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  • Problem with final branch in a parallel activity

    - by Dan Revell
    This might seem like a silly thing to say, the final branch in a parallel activity so I'll clarify. It's a parallel activity with three branches each containing a simple create task, on task changed and complete task. The branch containing the task that is last to complete seems to break. So every task works in it's own right, but the last one encounters a problem. Say the user clicks the final tasks link to open the attached infopath form and submits that. Execution gets to the event handler for that onTaskChanged where a taskCompleted variable gets set to true which will exit the while loop. I've successfully hit a breakpoint on this line so I know that happens. However the final activity in that branch, the completeTask doesn't get hit. When submit is clicked in the final form, the operation in progess screen says of for quite a while before returning to the workflow status page. The task that was opened and submitted says "Not Started". I can disable any of the branches to leave only two, but the same problem happens with the last to be completed. Earlier on in the workflow I do essencially the same thing. I have another 3 branch parallel activity with each brach containing a task. This one works correctly which leads me to believe that it might be a problem with having two parallel activites in the same sequential workflow. I've considered the possibility that it might be a correlation token problem. The token that every task branch uses is unique to that branch and it's owner activity name is est to that of the branch. It stands to reason that if the task complete variable is indeed getting set to true but the while loop isn't being exited, then there's a wire crossing with the variable somewhere. However I'd still have thought that the task status back on the workflow status page would at least say that the task is in progress. This is a frustrating show stopper of a bug for me. Any thoughts or suggestions would be much appricated so I can investigate them.

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  • Zend database query result converts column values to null

    - by David Zapata
    Hi again. I am using the next instructions to get some registers from my Database. Create the needed models (from the params module): $obj_paramtype_model = new Params_Model_DbTable_Paramtype(); $obj_param_model = new Params_Model_DbTable_Param(); Getting the available locales from the database // This returns a Zend_Db_Table_Row_Abstract class object $obj_paramtype = $obj_paramtype_model->getParamtypeByValue('available_locales'); // This is a query used to add conditions to the next sentence. This is executed from the Params_Model_DbTable_Param instance class, that depends from Params_Model_DbTable_Paramtype class (reference map and dependentTables arrays are fine in both classes) $obj_select = $this->select()->where('deleted_at IS NULL')->order('name'); // Execute the next query, applying the select restrictions. This returns a Zend_Db_Table_Rowset_Abstract class object. This means "Find Params by Paramtype" $obj_params_rowset = $obj_paramtype->findDependentRowset('Params_Model_DbTable_Param', 'Paramtype', $obj_paramtype); // Here the firebug log displays the queries.... Zend_Registry::get('log')->debug($obj_params_rowset); I have a profiler for all my DB executions from Zend. At this point the log and profiler objects (that includes Firebug writers), shows the executed SQL Queries, and the last line displays the resulting Zend_Db_Table_Rowset_Abstract class object. If I execute the SQL Queries in some MySQL Client, the results are as expected. But the Zend Firebug log writer displays as NULL the column values with latin characters (ñ). In other words, the external SQL client shows es_CO | Español de Colombia and en_US | English of United States but the Query results from Zend displays (and returns) es_CO | null and en_US | English of United States. I've deleted the ñ character from Español de Colombia and the query results are just fine in my Zend Log Firebug screen, and in the final Zend Form element. The MySQL database, tables and columns are in UTF-8 - utf8_unicode_ci collation. All my zend framework pages are in UTF-8 charset. I'm using XAMPP 1.7.1 (PHP 5.2.9, Apache at port 90 and MySQL 5.1.33-community) running on Windows 7 Ultimate; Zend Framework 1.10.1. I'm sorry if there is so much information, but I don't really know why could that happen, so I tryed to provide as much related information as I could to help to find some answer.

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  • Help me please, javascript place problem or another thing??

    - by ilkdrl
    <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Urunler.aspx.cs" Inherits="Urunler" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <meta http-equiv="content-type" content="text/html; charset=utf-8" /> <meta http-equiv="content-language" content="en" /> <link href="rss/example_ticker.css" rel="stylesheet" type="text/css" /> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js" type="text/javascript"></script> <script src="rss/jquery.zrssfeed.min.js" type="text/javascript"></script> <script src="rss/jquery.vticker.js" type="text/javascript"></script> <title></title> <script type="text/javascript" src="lightbox/js/prototype.js"></script> <script type="text/javascript" src="lightbox/js/scriptaculous.js?load=effects,builder"></script> <script type="text/javascript" src="lightbox/js/lightbox.js"></script> <link rel="stylesheet" href="lightbox/css/lightbox.css" type="text/css" media="screen" /> <style type="text/css"> ........... ........... ........... <td style="background-color: #808080"> <script type="text/javascript"> $(document).ready(function () { $('#ticker1').rssfeed('http://www.xxxxxxx.com/map.asp').ajaxStop(function () { $('#ticker1 div.rssBody').vTicker({ showItems: 3 }); }); }); </script> <div id="ticker1" > </div> Hi, i have two scripts.lightbox and rss. lightbox script works very well in mywebform1 but rss feed dont work.I didnot solve that?Help me please. PS: on the other hand, my another webpage(mywebform2) in same website has only rss feed and works very well.

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  • C#: Windows Forms: What could cause Invalidate() to not redraw?

