Search Results

Search found 36619 results on 1465 pages for 'damn small linux'.

Page 652/1465 | < Previous Page | 648 649 650 651 652 653 654 655 656 657 658 659  | Next Page >

  • std::string == operator not working

    - by Paul
    Hello, I've been using std::string's == operator for years on windows and linux. Now I am compiling one of my libraries on linux, it uses == heavily. On linux the following function fails, because the == returns false even when the strings are equal (case sensitive wise equal) const Data* DataBase::getDataByName( const std::string& name ) const { for ( unsigned int i = 0 ; i < m_dataList.getNum() ; i++ ) { if ( m_dataList.get(i)->getName() == name ) { return m_dataList.get(i); } } return NULL; } The getName() method is declared as follows virtual const std::string& getName() const; I am building with gcc 4.4.1 and libstdc++44-4.4.1. Any ideas? it looks perfectly valid to me. Paul

    Read the article

  • MinGW and "declaration does not declare anything"

    - by Bob Somers
    I'm working on converting a Linux project of mine to compile on Windows using MinGW. It compiles and runs just fine on Linux, but when I attempt to compile it with MinGW it bombs out with the following error message: camera.h:11: error: declaration does not declare anything camera.h:12: error: declaration does not declare anything I'm kind of baffled why this is happening, because I'm using the same version of g++ (4.4) on both Linux and Windows (via MinGW). The contents of camera.h is absurdly simple. Here's the code. It's choking on lines 11 and 12 where float near; and float far; are defined. #include "Vector.h" #ifndef _CAMERA_H_ #define _CAMERA_H_ class Camera{ public: Vector eye; Vector lookAt; float fov; float near; float far; }; #endif Thanks for your help.

    Read the article

  • backspace character wiredness

    - by mykhal
    i wonder why backspace character in common linux terminals does not actually erase the characters, when printed (which normally works when typed).. this works as expected: $ echo -e "abc\b\b\bxyz" xyz (\b evaluates to backspace, can be inserted also as ctrl-v ctrl-h - rendered as ^H (0x08)) but when there are less characters after the backspaces, the strange behavior is revealed: $ echo -e "abc\b\b\bx" xbc is behaves like left arrow keys instead of backspace: $ echo -e "abc\e[D\e[D\e[Dx" xbc erase line back works normally: $ echo -e "abc\e[1Kx" x in fact, when i type ctrl-v <BS> in terminal, ^? (0x7f) is yielded instead of ^H, this is DEL ascii character, but ctrl-v <DEL> produces <ESC>[3~, but it is another story.. so can someone explain why printed backspace character does not erase the characters? (my environment it xterm linux and some other terminal emulators, $TERM == xterm, tried vt100, linux as well)

    Read the article

  • Multi-platform development from one computer

    - by iama
    I am planning to build a new development computer for both Windows & Linux platforms. On Windows, my development would be primarily in .NET/C#/IIS/MSSQL Server. On Linux—preferably Ubuntu—my development would be in Ruby and Python. I am thinking of buying a laptop with Windows 7 pre-installed with 4GB RAM, Intel Core 2 Duo, and 320 GB HD; running 2 VMs for both Windows and Linux development with the host OS as my work station. Of course, I would be running DBs and web servers on the respective platforms. Is this a typical setup? My only concern is running two VMs side by side. Not sure if this configuration would be optimal. Alternative would be to do my Windows development on the host Windows 7 OS. What are your thoughts?

