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  • Are there non-programming related activities akin to solving programming problems ?

    - by julien
    I'm talking about particular activities, for which you can draw parallels with the specific kind of reasonning needed when solving programming problems. Counter examples are activities that would help in almost any situation, like : take a shower or any other, somewhat passive activities, which are only helpful in triggering this sort of asynchronous problem solving our brain does exercise, because you brain simply works better when you're fit EDIT : It seems this question was quite misunderstood. I wasn't asking about what you can do when stuck on a problem but rather, what kind of activities you have in you spare time that you think help you, more or less directly, solving programing problems.

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  • Is do-notation specific to "base:GHC.Base.Monad"?

    - by yairchu
    The idea that the standard Monad class is flawed and that it should actually extend Functor or Pointed is floating around. I'm not necessarily claiming that it is the right thing to do, but suppose that one was trying to do it: import Prelude hiding (Monad(..)) class Functor m => Monad m where return :: a -> m a join :: m (m a) -> m a join = (>>= id) (>>=) :: m a -> (a -> m b) -> m b a >>= t = join (fmap t a) (>>) :: m a -> m b -> m b a >> b = a >>= const b So far so good, but then when trying to use do-notation: whileM :: Monad m => m Bool -> m () whileM iteration = do done <- iteration if done then return () else whileM iteration The compiler complains: Could not deduce (base:GHC.Base.Monad m) from the context (Monad m) Question: Does do-notation work only for base:GHC.Base.Monad? Is there a way to make it work with an alternative Monad class? Extra context: What I really want to do is replace base:Control.Arrow.Arrow with a "generalized" Arrow class: {-# LANGUAGE TypeFamilies #-} class Category a => Arrow a where type Pair a :: * -> * -> * arr :: (b -> c) -> a b c first :: a b c -> a (Pair a b d) (Pair a c d) second :: a b c -> a (Pair a d b) (Pair a d c) (***) :: a b c -> a b' c' -> a (Pair a b b') (Pair a c c') (&&&) :: a b c -> a b c' -> a b (Pair a c c') And then use the Arrow's proc-notation with my Arrow class, but that fails like in the example above of do-notation and Monad. I'll use mostly Either as my pair type constructor and not the (,) type constructor as with the current Arrow class. This might allow to make the code of my toy RTS game (cabal install DefendTheKind) much prettier.

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  • How representative is Ohloh?

    - by gerrit
    My colleague recently pointed me to Ohloh, a website providing statistics on FOSS based on versioning repositories. It's quite a fun procrastination tool, e.g. to compare programming languages by active projects: Which makes me wonder: how representative is such a comparison? Can we draw conclusions from this such as "Javascript is the most used programming language in FOSS, followed closely by Python, Java and C++"? Or are there some big caveats to take into account?

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  • Absolute Top Programming Tips [closed]

    - by Eric
    I'm very intersted in the stuff that REALLY makes a critical difference to career in programming, other than intrinsic stuff like how smart your are, where you were born, etc... Some ideas: 1) Best approach to managing small, medium, and large teams. 2) Most important books to read. 3) Most important skills to know. 4) Correct balance of learning theory vs. just writing code. 5) A good approach to estimating time and cost of a project. 6) Etc... Please limit your answers. If you see somebody has already written your idea, please just vote for their response. I'd like to see what the community thinks are the true indicators of a successful career in our field.

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  • Good resources for JavaScript 2D game programming?

    - by DJCouchyCouch
    As an exercise, I've decided to look into JavaScript for game programming. While it's far from being the best language for that, I do like the idea that it's cross-platform and it's always available as a web page. So I thought I'd see what I could do with it. Specifically, I'd like to make a 2D tile-based game of some kind. Where can I find resources to do that? I'm sure this question's come up before, but I can't find any reference to it.