    - by Rosarch
    I'm using Windows Forms. For a long time, pictureBox.Invalidate(); worked to make the screen be redrawn. However, it now doesn't work and I'm not sure why. this.worldBox = new System.Windows.Forms.PictureBox(); this.worldBox.BackColor = System.Drawing.SystemColors.Control; this.worldBox.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; this.worldBox.Location = new System.Drawing.Point(170, 82); this.worldBox.Name = "worldBox"; this.worldBox.Size = new System.Drawing.Size(261, 250); this.worldBox.TabIndex = 0; this.worldBox.TabStop = false; this.worldBox.MouseMove += new System.Windows.Forms.MouseEventHandler(this.worldBox_MouseMove); this.worldBox.MouseDown += new System.Windows.Forms.MouseEventHandler(this.worldBox_MouseDown); this.worldBox.MouseUp += new System.Windows.Forms.MouseEventHandler(this.worldBox_MouseUp); Called in my code to draw the world appropriately: view.DrawWorldBox(worldBox, canvas, gameEngine.GameObjectManager.Controllers, selectedGameObjects, LevelEditorUtils.PREVIEWS); View.DrawWorldBox: public void DrawWorldBox(PictureBox worldBox, Panel canvas, ICollection<IGameObjectController> controllers, ICollection<IGameObjectController> selectedGameObjects, IDictionary<string, Image> previews) { int left = Math.Abs(worldBox.Location.X); int top = Math.Abs(worldBox.Location.Y); Rectangle screenRect = new Rectangle(left, top, canvas.Width, canvas.Height); IDictionary<float, ICollection<IGameObjectController>> layers = LevelEditorUtils.LayersOfControllers(controllers); IOrderedEnumerable<KeyValuePair<float, ICollection<IGameObjectController>>> sortedLayers = from item in layers orderby item.Key descending select item; using (Graphics g = Graphics.FromImage(worldBox.Image)) { foreach (KeyValuePair<float, ICollection<IGameObjectController>> kv in sortedLayers) { foreach (IGameObjectController controller in kv.Value) { // ... float scale = controller.View.Scale; float width = controller.View.Width; float height = controller.View.Height; Rectangle controllerRect = new Rectangle((int)controller.Model.Position.X, (int)controller.Model.Position.Y, (int)(width * scale), (int)(height * scale)); // cull objects that aren't intersecting with the canvas if (controllerRect.IntersectsWith(screenRect)) { Image img = previews[controller.Model.HumanReadableName]; g.DrawImage(img, controllerRect); } if (selectedGameObjects.Contains(controller)) { selectionRectangles.Add(controllerRect); } } } foreach (Rectangle rect in selectionRectangles) { g.DrawRectangle(drawingPen, rect); } selectionRectangles.Clear(); } worldBox.Invalidate(); } What could I be doing wrong here?

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  • Display lable character by character using javascript

    - by Muhammad Sajid
    Hi, I am creating Hang a Man using PHP, MySQL & Javascript. Every thing is going perfect, I get a word randomly from DB show it as a label apply it a class where display = none. Now when I click on a Character that character become disable fine which i actually want but the label-character does not show. My code is: <link href="style.css" rel="stylesheet" type="text/css" media="screen" /> <?php include( 'config.php' ); $question = questions(); // Get question. $alpha = alphabats(); // Get alphabets. ?> <script language="javascript"> function clickMe( name ){ var question = '<?php echo $question; ?>'; var questionLen = <?php echo strlen($question); ?>; for ( var i = 0; i < questionLen; i++ ){ if ( question[i] == name ){ var link = document.getElementById( name ); link.style.display = 'none'; var label = document.getElementById( 'questionLabel' + i ); label.style.display = 'none'; } } } </script> <div> <table align="center" style="border:solid 1px"> <tr> <?php for ( $i = 0; $i < 26; $i++ ) { echo "<td><a href='#' id=$alpha[$i] name=$alpha[$i] onclick=clickMe('$alpha[$i]');>". $alpha[$i] ."</a>&nbsp;</td>"; } ?> </tr> </table> <br/> <table align="center" style="border:solid 1px"> <tr> <?php for ( $i = 0; $i < strlen($question); $i++ ) { echo "<td class='question'><label id=questionLabel$i >". $question[$i] ."</label></td>"; } ?> </tr> </table> </div>

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  • Keeping WPF grids from getting out of parent bounds

    - by Jonathan Perry
    In my UI, I have a big grid with two columns and one row. in the right column, I have a grid with three rows where in the top row I have a user control, and in the two bottom rows I have two Expander objects, each containing an ItemsControl with a list that gets populated in runtime. Sometimes, that list gets really long and "spills" from the screen towards the bottom. What I want to do is to allow the user to see both expanders, be able to expand or collapse them while keeping them both in sight. I tried wrapping them in WrapPanels or StackPanel but to no avail. Here's some code to help explain my problem: <Grid Grid.Row="1" x:Name="grid1"> <Grid.RowDefinitions> <RowDefinition Height="*" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <Expander Grid.Row="0" Header="Expander 1" x:Name="expander1" FontSize="14" IsExpanded="True"> <Expander.Background> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FFC4C4C4" Offset="0" /> <GradientStop Color="White" Offset="1" /> </LinearGradientBrush> </Expander.Background> <ContentPresenter Content="{Binding ViewModel.OpenAlerts, ElementName=m_viewControl}" ClipToBounds="True"/> </Expander> <Expander Grid.Row="1" x:Name="expander2" Header="Expander 2" FontSize="14" IsExpanded="True"> <Expander.Background> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FFC4C4C4" Offset="0" /> <GradientStop Color="White" Offset="1" /> </LinearGradientBrush> </Expander.Background> <ContentPresenter Content="{Binding ViewModel.ClosedAlerts, ElementName=m_viewControl}" ClipToBounds="True"/> </Expander> </Grid> Any assistance or tips will be highly appreciated! Thanks, John.

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  • angular, try to display object in ng-repeat fails

