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  • Android: 2D. OpenGl or android.graphics.drawable?

    - by DroidIn.net
    I'm working with my friend on our first Android game. Basic idea is that every frame the whole surface is redrawn (1 large bitmap) which then sprinkled all over with large number of particles which produces effect of soapy bubbles where there's a pool of about 20 bitmaps which randomly gets picked to produce illusion that all bubbles (between 200 - 300) are all different. The math engine is in C (JNI) and currently all drawing is done using android.graphics package very similar (since that was the example I was using) to Lunar Lander. It works but animation is somewhat jerky and I can feel by temperature of my phone that it is very busy. Will we benefit from switching to OpenGL? And as a bonus question: what would be a good way to optimize the drawing mechanism (Lunar Lander like) we have now?

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  • Calculating the union of 2 longitudal intervals (that may wrap around 180 degrees)

    - by timpatt
    The story: I have a LatLongBounds class that represents an area on the surface of the earth by a latitudinal interval (bounded by north & south - not important to this question) and a longitudinal interval (bounded by east and west; both normalized to a range [-180, 180] - negative being a westerly direction). In order to be able to represent an area that straddles the 180 degree meridian the value of west may be set to be greater than east (eg. the range west = 170, east = -170 will straddle said meridian). In effect the longitudinal interval may wrap around at 180 degrees (or equivalently -180 degrees). My Question: Does anyone have any suggestions as to how I can calculate the union of two longitudinal intervals that may wrap around at 180 degrees. Thanks.

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  • Secure database connection. DAL .net architecture best practice

    - by Andrew Florko
    We have several applications that are installed in several departments that interact with database via Intranet. Users tend to use weak passwords or store login/password written on a shits of paper where everybody can see them. I'm worried about login/password leakage & want to minimize consequences. Minimizing database-server attack surface by hiding database-server from Intranet access would be a great idea also. I'm thinking about intermediary data access service method-based security. It seems more flexible than table-based or connection-based database-server one. This approach also allows to hide database-server from public Intranet. What kind of .net technologies and best practices would you suggest? Thank in you in advance!

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  • Experience with SVN vs. Team Foundation Server?

    - by bcwood
    A few months back my team switched our source control over to Subversion from Visual SourceSafe, and we haven't been happier. Recently I've been looking at Team Foundation Server, and at least on the surface, it seems very impressive. There is some great integration with Visual Studio, and lots of great tools for DBA's, testers, project managers, etc. The most obvious difference between these two products is price. It's hard to beat Subversion (free). Team Foundation Server is quite expensive, so the extra features would really have to kick Subversion in the pants. My question is: does anyone have practical experience with both? How do they compare, and is Team Foundation Server actually worth all the money?

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  • ASP.NET UserControl not defined?

    - by BryanG
    I've just inherited an app that utilizes usercontrols in a couple ways which I'm not too familiar with. The problem I have right now is that when I attempt to publish this code base, I get a few errors which boil down to where some referenced usercontrols are not defined. Here's an example of one line: Private clientControl As New ASP.usercontrols_clientcontrol_ascx This is a tab strip usercontrol which references other usercontrols to dynamically create the tabs. Now, on the surface I get what is going on here...but the compiler is not accepting this. This tab strip usercontrol is in the root of the project, and the other usercontrols are in a sub folder. error BC30002: Type 'ASP.usercontrols_clientcontrol_ascx' is not defined. I'm sure this is 101 stuff here, but the build works and the publish fails. Any direction would be appreciated.

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  • Compass accuracy dilemma

    - by mob1lejunkie
    I need to build compass for my application. From reading the documentation it seems there are two reasonable ways of doing this: Sensor.TYPE_ORIENTATION method: This is the easy way of doing it. The problem with this is it is not accurate. When I compare my reading with Snaptic Compass it is about 10-15 degress off which for my purposes is unacceptable. Sensor.TYPE_ACCELEROMETER, Sensor.TYPE_MAGNETIC_FIELD and getRotationMatrix() in conjunction with remapCoordinateSystem() and getOrientation() method: The documentation says this "is usually more accurate". The problem is regardless of the delay I register with listener the compass goes crazy even when the device is stationary on flat surface. Any suggestions for solving this problem will be greatly appreciated.