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  • Should one comment differently in functional languages

    - by Tom Squires
    I'm just getting started with functional programming and I'm wondering the correct way to comment my code. It seems a little redundant to comment a short function as the names and signature already should tell you everything you need to know. Commenting larger functions also seems a little redundant since they are generally comprised of smaller self-descriptive functions. What is the correct way to comment a functional program? Should I use the same approach as in iterative programming?

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  • What do you code first to learn a new language, library, or framework?

    - by Griffin
    Every language, framework, and library has its own syntax, quirks, and pitfalls. What Program, Game, etc. do you code in order to learn these unique characteristics? How do you decide on what previous programming experience is applicable? I'd imagine that the task would have to be complicated enough to force you to use applicable programming techniques and idioms, but simple enough that it wouldn't take a ton of time.

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  • Terminology For Web Development and General Programming/Software?

    - by Zenph
    EDIT: I should clarify. THe particular terms I listed below I fully understand. I also understand w3schools doesn't have the greatest information. These are just examples. I don't expect everybody to understand what an example is, but I hope the majority do. Does anybody have any resources listing terms related to programming and web development, or care to pitch in? Things like: Runtime Build time Framework Library Normalize I'm primarily a PHP developer so anything about that. I really am looking for general terms and specific terms related to web development, PHP, SQL, CSS, HTML. Appreciate any input. Couple I found: http://www.w3schools.com/site/site_glossary.asp http://docs.roxen.com/pike/7.0/tutorial/fundamentals/concepts.xml

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  • Which programming language suits a system that must work without user input

    - by Ruud
    I'm building a prototype of a device that will function much alike a digital photoframe. It will display images retrieved from the internet. The device must start up and run the photoframe. It will have no user interface. The device has a minimal ubuntu installation, but I could install Xorg or whatever needed. Question: I have trouble figuring out which programming language will be suitable. I've just started using Python to try out several things and I am able to download and display images. I guess that means Python can do what I'd like, but is it suitable as a language that will be run on boot without any user interference? Related questions: - How do I set up Linux to start that script automatically? - How to setup a second Python script as a server that runs in the background to retrieve images before they are displayed (Because I think I'll need threading of some sort?)

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  • category theory based language

    - by pagoda_5b
    It may sound naive, but is there any programming language, or research thereof, based entirely on category theory? I mean this as opposed to embedding CT concepts as an additional feature (like for Haskell or scala). Would it be too abstract or too complex as an approach, or are there any known reasons that makes it impossible or impractical? I have only a relative understanding of the theory as related to programming, so please give me some explanation if the question doesn't makes sense at all

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  • Graphic card for parallel programming vs traditional methods

    - by Sambatyon
    With a simple search in amazon one can see that the modern approach for parallel programming is to use your graphic card. However I am still a little bit skeptical about it. My last computer has an 8 core CPU which I need is enough for basic all my parallel needs, if I need more I will probably use MPI through a network using my old machines. All in all, Why and/or when should I use CUDA or another method which uses my graphic card instead of traditional methods like pthreads, java threads, boost threads or the new C++ 11 threads? What about using processes?

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  • Programming methodologies at stackoverflow

    - by Prototype Stark
    I am in the middle of starting up a software company where we would use ASP.NET MVC and ASP.NET WebAPI extensively at shop. We will be a group of 4 and no more than 10 will work on any particular project at any point in time(these are ground rules). I would like to know, what programming methodologies best suit a small(guerilla) team. Specifically, I would also like to know which ones are being used at famous ASP.NET MVC shops like Stackoverflow. The ones I know are: Scrum and Waterfall(I know its bad). But what's the recommended way of development for smaller, group of 9-10 team. Also, will Test Driven Development help such a team in producing quality software? Are there any other techniques the team will have to know to be good at producing quality software?

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  • Solving programming problems or contributing code?

