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  • Strange behavior of move with strings

    - by Umair Ahmed
    I am testing some enhanced string related functions with which I am trying to use move as a way to copy strings around for faster, more efficient use without delving into pointers. While testing a function for making a delimited string from a TStringList, I encountered a strange issue. The compiler referenced the bytes contained through the index when it was empty and when a string was added to it through move, index referenced the characters contained. Here is a small downsized barebone code sample:- unit UI; interface uses System.SysUtils, System.Types, System.UITypes, System.Rtti, System.Classes, System.Variants, FMX.Types, FMX.Controls, FMX.Forms, FMX.Dialogs, FMX.Layouts, FMX.Memo; type TForm1 = class(TForm) Results: TMemo; procedure FormCreate(Sender: TObject); end; var Form1: TForm1; implementation {$R *.fmx} function StringListToDelimitedString ( const AStringList: TStringList; const ADelimiter: String ): String; var Str : String; Temp1 : NativeInt; Temp2 : NativeInt; DelimiterSize : Byte; begin Result := ' '; Temp1 := 0; DelimiterSize := Length ( ADelimiter ) * 2; for Str in AStringList do Temp1 := Temp1 + Length ( Str ); SetLength ( Result, Temp1 ); Temp1 := 1; for Str in AStringList do begin Temp2 := Length ( Str ) * 2; // Here Index references bytes in Result Move ( Str [1], Result [Temp1], Temp2 ); // From here the index seems to address characters instead of bytes in Result Temp1 := Temp1 + Temp2; Move ( ADelimiter [1], Result [Temp1], DelimiterSize ); Temp1 := Temp1 + DelimiterSize; end; end; procedure TForm1.FormCreate(Sender: TObject); var StrList : TStringList; Str : String; begin // Test 1 : StringListToDelimitedString StrList := TStringList.Create; Str := ''; StrList.Add ( 'Hello1' ); StrList.Add ( 'Hello2' ); StrList.Add ( 'Hello3' ); StrList.Add ( 'Hello4' ); Str := StringListToDelimitedString ( StrList, ';' ); Results.Lines.Add ( Str ); StrList.Free; end; end. Please devise a solution and if possible, some explanation. Alternatives are welcome too.

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  • iphone cocos2d sprites disappearing

    - by jer
    I've been working on a game and implementing the physics stuff with chipmunk. All was going fine on the cocos2d part until the integration with chipmunk. A bit of background: The game is a game with blocks. Levels are defined in a property list, where positions, size of the blocks, gravitational forces, etc., are all defined for each block to be shown in the level. The problem is with the blocks showing up. I have a method on my BlockLayer class which is part of my game's main scene. Upon creation of the layer, the property list is read, and all the blocks are created. The following method is called to create the blocks: - (void)createBlock:(Block*)block withAssets:(NSBundle*)assets { Sprite* sprite; switch(block.blockColour) { case kBlockColourGreen: sprite = [Sprite spriteWithFile:[assets pathForResource:@"green" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourOrange: sprite = [Sprite spriteWithFile:[assets pathForResource:@"orange" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourRed: sprite = [Sprite spriteWithFile:[assets pathForResource:@"red" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourBlue: sprite = [Sprite spriteWithFile:[assets pathForResource:@"blue" ofType:@"png" inDirectory:@"Blocks"]]; break; } sprite.position = block.bounds.origin; [self addChild:sprite]; if(block.blockColour == kBlockColourGreen || block.blockColour == kBlockColourRed) space-gravity = cpvmult(cpv(0, 10), 1000); cpVect verts[] = { cpv(-block.bounds.size.width, -block.bounds.size.height), cpv(-block.bounds.size.width, block.bounds.size.height), cpv(block.bounds.size.width, block.bounds.size.height), cpv(block.bounds.size.width, -block.bounds.size.height) }; cpBody* blockBody = cpBodyNew([block.mass floatValue], INFINITY); blockBody-p = cpv(block.bounds.origin.x, block.bounds.origin.y); blockBody-v = cpvzero; cpSpaceAddBody(space, blockBody); cpShape* blockShape = cpPolyShapeNew(blockBody, 4, verts, cpvzero); blockShape-e = 0.9f; blockShape-u = 0.9f; blockShape-data = sprite; cpSpaceAddShape(space, blockShape); } With the above code, the sprites never show up. However, if I comment out the "cpSpaceAddBody(space, blockBody);" line, the sprites show up. The position and size of the blocks are stored in the "bounds" property of instances of the Block class, which is a CGRect. Not sure if it's important, but the orientation of the app is in landscape left, and all the coordinates are based on that orientation. Any help would be greatly appreciated.

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  • Difficulty adding widgets to django form.

    - by codingJoe
    I have a django app that tracks activities that can benefit a classroom. Using the django examples, I was able to build a form to enter this data. But when I try to add widgets to that form, things get tricky. What I want is a calendar widget that lets the user enter the 'activity_date' field using a widget. If I use Admin interface. The AdminDateWidget works fine. however. This particular user isn't allowed access to the admin interface so I need a different way to present this widget. Also I couldn't figure out how to make the bring the admin widget over into non-admin pages. So I tried a custom widget. This is the first custom widget I've built, so I'm not quite sure what is supposed to be going on here. Any Expert Advice? How do I get my date widget to work? # The Model class Activity(models.Model): activity_date = models.DateField() activity_type = models.CharField(max_length=50, choices=ACTIVITY_TYPES) activity_description = models.CharField(max_length=200) activity_duration= models.DecimalField(decimal_places=2, max_digits=4) est_attendance = models.IntegerField("Estimated attendance") # The Form class ActivityForm(forms.ModelForm): # The following line causes lockup if enabled. # With the DateTimeWidget removed, the form functions correctly except that there is no widget. #activity_date = forms.DateField(label=_('Date'), widget=DateTimeWidget) ##!!! Point of Error !!! class Meta: model = Activity fields = ('activity_date', 'activity_type', 'activity_description', 'activity_duration', 'est_attendance') def __init__(self, *args, **kwargs): super(ActivityForm, self).__init__(*args, **kwargs) instance = getattr(self, 'instance', None) edit_aid = kwargs.get('edit_aid', False) # On a different approach, the following also didn't work. #self.fields['activity_date'].widget = widgets.AdminDateWidget() # The Widget # Example referenced: http://djangosnippets.org/snippets/391/ calbtn = u""" <button id="calendar-trigger">...</button> <img src="%s/site_media/images/icon_calendar.gif" alt="calendar" id="%s_btn" style="cursor: pointer; border: 1px solid #8888aa;" title="Select date and time" onmouseover="this.style.background='#444444';" onmouseout="this.style.background=''" /> <script type="text/javascript"> Calendar.setup({ trigger : "calendar-trigger", inputField : "%s" }); </script>""" class DateTimeWidget(forms.widgets.TextInput): dformat = '%Y-%m-%d %H:%M' def render(self, name, value, attrs=None): print "DTWgt render name=%s, value=%s" % name, value if value is None: value = '' final_attrs = self.build_attrs(attrs, type=self.input_type, name=name) if value != '': try: final_attrs['value'] = \ force_unicode(value.strftime(self.dformat)) except: final_attrs['value'] = \ force_unicode(value) if not final_attrs.has_key('id'): final_attrs['id'] = u'%s_id' % (name) id = final_attrs['id'] jsdformat = self.dformat #.replace('%', '%%') cal = calbtn % (settings.MEDIA_URL, id, id, jsdformat, id) a = u'<input%s />%s' % (forms.util.flatatt(final_attrs), cal) print "render return %s " % a return mark_safe(a) def value_from_datadict(self, data, files, name): print "DTWgt value_from_datadict" dtf = forms.fields.DEFAULT_DATETIME_INPUT_FORMATS empty_values = forms.fields.EMPTY_VALUES value = data.get(name, None) if value in empty_values: return None if isinstance(value, datetime.datetime): return value if isinstance(value, datetime.date): return datetime.datetime(value.year, value.month, value.day) for format in dtf: try: return datetime.datetime(*time.strptime(value, format)[:6]) except ValueError: continue return None