    Read the article

  • Car animations in Frogger on Javascript

    - by Mijoro Nicolas Rasoanaivo
    I have to finish a Frogger game in Javascript for my engineering school degree, but I don't know how to animate the cars. Right now I tried to manipulate the CSS, the DOM, I wrote a script with a setTimeout(), but none of them works.Can I have some help please? Here's my code and my CSS: <html> <head> <title>Image d&eacute;filante</title> <link rel="stylesheet" type="text/css" href="map_style.css"/> </head> <body onload="start()"> <canvas id="jeu" width="800" height="450"> </canvas> <img id="voiture" class="voiture" src="car.png" onload="startTimerCar()"> <img id="voiture2" class="voiture" src="car.png" onload="startTimerCar()"> <img id="voiture3" class="voiture" src="car.png" onload="startTimerCar()"> <img id="bigrig" class="bigrig" src="bigrig.png" onload="startTimerBigrig()"> <img id="bigrig2" class="bigrig" src="bigrig.png" onload="startTimerBigrig()"> <img id="bigrig3" class="bigrig" src="bigrig.png" onload="startTimerBigrig()"> <img id="hotrod" src="hotrod.png" onload="startTimerHotrod()"> <img id="hotrod2" src="hotrod.png" onload="startTimerHotrod()"> <img id="turtle" src="turtles_diving.png" onload="startTimerTurtle()"> <img id="turtle2" src="turtles_diving.png" onload="startTimerTurtle()"> <img id="turtle3" src="turtles_diving.png" onload="startTimerTurtle()"> <img id="small" src="log_small.png" onload="startTimerSmall()"> <img id="small2" src="log_small.png" onload="startTimerSmall()"> <img id="small3" src="log_small.png" onload="startTimerSmall()"> <img id="small4" src="log_small.png" onload="startTimerSmall()"> <img id="med" src="log_medium.png" onload="startTimerMedium()"> <img id="med2" src="log_medium.png" onload="startTimerMedium()"> <img id="med3" src="log_medium.png" onload="startTimerMedium()"> <script type="text/javascript"> var X = 1; var timer; function start(){ setInterval(init,10); document.onkeydown = move; var canvas = document.getElementById('jeu'); var context = canvas.getContext('2d'); var frog = document.getElementById('frog'); var posX_frog = 415; var posY_frog = 400; var voiture = [document.getElementById('voiture'),document.getElementById('voiture2'),document.getElementById('voiture3')]; var bigrig = [document.getElementById('bigrig'),document.getElementById('bigrig2'),document.getElementById('bigrig3')]; var hotrod = [document.getElementById('hotrod'),document.getElementById('hotrod2')]; var turtle = [document.getElementById('turtle'),document.getElementById('turtle2'),document.getElementById('turtle3')]; var small = [document.getElementById('small'),document.getElementById('small2'),document.getElementById('small3'),document.getElementById('small4')]; var med = [document.getElementById('med'),document.getElementById('med2'),document.getElementById('med3')]; function init() { context.fillStyle = "#AEEE00"; context.fillRect(0,0,800,50); context.fillRect(0,200,800,50); context.fillRect(0,400,800,50); context.fillStyle = "#046380"; context.fillRect(0,50,800,150); context.fillStyle = "#000000"; context.fillRect(0,250,800,150); var img= new Image(); img.src="./frog.png"; context.drawImage(img,posX_frog, posY_frog, 46, 38); } function move(event){ if (event.keyCode == 39){ if( posX_frog < 716 ){ posX_frog += 50; } } if(event.keyCode == 37){ if( posX_frog >25 ){ posX_frog -= 50; } } if (event.keyCode == 38){ if( posY_frog > 10 ){ posY_frog -= 50; } } if(event.keyCode == 40){ if( posY_frog <400 ){ posY_frog += 50; } } } } </script> </body> And my map_css: #jeu{ z-index:10; width: 800px; height: 450px; border: 2px black solid; overflow: hidden; position: relative; transition:width 2s; -moz-transition:width 2s; /* Firefox 4 */ -webkit-transition:width 2s; /* Safari and Chrome */ } #voiture{ z-index: 100; position: absolute; top: 315px; left: 48px; transition-timing-function: linear; -webkit-transition-timing-function: linear; -moz-transition-timing-function: linear; } #voiture2{ z-index: 100; position: absolute; top: 315px; left: 144px; } #voiture3{ z-index: 100; position: absolute; top: 315px; left: 240px; } #bigrig{ z-index: 100; position: absolute; top: 365px; left: 200px; } #bigrig2{ z-index: 100; position: absolute; top: 365px; left: 400px; } #bigrig3{ z-index: 100; position: absolute; top: 365px; left: 600px; } #hotrod{ z-index: 100; position: absolute; top: 265px; left: 200px; } #hotrod2{ z-index: 100; position: absolute; top: 265px; left: 500px; } #hotrod3{ z-index: 100; position: absolute; top: 265px; left: 750px; } #turtle{ z-index: 100; position: absolute; top: 175px; left: 50px; } #turtle2{ z-index: 100; position: absolute; top: 175px; left: 450px; } #turtle3{ z-index: 100; position: absolute; top: 175px; left: 250px; } #small{ z-index: 100; position: absolute; top: 125px; left: 20px; } #small2{ z-index: 100; position: absolute; top: 125px; left: 220px; } #small3{ z-index: 100; position: absolute; top: 125px; left: 420px; } #small4{ z-index: 100; position: absolute; top: 125px; left: 620px; } #med{ z-index: 100; position: absolute; top: 75px; left: 120px; } #med2{ z-index: 100; position: absolute; top: 75px; left: 320px; } #med3{ z-index: 100; position: absolute; top: 75px; left: 520px; } I had to say that I'm in the obligation to code in HTML5, CSS3, and Javascript but not jQuery, who is way more easier, I already created games in jQuery... It takes me too much time and too much code lines right here.

