and see the visual result before I put them into my game. As to determine if there is something wrong with my game or if it's something with the shader I created. I've looked at some like Render Monkey and OpenGL Shader Designer from what I recall of Render Monkey it had a way to define your own attributes (now as "in" for vertex shaders = 330) easily though I can't remember to what extent. Shader Designer requires a plugin that I didn't even bother to look at creating cause it's an external process and plugin. Are there any tools out there that support a scripting language and I could easily provide specific input such as float movement = sin(elapsedTime()); and then define in float movement; in the vertex shader ? It'd be cool if anyone could share how they develop shaders, if they just code away and then plug it into their game hoping to get the result they wanted.

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  • Accélérateur Windows 8 : Microsoft lance un programme de coaching pour aider à créer des applications pour son futur OS

    Accélérateur Windows 8 : Microsoft lance un programme d'accompagnement et de coaching Pour aider les développeurs à créer des applications pour son nouvel OS Pour accompagner l'arrivée de Windows 8, Microsoft a mis au point un programme d'aide et de suivi pour les développeurs. Entièrement gratuit, ce programme est baptisé « L'Accélérateur ». Au menu, des séances de coaching avec des experts, l'accès à tous les outils (téléchargement de ressources de conception pour les applications de style Metro, d'extraits de code et de template d'appli Metro, etc.) et aux ressources nécessaires (product guide for developers, documentation officielle, etc.) pour développer des ap...

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  • APress Deal of the Day - 11/Nov/2011 - Accelerated C# 2010

    - by TATWORTH
    Today's $10 Deal of the day from Apress at http://www.apress.com/9781430225379 is Accelerated C# 2010 "C# 2010 offers powerful new features, and this book is the fastest path to mastering them—and the rest of C#—for both experienced C# programmers moving to C# 2010 and programmers moving to C# from another object-oriented language. " I cannot improve on the description on thew APress web site: "If you're an experienced C# programmer, you need to understand how C# has changed with C# 2010. If you're an experienced object-oriented programmer moving to C#, you want to ramp up quickly in the language while learning the latest features and techniques. In either case, this book is for you. The first three chapters succinctly present C# fundamentals, for those new to or reviewing C#. The rest of the book covers all the major C# features, in great detail, explaining how they work and how best to use them. Whatever your background or need, you’ll treasure this book for as long as you code in C# 2010."   Can't code withoutThe best C# & VB.NET refactoring plugin for Visual Studio

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  • How long did you stay in your first programming job?

    - by Anon
    I've been in my first programming job for just under 2 years now (it will be two years next month). I went from Junior Developer initially to just Developer after about a year (when the senior developer left). It's a small company and I write all the code. I have been offered a cool new job (Windows 8, Visual Studio 2012, SQL Server 2012, MVC etc etc) and I am considering it not because I hate my current job (I don't, it's fun) but because I am scared that if I stay in the one job for too long, other employers won't want to hire me as it will look like I can't get a job anywhere else. It would help a lot if you could answer this question: How long did you stay in your first programming job? Thanks

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  • The best DPI value to let you work nicely [closed]

    - by user827992
    I'm probably about to buy a laptop, unfortunely they all have glare screen, even the "premium" device, the actual offer just differentiate on 2-3 variations about DPI and display resolution; considering that i would like a 13" laptop, what can be the best resolution? I was looking for a 4:3 but this days they are all cheap-made so i do not think that something expensive to produce like a 4:3 is on the market. on the 13" laptops i see that basically there are available 3 kinds of displays: 1366x768 ( a 16:9 ratio ) 1400x900 ( a 16:10 ratio ) 1600x900 ( a 16:9 ratio ) Honestly i'm asking for an advice because i do not like this things, not even one of them, but this is the market today, i was looking for some old-style laptop with good plastics, a 4:3 ratio or 5:4 or something like that and a true matte finish with an higher resolution compared to what you could find in the old laptops. Since programming involves the presence of many text character on the screen it's a good thing to choose the one with the highest DPI/PPI ?

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  • Where is the gtk# widget for windows forms in mono?

    - by user207785
    Ok, I downloaded mono to program in c#. The installation worked fine and I have mono up and running. The problem is, I can't find the toolbox that contains stuff like: Common controls containers Menus and toolbars All Windows Forms THIS IS FOR THE VISUAL DESIGN PART! I cant find them! I also can't see the window to work on. (By default its called "Form1") Im trying to get mono to look like this: http://www.mono-project.com/File:Md2.png See, the window in the middle called "MainWindow" I can't see that in mono. also, on the top right, I cant find that widget box! Help please! Thanks!!