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  • Display all images from outside web root folder using PHP

    - by micmola
    Hello, I want to display all images that are stored outside my web root folder. Please help me. I am only able to display one image repeatedly. For example, if I have 5 images in my folder, only one image is displayed on my browser 5 times. Please help me on this. I've been working on this problem for over a month now. I'm a newbie. Help. Thank you. Here is the code I'm using. images.php <?php // Get our database connector require("includes/copta.php"); // Grab the data from our people table $sql = "select * from people"; $result = mysql_query($sql) or die ("Could not access DB: " . mysql_error()); $imgLocation = " /uploadfile/"; while ($row = mysql_fetch_array($result)) { $imgName = $row["filename"]; $imgPath = $imgLocation . $imgName; echo "<img src=\"call_images.php?imgPath=" . $imgName . "\" alt=\"\"><br/>"; echo $row['id'] . " " . $imgName. "<br />"; } ?> call_images.php <?php // Get our database connector require("includes/copta.php"); $imgLocation = '/ uploadz/'; $sql = "select * from people"; $result = mysql_query($sql) or die ("Could not access DB: " . mysql_error()); while ($row = mysql_fetch_array($result)) { $imgName = $row["filename"]; $imgPath = $imgLocation . $imgName; // Make sure the file exists if(!file_exists($imgPath) || !is_file($imgPath)) { header('HTTP/1.0 404 Not Found'); die('The file does not exist'); } // Make sure the file is an image $imgData = getimagesize($imgPath); if(!$imgData) { header('HTTP/1.0 403 Forbidden'); die('The file you requested is not an image.'); } // Set the appropriate content-type // and provide the content-length. header("Pragma: public"); header("Expires: 0"); header("Cache-Control: must-revalidate, post-check=0, pre-check=0"); header("Content-Type: image/jpg"); header("Content-length: " . filesize($imgPath)); // Print the image data readfile($imgPath); exit(); } ?>

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  • Startup in Windows 7

    - by iira
    Hi, I am trying to add my program run in Windows 7 startup, but it does'nt works. My program has embedded uac manifest. My current way is by adding String Value at HKCU..\Run I found a manual solution for Vista from http://social.technet.microsoft.com/Forums/en/w7itprosecurity/thread/81c3c1f2-0169-493a-8f87-d300ea708ecf 1. Click Start, right click on Computer and choose “Manage”. 2. Click “Task Scheduler” on the left panel. 3. Click “Create Task” on the right panel. 4. Type a name for the task. 5. Check “Run with highest privileges”. 6. Click Actions tab. 7. Click “New…”. 8. Browse to the program in the “Program/script” box. Click OK. 9. On desktop, right click, choose New and click “Shortcut”. 10. In the box type: schtasks.exe /run /tn TaskName where TaskName is the name of task you put in on the basics tab and click next. 11. Type a name for the shortcut and click Finish. Additionally, you need to run the saved scheduled task shortcut to run the program instead of running the application shortcut to ignore the IAC prompt. When startup the system will run the program via the original shortcut. Therefore you need to change the location to run the saved task. Please: 1. Open Regedit. 2. Find the entry of the startup item in Registry. It will be stored in one of the following branches. HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Run HKEY_USERS\.DEFAULT\Software\Microsoft\Windows\CurrentVersion\Run HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Run 3. Double-click on the correct key, change the path to the saved scheduled task you created. Is there any free code to add item with privileges option in scheduled task? I havent found the free one in torry.net Thanks a lot.

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  • Wrong sessionID being used in callback, but only on one particular computer

    - by user210119
    I am writing a Python/Django web application that uses OAuth (for the TwitterAPI, not that it should matter). I am storing a session ID in my login function, and then after using OAuth to get the user's token, I try to retrieve the sessionID in my callback function. The callback function then always fails(throws an exception) because it can't find the OAuth token in the session. Through the debugger, I am able to determine that the session ID that the server is using is incorrect - it does not match the session ID that was stored in the login function. It's therefore unsurprising that the Oauth tokens were not there. The session that appears in the callback was the same one each time (until I tried deleting it - see "things I've tried below"), and it started out as an old session, with some data in it that is from a different django app running on the same server that I hadn't touched in a couple weeks. Here's the kicker: everything I described is an issue only on our production server, and only when connecting to it from my computer. Let me clarify: this only happens with my particular laptop. I can connect to the app just fine from someone else's computer. Other people cannot connect with their accounts on my computer. Furthmore, I can connect just fine to the app when it is running on my localhost using the built-in django webserver, just not to the production server. My setup: my server and local box are running= Django 1.2.0 and Python 2.6.5. My local box is running Snow Leopard and the Django webserver, the server is running Ubuntu, Apache2, and mod-wsgi. For sessions, I am using Django's default session backend (DB). Things I have tried, all to no avail: logging in with a different account, including new accounts that have never OAuthed to this app before Clearing cookies, using incognito mode, using a different web browser on my same computer. Each time, upon inspecting my cookies, the sessionID matched the sessionID in the login function and was different from the sessionID in the callback. deleting the session in the database that appears in the callback function, (the one that appeared to be old data). The callback function still fails, and the sessionID it appears to be using is now a new one using a different session backend (DB-cache, flat file, etc...) restarting the server, my computer, etc. My first question on StackOverflow, so bear with me if I didn't quite follow local conventions. I am just at a loss as to what to even look for - what are the things that could possibly be causing sessions to not work on my particular computer, and (so far!) only my particular computer?