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  • Straight Java/Groovy versus ETL tool (Talend/etc) - what libraries would you use?

    - by Alex R
    Assume you have a small project which on the surface looks like a good match for an ETL tool like Talend. But assume further, that you have never used Talend and furthermore, you do not trust "visual programming" tools in general and would rather code everything the old fashioned way (text on a nice IDE!) with the help of an appropriate language & support libraries. What are some language patterns & support libraries that could help you stay away from the ETL tool temptation/trap?

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  • Can I create a dataset XSD without using the designer?

    - by Per Åkerberg
    Hi everyone, I want to be able to create the XSD file for my typed dataset without using the visual studio dataset designer. Is there a way to do this using for instance a command-line tool? There is some magic happening when a table is dragged from the server explorer to the design surface, but where does that magic come from? To add some flavour to the mix, I am using DB2 LUW 9.1, but I am guessing that the process is similar using other database vendors. Once I have the XSD I can use XSD.exe to create my .CS class, no problem. Thanks for any help or suggestion! /Per

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  • jQuery object are immutable?

    - by Daniel
    Hello a new noob on jQuery here and I was wondering if jQuery objects are immutable. For example: var obj1 = $("<tag></tag>"); var obj2 = obj1.append("something"); Will obj1 and obj2 be the same meaning obj2 will reference obj1? UPDATE: The above example kind of scratches the surface of what i want to know, a more accurate question is : If i chain function from the jQuery api will they return the same object or a new one (as the case with strings in Java)?

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  • dojo.gfx matrix transformation

    - by Linus
    Matrix transformations has got my head spinning. I've got a dojox.gfx.group which I want to be draggable with Mover and then be able to rotate it around a certain point on the surface. My basic code looks like this: this.m = dojox.gfx.matrix, . . . updateMatrix: function(){ var mtx = this.group._getRealMatrix(); var trans_m = this.m.translate(mtx.dx, mtx.dy); this.group.setTransform([this.m.rotateAt(this.rotation, 0, 0), trans_m]); } The rotation point is at (0,0) just to keep things simple. I don't seem to understand how the group is being rotated. Any reference to simplistic tutorial on matrix transformations would also help. The ones I've checked out haven't help too much.

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  • How can I make another application's window transparent?

    - by Sil
    I know how to make my own application transparent using Layered Windows but I want to make a different application transparent (for example notepad). I wrote code like this but it doesn't work with other windows except my app main window: SetWindowLongPtr(WindowFromPoint(p), GWL_EXSTYLE, GetWindowLongPtr(hWnd, GWL_EXSTYLE) | WS_EX_LAYERED); SetLayeredWindowAttributes(WindowFromPoint(p), 0, (255 * 50) / 100, LWA_ALPHA); where p is a point on screen ( for example the window I select with my mouse ) I am also interested if there is a way to do this directly from Windows 7 (not necessarily programmatic). I figure there must be a way to do it since every application is rendered in it's own surface and DWM composites them into the final image.

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  • Switching Javascript Function states

    - by webzide
    Dear experts, I would like to implement a API of Javascript that sort of resemble a light switch. For instance, there are two buttons on the actual HTML page act as the UI. Both of the buttons have event handlers that invokes a different function. Each function have codes that act like a state, for instance. button1.onclick=function (){ $("div").click( //code effects 2 ) } button2.onclick=function (){ $("div").click( //Code effects 2 ) } I the code works fine on the surface but the 2 state functions overlap. the effects is going to take place for the rest of the way until the next reload of the document. Basically what I want to achieve is that when 1 button is clicked, it will switch "OFF" the state of function invoked by the other button and vice versa. Thus, the effects achieved are unique are not overlapped. Is there anyway to achieve this or could any experts point me to the right direction. Thanks in advance.

