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  • Circle-Line Collision Detection Problem

    - by jazzdawg
    I am currently developing a breakout clone and I have hit a roadblock in getting collision detection between a ball (circle) and a brick (convex polygon) working correctly. I am using a Circle-Line collision detection test where each line represents and edge on the convex polygon brick. For the majority of the time the Circle-Line test works properly and the points of collision are resolved correctly. Collision detection working correctly. However, occasionally my collision detection code returns false due to a negative discriminant when the ball is actually intersecting the brick. Collision detection failing. I am aware of the inefficiency with this method and I am using axis aligned bounding boxes to cut down on the number of bricks tested. My main concern is if there are any mathematical bugs in my code below. /* * from and to are points at the start and end of the convex polygons edge. * This function is called for every edge in the convex polygon until a * collision is detected. */ bool circleLineCollision(Vec2f from, Vec2f to) { Vec2f lFrom, lTo, lLine; Vec2f line, normal; Vec2f intersectPt1, intersectPt2; float a, b, c, disc, sqrt_disc, u, v, nn, vn; bool one = false, two = false; // set line vectors lFrom = from - ball.circle.centre; // localised lTo = to - ball.circle.centre; // localised lLine = lFrom - lTo; // localised line = from - to; // calculate a, b & c values a = lLine.dot(lLine); b = 2 * (lLine.dot(lFrom)); c = (lFrom.dot(lFrom)) - (ball.circle.radius * ball.circle.radius); // discriminant disc = (b * b) - (4 * a * c); if (disc < 0.0f) { // no intersections return false; } else if (disc == 0.0f) { // one intersection u = -b / (2 * a); intersectPt1 = from + (lLine.scale(u)); one = pointOnLine(intersectPt1, from, to); if (!one) return false; return true; } else { // two intersections sqrt_disc = sqrt(disc); u = (-b + sqrt_disc) / (2 * a); v = (-b - sqrt_disc) / (2 * a); intersectPt1 = from + (lLine.scale(u)); intersectPt2 = from + (lLine.scale(v)); one = pointOnLine(intersectPt1, from, to); two = pointOnLine(intersectPt2, from, to); if (!one && !two) return false; return true; } } bool pointOnLine(Vec2f p, Vec2f from, Vec2f to) { if (p.x >= min(from.x, to.x) && p.x <= max(from.x, to.x) && p.y >= min(from.y, to.y) && p.y <= max(from.y, to.y)) return true; return false; }

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  • Best ways to teach a beginner to program?

    - by Justin Standard
    Original Question I am currently engaged in teaching my brother to program. He is a total beginner, but very smart. (And he actually wants to learn). I've noticed that some of our sessions have gotten bogged down in minor details, and I don't feel I've been very organized. (But the answers to this post have helped a lot.) What can I do better to teach him effectively? Is there a logical order that I can use to run through concept by concept? Are there complexities I should avoid till later? The language we are working with is Python, but advice in any language is welcome. How to Help If you have good ones please add the following in your answer: Beginner Exercises and Project Ideas Resources for teaching beginners Screencasts / blog posts / free e-books Print books that are good for beginners Please describe the resource with a link to it so I can take a look. I want everyone to know that I have definitely been using some of these ideas. Your submissions will be aggregated in this post. Online Resources for teaching beginners: A Gentle Introduction to Programming Using Python How to Think Like a Computer Scientist Alice: a 3d program for beginners Scratch (A system to develop programming skills) How To Design Programs Structure and Interpretation of Computer Programs Learn To Program Robert Read's How To Be a Programmer Microsoft XNA Spawning the Next Generation of Hackers COMP1917 Higher Computing lectures by Richard Buckland (requires iTunes) Dive into Python Python Wikibook Project Euler - sample problems (mostly mathematical) pygame - an easy python library for creating games Create Your Own Games With Python ebook Foundations of Programming for a next step beyond basics. Squeak by Example Recommended Print Books for teaching beginners Accelerated C++ Python Programming for the Absolute Beginner Code by Charles Petzold

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  • C# average function for large numbers without overflow exception