    - by nischayn22
    What are the best skills to develop for a college graduate?? Should one spend hours/days trying to solve problems on codechef or topcoder or contribute code to open source organizations? My personal experience says solving problems teaches you how to make optimal code and learn new programming techniques (which someone else has researched and made available) to solve problems, whereas contributing to open source teaches you how to organize code (so others can work on it), use coding conventions and make "real" use of what you have learnt so far, blah blah!! Also another thing to note is that many companies are hiring today based on one's problem solving skills (Is this something I should worry about?) P.S. I have done little of online problem solving and little of code contribution (via GSoC), but left confused what I should continue doing (as doing both simultaneously isn't easy).

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  • I love video games and know I want to work in the sector but hate programming

    - by normyp
    I just hate how I'll put in 8-10 hours in and get little to nothing back. The return results for your efforts seem to be pathetically small the majority of the time and I don't find that rewarding enough for me to put in the time and effort to learn programming and make myself better. I've heard game design is fun and I think I'd love that but apparently you can only get into that really if you can program, is that true? I feel a bit lost because I'm doing a degree in Games Technology and am worried that I'm sending myself into a job I'll hate.

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  • Are there jobs which are oriented towards optimisation programming or assembly

    - by jokoon
    3D engine programmers have to care a little about execution speed, but what about the programmers at ATI and nVidia ? How much do they need to optimize their driver applications ? Are there jobs out there who only purpose is execution speed and optimisation, or jobs for people to program only in assembly ? Please, no flame war about "premature optimisation is the root of all evil", I just want to know if such jobs exists, maybe in security ? In kernel programming ? Where ? Not at all ?

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  • How to become more productive in design and programming

    - by aurel
    Usually whenever I see tutorial videos (apart from the main subject) I learn a lot from their working habits, for example; they way they have set up their folders, what shotcuts they use. The best example was (long time a go) I say a jquery video, and half way through the author said something like “by the way you could have a code library” – that’s the only thing I remember from that video (but the author said it as something he assumed people know about) So I was wondering if someone knows any tip or any website which goes other how other professionals work, how they have set up their programming habits to help them not waste time in repetitive tasks.

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  • Is it possible to learn maths via programming, or you should learn maths for programming?

    - by SAFAD
    I am not the best in maths, not very horrid either, but lower than the average, I've always been thinking to improve my maths, but schools and books didn't do the job because I get bored too fast. The only thing I don't get bored with is coding and gaming, so I thought what if coding a program that solves mathematical problems will help me understand maths better, most of these problems are limits (calculus), functions, Differential calculus, and some other subjects (I already said am not that good) similar to the previous noted. My question is: Am I able to achieve a better knowledge in maths if I do some specific program coding, and if possible, is physics possible that way too? Or am I wrong and Maths should be learned before programming to help improve my coding? P.S : C++ is the preferred language.

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  • best programming language for a web based game?

    - by Adam Geisweit
    what programming language would be best for making a web based game to be played in a browser, and where would i be able to find tutorials on how to use the language? i have looked up silverlight in xna (because that was what i was most fluent with), but it made my projects unusable for a month until i got all of silverlight off my computer. i have looked at java and javascript, but i have found no suitable places where i can learn to create games on either of these, just the basics of the language. does anyone have any advice on this?

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  • Techniques to increase logic at programming

    - by u3050
    I am into programming since last 3 years. But I seems to be lost in it. I am not able to get good at it even though I code everyday. suppose I solve one problem, I will wander from solution to solution and implement some other solution. I cant focus much. I get many defects for the code I write. I afraid of code I dont know why if I dont finish it on time my boss will fire me etc. I enjoy coding but not all the time. How to increase patience? I always wonder how do I become the best coder like many exceptional programmers. I know this sounds subjective but I think this will help programmer community to get good at it especially for average like me or beginner programmers.

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  • Refactoring While Programming

    - by Kirby
    When posed with a problem, particularly when it is complicated in nature, I try to take some time to think about the approach I am going to take to solve the problem. Despite this, what often happens is, as I am programming the solution, I start to think of details of the problem that I missed, and I adjust the code accordingly. What results is a mess of code that needs to be refactored. I want to "refactor as I go," but while it sounds easy enough to do, I have a really hard time doing it. When the detail that I missed is small, it is tempting to make a small update to my design, rather than erase what I've already written and write it the way it is supposed to be. It sounds like a question with an obvious answer, but are there any techniques to use to better "refactor as you go"? I know that this is a good principle, but I fail with it time and time again.