    - by Simone M
    i'm writing an mobile application in javascript with angularJS and ionicframework (last beta v.11), i create dinamically an object and want to display all objects inside in a ng-repeat. Why nr-repeat don't display anything? This is screen from my object: I use this code for put values in scope: $scope.distanceSuppliers = myCar; And this is the code in html: <ion-item ng-repeat="(id, supplier) in distanceSuppliers"> <div class="items item-button-right" ng-click="openDetails(id)"> {{supplier.name}}<br /> {{supplier.address}}<br /> </div> </ion-item> This is my complete code for JS: .controller('suppliers', function($scope, cw_db, $ionicPopup, $ionicActionSheet, appdelegate, $rootScope, $firebase, $location, $ionicLoading, cw_position) { $ionicLoading.show({ template: 'Updating data..' }); var geocoder; var tot = 0; var done = 0; geocoder = new google.maps.Geocoder(); cw_db.getData(cw_db.getSuppliers(), "", function(suppliers) { cw_position.getPosition(function (error, position) { suppliers.on('value', function(supp) { $scope.distanceSuppliers = {}; tot = 0; done = 0; supp.forEach(function(childSnapshot) { tot++; var childData = childSnapshot.val(); if (childData.address) { calculateDistance(childData, position.coords.latitude, position.coords.longitude); } }); }); $ionicLoading.hide(); }); }); function calculateDistance(childData, usrLat, usrLon) { var service = new google.maps.DistanceMatrixService(); service.getDistanceMatrix( { origins: [new google.maps.LatLng(usrLat, usrLon)], destinations: [childData.address], travelMode: google.maps.TravelMode.DRIVING, unitSystem: google.maps.UnitSystem.METRIC, avoidHighways: false, avoidTolls: false }, function(response, status) { if (status != google.maps.DistanceMatrixStatus.OK) { alert('Error was: ' + status); } else { done++; var results = response.rows[0].elements; childData.distance = results[0].distance.value; $scope.distanceSuppliers.push(childData); if (done == tot) { console.log($scope.distanceSuppliers); } } }); } $scope.openDetails = function(index) { //appdelegate.setCallId(index); //$location.path("/app/supplierDetails"); } }) what's wrong?

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  • cannot retrieve effect.fx file

    - by numerical25
    I am having issues loading my effect.fx from directx. When I step into my application, my ID3D10Effect *m_pDefaultEffect; pointer remains empty. the address remains at 0x000000 below is my code #pragma once #include "stdafx.h" #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #define MAX_LOADSTRING 100 class RenderEngine { protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3D10Texture2D *m_pDepthStencilBuffer; ID3D10DepthStencilState *m_pDepthStencilState; ID3D10DepthStencilView *m_pDepthStencilView; //transformation matrixs D3DXMATRIX g_mtxWorld; D3DXMATRIX g_mtxView; D3DXMATRIX g_mtxProj; //Effect members ID3D10Effect *m_pDefaultEffect; ID3D10EffectTechnique *m_pDefaultTechnique; ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void DoFrame(float); bool LoadEffects(); public: static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); void ShutDown(); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; } }; below is the implementation bool RenderEngine::LoadEffects() { HRESULT hr; ID3D10Blob *pErrors = 0; // Create the default rendering effect hr = D3DX10CreateEffectFromFile(L"effect.fx", NULL, NULL, "fx_4_0", D3D10_SHADER_DEBUG, 0, m_pDevice, NULL, NULL, &m_pDefaultEffect, &pErrors, NULL); if(pErrors)// at this point, m_pDefaultEffect is still empty but pErrors returns data which means there is {//errors return false; //ends here } //m_pDefaultTechnique = m_pDefaultEffect->GetTechniqueByName("DefaultTechnique"); return true; } My directx Device does work. My effect.fx file is in the same folder as my solution files (.cpp and header files)

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  • Grails Twitter Bootstrap Plugin Issue with navbar-fixed-top

    - by Philip Tenn
    I am using Grails 2.1.0 and Twitter Bootstrap Plugin 2.1.1 and am encountering an issue with navbar-fixed-top. In order to get the Navbar fixed to the top of the page to behave correctly during resize, the Twitter Bootstrap Docs states: Add .navbar-fixed-top and remember to account for the hidden area underneath it by adding at least 40px padding to the . Be sure to add this after the core Bootstrap CSS and before the optional responsive CSS. How can I do this when using the Grails Plugin for Twitter Bootstrap? Here is what I have tried: main.gsp <head> ... <r:require modules="bootstrap-css"/> <style type="text/css"> body { padding-top: 60px; padding-bottom: 40px; } .sidebar-nav { padding: 9px 0; } </style> <r:require modules="bootstrap-responsive-css"/> <r:layoutResources/> </head> The problem is that Grails Plugin for Twitter Bootstrap takes the content of bootstrap.css and bootstrap-responsive.css and combines them into the following merged file: static/bundle-bundle_bootstrap_head.css. Thus, I am not able to put the body padding style "after core Bootstrap CSS and before Responsive CSS" as per Twitter Bootstrap docs. Here is the View Source HTML that I get from the main.gsp above <style type="text/css"> body { padding-top: 60px; padding-bottom: 40px; } .sidebar-nav { padding: 9px 0; } </style> <link href="/homes/static/bundle-bundle_bootstrap_head.css" type="text/css" rel="stylesheet" media="screen, projection" /> If there is no way to do this, I could always just drop the Grails Twitter Bootstrap Plugin and manually download Twitter Bootstrap and put it my Grails Project's web-app/css, web-app/images, and web-app/js. However, I would like to be able to use the Grails Twitter Bootstrap Plugin. Thank you very much in advance, I appreciate it!

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  • CSS precedence order? My lecture slides are correct or not?

    - by Michael Mao
    Hi all: I've noticed that there are a couple of similar questions and answers at SO already, but let me clarify my specific question here first: I've got lecture slides which states like this: To be frank, I haven't heard of this rule of css precedence myself, and I googled to find something with similar topic but not quite like that : here To have a test myself, I've made a test page on my own server here After running it on FireFox 3.6.3, I am sure it does not show the way as it should be, according to the statement in lecture slides: imported stylesheet ? am I doing it wrong? I cannot see its effect using FireBug it says that embedded stylesheet has a higher precedence over linked/imported stylesheets, however, it doesn't work, if I put the linked/imported tag AFTER that. inline style vs html attributes ? I've got an image where I firstly set its inline style to control the width and height, then use direct html attributes width/height to try modifying that, but failed... Below is the source code : <html> <head> <style type="text/css"> #target { border : 2px solid green; color : green; } </style> <link rel="stylesheet" href="./linked.css" type="text/css" media="screen" /> </head> <body> <div id="target">A targeted div tag on page.</div> <img src="cat.jpg" alt="" style="width : 102px; height : 110px;" width="204px" height="220px" /> </body> </html> Can any experienced CSS guys help me figure out if the slide is correct or not? Frankly speaking, I am puzzled myself, as I can clearly see some other "incorrect" statements here and there amongst the slides, such as JavaScript is on client-side (how about server-side JavaScript?) and "Embedded styles are in the head section of a web page "(what the heck? I am not allowed to put it inside the body tag?) Sorry about this silly question, the exam is on TOMORROW, and I now see a lot of things to think about :)

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  • Why is cell phone software still so primitive?

