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  • How to perform game object smoothing in multiplayer games

    - by spaceOwl
    We're developing an infrastructure to support multiplayer games for our game engine. In simple terms, each client (player) engine sends some pieces of data regarding the relevant game objects at a given time interval. On the receiving end, we step the incoming data to current time (to compensate for latency), followed by a smoothing step (which is the subject of this question). I was wondering how smoothing should be performed ? Currently the algorithm is similar to this: Receive incoming state for an object (position, velocity, acceleration, rotation, custom data like visual properties, etc). Calculate a diff between local object position and the position we have after previous prediction steps. If diff doesn't exceed some threshold value, start a smoothing step: Mark the object's CURRENT POSITION and the TARGET POSITION. Linear interpolate between these values for 0.3 seconds. I wonder if this scheme is any good, or if there is any other common implementation or algorithm that should be used? (For example - should i only smooth out the position? or other values, such as speed, etc) any help will be appreciated.

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  • Applying Service Pack 1 to Team Foundation Server 2010

    - by Enrique Lima
    Disclosure:  I performed the following activities on my Windows 7 SP1 system, Visual Studio 2010 SP1 and a local Basic installation of TFS 2010. As with any deployment of a service pack into a server environment, take your recommended precautions and be aware of the changes you are putting in.  With that said, make sure you backup your databases, and that you have an exit/rollback strategy in the event of an unexpected situation. Team Foundation Server 2010 Service Pack 1 corresponds to KB2182621.  The KB article is http://support.microsoft.com/kb/2182621 The process will be very simple to follow, you will need to execute the mu_team_foundation_server_2010_sp1_x86_x64_651711.exe file.  That will extract files needed and launch the wizard driven Installation. Once this process completes, you need to validate the changes. By looking at Team Foundation Server 2010 Administration Console, you should see the reference to the KB number and SP1. There is also a good reason to validate log locations and records. From the Team Foundation Server 2010 Administration Console. Or from Windows Explorer, go to the C:\ProgramData\Microsoft\Team Foundation\Server Configuration\Logs location and review the logs referenced by the servicing references.

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  • Do you have to recreate workspaces after upgrading a TFS 2008 server to TFS 2010?

    - by Clara Oscura
    I am just reposting this thread from a MSDN forum since it seems to be unavailable. It was very useful when I was having trouble with my folder mappings after migrating to TFS 2010. Question: I opened VS2008 and connected it to the upgraded 2010 TFS server.  Upon clicking any of our Team Projects in source control explorer I get "Team Foundation Error - The workspace MYWORKSPACE;DOMAIN\MYUsername already exists on computer MYPCNAME." Answer: The same local paths on your machine are mapped to 2 different workspaces, one on the preupgrade server and one on the postupgrade server.  It's not safe to have multiple workspaces on different servers mapped to the same local paths b/c you could pend some changes while connected to one server, and the other server would have no idea what you did.  You should either delete your conflicting workspaces from one of the servers (if you don't need them on both), or test the new TFS instance from a new workspace (on different machine). If you want to test an existing production workspace on both servers, then yes, you will have to mess around with the workspace cache. You don’t have to delete the entire cache, you just need to run "tf workspaces /remove:* /server:<serverurl>" to clear the cached workspaces from a server (the command won't delete the workspaces), and possibly "tf workspaces /server:<server>" to refresh the workspace cache for a given server.  You will also have to do back up and restore the workspace before switching servers or your local files could be inconsistent. From the “Microsoft Visual Studio Team Foundation Server 2010 Beta 1” forum (not available anymore?) Technorati Tags: TFS 2010,TFS Workspaces,Team System,Team Foundation Server 2010

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  • BUILD 2013 Sessions&ndash;Building Great Windows Phone UI in XAML