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  • Isn't the C++ standard library backward-compatible?

    - by Chris Metzler
    Hi. I'm working on a 64-bit Linux system, trying to build some code that depends on third-party libraries for which I have binaries. During linking, I get a stream of undefined reference errors for one of the libraries, indicating that the linker couldn't resolve references to standard C++ functions/classes, e.g.: librxio.a(EphReader.o): In function `gpstk::EphReader::read_fic_data(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)': EphReader.cpp:(.text+0x27c): undefined reference to `std::basic_ostream<char, std::char_traits<char> >& std::__ostream_insert<char, std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&, char const*, long)' EphReader.cpp:(.text+0x4e8): undefined reference to `std::basic_ostream<char, std::char_traits<char> >& std::__ostream_insert<char, std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&, char const*, long)' I'm not really a C++ programmer, but this looks to me like it can't find the standard library. Doing some more research, I got the following when I looked at librxio's dependency for the standard library: $ ldd librxio.so.16.0 ./librxio.so.16.0: /usr/lib64/libstdc++.so.6: version `GLIBCXX_3.4.9' not found (required by ./librxio.so.16.0) libm.so.6 => /lib64/libm.so.6 (0x00002aaaaad45000) libstdc++.so.6 => /usr/lib64/libstdc++.so.6 (0x00002aaaaafc8000) libgcc_s.so.1 => /lib64/libgcc_s.so.1 (0x00002aaaab2c8000) libc.so.6 => /lib64/libc.so.6 (0x00002aaaab4d7000) /lib64/ld-linux-x86-64.so.2 (0x0000555555554000) So I read that as saying that librxio (one of the third-party libraries) requires at least v3.4.9 of the standard library. But the version I have installed is 4.1.2: $ rpm -qa | grep libstdc compat-libstdc++-33-3.2.3-61.x86_64 libstdc++-devel-4.1.2-14.el5.i386 libstdc++-devel-4.1.2-14.el5.x86_64 libstdc++-4.1.2-14.el5.x86_64 libstdc++-4.1.2-14.el5.i386 Shouldn't this work? The shared object major number is 6, same as for v3.4.9. At this level, shouldn't this be backward compatible? It seems like the third-party library is looking for an earlier version of the standard library than what I have installed; but isn't there backward compatibility between versions with the same major number for the shared library? Again, I'm not really a C++ programmer; but I don't see what the problem is. Any advice greatly appreciated. Thanks.

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  • php pdo connection scope

    - by Scarface
    Hey guys I have a connection class I found for pdo. I am calling the connection method on the page that the file is included on. The problem is that within functions the $conn variable is not defined even though I stated the method was public (bare with me I am very new to OOP), and I was wondering if anyone had an elegant solution other then using global in every function. Any suggestions are greatly appreciated. CONNECTION class PDOConnectionFactory{ // receives the connection public $con = null; // swich database? public $dbType = "mysql"; // connection parameters // when it will not be necessary leaves blank only with the double quotations marks "" public $host = "localhost"; public $user = "user"; public $senha = "password"; public $db = "database"; // arrow the persistence of the connection public $persistent = false; // new PDOConnectionFactory( true ) <--- persistent connection // new PDOConnectionFactory() <--- no persistent connection public function PDOConnectionFactory( $persistent=false ){ // it verifies the persistence of the connection if( $persistent != false){ $this->persistent = true; } } public function getConnection(){ try{ // it carries through the connection $this->con = new PDO($this->dbType.":host=".$this->host.";dbname=".$this->db, $this->user, $this->senha, array( PDO::ATTR_PERSISTENT => $this->persistent ) ); // carried through successfully, it returns connected return $this->con; // in case that an error occurs, it returns the error; }catch ( PDOException $ex ){ echo "We are currently experiencing technical difficulties. We have a bunch of monkies working really hard to fix the problem. Check back soon: ".$ex->getMessage(); } } // close connection public function Close(){ if( $this->con != null ) $this->con = null; } } PAGE USED ON include("includes/connection.php"); $db = new PDOConnectionFactory(); $conn = $db->getConnection(); function test(){ try{ $sql = 'SELECT * FROM topic'; $stmt = $conn->prepare($sql); $result=$stmt->execute(); } catch(PDOException $e){ echo $e->getMessage(); } } test();

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  • AJAX response not valid in C++ but Apache

    - by fehergeri
    I want to make a server written in C++ to power my game. I learned the basics of sockets and wrote a basic chat program that worked well. Now I want to create an HTTP server like Apache, but only for the AJAX request-response part. I think just for the beginning i copied one Apache response text, and i sent the exact response with the C++ server program. The problem that is that the browser (Firefox) connnects to the apache and everything works fine, except all of the requests get a correct response. But if i send this with the C++ client, then FireBug tells me that the response status is OK (200) but there is no actual response text. (How is this possible?) This response-text is exactly the same what apache sends. I made a bit-bit comparison and they were the same. The php file wich is the original response <?php echo "AS";echo rand(0,9); ?> And the origional source code: Socket.h http://pastebin.com/bW9qxtrR Socket.cpp http://pastebin.com/S3c8RFM7 main.cpp http://pastebin.com/ckExuXsR index.html http://pastebin.com/mcfEEqPP < this is the requester file. ajax.js http://pastebin.com/uXJe9hVC benchmark.js http://pastebin.com/djSYtKg9 jQuery is not needed. The main.cpp there is lot of trash code like main3 and main4 functions, these do not affect the result. I know that the response stuff in the C++ code is not really good because the connection closing is not the best; I will fix that later now I want to send a success response first. UPDATE: now i tested today a lot again and i find out there is no problem with the socket. I used the fiddler program to capture the the good answer and to capture the bad. They were the same. After this i turned off my socket application, and forced fiddler to auto respond, and the answer from the 'bad' answer still bat. So after that i replaced the bad with the good and nothing happedned. The bad answer with the good text still bad on the :8888 port but the other on the original :80 port was good, but they were absolutly the same and the same program sended it (fiddler) i think there is something missing if the response is not on the same server address (even not the same port). UPDATE: oh my god! i cant send ajax request to a remote server. now i know this.