    - by Tomislav Nakic-Alfirevic
    I don't do mobile development, but it strikes me as odd that features like this aren't available by default on most phones: full text search: searches all address book contents, messages, anything else being a plus better call management: e.g. a rotating audio call log, meaning you always have the last N calls recorded for your listening pleasure later (your little girl just said her first "da-da" while you were on a business trip, you had a telephone job interview, you received complex instructions to do something etc.) bluetooth remote control (like e.g. anyRemote, but available by default on a bluetooth phone) no multitasking capabilities worth mentioning and in general no e.g. weekly software updates, making the phone much more usable (even if it had to be done over USB, rather than over the network). I'm sure I was dumbfounded by the lack or design of other features as well, but they don't come to mind right now. To clarify, I'm not talking about smartphones here: my plain, 2-year old phone has a CPU an order of magnitude faster than my first PC, about as much storage space and it's ridiculous how bad (slow, unwieldy) the software is and it's not one phone or one manufacturer. What keeps the (to me) obvious software functionality vacuum on a capable hardware platform from being filled up? Edit: I believe a clarification on the multitasking point might be beneficial. I'll use my phone as an example, although the point is much more general. The phone can multitask and in fact does: you can listen to music and do something else at the same time. On the other hand, the way the software has been designed makes multitasking next to useless. (Ditto with the external touch screen: it can take touch commands, but only one application makes use of it, and only with 3 commands.) To take the multitasking example to the extreme, if I plug my phone into my laptop and it registers as an external disk, it doesn't allow any kind of operation: messages, calling, calendar, everything out of reach, although I can receive a call. No "battery life" issue there: it's charging while connected. BTW, another example of design below the current state of the art: I don't see a phone on the horizon which will remember where in an audio or video file you were when you stopped listening/watching it last time (podcasts are a good use case). Simplistic rewind/fast forward functionality only aggravates the problem.

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  • WPF Application Slow Unresponsive when demonstrating using remote sharing software

    - by Kev
    After spending 14 hours on this I think its time to share my woes and see if anyone has experienced this issue before. Ill describe the issue and tests I have done to rule out certain things. Ok so I have a WPF application which loads in data from an SQL database. I am using DevExpress Components for datagrids, ribbons etc.. and FluentNhibernate to provide a session for database operations. I am also using log4net to log events to a textfile. Using the application on my laptop with SQL Express 2008 works fine.. the application starts up, retrieves 1000 records and I can tab through the controls on the ribbon. Now, I decided to demo the application to a third party and used remote login/sharing software online to share my desktop with the other person so as I could load the application on my laptop and they could view me using the application. Now, the application takes approx 45 seconds to load... 30 seconds with a blank database where as, when im not sharing out my screen using the online software the application loads in about 7-10 seconds. As well as that, even using the controls in the application during the demo were very sticky, slow and unresponsive. During the sharing session though however I was able to use other applications without any problems.. everything else worked fine. But I cannot understand how my application works ok under normal conditions , even browsing the net at the same time etc... BUT totally fails to perform correctly when I am sharing a session with another user... the CPU usage shot up to 100% too at times when the application was trying to start up... Please see below a list of 3rd party dlls I am using as references in my project. DevExpress dlls FluidKit PixelLab.WPF PixelLab.Common Galasoft WPF Kit FluentNHibernate NHibernate Nhibernate.ByteCode.Castle Skype4ComLib TXTEXTControl log4net LinqKit All of these DLLs are in the output folder with the application dlls created from the class assemblys in the project. So when installed via an installer on a machine the dlls will be in the same application folder as the application file itself. Many thanks

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  • Creating a spam list with a web crawler in python

    - by user313623
    Hey guys, I'm not trying to do anything malicious here, I just need to do some homework. I'm a fairly new programmer, I'm using python 3.0, and I having difficulty using recursion for problem-solving. I've been stuck on this question for quite a while. Here's the assignment: Write a recursive method spam(url, n) that takes a url of a web page as input and a non-negative integer n, collects all the email address contained in the web page and adds them to a global dictionary variable spam_dict, and then recursively calls itself on every http hyperlink contained in the web page. You will use a dictionary so only one copy of every email address is save; your dictionary will store (key,value) pairs (email, email). The recursive call should use the parameter n-1 instead of n. If n = 0, you should collect the email addresses but no recursive calls should be made. The parameter n is used to limit the recursion to at most depth n. You will need to use the solutions of the two above problems; you method spam() will call the methods links2() and emails() and possibly other functions as well. Notes: 1. running spam() directly will produce no output on the screen; to find your spam_dict, you will need to read the value of spam_dict, and you will also need to reset it to the empty dictionary before every run of spam. 2. Recall how global variables are used. Usage: spam_dict = {} spam('http://reed.cs.depaul.edu/lperkovic/csc242/test1.html',0) spam_dict.keys() dict_keys([]) spam_dict = {} spam('http://reed.cs.depaul.edu/lperkovic/csc242/test1.html',1) spam_dict.keys() dict_keys(['[email protected]', '[email protected]']) So far, I've written a function that traverses web pages and puts all the links in a nice little list, and what I wanted to do was call that functions. And why would I use recursion on a dictionary? And how? I don't understand how n ties into all of this. def links2(url): content = str(urlopen(url).read()) myparser = MyHTMLParser() myparser.feed(content) lst = myparser.get() mergelst = [] for link in lst: mergelst.append(urljoin(lst[0],link)) print(mergelst) Any input (except why spam is bad) would be greatly appreciated. Also, I realize that the above function could probably look better, if you have a way to do it, I'm all ears. However, all I need is the point is for the program to produce the proper output.