    - by Ron Klein
    .NET Framework 3.5. I'm trying to calculate the average of some pretty large numbers. For instance: using System; using System.Linq; class Program { static void Main(string[] args) { var items = new long[] { long.MaxValue - 100, long.MaxValue - 200, long.MaxValue - 300 }; try { var avg = items.Average(); Console.WriteLine(avg); } catch (OverflowException ex) { Console.WriteLine("can't calculate that!"); } Console.ReadLine(); } } Obviously, the mathematical result is 9223372036854775607 (long.MaxValue - 200), but I get an exception there. This is because the implementation (on my machine) to the Average extension method, as inspected by .NET Reflector is: public static double Average(this IEnumerable<long> source) { if (source == null) { throw Error.ArgumentNull("source"); } long num = 0L; long num2 = 0L; foreach (long num3 in source) { num += num3; num2 += 1L; } if (num2 <= 0L) { throw Error.NoElements(); } return (((double) num) / ((double) num2)); } I know I can use a BigInt library (yes, I know that it is included in .NET Framework 4.0, but I'm tied to 3.5). But I still wonder if there's a pretty straight forward implementation of calculating the average of integers without an external library. Do you happen to know about such implementation? Thanks!!

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  • C# average function without overflow exception

    - by Ron Klein
    .NET Framework 3.5. I'm trying to calculate the average of some pretty large numbers. For instance: using System; using System.Linq; class Program { static void Main(string[] args) { var items = new long[] { long.MaxValue - 100, long.MaxValue - 200, long.MaxValue - 300 }; try { var avg = items.Average(); Console.WriteLine(avg); } catch (OverflowException ex) { Console.WriteLine("can't calculate that!"); } Console.ReadLine(); } } Obviously, the mathematical result is 9223372036854775607 (long.MaxValue - 200), but I get an exception there. This is because the implementation (on my machine) to the Average extension method, as inspected by .NET Reflector is: public static double Average(this IEnumerable<long> source) { if (source == null) { throw Error.ArgumentNull("source"); } long num = 0L; long num2 = 0L; foreach (long num3 in source) { num += num3; num2 += 1L; } if (num2 <= 0L) { throw Error.NoElements(); } return (((double) num) / ((double) num2)); } I know I can use a BigInt library (yes, I know that it is included in .NET Framework 4.0, but I'm tied to 3.5). But I still wonder if there's a pretty straight forward implementation of calculating the average of integers without an external library. Do you happen to know about such implementation? Thanks!! UPDATE: The previous example, of three large integers, was just an example to illustrate the overflow issue. The question is about calculating an average of any set of numbers which might sum to a large number that exceeds the type's max value. Sorry about this confusion. I also changed the question's title to avoid additional confusion. Thanks all!!

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  • help in the Donalds B. Johnson's algorithm, i cannot understand the pseudo code (PART II)

    - by Pitelk
    Hi all , i cannot understand a certain part of the paper published by Donald Johnson about finding cycles (Circuits) in a graph. More specific i cannot understand what is the matrix Ak which is mentioned in the following line of the pseudo code : Ak:=adjacency structure of strong component K with least vertex in subgraph of G induced by {s,s+1,....n}; to make things worse some lines after is mentins " for i in Vk do " without declaring what the Vk is... As far i have understand we have the following: 1) in general, a strong component is a sub-graph of a graph, in which for every node of this sub-graph there is a path to any node of the sub-graph (in other words you can access any node of the sub-graph from any other node of the sub-graph) 2) a sub-graph induced by a list of nodes is a graph containing all these nodes plus all the edges connecting these nodes. in paper the mathematical definition is " F is a subgraph of G induced by W if W is subset of V and F = (W,{u,y)|u,y in W and (u,y) in E)}) where u,y are edges , E is the set of all the edges in the graph, W is a set of nodes. 3)in the code implementation the nodes are named by integer numbers 1 ... n. 4) I suspect that the Vk is the set of nodes of the strong component K. now to the question. Lets say we have a graph G= (V,E) with V = {1,2,3,4,5,6,7,8,9} which it can be divided into 3 strong components the SC1 = {1,4,7,8} SC2= {2,3,9} SC3 = {5,6} (and their edges) Can anybody give me an example for s =1, s= 2, s= 5 what if going to be the Vk and Ak according to the code? The pseudo code is in my previous question in http://stackoverflow.com/questions/2908575/help-in-the-donalds-b-johnsons-algorithm-i-cannot-understand-the-pseudo-code and the paper can be found at http://stackoverflow.com/questions/2908575/help-in-the-donalds-b-johnsons-algorithm-i-cannot-understand-the-pseudo-code thank you in advance