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  • conflicting declaration when filling a static std::map class member variable

    - by Max
    I have a class with a static std::map member variable that maps chars to a custom type Terrain. I'm attempting to fill this map in the class's implementation file, but I get several errors. Here's my header file: #ifndef LEVEL_HPP #define LEVEL_HPP #include <bitset> #include <list> #include <map> #include <string> #include <vector> #include "libtcod.hpp" namespace yarl { namespace level { class Terrain { // Member Variables private: std::bitset<5> flags; // Member Functions public: explicit Terrain(const std::string& flg) : flags(flg) {} (...) }; class Level { private: static std::map<char, Terrain> terrainTypes; (...) }; } } #endif and here's my implementation file: #include <bitset> #include <list> #include <map> #include <string> #include <vector> #include "Level.hpp" #include "libtcod.hpp" using namespace std; namespace yarl { namespace level { /* fill Level::terrainTypes */ map<char,Terrain> Level::terrainTypes['.'] = Terrain("00001"); // clear map<char,Terrain> Level::terrainTypes[','] = Terrain("00001"); // clear map<char,Terrain> Level::terrainTypes['\''] = Terrain("00001"); // clear map<char,Terrain> Level::terrainTypes['`'] = Terrain("00001"); // clear map<char,Terrain> Level::terrainTypes[178] = Terrain("11111"); // wall (...) } } I'm using g++, and the errors I get are src/Level.cpp:15: error: conflicting declaration ‘std::map, std::allocator yarl::level::Level::terrainTypes [46]’ src/Level.hpp:104: error: ‘yarl::level::Level::terrainTypes’ has a previous declaration as ‘std::map, std::allocator yarl::level::Level::terrainTypes’ src/Level.cpp:15: error: declaration of ‘std::map, std::allocator yarl::level::Level::terrainTypes’ outside of class is not definition src/Level.cpp:15: error: conversion from ‘yarl::level::Terrain’ to non-scalar type ‘std::map, std::allocator ’ requested src/Level.cpp:15: error: ‘yarl::level::Level::terrainTypes’ cannot be initialized by a non-constant expression when being declared I get a set of these for each map assignment line in the implementation file. Anyone see what I'm doing wrong? Thanks for your help.

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  • IF Statement has strange behavior

    - by BSchlinker
    I've developed a 'custom' cout, so that I can display text to console and also print it to a log file. This cout class is passed a different integer on initialization, with the integer representing the verbosity level of the message. If the current verbosity level is greater then or equal to the verbosity level of the message, the message should print. The problem is, I have messages printing even when the current verbosity level is too low. I went ahead and debugged it, expecting to find the problem. Instead, I found multiple scenarios where my if statements are not working as expected. The statement if(ilralevel_passed <= ilralevel_set) will sometimes proceed even if ilralevel_set is LESS then ilralevel_passed. You can see this behavior in the following picture (my apologizes for using Twitpic) http://twitpic.com/1xtx4g/full. Notice how ilralevel_set is equal to zero, and ilralevel_passed is equal to one. Yet, the if statement has returned true and is now moving forward to pass the line to cout. I've never seen this type of behavior before and I'm not exactly sure how to proceed debugging it. I'm not able to isolate the behavior either -- it only occurs in certain parts of my program. Any suggestions are appreciated as always. // Here is an example use of the function: // ilra_status << setfill('0') << setw(2) << dispatchtime.tm_sec << endl; // ilra_warning << "Dispatch time (seconds): " << mktime(&dispatchtime) << endl; // Here is the 'custom' cout function: #ifndef ILRA_H_ #define ILRA_H_ // System libraries #include <iostream> #include <ostream> #include <sstream> #include <iomanip> // Definitions #define ilra_talk ilra(__FUNCTION__,0) #define ilra_update ilra(__FUNCTION__,0) #define ilra_error ilra(__FUNCTION__,1) #define ilra_warning ilra(__FUNCTION__,2) #define ilra_status ilra(__FUNCTION__,3) // Statics static int ilralevel_set = 0; static int ilralevel_passed; // Classes class ilra { public: // constructor / destructor ilra(const std::string &funcName, int toset) { ilralevel_passed = toset; } ~ilra(){}; // enable / disable irla functions static void ilra_verbose_level(int toset){ ilralevel_set = toset; } // output template <class T> ilra &operator<<(const T &v) { if(ilralevel_passed <= ilralevel_set) std::cout << v; return *this; } ilra &operator<<(std::ostream&(*f)(std::ostream&)) { if(ilralevel_passed <= ilralevel_set) std::cout << *f; return *this; } }; // end of the class #endif /* ILRA_H_ */

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  • linked list elements gone?

    - by Hristo
    I create a linked list dynamically and initialize the first node in main(), and I add to the list every time I spawn a worker process. Before the worker process exits, I print the list. Also, I print the list inside my sigchld signal handler. in main(): head = NULL; tail = NULL; // linked list to keep track of worker process dll_node_t *node; node = (dll_node_t *) malloc(sizeof(dll_node_t)); // initialize list, allocate memory append_node(node); node->pid = mainPID; // the first node is the MAIN process node->type = MAIN; in a fork()'d process: // add to list dll_node_t *node; node = (dll_node_t *) malloc(sizeof(dll_node_t)); append_node(node); node->pid = mmapFileWorkerStats->childPID; node->workerFileName = mmapFileWorkerStats->workerFileName; node->type = WORK; functions: void append_node(dll_node_t *nodeToAppend) { /* * append param node to end of list */ // if the list is empty if (head == NULL) { // create the first/head node head = nodeToAppend; nodeToAppend->prev = NULL; } else { tail->next = nodeToAppend; nodeToAppend->prev = tail; } // fix the tail to point to the new node tail = nodeToAppend; nodeToAppend->next = NULL; } finally... the signal handler: void chld_signalHandler() { dll_node_t *temp1 = head; while (temp1 != NULL) { printf("2. node's pid: %d\n", temp1->pid); temp1 = temp1->next; } int termChildPID = waitpid(-1, NULL, WNOHANG); dll_node_t *temp = head; while (temp != NULL) { if (temp->pid == termChildPID) { printf("found process: %d\n", temp->pid); } temp = temp->next; } return; } Is it true that upon the worker process exiting, the SIGCHLD signal handler is triggered? If so, that would mean that after I print the tree before exiting, the next thing I do is in the signal handler which is print the tree... which would mean i would print the tree twice? But the tree isn't the same. The node I add in the worker process doesn't exist when I print in the signal handler or at the very end of main(). Any idea why? Thanks, Hristo

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  • How can I remove rows with unique values? As in only keeping rows with duplicate values?

