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  • Qt - reloading widget contents

    - by bullettime
    I'm trying to modify the fridge magnets example by adding a button that will reload the widget where the draggable labels are drawn, reflecting any changes made to the text file it reads. I defined another class that would contain the button and the DragWidget object, so there would be an instance of this class instead of DragWidget in main(): class wrapWidget: public QWidget { public: wrapWidget(); }; wrapWidget::wrapWidget() { QGridLayout *gridlayout = new QGridLayout(); DragWidget *w = new DragWidget(); QPushButton *b = new QPushButton("refresh"); gridlayout ->addWidget(w,0,0); gridlayout ->addWidget(b,1,0); setLayout(gridlayout ); connect(b,SIGNAL(clicked()),w,SLOT(draw())); } The call to connect is where I'm trying to do the refresh thing. In the original fridge magnets example, all the label drawing code was inside the constructor of the DragWidget class. I moved that code to a public method that I named 'draw()', and called this method from the constructor instead. Here's DragWidget definition and implementation: #include <QWidget> QT_BEGIN_NAMESPACE class QDragEnterEvent; class QDropEvent; QT_END_NAMESPACE class DragWidget : public QWidget { public: DragWidget(QWidget *parent = 0); public slots: void draw(); protected: void dragEnterEvent(QDragEnterEvent *event); void dragMoveEvent(QDragMoveEvent *event); void dropEvent(QDropEvent *event); void mousePressEvent(QMouseEvent *event); void paintEvent(QPaintEvent *event); }; DragWidget::DragWidget(QWidget *parent) : QWidget(parent) { draw(); QPalette newPalette = palette(); newPalette.setColor(QPalette::Window, Qt::white); setPalette(newPalette); setMinimumSize(400, 100);//qMax(200, y)); setWindowTitle(tr("Fridge Magnets")); setAcceptDrops(true); } void DragWidget::draw(){ QFile dictionaryFile(":/dictionary/words.txt"); dictionaryFile.open(QFile::ReadOnly); QTextStream inputStream(&dictionaryFile); int x = 5; int y = 5; while (!inputStream.atEnd()) { QString word; inputStream >> word; if (!word.isEmpty()) { DragLabel *wordLabel = new DragLabel(word, this); wordLabel->move(x, y); wordLabel->show(); wordLabel->setAttribute(Qt::WA_DeleteOnClose); x += wordLabel->width() + 2; if (x >= 245) { x = 5; y += wordLabel->height() + 2; } } } } I thought that maybe calling draw() as a slot would be enough to reload the labels, but it didn't work. Putting the draw() call inside the widget's overriden paintEvent() instead of the constructor didn't work out as well, the program would end up in an infinite loop. What I did was obviously not the right way of doing it, so what should I be doing instead?

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  • How the JOptionPane works

    - by DevAno1
    How can I control what happens with window after clicking JOPtionPane buttons ? I'm trying to implement simple file chooser. In my frame I have 3 buttons (OK, Cancel, Browse). Browse button opens file search window, and after picking files should return to main frame. Clicking OK will open a frame with the content of the file. Now porblem looks this way. With the code below, I can choose file but directly after that a new frame is created, and my frame with buttons dissapears : import java.io.File; import java.io.BufferedReader; import java.io.FileReader; import java.io.IOException; import java.awt.*; import javax.swing.*; import java.io.*; public class Main { public static void main(String args[]) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { show("Window"); } }); } public static void show(String frame_name){ JFrame frame = new JFrame(frame_name); frame.setPreferredSize(new Dimension(450, 300)); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel top = new JPanel(); top.setLayout(new BoxLayout(top, BoxLayout.Y_AXIS)); JFileChooser fc = new JFileChooser(new File(".")); JPanel creator = new JPanel(); creator.setLayout(new BoxLayout(creator, BoxLayout.Y_AXIS)); creator.add(top); String[] buttons = {"OK", "Cancel", "Browse"}; int rc = JOptionPane.showOptionDialog( null, creator, frame_name, JOptionPane.DEFAULT_OPTION, JOptionPane.PLAIN_MESSAGE, null, buttons, buttons[0] ); String approveButt = ""; switch(rc){ case 0: break; case 1: break; case 2: approveButt = buttons[rc]; int retVal = fc.showDialog(null, approveButt); if (retVal == JFileChooser.APPROVE_OPTION) System.out.println(approveButt + " " + fc.getSelectedFile()); break; } frame.pack(); frame.setVisible(true); } } With the second code I can return to my menu, but in no way I am able to pop this new frame, which appeared with first code. How to control this ? What am I missing ? public class Main { public static void main(String args[]) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { show("Window"); } }); } public static void show(String frame_name){ JFrame frame = new JFrame(frame_name); frame.setPreferredSize(new Dimension(450, 300)); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel top = new JPanel(); top.setLayout(new BoxLayout(top, BoxLayout.Y_AXIS)); JFileChooser fc = new JFileChooser(new File(".")); JPanel creator = new JPanel(); creator.setLayout(new BoxLayout(creator, BoxLayout.Y_AXIS)); creator.add(top); String[] buttons = {"OK", "Cancel", "Browse"}; String approveButt = ""; Plane m = null; int rc = -1; while (rc != 0) { rc = JOptionPane.showOptionDialog( null, creator, frame_name, JOptionPane.DEFAULT_OPTION, JOptionPane.PLAIN_MESSAGE, null, buttons, buttons[0] ); switch (rc) { case 0: m = new Plane(); case 1: System.exit(0); case 2: approveButt = buttons[rc]; int retVal = fc.showDialog(null, approveButt); if (retVal == JFileChooser.APPROVE_OPTION) System.out.println(approveButt + " " + fc.getSelectedFile()); break; default: break; } } addComponents(frame.getContentPane(), m); frame.pack(); frame.setVisible(true); } private static void addComponents(Container c, Plane e) { c.setLayout(new BoxLayout(c, BoxLayout.Y_AXIS)); c.add(e); } } class Plane extends JPanel { public Plane(){ } @Override public void paint(Graphics g){ g.setColor(Color.BLUE); g.fillRect(0, 0, 400, 250); } }

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  • Failure in Yahoo Authentication in Android

    - by Jayson Tamayo
    I'm trying to integrate Yahoo into my application. I want them to login using their Yahoo accounts because I will be needing their names later in the application. But whenever I request for a token, I receive the following errors: getRequestToken() Exception: oauth.signpost.exception.OAuthCommunicationException: Communication with the service provider failed: Service provider responded in error: 400 (Bad Request) Here is my code (Request_Token_Activity.java): import oauth.signpost.OAuth; import oauth.signpost.OAuthConsumer; import oauth.signpost.OAuthProvider; import oauth.signpost.commonshttp.CommonsHttpOAuthConsumer; import oauth.signpost.commonshttp.CommonsHttpOAuthProvider; import oauth.signpost.signature.HmacSha1MessageSigner; import android.app.Activity; import android.content.Intent; import android.content.SharedPreferences; import android.content.SharedPreferences.Editor; import android.net.Uri; import android.os.Bundle; import android.preference.PreferenceManager; import android.util.Log; public class Request_Token_Activity extends Activity { private OAuthConsumer consumer; private OAuthProvider provider; private SharedPreferences prefs; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); try { consumer = new CommonsHttpOAuthConsumer("my consumer key", "my consumer secret"); consumer.setMessageSigner(new HmacSha1MessageSigner()); provider = new CommonsHttpOAuthProvider( "http://api.login.yahoo.com/oauth/v2/get_request_token", "http://api.login.yahoo.com/oauth/v2/get_token", "http://api.login.yahoo.com/oauth/v2/request_auth"); } catch (Exception e) { Log.e("", "onCreate Exception: " + e.toString()); } getRequestToken(); } private void getRequestToken() { try { String url = provider.retrieveRequestToken(consumer, "yahooapi://callback"); Log.i("", "Yahoo URL: " + url); Intent intent = new Intent(Intent.ACTION_VIEW, Uri.parse(url)).setFlags(Intent.FLAG_ACTIVITY_SINGLE_TOP | Intent.FLAG_ACTIVITY_NO_HISTORY | Intent.FLAG_FROM_BACKGROUND); this.startActivity(intent); } catch (Exception e) { Log.i("", "getRequestToken() Exception: " + e.toString()); } } @Override public void onNewIntent(Intent intent) { super.onNewIntent(intent); prefs = PreferenceManager.getDefaultSharedPreferences(this); final Uri uri = intent.getData(); if (uri != null && uri.getScheme().equals("yahooapi")) { getAccessToken(uri); } } private void getAccessToken(Uri uri) { final String oauth_verifier = uri.getQueryParameter(OAuth.OAUTH_VERIFIER); try { provider.retrieveAccessToken(consumer, oauth_verifier); final Editor edit = prefs.edit(); edit.putString("YAHOO_OAUTH_TOKEN", consumer.getToken()); edit.putString("YAHOO_OAUTH_TOKEN_SECRET", consumer.getTokenSecret()); edit.commit(); String token = prefs.getString("YAHOO_OAUTH_TOKEN", ""); String secret = prefs.getString("YAHOO_OAUTH_TOKEN_SECRET", ""); consumer.setTokenWithSecret(token, secret); Log.i("", "Yahoo OAuth Token: " + token); Log.i("", "Yahoo OAuth Token Secret: " + token); } catch (Exception e) { Log.i("", "getAccessToken Exception: " + e.toString()); } } } And this is a snapshot of my AndroidManifest.xml: <activity android:name="Request_Token_Activity" android:launchMode="singleTask"> <intent-filter> <action android:name="android.intent.action.VIEW" /> <category android:name="android.intent.category.DEFAULT" /> <category android:name="android.intent.category.BROWSABLE" /> <data android:scheme="yahooapi" android:host="callback" /> </intent-filter> </activity> I have set-up my Yahoo Project as a Web Application and put Read and Write access to Social and Contacts. What am I doing wrong?

