Search Results

Search found 23792 results on 952 pages for 'void pointers'.

Page 655/952 | < Previous Page | 651 652 653 654 655 656 657 658 659 660 661 662  | Next Page >

  • Visual Studio 2010 + Resharper Tools|Options|Environment|Fonts and Colors

    - by Gerard
    About fonts and colors in the VS2010 C# text editor with Resharper installed. In the following method: public void Method() { var lis = new System.Collections.ArrayList(); var exc = new System.NotImplementedException(); } ArrayList gets another color as NotImplementedException in the VS2010 text editor, because I edited the color scheme. What would be the difference in these kinds of types so that the color scheme handles them differently? Note that I have Resharper installed but I also tried almost all Resharper entries. I would like to have the ame color for both, but the color of the NotImplementedException type seems immutable.

    Read the article

  • Mouse stops working after changing function

    - by heyohletsgo
    I'm making a console board game on c++, and i've been able to make the mouse work in the first function, the menu one, however, when i get to the getmove function and need to click on a house, it simply doesn't work.. Can anyone help? This is the class with the mouse. #include <cstdlib> #include <iostream> #include <process.h> #include <windows.h> #include <time.h> #include <stdio.h> using namespace std; void Game(); int Chu(); int rato(int &row, int &col) { HANDLE hIn; hIn = GetStdHandle(STD_INPUT_HANDLE); bool Continue = TRUE; INPUT_RECORD InRec; DWORD NumRead; HWND window = GetConsoleWindow(); POINT cursorPos; RECT wpos; int x = 0; int y = 0; //cout << hIn << endl; FlushConsoleInputBuffer(hIn); while (Continue) { ReadConsoleInput(hIn, &InRec, 1, &NumRead); switch (InRec.EventType) { case MOUSE_EVENT: if (GetAsyncKeyState(VK_LBUTTON)) { cout << "RATO"<<endl; GetWindowRect(window, &wpos); GetCursorPos(&cursorPos); cursorPos.x -= wpos.left; cursorPos.y -= wpos.top; x = (cursorPos.x - 5) / 16; y = (cursorPos.y - 25) / 24; cout << x << " " << y << endl; row = x; col = y; return row; } else if (GetAsyncKeyState(VK_RBUTTON)){ GetWindowRect(window, &wpos); GetCursorPos(&cursorPos); cursorPos.x -= wpos.left; cursorPos.y -= wpos.top; x = (cursorPos.x - 5) / 16; y = (cursorPos.y - 25) / 24; cout << x << " " << y << endl; row = x; col = y; return row; } break; } } } int main() { cout << "\n\n\n click on the stars" << endl; cout << " \n\n\n *******" << endl; int z = 0; int x = 0; int y = 0; int xo = 0; switch (rato(x,y)) { case 1: Game(); break; case 2: Game(); break; case 3: Game(); break; case 4: rato(x, y); break; case 5: rato(x, y); break; case 6: Game(); break; case 7: Game(); break; case 8: Game(); break; case 9: Game(); break; default: cout << "click again"; break; } return 0; } void Game() { int x = 0; int y = 0; int i = 0; cout << "GAME" << endl; do{ i++; rato(x, y); } while (i <= 2); Chu(); } int Chu() { int x = 0; int y = 0; int a = 0; int b = 0; int xo = 0; int yo = 0; cout << "\ click on the stars" << endl; HANDLE hConsole; hConsole = GetStdHandle(STD_OUTPUT_HANDLE); do{ xo = rato(x, y); if (0 <= xo && xo <= 5) { a = 1;} else cout << "CLICK AGAIN" << endl; } while (xo!=0); cout << a; return a; system("PAUSE"); }

    Read the article

  • Create a triangle out of stars using only recursion

    - by Ramblingwood
    I need to to write a method that is called like printTriangle(5);. We need to create an iterative method and a recursive method (without ANY iteration). The output needs to look like this: * ** *** **** ***** This code works with the iterative but I can't adapt it to be recursive. public void printTriangle (int count) { int line = 1; while(line <= count) { for(int x = 1; x <= line; x++) { System.out.print("*"); } System.out.print("\n"); line++; } } I should not that you cannot use any class level variables or any external methods. Thanks.