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  • Joomla - Force File Download / CSV Export

    - by lautaro.dragan
    I'm in need of help... this is my first time asking a question in SO, so please be kind :) I'm trying to force-download a file from php, so when the user hits a certain button, he gets a file download. The file is a csv (email, username) of all registered users. I decided to add this button to the admin users screen, as you can see in this screenshot. So I added the following code to the addToolbar function in administrator/components/com_users/views/users/view.html.php: JToolBarHelper::custom('users.export', 'export.png', 'export_f2.png', 'Exportar', false); This button is mapped to the following function in the com_users\controller\users.php controller: public function exportAllUsers() { ob_end_clean(); $app = JFactory::getApplication(); header("Content-type: text/csv"); header("Content-Disposition: attachment; filename=ideary_users.csv"); header("Pragma: no-cache"); header("Expires: 0"); echo "email,name\n"; $model = $this->getModel("Users"); $users = $model->getAllUsers(); foreach ($users as $user) { echo $user->email . ", " . ucwords(trim($user->name)) . "\r\n"; } $app->close(); } Now, this is actually working perfectly fine. The issue here is that after I download a file, if I hit any button in the admin that causes a POST, instead of it performing the action it should, it just downloads the file over again! For example: I hit the "Export" button "users.csv" downloads Then, I hit the "search" button "users.csv" downloads... what the hell? I'm guessing that when I hit the export button, a JS gets called and sets a form's action attribute to an URL... and expects a response or something, and then other button's are prevented from re-setting the form's action attribute. I can't think of any real solution for this, but I'd rather avoid hacks if possible. So, what would be the standard, elegant solution that joomla offers in this case?

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  • Problem accessing updated variables within OnTouch

    - by Jay Smith
    I have an OnTouch and a setOnTouchListener that updates varibles which contain screen coord info. The problem is it doesnt seem to ever update them. On line 78, RGB.setText(test); it never changes from 0.0. If i were to move that line and the line above it into the onTouch it updates. any idea what is wrong? Thank you. package com.evankimia.huskybus; import com.test.huskybus.R; import android.app.Activity; import android.os.Bundle; import android.view.MotionEvent; import android.view.View; import android.view.View.OnTouchListener; import android.widget.TextView; public class HuskyBus extends Activity { TextView RGB; private CampusMap mCampusMap; private float startX = 0; //track x from one ACTION_MOVE to the next private float startY = 0; //track y from one ACTION_MOVE to the next float scrollByX = 0; //x amount to scroll by float scrollByY = 0; //y amount to scroll by /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); RGB = (TextView) findViewById(R.id.coordBox); mCampusMap = (CampusMap) findViewById(R.id.map); mCampusMap.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub switch (event.getAction()) { case MotionEvent.ACTION_DOWN: // Remember our initial down event location. startX = event.getRawX(); startY = event.getRawY(); break; case MotionEvent.ACTION_MOVE: float x = event.getRawX(); float y = event.getRawY(); // Calculate move update. This will happen many times // during the course of a single movement gesture. scrollByX = x - startX; //move update x increment scrollByY = y - startY; //move update y increment startX = x; //reset initial values to latest startY = y; mCampusMap.invalidate(); break; }//end switch return false; } ; }); //end onDraw? String test = "" + scrollByX; RGB.setText(test); } }

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  • Contact Bubble EditText

    - by toobsco42
    I am trying to create contact bubbles in the MultiAutoCompleteTextView similiar to how it is implemented in the Google+ app. Below is a screen shot: . I have tried to extend the DynamicDrawableSpan class in order to get a spannable drawable in the background of a span of text public class BubbleSpan extends DynamicDrawableSpan { private Context c; public BubbleSpan(Context context) { super(); c = context; } @Override public Drawable getDrawable() { Resources res = c.getResources(); Drawable d = res.getDrawable(R.drawable.oval); d.setBounds(0, 0, 100, 20); return d; } } Where my oval.xml drawable is defined as so: <?xml version="1.0" encoding="utf-8"?> <shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="oval"> <solid android:color="#00000000"/> <stroke android:width="4dp" android:color="#99000000" android:dashWidth="4dp" android:dashGap="2dp" /> <padding android:left="7dp" android:top="7dp" android:right="7dp" android:bottom="7dp" /> <corners android:radius="4dp" /> </shape> In my Activity class that has the MulitAutoCompleteTextView, I set the bubble span like so: final Editable e = tv.getEditableText(); final SpannableStringBuilder sb = new SpannableStringBuilder(); sb.append("some sample text"); sb.setSpan(new BubbleSpan(getApplicationContext()), 0, 6, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE); e.append(sb); However, instead of the oval shape displaying behind the first 6 characters in the string, the characters are not visible and there is no oval drawable in the background. If i change the BubbleSpan's getDrawable() method to use a .png instead of a shape drawable: public Drawable getDrawable() { Resources res = c.getResources(); Drawable d = res.getDrawable(android.R.drawable.bottom_bar); d.setBounds(0, 0, 100, 20); return d; } Then the .png will show up but the characters in the string that are a part of the span will not show up. How can I make it so that the characters in the span are displayed in the foreground, meanwhile a custom shape drawable gets displayed in the background? I attempted to also use an ImageSpan instead of subclassing DynamicDrawableSpan but was unsuccessful.

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  • Load on page inside another onClick

    - by Robin I Knight
    Hello, I need to include the content, scripts, forms and dynamic abilities of one page in another onClick. Take a look at http://www.divethegap.com/scuba-diving-programmes-dive-the-gap/dahab-master-scuba-diver.html Then follow one of the links that says 'Beginner' 'Open Water Diver' etc.... You will find a PHP page with a series of options. It is an adaption of the wordpress blog system to produce only specific options for specific programmes by considering each type of each diving programme a category and then displaying only results from that category. You will see that each option is also a collapsible panel and there are also several javascripts that calculate durations, quantities and prices. There is also a validating webform at the end. Now go back to the first page. What I would like to do is include all the content from the second page after the main header inside tabbed panels on the first page so that the customers can immidietly see everything that is included. Essentially the options on the first page would become a series of tabs. The only way I can see to do this is with an iFrame as each option would need a unique URL ending (that is .php?cat=26 or .php?cat=27). THe problem is that the collapsible panels will not work with an iFrame as the iFrame will not resize when the panels open. There were also some calculation problems, but I think that was more down to me staring at the screen for the last 3 hours not remembering to include everything. I have tried it with resizing iframe SSI scripts and have got nowhere. I tried actually embedding it in the page better with a ajax script, but that left behind all the scripts that make it work. I checked with full URL's on everything and it would not take work with any scripts. I know that you could just make the whole page reload but then the user would be at the top of the page again, and even if another script was applied to slowly bring them down again it would not be anything near as easy to use as if it was like tabbed panels. Any ideas. Kind Regards,

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  • Programming graphics and sound on PC - Total newbie questions, and lots of them!