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  • Error With CBitmapContextCreate, CGContextDrawImage, CGBitmapContextCreateImage

    - by wsidell
    Error: CGBitmapContextCreate: invalid data bytes/row: should be at least 400 for 8 integer bits/component, 3 components, kCGImageAlphaNoneSkipFirst. Error: CGContextDrawImage: invalid context Error: CGBitmapContextCreateImage: invalid context Currently, I have in application that runs perfectly in OS 4.0, but I have been trying to get it to work properly in 3.1.3 and I keep getting the errors mentioned above. I am fairly new to iPhone development and am not exactly sure what the problem would be. I am using image resize code that I found in another post on stackoverflow. Here is the code: - (UIImage*)imageWithImage:(UIImage*)sourceImage scaledToSizeWithSameAspectRatio:(CGSize)targetSize{ CGSize imageSize = sourceImage.size; CGFloat width = imageSize.width; CGFloat height = imageSize.height; CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; CGFloat scaleFactor = 0.0; CGFloat scaledWidth = targetWidth; CGFloat scaledHeight = targetHeight; CGPoint thumbnailPoint = CGPointMake(0.0,0.0); if (CGSizeEqualToSize(imageSize, targetSize) == NO) { CGFloat widthFactor = targetWidth / width; CGFloat heightFactor = targetHeight / height; if (widthFactor > heightFactor) { scaleFactor = widthFactor; // scale to fit height } else { scaleFactor = heightFactor; // scale to fit width } scaledWidth = width * scaleFactor; scaledHeight = height * scaleFactor; // center the image if (widthFactor > heightFactor) { thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5; } else if (widthFactor < heightFactor) { thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5; } } CGImageRef imageRef = [sourceImage CGImage]; CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef); CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef); if (bitmapInfo == kCGImageAlphaNone) { bitmapInfo = kCGImageAlphaNoneSkipLast; } CGContextRef bitmap; if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) { bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } else { bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } // In the right or left cases, we need to switch scaledWidth and scaledHeight, // and also the thumbnail point if (sourceImage.imageOrientation == UIImageOrientationLeft) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(90)); CGContextTranslateCTM (bitmap, 0, -targetHeight); } else if (sourceImage.imageOrientation == UIImageOrientationRight) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(-90)); CGContextTranslateCTM (bitmap, -targetWidth, 0); } else if (sourceImage.imageOrientation == UIImageOrientationUp) { // NOTHING } else if (sourceImage.imageOrientation == UIImageOrientationDown) { CGContextTranslateCTM (bitmap, targetWidth, targetHeight); CGContextRotateCTM (bitmap, radians(-180.)); } CGContextDrawImage(bitmap, CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledWidth, scaledHeight), imageRef); CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); CGImageRelease(ref); return newImage; Any help would be appreciated. If you need more info, I will gladly post it.

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  • I'm looking for this graph solution

    - by Ben Fransen
    Hello all, Recently I found a pretty graph when I was browsing the adminskins at ThemeForest and in one of the templates I found a really nice, smooth, clean graph. But I've searching arround but so far without luck finding out which solution is used. And example can be found at: http://enstyled.com/adminus/original/page.html The source of this graph looks like: <table class="stats bar" cellpadding="0" cellspacing="0" width="100%"> <thead> <tr> <td>&nbsp;</td> <th scope="col">02.09</th> <th scope="col">03.09</th> <th scope="col">04.09</th> <th scope="col">05.09</th> <th scope="col">06.09</th> <th scope="col">07.09</th> <th scope="col">08.09</th> <th scope="col">09.09</th> <th scope="col">10.09</th> <th scope="col">11.09</th> <th scope="col">12.09</th> <th scope="col">01.10</th> <th scope="col">02.10</th> <th scope="col">03.10</th> </tr> </thead> <tbody> <tr> <th scope="row">Page views</th> <td>1800</td> <td>900</td> <td>700</td> <td>1200</td> <td>600</td> <td>2800</td> <td>3200</td> <td>500</td> <td>2200</td> <td>1000</td> <td>1200</td> <td>700</td> <td>650</td> <td>800</td> </tr> <tr> <th scope="row">Unique visitors</th> <td>1600</td> <td>650</td> <td>550</td> <td>900</td> <td>500</td> <td>2300</td> <td>2700</td> <td>350</td> <td>1700</td> <td>600</td> <td>1000</td> <td>500</td> <td>400</td> <td>700</td> </tr> </tbody> </table> Can someone please tell me which graphingsolution is used here? Thanks in advance, Ben Fransen

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  • How to Print in VS10, Printing gives unhandled exception. Access Denied

    - by Smoka
    Im newish to coding, currently on a Windows Forms App using CLI in VS10 Everything seems to work, my document shows fine in the Preview dialog but then crash's. Heres only the code that seems relevant private: System::Drawing::Printing::PrintDocument^ docPrint; private: System::Windows::Forms::PrintDialog^ dlgPrint; private: System::Windows::Forms::PrintPreviewDialog^ dlgPrintPreview; this->button2 = (gcnew System::Windows::Forms::Button()); this->docPrint = (gcnew System::Drawing::Printing::PrintDocument()); this->dlgPrint = (gcnew System::Windows::Forms::PrintDialog()); this->dlgPrintPreview = (gcnew System::Windows::Forms::PrintPreviewDialog()); this->button2->Location = System::Drawing::Point(152, 355); this->button2->Name = L"button2"; this->button2->Size = System::Drawing::Size(75, 23); this->button2->TabIndex = 53; this->button2->Text = L"Print"; this->button2->UseVisualStyleBackColor = true; this->button2->Click += gcnew System::EventHandler(this, &Form1::button2_Click_1); // // docPrint // this->docPrint->DocumentName = L"ResultsPage"; this->docPrint->PrintPage += gcnew System::Drawing::Printing::PrintPageEventHandler(this, &Form1::docPrint_PrintPage); // // dlgPrint // this->dlgPrint->Document = this->docPrint; this->dlgPrint->UseEXDialog = true; // // dlgPrintPreview // this->dlgPrintPreview->AutoScrollMargin = System::Drawing::Size(0, 0); this->dlgPrintPreview->AutoScrollMinSize = System::Drawing::Size(0, 0); this->dlgPrintPreview->ClientSize = System::Drawing::Size(400, 300); this->dlgPrintPreview->Document = this->docPrint; this->dlgPrintPreview->Enabled = true; this->dlgPrintPreview->Icon = (cli::safe_cast<System::Drawing::Icon^ >(resources->GetObject(L"dlgPrintPreview.Icon"))); this->dlgPrintPreview->Name = L"dlgPrintPreview"; this->dlgPrintPreview->Visible = false; this->dlgPrintPreview->Load += gcnew System::EventHandler(this, &Form1::dlgPrintPreview_Load); private: System::Void docPrint_PrintPage(System::Object^ sender, System::Drawing::Printing::PrintPageEventArgs^ e) { String ^ strDisplay = L"A Axis Rotations"; String ^ strDisplay2 = L"Centerline of Y" + CL_Y->Text + " + Z" + CL_Z->Text; String ^ strDisplay3 = L"Initial Position Y" + G54_Y->Text + " + Z" + G54_Z->Text; System::Drawing::Font ^ fntString = gcnew System::Drawing::Font(L"Times New Roman", 38, FontStyle::Bold); e->Graphics->DrawString(strDisplay, fntString, Brushes::Black, 200,20); e->Graphics->DrawString(strDisplay2, fntString, Brushes::Black, 80,150); e->Graphics->DrawString(strDisplay3, fntString, Brushes::Black, 80,220); e->Graphics->DrawString(Results->Text, fntString,Brushes::Black, 50,400); } private: System::Void button2_Click_1(System::Object^ sender, System::EventArgs^ e) { // docPrint->Print; dlgPrintPreview->ShowDialog(); } private: System::Void dlgPrintPreview_Load(System::Object^ sender, System::EventArgs^ e) { } Sorry if the formatting is ugly here. In case this is all wrong. what is the minimum requirements in code for a print job? Is there an easier way?

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  • HttpClient multithread performance

    - by pepper
    I have an application which downloads more than 4500 html pages from 62 target hosts using HttpClient (4.1.3 or 4.2-beta). It runs on Windows 7 64-bit. Processor - Core i7 2600K. Network bandwidth - 54 Mb/s. At this moment it uses such parameters: DefaultHttpClient and PoolingClientConnectionManager; Also it hasIdleConnectionMonitorThread from http://hc.apache.org/httpcomponents-client-ga/tutorial/html/connmgmt.html; Maximum total connections = 80; Default maximum connections per route = 5; For thread management it uses ForkJoinPool with the parallelism level = 5 (Do I understand correctly that it is a number of working threads?) In this case my network usage (in Windows task manager) does not rise above 2.5%. To download 4500 pages it takes 70 minutes. And in HttpClient logs I have such things: DEBUG ForkJoinPool-2-worker-1 [org.apache.http.impl.conn.PoolingClientConnectionManager]: Connection released: [id: 209][route: {}-http://stackoverflow.com][total kept alive: 6; route allocated: 1 of 5; total allocated: 10 of 80] Total allocated connections do not raise above 10-12, in spite of that I've set it up to 80 connections. If I'll try to rise parallelism level to 20 or 80, network usage remains the same but a lot connection time-outs will be generated. I've read tutorials on hc.apache.org (HttpClient Performance Optimization Guide and HttpClient Threading Guide) but they does not help. Task's code looks like this: public class ContentDownloader extends RecursiveAction { private final HttpClient httpClient; private final HttpContext context; private List<Entry> entries; public ContentDownloader(HttpClient httpClient, List<Entry> entries){ this.httpClient = httpClient; context = new BasicHttpContext(); this.entries = entries; } private void computeDirectly(Entry entry){ final HttpGet get = new HttpGet(entry.getLink()); try { HttpResponse response = httpClient.execute(get, context); int statusCode = response.getStatusLine().getStatusCode(); if ( (statusCode >= 400) && (statusCode <= 600) ) { logger.error("Couldn't get content from " + get.getURI().toString() + "\n" + response.toString()); } else { HttpEntity entity = response.getEntity(); if (entity != null) { String htmlContent = EntityUtils.toString(entity).trim(); entry.setHtml(htmlContent); EntityUtils.consumeQuietly(entity); } } } catch (Exception e) { } finally { get.releaseConnection(); } } @Override protected void compute() { if (entries.size() <= 1){ computeDirectly(entries.get(0)); return; } int split = entries.size() / 2; invokeAll(new ContentDownloader(httpClient, entries.subList(0, split)), new ContentDownloader(httpClient, entries.subList(split, entries.size()))); } } And the question is - what is the best practice to use multi threaded HttpClient, may be there is a some rules for setting up ConnectionManager and HttpClient? How can I use all of 80 connections and raise network usage? If necessary, I will provide more code.