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  • Rendering splash screen on the iPhone using Open GL ES

    - by Rich
    Hi, I want to render a splash screen on the iPhone whilst using an Open GL view. The iPhone screen as we know is 320x480, which is not a power of 2. Before I enter into the world of chopping the texture up and rendering sub parts, or embedding the screen on another texture page I was wondering if there was another way? Is it possible to overlay another view that I could render to using CoreGraphics functions? Or is it possible to render to a Open GL surface using Core Graphics functions. What would you recommend? Cheers Rich

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  • Which is the UI technology of the future considering: eye-candy-effect, interactivity (gestures, voc

    - by user193655
    If you had to write a next-gen application, in which on the surface (UI) you need some "futuristic features", by considering the following aspects which is the choice you'd make? 1) eye-candy: cool UI, 3D, Effects, nice graphics, sound transitions... 2) user interaction: not only mouse and keyboard but touch, voice and more.... + user interactivity aspect, which is the technology you'd choose? 3) X-platform: this is to have some X-platform discussion. Of course single platform technologies (as WPF) have may be some more power, anyway in a general discussion considering X-platform as a resource is important 4) available components: of course the coolest technology with no available components is may be an option for a component developer but not for an application developer My question is generic, but anyway * have in mind data-driven apps, not pure multimedia apps, videogames, ....

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  • Prims vs Polys: what are the pros and cons of each?

    - by Richard Inglis
    I've noticed that most 3d gaming/rendering environments represent solids as a mesh of (usually triangular) 3d polygons. However some examples, such as Second Life, or PovRay use solids built from a set of 3d primitives (cube, sphere, cone, torus etc) on which various operations can be performed to create more complex shapes. So my question is: why choose one method over the other for representing 3d data? I can see there might be benefits for complex ray-tracing operations to be able to describe a surface as a single mathematical function (like PovRay does), but SL surely isn't attempting anything so ambitious with their rendering engine. Equally, I can imagine it might be more bandwidth-efficient to serve descriptions of generalised solids instead of arbitrary meshes, but is it really worth the downside that SL suffers from (ie modelling stuff is really hard, and usually the results are ugly) - was this just a bad decision made early in SL's development that they're now stuck with? Or is it an artefact of what's easiest to implement in OpenGL?

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  • Where to find a unique session ID at design time in .Net WinForms.

    - by Jules
    I've created a custom clipboard because it's not possible to make my whole class map serializable - which is a requirement for the windows clipboard. However, I need to distinguish between users who are using my clipboard through a unique id. Basically, I want to be able identify a person who is sat at one PC with one or more copies of visual studio (or similar) open. How do I do that? ps: This is at design-time. pps: It's not critical that it should work between copies of visual studio. One copy would be fine, or even one design surface.

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  • MATLAB: Need to make a 4D plot (3D + Colour/Color)

    - by user1305624
    I need to make a 3D surface where colour will represent the fourth variable. I know "surf" is SIMILAR to what I need, but that's not quite it. Basically, I have the following variables: t = [1:m] y = [1:n] a = [1:o] These should be the three Cartesian corodinate axes. I also have a variable S that is of dimensions m x n x o, and is basically the amplitude, a function of the previous three variables (i.e. S = f(t,y,a)). I want this to be represented by colour. So to summarize, I need a graph of the form (t,y,a,S), where the first three variables are vectors of unequal sizes and the final variable is a multidimensional array whose dimensions are determined by the first three. Thanks in advance.

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  • Looking for a way to draw a line between two points on a sphere in Three.js

    - by speedwell
    My app (a flight tracker) needs to draw a line between two points (cities say) on a sphere (earth) along the surface (i.e. the great circle route) using Three.js. I can think of 2 ways - (a) creating Three.js 'Line' with a set of (enough) points that I calculate manually and (b) writing the lines into the texture I use for the sphere after it's loaded but before I apply it as a texture. I can see problems with both (not even sure if (b) is possible in Three.js yet) - anyone think of a better way or have an opinion? Thanks in advance.

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  • Best Practices & Considerations when writing HTML Emails

    - by Jonathan Sampson
    I've been developing websites for over a decade now, but quickly found that many of my habits in developing for the web are useless when developing for email clients. This has caused me an enormous amount of frustration, so I thought I would ask a question that would hopefully surface the best practices and necessary considerations for others like myself who may find themselves designing for gmail, outlook, etc. from time to time. Example: <style>...</style> vs inline CSS. In short: what transfers over from the web-world to the email-world, and what doesn't.