    Read the article

  • Testing Workflows &ndash; Test-First

    - by Timothy Klenke
    Originally posted on: http://geekswithblogs.net/TimothyK/archive/2014/05/30/testing-workflows-ndash-test-first.aspxThis is the second of two posts on some common strategies for approaching the job of writing tests.  The previous post covered test-after workflows where as this will focus on test-first.  Each workflow presented is a method of attack for adding tests to a project.  The more tools in your tool belt the better.  So here is a partial list of some test-first methodologies. Ping Pong Ping Pong is a methodology commonly used in pair programing.  One developer will write a new failing test.  Then they hand the keyboard to their partner.  The partner writes the production code to get the test passing.  The partner then writes the next test before passing the keyboard back to the original developer. The reasoning behind this testing methodology is to facilitate pair programming.  That is to say that this testing methodology shares all the benefits of pair programming, including ensuring multiple team members are familiar with the code base (i.e. low bus number). Test Blazer Test Blazing, in some respects, is also a pairing strategy.  The developers don’t work side by side on the same task at the same time.  Instead one developer is dedicated to writing tests at their own desk.  They write failing test after failing test, never touching the production code.  With these tests they are defining the specification for the system.  The developer most familiar with the specifications would be assigned this task. The next day or later in the same day another developer fetches the latest test suite.  Their job is to write the production code to get those tests passing.  Once all the tests pass they fetch from source control the latest version of the test project to get the newer tests. This methodology has some of the benefits of pair programming, namely lowering the bus number.  This can be good way adding an extra developer to a project without slowing it down too much.  The production coder isn’t slowed down writing tests.  The tests are in another project from the production code, so there shouldn’t be any merge conflicts despite two developers working on the same solution. This methodology is also a good test for the tests.  Can another developer figure out what system should do just by reading the tests?  This question will be answered as the production coder works there way through the test blazer’s tests. Test Driven Development (TDD) TDD is a highly disciplined practice that calls for a new test and an new production code to be written every few minutes.  There are strict rules for when you should be writing test or production code.  You start by writing a failing (red) test, then write the simplest production code possible to get the code working (green), then you clean up the code (refactor).  This is known as the red-green-refactor cycle. The goal of TDD isn’t the creation of a suite of tests, however that is an advantageous side effect.  The real goal of TDD is to follow a practice that yields a better design.  The practice is meant to push the design toward small, decoupled, modularized components.  This is generally considered a better design that large, highly coupled ball of mud. TDD accomplishes this through the refactoring cycle.  Refactoring is only possible to do safely when tests are in place.  In order to use TDD developers must be trained in how to look for and repair code smells in the system.  Through repairing these sections of smelly code (i.e. a refactoring) the design of the system emerges. For further information on TDD, I highly recommend the series “Is TDD Dead?”.  It discusses its pros and cons and when it is best used. Acceptance Test Driven Development (ATDD) Whereas TDD focuses on small unit tests that concentrate on a small piece of the system, Acceptance Tests focuses on the larger integrated environment.  Acceptance Tests usually correspond to user stories, which come directly from the customer. The unit tests focus on the inputs and outputs of smaller parts of the system, which are too low level to be of interest to the customer. ATDD generally uses the same tools as TDD.  However, ATDD uses fewer mocks and test doubles than TDD. ATDD often complements TDD; they aren’t competing methods.  A full test suite will usually consist of a large number of unit (created via TDD) tests and a smaller number of acceptance tests. Behaviour Driven Development (BDD) BDD is more about audience than workflow.  BDD pushes the testing realm out towards the client.  Developers, managers and the client all work together to define the tests. Typically different tooling is used for BDD than acceptance and unit testing.  This is done because the audience is not just developers.  Tools using the Gherkin family of languages allow for test scenarios to be described in an English format.  Other tools such as MSpec or FitNesse also strive for highly readable behaviour driven test suites. Because these tests are public facing (viewable by people outside the development team), the terminology usually changes.  You can’t get away with the same technobabble you can with unit tests written in a programming language that only developers understand.  For starters, they usually aren’t called tests.  Usually they’re called “examples”, “behaviours”, “scenarios”, or “specifications”. This may seem like a very subtle difference, but I’ve seen this small terminology change have a huge impact on the acceptance of the process.  Many people have a bias that testing is something that comes at the end of a project.  When you say we need to define the tests at the start of the project many people will immediately give that a lower priority on the project schedule.  But if you say we need to define the specification or behaviour of the system before we can start, you’ll get more cooperation.   Keep these test-first and test-after workflows in your tool belt.  With them you’ll be able to find new opportunities to apply them.

    Read the article

  • MinGW and "delcaration does not declare anything"

    - by Bob Somers
    I'm working on converting a Linux project of mine to compile on Windows using MinGW. It compiles and runs just fine on Linux, but when I attempt to compile it with MinGW it bombs out with the following error message: camera.h:11: error: declaration does not declare anything camera.h:12: error: declaration does not declare anything I'm kind of baffled why this is happening, because I'm using the same version of g++ (4.4) on both Linux and Windows (via MinGW). The contents of camera.h is absurdly simple. Here's the code. It's choking on lines 11 and 12 where float near; and float far; are defined. #include "Vector.h" #ifndef _CAMERA_H_ #define _CAMERA_H_ class Camera{ public: Vector eye; Vector lookAt; float fov; float near; float far; }; #endif Thanks for your help.