    - by Tim Murphy
    Originally posted on: http://geekswithblogs.net/tmurphy/archive/2013/06/27/build-2013-sessionsndashbuilding-great-windows-phone-ui-in-xaml.aspx Even the simplest of smart phone apps can be a challenge to give a compelling UI regardless of the platform.  Windows Phone and XAML are no exception.  That is what got my interest in this session by Shawn Oster.  He took a checklist type approach to the subject is good considering that is about the only way that many us get things done. Shawn started out giving us a set of bad design/good design examples.  They very effectively showed how good design gives a sense of professionalism to your app that could determine if your wonderful idea actually makes money is DOA. I won’t go over all his points since you will be able to get the session online, but a few of his checklist points included design from the beginning instead of as an afterthought, not being afraid to leave white space and making sure your application elegantly supports both landscape and portrait modes.  The many gems make this a must watch for any developers who struggle with visual design. del.icio.us Tags: BUILD 2013,Windows Phone,XAML,Design

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  • Quoted on MVA Voices

    A couple of weeks ago, I received an email from the Dean of Microsoft Virtual Academy (MVA) asking for permission to quote a statement I made during a jump start. Following is an excerpt from that request: "Dear Jochen, I would like to thank you for providing insight as to how the Advanced HTML5 Jump Start helped you improve your skills.  I mentioned this to the leadership team at MVA, and they were pleased to hear this so much that they would like your permission to use a quote from your email to me on the MVA website." Of course! I really enjoy those free MVA jump starts - live and later the recordings. Actually, I prefer the live ones because you really have a chance to communicate with the MVA studio team and the experts in the chat. Luckily, the live stream is provided in two quality levels and with the remote situation of Mauritius, I always have to switch to 'Standard Quality' to avoid too much buffering and to enjoy a smooth experience. Later on, the recordings are great for rehearsal and repetition of the material. You can download and watch them offline while commuting, or what I'm going to do in the future - to use them as material for a study group within the Mauritius Software Craftsmanship Community (MSCC). For sure, this is going to be a lot of fun, and I'm looking forward to work with other Windows-oriented software craftsmen in order to 'push' them towards Microsoft certifications. By chance, I discovered today that my quote has been published in the MVA Voices section: Click to enlarge: Screenshot of Microsoft Virtual Academy web site taken on 04.07.2013 Thank you very much, MVA - this made my day and I'm very happy to be quoted.

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  • Android - big game universe

    - by user1641923
    I am new to an Android development, though I have much experience with Java, C++, PHP programming and a bit experience with vector graphics too (basic 3d Studio Max, Flash, etc). I am starting to work on an Android game. It is going to be a 2D space shooter/RPG, and I am not going to use any game engines and any 3D party libs. I really want to create a very large game universe, or even pseudo-infinite (without visible borders, as if it were a 2D projection of a sphere). It should include 10-12 clusters of 7-8 planets/other space objects and random amount of single asteroids/comets, which player can interact with and also not interactive background. I am looking for a least complicated aproach to create such a universe. My current ideas are: Simply create bitmaps with space scenery background so that they can be tiled seamlessly repeated and construct my 2D universe of this tiles, then place interactive objects (planets, other spaceships) on it. Using vector graphics. I would have a solid color background, some random background objects and gradients here and there. My problems here: Lack of knowledge of how well vector graphics is integrated in Android. Performance? Memory usage? Does Android manage big bitmaps well? Do all of the bitmaps have to be in memory during all game process? I am interested in technical details regarding each of the ideas and a suggestion, which I should go with.

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  • Problems loading Hilva tutorials

    - by Beska
    I'm a newcomer to XNA, and I'm evaluating some libraries. The Hilva Graphics Engine looks interesting, and I'm trying to run their tutorials. However, all of them give me errors. For example, if I download the ParallaxMappingSample demo, and try to build it, I get Error 1 Error loading pipeline assembly "C:\Users\Me\Desktop\ParallaxMappingSample\Hilva.Content.dll". ParallaxMappingSample I get similar errors for all of the samples. Unfortunately, this error isn't very enlightening. I can see the Hilva.Content.dll in the appropriate directory. I tried removing and readding the reference from the content project, but I get the same error. I'm not sure it's relevant, but I'm on Windows 7, I'm using Microsoft Visual Studio 2010, and XNA 4.0. Is there an easy (or difficult) solution? EDIT: If you happen to try this, even if you don't have a solution, let me know about it in a comment. Whether it works for you, or if you get the same problem...either result would be something that might let me know if it's just a problem with the tutorial, or if it's on my end.