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  • Raytracing (LoS) on 3D hex-like tile maps

    - by herenvardo
    Greetings, I'm working on a game project that uses a 3D variant of hexagonal tile maps. Tiles are actually cubes, not hexes, but are laid out just like hexes (because a square can be turned to a cube to extrapolate from 2D to 3D, but there is no 3D version of a hex). Rather than a verbose description, here goes an example of a 4x4x4 map: (I have highlighted an arbitrary tile (green) and its adjacent tiles (yellow) to help describe how the whole thing is supposed to work; but the adjacency functions are not the issue, that's already solved.) I have a struct type to represent tiles, and maps are represented as a 3D array of tiles (wrapped in a Map class to add some utility methods, but that's not very relevant). Each tile is supposed to represent a perfectly cubic space, and they are all exactly the same size. Also, the offset between adjacent "rows" is exactly half the size of a tile. That's enough context; my question is: Given the coordinates of two points A and B, how can I generate a list of the tiles (or, rather, their coordinates) that a straight line between A and B would cross? That would later be used for a variety of purposes, such as determining Line-of-sight, charge path legality, and so on. BTW, this may be useful: my maps use the (0,0,0) as a reference position. The 'jagging' of the map can be defined as offsetting each tile ((y+z) mod 2) * tileSize/2.0 to the right from the position it'd have on a "sane" cartesian system. For the non-jagged rows, that yields 0; for rows where (y+z) mod 2 is 1, it yields 0.5 tiles. I'm working on C#4 targeting the .Net Framework 4.0; but I don't really need specific code, just the algorithm to solve the weird geometric/mathematical problem. I have been trying for several days to solve this at no avail; and trying to draw the whole thing on paper to "visualize" it didn't help either :( . Thanks in advance for any answer

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  • Average function without overflow exception

    - by Ron Klein
    .NET Framework 3.5. I'm trying to calculate the average of some pretty large numbers. For instance: using System; using System.Linq; class Program { static void Main(string[] args) { var items = new long[] { long.MinValue + 100, long.MinValue + 200, long.MinValue + 300 }; try { var avg = items.Average(); Console.WriteLine(avg); } catch (OverflowException ex) { Console.WriteLine("can't calculate that!"); } Console.ReadLine(); } } Obviously, the mathematical result is 9223372036854775607 (long.MaxValue - 200), but I get an exception there. This is because the implementation (on my machine) to the Average extension method, as inspected by .NET Reflector is: public static double Average(this IEnumerable<long> source) { if (source == null) { throw Error.ArgumentNull("source"); } long num = 0L; long num2 = 0L; foreach (long num3 in source) { num += num3; num2 += 1L; } if (num2 <= 0L) { throw Error.NoElements(); } return (((double) num) / ((double) num2)); } I know I can use a BigInt library (yes, I know that it is included in .NET Framework 4.0, but I'm tied to 3.5). But I still wonder if there's a pretty straight forward implementation of calculating the average of integers without an external library. Do you happen to know about such implementation? Thanks!! UPDATE: The previous example, of three large integers, was just an example to illustrate the overflow issue. The question is about calculating an average of any set of numbers which might sum to a large number that exceeds the type's max value. Sorry about this confusion. I also changed the question's title to avoid additional confusion. Thanks all!!

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  • Text editor capable of viewing invisibles?

    - by Timo
    A recent problem* left me wondering whether there is a text editor out there that lets you see every single character of the file, even if they are invisible? Specifically, I'm not looking for hex editing capabilities, I am interested in a text editor that'll show me all of the invisible characters (not just the common whitespace / line break characters). The BOM marker is just one example, others are e.g. mathematical invisibles or possibly unsupported characters. I'm not looking for a text editor that simply supports a large variety of text encoding / translations between encodings. All text editors I've come across treat the invisible characters correctly i.e. leave them invisible (or simply get removed in the translation as in the case of the BOM marker). I'm asking this mostly out of academic interests, so I'm not particular about any specific OS. I can easily test Linux and OSX solutions, but if you recommend a Windows editor, I would appreciate if you include descriptions of how the editor handles invisibles other than whitespace / line breaks. *The incident that lead me to this question: I wrote a perl script using TextWrangler and managed to change the encoding to UTF8 BOM, which inserts te BOM marker at the start of the file. Perl (or rather the operating system) promptly misses the #! and mayhem ensues. It then took me the better part of an afternoon to figure this out since most text editors do not show the BOM marker even with various "show invisibles" options turned on. Now I've learned my lesson and will use less immediately :-).