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  • pass data from popup to parent

    - by user522962
    I have a parent w/ a popup child. When parent loads, I have to call a function within the popup without showing the popup (thus, I load "pupLove" but don't include it in layout)....I then pass this data to the parent. When the user manually clicks another button to open the popup, the same function is called & data passed to the parent. However, I am not able to pass dg.length to the parent. I believe the root problem is that I am loading "pupLove" & thus the parents are getting confused.....I'm guessing if I get rid of "pupLove" I can pass the data correctly but will need to call the child's function at creationComplete of the parent....how do I do that? Here's my parent: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" backgroundColor="green" width="50%" height="100%" xmlns:local="*" > <fx:Script> <![CDATA[ import pup; import mx.managers.PopUpManager; public function showPup(evt:MouseEvent):void { var ttlWndw:pup = PopUpManager.createPopUp(this, pup, true) as pup; PopUpManager.centerPopUp(ttlWndw); } ]]> </fx:Script> <mx:VBox> <local:pup id="pupLove" visible="false" includeInLayout="false" /> <s:Button click="showPup(event);" label="launch Pup" /> <mx:Text id="Ptest" color="black" text="from Parent:{pupLove.dg.length}" /> </mx:VBox> </s:Application> And a popup child called 'pup.mxml': <?xml version="1.0" encoding="utf-8"?> <s:Group xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" width="400" height="300"> <fx:Script> <![CDATA[ public function init():void{ // send php call } import mx.events.CloseEvent; import mx.managers.PopUpManager; private function removePup(evt:Event):void { PopUpManager.removePopUp(this); } ]]> </fx:Script> <fx:Declarations> <s:ArrayCollection id="dg"> </s:ArrayCollection> </fx:Declarations> <s:TitleWindow width="100%" height="100%" close="removePup(event)"> <mx:VBox> <mx:Text id="test" color="red" text="from Child:{dg.length}" /> <s:Button label="add Items" click="dg.addItem({id:'cat'})" /> </mx:VBox> </s:TitleWindow> </s:Group> UPDATE: I guess my question can be more easily stated as: "is there a way to call a child's function from the parent without actually loading the child?"

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  • Rails unknown action suddenly everywhere

    - by Joe
    The weird thing is that my app was working perfectly on Sat, and when I check it out on Monday (after doing nothing to it) I kept getting this problem: This behaviour is only happening on my production server. When I try to login or create a new user or do something that interacts with a form I am getting an unknown action error. A simple retrieval of rows does not throw this error however. I don't have all CRUD operations in most of my controllers because it's not necessary - but Rails always looks for the one that doesn't exist - it seams so anyway. If I make a mistake in the form that would normally throw a validation message to the user it will throw this error too, does that mean it has something to do with the model too (I'm not too Rails experienced and didn't know if that would be the case or not)? This is a general error I am getting - I have super_exception_notifier gem installed, so that's what all the extra params are. Processing SessionsController#new (for OMITTED at 2010-04-12 09:11:12) [GET] Rendering template within layouts/application Rendering sessions/new Completed in 3ms (View: 2, DB: 0) | 200 OK [http://OMITTED.com/session/new] Processing SessionsController#show (for OMITTED at 2010-04-12 09:11:14) [GET] ActionController::UnknownAction (No action responded to show. Actions: create, destroy, error_class_status_codes, error_class_status_codes=, error_layout, error_layout=, exception_notifiable_notification_level, exception_notifiable_notification_level=, exception_notifiable_silent_exceptions, exception_notifiable_silent_exceptions=, exception_notifiable_verbose, exception_notifiable_verbose=, http_status_codes, http_status_codes=, and new): dragonfly (0.5.3) lib/dragonfly/middleware.rb:13:in `call' passenger (2.2.9) lib/phusion_passenger/rack/request_handler.rb:92:in `process_request' passenger (2.2.9) lib/phusion_passenger/abstract_request_handler.rb:207:in `main_loop' passenger (2.2.9) lib/phusion_passenger/railz/application_spawner.rb:400:in `start_request_handler' passenger (2.2.9) lib/phusion_passenger/railz/application_spawner.rb:351:in `handle_spawn_application' passenger (2.2.9) lib/phusion_passenger/utils.rb:184:in `safe_fork' passenger (2.2.9) lib/phusion_passenger/railz/application_spawner.rb:349:in `handle_spawn_application' passenger (2.2.9) lib/phusion_passenger/abstract_server.rb:352:in `__send__' passenger (2.2.9) lib/phusion_passenger/abstract_server.rb:352:in `main_loop' passenger (2.2.9) lib/phusion_passenger/abstract_server.rb:196:in `start_synchronously' passenger (2.2.9) lib/phusion_passenger/abstract_server.rb:163:in `start' passenger (2.2.9) lib/phusion_passenger/railz/application_spawner.rb:209:in `start' passenger (2.2.9) lib/phusion_passenger/spawn_manager.rb:262:in `spawn_rails_application' passenger (2.2.9) lib/phusion_passenger/abstract_server_collection.rb:126:in `lookup_or_add' passenger (2.2.9) lib/phusion_passenger/spawn_manager.rb:256:in `spawn_rails_application' passenger (2.2.9) lib/phusion_passenger/abstract_server_collection.rb:80:in `synchronize' passenger (2.2.9) lib/phusion_passenger/abstract_server_collection.rb:79:in `synchronize' passenger (2.2.9) lib/phusion_passenger/spawn_manager.rb:255:in `spawn_rails_application' passenger (2.2.9) lib/phusion_passenger/spawn_manager.rb:154:in `spawn_application' passenger (2.2.9) lib/phusion_passenger/spawn_manager.rb:287:in `handle_spawn_application' passenger (2.2.9) lib/phusion_passenger/abstract_server.rb:352:in `__send__' passenger (2.2.9) lib/phusion_passenger/abstract_server.rb:352:in `main_loop' passenger (2.2.9) lib/phusion_passenger/abstract_server.rb:196:in `start_synchronously' This is what one of my forms looks like (nothing special) <% form_tag session_path do -%> <p><%= label_tag 'Username' %><br /> <%= text_field_tag 'login', @login %></p> <p><%= label_tag 'password' %><br/> <%= password_field_tag 'password', nil %></p> <p><%= label_tag 'remember_me', 'Remember me' %> <%= check_box_tag 'remember_me', '1', @remember_me %></p> <p><%= submit_tag 'Log in' %></p> <% end -%> It looks like dragonfly is the culprit doesn't it, here's the section from the gem files it says is being naughty: module Dragonfly class Middleware def initialize(app, dragonfly_app_name) @app = app @dragonfly_app_name = dragonfly_app_name end def call(env) response = endpoint.call(env) if response[0] == 404 13 -->> @app.call(env) else response end end I don't know what goes on behind the scenes here so I probably haven't been looking in the right place to fix this issue. Like I said it only throws this in a production environment, which guess is what the 'env' variable is referencing. Thank you for your time! I've spent nearly my whole day trying to figure this out! :(

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  • Lighting and OpenGL ES

    - by FX
    Hi all, I'm working on getting a simple lighting right on my OpenGL ES iPhone scene. I'm displaying a simple object centered on the origin, and using an arcball to rotate it by touching the screen. All this works nicely, except I try to add one fixed light (fixed w.r.t. eye position) and it is badly screwed: the whole object (an icosahedron in this example) is lit uniformly, i.e. it all appears in the same color. I have simplified my code as much as possible so it's standalone and still reproduces what I experience: glClearColor (0.25, 0.25, 0.25, 1.); glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable (GL_DEPTH_TEST); glEnable(GL_LIGHTING); glMatrixMode (GL_PROJECTION); glLoadIdentity (); glOrthof(-1, 1, -(float)backingWidth/backingHeight, (float)backingWidth/backingHeight, -10, 10); glMatrixMode (GL_MODELVIEW); glLoadIdentity (); GLfloat ambientLight[] = { 0.2f, 0.2f, 0.2f, 1.0f }; GLfloat diffuseLight[] = { 0.8f, 0.8f, 0.8, 1.0f }; GLfloat specularLight[] = { 0.5f, 0.5f, 0.5f, 1.0f }; GLfloat position[] = { -1.5f, 1.0f, -400.0f, 0.0f }; glEnable(GL_LIGHT0); glLightfv(GL_LIGHT0, GL_AMBIENT, ambientLight); glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuseLight); glLightfv(GL_LIGHT0, GL_SPECULAR, specularLight); glLightfv(GL_LIGHT0, GL_POSITION, position); glShadeModel(GL_SMOOTH); glEnable(GL_NORMALIZE); float currRot[4]; [arcball getCurrentRotation:currRot]; glRotatef (currRot[0], currRot[1], currRot[2], currRot[3]); float f[4]; f[0] = 0.5; f[1] = 0; f[2] = 0; f[3] = 1; glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT, f); glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, f); f[0] = 0.2; f[1] = 0.2; f[2] = 0.2; f[3] = 1; glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, f); glEnableClientState (GL_VERTEX_ARRAY); drawSphere(0, 0, 0, 1); where the drawSphere function actually draws an icosahedron: static void drawSphere (float x, float y, float z, float rad) { glPushMatrix (); glTranslatef (x, y, z); glScalef (rad, rad, rad); // Icosahedron const float vertices[] = { 0., 0., -1., 0., 0., 1., -0.894427, 0., -0.447214, 0.894427, 0., 0.447214, 0.723607, -0.525731, -0.447214, 0.723607, 0.525731, -0.447214, -0.723607, -0.525731, 0.447214, -0.723607, 0.525731, 0.447214, -0.276393, -0.850651, -0.447214, -0.276393, 0.850651, -0.447214, 0.276393, -0.850651, 0.447214, 0.276393, 0.850651, 0.447214 }; const GLubyte indices[] = { 1, 11, 7, 1, 7, 6, 1, 6, 10, 1, 10, 3, 1, 3, 11, 4, 8, 0, 5, 4, 0, 9, 5, 0, 2, 9, 0, 8, 2, 0, 11, 9, 7, 7, 2, 6, 6, 8, 10, 10, 4, 3, 3, 5, 11, 4, 10, 8, 5, 3, 4, 9, 11, 5, 2, 7, 9, 8, 6, 2 }; glVertexPointer (3, GL_FLOAT, 0, vertices); glDrawElements (GL_TRIANGLES, sizeof(indices)/sizeof(indices[0]), GL_UNSIGNED_BYTE, indices); glPopMatrix (); } A movie of what I see as the result is here. Thanks to anyone who can shed some light into this (no kidding!). I'm sure it will look embarassingly trivial to someone, but I swear I have looked at many lighting tutorials before this and am stuck.