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  • TFS API The All New Team Project Picker &ndash; Beautiful!

    - by Tarun Arora
    The Team Project Picker in TFS 2011 looks gorgeous. I specially like the status bar on the working state, at least let’s you know that the project picker is still working on getting the details and of course the new icons for team project collection and team projects are stunning too.     How do I get the Team Project Picker using the TFS API? That is fairly straight forward. Add a reference to the Microsoft.TeamFoundation.Client dll available in C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\ReferenceAssemblies\v2.0 and use the below code, public void ConnectToTfs() { TeamProjectPicker tfsPP = new TeamProjectPicker(TeamProjectPickerMode.MultiProject, false, new UICredentialsProvider()); tfsPP.ShowDialog(); }   Download a sample application here Why does my project picker look different? You might run into an issue, where the project picker looks like the below, When the Team Project Picker is run from inside of VS the colour theme will be picked up from VS itself. When running outside of VS the windows theme colours are used, so there can be differences between the two. Currently there isn’t a way to change that since the dialog itself is not public (just the wrapper that launches the dialog). So don’t be surprised if the Team Project Picker looks different then expected :-]

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  • Understanding interfaces [closed]

    - by user985482
    Possible Duplicate: When to use abstract classes instead of interfaces and extension methods in C#? Why are interfaces useful? What is the point of an interface? What other reasons are there to write interfaces rather than abstract classes? What is the point of having every service class have an interface? Is it bad habit not using interfaces? I am reading Microsoft Visual C# 2010 Step by Step which I feel it is a very good book on introducing you to the C# language. I have just finished reading a chapter on interfaces and although I understood the syntax of creating and using interfaces I have trouble of understanding the point on why should I use them? Correct me If I am wrong but in an interface you can only declare methods names and parameters.The body of the method should be declared in the class that inherits the interface. So in this case why should I declare an interface if I am going to declare the entire method in the class that inherits that interface? What is the point? Does this have something to do with the fact that a class can inherit multiple interfaces?

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  • How to disable discrete GPU using NVIDIA drivers?

    - by penzoiders
    I have a DELL studio XPS 13 (aka 1340) as of 12.04 most things run smoothly out of the box, but I have some power draining and warmness issues (if not to be called terrible heat issues) The system came with a NVIDIA GeForce 9500M (which has Hybrid SLI) and it shows up in "lspci" as these 2 cards 02:00.0 VGA compatible controller: NVIDIA Corporation G98 [GeForce 9200M GS] (rev a1) 03:00.0 VGA compatible controller: NVIDIA Corporation C79 [GeForce 9400M G] (rev b1) I had to install nvidia-current over noveau driver 'cause noveau does freeze the system after suspension. By installing nvidia-current and running nvidia-xconfig the resume process after suspension is fixed. By the way both with nvidia-current and noveau the system drains a lot of battery and heats up a lot. I suppose this is because the discrete GPU is always on. I don't really need 3D graphics on this system, if not the minimal to run unity and compiz for window management. So my question is: How do I disable, using nvidia-current, the discrete GPU 9200M and use only the integrated one 9400M? notes: In BIOS I have no option to disable discrete GPU This I think is not applicable because of the suspension-freeze issue (with noveau): https://help.ubuntu.com/community/HybridGraphics I've found this but I don't know which --sli option I should choose to fit my needs: http://manpages.ubuntu.com/manpages/hardy/man1/nvidia-xconfig.1.html My system has not optimus or cuda, but anyone can tell me if bumblebee can work for me?

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  • Random touchpad and keyboard freezes on new 10.10 installation

    - by ancaleth
    My touchpad and keyboard freeze up on my newly installed Ubuntu 10.10. I was using Ubuntu 10.4 via wubi before on this Laptop where this problem never occurred. (I did not migrate wubi or upgrade to 10.10, it's a fresh start. 64-bit on Dell Studio, plenty of RAM, plenty of free space on partition etc.) I can't say there is a pattern yet, once it happened during the download of packages with the Update Manager, once it was just using Firefox, no other program running. I was forced to shut down manually. In between these crashes the laptop was booted once, updates were installed etc., firefox was used and there weren't any problems. Both crashes should be in the attached kern.log and I noticed there were some error problems before the last crash (at the end, obviously). It seems the wireless was experiencing problems. This wasn't noticed on the user end, since the touchpad + keyboard were already frozen. kern.log: http://paste.ubuntu.com/552617/ How can the freezes be fixed?