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  • Getting camera preview data without using a preview callback

    - by velocipedestrian
    I have an app that does some processing to camera preview frames before displaying them to the user. I'm currently using preview callbacks to access the image data, but the problem I have is that the onPreviewFrame() function stops getting called if you start recording video using a MediaRecorder, and I want the processing to continue when video is being recorded. I've tried doing the following: public static Bitmap convertViewToBitmap(View view) { Bitmap bitmap = Bitmap.createBitmap(view.getWidth(),view.getHeight(), Bitmap.Config.ARGB_8888); view.draw(new Canvas(bitmap)); return bitmap; } to convert the preview surface to a bitmap, but when I pass the preview SurfaceView to the function it returns an all-black bitmap (it works when I test it on normal views though). Is there any other way I can access the image data if preview callbacks are not available?

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  • How to make a character jump, both on objects and just normal jump.

    - by haxerflaxer
    Hi, I'm kind of a beginner when it comes to java programming, and I have a project in school where I'm going to create a game much like Icy Tower. And my question is, how am I going to write to make the character stand on the ground and be able to jump up on objects? Here's my code so far: Part one package Sprites; import java.awt.Image; import java.awt.event.KeyEvent; import javax.swing.ImageIcon; public class jumper { private String jump = "oka.png"; private int dx; private int dy; private int x; private int y; private Image image; public jumper() { ImageIcon ii = new ImageIcon(this.getClass().getResource(jump)); image = ii.getImage(); x = 50; y = 100; } public void move() { x += dx; y += dy; } public int getX() { return x; } public int getY() { return y; } public Image getImage() { return image; } public void keyPressed(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = -5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oki.png")); image = ii.getImage(); } if (key == KeyEvent.VK_RIGHT){ dx = 5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oka.png")); image = ii.getImage(); } if (key == KeyEvent.VK_SPACE) { dy = -5; } if (key == KeyEvent.VK_DOWN) { dy = 5; } } public void keyReleased(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = 0; } if (key == KeyEvent.VK_RIGHT){ dx = 0; } if (key == KeyEvent.VK_SPACE) { dy = 0; } if (key == KeyEvent.VK_DOWN) { dy = 0; } } } Part two package Sprites; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Toolkit; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import javax.swing.JPanel; import javax.swing.Timer; public class board extends JPanel implements ActionListener { private Timer klocka; private jumper jumper; public board() { addKeyListener(new TAdapter()); setFocusable(true); setBackground(Color.WHITE); setDoubleBuffered(true); jumper = new jumper(); klocka = new Timer(5, this); klocka.start(); } public void paint(Graphics g) { super.paint(g); Graphics2D g2d = (Graphics2D)g; g2d.drawImage(jumper.getImage(), jumper.getX(), jumper.getY(), this); Toolkit.getDefaultToolkit().sync(); g.dispose(); } public void actionPerformed(ActionEvent e) { jumper.move(); repaint(); } private class TAdapter extends KeyAdapter { public void keyReleased(KeyEvent e) { jumper.keyReleased(e); } public void keyPressed(KeyEvent e) { jumper.keyPressed(e); } } } Part three package Sprites; import javax.swing.JFrame; public class RType extends JFrame { public RType() { add(new board()); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(800, 600); setLocationRelativeTo(null); setTitle("R - type"); setResizable(false); setVisible(true); } public static void main(String[] args) { new RType(); } } I really appreciate all the help I can get!

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  • VB.NET - cannot get Video Preview to work

    - by Yiu Korochko
    Hi, Overflow. I have an application which is supposed to convert a video via DirectShowSource. I have a checkbox which enables a button called "btnviewcrop" which shows a new form called crp.vb for cropping/shearing pixels off the video. Now, I have a Panel1 that I want to set as the owner (the video drawing surface) but when I set it to open, the application crashes (Error: Object reference not set to an instance of an object.) and I do not understand how to fix it. Here is my button code: Imports Microsoft.DirectX.AudioVideoPlayback Private Sub btnviewcrop_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnviewcrop.Click Me.ShowInTaskbar = False Me.Enabled = False crp.Show() Dim cropperv As Video cropperv.Owner = crp.preview cropperv.FromFile(labinputfile.Text, True) cropperv.Play() End Sub

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  • how to tesselate bezier triangles?