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  • How to implement rank structure

    - by Luke101
    What is the best way to implement a rank system: here is the code i will use public class MyRank { private int LevelOneMaxPoints = 100; private int LevelTwoMinPoints = 200; private int LevelTwoMaxPoints = 299; private int LevelThreeMinPoints = 300; private int LevelThreeMaxPoints = 399; private int LevelFourMinPoints = 400; private int LevelFourMaxPoints = 599; private int LevelFourPlusMinPoints = 600; private int LevelFourPlusMaxPoints = 999; private int LevelFiveMinPoints = 1000; private int LevelFiveMaxPoints = 1299; private int LevelSixMinPoints = 1300; private int LevelSixMaxPoints = 2699; private int LevelSevenMinPoints = 2700; private int LevelSevenMaxPoints = 3999; private int LevelEightMinPoints = 4000; private int LevelEightMaxPoints = 5499; private int LevelEightPlusMinPoints = 5500; private int LevelEightPlusMaxPoints = 7499; private int LevelNineMinPoints = 7500; private int LevelNineMaxPoints = 9999; private int LevelTenMinPoints = 10000; private string LevelOneName = "Private"; private string LevelTwoName = "PV2"; private string LevelThreeName = "Private Fist Class"; private string LevelFourName = "Specialist"; private string LevelFourPlusName = "Corporal"; private string LevelFiveName = "Sergeant"; //private string LevelSixName = "Staff Sergeant"; private string LevelSevenName = "Sergeant First Class"; private string LevelEightName = "Master Sergeant"; private string LevelEightPlusName = "First Sergeant"; private string LevelNineName = "Sergeant Major"; //private string LevelTenName = "Sergeant Major of the Answers"; private int points = 0; public string RankName { get; private set; } public MyRank(int points) { this.points = points; RankName = GetRankName(); } private string GetRankName() { if (points >= Int32.MinValue && points <= LevelOneMaxPoints) return LevelOneName; else if (points >= LevelTwoMinPoints && points <= LevelTwoMaxPoints) return LevelTwoName; else if (points >= LevelThreeMinPoints && points <= LevelThreeMaxPoints) return LevelThreeName; else if (points >= LevelFourMinPoints && points <= LevelFourMaxPoints) return LevelFourName; else if (points >= LevelFourPlusMinPoints && points <= LevelFourPlusMaxPoints) return LevelFourPlusName; else if (points >= LevelFiveMinPoints && points <= LevelFiveMaxPoints) return LevelFiveName; else if (points >= LevelSixMinPoints && points <= LevelSixMaxPoints) return LevelFiveName; else if (points >= LevelSevenMinPoints && points <= LevelSevenMaxPoints) return LevelSevenName; else if (points >= LevelEightMinPoints && points <= LevelEightMaxPoints) return LevelEightName; else if (points >= LevelEightPlusMinPoints && points <= LevelEightPlusMaxPoints) return LevelEightPlusName; else if (points >= LevelNineMinPoints && points <= LevelNineMaxPoints) return LevelNineName; else if (points >= LevelNineMinPoints && points <= LevelNineMaxPoints) return LevelNineName; else if (points >= LevelTenMinPoints) return LevelFourName; else return "No Rank"; } } Do you think this is the most efficient way to do this?

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  • Nothing happen when refreshing the main Frame (JAVA)

    - by Ams
    Hello everyone, I try to show a ( Logged in ) message when a user is succefully connected but nothing happen when a do a repaint(). you can take a look to the code : public class MainFrame extends JFrame implements ActionListener{ private static final long serialVersionUID = 1L; private static final int FRAME_HEIGHT = 400; private static final int FRAME_WIDTH = 250; private static final String TITLE = new String("TweeX"); private static String TWITTERID = new String(); private static String TWITTERPW = new String(); private boolean logged = false; private JTextField loginField = new JTextField(10); private JPasswordField passField = new JPasswordField(10); private JButton login = new JButton("Connect"); private GridBagConstraints c = new GridBagConstraints(); private String UserStatus = new String("Please login..."); /* * Constructor ! */ MainFrame() { setSize(FRAME_WIDTH, FRAME_HEIGHT); setTitle(TITLE); setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE); setResizable(false); loginUser(); } /* * Login Forms */ protected void loginUser(){ this.setLayout(new GridBagLayout()); //add Login Fiels + Label c.fill = GridBagConstraints.HORIZONTAL; c.gridx = 0; c.insets = new Insets(5,5,5,20); c.gridy = 0; add(new JLabel("Username:"),c); c.fill = GridBagConstraints.HORIZONTAL; c.gridx = 1; c.gridy = 0; add(loginField,c); //add Password Fiels + Label c.fill = GridBagConstraints.HORIZONTAL; c.gridx = 0; c.gridy = 1; add(new JLabel("Password:"),c); c.fill = GridBagConstraints.HORIZONTAL; c.gridx = 1; c.gridy = 1; add(passField,c); //add Login button c.fill = GridBagConstraints.HORIZONTAL; c.gridx = 1; c.gridy = 2; add(login,c); //add listener to login button login.addActionListener((ActionListener) this); c.fill = GridBagConstraints.HORIZONTAL; c.gridx = 1; c.gridy = 3; add(new JLabel(UserStatus),c); setVisible(true); } @Override public void actionPerformed(ActionEvent e) { TWITTERID = loginField.getText(); TWITTERPW = passField.getText(); Twitter twitter = new TwitterFactory().getInstance(TWITTERID,TWITTERPW); logged = true; try { twitter.verifyCredentials(); } catch (TwitterException e1) { logged = false; } } protected void connect(){ if(logged){ UserStatus = "Loged In :)"; repaint(); } } static public void main(String[] argv) { new MainFrame(); } }

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  • Is it safe to assert a functions return type?

    - by wb
    This question is related to this question. I have several models stored in a collection. I loop through the collection and validate each field. Based on the input, a field can either be successful, have an error or a warning. Is it safe to unit test each decorator and assert that the type of object returned is what you would expect based on the given input? I could perhaps see this being an issue for a language with function return types since my validation function can return one of 3 types. This is the code I'm fiddling with: <!-- #include file = "../lib/Collection.asp" --> <style type="text/css"> td { padding: 4px; } td.error { background: #F00F00; } td.warning { background: #FC0; } </style> <% Class UserModel Private m_Name Private m_Age Private m_Height Public Property Let Name(value) m_Name = value End Property Public Property Get Name() Name = m_Name End Property Public Property Let Age(value) m_Age = value End Property Public Property Get Age() Age = m_Age End Property Public Property Let Height(value) m_Height = value End Property Public Property Get Height() Height = m_Height End Property End Class Class NameValidation Private m_Name Public Function Init(name) m_Name = name End Function Public Function Validate() Dim validationObject If Len(m_Name) < 5 Then Set validationObject = New ValidationError Else Set validationObject = New ValidationSuccess End If validationObject.CellValue = m_Name Set Validate = validationObject End Function End Class Class AgeValidation Private m_Age Public Function Init(age) m_Age = age End Function Public Function Validate() Dim validationObject If m_Age < 18 Then Set validationObject = New ValidationError ElseIf m_Age = 18 Then Set validationObject = New ValidationWarning Else Set validationObject = New ValidationSuccess End If validationObject.CellValue = m_Age Set Validate = validationObject End Function End Class Class HeightValidation Private m_Height Public Function Init(height) m_Height = height End Function Public Function Validate() Dim validationObject If m_Height > 400 Then Set validationObject = New ValidationError ElseIf m_Height = 324 Then Set validationObject = New ValidationWarning Else Set validationObject = New ValidationSuccess End If validationObject.CellValue = m_Height Set Validate = validationObject End Function End Class Class ValidationError Private m_CSSClass Private m_CellValue Public Property Get CSSClass() CSSClass = "error" End Property Public Property Let CellValue(value) m_CellValue = value End Property Public Property Get CellValue() CellValue = m_CellValue End Property End Class Class ValidationWarning Private m_CSSClass Private m_CellValue Public Property Get CSSClass() CSSClass = "warning" End Property Public Property Let CellValue(value) m_CellValue = value End Property Public Property Get CellValue() CellValue = m_CellValue End Property End Class Class ValidationSuccess Private m_CSSClass Private m_CellValue Public Property Get CSSClass() CSSClass = "" End Property Public Property Let CellValue(value) m_CellValue = value End Property Public Property Get CellValue() CellValue = m_CellValue End Property End Class Class ModelValidator Public Function ValidateModel(model) Dim modelValidation : Set modelValidation = New CollectionClass ' Validate name Dim name : Set name = New NameValidation name.Init model.Name modelValidation.Add name ' Validate age Dim age : Set age = New AgeValidation age.Init model.Age modelValidation.Add age ' Validate height Dim height : Set height = New HeightValidation height.Init model.Height modelValidation.Add height Dim validatedProperties : Set validatedProperties = New CollectionClass Dim modelVal For Each modelVal In modelValidation.Items() validatedProperties.Add modelVal.Validate() Next Set ValidateModel = validatedProperties End Function End Class Dim modelCollection : Set modelCollection = New CollectionClass Dim user1 : Set user1 = New UserModel user1.Name = "Mike" user1.Age = 12 user1.Height = 32 modelCollection.Add user1 Dim user2 : Set user2 = New UserModel user2.Name = "Phil" user2.Age = 18 user2.Height = 432 modelCollection.Add user2 Dim user3 : Set user3 = New UserModel user3.Name = "Michele" user3.Age = 32 user3.Height = 324 modelCollection.Add user3 ' Validate all models in the collection Dim modelValue Dim validatedModels : Set validatedModels = New CollectionClass For Each modelValue In modelCollection.Items() Dim objModelValidator : Set objModelValidator = New ModelValidator validatedModels.Add objModelValidator.ValidateModel(modelValue) Next %> <table> <tr> <td>Name</td> <td>Age</td> <td>Height</td> </tr> <% Dim r, c For Each r In validatedModels.Items() %><tr><% For Each c In r.Items() %><td class="<%= c.CSSClass %>"><%= c.CellValue %></td><% Next %></tr><% Next %> </table> Thank you.