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  • How can I extend the desktop onto an external monitor/projector?

    - by hellocatfood
    I've plugged in a projector into my laptop and I'm attempting to extend the desktop onto it (so that I can run a full screen app on the projector and have the controls on my laptop). I'm able to mirror the screens effectively (it does this by default) but I can't extend it. When I untick "Mirror screens" and press apply it asks me to log out and then back in again but it goes back to mirroring the screens. I'm able to extend desktop on to my external monitor at home, just not this projector. Is there a manual way or other way to do this other that through Monitors setting? My computer model is Dell Studio 1555: Pentium Dual Core T4300(2.1GHz,800MHz,1MB), 4096MB 800MHz DDR2 Dual Channel, 512 MB ATI Mobility RADEON HD 4570 using the ATI proprietary driver. My screen resolution is 1366x768 (16:9) The projector that it wont connect properly is a Hitachi CPX3. That page specifies that it's especially designed for projectors that use 16:10 aspect ratio, but considering my external monitor at home uses 4:3 should the differences in aspect ratio matter or be causing this error?

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  • [EF + Oracle]Object Context

    - by JTorrecilla
    Prologue After EF episodes I and II, we are going to see the Object Context. What is Object Context? It is a class which manages the DB connection, and the different Entities of our model. When Visual Studio creates the EF model, like I explain previously, also generates a Class that extends ObjectContext. ObjectContext provides: - DB connection - Add, update and delete functions. - Object Sets of Entities. - State of Pending Changes. This class will give a function, for each Entity, like  Esta clase va a contar con una función, para cada entidad, del tipo “AddTo{ENTITY}({Entity_Type } value)”, which are going to add a Entity to the related ObjectSet. In addition, it has a property, for each Entity, like “ObjectSet<TEntity> Entity”, does will keep the related record set. It will be filled with the CreateObjectSet<TEntity> function of Base class (ObjectContext). What is an ObjectSet? It is a class that allows us to manage the Entity Set from a Type. It inherits from: · ObjectQuery<TEntity> · IObjectSet<TEntity> · IQueryAble<TEntity · IEnumerable<TEntity · IQueryAble · IEnumerable An ObjectSet is a class property that allows query, insert, delete and update records from a determinate Entity. In following chapters we will see how to query Entities. LazyLoadingEnabled A very important property of the Context is “LazyLoadingEnabled”. This Boolean property lets indicate if the data loading is lazy, in other words, the Object will not be created and query until not be needed. Finally In this post we have seen what the VS generated context is, some of the characteristics, and where to see Entity data. In next chapters we will see, CRUD operations, and how to query ObjectSets.

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  • Emacs stops taking input when a file has changed on disk [migrated]

    - by recf
    I'm using Emacs v24.3.1 on Windows 8. I had a file change on disk while I had an Emacs buffer open with that file. As soon as I attempt to make a change to the buffer, a message appears in the minibuffer. Fileblah.txt changed on disk; really edit the buffer? (y, n, r or C-h) I would expect to be able to hit r to have it reload the disk version of the file, but nothing happens. Emacs completely stops responding to input. None of the listed keys work, nor do any other keys as far as I can tell. I can't C-g out of the minibuffer. Alt-F4 doesn't work, not does Close window from the task bar. I have to kill the process from task manager. Anyone have any idea what I'm doing wrong here? In cases it's various modes not playing nice with each other, for reference, my init.el is here. Nothing complex. Here's the breakdown: better-defaults (ido-mode, remove menu-bar, uniquify buffer `forward, saveplace) recentf-mode custom frame title visual-line-mode require final newline and delete trailing whitespace on save Markdown mode with auto-mode-alist Flyspell with Aspell backend Powershell mode with auto-mode-alist Ruby auto-mode-alist Puppet mode with auto-mode-alist Feature (Gherkin) mode with auto-mode-alist The specific file was a markdown file with Github-flavored Markdown mode and Flyspell mode enabled.