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  • cleaning up noise in an edge detection algoritum

    - by Faken
    I recently wrote an extremely basic edge detection algorithm that works on an array of chars. The program was meant to detect the edges of blobs of a single particular value on the array and worked by simply looking left, right, up and down on the array element and checking if one of those values is not the same as the value it was currently looking at. The goal was not to produce a mathematical line but rather a set of ordered points that represented a descritized closed loop edge. The algorithm works perfectly fine, except that my data contained a bit of noise hence would randomly produce edges where there should be no edges. This in turn wreaked havoc on some of my other programs down the line. There is two types of noise that the data contains. The first type is fairly sparse and somewhat random. The second type is a semi continuous straight line on the x=y axis. I know the source of the first type of noise, its a feature of the data and there is nothing i can do about it. As for the second type, i know it's my program's fault for causing it...though i haven't a hot clue exactly what is causing it. My question is: How should I go about removing the noise completely? I know that the correct data has points that are always beside each other and is very compact and ordered (with no gaps) and is a closed loop or multiple loops. The first type of noise is usually sparse and random, that could be easily taken care of by checking if any edges is next that noise point is also counted as an edge. If not, then the point is most defiantly noise and should be removed. However, the second type of noise, where we have a semi continuous line about x=y poses more of a problem. The line is sometimes continuous for random lengths (the longest was it went half way across my entire array unbroken). It is even possible for it to intersect the actual edge. Any ideas on how to do this?

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  • Scheme Infix to Postfix

    - by Cody
    Let me establish that this is part of a class assignment, so I'm definitely not looking for a complete code answer. Essentially we need to write a converter in Scheme that takes a list representing a mathematical equation in infix format and then output a list with the equation in postfix format. We've been provided with the algorithm to do so, simple enough. The issue is that there is a restriction against using any of the available imperative language features. I can't figure out how to do this in a purely functional manner. This is our fist introduction to functional programming in my program. I know I'm going to be using recursion to iterate over the list of items in the infix expression like such. (define (itp ifExpr) ( ; do some processing using cond statement (itp (cdr ifExpr)) )) I have all of the processing implemented (at least as best I can without knowing how to do the rest) but the algorithm I'm using to implement this requires that operators be pushed onto a stack and used later. My question is how do I implement a stack in this function that is available to all of the recursive calls as well?

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  • How to catch a division by zero?

    - by Cristian Castiblanco
    I have a large mathematical expression that has to be created dinamically. So, for example, once I have parsed "something" the result will be a string like: "$foo+$bar/$baz";. So, for calculating the result of that expression I'm using the eval function... something like this: eval("\$result = $expresion;"); echo "The result is: $result"; The problem here is that sometimes I get errors that says there was a division by zero, and I don't know how to catch that Exception. I have tried things like: eval("try{\$result = $expresion;}catch(Exception \$e){\$result = 0;}"); echo "The result is: $result"; Or: try{ eval("\$result = $expresion;"); } catch(Exception $e){ $result = 0; } echo "The result is: $result"; But it does not work. So, how can I avoid that my application crashes when there is a division by zero?

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  • What is a good standard exercise to learn the OO features of a language?

    - by FarmBoy
    When I'm learning a new language, I often program some mathematical functions to get used to the control flow syntax. After that, I like to implement some sorting algorithms to get used to the array/list constructs. But I don't have a standard exercise for exploring the languages OO features. Does anyone have a stock exercise for this? A good answer would naturally lend to inheritance, polymorphism, etc., for a programmer already comfortable with these concepts. An ideal answer would be one that could be communicated in a few words, without ambiguity, in the way that "implement mergesort" is completely unambiguous. (As an example, answering "design a game" is so vague as to be useless.) Any ideas? EDIT: I have to remark that the results here are somewhat ironic. 10 upvotes and (originally) 5 favorites suggest that this is a question others are interested in. Yet the most upvoted answer is one that says there is no good answer. Oh well. I think I'll look at the textbook below, I've found games useful in the past for OO.

