What features does D3D have that OpenGL does not (and vice versa)?
- by Tom
Are there any feature comparisons on Direct3D 11 and the newest OpenGL versions?
Well, simply put, Direct3D 11 introduced three main features (taken from Wikipedia):
Tesselation
Multithreaded rendering
Compute shaders
Increased texture cache
Now I'm wondering, how does the newest versions of OpenGL cope with these features? And since I have this feeling that there are features that Direct3D lacks from OpenGL's side, what are those?