    - by Russel
    Hello, This isn't exactly specifically a programming question (or is it?) but I was wondering: How are graphics and sound processed from code and output by the PC? My guess for graphics: There is some reserved memory space somewhere that holds exactly enough room for a frame of graphics output for your monitor. IE: 800 x 600, 24 bit color mode == 800x600x3 = ~1.4MB memory space Between each refresh, the program writes video data to this space. This action is completed before the monitor refresh. Assume a simple 2D game: the graphics data is stored in machine code as many bytes representing color values. Depending on what the program(s) being run instruct the PC, the processor reads the appropriate data and writes it to the memory space. When it is time for the monitor to refresh, it reads from each memory space byte-for-byte and activates hardware depending on those values for each color element of each pixel. All of this of course happens crazy-fast, and repeats x times a second, x being the monitor's refresh rate. I've simplified my own likely-incorrect explanation by avoiding talk of double buffering, etc Here are my questions: a) How close is the above guess (the three steps)? b) How could one incorporate graphics in pure C++ code? I assume the practical thing that everyone does is use a graphics library (SDL, OpenGL, etc), but, for example, how do these libraries accomplish what they do? Would manual inclusion of graphics in pure C++ code (say, a 2D spite) involve creating a two-dimensional array of bit values (or three dimensional to include multiple RGB values per pixel)? Is this how it would be done waaay back in the day? c) Also, continuing from above, do libraries such as SDL etc that use bitmaps actual just build the bitmap/etc files into machine code of the executable and use them as though they were build in the same matter mentioned in question b above? d) In my hypothetical step 3 above, is there any registers involved? Like, could you write some byte value to some register to output a single color of one byte on the screen? Or is it purely dedicated memory space (=RAM) + hardware interaction? e) Finally, how is all of this done for sound? (I have no idea :) )

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  • What is `objc_msgSend_fixup`, exactly?

    - by Luis Antonio Botelho O. Leite
    I'm messing around with the Objective-C runtime, trying to compile objective-c code without linking it against libobjc, and I'm having some segmentation fault problems with a program, so I generated an assembly file from it. I think it's not necessary to show the whole assembly file. At some point of my main function, I've got the following line (which, by the way, is the line after which I get the seg fault): callq *l_objc_msgSend_fixup_alloc and here is the definition for l_objc_msgSend_fixup_alloc: .hidden l_objc_msgSend_fixup_alloc # @"\01l_objc_msgSend_fixup_alloc" .type l_objc_msgSend_fixup_alloc,@object .section "__DATA, __objc_msgrefs, coalesced","aw",@progbits .weak l_objc_msgSend_fixup_alloc .align 16 l_objc_msgSend_fixup_alloc: .quad objc_msgSend_fixup .quad L_OBJC_METH_VAR_NAME_ .size l_objc_msgSend_fixup_alloc, 16 I've reimplemented objc_msgSend_fixup as a function (id objc_msgSend_fixup(id self, SEL op, ...)) which returns nil (just to see what happens), but this function isn't even being called (the program crashes before calling it). So, my question is, what is callq *l_objc_msgSend_fixup_alloc supposed to do and what is objc_msgSend_fixup (after l_objc_msgSend_fixup_alloc:) supposed to be (a function or an object)? Edit To better explain, I'm not linking my source file against the objc library. What I'm trying to do is implement some parts of the libray, just to see how it works. Here is an approach of what I've done: #include <stdio.h> #include <objc/runtime.h> @interface MyClass { } +(id) alloc; @end @implementation MyClass +(id) alloc { // alloc the object return nil; } @end id objc_msgSend_fixup(id self, SEL op, ...) { printf("Calling objc_msgSend_fixup()...\n"); // looks for the method implementation for SEL in self's vtable return nil; // Since this is just a test, this function doesn't need to do that } int main(int argc, char *argv[]) { MyClass *m; m = [MyClass alloc]; // At this point, according to the assembly code generated // objc_msgSend_fixup should be called. So, the program should, at least, print // "Calling objc_msgSend_fixup()..." on the screen, but it crashes before // objc_msgSend_fixup() is called... return 0; } If the runtime needs to access the object's vtable to find the correct method to call, what is the function which actually does this? I think it is objc_msgSend_fixup, in this case. So, when objc_msgSend_fixup is called, it receives an object as one of its parameters, and, if this object hasn't been initialized, the function fails. So, I've implemented my own version of objc_msgSend_fixup. According to the assembly source above, it should be called. It doesn't matter if the function is actually looking for the implementation of the selector passed as parameter. I just want objc_msgSend_lookup to be called. But, it's not being called, that is, the function that looks for the object's data is not even being called, instead of being called and cause a fault (because it returns a nil (which, by the way, doesn't matter)). The program seg fails before objc_msgSend_lookup is called...

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  • Can I get a bitmap of an arbitrary window in another application process?

