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  • C# WinForms: How to load an image, then wait a few seconds, then play a mp3 sound ?

    - by ibmkahm
    Hello everybody, (after pressing a button) i would like to show an image (using a picturebox), wait a few seconds and then play a mp3 sound, but i dont get it to work. To wait a few seconds i use "System.Threading.Thread.Sleep(5000)". The problem is, the image alway appears AFTER the wait time, but i want it to show first, then wait, then play the mp3... i tried to use "WaitOnLoad = true" but it doesnt work, shouldn't it load the image first and the continue to read the next code line ?? Here is the code i've tried, that doesnt work: private void button1_Click(object sender, EventArgs e) { pictureBox1.WaitOnLoad = true; pictureBox1.Load("image.jpg"); System.Threading.Thread.Sleep(5000); MessageBox.Show("test"); //just to test, here should be the code to play the mp3 } (i also tried loading the image with "LoadAsync" and put the code to wait and play the mp3 in the "LoadCompleted" event, but that doesnt work either...) would be very nice if somebody helps me

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  • Is PNG the most economically sound file format to store pictures in?

    - by raoulsson
    I am looking for an economically sound solution to store pictures long time. I read about the PNG file format that it has superior characteristics compared to JPEG, namely in these categories: no patents, no licenses, no royalities no quality loss yet compressed I have a lot of big ESP's from PhotoShop that contain tons of metadata, like layers and color profiles that I don't need to store (those were handy for the designer, when he worked with it). I want to convert these images without that hidden data, to a new target file format. Another side condition to my question is that the target file format has to be displayable in the browser. So I guess my options are limited anyway: GIF, JPEG, PNG. Am I missing something or is PNG the best fit for my case?

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  • Best practices for packaging resources (jpg's, sound, video) in an iPhone app?

    - by Mel
    I'm a newb iPhone developer writing an app that has several large JPGs and sound files. Everything works ok if I drag these non-code resources into my project. But I am wondering if this is the right way to package my app. In Windows development, I would create a "resource DLL" that keeps the .exe size small. What is the equivalent for iPhone? I think I should be creating a "bundle" - can someone please give me some pointers to using these and how to link them into my main project? Thanks!

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  • Memory issues - Living vs. overall -> app is killed

    - by D33
    I'm trying to check my applications memory issues in Instruments. When I load the application I play some sounds and show some animations in UIImageViews. To save some memory I load the sounds only when I need it and when I stop playing it I free it from the memory. problem 1: My application is using about 5.5MB of Living memory. BUT The Overall section is growing after start to 20MB and then it's slowly growing (about 100kB/sec). But responsible Library is OpenAL (OAL::Buffer), dyld (_dyld_start)-I am not sure what this really is, and some other stuff like ft_mem_qrealloc, CGFontStrikeSetValue, … problem 2: When the overall section breaks about 30MB, application crashes (is killed). According to the facts I already read about overall memory, it means then my all allocations and deallocation is about 30MB. But I don't really see the problem. When I need some sound for example I load it to the memory and when I don't need it anymore I release it. But that means when I load 1MB sound, this operation increase overall memory usage with 2MB. Am I right? And when I load 10 sounds my app crashes just because the fact my overall is too high even living is still low??? I am very confused about it. Could someone please help me clear it up? (I am on iOS 5 and using ARC) SOME CODE: creating the sound OpenAL: MYOpenALSound *sound = [[MyOpenALSound alloc] initWithSoundFile:filename willRepeat:NO]; if(!sound) return; [soundDictionary addObject:sound]; playing: [sound play]; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, ((sound.duration * sound.pitch) + 0.1) * NSEC_PER_SEC), dispatch_get_current_queue(), ^{ [soundDictionary removeObjectForKey:[NSNumber numberWithInt:soundID]]; }); } creating the sound with AVAudioPlayer: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[[Music alloc] initWithFilename:@"mapMusic.mp3" andWillRepeat:YES]]; pom = [musics objectAtIndex:musicID]; [pom playMusic]; and stop and free it: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[NSNull null]]; AND IMAGE ANIMATIONS: I load images from big PNG file (this is realated also to my other topic : Memory warning - UIImageView and its animations) I have few UIImageViews and by time I'm setting animation arrays to play Animations... UIImage *source = [[UIImage alloc] initWithCGImage:[[UIImage imageNamed:@"imageSource.png"] CGImage]]; cutRect = CGRectMake(0*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); image1 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; cutRect = CGRectMake(1*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); ... image12 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; NSArray *images = [[NSArray alloc] initWithObjects:image1, image2, image3, image4, image5, image6, image7, image8, image9, image10, image11, image12, image12, image12, nil]; and this array I just use simply like : myUIImageView.animationImages = images, ... duration -> startAnimating

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  • REBOL: How to do another task while waiting an alarm to trigger ?