    - by Cheery
    My concern are quadratic bezier triangles which I'm trying to tesselate for rendering them. I've managed to implement this by subdividing the triangle recursively like described in a wikipedia page. Though I'd like to get more precision to subdivision. The problem is that I'll either get too few subdivisions or too many because the amount of surfaces doubles on every iteration of that algorithm. In particular I would need an adaptive tesselation algorithm that allows me to define the amount of segments at the edges. I'm not sure whether I can get that though so I'd also like to hear about uniform tesselation techniques. Hardest trouble I have trouble with calculating normals for a point in bezier surface, which I'm not sure whether I need, but been trying to solve out.

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  • How do you make a character jump, both on objects and just normal jump?

    - by haxerflaxer
    Hi, I'm kind of a beginner when it comes to java programming, and I have a project in school where I'm going to create a game much like Icy Tower. And my question is, how am I going to write to make the character stand on the ground and be able to jump up on objects? Here's my code so far: Part one package Sprites; import java.awt.Image; import java.awt.event.KeyEvent; import javax.swing.ImageIcon; public class jumper { private String jump = "oka.png"; private int dx; private int dy; private int x; private int y; private Image image; public jumper() { ImageIcon ii = new ImageIcon(this.getClass().getResource(jump)); image = ii.getImage(); x = 50; y = 100; } public void move() { x += dx; y += dy; } public int getX() { return x; } public int getY() { return y; } public Image getImage() { return image; } public void keyPressed(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = -5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oki.png")); image = ii.getImage(); } if (key == KeyEvent.VK_RIGHT){ dx = 5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oka.png")); image = ii.getImage(); } if (key == KeyEvent.VK_SPACE) { dy = -5; } if (key == KeyEvent.VK_DOWN) { dy = 5; } } public void keyReleased(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = 0; } if (key == KeyEvent.VK_RIGHT){ dx = 0; } if (key == KeyEvent.VK_SPACE) { dy = 0; } if (key == KeyEvent.VK_DOWN) { dy = 0; } } } Part two package Sprites; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Toolkit; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import javax.swing.JPanel; import javax.swing.Timer; public class board extends JPanel implements ActionListener { private Timer klocka; private jumper jumper; public board() { addKeyListener(new TAdapter()); setFocusable(true); setBackground(Color.WHITE); setDoubleBuffered(true); jumper = new jumper(); klocka = new Timer(5, this); klocka.start(); } public void paint(Graphics g) { super.paint(g); Graphics2D g2d = (Graphics2D)g; g2d.drawImage(jumper.getImage(), jumper.getX(), jumper.getY(), this); Toolkit.getDefaultToolkit().sync(); g.dispose(); } public void actionPerformed(ActionEvent e) { jumper.move(); repaint(); } private class TAdapter extends KeyAdapter { public void keyReleased(KeyEvent e) { jumper.keyReleased(e); } public void keyPressed(KeyEvent e) { jumper.keyPressed(e); } } } Part three package Sprites; import javax.swing.JFrame; public class RType extends JFrame { public RType() { add(new board()); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(800, 600); setLocationRelativeTo(null); setTitle("R - type"); setResizable(false); setVisible(true); } public static void main(String[] args) { new RType(); } } I really appreciate all the help I can get!

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  • Switching function states

    - by webzide
    Dear experts, I would like to implement a API of Javascript that sort of resemble a light switch. For instance, there are two buttons on the actual HTML page act as the UI. Both of the buttons have event handlers that invokes a different function. Each function have codes that act like a state, for instance. button1.onclick=function (){ $("div").click( //code effects 2 ) } button2.onclick=function (){ $("div").click( //Code effects 2 ) } I the code works fine on the surface but the 2 state functions overlap. the effects is going to take place for the rest of the way until the next reload of the document. Basically what I want to achieve is that when 1 button is clicked, it will switch "OFF" the state of function invoked by the other button and vice versa. Thus, the effects achieved are unique are not overlapped. Is there anyway to achieve this or could any experts point me to the right direction. Thanks in advance.

    Read the article

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