    - by user1456405
    Here's the conundrum, I'm a complete and utter noob when it comes to programming. I understand the basics, but am still learning javascript. I have a spreadsheet of surveys, in which I need to see how particular users have varied over time. As such, I need to disregard all rows with unique values in a particular column. The data looks like this: Response Date Response_ID Account_ID Q.1 10/20/2011 12:03:43 PM 23655956 1168161 8 10/20/2011 03:52:57 PM 23660161 1168152 0 10/21/2011 10:55:54 AM 23672903 1166121 7 10/23/2011 04:28:16 PM 23694471 1144756 9 10/25/2011 06:30:52 AM 23732674 1167449 7 10/25/2011 07:52:28 AM 23734597 1087618 5 I've found a way to do so in VBA, which sucks as I have to use excel, per below: Sub Del_Unique() Application.ScreenUpdating = False Columns("B:B").Insert Shift:=xlToRight Columns("A:A").Copy Destination:=Columns("B:B") i = Application.CountIf(Range("A:A"), "<>") + 50 If i > 65536 Then i = 65536 Do If Application.CountIf(Range("B:B"), Range("A" & i)) = 1 Then Rows(i).Delete End If i = i - 1 Loop Until i = 0 Columns("B:B").Delete Application.ScreenUpdating = True End Sub But that requires mucking about. I'd really like to do it in Google Spreadsheets with a script that won't have to be changed. Closest I can get is retrieving all duplicate user ids from the range, but can't associate that with the row. That code follows: function findDuplicatesInSelection() { var activeRange = SpreadsheetApp.getActiveRange(); var values = activeRange.getValues(); // values that appear at least once var once = {}; // values that appear at least twice var twice = {}; // values that appear at least twice, stored in a pretty fashion! var final = []; for (var i = 0; i < values.length; i++) { var inner = values[i]; for (var j = 0; j < inner.length; j++) { var cell = inner[j]; if (cell == "") continue; if (once.hasOwnProperty(cell)) { if (!twice.hasOwnProperty(cell)) { final.push(cell); } twice[cell] = 1; } else { once[cell] = 1; } } } if (final.length == 0) { Browser.msgBox("No duplicates found"); } else { Browser.msgBox("Duplicates are: " + final); } } Anyhow, sorry if this is the wrong place or format, but half of what I've found so far has been from stack, I thought it was a good place to start. Thanks!

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  • MATLAB: different function returns from command line and within function

    - by Myx
    Hello: I have an extremely bizzare situation: I have a function in MATLAB which calls three other main functions and produces two figures for me. The function reads in an input jpeg image, crops it, segments it using kmeans clustering, and outputs 2 figures to the screen - the original image and the clustered image with the cluster centers indicated. Here is the function in MATLAB: function [textured_avg_x photo_avg_x] = process_database_images() clear all warning off %#ok type_num_max = 3; % type is 1='texture', 2='graph', or 3='photo' type_num_max = 1; img_max_num_photo = 100; % 400 photo images img_max_num_other = 100; % 100 textured, and graph images for type_num = 1:2:type_num_max if(type_num == 3) img_num_max = img_max_num_photo; else img_num_max = img_max_num_other; end img_num_max = 1; for img_num = 1:img_num_max [type img] = load_image(type_num, img_num); %img = imread('..\images\445.jpg'); img = crop_image(img); [IDX k block_bounds features] = segment_image(img); end end end The function segment_image first shows me the color image that was passed in, performs kmeans clustering, and outputs the clustered image. When I run this function on a particular image, I get 3 clusters (which is not what I expect to get). When I run the following commands from the MATLAB command prompt: >> img = imread('..\images\texture\1.jpg'); >> img = crop_image(img); >> segment_image(img); then the first image that is displayed by segment_image is the same as when I run the function (so I know that the clustering is done on the same image) but the number of clusters is 16 (which is what I expect). In fact, when I run my process_database_images() function on my entire image database, EVERY image is evaluated to have 3 clusters (this is a problem), whereas when I test some images individually, I get in the range of 12-16 clusters, which is what I prefer and expect. Why is there such a discrepancy? Am I having some syntax bug in my process_database_images() function? If more code is required from me (i.e. segment_images function, or crop_image function), please let me know. Thanks.

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  • downloaded zip file returns zero has 0 bytes as size

    - by Yaw Reuben
    I have written a Java web application that allows a user to download files from a server. These files are quite large and so are zipped together before download. It works like this: 1. The user gets a list of files that match his/her criteria 2. If the user likes a file and wants to download he/she selects it by checking a checkbox 3. The user then clicks "download" 4. The files are then zipped and stored on a server 5. The user this then presented with a page which contains a link to the downloadable zip file 6. However on downloading the zip file the file that is downloaded is 0 bytes in size I have checked the remote server and the zip file is being created properly, all that is left is to serve the file the user somehow, can you see where I might be going wrong, or suggest a better way to serve the zip file. The code that creates the link is: <% String zipFileURL = (String) request.getAttribute("zipFileURL"); %> <p><a href="<% out.print(zipFileURL); %> ">Zip File Link</a></p> The code that creates the zipFileURL variable is: public static String zipFiles(ArrayList<String> fileList, String contextRootPath) { //time-stamping Date date = new Date(); Timestamp timeStamp = new Timestamp(date.getTime()); Iterator fileListIterator = fileList.iterator(); String zipFileURL = ""; try { String ZIP_LOC = contextRootPath + "WEB-INF" + SEP + "TempZipFiles" + SEP; BufferedInputStream origin = null; zipFileURL = ZIP_LOC + "FITS." + timeStamp.toString().replaceAll(":", ".").replaceAll(" ", ".") + ".zip"; FileOutputStream dest = new FileOutputStream(ZIP_LOC + "FITS." + timeStamp.toString().replaceAll(":", ".").replaceAll(" ", ".") + ".zip"); ZipOutputStream out = new ZipOutputStream(new BufferedOutputStream( dest)); // out.setMethod(ZipOutputStream.DEFLATED); byte data[] = new byte[BUFFER]; while(fileListIterator.hasNext()) { String fileName = (String) fileListIterator.next(); System.out.println("Adding: " + fileName); FileInputStream fi = new FileInputStream(fileName); origin = new BufferedInputStream(fi, BUFFER); ZipEntry entry = new ZipEntry(fileName); out.putNextEntry(entry); int count; while ((count = origin.read(data, 0, BUFFER)) != -1) { out.write(data, 0, count); } origin.close(); } out.close(); } catch (Exception e) { e.printStackTrace(); } return zipFileURL; }

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  • How can I specify resources in an MVVM view model?