    - by Rebol Tutorial
    So I have created an alarm function: alarm: func[seconds message [string! unset!]][ wav: load %attention.wav sound-port: open sound:// wait seconds do [ insert sound-port wav wait sound-port close sound-port if (value? 'message) [ print message ] ] ] which works like this: alarm 30 "Will trigger in 30 seconds" Now how can I for example show a timer which increments while waiting for the alarm since Rebol doesn't support thread ?

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  • iMac goes black, makes clicking sound... thoughts?

    - by Josh
    This is the second time this has happened. The display on my Apple iMac (20-inch Late 2006) just went black, system was completely unresponsive to mouse/keyboard input, I could not SSH into nor ping the machine, and it didn't show up in ARD. I could hear a fairly loud clicking noise from inside which sounded like the DVD drive trying to seek -- but there is no disc in the drive. It could possibly be the hard drive... I pressed the power button and the system powered off, and now will not power on again. Thoughts / suggestions as to next course of action?

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  • Is there a way to change the default sound volume on startup in windows?

    - by Logan Dam
    I've got a Creative X-Fi Titanium running on Windows 8, which works great, but the drivers have this weird quirk where it sets my headphones volume at 30% every time I boot if I have fast boot enabled. If I disable fast boot then it remembers my previous volume but I don't want to disable fast boot any more (I have an SSD, I want to use it :P) I've asked a similar question here before but as you can see the only "solution" was to disable fast boot, which I don't want to do anymore. Is there a command line tool that will let me set my volume or something similar that I can chuck in a batch file and run on startup, or anything else similar?

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  • After tarball restore my PC (tar xvfpz backup.tgz -C /), my sound card and network are not working. How to detect?

    - by axton hunger
    1 . I have a old laptop I installed Ubuntu 12.04 on. (It was ACER) 2 . I booted into single user mode and backed it up via cd / sudo -i tar cvpzf backup.tgz --exclude=/proc --exclude=/dev --exclude=/lost+found --exclude=/backup.tgz --exclude=/mnt --exclude=/sys / 3 . I installed a fresh copy of Ubuntu 1204 on my new laptop (It is Dell) 4 . I boot into single user mode 5 . I backup the existing /boot directory 6 . I untar my backup to restore on to the Dell sudo tar xvfpz backup.tgz -C / 7 . I restore the previous /boot directory again 8 . I boot it up, and my profile and settings are loaded ok but, Ubuntu shows that there is no Sound Card.. I cannot use unity to drag and change volume. I noticed that the network card also doesnt work. ** How do you make ubuntu recognize changed hardware, if the hardware is already configured for a different laptop? Does anyone know?**

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  • Setting iphone to vibrate and setting iphone back to sound via app.

    - by Cadu
    Folks, I need your knowledge here. Think about the following sittuation - my app need to set my iphone to vibrate mode on a certain time and get it back to playing sounds mode (for call receiving, sms, email, all common sound notifications) some minutes later. I've already googled that, and didn't find a good, apple accetable way of doing that: http://stackoverflow.com/questions/736047/possible-to-programmatically-open-settings-app-from-iphone http://stackoverflow.com/questions/702319/is-it-possible-to-dynamically-alter-an-iphone-apps-settings-page-in-the-settings http://stackoverflow.com/questions/1141391/display-iphone-application-settings-within-your-application http://stackoverflow.com/questions/335965/how-do-i-launch-my-settings-bundle-from-my-application [This one here is interesting, as fas I as find a way to know what is the key for the settings I'm interested in] http://stackoverflow.com/questions/335965/how-do-i-launch-my-settings-bundle-from-my-application [It mentions I can do that, but does not give an idea of how =(] http://stackoverflow.com/questions/702319/is-it-possible-to-dynamically-alter-an-iphone-apps-settings-page-in-the-settings [If this is true, I wouldn't be able to do what I want...] Does anyone there has an idea of how do I do that via app? Many thanks in advance.