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  • Alternate cause of BadImageFormatException in .NET Assembly?

    - by Phillip Knauss
    I'm working on a .NET 3.5 console application in C# which uses a VC++ unmanaged DLL. It ran without a problem when I worked on it a few weeks ago, but I'm coming back to it today and am now getting a BadImageFormatException ("An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)). My development workstation is running 64bit Windows 7, and I do a fair amount of work with unmanaged code, so I immediately checked that the .NET assembly and the VC++ library both had x86 targets. They did. Just to be sure, I cleaned and rebuilt the VC++ library and the .NET assembly, to no avail. Neither system is doing anything particularly unusual. The VC++ library loads a binary data file and does some mathematical processing on its contents. The .NET assembly has the DllImports for the library and some code to wire it up. This all worked a few weeks ago. So now I'm left wondering if there's some other cause of BadImageFormatException that's less common than an x86/x64 conflict that I might be running into. Thanks.

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  • What is the best way to attach static methods to classes rather than to instances of a class?

    - by John Gietzen
    If I have a method for calculating the greatest common divisor of two integers as: public static int GCD(int a, int b) { return b == 0 ? a : GCD(b, a % b); } What would be the best way to attach that to the System.Math class? Here are the three ways I have come up with: public static int GCD(this int a, int b) { return b == 0 ? a : b.GCD(a % b); } // Lame... var gcd = a.GCD(b); and: public static class RationalMath { public static int GCD(int a, int b) { return b == 0 ? a : GCD(b, a % b); } } // Lame... var gcd = RationalMath.GCD(a, b); and: public static int GCD(this Type math, int a, int b) { return b == 0 ? a : typeof(Math).GCD(b, a % b); } // Neat? var gcd = typeof(Math).GCD(a, b); The desired syntax is Math.GCD since that is the standard for all mathematical functions. Any suggestions? What should I do to get the desired syntax?

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  • What is the best way to attach extenstion methods to static classes rather than to instances of a cl

    - by John Gietzen
    If I have a method for calculating the greatest common divisor of two integers as: public static int GCD(int a, int b) { return b == 0 ? a : GCD(b, a % b); } What would be the best way to attach that to the System.Math class? Here are the three ways I have come up with: public static int GCD(this int a, int b) { return b == 0 ? a : b.GCD(a % b); } // Lame... var gcd = a.GCD(b); and: public static class RationalMath { public static int GCD(int a, int b) { return b == 0 ? a : GCD(b, a % b); } } // Lame... var gcd = RationalMath.GCD(a, b); and: public static int GCD(this Type math, int a, int b) { return b == 0 ? a : typeof(Math).GCD(b, a % b); } // Neat? var gcd = typeof(Math).GCD(a, b); The desired syntax is Math.GCD since that is the standard for all mathematical functions. Any suggestions? What should I do to get the desired syntax?

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  • Greasemonkey script for inserting math in gmail

    - by Elazar Leibovich
    I wish an easy way to communicate mathematical equations with gmail. There's a javascript script called AsciiMath, which should translate Tex-like equations into standard mathML. I thought that it would be nice to use this script with GM. I thought that before sending the email, this script would convert all the TeX-like equations in your email to MathML. Thus the reader which is using FF (or IE with MathPlayer installed) would be able to easily read those equations. Ideally, I wish to somehow keep the original TeX-like equations in a plain-text message, so that it would be readable by plain text email clients, such as mutt. Obviously the weakest link here is the client software, which most likely doesn't support MathML. Still if my correspondent is using Firefox and some kind of webmail (which is pretty reasonable) - it should work. My question is, is it possible? Did anyone do that? Do you see any technical problems with this approach (gmail filtering the MathML, client not parsing it correctly etc.)? Any smarter ideas?