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  • ScrollPanel in java does not appear JTextarea resizes instead

    - by Casper Marcussen
    Hello everyone My program is finished, but testing it out, i found out that the scrollpanel does not appear, it just resizes the JTextarea instead. The code is provided below: package javaapplication15; import java.awt.Container; import java.awt.FlowLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.io.*; import java.io.IOException; import javax.swing.*; public class Tekstprogram extends JFrame { public Tekstprogram() { setSize(400, 600); setDefaultCloseOperation(EXIT_ON_CLOSE); setResizable(false); Container Indhold = getContentPane(); Indhold.setLayout(new FlowLayout()); JButton openButton = new JButton("Open"); JButton saveButton = new JButton("Save"); final JLabel statusbar = new JLabel("Output of your selection will go here"); final JTextArea TekstOmråde = new JTextArea(29, 30); JScrollPane scrollText = new JScrollPane(TekstOmråde); openButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent ae) { JFileChooser chooser = new JFileChooser(); chooser.setMultiSelectionEnabled(true); int option = chooser.showOpenDialog(Tekstprogram.this); if (option == JFileChooser.APPROVE_OPTION) { File[] sf = chooser.getSelectedFiles(); String filelist = "nothing"; if (sf.length > 0) { filelist = sf[0].getName(); } for (int i = 1; i < sf.length; i++) { filelist = filelist + ", " + sf[i].getName(); } try { String strLine; File selectedFile = chooser.getSelectedFile(); FileInputStream in = new FileInputStream(selectedFile); BufferedReader br = new BufferedReader(new InputStreamReader(in)); while ((strLine = br.readLine()) != null) { TekstOmråde.append(strLine + "\n"); } } catch (Exception e) { System.out.println("En fejl opstod ved" + e); } } } }); saveButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent ae) { JFileChooser chooser = new JFileChooser(); int option = chooser.showSaveDialog(Tekstprogram.this); if (option == JFileChooser.APPROVE_OPTION) { File file = chooser.getSelectedFile(); try { BufferedWriter out = new BufferedWriter(new FileWriter(file)); out.write(TekstOmråde.getText()); out.close(); } catch (IOException e) { System.out.println("IOException fejl opstod :"); e.printStackTrace(); } } } }); Indhold.add(openButton); Indhold.add(saveButton); Indhold.add(TekstOmråde); Indhold.add(scrollText); Indhold.add(statusbar); } public static void main(String args[]) { Tekstprogram sfc = new Tekstprogram(); sfc.setVisible(true); } } Is there anyway to make the JTexarea static?

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  • How can I add a previous button to this Jquery Content Slider?

    - by user1269988
    I did this nice tutorial for a Jquery Content Slider: http://brenelz.com/blog/build-a-content-slider-with-jquery/ Here is my test page: http://www.gregquinn.com/oneworld/brenez_slider_test.html But the Left button is hidden on the first slide and I do not want it to be. I don't know much about jquery but I tried to set the left button from opacity o to 100 or 1 and it didn't work the button showed up once but did not work. Does anyone know how to do this? Here is the code: (function($) { $.fn.ContentSlider = function(options) { var defaults = { leftBtn : 'images/panel_previous_btn.gif', rightBtn : 'images/panel_next_btn.gif', width : '900px', height : '400px', speed : 400, easing : 'easeOutQuad', textResize : false, IE_h2 : '26px', IE_p : '11px' } var defaultWidth = defaults.width; var o = $.extend(defaults, options); var w = parseInt(o.width); var n = this.children('.cs_wrapper').children('.cs_slider').children('.cs_article').length; var x = -1*w*n+w; // Minimum left value var p = parseInt(o.width)/parseInt(defaultWidth); var thisInstance = this.attr('id'); var inuse = false; // Prevents colliding animations function moveSlider(d, b) { var l = parseInt(b.siblings('.cs_wrapper').children('.cs_slider').css('left')); if(isNaN(l)) { var l = 0; } var m = (d=='left') ? l-w : l+w; if(m<=0&&m>=x) { b .siblings('.cs_wrapper') .children('.cs_slider') .animate({ 'left':m+'px' }, o.speed, o.easing, function() { inuse=false; }); if(b.attr('class')=='cs_leftBtn') { var thisBtn = $('#'+thisInstance+' .cs_leftBtn'); var otherBtn = $('#'+thisInstance+' .cs_rightBtn'); } else { var thisBtn = $('#'+thisInstance+' .cs_rightBtn'); var otherBtn = $('#'+thisInstance+' .cs_leftBtn'); } if(m==0||m==x) { thisBtn.animate({ 'opacity':'0' }, o.speed, o.easing, function() { thisBtn.hide(); }); } if(otherBtn.css('opacity')=='0') { otherBtn.show().animate({ 'opacity':'1' }, { duration:o.speed, easing:o.easing }); } } } function vCenterBtns(b) { // Safari and IE don't seem to like the CSS used to vertically center // the buttons, so we'll force it with this function var mid = parseInt(o.height)/2; b .find('.cs_leftBtn img').css({ 'top':mid+'px', 'padding':0 }).end() .find('.cs_rightBtn img').css({ 'top':mid+'px', 'padding':0 }); } return this.each(function() { $(this) // Set the width and height of the div to the defined size .css({ width:o.width, height:o.height }) // Add the buttons to move left and right .prepend('<a href="#" class="cs_leftBtn"><img src="'+o.leftBtn+'" /></a>') .append('<a href="#" class="cs_rightBtn"><img src="'+o.rightBtn+'" /></a>') // Dig down to the article div elements .find('.cs_article') // Set the width and height of the div to the defined size .css({ width:o.width, height:o.height }) .end() // Animate the entrance of the buttons .find('.cs_leftBtn') .css('opacity','0') .hide() .end() .find('.cs_rightBtn') .hide() .animate({ 'width':'show' }); // Resize the font to match the bounding box if(o.textResize===true) { var h2FontSize = $(this).find('h2').css('font-size'); var pFontSize = $(this).find('p').css('font-size'); $.each(jQuery.browser, function(i) { if($.browser.msie) { h2FontSize = o.IE_h2; pFontSize = o.IE_p; } }); $(this).find('h2').css({ 'font-size' : parseFloat(h2FontSize)*p+'px', 'margin-left' : '66%' }); $(this).find('p').css({ 'font-size' : parseFloat(pFontSize)*p+'px', 'margin-left' : '66%' }); $(this).find('.readmore').css({ 'font-size' : parseFloat(pFontSize)*p+'px', 'margin-left' : '66%' }); } // Store a copy of the button in a variable to pass to moveSlider() var leftBtn = $(this).children('.cs_leftBtn'); leftBtn.bind('click', function() { if(inuse===false) { inuse = true; moveSlider('right', leftBtn); } return false; // Keep the link from firing }); // Store a copy of the button in a variable to pass to moveSlider() var rightBtn = $(this).children('.cs_rightBtn'); rightBtn.bind('click', function() { if(inuse===false) { inuse=true; moveSlider('left', rightBtn); } return false; // Keep the link from firing }); }); } })(jQuery)

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  • Dual AJAX Requests at different times