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  • Problems playing multiple sounds using AVPlayer (NOT AVAudioPlayer)

    - by myetter37
    I'm trying to play a background song in my iPhone game and also have sound effects, using the AVFoundation framework and AVPlayerItem. I've scoured the Internet for help with AVPlayerItem and AVPlayer but I'm only finding stuff about AVAudioPlayer. The background song plays fine, but when the character jumps, I have 2 problems: 1) On the initial jump ([player play] inside jump method), the jump sound effect interrupts the background music. 2) If I try to jump again, the game crashes with the error "AVPlayerItem cannot be associated with more than one instance of AVPlayer" My professor told me to create a new instance of AVPlayer for each sound I want to play, so I'm confused. I'm doing data driven design, so my sound files are listed in a .txt and then loaded into a NSDictionary. Here's my code: - (void) storeSoundNamed:(NSString *) soundName withFileName:(NSString *) soundFileName { NSURL *assetURL = [[NSURL alloc] initFileURLWithPath:[[NSBundle mainBundle] pathForResource:soundName ofType:soundFileName]]; AVURLAsset *mAsset = [[AVURLAsset alloc] initWithURL:assetURL options:nil]; AVPlayerItem *mPlayerItem = [AVPlayerItem playerItemWithAsset:mAsset]; [soundDictionary setObject:mPlayerItem forKey:soundName]; NSLog(@"Sound added."); } - (void) playSound:(NSString *) soundName { // from .h: @property AVPlayer *mPlayer; // from .m: @synthesize mPlayer = _mPlayer; _mPlayer = [[AVPlayer alloc] initWithPlayerItem:[soundDictionary valueForKey:soundName]]; [_mPlayer play]; NSLog(@"Playing sound."); } If I move this line from the second method into the first: _mPlayer = [[AVPlayer alloc] initWithPlayerItem:[soundDictionary valueForKey:soundName]]; The game does not crash, and the background song will play perfectly, but the jump sound effect does not play, even though the console is showing "Playing sound." on each jump. Thank you

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  • Java OO design confusion: how to handle actions modified by states modified by actions...

    - by Arvanem
    Hi folks, Given an entity, whose action is potentially modified by states (of the entity and other entities) in turn potentially modified by other actions (of the entity and other entities) , what is the best way to code or design to handle the potential existence of the modifiers? Speaking metaphorically, I am coding a Java application representing a piano. As you know a piano has keys (which, when pressed, emit sound) and pedals (which, when pressed, modify the keys' sounds). My base class structure is as follows: Entity (for keys and pedals) State (this holds each entity's states, e.g. name such as "soft pedal", and boolean "Pressed"), Action (this holds each entity's actions, e.g. play sound when pressed, or modify others sounds). By composition, the Entity class has a copy of each of State and Action inside it. e.g.: public class Entity { State entityState = new State(); Action entityAction = new Action(); Thus I have coded a "C-Sharp" key Entity. When I "press" that entity (set its "Pressed" state to true), its action plays a "C-Sharp" sound and then sets its "Pressed" state to false. At the same time, if the "C-Sharp" key entity is not "tuned", its sound deviates from "C-Sharp". Meanwhile I have coded a "soft pedal" Entity. When that entity is "pressed", no sound plays but its action is to make softer the sound of the "C-Sharp" and other key entities. I have also coded a "sustain pedal" Entity. When that entity is "pressed", no sound plays but its action is to enable reverberation of the sound of the "C-Sharp" and other key entities. Both the "soft" and "sustain pedals" can be pressed at the same time with the result that keys entities become both softened and reverberating. In short, I do not understand how to make this simultaneous series of states and actions modify each other in a sensible OO way. I am wary of coding a massive series of "if" statements or "switches". Thanks in advance for any help or links you can offer.