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  • Need an engine for MMO mockup

    - by Kayle
    What I don't need is an MMORPG engine, at the moment. What I do need is a flexible easy-to-use engine that I can make a mock-up with. I don't need support for more than 10 players in an instance, so any multiplayer platform is probably fine. I need an engine with which I can create the following core features: Waves of simple AI enemies that have specific objectives (move to point A, destroy target, move to point B). The units present can be between 50-200 in number. An over-the-shoulder view and the ability to control a team of 3 (like Mass Effect or the latest Dragon Age) Functioning inventory system Right now, all I can really think of is Unreal or Source. Any other suggestions? Again, this is a proving mock-up, not an actual MMO. I'm not terribly worried about the visual aspects as we just want to test mechanics. Note: Can write some scripts in Python, Ruby, or Lua, if necessary.

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  • Internet Explorer : nouvelle vulnerabilité 0-day, les recommandations de Microsoft pour éviter l'exécution de code distant

    Nouvelle vulnerabilité 0-day dans Internet Explorer 6,7 et 8 Qui permet l'exécution de code distant Une nouvelle vulnérabilité 0-day dans le navigateur de Microsoft, Internet Explorer vient d'être identifiée. La vulnérabilité pourrait être exploitée par des pirates afin de prendre un contrôle à distance du système vulnérable. La faille se situe au niveau du moteur HTML d'Internet Explorer et peut être exploitée lorsque le navigateur traite des fichiers CSS (Cascading Style Sheets). Avec pour résultat, la possible exécution d'un code arbitraire via une page Web malicieuse. La vulnérabilité touche les versions 7 et 6 d'internet Explorer sur ...

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  • What are the differences between Bigloo and ECL from an embedding standpoint? [migrated]

    - by Pubby
    I've been looking to embed Lisp in some C++ code. Two options I'm interested in is Bigloo Scheme and ECL (Common Lisp). Reading through the docs they seem to support a very similar feature set. Obviously Bigloo is Scheme and ECL is CLisp, but what other differences do they have? In particular I'm interested in the following criteria: Ease of embedding (for C++, not just C). I don't want to write a bunch of boilerplate. Performance. Bigloo is performance based and has many compiler optimization options, although I can't find anything comparable for ECL. Style of coding. This one is more for Bigloo - is it more functional than ECL? I'm targeting this question towards someone who has used both.

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  • Find out which SQL Server instance is consuming most of the CPU

    We have a number of SQL Server hosts with multiple SQL Server instances. From time to time we have CPU issues, but we are not sure which instance is causing the issue. How do you find which SQL Server instance is causing CPU pressure on machine with multiple SQL Server instances? Check out this tip for ideas on how to find the correct SQL Server instance which is causing CPU pressure. Keep your database and application development in syncSQL Connect is a Visual Studio add-in that brings your databases into your solution. It then makes it easy to keep your database in sync, and commit to your existing source control system. Find out more.

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  • In what order do people build websites?

    - by Corey
    For a website, you need to have an idea, you need to have a design and you need to have data, events and output, right? Whether it be a blog, web app, Q&A site, search engine... Anyway, that is only slightly related to my question. My question is, when designing a website, providing I know the purpose, what should I start with? Should I start with the CSS, design and look&feel using dummy data first, or should I program in the logic, events and output, and style it later? What is the design process of most websites that are built from the ground up?

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  • Faking Display tree (Sprite) parent child relationships with rasters (BitmapData) in ActionScript 3

    - by Arthur Wulf White
    I am working with Rasters (bitmapData) and blliting (copypixels) in a 2d-game in actionscript 3. I like how you can move a sprite and it moves all it's children, and you can simultaneously move the children creating an interesting visual effect. I do not want to use rotation or scaling however cause I do not know how that can be done without hampering with performance. So I'm not simulating Sprite parent-child behavior and sticking to the movement on the (x, y) axis. What I am planning to do is create a class called RasterContainer which extends bitmapData that has a vector of children of type Raster(extending bitmapData), now I am planning to implement recursive rendering in RasterContainer, that basically copyPixels every child, only changing their (x, y) offset to reflect their parent's offset. My question is, has this been implemented in an existing framework? Is this a good plan? Do I expect a serious performance hit for using recursive methods this way?