    - by Nik
    Alright, I'm trying to make an AJAX Chat system that polls the chat database every 400ms. That part is working, the part of which isn't is the Active User List. When I try to combine the two requests, the first two requests are made, then the whole thing snowballs and the usually timed (12 second) Active User List request starts updating every 1ms and the first request NEVER happens again. Displayed is the entire AJAX code for both requests: var waittime=400;chatmsg=document.getElementById("chatmsg"); room = document.getElementById("roomid").value; chatmsg.focus() document.getElementById("chatwindow").innerHTML = "loading..."; document.getElementById("userwindow").innerHTML = "Loading User List..."; var xmlhttp = false; var xmlhttp2 = false; var xmlhttp3 = false; function ajax_read(url) { if(window.XMLHttpRequest){ xmlhttp=new XMLHttpRequest(); if(xmlhttp.overrideMimeType){ xmlhttp.overrideMimeType('text/xml'); } } else if(window.ActiveXObject){ try{ xmlhttp=new ActiveXObject("Msxml2.XMLHTTP"); } catch(e) { try{ xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } catch(e){ } } } if(!xmlhttp) { alert('Giving up :( Cannot create an XMLHTTP instance'); return false; } xmlhttp.onreadystatechange = function() { if (xmlhttp.readyState==4) { document.getElementById("chatwindow").innerHTML = xmlhttp.responseText; setTimeout("ajax_read('methods.php?method=r&room=" + room +"')", waittime); } } xmlhttp.open('GET',url,true); xmlhttp.send(null); } function user_read(url) { if(window.XMLHttpRequest){ xmlhttp3=new XMLHttpRequest(); if(xmlhttp3.overrideMimeType){ xmlhttp3.overrideMimeType('text/xml'); } } else if(window.ActiveXObject){ try{ xmlhttp3=new ActiveXObject("Msxml2.XMLHTTP"); } catch(e) { try{ xmlhttp3=new ActiveXObject("Microsoft.XMLHTTP"); } catch(e){ } } } if(!xmlhttp3) { alert('Giving up :( Cannot create an XMLHTTP instance'); return false; } xmlhttp3.onreadystatechange = function() { if (xmlhttp3.readyState==4) { document.getElementById("userwindow").innerHTML = xmlhttp3.responseText; setTimeout("ajax_read('methods.php?method=u&room=" + room +"')", 12000); } } xmlhttp3.open('GET',url,true); xmlhttp3.send(null); } function ajax_write(url){ if(window.XMLHttpRequest){ xmlhttp2=new XMLHttpRequest(); if(xmlhttp2.overrideMimeType){ xmlhttp2.overrideMimeType('text/xml'); } } else if(window.ActiveXObject){ try{ xmlhttp2=new ActiveXObject("Msxml2.XMLHTTP"); } catch(e) { try{ xmlhttp2=new ActiveXObject("Microsoft.XMLHTTP"); } catch(e){ } } } if(!xmlhttp2) { alert('Giving up :( Cannot create an XMLHTTP instance'); return false; } xmlhttp2.open('GET',url,true); xmlhttp2.send(null); } function submit_msg(){ nick = document.getElementById("chatnick").value; msg = document.getElementById("chatmsg").value; document.getElementById("chatmsg").value = ""; ajax_write("methods.php?method=w&m=" + msg + "&n=" + nick + "&room=" + room + ""); } function keyup(arg1) { if (arg1 == 13) submit_msg(); } var intUpdate = setTimeout("ajax_read('methods.php')", waittime); var intUpdate = setTimeout("user_read('methods.php')", waittime);

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  • Termite colony simulator using java

    - by ashii
    hi everyone, i hve to design a simulator that will maintain an environment, which consists of a collection of patches arranged in a rectangular grid of arbitrary size. Each patch contains zero or more wood chips. A patch may be occupied by one or more termites or predators, which are mobile entities that live within the world and behave according to simple rules. A TERMITE can pick up a wood chip from the patch that it is currently on, or drop a wood chip that it is carrying. Termites travel around the grid by moving randomly from their current patch to a neighbouring patch, in one of four possible directions. New termites may hatch from eggs, and this is simulated by the appearance of a new termite at a random patch within the environment. A PREDATOR moves in a similar way to termites, and if a predator moves onto a patch that is occupied by a termite, then the predator eats the termite. At initialization, the termites, predators, and wood chips are distributed randomly in the environment. Simulation then proceeds in a loop, and the new state of the environment is obtained at each iteration. i have designed the arena using jpanel but im not able to randomnly place wood,termite and predator in that arena. can any one help me out?? my code for the arena is as following: 01 import java.awt.*; 02 import javax.swing.*; 03 04 public class Arena extends JPanel 05 { 06 private static final int Rows = 8; 07 private static final int Cols = 8; 08 public void paint(Graphics g) 09 { 10 Dimension d = this.getSize(); 11 // don't draw both sets of squares, when you can draw one 12 // fill in the entire thing with one color 13 g.setColor(Color.WHITE); 14 // make the background 15 g.fillRect(0,0,d.width,d.height); 16 // draw only black 17 g.setColor(Color.BLACK); 18 // pick a square size based on the smallest dimension 19 int sqsize = ((d.width<d.height) ? d.width/Cols : d.height/Rows); 20 // loop for rows 21 for (int row=0; row<Rows; row++) 22 { 23 int y = row*sqsize; // y stays same for entire row, set here 24 int x = (row%2)*sqsize; // x starts at 0 or one square in 25 for (int i=0; i<Cols/2; i++) 26 { 27 // you will only be drawing half the squares per row 28 // draw square 29 g.fillRect(x,y,sqsize,sqsize); 30 // move two square sizes over 31 x += sqsize*2; 32 } 33 } 34 35 } 36 37 38 39 public void update(Graphics g) { paint(g); } 40 41 42 43 public static void main (String[] args) 44 { 45 46 JFrame frame = new JFrame("Arena"); 47 frame.setSize(600,400); 48 frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); 49 frame.setContentPane(new Arena()); 50 frame.setVisible(true); 51 } 52 53 }

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  • Do you know of a C macro to compute Unix time and date?

    - by Alexis Wilke
    I'm wondering if someone knows/has a C macro to compute a static Unix time from a hard coded date and time as in: time_t t = UNIX_TIMESTAMP(2012, 5, 10, 9, 26, 13); I'm looking into that because I want to have a numeric static timestamp. This will be done hundred of times throughout the software, each time with a different date, and I want to make sure it is fast because it will run hundreds of times every second. Converting dates that many times would definitively slow down things (i.e. calling mktime() is slower than having a static number compiled in place, right?) [made an update to try to render this paragraph clearer, Nov 23, 2012] Update I want to clarify the question with more information about the process being used. As my server receives requests, for each request, it starts a new process. That process is constantly updated with new plugins and quite often such updates require a database update. Those must be run only once. To know whether an update is necessary, I want to use a Unix date (which is better than using a counter because a counter is much more likely to break once in a while.) The plugins will thus receive an update signal and have their on_update() function called. There I want to do something like this: void some_plugin::on_update(time_t last_update) { if(last_update < UNIX_TIMESTAMP(2010, 3, 22, 20, 9, 26)) { ...run update... } if(last_update < UNIX_TIMESTAMP(2012, 5, 10, 9, 26, 13)) { ...run update... } // as many test as required... } As you can see, if I have to compute the unix timestamp each time, this could represent thousands of calls per process and if you receive 100 hits a second x 1000 calls, you wasted 100,000 calls when you could have had the compiler compute those numbers once at compile time. Putting the value in a static variable is of no interest because this code will run once per process run. Note that the last_update variable changes depending on the website being hit (it comes from the database.) Code Okay, I got the code now: // helper (Days in February) #define _SNAP_UNIX_TIMESTAMP_FDAY(year) \ (((year) % 400) == 0 ? 29LL : \ (((year) % 100) == 0 ? 28LL : \ (((year) % 4) == 0 ? 29LL : \ 28LL))) // helper (Days in the year) #define _SNAP_UNIX_TIMESTAMP_YDAY(year, month, day) \ ( \ /* January */ static_cast<qint64>(day) \ /* February */ + ((month) >= 2 ? 31LL : 0LL) \ /* March */ + ((month) >= 3 ? _SNAP_UNIX_TIMESTAMP_FDAY(year) : 0LL) \ /* April */ + ((month) >= 4 ? 31LL : 0LL) \ /* May */ + ((month) >= 5 ? 30LL : 0LL) \ /* June */ + ((month) >= 6 ? 31LL : 0LL) \ /* July */ + ((month) >= 7 ? 30LL : 0LL) \ /* August */ + ((month) >= 8 ? 31LL : 0LL) \ /* September */+ ((month) >= 9 ? 31LL : 0LL) \ /* October */ + ((month) >= 10 ? 30LL : 0LL) \ /* November */ + ((month) >= 11 ? 31LL : 0LL) \ /* December */ + ((month) >= 12 ? 30LL : 0LL) \ ) #define SNAP_UNIX_TIMESTAMP(year, month, day, hour, minute, second) \ ( /* time */ static_cast<qint64>(second) \ + static_cast<qint64>(minute) * 60LL \ + static_cast<qint64>(hour) * 3600LL \ + /* year day (month + day) */ (_SNAP_UNIX_TIMESTAMP_YDAY(year, month, day) - 1) * 86400LL \ + /* year */ (static_cast<qint64>(year) - 1970LL) * 31536000LL \ + ((static_cast<qint64>(year) - 1969LL) / 4LL) * 86400LL \ - ((static_cast<qint64>(year) - 1901LL) / 100LL) * 86400LL \ + ((static_cast<qint64>(year) - 1601LL) / 400LL) * 86400LL ) WARNING: Do not use these macros to dynamically compute a date. It is SLOWER than mktime(). This being said, if you have a hard coded date, then the compiler will compute the time_t value at compile time. Slower to compile, but faster to execute over and over again.