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  • Calculating bounding grid coordinates to a user click on google maps/google earth

    - by user170304
    Hello, I have a requirement to calculate the centroid or geodesic midpoint of when a user clicks in between the lat/long grid crossing. The crossing forms a square in most parts of GE and sometimes elongated rectangles. This is due to the shape of the earth of course. I'm looking for a valid mathematical formula that would allow a user to click anywhere in between this grid and then an accurate function (in Javascript or server side code) that would take an assumed grid resolution (say 1km intervals for this discussion) and the input coordinates that should return a centroid coordinate within that graticule grid. To clarify please take a look at the attached image to my google group post: http://google-earth-api.googlegroups.com/web/Picture+5.png?gda=h5oFPz8AAAD315KpovipQeBwdfGpmW3ZhBc9PTADwYa-n193hZ6AItFmHuno63c7phcEXYVuRA6ccyFKn-rNKC-d1pM%5FIdV0&gsc=sz6bbAsAAABBKF7YXWYyc4GmXg-QruHj What I need to be able to do is if a user clicks anywhere in this grid square, I need to find the centroid or center point of that grid intersection/square or at least the bounding grid coordinates (that make the square). If we assume that the grid is UTM standard and has a max resolution of 1km (or make this a parameter), I need to detect the four other points nearby and then calculating the centroid is not as difficult. I welcome any feedback you all may have and appreciate it. I don't have a simple way of letting a user click anywhere on the grid and finding the grid bounding coordinates (making a square of 4 coordinates) or the centroid / midpoint of the graticule grid square necessary. One thought is to use assumptions as much as possible using a reference such as UTM coordinate reference. If I assume that the grid is X degrees wide, can we have a pure javascript function take any input coordinate and return for me the bounding graticule coordinates in Decimal Degrees? Another thought I had was to create the grid in a geo-spatial layer to take any input coordinate and return the nearest centroid of the graticule? Does this make sense? Thanks! Omar

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  • Exponential regression : p-value and F significance

    - by Saravanan K
    I am new to statistics. I have a set of independent data and dependent data (X,Y), where I would like to do an exponential regression to obtain its p-value and significant F (already obtained R2 and also the coefficients through mathematical calculation). What is the natural evolution from the (X,Y) data to mathematically calculate those variables. Spent a week on the internet to study this but unable to find the right answer. Often an exponential data, y=be^(mx) will be converted first to a linear data, ln y = mx + ln b . Then a linear regression will done on the converted data, obtaining its p-value etc. Assume we use a statistical tool such as Excel's Analysis ToolPak: Data Analysis : Regression, it will produce a result such as below, I believe the p-value and Significant F value is representing the converted linear data and not the original exponential data. Questions: What is the approach/steps used by Excel to get the p-value and Significant F value for the converted linear data as shown in the statistic output in the image above? It is not clear in their help page or website. Can the p-value and Significant F could be mathematically calculated for exponential regression without using a statistical tool? Can you assist to point me to the right link if this has been answered before.

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  • What is the name of this geometrical function?

    - by Spike
    In a two dimentional integer space, you have two points, A and B. This function returns an enumeration of the points in the quadrilateral subset bounded by A and B. A = {1,1} B = {2,3} Fn(A,B) = {{1,1},{1,2},{1,3},{2,1},{2,2},{2,3}} I can implement it in a few lines of LINQ. private void UnknownFunction(Point to, Point from, List<Point> list) { var vectorX = Enumerable.Range(Math.Min(to.X, from.X), Math.Abs(to.X - from.Y) + 1); var vectorY = Enumerable.Range(Math.Min(to.Y, from.Y), Math.Abs(to.Y - from.Y) + 1); foreach (var x in vectorX) foreach (var y in vectorY) list.Add(new Point(x, y)); } I'm fairly sure that this is a standard mathematical operation, but I can't think what it is. Feel free to tell me that it's one line of code in your language of choice. Or to give me a cunning implementation with lambdas or some such. But mostly I just want to know what it's called. It's driving me nuts. It feels a little like a convolution, but it's been too long since I was at school for me to be sure.