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  • An experiment: unlimited free trial

    - by Alex Davies
    The .NET Demon team have just implemented an experiment that is quite a break from Red Gate’s normal business model. Instead of the tool expiring after the trial period, it now continues to work, but with a new message that appears after the tool has saved you a certain amount of time. The rationale is that a user that stops using .NET Demon because the trial expired isn’t doing anyone any good. We’d much rather people continue using it forever, as long as everyone that finds it useful and can afford it still pays for it. Hopefully the message appearing is annoying enough to achieve that, but not for people to uninstall it. It’s true that many companies have tried it before with mixed results, but we have a secret weapon. The perfect nag message? The neat thing for .NET Demon is that we can easily measure exactly how much time .NET Demon has saved you, in terms of unnecessary project builds that Visual Studio would have done. When you press F5, the message shows you the time saved, and then makes you wait a shorter time before starting your application. Confronted with the truth about how amazing .NET Demon is, who can do anything but buy it? The real secret though, is that while you wait, .NET Demon gives you entertainment, in the form of a picture of a cute kitten. I’ve only had time to embed one kitten so far, but the eventual aim is for a random different kitten to appear each time. The psychological health benefits of a dose of kittens in the daily life of the developer are obvious. My only concern is that people will complain after paying for .NET Demon that the kittens are gone.

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  • I've got my Master's in Software Engineering... Now what? [closed]

    - by Brian Driscoll
    Recently I completed a Master of Science in Software Engineering from Drexel University (Philadelphia, PA, US), because I wanted to have some formal education in software (my undergrad is in Math Ed) and also because I wanted to be able to advance my career beyond just programming. Don't get me wrong; I love to code. I spend a lot of my spare time coding. However, for me writing code is just a means to an end: what I REALLY love is designing software. Not visual design, mind you, but the architecture of the system. So, ideally I'd like to try to get a job doing software architecture. The problem is that I have no real experience in it besides my graduate course work. So, what should I do to make my "bones" in software architecture? UPDATE Just so it's clear, I have over 5 years of work experience in software development and an MCTS cert in addition to my education, so I'm not looking for the usual "I'm fresh out of school, what should I do?" advice.

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  • Unity gizmos vs. referenced game objects

    - by DuckMaestro
    I'm designing a Unity script that I intend to be highly reusable and as easy as possible to setup within the editor. To this end, a number of properties of this script really need some kind of visual representation on screen. It is an unresolved question to me whether the design of the script should require references to placeholder game objects, OR just Vector3's and float's that have associated gizmos drawn for them. Normally a gizmo would be a natural choice, except that Unity gizmos are not directly manipulable (as far as I can tell). Because of this shortcoming I'm having to consider whether depending on references to placeholder game objects is a more designer-friendly approach ultimately, in spite of the extra setup required, and that it might be counter-intuitive when the placeholder game objects disappear at run-time (which my script would do). Is there a community standard or preference here in this case? Can a Unity-experienced game programmer / designer speak to which approach they feel is more intuitive or more convenient to setup, when using a 3rd party script? Or is this just splitting hairs as long as I ship an example prefab with my script?

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  • Help Decide between C#/XNA client or Java

    - by Sparkky
    The game runs on a client/server architecture currently setup for TCP, and the client code was built in AS3 to be web based. What we're running into is 3 problems for the client. AS3 has no hardware acceleration so we are having some issues with slowdown when implementing some features TCP is really frustrating for a sidescroller when you're talking with a server. I'm having a heck of a time with the interpolation/extrapolation to make everyone else look smooth while minimizing lag. I would much rather be able to use UDP and throw in something similar to the age old Quake interpolation/extrapolation. No right click I work professionally with C#, and I did all my University (almost 2 years ago) with Java. Java really appeals to me because of the compatability while C# appeals to me because I've heard so much good about XNA and I love visual studio. For a Client/Server based MMOish sidescroller in your opinion should I stick with AS3 and the TCP protocol, or should I abandon some of my audience, ramp up the graphics and hit C#, or journey back to the land of Java. Thanks :D