    Read the article

  • how do I detect OS X in my .vimrc file, so certain configurations will only apply to OS X?

    - by Brandon
    I use my .vimrc file on my laptop (OS X) and several servers (Solaris & Linux), and could hypothetically someday use it on a Windows box. I know how to detect unix generally, and windows, but how do I detect OS X? (And for that matter, is there a way to distinguish between Linux and Solaris, etc. And is there a list somewhere of all the strings that 'has' can take? My Google-fu turned up nothing.) For instance, I'd use something like this: if has("mac") " open a file in TextMate from vi: " nmap mate :w<CR>:!mate %<CR> elseif has("unix") " do stuff under linux and " elseif has("win32") " do stuff under windows " endif But clearly "mac" is not the right string, nor are any of the others I tried.

    Read the article

  • ffmpeg libavcodec.so missing while compile with cygwin

    - by nick
    I am building ffmpeg for android by following this tutorial now i got android folder inside the ffmpeg2.0.1 folder but there is no libavcodec-55.so file. instead of that i have lib/libavcodec.a how can i get libavcodec.so file? build_android.sh #!/bin/bash NDK=$HOME/Desktop/adt/android-ndk-r9 SYSROOT=$NDK/platforms/android-9/arch-arm/ TOOLCHAIN=$NDK/toolchains/arm-linux-androideabi-4.8/prebuilt/windows-x86_64 function build_one { ./configure \ --prefix=$PREFIX \ --enable-shared \ --disable-static \ --disable-doc \ --disable-ffmpeg \ --disable-ffplay \ --disable-ffprobe \ --disable-ffserver \ --disable-avdevice \ --disable-doc \ --disable-symver \ --cross-prefix=$TOOLCHAIN/bin/arm-linux-androideabi- \ --target-os=linux \ --arch=arm \ --enable-cross-compile \ --sysroot=$SYSROOT \ --extra-cflags="-Os -fpic $ADDI_CFLAGS" \ --extra-ldflags="$ADDI_LDFLAGS" \ $ADDITIONAL_CONFIGURE_FLAG make clean make make install } CPU=arm PREFIX=$(pwd)/android/$CPU ADDI_CFLAGS="-marm" build_one