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  • Lines don't overlap when they should Java Swing

    - by Sven
    I'm drawing lines in a JFrame on a self made gridPanel. Problem is, I draw the lines between 2 points. When I have a line that is between point 1 and point 2 and a line between point 2 and point 3, the lines should connect. This however isn,t the case, there is a small gap in between, no idea why. But it isn't drawing till the end of the specified point. (start point is correct.) Here is the code of the JFrame: public void initialize(){ this.setLayout(new BorderLayout()); this.setPreferredSize(new Dimension(500, 400)); gridPane = new GridPane(); gridPane.setBackground(Color.WHITE); gridPane.setSize(this.getPreferredSize()); gridPane.setLocation(0, 0); this.add(gridPane,BorderLayout.CENTER); //createSampleLabyrinth(); drawWall(0,5,40,5); //These are the 2 lines that don't connect. drawWall(40,5,80,5); this.pack(); } drawWall calls a method that calls a method in GridPane. The relevant code in gridPane: /** * Draws a wall on this pane. With the starting point being x1, y1 and its end x2,y2. * @param x1 * @param y1 * @param x2 * @param y2 */ public void drawWall(int x1, int y1, int x2, int y2) { Wall wall = new Wall(x1,y1,x2,y2, true); wall.drawGraphic(); wall.setLocation(x1, y1); wall.setSize(10000,10000); this.add(wall, JLayeredPane.DEFAULT_LAYER); this.repaint(); } This method creates a wall and puts it in the Jframe. The relevant code of the wall: public class Wall extends JPanel { private int x1; private int x2; private int y1; private int y2; private boolean black; /** * x1,y1 is the start point of the wall (line) end is x2,y2 * * @param x1 * @param y1 * @param x2 * @param y2 */ public Wall(int x1, int y1, int x2, int y2, boolean black) { this.x1 = x1; this.x2 = x2; this.y1 = y1; this.y2 = y2; this.black = black; setOpaque(false); } private static final long serialVersionUID = 1L; public void drawGraphic() { repaint(); } public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D) g; if(black){ g2.setColor(Color.BLACK); g2.setStroke(new BasicStroke(8)); } else { g2.setColor(Color.YELLOW); g2.setStroke(new BasicStroke(3)); } g2.drawLine(x1, y1, x2, y2); } } So, where am I going wrong? The true/false is to determine if the wall should be black or yellow, nothing to be concerned about.

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  • Problems with createImage(int width, int height)

    - by Jonathan
    I have the following code, which is run every 10ms as part of a game: private void gameRender() { if(dbImage == null) { //createImage() returns null if GraphicsEnvironment.isHeadless() //returns true. (java.awt.GraphicsEnvironment) dbImage = createImage(PWIDTH, PHEIGHT); if(dbImage == null) { System.out.println("dbImage is null"); //Error recieved return; } else dbg = dbImage.getGraphics(); } //clear the background dbg.setColor(Color.white); dbg.fillRect(0, 0, PWIDTH, PHEIGHT); //draw game elements... if(gameOver) { gameOverMessage(dbg); } } The problem is that it enters the if statement which checks for the Image being null, even after I attempt to define the image. I looked around, and it seems that createImage() will return null if GraphicsEnvironment.isHeadless() returns true. I don't understand exactly what the isHeadless() method's purpose is, but I thought it might have something to do with the compiler or IDE, so I tried on two, both of which get the same error (Eclipse, and BlueJ). Anyone have any idea what the source of the error is, and how I might fix it? Thanks in advance Jonathan ................................................................... EDIT: I am using java.awt.Component.createImage(int width, int height). The purpose of this method is to ensure the creation of, and edit an Image that will contain the view of the player of the game, that will later be drawn to the screen by means of a JPanel. Here is some more code if this helps at all: public class Sim2D extends JPanel implements Runnable { private static final int PWIDTH = 500; private static final int PHEIGHT = 400; private volatile boolean running = true; private volatile boolean gameOver = false; private Thread animator; //gameRender() private Graphics dbg; private Image dbImage = null; public Sim2D() { setBackground(Color.white); setPreferredSize(new Dimension(PWIDTH, PHEIGHT)); setFocusable(true); requestFocus(); //Sim2D now recieves key events readyForTermination(); addMouseListener( new MouseAdapter() { public void mousePressed(MouseEvent e) { testPress(e.getX(), e.getY()); } }); } //end of constructor private void testPress(int x, int y) { if(!gameOver) { gameOver = true; //end game at mousepress } } //end of testPress() private void readyForTermination() { addKeyListener( new KeyAdapter() { public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if((keyCode == KeyEvent.VK_ESCAPE) || (keyCode == KeyEvent.VK_Q) || (keyCode == KeyEvent.VK_END) || ((keyCode == KeyEvent.VK_C) && e.isControlDown()) ) { running = false; //end process on above list of keypresses } } }); } //end of readyForTermination() public void addNotify() { super.addNotify(); //creates the peer startGame(); //start the thread } //end of addNotify() public void startGame() { if(animator == null || !running) { animator = new Thread(this); animator.start(); } } //end of startGame() //run method for world public void run() { while(running) { long beforeTime, timeDiff, sleepTime; beforeTime = System.nanoTime(); gameUpdate(); //updates objects in game (step event in game) gameRender(); //renders image paintScreen(); //paints rendered image to screen timeDiff = (System.nanoTime() - beforeTime) / 1000000; sleepTime = 10 - timeDiff; if(sleepTime <= 0) //if took longer than 10ms { sleepTime = 5; //sleep a bit anyways } try{ Thread.sleep(sleepTime); //sleep by allotted time (attempts to keep this loop to about 10ms) } catch(InterruptedException ex){} beforeTime = System.nanoTime(); } System.exit(0); } //end of run() private void gameRender() { if(dbImage == null) { dbImage = createImage(PWIDTH, PHEIGHT); if(dbImage == null) { System.out.println("dbImage is null"); return; } else dbg = dbImage.getGraphics(); } //clear the background dbg.setColor(Color.white); dbg.fillRect(0, 0, PWIDTH, PHEIGHT); //draw game elements... if(gameOver) { gameOverMessage(dbg); } } //end of gameRender() } //end of class Sim2D Hope this helps clear things up a bit, Jonathan

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  • Stopping the animation after you let go of a key

    - by Michael Zeuner
    What I have right now is an animation that starts when I press space: if(input.isKeyDown(Input.KEY_SPACE)) player = movingRightSwingingSword; However when I stop clicking space my animation continues. until I move my player, how do I make it so it stops the animation right when you let go of space? A few lines Animation player, movingUp, movingDown, movingLeft, movingRight, movingRightSwingingSword; int[] duration = {200,200}; public void init(GameContainer gc, StateBasedGame sbg) throws SlickException { Image[] attackRight = {new Image("res/buckysRightSword1.png"), new Image("res/buckysRightSword2.png")}; movingRightSwingingSword = new Animation(attackRight, duration, true); } public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { if(input.isKeyDown(Input.KEY_SPACE)) player = movingRightSwingingSword; } Full Code package javagame; import org.newdawn.slick.*; import org.newdawn.slick.state.*; public class Play extends BasicGameState { Animation player, movingUp, movingDown, movingLeft, movingRight, movingRightSwingingSword; Image worldMap; boolean quit = false; int[] duration = {200,200}; float playerPositionX = 0; float playerPositionY = 0; float shiftX = playerPositionX + 320; float shiftY = playerPositionY + 160; public Play(int state) { } public void init(GameContainer gc, StateBasedGame sbg) throws SlickException { worldMap = new Image("res/world.png"); Image[] walkUp = {new Image("res/buckysBack.png"), new Image("res/buckysBack.png")}; Image[] walkDown = {new Image("res/buckysFront.png"), new Image("res/buckysFront.png")}; Image[] walkLeft = {new Image("res/buckysLeft.png"), new Image("res/buckysLeft.png")}; Image[] walkRight = {new Image("res/buckysRight.png"), new Image("res/buckysRight.png")}; Image[] attackRight = {new Image("res/buckysRightSword1.png"), new Image("res/buckysRightSword2.png")}; movingUp = new Animation(walkUp, duration, false); movingDown = new Animation(walkDown, duration, false); movingLeft = new Animation(walkLeft, duration, false); movingRight = new Animation(walkRight, duration, false); //doesnt work! vvv movingRightSwingingSword = new Animation(attackRight, duration, true); player = movingDown; } public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException { worldMap.draw(playerPositionX, playerPositionY); player.draw(shiftX, shiftY); g.drawString("Player X: " + playerPositionX + "\nPlayer Y: " + playerPositionY, 400, 20); if (quit == true) { g.drawString("Resume (R)", 250, 100); g.drawString("MainMenu (M)", 250, 150); g.drawString("Quit Game (Q)", 250, 200); if (quit==false) { g.clear(); } } } public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { Input input = gc.getInput(); if(input.isKeyDown(Input.KEY_UP)) { player = movingUp; playerPositionY += delta * .1f; if(playerPositionY>162) playerPositionY -= delta * .1f; } if(input.isKeyDown(Input.KEY_DOWN)) { player = movingDown; playerPositionY -= delta * .1f; if(playerPositionY<-600) playerPositionY += delta * .1f; } if(input.isKeyDown(Input.KEY_RIGHT)) { player = movingRight; playerPositionX -= delta * .1f; if(playerPositionX<-840) playerPositionX += delta * .1f; } if(input.isKeyDown(Input.KEY_LEFT)) { player = movingLeft; playerPositionX += delta * .1f; if(playerPositionX>318) playerPositionX -= delta * .1f; } if(input.isKeyDown(Input.KEY_SPACE)) player = movingRightSwingingSword; if(input.isKeyDown(Input.KEY_ESCAPE)) quit = true; if(input.isKeyDown(Input.KEY_R)) if (quit == true) quit = false; if(input.isKeyDown(Input.KEY_M)) if (quit == true) {sbg.enterState(0); quit = false;} if(input.isKeyDown(Input.KEY_Q)) if (quit == true) System.exit(0); } public int getID() { return 1; } }

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  • HTML/JS/CSS issue getting bigger by itself