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  • Differentiating between user script input formats

    - by KChaloux
    I have a .NET project at work that provides a couple of (Iron)Python scripts to the customers, to allow them to customize the output of the program. The application generates code for certain machines, and supports a couple of different formats. Until recently, we only provided a script for one format. We're expanding upon that to include support for the others. If the user is using a script, they select their input script before generating the output code. A script designed for Format1 output is going to cause errors if they're trying to generate Format2 output. I need to deal with this. One option would just be to let the customers use common sense, and if they load the wrong script it will just fail, or worse, produce inaccurate data. I'm inclined to provide a little more protection than that. At the moment I'm considering putting a shebang-style comment line at the top of the script, ala: # OUTPUT - Format1 If the user tries to run a Format2 process with a Format1 script, it will warn them. Alternatively I could create different file extensions for the input scripts that vary by type. The file-type comment approach helps prevent the script from actually loading improperly, at the cost of failing to warn the user until they've already selected it, via a dialog box. Using different file extensions would allow me to cut down on visual clutter when providing a File Dialog, but doesn't actually stop them from loading the wrong script. So I'm really not sure if the right approach is to just leave it alone, or provide some safeguards.

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  • How can I reduce the amount of time it takes to fully regression test an application ready for release?

    - by DrLazer
    An app I work on is being developed with a modified version of scrum. If you are not familiar with scrum, it's just an alternative approach to a more traditional watefall model, where a series of features are worked on for a set amount of time known as a sprint. The app is written in C# and makes use of WPF. We use Visual C# 2010 Express edition as an IDE. If we work on a sprint and add in a few new features, but do not plan to release until a further sprint is complete, then regression testing is not an issue as such. We just test the new features and give the app a good once over. However, if a release is planned that our customers can download - a full regression test is factored in. In the past this wasn't a big deal, it took 3 or 4 days and the devs simply fix up any bugs found in the regression phase, but now, as the app is getting larger and larger and incorporating more and more features, the regression is spanning out for weeks. I am interested in any methods that people know of or use that can decrease this time. At the moment the only ideas I have are to either start writing Unit Tests, which I have never fully tried out in a commercial environment, or to research the possibilty of any UI Automation API's or tools that would allow me to write a program to perform a series of batch tests. I know literally nothing about the possibilities of UI automation so any information would be valuable. I don't know that much about Unit testing either, how complicated can the tests be? Is it possible to get Unit tests to use the UI? Are there any other methods I should consider? Thanks for reading, and for any advice in advance.

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  • Please recommend the best tools to build a test plan management tool

    - by fzkl
    I have mostly worked on hardware testing in my professional career and would like to get onto the software development side. I thought working on a practically usable project will help motivate me and help acquire some skills. I have decided to build a test plan management tool for the QA team I work in (We use excel sheets!). The test plan management tool should be browser based and should support this: There would be many test plans, each test plan having test sets, test sets having test cases and test cases having instructions, attachments and Pass/fail status marking and bug info in case of failure. It should also have an export to excel option. I have a visual picture of the tool I am looking to build but I don't have enough experience to figure our where to start. My current programming skills are limited to C and shell programming and I want to pick up python. What tools (programming language, database and anything else?) would you recommend for me to get this done? Also what are the key concepts in the recommended programming language that I should focus on to build a browser based tool like this?

