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  • FlexBuilder compiler bug - IWatcherSetupUtil2 et al

    - by Marty Pitt
    I'm having a problem with FlashBuilder in what is clearly a compiler bug, but I can't track it down. When my project is compiled inside FlashBuilder, I'm getting the following compiler errors: Type was not found or was not a compile-time constant: [mx.binding]::IBindingClient Type was not found or was not a compile-time constant: [mx.binding]::IWatcherSetup2 Type was not found or was not a compile-time constant: [mx.core]::IStateClient2 These errors are reported without a path or location. My project is a flex4 project, moderately complex. It has 6 swc projects, which are referenced within a swf project. (The swf project is the one that's reporting the error). The ANT build script compiles the project fine. The problem exists on more than 1 PC. How do I start tracking down what's causing the problem?

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  • AS3 serialization of Vector of custom objects

    - by aaaidan
    What is serialization support like for the new Vector class. I have a Vector.<GameMove> which I'd like to serialize into a ByteArray. GameMove is a custom class. I presume it's necesssary to call registerClassAlias() on GameMove, but do I also have to register Vector.<GameMove>? It's it it's own distinctive type, or is it kinda composed of those two types?

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  • AS3 Working With Arbitrarily Large Files

    - by Kekoa
    I am trying to read a very large file in AS3 and am having problems with the runtime just crashing on me. I'm currently using a FileStream to open the file asynchronously. This does not work(crashes without an Exception) for files bigger than about 300MB. _fileStream = new FileStream(); _fileStream.addEventListener(IOErrorEvent.IO_ERROR, loadError); _fileStream.addEventListener(Event.COMPLETE, loadComplete); _fileStream.openAsync(myFile, FileMode.READ); In looking at the documentation, it sounds like the FileStream class still tries to read in the entire file to memory(which is bad for large files). Is there a more suitable class to use for reading large files? I really would like something like a buffered FileStream class that only loads the bytes from the files that are going to be read next. I'm expecting that I may need to write a class that does this for me, but then I would need to read only a piece of a file at a time. I'm assuming that I can do this by setting the position and readAhead properties of the FileStream to read a chunk out of a file at a time. I would love to save some time if there is a class like this that already exists. Is there a good way to process large files in AS3, without loading entire contents into memory?

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  • Send parameters in order in HTTPService

    - by Suraj Chandran
    I am trying to work with a simple HTTPService. The problem is that my webservice is conscious of the order of arguments it gets. I will tell the problem with an example: var service:HTTPService = new HTTPService(); var params:Object = new Object(); params.rows = 0; params.facet = "true"; service.send(params); Note that in the above code I have mentioned the parameter rows before facet, but the url I recieve is facet=true&rows=0. So I recieve the argument rows before facet and hence my webservice does not work. I figured out that the contents of array is always sent in alphabetical order, which I dont want. Is there any way I can achieve explict ordering of parameters sent? Note that I am not in power of changing the logic of webservice(its basically a RPC service supporting both desktop and web client). Thanks.

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  • Loading an external SWF App in a new Air window with resize functionality

    - by t.stamm
    Hello everyone, i'm trying to load a local SWF Application in my Air Application via the SWFLoader class. The SWFLoader class is displayed in a new Window. Therefore, i'm trying to resize the window automatically, when the Flash Application is resizing. But here's the problem. The SWFLoader does not get any events when the loader App has been resized. The Problem seems to be the Sandbox Restrictions. I'm able to call methods in the childSandboxBridge and parentSandboxBridge Objects that i've set in the LoaderInfo of the SWFLoaders content (the loaded SWF Application). But i cannot listen to any ResizeEvents or something like that when i'm resizing the loaded App. I'm aware of the workaround with the Loader Class and the codeExecution Property, but i don't want to bypass the Air Sandbox - if possible. Can anyone help me with this? Thanks in advance

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  • creating Object equality "HashMap" in ActionScript3 as java HashMap