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  • Fastest way to generate delimited string from 1d numpy array

    - by Abiel
    I have a program which needs to turn many large one-dimensional numpy arrays of floats into delimited strings. I am finding this operation quite slow relative to the mathematical operations in my program and am wondering if there is a way to speed it up. For example, consider the following loop, which takes 100,000 random numbers in a numpy array and joins each array into a comma-delimited string. import numpy as np x = np.random.randn(100000) for i in range(100): ",".join(map(str, x)) This loop takes about 20 seconds to complete (total, not each cycle). In contrast, consider that 100 cycles of something like elementwise multiplication (x*x) would take than one 1/10 of a second to complete. Clearly the string join operation creates a large performance bottleneck; in my actual application it will dominate total runtime. This makes me wonder, is there a faster way than ",".join(map(str, x))? Since map() is where almost all the processing time occurs, this comes down to the question of whether there a faster to way convert a very large number of numbers to strings.

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  • Error while compiling Hello world program for CUDA

    - by footy
    I am using Ubuntu 12.10 and have sucessfully installed CUDA 5.0 and its sample kits too. I have also run sudo apt-get install nvidia-cuda-toolkit Below is my hello world program for CUDA: #include <stdio.h> /* Core input/output operations */ #include <stdlib.h> /* Conversions, random numbers, memory allocation, etc. */ #include <math.h> /* Common mathematical functions */ #include <time.h> /* Converting between various date/time formats */ #include <cuda.h> /* CUDA related stuff */ __global__ void kernel(void) { } /* MAIN PROGRAM BEGINS */ int main(void) { /* Dg = 1; Db = 1; Ns = 0; S = 0 */ kernel<<<1,1>>>(); /* PRINT 'HELLO, WORLD!' TO THE SCREEN */ printf("\n Hello, World!\n\n"); /* INDICATE THE TERMINATION OF THE PROGRAM */ return 0; } /* MAIN PROGRAM ENDS */ The following error occurs when I compile it with nvcc -g hello_world_cuda.cu -o hello_world_cuda.x /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `main': /home/adarshakb/Documents/hello_world_cuda.cu:16: undefined reference to `cudaConfigureCall' /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `__cudaUnregisterBinaryUtil': /usr/include/crt/host_runtime.h:172: undefined reference to `__cudaUnregisterFatBinary' /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `__sti____cudaRegisterAll_51_tmpxft_000033f1_00000000_4_hello_world_cuda_cpp1_ii_b81a68a1': /tmp/tmpxft_000033f1_00000000-1_hello_world_cuda.cudafe1.stub.c:1: undefined reference to `__cudaRegisterFatBinary' /tmp/tmpxft_000033f1_00000000-1_hello_world_cuda.cudafe1.stub.c:1: undefined reference to `__cudaRegisterFunction' /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `cudaError cudaLaunch<char>(char*)': /usr/lib/nvidia-cuda-toolkit/include/cuda_runtime.h:958: undefined reference to `cudaLaunch' collect2: ld returned 1 exit status I am also making sure that I use gcc and g++ version 4.4 ( As 4.7 there is some problem with CUDA)

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  • Can parser combinators be made efficient?

    - by Jon Harrop
    Around 6 years ago, I benchmarked my own parser combinators in OCaml and found that they were ~5× slower than the parser generators on offer at the time. I recently revisited this subject and benchmarked Haskell's Parsec vs a simple hand-rolled precedence climbing parser written in F# and was surprised to find the F# to be 25× faster than the Haskell. Here's the Haskell code I used to read a large mathematical expression from file, parse and evaluate it: import Control.Applicative import Text.Parsec hiding ((<|>)) expr = chainl1 term ((+) <$ char '+' <|> (-) <$ char '-') term = chainl1 fact ((*) <$ char '*' <|> div <$ char '/') fact = read <$> many1 digit <|> char '(' *> expr <* char ')' eval :: String -> Int eval = either (error . show) id . parse expr "" . filter (/= ' ') main :: IO () main = do file <- readFile "expr" putStr $ show $ eval file putStr "\n" and here's my self-contained precedence climbing parser in F#: let rec (|Expr|) (P(f, xs)) = Expr(loop (' ', f, xs)) and loop = function | ' ' as oop, f, ('+' | '-' as op)::P(g, xs) | (' ' | '+' | '-' as oop), f, ('*' | '/' as op)::P(g, xs) -> let h, xs = loop (op, g, xs) let op = match op with | '+' -> (+) | '-' -> (-) | '*' -> (*) | '/' -> (/) loop (oop, op f h, xs) | _, f, xs -> f, xs and (|P|) = function | '('::Expr(f, ')'::xs) -> P(f, xs) | c::xs when '0' <= c && c <= '9' -> P(int(string c), xs) My impression is that even state-of-the-art parser combinators waste a lot of time back tracking. Is that correct? If so, is it possible to write parser combinators that generate state machines to obtain competitive performance or is it necessary to use code generation?