    Read the article

  • Organization &amp; Architecture UNISA Studies &ndash; Chap 4

    - by MarkPearl
    Learning Outcomes Explain the characteristics of memory systems Describe the memory hierarchy Discuss cache memory principles Discuss issues relevant to cache design Describe the cache organization of the Pentium Computer Memory Systems There are key characteristics of memory… Location – internal or external Capacity – expressed in terms of bytes Unit of Transfer – the number of bits read out of or written into memory at a time Access Method – sequential, direct, random or associative From a users perspective the two most important characteristics of memory are… Capacity Performance – access time, memory cycle time, transfer rate The trade off for memory happens along three axis… Faster access time, greater cost per bit Greater capacity, smaller cost per bit Greater capacity, slower access time This leads to people using a tiered approach in their use of memory   As one goes down the hierarchy, the following occurs… Decreasing cost per bit Increasing capacity Increasing access time Decreasing frequency of access of the memory by the processor The use of two levels of memory to reduce average access time works in principle, but only if conditions 1 to 4 apply. A variety of technologies exist that allow us to accomplish this. Thus it is possible to organize data across the hierarchy such that the percentage of accesses to each successively lower level is substantially less than that of the level above. A portion of main memory can be used as a buffer to hold data temporarily that is to be read out to disk. This is sometimes referred to as a disk cache and improves performance in two ways… Disk writes are clustered. Instead of many small transfers of data, we have a few large transfers of data. This improves disk performance and minimizes processor involvement. Some data designed for write-out may be referenced by a program before the next dump to disk. In that case the data is retrieved rapidly from the software cache rather than slowly from disk. Cache Memory Principles Cache memory is substantially faster than main memory. A caching system works as follows.. When a processor attempts to read a word of memory, a check is made to see if this in in cache memory… If it is, the data is supplied, If it is not in the cache, a block of main memory, consisting of a fixed number of words is loaded to the cache. Because of the phenomenon of locality of references, when a block of data is fetched into the cache, it is likely that there will be future references to that same memory location or to other words in the block. Elements of Cache Design While there are a large number of cache implementations, there are a few basic design elements that serve to classify and differentiate cache architectures… Cache Addresses Cache Size Mapping Function Replacement Algorithm Write Policy Line Size Number of Caches Cache Addresses Almost all non-embedded processors support virtual memory. Virtual memory in essence allows a program to address memory from a logical point of view without needing to worry about the amount of physical memory available. When virtual addresses are used the designer may choose to place the cache between the MMU (memory management unit) and the processor or between the MMU and main memory. The disadvantage of virtual memory is that most virtual memory systems supply each application with the same virtual memory address space (each application sees virtual memory starting at memory address 0), which means the cache memory must be completely flushed with each application context switch or extra bits must be added to each line of the cache to identify which virtual address space the address refers to. Cache Size We would like the size of the cache to be small enough so that the overall average cost per bit is close to that of main memory alone and large enough so that the overall average access time is close to that of the cache alone. Also, larger caches are slightly slower than smaller ones. Mapping Function Because there are fewer cache lines than main memory blocks, an algorithm is needed for mapping main memory blocks into cache lines. The choice of mapping function dictates how the cache is organized. Three techniques can be used… Direct – simplest technique, maps each block of main memory into only one possible cache line Associative – Each main memory block to be loaded into any line of the cache Set Associative – exhibits the strengths of both the direct and associative approaches while reducing their disadvantages For detailed explanations of each approach – read the text book (page 148 – 154) Replacement Algorithm For associative and set associating mapping a replacement algorithm is needed to determine which of the existing blocks in the cache must be replaced by a new block. There are four common approaches… LRU (Least recently used) FIFO (First in first out) LFU (Least frequently used) Random selection Write Policy When a block resident in the cache is to be replaced, there are two cases to consider If no writes to that block have happened in the cache – discard it If a write has occurred, a process needs to be initiated where the changes in the cache are propagated back to the main memory. There are several approaches to achieve this including… Write Through – all writes to the cache are done to the main memory as well at the point of the change Write Back – when a block is replaced, all dirty bits are written back to main memory The problem is complicated when we have multiple caches, there are techniques to accommodate for this but I have not summarized them. Line Size When a block of data is retrieved and placed in the cache, not only the desired word but also some number of adjacent words are retrieved. As the block size increases from very small to larger sizes, the hit ratio will at first increase because of the principle of locality, which states that the data in the vicinity of a referenced word are likely to be referenced in the near future. As the block size increases, more useful data are brought into cache. The hit ratio will begin to decrease as the block becomes even bigger and the probability of using the newly fetched information becomes less than the probability of using the newly fetched information that has to be replaced. Two specific effects come into play… Larger blocks reduce the number of blocks that fit into a cache. Because each block fetch overwrites older cache contents, a small number of blocks results in data being overwritten shortly after they are fetched. As a block becomes larger, each additional word is farther from the requested word and therefore less likely to be needed in the near future. The relationship between block size and hit ratio is complex, and no set approach is judged to be the best in all circumstances.   Pentium 4 and ARM cache organizations The processor core consists of four major components: Fetch/decode unit – fetches program instruction in order from the L2 cache, decodes these into a series of micro-operations, and stores the results in the L2 instruction cache Out-of-order execution logic – Schedules execution of the micro-operations subject to data dependencies and resource availability – thus micro-operations may be scheduled for execution in a different order than they were fetched from the instruction stream. As time permits, this unit schedules speculative execution of micro-operations that may be required in the future Execution units – These units execute micro-operations, fetching the required data from the L1 data cache and temporarily storing results in registers Memory subsystem – This unit includes the L2 and L3 caches and the system bus, which is used to access main memory when the L1 and L2 caches have a cache miss and to access the system I/O resources

    Read the article

  • MacBook for django development?

    - by Fernando
    Hi, I'm about to buy a new laptop (Asus G62) to replace my old ubuntu desktop. I will use it mostly for django development (and some legacy win32 stuff in a virtualbox). However, since I will need to do some iPhone development in the near future, I'm starting to think that it might be a wiser to buy a MacBook Pro, instead of the Asus and later a cheap (so to speak...) MacBook. How well suited is a MacBook Pro for Django development? I currently use WingIDE on Linux and love it, how does the Mac version compare to the linux one? Is the Ubuntu - Mac OS transition complicated? Will I be able to leverage my Linux knowledge? OTOH, I'm your average nerd, so I'm not sure if I'm cool enough for a Mac. Besides, having a double chin, a black turtle neck is completely out of question. Thanks in advance!