    - by Chris Farmer
    I am trying to automate a third-party Win32 application where I want to capture the graphics content of a particular window at defined time intervals. I am in the early phases of this, and I'm currently trying to use the Microsoft UI Automation API via C# to do most of the interaction between my client app and the external app. I can now get the external app to do what I want it to do, but now I want to capture the graphics from a specific window that seems to be some third-party owner-drawn control. How can I do this? The window I want to capture is the one marked by the red rectangle in this image: I have an implementation that sort of works, but it's dependent on the external app's UI being on top, and that's not guaranteed for me, so I'd prefer to find something more general. var p = Process.Start("c:\myapp.exe"); var mainForm = AutomationElement.FromHandle(p.MainWindowHandle); // "workspace" below is the window whose content I want to capture. var workspace = mainForm.FindFirst(TreeScope.Descendents, new PropertyCondition(AutomationElement.ClassNameProperty, "AfxFrameOrView70u")); var rect = (Rect) workspace.GetCurrentPropertyValue(AutomationElement.BoundingRectangleProperty); using (var bmp = new Bitmap((int)rect.Width, (int)rect.Height)) { using (var g = Graphics.FromImage(bmp)) { g.CopyFromScreen((int)rect.Left, (int)rect.Top, 0, 0, new Size((int)rect.Width, (int)rect.Height)); bmp.Save(@"c:\screenshot.png", ImageFormat.Png); } } The above works well enough when the automated app is on top, but it just blindly copies the screen in the rectangle, so my code is at the mercy of whatever happens to be running on the machine and might cover my app's window. I have read some suggestions to send the WM_PRINT message to the window. This question/answer from a few months back seemed promising, but when I use this code, I just get a white rectangle with none of my control's actual contents. var prop = (int)workspace.GetCurrentPropertyValue(AutomationElement.NativeWindowHandleProperty); var hwnd = new IntPtr(prop); using ( var bmp2 = new Bitmap((int)rect.Width, (int)rect.Height)) { using (Graphics g = Graphics.FromImage(bmp2)) { g.FillRectangle(SystemBrushes.Control, 0, 0, (int)rect.Width, (int)rect.Height); try { SendMessage(hwnd, WM_PRINT, g.GetHdc().ToInt32(), (int)(DrawingOptions.PRF_CHILDREN | DrawingOptions.PRF_CLIENT | DrawingOptions.PRF_OWNED)); } finally { g.ReleaseHdc(); } bmp2.Save(@"c:\screenshot.bmp"); } } So, first, is it even possible for me to reliably save a bitmap of a window's contents? If so, what is the best way, and what is wrong with my WM_PRINT with SendMessage attempt?

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  • Why Won't My ASP.NET Hyperlink Work in IE?

    - by Giffyguy
    I'm making a very simple ad button system using ASP.NET 2.0 The advertisment is a 150x150px square that is displayed on "the r house." (Scroll down a little and you'll see the bright green "Angry Octopus" on the right side of the screen.) Now, I am not the administrator of "the r house." Instead, I am the administrator of angryoctopus.net Therefore, I don't have the ability to change the ad display code on a whim. So I gave "the r house" this snippet of code to display our ad nicely, while still allowing me to customize the back-end code on my end: <iframe src="http://www.angryoctopus.net/Content/Ad/150x150.aspx" frameborder="0" width="150" height="150" scrolling="no" style="padding: 0; margin: 0;"></iframe> You'll find this snippet in the page source to "the r house." On my side, the code looks like this: <asp:HyperLink runat="server" NavigateUrl="http://www.angryoctopus.net/" Target="_top"> <asp:Panel ID="pnlMain" runat="server" BackColor="#D1E231" style="padding: 0; margin: 0" Width="150" Height="150"> <asp:Image runat="server" ImageUrl="http://www.angryoctopus.net/Content/Ad/150x150.png" BorderStyle="None" style="padding: 0; margin: 0" /> </asp:Panel> </asp:HyperLink> ... and there's some insignificant back-end C# code for hit-counting. This looks all well and good from the code standpoint, as far as I can tell. Everything works in Firefox and Chrome. Also, everything appears to work in IE8 in all of my tests. I haven't tested IE7. But when you view "the r house" in IE(8) the hyperlink doesn't do anything, and the cursor doesn't indicate that the hyperlink is even there. Although you can see the target URL in the status bar. I've considered the fact that "the r house" uses XHTML 1.0 Strict could be causing problems, but that would probably effect Firefox and Chrome right? (My aspx pages use XHTML 1.0 Transitional) My only other theory is that some random CSS class could be applying a weird attribute to my iframe, but again I would expect that would effect Firefox and Chrome. Is this a security issue with IE? Does anyone know what part of the r house's website could be blocking the hyperlink in IE? And how can I get around this without having to hard code anything on the r house's website? Is there an alternative to iframe that would do the same job without requiring complicated scripting?

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  • Different function returns from command line and within function

    - by Myx
    Hello: I have an extremely bizzare situation: I have a function in MATLAB which calls three other main functions and produces two figures for me. The function reads in an input jpeg image, crops it, segments it using kmeans clustering, and outputs 2 figures to the screen - the original image and the clustered image with the cluster centers indicated. Here is the function in MATLAB: function [textured_avg_x photo_avg_x] = process_database_images() clear all warning off %#ok type_num_max = 3; % type is 1='texture', 2='graph', or 3='photo' type_num_max = 1; img_max_num_photo = 100; % 400 photo images img_max_num_other = 100; % 100 textured, and graph images for type_num = 1:2:type_num_max if(type_num == 3) img_num_max = img_max_num_photo; else img_num_max = img_max_num_other; end img_num_max = 1; for img_num = 1:img_num_max [type img] = load_image(type_num, img_num); %img = imread('..\images\445.jpg'); img = crop_image(img); [IDX k block_bounds features] = segment_image(img); end end end The function segment_image first shows me the color image that was passed in, performs kmeans clustering, and outputs the clustered image. When I run this function on a particular image, I get 3 clusters (which is not what I expect to get). When I run the following commands from the MATLAB command prompt: >> img = imread('..\images\texture\1.jpg'); >> img = crop_image(img); >> segment_image(img); then the first image that is displayed by segment_image is the same as when I run the function (so I know that the clustering is done on the same image) but the number of clusters is 16 (which is what I expect). In fact, when I run my process_database_images() function on my entire image database, EVERY image is evaluated to have 3 clusters (this is a problem), whereas when I test some images individually, I get in the range of 12-16 clusters, which is what I prefer and expect. Why is there such a discrepancy? Am I having some syntax bug in my process_database_images() function? If more code is required from me (i.e. segment_images function, or crop_image function), please let me know. Thanks.

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  • What benefits are there to storing Javascript in external files vs in the <head>?