    - by jason
    const jonny1 : Person = new Person("jonny", 26); const jonny2 : Person = new Person("jonny", 26); const table : Dictionary = new Dictionary(); table[jonny1] = "That's me"; trace(table[jonny1]) // traces: "That's me" trace(table[jonny2]) // traces: undefined. But I want use Dictionary like this way: trace(table[jonny2]) // traces: "That's me". in a word, I want implements a data-structure works like HashMap in java

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  • Best practices for model driven development using LiveCycle Data Services

    - by Adnan
    What are your advises on using model driven development in developing enterprise applications. Adobe's LiveCycle Data Services looks very promising, I have found numerous tutorials/videos that shows how fast an application can be build by having methods/functions auto-generated. What are the best-practices, is it good/bad to use those auto-generated methods, they can really save a lot of time. All suggestions are welcome, also if you know some existing blog/discussion please let me know.

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  • How can I have different colors for different tabs in SuperTabNavigator.

    - by Zeeshan Rang
    Hi Well the heading is basically what my question is: How can I have different colors for different tabs in SuperTabNavigator. Below is the code to my SuperTabNavigator with three tabs: <containers:SuperTabNavigator x="0" y="10" width="100%" height="100%" right="1" top="1" left="1" bottom="1" color="black" creationPolicy="all" id="tab_nav" popUpButtonPolicy="{SuperTabNavigator.POPUPPOLICY_OFF}"> <mx:Canvas label="My Friends" id="friends_container" width="100%" height="100%"/> <mx:Canvas label="My Groups" id="groups_container" width="100%" height="100%"/> <mx:Canvas label="Address Book" id="address_container" width="100%" height="100%"/> </containers:SuperTabNavigator> I want to have different color for every different tab. How should I do this. Thank you Zeeshan

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  • How do I manage library symbols with linked classes in Flash CS4 to compile/debug in Flash Builder 4

    - by wpjmurray
    I'm building a video player using Flash CS4 (hereby referred to as "Flash") to create the graphic symbols and compiling and debugging with Flash Builder 4 ("FB4"). Here are the steps I take in my current workflow: --Create the graphic symbols in Flash. I've created a few different symbols for the player, but I'll focus on just the play/pause button ("ppbutton") here. --In the Library panel, I go to the ppbutton symbol's Linkage properties and link to a class named assets.PlayPauseButtonAsset that extends MovieClip. I do not actually have an assets package nor do I have a class file for PlayPauseButtonAsset as Flash will create them for me when I publish. --In Flash's Publish settings, I set the project to export a SWC that will be used in FB4, called VideoPlayerAssets.swc. --After the SWC is created, I create my FB4 project called "VideoPlayer" and add the SWC to my path. FB4 creates the class VideoPlayer in the default package automatically. --In VideoPlayer.as, I import assets.*, which imports all of the symbol classes I created in Flash and are available via VideoPlayerAssets.swc. I can now instantiate the ppbutton and add to the stage, like this: var ppbutton:PlayPauseButtonAsset = new PlayPauseButtonAsset(); addChild(ppbutton); At this point ppbutton doesn't have any functionality because I didn't create any code for it. So I create a new class called video.controls.PlayPauseButtonLogic which extends assets.PlayPauseButtonAsset. I add some logic, and now I can use that new class to put a working ppbutton on the stage: var ppbutton:PlayPauseButtonLogic = new PlayPauseButtonLogic(); addChild(ppbutton); This works fine, but you may be asking why I didn't just link the ppbutton symbol in Flash to the video.controls.PlayPauseButtonLogic class in the first place. The reason is that I have a designer creating the UI in Flash and I don't want to have to re-publish the SWC from Flash every time I make a change in the logic. Basically, I want my designer to be able to make a symbol in Flash, link that symbol to a logically named class in Linkage properties, and export the SWC. I do not want to have to touch that .fla file again unless the designer makes changes to the symbols or layout. I'm using a versioning system for the project as well and it's cleaner to make sure only the designer is touching the .fla file. So, finally, here's the issue I'm running into: --As the design gets more complex, the designer is nesting symbols to position the video controls on the control bar. He creates a controlbar symbol and links it to assets.ControlBarAsset. The controlbar symbol contains the ppbutton symbol. --The designer publishes the SWC and ControlBarAsset is now available in FB4. I create new class called video.controls.ControlBarLogic that extends assets.ControlBarAsset so I can add some logic to the controlbar, and I add the controlbar to the stage: var controlbar:ControlBarLogic = new ControlBarLogic(); addChild(controlbar); --This works, but the ppbutton doesn't do anything. That's because ppbutton, while inside controlbar, is still only linked to PlayPauseButtonAsset, which doesn't have any logic. I'm no longer instantiating a ppbutton object because it's part of controlbar. That's where I'm stuck today. I can't seem to simply re-cast controlbar's ppbutton as PlayPauseButtonLogic as I get a Type error. And I don't want to have to make a class that has to instantiate each of the video player controls, the place them at their x and y values on the stage according to how the designer placed them, as that would require me to open the .fla and check the various properties of a symbol, then add those values to the code. If the designer made a change, I'd have to go into the code each time just to update those properties each time. Not good. How do I re-cast nested symbols to use the logic classes that I create that extend the asset classes? Remember, the solution is not to link Flash symbols to actual classes so I don't have to keep recompiling the SWC, unless there's a way to do that without having to re-compile the SWC. I want the designer to do his thing, publish the SWC, and be done with it. Then I can take his SWC, apply my logic to his assets, and be able to debug and compile the final SWF.