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  • Telerik Q1 2010 Release Enhances Productivity Throughout .NET Toolbox

    Entire product portfolio now supports Microsoft Visual Studio 2010 RC Waltham, MA, March 10, 2010 Telerik, a leading vendor of development tools and user interface components for .NET, announced today their Q1 2010 release, consisting of a complete update of the Telerik .NET developer toolbox and the official release of Telerik Extensions for ASP.NET MVC and JustCode. This release is further marked by significant performance innovations in the companys Silverlight and WPF UI controls, full support...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Telerik Q1 2010 Release Enhances Productivity Throughout .NET Toolbox

    Entire product portfolio now supports Microsoft Visual Studio 2010 RC Waltham, MA, March 10, 2010 Telerik, a leading vendor of development tools and user interface components for .NET, announced today their Q1 2010 release, consisting of a complete update of the Telerik .NET developer toolbox and the official release of Telerik Extensions for ASP.NET MVC and JustCode. This release is further marked by significant performance innovations in the companys Silverlight and WPF UI controls, full support...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Should Git be used for documentation and project management? Should the code be in a separate repository?

    - by EmpireJones
    I'm starting up a Git repository for a group project. Does it make sense to store documents in the same Git repository as code - it seems like this conflicts with the nature of the git revision flow. Here is a summary of my question(s): Is the Git revisioning style going to be confusing if both code and documents are checked into the same repository? Experiences with this? Is Git a good fit for documentation revision control? I am NOT asking if a Revision Control System in general should or shouldn't be used for documentation - it should. Thanks for the feedback so far!

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  • APress Deal of the Day 15/Jan/2011 - Windows Mobile Game Development: Building games for the Windows Phone and other mobile devices

    - by TATWORTH
    Todays Apress $10 deal of the the day is: Windows Mobile Game Development: Building games for the Windows Phone and other mobile devices This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB.NET. $49.99 | Published Apr 2010 | The book dates from the VS2005/VS2008 era but should still be useful to VS2010 developers. Given that such games development can now be done within Visual Studio. Whilst these devices use the Compact Framework instead of the standard Dot Net Framework, it is still a familiar envirnment. This book should be of benefit not just to games developers but to anyone with an interest in development for mobile phones.

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  • Detecting right-click on XAML GridView control item

    - by mbrit
    Leaving aside why you would ever want to do this in a touch-centric world, here's how you tell if the right-mouse button has been clicked on a GridView in XAML/WinRT/Metro-style. You have to retrieve a point relative to the UI element you're in, and then query its properties. void itemGridView_PointerPressed(object sender, PointerRoutedEventArgs e) { if (e.GetCurrentPoint(this).Properties.IsRightButtonPressed) { this.BottomAppBar.IsOpen = true; } } (The reason why you might want to do this can be explained by looking at any of the built-in Win8 apps. You can right-click any of the items on any list to bring up a context-sensitive AppBar.)

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  • Handling optional GPL dependencies

    - by pmr
    Assume I have a library A which is licensed under a two-clause Free BSD style license. Library A optionally depends on library B (the availability of the dependency is configured at build-time), which is licensed under the GPLv3. If I distribute both bundled together, the license will need to be GPL. But am I still able to distribute library A under the FreeBSD license? How do I indicate that the license changes, when the use of library B is enabled? Do I need to distribute two different versions or can I just have one that contains both licenses and states which applies under which conditions? Any example project I can have a look at to see it done?

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  • RIM met à jour son SDK pour BlackBerry pour mettre fin à l'exode des développeurs vers Android : suf

    Mise à jour du 07/04/10 RIM met à jour ses outils pour BlackBerry Et tente de mettre fin à l'exode des développeurs vers Android et iPhone OS Research in Motion, la société qui gère l'OS et les outils de développement pour les BlackBerry, vient de sortir un nouveau plug-in BlackBerry Java pour Eclipse ? le 1.1, qui permet de simuler le fonctionnement d'une appli sur les différents types de modèles de marque, la version 2.0 du BlackBerry Web plug-in (pour Eclipse et Visual Studio) et un nouveau SDK (BlackBerry Java software development kit) ? qui inclue pas moins de 20.000 APIs (calendrier, contacts, caméra, etc.). Le but est claire, rendre la...

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