    - by Azzyh
    Here's the picture to begin with. I have this check box, that when you check, then with jQuery toggle(); it hides that you see in first half of the picture (#writeComment) and shows #SCtryVOTE (what you see in the other half picture, to the right). Now i dont know why but of some reason it expands when its checked, why i dont know, is it because it needs more place than it have or? how do i make this work without having problems when its checked. Here's coding: $('#tryout').click(function () { $('#writeComment').toggle(!$(this).attr('checked')); $('#SCtryVOTE').toggle($(this).attr('checked')); }); the js jquery script part, heres the table and divs HTML part: <input type="checkbox" id="tryout"> <table align="center" width="400" cellpadding="0" cellspacing="1" id="theBoxer"> <tr style="background: #686868;"> <td align="center" valign="top" width="70" height="25" style="border:1px #FFF solid;">Opret</td> <td align="center" valign="top" width="70" height="25" style="border:1px #FFF solid;">Opret</td> </td> </tr> <tr> <td align="left" valign="top" width="70" height="112" style=""> TEST </td> <td align="left" valign="top" width="70" height="112" style=""> <div id="writeComment"> Smid en kommentar:<br> <form action="javascript:DoInsert()" method="post"> <textarea id="kommentar" name="kommentar"></textarea><br /> <input type="hidden" name="fID" id="fID" value="<? echo $_GET["id"]; ?>"> <input type="submit" name="Submit" value="Sæt ind!"> </form> </div> <div id="SCtryVOTE" style="display: none;"> <form onsubmit="if (!this.comment.cleared) clearContents( document.getElementById('comment') ); return true;" action="javascript:DoSCInsert()" method="post"> <textarea onfocus=" javascript:clearContents(this); this.cleared=true;" rows="5" cols="40" id="comment" name="comment" <?php if($vis["username"] == $pusername) { echo "DISABLED"; } ?>>Tryk for at skrive. Skal være detaljeret og grundet.</textarea> <br>Ja: <input type="radio" value="Y" id="SCvoteY" name="vote"></input> Nej: <input type="radio" id="SCvoteN" value="N" name="vote"> </input> <input type="submit" id="SCstem" name="Submit" value="Stem!"> </form> </div> Maybe you need the CSS part too for these two boxes: #writeComment{ position: relative; left: 5px; top: 10px; } #SCtryVOTE{ position: relative; left: 5px; top: 10px; }

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  • Program is not displaying output correctly

    - by Dave Lee
    My program is suppose to display information from a text file. The text file is here http://pastebin.com/qB6nX2x4 I cant find the problem in my program. I think it has to deal with the looping but im not sure. My program runs correctly but only displays the first line of text. Any help would be appreciated. #include <iostream> #include <string> #include <cstdlib> #include <fstream> using namespace std; int buildArrays(int A[],int B[],int C[]) { int i=0,num; ifstream inFile; inFile.open("candycrush.txt"); if(inFile.fail()) { cout<<"The candycrush.txt input file did not open"<<endl; exit(-1); } while(inFile) { inFile>>num; A[i]=num; inFile>>num; B[i]=num; inFile>>num; C[i]=num; i++; } inFile.close(); return i; } void printArrays( string reportTitle, int levelsArray[], int scoresArray[], int starsArray[], int numberOfLevels ) { cout<<endl; cout<<reportTitle<<endl; cout<<"Levels\tScores\tStars"<<endl; cout<<"---------------------"<<endl; for(int i=0;i<numberOfLevels;i++) { cout<<levelsArray[i]<<"\t"<<scoresArray[i]<<"\t"; for(int j=0;j<starsArray[j];j++) { cout<<"*"; } cout<<endl; } } void sortArrays( int levelsArray[], int scoresArray[], int starsArray[], int numberOfLevels ) { for(int i=0;i<numberOfLevels;i++) { for(int j=0;j<numberOfLevels;j++) { if(levelsArray[i]<levelsArray[j]) { int temp1=levelsArray[i]; int temp2=scoresArray[i]; int temp3=starsArray[i]; levelsArray[i]=levelsArray[j]; scoresArray[i]=scoresArray[j]; starsArray[i]=starsArray[j]; levelsArray[j]=temp1; scoresArray[j]=temp2; starsArray[j]=temp3; } } } } int main() { const int MAX=400; int levelsArray[MAX]; int scoresArray[MAX]; int starsArray[MAX]; int numberOfLevels=buildArrays(levelsArray,scoresArray,starsArray); printArrays( "Candy Crush UNSORTED Report", levelsArray, scoresArray, starsArray, numberOfLevels ); sortArrays( levelsArray, scoresArray, starsArray, numberOfLevels); printArrays( "Candy Crush SORTED Report", levelsArray, scoresArray, starsArray, numberOfLevels ); system("pause"); }

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  • Why Do I See the "In Recovery" Msg, and How Can I Prevent it?

    - by John Hansen
    The project I'm working on creates a local copy of the SQL Server database for each SVN branch you work on. We're running SQL Server 2008 Express with Advanced Services on our local machine to host it. When we create a new branch, the build script will create a new database with the ID of that branch, creates the schema objects, and copies over a selection of data from the production shadow server. After the database is created, it, or other databases on the local machine, will often go into "In Recovery" mode for several minutes. After several refreshes it comes up and is happy, but will occasionally go back into "In Recovery" mode. The database is created in simple recovery mode. The file names aren't specified, so it uses default paths for files. The size of the database after loading data is ~400 megs. It is running in SQL Server 2005 compatibility mode. The command that creates the database is: sqlcmd -S $(DBServer) -Q "IF NOT EXISTS (SELECT [name] FROM sysdatabases WHERE [name] = '$(DBName)') BEGIN CREATE DATABASE [$(DBName)]; print 'Created $(DBName)'; END" ...where $(DBName) and $(DBServer) are MSBuild parameters. I got a nice clean log file this morning. When I turned on my computer it starts all five databases. However, two of them show transactions being rolled forward and backwards. The it just keeps trying to start up all five of the databases. 2010-06-10 08:24:59.74 spid52 Starting up database 'ASPState'. 2010-06-10 08:24:59.82 spid52 Starting up database 'CommunityLibrary'. 2010-06-10 08:25:03.97 spid52 Starting up database 'DLG-R8441'. 2010-06-10 08:25:05.07 spid52 2 transactions rolled forward in database 'DLG-R8441' (6). This is an informational message only. No user action is required. 2010-06-10 08:25:05.14 spid52 0 transactions rolled back in database 'DLG-R8441' (6). This is an informational message only. No user action is required. 2010-06-10 08:25:05.14 spid52 Recovery is writing a checkpoint in database 'DLG-R8441' (6). This is an informational message only. No user action is required. 2010-06-10 08:25:11.23 spid52 Starting up database 'DLG-R8979'. 2010-06-10 08:25:12.31 spid36s Starting up database 'DLG-R8441'. 2010-06-10 08:25:13.17 spid52 2 transactions rolled forward in database 'DLG-R8979' (9). This is an informational message only. No user action is required. 2010-06-10 08:25:13.22 spid52 0 transactions rolled back in database 'DLG-R8979' (9). This is an informational message only. No user action is required. 2010-06-10 08:25:13.22 spid52 Recovery is writing a checkpoint in database 'DLG-R8979' (9). This is an informational message only. No user action is required. 2010-06-10 08:25:18.43 spid52 Starting up database 'Rls QA'. 2010-06-10 08:25:19.13 spid46s Starting up database 'DLG-R8979'. 2010-06-10 08:25:23.29 spid36s Starting up database 'DLG-R8441'. 2010-06-10 08:25:27.91 spid52 Starting up database 'ASPState'. 2010-06-10 08:25:29.80 spid41s Starting up database 'DLG-R8979'. 2010-06-10 08:25:31.22 spid52 Starting up database 'Rls QA'. In this case it kept trying to start the databases continuously until I shut down SQL Server at 08:48:19.72, 23 minutes later. Meanwhile, I actually am able to use the databases much of the time.

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  • won't repaint a different Month after pressing button in my calendar

    - by DarkStar123
    I'm trying to build a Calendar in Java as a little project I thought of, But I can't seem to change the name of the Month every time I click the Next button. here's my code! package drawing; import javax.swing.*; import java.awt.*; import java.awt.event.*; public class Drawing_something extends JPanel{ int[] calender_squares = {1, 2, 3, 4, 5, 6, 7}; String[] Month = {"January", "February", "March", "April","May","June","July", "August","September","October","November","December"}; int i = 0; Graphics c; @Override public void paintComponent(Graphics c){ super.paintComponent(c); this.setBackground(Color.WHITE); int WIDTH = 55, HEIGHT = 65; for (int in: calender_squares) { for (int counter = 0; counter < 7; counter++){ c.drawRect(50, 50, 100, 100); c.drawRect(50, 50, 700, 500); c.copyArea(50, 50, 600, 500, 100, 0); c.copyArea(50, 50, 600, 400, 0, 100); } } for (int date = 1; date <= 30; date++) { String s = String.valueOf(date); c.drawString(s, WIDTH, HEIGHT); if (date <= 6){ WIDTH += 100; } else if (date == 7){ WIDTH = 55; HEIGHT = 165; }else if (date <= 13){ WIDTH += 100; }else if (date == 14){ WIDTH = 55; HEIGHT = 265; }else if (date <= 20){ WIDTH += 100; }else if (date == 21){ WIDTH = 55; HEIGHT = 365; }else if (date <= 27){ WIDTH += 100; }else if (date == 28){ WIDTH = 55; HEIGHT = 465; }else if (date <= 30){ WIDTH += 100; } } c.setFont(new Font("default", Font.BOLD, 40)); c.drawString(Month[i], 320, 45); } public Drawing_something(){ setLayout(new BorderLayout()); JButton N = new JButton("NEXT"); JButton B = new JButton("BACK"); JPanel P = new JPanel(); P.add(B); P.add(N); add(P, BorderLayout.SOUTH); B.addActionListener(new HandlerClass()); N.addActionListener(new NextClass()); } public class HandlerClass implements ActionListener{ public void actionPerformed(ActionEvent e){ } } public class NextClass implements ActionListener{ public void actionPerformed(ActionEvent e){ if (i == 11){ i = 0; } i = i + 1; c.drawString(Month[i], 320, 45); } } public static void main(String[] args){ JFrame mainFrame = new JFrame("Calender"); mainFrame.add(new Drawing_something()); mainFrame.setSize(850, 650); mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); mainFrame.setVisible(true); } } if anyone could help that would be much appreciated!! Thanks in advance!!

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