    Read the article

  • Azure Task Scheduling Options

    - by charlie.mott
    Currently, the Azure PaaS does not offer a distributed\resilient task scheduling service.  If you do want to host a task scheduling product\solution off-premise (and ideally use Azure), what are your options? PaaS Option 1: Worker Roles Use a worker role to schedule and execute actions at specific time periods.  There are a few frameworks available to assist with this: http://azuretoolkit.codeplex.com https://github.com/Lokad/lokad-cloud/wiki/TaskScheduler http://blog.smarx.com/posts/building-a-task-scheduler-in-windows-azure - This addresses a slightly different set of requirements. It’s a more dynamic approach for queuing up tasks, but not repeatable tasks (e.g. daily). I found the Azure Toolkit option the most simple to implement.  Step 1 : Create a domain entity implementing IJob for each job to schedule.  In this sample, I asynchronously call a WCF service method. 1: namespace Acme.WorkerRole.Jobs 2: { 3: using AzureToolkit; 4: using ScheduledTasksService; 5: 6: public class UploadEmployeesJob : IJob 7: { 8: public void Run() 9: { 10: // Call Tasks Service 11: var client = new ScheduledTasksServiceClient("BasicHttpBinding_IScheduledTasksService"); 12: client.UploadEmployees(); 13: client.Close(); 14: } 15: } 16: } Step 2 : In the worker role run method, add the jobs to the toolkit engine. 1: namespace Acme.WorkerRole 2: { 3: using AzureToolkit.Engine; 4: using Jobs; 5:   6: public class WorkerRole : WorkerRoleEntryPoint 7: { 8: public override void Run() 9: { 10: var engine = new CloudEngine(); 11:   12: // Add Scheduled Jobs (using CronJob syntax - see http://www.adminschoice.com/crontab-quick-reference). 13:   14: // 1. Upload Employee job - 8.00 PM every weekday (Mon-Fri) 15: engine.WithJobScheduler().ScheduleJob<UploadEmployeesJob>(c => { c.CronSchedule = "0 20 * * 1-5"; }); 16: // 2. Purge Data job - 10 AM every Saturday 17: engine.WithJobScheduler().ScheduleJob<PurgeDataJob>(c => { c.CronSchedule = "0 10 * * 6"; }); 18: // 3. Process Exceptions job - Every 5 minutes 19: engine.WithJobScheduler().ScheduleJob<ProcessExceptionsJob>(c => { c.CronSchedule = "*/5 * * * *"; }); 20:   21: engine.Run(); 22: base.Run(); 23: } 24: } 25: } Pros Cons Azure Toolkit option is simple to implement. For the AzureToolkit option, you are limited to a single worker role.  Otherwise, the jobs will be executed multiple times, once for each worker role instance.   Paying for a continuously running worker role, even if it just processes a single job once a week.  If you only have a few scheduled tasks to run calling asynchronous services hosted in different web roles, an extra small worker role likely to be sufficient.  However, for an extra small worker role this still costs $14.40/month (03/09/2012). Option 2: Use Scheduled Task on Azure Web Role calling a console app Setup a Windows Scheduled Task on the Azure Web Role. This calls a console application that calls the WCF service methods that run the task actions. This design is described here: http://www.ronaldwidha.net/2011/02/23/cron-job-on-azure-using-scheduled-task-on-a-web-role-to-replace-azure-worker-role-for-background-job/ http://www.voiceoftech.com/swhitley/index.php/2011/07/windows-azure-task-scheduler/ http://devlicio.us/blogs/vinull/archive/2011/10/23/moving-to-azure-worker-roles-for-nothing-and-tasks-for-free.aspx Pros Cons Fairly easy to implement. Supportability - I RDC’ed onto the Azure server and stopped the scheduled task. I then rebooted the machine and the task was re-started. I also tried deleting the task and rebooting, the same thing occurred. The only way to permanently guarantee that a task is disabled is to do a fresh deployment. I think this is a major supportability concern.   Saleability - multiple instances would trigger multiple tasks. You can only have one instance for the scheduled task web role. The guidance implements setup of the scheduled task as part of a web role instance. But if you have more than one instance in a web role, the task will be triggered multiple times for each scheduled action (once per machine). Workaround: If we wanted to use scheduled tasks for another client with a saleable WCF service, then we could include the console & tasks scripts in a separate web role (e.g. a empty WCF service with no real purpose to it). SaaS Option 3: Azure Marketplace I thought that someone might be offering this type of service via the Azure marketplace. At the point of writing this blog post, I did not find anyone doing so. https://datamarket.azure.com/ Pros Cons   Nobody currently offers this on the Azure Marketplace. Option 4: Online Job Scheduling Service Provider There are plenty of online providers that offer this type of service on a pay-as-you-go approach.  Some of these are free for small usage.   Many of these providers are listed here: http://en.wikipedia.org/wiki/Webcron Pros Cons No bespoke development for scheduler. Reliance on third party. IaaS Option 5: Setup Scheduling Software on Azure IaaS VM’s One of job scheduling software offerings could be installed and configured on Azure VM’s.  A list of software options is listed here: http://en.wikipedia.org/wiki/List_of_job_scheduler_software Pros Cons Enterprise distributed\resilient task scheduling service VM Setup and maintenance   Software Licence Costs Option 6: VM Gallery A the time of writing this blog post, I did not spot a VM in the gallery that included pre-installation of any of the above software options. Pros Cons   No current VM template. Summary For my current project that had a small handful of tasks to schedule with a limited project budget I chose option 1 (a worker role using the Azure Toolkit to schedule tasks).  If I was building an enterprise scale solution for the future, options 4 and 5 are currently worthy of consideration. Hopefully, Microsoft will include tasks scheduling in the future as part of their PaaS offerings.