    - by gix
    Suppose I want to show list of objects where each object should have a name and a suitable image (for example MenuItems with Icons, or buttons with text and image). All examples and programs exposed the image in the viewmodel as a path to a PNG file and then bound the Source of an Image to that. But what if I want to use vector images (for example as a DrawingImage in a local ResourceDictionary)? Exposing the DrawingImage from the view model seems bad because I would have to store a reference to the application/window/user control/... (and it is advised to not expose such XAML objects from view models). So a better approach would be to use a string identifier in the view model and then somehow select the appropriate resource. If that identifier is the resource key this snippet looks tempting but does not work: <Image Source="{StaticResource {Binding Icon}}"/> I found two workarounds for that though they did not work for me. The first one was using a normal binding to the icon with a converter that looked up the resource in Application.Current. This does not work if the resource is stored somewhere else I think (and the situation where I initially bumped into this problem had no Application running yet since it was a Window choosing the Application to launch!). The second workaround was using a markup extension derived from StaticResourceExtension that fetched its ResourceKey from the passed binding: <Image Source="{local:BindableStaticResource {Binding Icon}"/> This one looks really neat because it could use local resources, also be used for other things. But when using it I always got an exception ("Resource named {FooIcon} could not be found.", showing the correct XAML file and position of the extension). Even an empty resource extension derived from StaticResourceExtension that just passed the resource key to the base constructor did not work and I cannot explain why. Just using StaticResourceExtension worked just fine. Any ideas how I could fix the second approach, or even better solutions? Edit I noticed that it does work when used directly like this: <Window> <Window.Resources> <DrawingImage x:Key="SomeIcon"/> </Window.Resources> <Image Source="{BindableStaticResource {Binding Icon}}"/> </Window> but fails for example in a DataTemplate. Though a normal StaticResourceExtension works on both occasions so I am puzzled what is going wrong.

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  • Java - strange problem storing text to a String[] and then storing the array to a Vector. Help plea

    - by hatboysam
    OK so for background I've only been using Java for a little more than a week and I am making a basic GUI "Recipe Book" application just to test out some of the techniques I've learned. Currently I'm working on the "Add New Recipe" page that allows the user to make a new recipe by adding ingredients one at a time. The ingredients have 3 attributes: Name, amount, and unit (like cups, oz, etc) that come from two text fields and a combo box respectively. The 3 values are stores as strings to a String array that represents the ingredient, then the arrays are stored in a vector that holds all of the ingredients for one recipe. When an ingredient is added, the user first types in the 3 necessary values into empty boxes/combo box dropdown and then clicks "Add Ingredient". Here is my code for when the button is clicked: public void actionPerformed(ActionEvent event) { Object source = event.getSource(); if (source == addIngredientButton) { //make sure 3 ingredient fields are not blank if (!ingredientNameField.getText().equals("") && !ingredientAmountField.getText().equals("") && !ingredientUnitDropdown.getSelectedItem().equals("")) { tempIngredientsArray[0] = ingredientNameField.getText(); //set ingredient name to first position in array tempIngredientsArray[1] = ingredientAmountField.getText(); //set ingredient amount to second position in array tempIngredientsArray[2] = (String) ingredientUnitDropdown.getSelectedItem(); //set ingredient unit to third position in array int ingredientsVectorSize = tempRecipe.ingredientsVector.size(); tempRecipe.ingredientsVector.add(this.tempIngredientsArray); //why would it matter if this and previous statement were switched for (int k = 0; k < ingredientsVectorSize + 1; k++ ) { liveIngredientsListArea.append("\n" + tempRecipe.makeIngredientSentence(k)); System.out.println(Arrays.toString(tempIngredientsArray)); //shows that tempIngredientsArray gets messed up each time } } Now here's the really strange problem I've been having. The first time the user adds an ingredient everything works fine. The second time, the String[] for that ingredient seems to be duplicated, and the third time it's triplicated. Aka the first time it runs the System.out.println might return "{Sugar, 3, Cups}" and the second time it will return "{Flour, 2, Oz.} {Flour, 2, Oz.}" etc. What's causing this strange problem? All help greatly appreciated, let me know if you need any clarification.

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  • Actionscript base class in Flex AIR app

    - by Alan
    I'm trying to build a Flex AIR app using Flex Builder 3, which I'm just getting started with. In Flash CS4, there's a text field in the authoring environment where you can specify a class that will become the "base" class - your class inherits from Sprite and then "becomes" the Stage at runtime. Is there a a way to do the same thing with Flex/AIR? Failing that, can anyone explain how to create and use an external class? Originally I had this in TestApp.mxml: <?xml version="1.0" encoding="utf-8"?> <mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Script source="TestApp.as"/> </mx:WindowedApplication> And this in TestApp.as: package { public class TestApp { public function TestApp() { trace('Hello World'); } } } That gives the error "packages cannot be nested", so I tried taking out the package statement: public class TestApp { public function TestApp() { trace('Hello World'); } } That gives an error "classes cannot be nested", so I finally gave up and tried to take out the class altogether, figuring I'd try to start with a bunch of functions instead: function init() { trace('Hello World'); } But that gives the error "A file found in a source-path must have an externally visible definition. If a definition in the file is meant to be externally visible, please put the definition in a package". I can't win! When I put my class in a package, it says I can't do that because it would be nested. When I don't, it says it needs to be in a package so it can be seen. Does anyone know how to fix this? If I can't do the custom-class-as-base-class thing, is there a way I could just have it like: <?xml version="1.0" encoding="utf-8"?> <mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Script source="TestApp.as"/> <mx:Script> var app = new TestApp(); </mx:Script> </mx:WindowedApplication> At the moment I can't import the class definition at all, so even that won't work. Thanks in advance!

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  • Crash in OS X Core Data Utility Tutorial

    - by vinogradov
    I'm trying to follow Apple's Core Data utility Tutorial. It was all going nicely, until... The tutorial uses a custom sub-class of NSManagedObject, called 'Run'. Run.h looks like this: #import <Foundation/Foundation.h> #import <CoreData/CoreData.h> @interface Run : NSManagedObject { NSInteger processID; } @property (retain) NSDate *date; @property (retain) NSDate *primitiveDate; @property NSInteger processID; @end Now, in Run.m we have an accessor method for the processID variable: - (void)setProcessID:(int)newProcessID { [self willChangeValueForKey:@"processID"]; processID = newProcessID; [self didChangeValueForKey:@"processID"]; } In main.m, we use functions to set up a managed object model and context, instantiate an entity called run, and add it to the context. We then get the current NSprocessInfo, in preparation for setting the processID of the run object. NSManagedObjectContext *moc = managedObjectContext(); NSEntityDescription *runEntity = [[mom entitiesByName] objectForKey:@"Run"]; Run *run = [[Run alloc] initWithEntity:runEntity insertIntoManagedObjectContext:moc]; NSProcessInfo *processInfo = [NSProcessInfo processInfo]; Next, we try to call the accessor method defined in Run.m to set the value of processID: [run setProcessID:[processInfo processIdentifier]]; And that's where it's crashing. The object run seems to exist (I can see it in the debugger), so I don't think I'm messaging nil; on the other hand, it doesn't look like the setProcessID: message is actually being received. I'm obviously still learning this stuff (that's what tutorials are for, right?), and I'm probably doing something really stupid. However, any help or suggestions would be gratefully received! ===MORE INFORMATION=== Following up on Jeremy's suggestions: The processID attribute in the model is set up like this: NSAttributeDescription *idAttribute = [[NSAttributeDescription alloc]init]; [idAttribute setName:@"processID"]; [idAttribute setAttributeType:NSInteger32AttributeType]; [idAttribute setOptional:NO]; [idAttribute setDefaultValue:[NSNumber numberWithInteger:-1]]; which seems a little odd; we are defining it as a scalar type, and then giving it an NSNumber object as its default value. In the associated class, Run, processID is defined as an NSInteger. Still, this should be OK - it's all copied directly from the tutorial. It seems to me that the problem is probably in there somewhere. By the way, the getter method for processID is defined like this: - (int)processID { [self willAccessValueForKey:@"processID"]; NSInteger pid = processID; [self didAccessValueForKey:@"processID"]; return pid; } and this method works fine; it accesses and unpacks the default int value of processID (-1). Thanks for the help so far!