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  • Security behaviour in Adobe Air

    - by t.stamm
    Hi everyone! I am trying to load external SWFs in my Adobe AIR App. The loaded SWF is trying to access an URL to retrieve some informations via XML. When starting the SWF by itself it works fine. When loading the SWF from the File.applicationStorageDirectory i will get an Security-Error because the loaded App is executed in a local-with-filesystem Sandbox appareantly. First Question: Is there a way to change this? That the loaded SWF is running in a network Sandbox? Since that first attempt didn't worked i've moved the SWF to the app:// directory. Now i'll get a Security-Error because there is no policy file on the Server available where the XML data should be retrieved. Second Question: Why is the policy file not necessary when running the SWF by itself, but is necessary when trying to load the data from the application Sandbox? What am i doing wrong? Thanks in advance!

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  • Test existence of xml attribute in as3

    - by matb
    Hi, What is the best method to test the existence of an attribute on an XML object in ActionScript 3 ? http://martijnvanbeek.net/weblog/40/testing_the_existance_of_an_attribute_in_xml_with_as3.html is suggesting to test using if ( node.@test != node.@nonexistingattribute ) and I saw comments suggesting to use: if ( node.hasOwnProperty('@test')) { // attribute qtest exists } But in both case, tests are case sensitive. From the XML Specs : "XML processors should match character encoding names in a case-insensitive way" so I presume attribute name should also be match using a case-insensitive comparison. Thank you

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  • How can I make an AdvancedDataGrid re-display its labels when the results of the labelFunction chang

    - by Chris R
    I have an AdvancedDataGrid with a custom label function whose value can change based on other form status (specifically, there's a drop down to choose the time display format for some columns). Right now, I have this labelFunction: internal function formatColumnTime(item: Object, column: AdvancedDataGridColumn): String { var seconds: Number = item[column.dataField]; return timeFormat.selectedItem.labelFunction(seconds); } internal function formatTimeAsInterval(time: Number): String { if (isNaN(time)) return ""; var integerTime: int = Math.round(time); var seconds: int = integerTime % 60; integerTime = integerTime / 60; var minutes: int = integerTime % 60; var hours: int = integerTime / 60; return printf("%02d:%02d:%02d", hours, minutes, seconds); } internal function formatTimeAsFractions(time: Number): String { if (isNaN(time)) return ""; var hours: Number = time / 3600.0; return new String(Math.round(hours * 100) / 100); } ... and the timeFormat object is a combo box with items whose labelFunction attributes are formatTimeAsFractions and formatTimeAsInterval. The columns that have time formats have formatColumnTime as their labelFunction value, because extracting the seconds in that function and passing it in to the formatters made for a more testable app (IMHO). So, when the timeFormat.selectedItem value changes, I want to force my grid to re-calculate the labels of these colums. What method must I call on it? invalidateProperties() didn't work, so that's out.

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