    Read the article

  • platform independent and open source

    - by Lukas Schmelzeisen
    Hey, OK i want to start writing platform independent and open source code (mostly C++). What do i have to consider when doing so? Stop using IDEs and better use makefiles from now on? What do all the "professional" open source coders do (like the guys behind GNU) and what tools do they use? I'm special interested into developing shared libraries. How do you get the cross platform (so working as ".so" on Linux and as ".dll" on Windows)? I'm working on Windows so I'm not that much into all the Linux tools and words, are there good tools to get the same result on Windows as on ?Linux Thanks

    Read the article

  • Java URL("file://") doesn't work on Windows XP

    - by Soumya Simanta
    For some reason the following code doesn't work on Windows XP. new URL("file://" + tempfile.getAbsolutePath()); I'm using Java 1.6. Java(TM) SE Runtime Environment (build 1.6.0_31-b05) Java HotSpot(TM) Client VM (build 20.6-b01, mixed mode, sharing) However, the same code just works fine in OS X (Lion) and Java 1.6 java version "1.6.0_29" Java(TM) SE Runtime Environment (build 1.6.0_29-b11-402-11M3527) Java HotSpot(TM) 64-Bit Server VM (build 20.4-b02-402, mixed mode) Linux (Linux 2.6.32-38-generic #83-Ubuntu x86_64 GNU/Linux) with Java 1.6 java version "1.6.0_26" Java(TM) SE Runtime Environment (build 1.6.0_26-b03) Java HotSpot(TM) 64-Bit Server VM (build 20.1-b02, mixed mode) Based on this the above code should work.

    Read the article

  • Preferred Windows Java Development Environment

    - by JF
    I've been a Linux Java developer for years and have loved it. I just got a new laptop which is running Windows 7. I could wipe the drive and go back to my typical Linux dev setup: vim for editing, tabbed Bash windows running javac and java for smaller projects, ant for big projects That said, I'm really thinking it couldn't hurt to learn to develop in a new environment. So, with that in mind, are there any Windows-based Java devs out there? What setup do you like to use to get things done? It'd be interesting to hear both ways to emulate my Linux-based environment as well as completely different styles that I might benefit from trying.

    Read the article

  • C++: Platform independent game lib?

    - by Martijn Courteaux
    Hi, I want to write a serious 2D game, and it would be nice if I have a version for Linux and one for Windows (and eventually OSX). Java is fantastic because it is platform independent. But Java is too slow to write a serious game. So, I thought to write it in C++. But C++ isn't very cross-platform friendly. I can find game libraries for Windows and libraries for Linux, but I'm searching one that I can use for both, by recompiling the source on a Windows platform and on a Linux platform. Are there engines for this or is this idea irrelevant? Isn't it that easy (recompiling)? Any advice and information about C++ libraries would be very very very appreciated!

    Read the article

  • PHP Variable to JQuery function?

    - by grolle
    Hi, I need a relative path in this function: $(function() { $("#searchbox").autocomplete({ minLength : 2, source : function (request, response){ $.ajax({ url : "http://linux/project/index.php/main/search/", dataType : "json", data : { key : request.term}, type : "POST", success : function(data){ response($.map(data, function(item) { return { label: item.original_name, value: item.original_name, id : item.project_id+"/"+item.folder_id+"/"+item.id } })) } }) }, select : function(event, ui) { document.location.href = "http://linux/project/index.php/projects/loaddocument/"+ui.item.id; } }); }); How can I use a PHP Variable path to replace http://linux/project in the function above? Best regards ...

    Read the article

  • MySQL different versions other results.

    - by kuba
    hey, i have 2 version of mysql on windows 5.1.39-community and on linux 5.1.39-log i execute a query: SELECT `o`.`idOffer`, `o`.`offer_date`, `p`.`factory`, `c`.`short` AS `company`, `s`.`name` AS `subcategory`, `ct`.`name` AS `category`, count( (select count(1) from product where idProduct=idOffer group by idOffer) ) as b FROM `Offer` AS `o` LEFT JOIN `Product` AS `p` ON o.idOffer = p.idOffer LEFT JOIN `company` AS `c` ON o.company = c.id LEFT JOIN `Subcategory` AS `s` ON s.idSubcategory = o.idSubcategory LEFT JOIN `Category` AS `ct` ON ct.idCategory = s.idCategory WHERE (o.idOffer = p.idOffer) GROUP BY `o`.`idOffer` on windows it works as it suppose, but on linux it says: ERROR 1242 (21000): Subquery returns more than 1 row is it any way to get it worked on linux without any mysql updates/downgrades ?

    Read the article

  • Which video format(s) should a webapp serve?

    - by NoozNooz42
    I need to put up a few videos on a Webapp and I'm a bit lost. My requirements are: DRM is not a concern at all it should work on the iPhone (and iPad) and on the main browsers (Safari, Internet Explorer, Firefox, Opera). it is not a problem at all if the video doesn't play on Linux (because it's a video/screencast of a Windows/OS X software targetted at, well, Windows and OS X users) it is not a problem at all if it also works on Linux (I'm a Linux user myself) Can a unique format be served (like H.264) and play without any additional work on my part or do I need to convert the videos to different formats and have the webapp serve different video formats depending on the browser used? Should I use the "video" tag of HTML5 when I detect an HTML5 capable browser? What's the "safest" bet here? I take it that Flash is out of the equation seen that iPhone/iPad is a requirement.