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  • Never Bet Against the Impossible

    - by BuckWoody
    My uncle used to say “If a man tells you that his car squirts milk in his eye when you lift the hood, don’t bet against that. You’ll end up with milk in your eye.” My friend Allen White tells me this is taken from a play (and was said about playing cards), but I think the sentiment holds, even in database work. I mentioned the other day that you should allow the other person to talk and actively listen before you propose a solution. Well, I saw a consultant “bet against the impossible”  the other day – and it bit her. She explained to the person telling her the problem that the situation simply couldn’t exist that way, and he proceeded to show her that it did. She got silent, typed a few things, muttered a little, and then said “well, must be something else.” She just couldn’t admit she was wrong. So don’t go there. If someone explains a problem to you with their database, listen with purpose, and then explore the troubleshooting steps you know to find the problem. But keep your absolutes to yourself. In fact, I have a friend that has recently sent me one of those. He connects to a system with SQL Server Management Studio (SSMS) version 2008 (if I recall correctly) and it shows a certain version number of the target system in the connection tab. Then he connects to it using SSMS 2008 R2 and gets a different number. Now, as far as I know, we didn’t change the connection string information, and that’s provided by the target system, so this is impossible. But I won’t tell him that. Not until I look a little more. :) Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Trying to wrap my head around class structure for domain-specific language

    - by svaha
    My work is mostly in embedded systems programming in C, and the proper class structure to pull this off eludes me. Currently we communicate via C# and Visual Basic with a large collection of servos, pumps, and sensors via a USB-to-CAN hid device. Right now, it is quite cumbersome to communicate with the devices. To read the firmware version of controller number 1 you would use: SendCan(Controller,1,ReadFirmwareVersion) or SendCan(8,1,71) This sends three bytes on the CAN bus: (8,1,71) Connected to controllers are various sensors. SendCan(Controller,1,PassThroughCommand,O2Sensor,2,ReadO2) would tell Controller number 1 to pass a command to O2 Sensor number 2 to read O2 by sending the bytes 8,1,200,16,2,0 I would like to develop a domain-specific language for this setup. Instead of commands issued like they are currently, commands would be written like this: Controller1.SendCommand.O2Sensor2.ReadO2 to send the bytes 8,1,200,16,0 What's the best way to do this? Some machines have 20 O2 Sensors, others have 5 controllers, so the numbers and types of controllers and sensors, pumps, etc. aren't static.

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  • How to rotate a group of objects around a common center?

    - by user1662292
    I've made a model in 3D Studio Max 9. It consists of a variety of cubes, clyinders etc. In XNA I've imported the model okay and it shows correctly. However, when I apply rotation, each component in the model rotates around it's own centre. I want the model to rotate as a single unit. I've linked the components in 3D Max and they rotate as I want in Max. protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); model = Content.Load<Model>("Models/Alien1"); } protected override void Update(GameTime gameTime) { camera.Update(1f, new Vector3(), graphics.GraphicsDevice.Viewport.AspectRatio); rotation += 0.1f; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); Matrix[] transforms = new Matrix[model.Bones.Count]; model.CopyAbsoluteBoneTransformsTo(transforms); Matrix worldMatrix = Matrix.Identity; Matrix rotationYMatrix = Matrix.CreateRotationY(rotation); Matrix translateMatrix = Matrix.CreateTranslation(location); worldMatrix = rotationYMatrix * translateMatrix; foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = worldMatrix * transforms[mesh.ParentBone.Index]; effect.View = camera.viewMatrix; effect.Projection = camera.projectionMatrix; effect.EnableDefaultLighting(); effect.PreferPerPixelLighting = true; } mesh.Draw(); } base.Draw(gameTime); } More Info: Rotating the object via it's properties works fine so I'm guessing there's something up with the code rather than with the object itself. Translating the object also causes the objects to get moved independently of each other rather than as a single model and each piece becomes spread around the scene. The model is in .X format.

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  • Should this code/logic be included in Business Objects class or a separate class?

    - by aspdotnetuser
    I have created a small application which has a three tier architecture and I have business object classes to represent entities such as User, Orders, UserType etc. In these classes I have methods that are executed when the Constuctor method of, for example, User is called. These methods perform calculations and generate details that setup data for attributes that are part of each User object. Here is the structure for the project in Visual Studio: Here is some code from the business object class User.cs: Public Class User { public string Name { get; set; } public int RandomNumber { get; set; } etc public User { Name = GetName(); RandomNumber = GetRandomNumber(); } public string GetName() { .... return name; } public int GetRandomNumber() { ... return randomNumber; } } Should this logic be included in the Business Object classes or should it be included in a Utilities class of some kind? Or in the business rules?

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