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  • Calling function dynamically by using Reflection

    - by Alaa'
    Hi, I'm generating dll files contain code like the following example : // using System; using System.Collections; using System.Xml; using System.IO; using System.Windows.Forms; namespace CSharpScripter { public class TestClass : CSharpScripter.Command { private int i=1; private int j=2; public int k=3; public TestClass6() { } public void display (int i,int j,int k) { string a = null; a= k.ToString(); string a1 = null; a1= this.i.ToString(); string a2 = null; a2= j.ToString(); MessageBox.Show(" working! "+ "k="+ a +" i="+a1 + " j="+ a2); } public void setValues(int i,int j,int k1) { this.i=i; this.j=j; k=k1; } // I'm compiling the pervious code, then I execute an object from the dll file. So, in the second part of the code ( Executing part), I'm just calling the execute function, It contains a call for a function, I named here: display. For that I need to set values in the declaration by a setValue function. I want it to been called dynamically (setValues ), which has declaration like : public void(Parameter[] parameters) { //some code block here } For this situation I used Reflection. // Type objectType = testClass.GetType(); MethodInfo members = objectType.GetMethod("setValues"); ParameterInfo[] parameters = members.GetParameters(); For) int t = 0; t < parameters.Length; t++) { If (parameters[t]. ParameterType == typeof()) { object value = this.textBox2.Text; parameters.SetValue)Convert.ChangeType(value,parameters[t].ParameterType), t); } } // But it throws an casting error" Object cannot be stored in an array of this type." at last line, in first parameter for (setValue) methode. What is the problem here? And How I can call the method Dynamically after the previous code, by( Invoke) or is there a better way? Thanks.

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  • ASP.NET- forcing child/container events to fire before parent onload?

    - by Hans Gruber
    I'm working on a questionnaire type application in which questions are stored in a database. Therefore, I create my controls dynamically on every Page.OnLoad. This works like a charm and ViewState is persisted between postbacks because I ensure that my dynamic controls always have the same generated Control.ID. In addition to the user control that dynamically populates the questions, my questionnaire page also contains a 'Status' section (also encapsulated by a user control) which represents the status of the questionnaire (choices are 'Complete', 'Started' or 'In Progress'). If the user changes the status of questionnaire (i.e. from 'In Progress' to 'Complete'), I need to postback to the server because the contents of the dynamic portion of the questionnaire depend on the selected status. Some questions are always present regardless of status, and yet others may not be present at all for the selected status. The point is, when the status changes, I have to postback to the page and render the right set of questions. Additionally, I need to preserve any user entered values for those questions which are 'always available'. However, due to the page life cycle in ASP.NET, the 'Status' user control's OnLoad, which contains the correct status needed to load the right questions from the DB, doesn't get executed until after the 'dynamic questions' user control has already been populated (with the wrong/stale values). To get around this, I raise an event from my 'Status' user control to the main page to indicate that the Status has changed. The main page then raises an event on the 'dynamic questions' user control. Since by the time this event bubbles up, the 'dynamic questions' user control has already loaded the 'wrong' questions from the DB, it first calls Controls.Clear. It then happily uses the new status to query the database for the 'correct' questions and does a Control.Add() on each. FYI, Control.IDs are consistent across postbacks. This solution works...sorta. The correct set of questions for the selected status do get rendered; however ViewState is getting lost for those 'always available' questions. I'm guessing this is because the 'dynamic questions' user control calls Controls.Clear when responding to the status changed event. This must somehow kill the association between ViewState and my dynamic controls, even though the Control.ID are consistent. This seems like such a common requirement, I'm virtually certain there is a better, cleaner and less error prone approach to accomplish this. In case its not plain obvious, I haven't been able to grok the ASP.NET page life-cycle despite working with it for the last year. Any help is much appreciated!

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  • Establishing a tcp connection from within a DLL

    - by Nicholas Hollander
    I'm trying to write a piece of code that will allow me to establish a TCP connection from within a DLL file. Here's my situation: I have a ruby application that needs to be able to send and receive data over a socket, but I can not access the native ruby socket methods because of the environment in which it will be running. I can however access a DLL file and run the functions within that, so I figured I would create a wrapper for winsock. Unfortunately, attempting to take a piece of code that should connect to a TCP socket in a normal C++ application throws a slew of LNK2019 errors that I can not for the life of me resolve. This is the method I'm using to connect: //Socket variable SOCKET s; //Establishes a connection to the server int server_connect(char* addr, int port) { //Start up Winsock WSADATA wsadata; int error = WSAStartup(0x0202, &wsadata); //Check if something happened if (error) return -1; //Verify Winock version if (wsadata.wVersion != 0x0202) { //Clean up and close WSACleanup(); return -2; } //Get the information needed to finalize a socket SOCKADDR_IN target; target.sin_family = AF_INET; //Address family internet target.sin_port = _WINSOCKAPI_::htons(port); //Port # target.sin_addr.s_addr = inet_addr(addr); //Create the socket s = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (s == INVALID_SOCKET) { return -3; } //Try connecting if (connect(s, (SOCKADDR *)&target, sizeof(target)) == SOCKET_ERROR) { //Failed to connect return -4; } else { //Success return 1; } } The exact errors that I'm receiving are: Error 1 error LNK2019: unresolved external symbol _closesocket@4 referenced in function _server_disconnect [Project Path] Error 2 error LNK2019: unresolved external symbol _connect@12 referenced in function _server_connect [Project Path] Error 3 error LNK2019: unresolved external symbol _htons@4 referenced in function _server_connect [Project Path] Error 4 error LNK2019: unresolved external symbol _inet_addr@4 referenced in function _server_connect [Project Path] Error 5 error LNK2019: unresolved external symbol _socket@12 referenced in function _server_connect [Project Path] Error 6 error LNK2019: unresolved external symbol _WSAStartup@8 referenced in function _server_connect [Project Path] Error 7 error LNK2019: unresolved external symbol _WSACleanup@0 referenced in function _server_connect [Project Path] Error 8 error LNK1120: 7 unresolved externals [Project Path] 1 1 Many thanks!