    - by RenderIn
    I have an Ajax-enabled CRUD application. If I display a record from my database it shows that record's values for each column, including its primary key. For the Ajax actions tied to buttons on the page I am able to set up their calls by printing the ID directly into their onclick functions when rendering the HTML server-side. For example, to save changes to the record I may have a button as follows, with '123' being the primary key of the record. <button type="button" onclick="saveRecord('123')">Save</button> Sometimes I have pages with Javascript generating HTML and Javascript. In some of these cases the primary key is not naturally available at that place in the code. In these cases I took a shortcut and generate buttons like so, taking the primary key from a place it happens to be displayed on screen for visual consumption: ... <td>Primary Key: </td> <td><span id="PRIM_KEY">123</span></td> ... <button type="button" onclick="saveRecord(jQuery('#PRIM_KEY').text())">DoSomething</button> This definitely works, but it seems wrong to drive database queries based on the value of text whose purpose was user consumption rather than method consumption. I could solve this by adding a series of additional parameters to various methods to usher the primary key along until it is eventually needed, but that also seems clunky. The most natural way for me to solve this problem would be to simply situate all the Javascript which currently lives in external files, in the <head> of the page. In that way I could generate custom Javascript methods without having to pass around as many parameters. Other than readability, I'm struggling to see what benefit there is to storing Javascript externally. It seems like it makes the already weak marriage between HTML/DOM and Javascript all the more distant. I've seen some people suggest that I leave the Javascript external, but do set various "custom" variables on the page itself, for example, in PHP: <script type="text/javascript"> var primaryKey = <?php print $primaryKey; ?>; </script> <script type="text/javascript" src="my-external-js-file-depending-on-primaryKey-being-set.js"></script> How is this any better than just putting all the Javascript on the page in the first place? There HTML and Javascript are still strongly dependent on each other.

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  • The Math of a Jump in a 2D game.

    - by ONi
    I have been all around with this question and I can't find the correct answer! So, behold, the description of my question: I'm working in J2ME, I have my gameloop that do the following: public void run() { Graphics g = this.getGraphics(); while (running) { long diff = System.currentTimeMillis() - lastLoop; lastLoop = System.currentTimeMillis(); input(); this.level.doLogic(); render(g, diff); try { Thread.sleep(10); } catch (InterruptedException e) { stop(e); } } } so it's just a basic gameloop, the doLogic() function calls for all the logic functions of the characters in the scene and render(g, diff) calls the animateChar function of every character on scene, following this, the animChar function in the Character class sets up everything in the screen as this: protected void animChar(long diff) { this.checkGravity(); this.move((int) ((diff * this.dx) / 1000), (int) ((diff * this.dy) / 1000)); if (this.acumFrame > this.framerate) { this.nextFrame(); this.acumFrame = 0; } else { this.acumFrame += diff; } } This ensures me that everything must to move according to the time that the machine takes to go from cycle to cycle (remember it's a phone, not a gaming rig). I'm sure it's not the most efficient way to achieve this behavior so I'm totally open for criticism of my programming skills in the comments, but here my problem: When I make I character jump, what I do is that I put his dy to a negative value, say -200 and I set the boolean jumping to true, that makes the character go up, and then I have this function called checkGravity() that ensure that everything that goes up has to go down, checkGravity also checks for the character being over platforms so I will strip it down a little for the sake of your time: public void checkGravity() { if (this.jumping) { this.jumpSpeed += 10; if (this.jumpSpeed > 0) { this.jumping = false; this.falling = true; } this.dy = this.jumpSpeed; } if (this.falling) { this.jumpSpeed += 10; if (this.jumpSpeed > 200) this.jumpSpeed = 200; this.dy = this.jumpSpeed; if (this.collidesWithPlatform()) { this.falling = false; this.standing = true; this.jumping = false; this.jumpSpeed = 0; this.dy = this.jumpSpeed; } } } So, the problem is, that this function updates the dy regardless of the diff, making the characters fly like Superman in slow machines, and I have no idea how to implement the diff factor so that when a character is jumping, his speed decrement in a proportional way to the game speed. Can anyone help me fix this issue? or give me pointers on how to make a 2D Jump in J2ME the right way. Thank you very much for your time.

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  • iPhone: Tracking/Identifying individual touches

    - by FlorianZ
    I have a quick question regarding tracking touches on the iPhone and I seem to not be able to come to a conclusion on this, so any suggestions / ideas are greatly appreciated: I want to be able to track and identify touches on the iphone, ie. basically every touch has a starting position and a current/moved position. Touches are stored in a std::vector and they shall be removed from the container, once they ended. Their position shall be updated once they move, but I still want to keep track of where they initially started (gesture recognition). I am getting the touches from [event allTouches], thing is, the NSSet is unsorted and I seem not to be able to identify the touches that are already stored in the std::vector and refer to the touches in the NSSet (so I know which ones ended and shall be removed, or have been moved, etc.) Here is my code, which works perfectly with only one finger on the touch screen, of course, but with more than one, I do get unpredictable results... - (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { [self handleTouches:[event allTouches]]; } - (void) touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event { [self handleTouches:[event allTouches]]; } - (void) touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { [self handleTouches:[event allTouches]]; } - (void) touchesCancelled:(NSSet*)touches withEvent:(UIEvent*)event { [self handleTouches:[event allTouches]]; } - (void) handleTouches:(NSSet*)allTouches { for(int i = 0; i < (int)[allTouches count]; ++i) { UITouch* touch = [[allTouches allObjects] objectAtIndex:i]; NSTimeInterval timestamp = [touch timestamp]; CGPoint currentLocation = [touch locationInView:self]; CGPoint previousLocation = [touch previousLocationInView:self]; if([touch phase] == UITouchPhaseBegan) { Finger finger; finger.start.x = currentLocation.x; finger.start.y = currentLocation.y; finger.end = finger.start; finger.hasMoved = false; finger.hasEnded = false; touchScreen->AddFinger(finger); } else if([touch phase] == UITouchPhaseEnded || [touch phase] == UITouchPhaseCancelled) { Finger& finger = touchScreen->GetFingerHandle(i); finger.hasEnded = true; } else if([touch phase] == UITouchPhaseMoved) { Finger& finger = touchScreen->GetFingerHandle(i); finger.end.x = currentLocation.x; finger.end.y = currentLocation.y; finger.hasMoved = true; } } touchScreen->RemoveEnded(); } Thanks!

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