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  • Programming Windows Identity Foundation - ISBN 978-0-7356-2718-5

    - by TATWORTH
    This book introduces a new technology that promises a considerable improvement on the ASP.NET membership system. If you ever had to write an extranet, system you should be aware of the problems in setting up membership for your site. The Windows Identity Foundation promises to be an excellent replacement. Therefore the book Programming Windows Identity Foundation - ISBN 978-0-7356-2718-5 at  http://oreilly.com/catalog/9780735627185, is breaking new ground. I recommend this book to all ASP.NET development teams. You should reckon on 3 to 5 man-days to study it and try out the sample programs and see if it can replace your bespoke solution. Rember this is version 1 of WIF and give yourself adequete time to read this book and familiarise yourself with the new software. Some URLs for more information: WIF home page at http://msdn.microsoft.com/en-us/security/aa570351.aspx The Identity Training Kit at http://www.microsoft.com/downloads/en/details.aspx?displaylang=en&FamilyID=c3e315fa-94e2-4028-99cb-904369f177c0 The author's blog at http://www.cloudidentity.net/

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  • Master Typing Productivity when Programming/SysAdmin [closed]

    - by Hartator
    I try to learn how to type fast and have managed to learn a lot. I am quite good at typing english text now. I do a lot of programmation though and if QWERTY seems fitted for english text, it doesn't seem fitted to type Ruby, Python, Javascript, Command Line or C++... I have read plenty of articles and if I respect their guidelines/tips, I am using a lot my right pinky specially to type []{}|\;:'"/?=+ enter delete. As you can see this symbols are the ones which are the most used when you are programming and we are using only one weak finger to reach them. Am I learning wrong? Is there is a way to be more productive? (I don't really want to switch to DVORAK) Have you some experiences/tips to share regarding this issue? Original Post : http://stackoverflow.com/questions/12230373/programmer-typing-productivty

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  • Programming Entity Framework, 2nd Edition (EF4) Table of Contents

    We are closing in on finalizing the 2nd edition of Programming Entity Framework! Although the rough draft chapters are already available through Safari’s Rough Cuts program (here: http://oreilly.com/catalog/9780596807252) I have been editing and reshaping the content since those chapters were published. You can get the final print edition (August 15th or perhaps a bit earlier) at O’Reilly or pre-order it here on Amazon.com (here) (and elsewhere of course!) I believe that the book will...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What is "egoless programming"?

    - by Bob Murphy
    I first heard this term about fifteen years ago. My understanding is similar to that described in the Wikipedia article and a TechRepublic article: you work with your colleagues in a "friendly, collegiate way in which personal feelings are put aside". It includes things like doing peer reviews with mutual respect and a desire to learn, and not feeling like you "own" code, so if somebody has a suggestion or says there's a bug or needs to change it, you don't get defensive about it. I've also thought it was largely about having an attitude that makes for good relations with other programmers with the goal of improving the code. So I haven't seen it as being incompatible with taking pride in the quality of your work or feeling regret if something you did caused your customer a problem. However, an answer to a recent question makes me think some other programmers have different understandings about "egoless programming". So what is the correct definition? And what are its implications?

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  • What is important when starting GUI programming, and pick from widget libraries [closed]

    - by jokester
    I have been a CLI programmer, and recently I found it will be a plus to learn GUI programming. In past, my experience and knowlegde was a bit messy. So you may imagine many detour were there in my way, that is true. And I want to avoid getting lost again if possible. When googling about existing GUI framework, I found it is hard to choose my start point from GTK, QT, and lot of less famous peers. What are important factors when you guys are facing that problem? Will it be a good idea to pick a small enough library and feel its fundamental ideas?

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