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  • Retrieving/Updating Entity Framework POCO objects that already exist in the ObjectContext

    - by jslatts
    I have a project using Entity Framework 4.0 with POCOs (data is stored in SQL DB, lazyloading is enabled) as follows: public class ParentObject { public int ID {get; set;} public virtual List<ChildObject> children {get; set;} } public class ChildObject { public int ID {get; set;} public int ChildRoleID {get; set;} public int ParentID {get; set;} public virtual ParentObject Parent {get; set;} public virtual ChildRoleObject ChildRole {get; set;} } public class ChildRoleObject { public int ID {get; set;} public string Name {get; set;} public virtual List<ChildObject> children {get; set;} } I want to create a new ChildObject, assign it a role, then add it to an existing ParentObject. Afterwards, I want to send the new ChildObject to the caller. The code below works fine until it tries to get the object back from the database. The newChildObjectInstance only has the ChildRoleID set and does not contain a reference to the actual ChildRole object. I try and pull the new instance back out of the database in order to populate the ChildRole property. Unfortunately, in this case, instead of creating a new instance of ChildObject and assigning it to retreivedChildObject, EF finds the existing ChildObject in the context and returns the in-memory instance, with a null ChildRole property. public ChildObject CreateNewChild(int id, int roleID) { SomeObjectContext myRepository = new SomeObjectContext(); ParentObject parentObjectInstance = myRepository.GetParentObject(id); ChildObject newChildObjectInstance = new ChildObject() { ParentObject = parentObjectInstance, ParentID = parentObjectInstance.ID, ChildRoleID = roleID }; parentObjectInstance.children.Add(newChildObjectInstance); myRepository.Save(); ChildObject retreivedChildObject = myRepository.GetChildObject(newChildObjectInstance.ID); string assignedRoleName = retreivedChildObject.ChildRole.Name; //Throws exception, ChildRole is null return retreivedChildObject; } I have tried setting MergeOptions to Overwrite, calling ObjectContext.Refresh() and ObjectContext.DetectChanges() to no avail... I suspect this is related to the proxy objects that EF injects when working with POCOs. Has anyone run into this issue before? If so, what was the solution?

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  • What benefits are there to storing Javascript in external files vs in the <head>?

    - by RenderIn
    I have an Ajax-enabled CRUD application. If I display a record from my database it shows that record's values for each column, including its primary key. For the Ajax actions tied to buttons on the page I am able to set up their calls by printing the ID directly into their onclick functions when rendering the HTML server-side. For example, to save changes to the record I may have a button as follows, with '123' being the primary key of the record. <button type="button" onclick="saveRecord('123')">Save</button> Sometimes I have pages with Javascript generating HTML and Javascript. In some of these cases the primary key is not naturally available at that place in the code. In these cases I took a shortcut and generate buttons like so, taking the primary key from a place it happens to be displayed on screen for visual consumption: ... <td>Primary Key: </td> <td><span id="PRIM_KEY">123</span></td> ... <button type="button" onclick="saveRecord(jQuery('#PRIM_KEY').text())">DoSomething</button> This definitely works, but it seems wrong to drive database queries based on the value of text whose purpose was user consumption rather than method consumption. I could solve this by adding a series of additional parameters to various methods to usher the primary key along until it is eventually needed, but that also seems clunky. The most natural way for me to solve this problem would be to simply situate all the Javascript which currently lives in external files, in the <head> of the page. In that way I could generate custom Javascript methods without having to pass around as many parameters. Other than readability, I'm struggling to see what benefit there is to storing Javascript externally. It seems like it makes the already weak marriage between HTML/DOM and Javascript all the more distant. I've seen some people suggest that I leave the Javascript external, but do set various "custom" variables on the page itself, for example, in PHP: <script type="text/javascript"> var primaryKey = <?php print $primaryKey; ?>; </script> <script type="text/javascript" src="my-external-js-file-depending-on-primaryKey-being-set.js"></script> How is this any better than just putting all the Javascript on the page in the first place? There HTML and Javascript are still strongly dependent on each other.

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  • Consolidating coding styles: Funcs, private method, single method classes

    - by jdoig
    Hi all, We currently have 3 devs with, some, conflicting styles and I'm looking for a way to bring peace to the kingdom... The Coders: Foo 1: Likes to use Func's & Action's inside public methods. He uses actions to alias off lengthy method calls and Func's to perform simple tasks that can be expressed in 1 or 2 lines and will be used frequently through out the code Pros: The main body of his code is succinct and very readable, often with only one or 2 public methods per class and rarely any private methods. Cons: The start of methods contain blocks of lambda rich code that other developers don't enjoy reading; and, on occasion, can contain higher order functions that other dev's REALLY don't like reading. Foo 2: Likes to create a private method for (almost) everything the public method will have to do . Pros: Public methods remain small and readable (to all developers). Cons: Private methods are numerous. With private methods that call into other private methods, that call into... etc, etc. Making code hard to navigate. Foo 3: Likes to create a public class with a, single, public method for every, non-trivial, task that needs performing, then dependency inject them into other objects. Pros: Easily testable, easy to understand (one object, one responsibility). Cons: project gets littered by classes, opening multiple class files to understand what code does makes navigation awkward. It would be great to take the best of all these techniques... Foo-1 Has really nice, readable (almost dsl-like) code... for the most part, except for all the Action and Func lambda shenanigans bulked together at the start of a method. Foo-3 Has highly testable and extensible code that just feels a bit "belt-&-braces" for some solutions and has some code-navigation niggles (constantly hitting F12 in VS and opening 5 other .cs files to find out what a single method does). And Foo-2... Well I'm not sure I like anything about the one-huge .cs file with 2 public methods and 12 private ones, except for the fact it's easier for juniors to dig into. I admit I grossly over-simplified the explanations of those coding styles; but if any one knows of any patterns, practices or diplomatic-manoeuvres that can help unite our three developers (without just telling any of them to just "stop it!") that would be great. From a feasibility standpoint : Foo-1's style meets with the most resistance due to some developers finding lambda and/or Func's hard to read. Foo-2's style meets with a less resistance as it's just so easy to fall into. Foo-3's style requires the most forward thinking and is difficult to enforce when time is short. Any ideas on some coding styles or conventions that can make this work?

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