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  • Force dual-mono audio (L+L or R+R) in Youtube video playback for one-channel audio movies

    - by jakub.g
    Occasionally, I find Youtube videos that have only one audio channel (only left or only right); example video (left channel only). This is quite annoying, especially with headphones on, as I hear sound in one ear, and no sound in the other. So, I want to be able to easily force dual mono (Left+Left or Right+Right) when I find that kind of video, and switch to normal stereo after I finish watching it. I have my headphones plugged well / I don't create audio/video - I want it for real-time playback only, In Windows audio config, setting balance 100% to Left / Right doesn't help (I have either still only left when moved to left, and no sound at all when moved to right), I've checked all the configurations in Control Panel > Sounds and Audio Devices > Audio > Sound Playback > Advanced like suggested in this post, in conjunction with moving balance left/right, and it doesn't seem to have any impact on actual sound I hear in headphones, No need to mix L with R, I just want L+L or R+R, I prefer software solutions to buying a stereo-to-mono adapter, Free solutions please, no $$$ ones, neither trials etc., In Control Panel > Realtek HD Sound Effect Manager I can turn on various mumbo-jumbo effects like: Concert Hall / Hangar / Bathroom / whatever environment (and in fact it makes the sound appear in two ears, but well, it's ridiculous to do this;), but there is no Dual Mono option. Finally, I know I can force L+L or R+R in VLC Player which supports Youtube (well, a little hack is needed, because Youtube internals change from time to time) but it is not very convenient to launch VLC just to play Youtube video - I want to keep it in the browser, I use Firefox generally (but well, if I don't find easier way, I will launch it in VLC).

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  • How to force grails GORM to respect DB scheme ?

    - by fabien-barbier
    I have two domains : class CodeSet { String id String owner String comments String geneRLF String systemAPF static hasMany = [cartridges:Cartridge] static constraints = { id(unique:true,blank:false) } static mapping = { table 'code_set' version false columns { id column:'code_set_id', generator: 'assigned' owner column:'owner' comments column:'comments' geneRLF column:'gene_rlf' systemAPF column:'system_apf' } } and : class Cartridge { String id String code_set_id Date runDate static belongsTo = CodeSet static constraints = { id(unique:true,blank:false) } static mapping = { table 'cartridge' version false columns { id column:'cartridge_id', generator: 'assigned' code_set_id column:'code_set_id' runDate column:'run_date' } } Actually, with those models, I get tables : - code_set, - cartridge, - and table : code_set_cartridge (two fields : code_set_cartridges_id, cartridge_id) I would like to not have code_set_cartridge table, but keep relationship : code_set -- 1:n -- cartridge In other words, how can I keep association between code_set and cartridge without intermediate table ? (using code_set_id as primary key in code_set and code_set_id as foreign key in cartridge). Mapping with GORM can be done without intermediate table?

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  • Can a MAC address be used as a reliable part of a rights management (DRM) scheme?

    - by Jarrod Mosen
    We're currently writing some software that we want to protect. We thought that registering a user's MAC address in a database upon activation of the software seemed viable; we can profile and grab that with a Java applet, (is there a better way?) so getting it isn't too much of a problem. However, we want their computer to only run the application, and download application files/updates from the server when their MAC address has been verified with their one on-file. We understand that this means a lockdown to one computer, but special changes can be made on request. What would be the best way to verify their MAC address, to see if it exists in the database, and then serve them the files to run the application? (And to simply run it on subsequent requests, to prevent re-downloading.)

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  • WNA Configuration in OAM 11g