    Read the article

  • Cannot find libmysqlclient under /usr. while build PHP 5.2 from source on Ubuntu 12.4

    - by fkniya
    I was trying to build PHP 5.2.17 from source on Ubuntu 12.4 64bit using this configuration: ./configure --prefix=/opt/php5.2 --with-config-file-path=/opt/php5.2 --with-mysql but I keep getting this error: configure: error: Cannot find libmysqlclient under /usr. Note that the MySQL client library is not bundled anymore! I suspected that dev package for mysql is not installed so tried installing libmysqlclient-dev but it was already there. Any Idea how to resolve this? EDIT1: I minimized the configure command so it just focuses to mysql. also I'm running a 64bit version of ubuntu. EDIT2: tried running ldconfig -v |grep mysql and here is the output # ldconfig -v |grep mysql /sbin/ldconfig.real: Path `/lib/x86_64-linux-gnu' given more than once /sbin/ldconfig.real: Path `/usr/lib/x86_64-linux-gnu' given more than once /sbin/ldconfig.real: Cannot stat /usr/lib/x86_64-linux-gnu/libnss_db.so: No such file or directory libmysqlclient.so.18 -> libmysqlclient_r.so.18.0.0 libmysqlpp.so.3 -> libmysqlpp.so.3.1.0

    Read the article

  • python + auto ssh proccess to get date info

    - by david
    I need to perform on my linux 5.3 ssh [Linux machine red hat 5.3] date in order to get the date results , during ssh need to answer on the following question (yes/no)? -- yes password: -- diana_123 and then I will get the date results please advice how to do this automated process with python? ( on my Linux I have Python 2.2.3 ) python script should get the IP address number , and perform automatically ssh to 103.116.140.151 and return the date results as --> Fri Nov 18 11:25:18 IST 2011 example of manual proccess: # ssh 103.116.140.151 date The authenticity of host '103.116.140.151 (103.116.140.151)' can't be established. RSA key fingerprint is ad:7e:df:9b:53:86:9f:98:17:70:2f:58:c2:5b:e2:e7. Are you sure you want to continue connecting (yes/no)? yes Warning: Permanently added '103.116.140.151' (RSA) to the list of known hosts. [email protected]'s password: Fri Nov 18 11:25:18 IST 2011

    Read the article

  • What does open source license (like GNU-GPL) mean?

    - by Hemant
    I am looking forward to use an open source product which has GNU-GPL like license and it says that if I use that product, I must share the source code of my application. I am slightly confused about it. I understand that Linux is available under GNU-GPL license as well. Does it mean ALL linux application are and has to be open source? Does it mean I can ask for the source code of complete Oracle DB from Oracle Corp (at least the part that runs on Linux)?

    Read the article

  • portable way to deal with 64/32 bit time_t

    - by MK
    I have some code which is built both on Windows and Linux. Linux at this point is always 32bit but Windows is 32 and 64bit. Windows wants to have time_t be 64 bit and Linux still has it as 32 bit. I'm fine with that, except in some places time_t values are converted to strings. So when time_T is 32 bit it should be done with %d and when it is 64bit with %lld... what is the smart way to do this? Also: any ideas how I may find all places where time_t's are passed to printf-style functions to address this issue?

    Read the article

  • C++: Platform indepentend game lib?

    - by Martijn Courteaux
    Hi, I want to write a serious 2D game, and it would be nice if I have a version for Linux and one for Windows (and eventually OSX). Java is fantastic because of its platform independent. But Java is to slow to write a serious game. So, I thought to write it in C++. But C++ isn't very cross-platform friendly. I can find game libraries for Windows and libraries for Linux, but I'm searching one that I can use for both, by recompiling the source on a Windows platform and on a Linux platform. Are there engines for this or is this idea irrelevant? Isn't it that easy (recompiling)? Any advice and information about C++ libraries would be very very very appreciated!

    Read the article

  • Perl array and hash manipulation using map

    - by somebody
    I have the following test code use Data::Dumper; my $hash = { foo => 'bar', os => 'linux' }; my @keys = qw (foo os); my $extra = 'test'; my @final_array = (map {$hash->{$_}} @keys,$extra); print Dumper \@final_array; The output is $VAR1 = [ 'bar', 'linux', undef ]; Shouldn't the elements be "bar, linux, test"? Why is the last element undefined and how do I insert an element into @final_array? I know I can use the push function but is there a way to insert it on the same line as using the map command? Basically the manipulated array is meant to be used in an SQL command in the actual script and I want to avoid using extra variables before that and instead do something like: $sql->execute(map {$hash->{$_}} @keys,$extra);

    Read the article

< Previous Page | 648 649 650 651 652 653 654 655 656 657 658 659  | Next Page >