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  • A Digg-like rotating homepage of popular content, how to include date as a factor?

    - by Ferdy
    I am building an advanced image sharing web application. As you may expect, users can upload images and others can comments on it, vote on it, and favorite it. These events will determine the popularity of the image, which I capture in a "karma" field. Now I want to create a Digg-like homepage system, showing the most popular images. It's easy, since I already have the weighted Karma score. I just sort on that descendingly to show the 20 most valued images. The part that is missing is time. I do not want extremely popular images to always be on the homepage. I guess an easy solution is to restrict the result set to the last 24 hours. However, I'm also thinking that in order to keep the image rotation occur throughout the day, time can be some kind of variable where its offset has an influence on the image's sorting. Specific questions: Would you recommend the easy scenario (just sort for best images within 24 hours) or the more sophisticated one (use datetime offset as part of the sorting)? If you advise the latter, any help on the mathematical solution to this? Would it be best to run a scheduled service to mark images for the homepage, or would you advise a direct query (I'm using MySQL) As an extra note, the homepage should support paging and on a quiet day should include entries of days before in order to make sure it is always "filled" I'm not asking the community to build this algorithm, just looking for some advise :)

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  • Algorithm for optimally choosing actions to perform a task

    - by Jules
    There are two data types: tasks and actions. An action costs a certain time to complete, and a set of tasks this actions consists of. A task has a set of actions, and our job is to choose one of them. So: class Task { Set<Action> choices; } class Action { float time; Set<Task> dependencies; } For example the primary task could be "Get a house". The possible actions for this task: "Buy a house" or "Build a house". The action "Build a house" costs 10 hours and has the dependencies "Get bricks" and "Get cement", etcetera. The total time is the sum of all the times of the actions required to perform. We want to choose actions such that the total time is minimal. Note that the dependencies can be diamond shaped. For example "Get bricks" could require "Get a car" (to transport the bricks) and "Get cement" would also require a car. Even if you do "Get bricks" and "Get cement" you only have to count the time it takes to get a car once. Note also that the dependencies can be circular. For example "Money" - "Job" - "Car" - "Money". This is no problem for us, we simply select all of "Money", "Job" and "Car". The total time is simply the sum of the time of these 3 things. Mathematical description: Let actions be the chosen actions. valid(task) = ?action ? task.choices. (action ? actions ? ?tasks ? action.dependencies. valid(task)) time = sum {action.time | action ? actions} minimize time subject to valid(primaryTask)

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  • Linear regression confidence intervals in SQL

    - by Matt Howells
    I'm using some fairly straight-forward SQL code to calculate the coefficients of regression (intercept and slope) of some (x,y) data points, using least-squares. This gives me a nice best-fit line through the data. However we would like to be able to see the 95% and 5% confidence intervals for the line of best-fit (the curves below). What these mean is that the true line has 95% probability of being below the upper curve and 95% probability of being above the lower curve. How can I calculate these curves? I have already read wikipedia etc. and done some googling but I haven't found understandable mathematical equations to be able to calculate this. Edit: here is the essence of what I have right now. --sample data create table #lr (x real not null, y real not null) insert into #lr values (0,1) insert into #lr values (4,9) insert into #lr values (2,5) insert into #lr values (3,7) declare @slope real declare @intercept real --calculate slope and intercept select @slope = ((count(*) * sum(x*y)) - (sum(x)*sum(y)))/ ((count(*) * sum(Power(x,2)))-Power(Sum(x),2)), @intercept = avg(y) - ((count(*) * sum(x*y)) - (sum(x)*sum(y)))/ ((count(*) * sum(Power(x,2)))-Power(Sum(x),2)) * avg(x) from #lr Thank you in advance.

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