    - by P Patra
    Pre-Requisite: Kerberos authentication scheme has to exist. This is usually pre-configured OAM authentication scheme. It should have Authentication Level - "2", Challenge Method - "WNA", Challenge Direct URL - "/oam/server" and Authentication Module- "Kerberos". The default authentication scheme name is "KerberosScheme", this name can be changed. The DNS name has to be resolvable on the OAM Server. The DNS name with referrals to AD have to be resolvable on OAM Server. Ensure nslookup work for the referrals. Pre-Install: AD team to produce keytab file on the AD server by running ktpass command. Provide OAM Hostname to AD Team. Receive from AD team the following: Keypass file produced when running the ktpass command ktpass username ktpass password Copy the keytab file to convenient location in OAM install tree and rename the file if desired. For instance where oam-policy.xml file resides. i.e. /fa_gai2_d/idm/admin/domains/idm-admin/IDMDomain/config/fmwconfig/keytab.kt Configure WNA Authentication on OAM Server: Create config file krb.config and set the environment variable to the path to this file: KRB_CONFIG=/fa_gai2_d/idm/admin/domains/idm-admin/IDMDomain/config/fmwconfig/krb.conf The variable KRB_CONFIG has to be set in the profile for the user that OAM java container(i.e. Wbelogic Server) runs as, so that this setting is available to the OAM server. i.e. "applmgr" user. In the krb.conf file specify: [libdefaults] default_realm= NOA.ABC.COM dns_lookup_realm= true dns_lookup_kdc= true ticket_lifetime= 24h forwardable= yes [realms] NOA.ABC.COM={ kdc=hub21.noa.abc.com:88 admin_server=hub21.noa.abc.com:749 default_domain=NOA.ABC.COM [domain_realm] .abc.com=ABC.COM abc.com=ABC.COM .noa.abc.com=NOA.ABC.COM noa.abc.com=NOA.ABC.COM Where hub21.noa.abc.com is load balanced DNS VIP name for AD Server and NOA.ABC.COM is the name of the domain. Create authentication policy to WNA protect the resource( i.e. EBSR12) and choose the "KerberosScheme" as authentication scheme. Login to OAM Console => Policy Configuration Tab => Browse Tab => Shared Components => Application Domains => IAM Suite => Authentication Policies => Create Name: ABC WNA Auth Policy Authentication Scheme: KerberosScheme Failure URL: http://hcm.noa.abc.com/cgi-bin/welcome Edit System Configuration for Kerberos System Configuration Tab => Access Manager Settings => expand Authentication Modules => expand Kerberos Authentication Module => double click on Kerberos Edit "Key Tab File" textbox - put in /fa_gai2_d/idm/admin/domains/idm-admin/IDMDomain/config/fmwconfig/keytab.kt Edit "Principal" textbox - put in HTTP/[email protected] Edit "KRB Config File" textbox - put in /fa-gai2_d/idm/admin/domains/idm-admin/IDMDomain/config/fmwconfig/krb.conf Cilck "Apply" In the script setting environment for the WLS server where OAM is deployed set the variable: KRB_CONFIG=/fa_gai2_d/idm/admin/domains/idm-admin/IDMDomain/config/fmwconfig/krb.conf Re-start OAM server and OAM Server Container( Weblogic Server)

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  • How to play sounds in locked mode on iPhone

    - by Joe Mallik
    Everybody knows the standard procedure to keep your app alive, after the user pressed the lock button (silent sound). If I start a sound with AVAudioPlayer (before the iphone is locked), the sound plays till it's end (after locking). The app is still running. If I try to start another sound while the iPhone is locked, it will never get played. All the other things work as well but the sound doesn't. How can I play a sound while the iphone is locked?

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  • Error in playing a swf file on internet explorer

    - by Rajeev
    In the below code i get an error saying Error #2007: Parameter url must be non-null on Ineternet explorer only.What am i doing wrong here html <OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" WIDTH="50" HEIGHT="50" id="myMovieName"> <PARAM NAME="movie" VALUE="/media/players/testsound.swf" /> <PARAM NAME="quality" VALUE="high" /> <PARAM NAME="bgcolor" VALUE="#FFFFFF" /> <EMBED href="/media/players/testsound.swf" src="/media/players/testsound.swf" flashvars="soundUrl=sound.mp3" quality=high bgcolor=#FFFFFF NAME="myMovieName" ALIGN="" TYPE="application/x-shockwave-flash"> </EMBED> </OBJECT> mxml ; import flash.net.; import mx.controls.Alert; import mx.controls.Button; import flash.events.Event; import flash.media.Sound; import flash.net.URLRequest; private function clickhandler(event:Event):void { var musicfile:String; var s:Sound = new Sound(); s.addEventListener(Event.COMPLETE, onSoundLoaded); var req:URLRequest = new URLRequest("/opt/cloodon/site/media/players/sound.mp3"); //musicfile = stage.loaderInfo.parameters["soundUrl"]; //var req:URLRequest = new URLRequest(musicfile); s.load(req); } private function onSoundLoaded(event:Event):void { //Alert.show("1"); //var localSound:Sound = event.currentTarget as Sound; var localSound:Sound = event.target as Sound; localSound.play(); } ]]> </fx:Script> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <!--<mx:Button id="play" label="PLAY" click="clickhandler(event)" />--> <mx:Image id="loader1" source="@Embed(source='/opt/cloodon/site/media/img/speaker.gif')" click="clickhandler(event)" /> </s:Application>

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