    Read the article

  • What's wrong with my logic (Java syntax)

    - by soda
    I'm trying to make a simple program that picks a random number and takes input from the user. The program should tell the user if the guess was hot (-/+ 5 units) or cold, but I never reach the else condition. Here's the section of code: public static void giveHint (int guess) { int min = guess - 5; int max = guess + 5; if ((guess > min) && (guess < max)) { System.out.println("Hot.."); } else { System.out.println("Cold.."); } }

    Read the article

  • passing values to pages

    - by Indranil Mutsuddy
    Hello friends, What i am trying here is to pass values to other pages. When i include the following code private void Button1_Click(object sender, System.EventArgs e) { // Value sent using HttpResponse Response.Redirect("WebForm5.aspx?Name="+txtName.Text); } if (Request.QueryString["Name"]!= null) Response.write( Request.QueryString["Name"]); everything works fine the name gets displayed. Now if use MemberId instead, though i can see the Id in the Url, but while checking for Null in other page, its true. Whats wrong?? Now I tried the same thing using session i.e. Session["MemberId"] = this.TxtEnterMemberId.Text; if (MemberSex.Equals("M")) Response.Redirect("PatientDetailsMale.aspx",false ); Page_load event of the other page if (Session["MemberId"] != null) mid = Session["MemberId"].ToString(); IT Works..Could u guys explain the behaviour please? P.S. Can anyone give a breif in layman words about SessionId and its usage. Thanking you, Indranil

    Read the article

  • How to refresh an activity?

    - by poeschlorn
    Hi Guys, after implementing some Android Apps, including several Map activities, I try to refresh the activity when the GPS listener's onLocationChanged() mehtod is called. I have no Idea how to tell the map activity to refresh on its own and display the new coords... the coords to store will have to be in global values, so that the location listener will have access to it. In my sample GPS-class (see code below) I just changed the text of a text view....but how to do that in map view? private class MyLocationListener implements LocationListener { @Override public void onLocationChanged(Location loc) { final TextView tv = (TextView) findViewById(R.id.myTextView); if (loc != null) { tv.setText("Location changed : Lat: " + loc.getLatitude() + " Lng: " + loc.getLongitude()); } } I think the solution of this Problem won't be very difficult, but I just need the beginning ;-) This whole app shall work like a really simple navigation system. It would be great if someone could help me a little bit further :) nice greetings, Poeschlorn

    Read the article

  • iPhone CGContext: drawing two lines with two different colors

    - by phonecoddy
    I am having some troubles using the CGContext with an iPhone app. I am trying to draw several lines with different colors, but all the lines always end up having to color, which was used last. I tried several approaches I could think of, but haven't been lucky. I set up a small sample project to deal with that issue. This is my code, I use in the drawRect method. I am trying to draw a red and a blue line: - (void)drawRect:(CGRect)rect{ NSLog(@"drawrect!"); CGContextRef bluecontext = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(bluecontext, 2.0); CGContextSetStrokeColorWithColor(bluecontext, [UIColor blueColor].CGColor); CGContextMoveToPoint(bluecontext, 1, 1); CGContextAddLineToPoint(bluecontext, 100, 100); CGContextSetStrokeColorWithColor(bluecontext, [UIColor redColor].CGColor); CGContextAddLineToPoint(bluecontext, 200, 100); CGContextStrokePath(bluecontext); } thanks for your help

    Read the article

  • Whats wrong with my Random?

    - by David
    Here's my import statement: import java.util.*; Here it is in main: Random Rand = new Random() ; Here it is in a public void method : int a - 0 ; while (!done) { int a = Rand.nextInt(10) ; if (debug) stuff ; if (possibles[a]==1) done = true ; } Here's the error message i get: TicTacToe.java:85: cannot find symbol symbol : method nextInt(int) location: class Rand a = Rand.nextInt(10) ; ^ Whats going wrong here? it seems like i've done everything right to me.

    Read the article

  • Hiding/Unhiding Control in Gridview’s column - shifting problem

    - by lupital
    This is a follow up to my previous question: link text In gridview's column i have a linkbutton and a label under it. I want to hide/unhide label when linkbutton is clicked. I use javascript because i don't want any postbacks. The code: protected void gvwComments_RowDataBound(object sender, GridViewRowEventArgs e) { if (e.Row.RowType == DataControlRowType.DataRow) { LinkButton lButton = ((LinkButton)e.Row.Cells[2].FindControl("lbtnExpand")); Label label = ((Label)e.Row.Cells[2].FindControl("lblBody")); lButton.Attributes.Add("onclick", string.Format("HideLabel('{0}'); return false;", label.ClientID)); } } function HideLabel(button) { var rowObj = document.getElementById(button); if (rowObj.style.display == "none") { rowObj.style.display = "block"; } else { rowObj.style.display = "none"; } } The problem is that when I unhide the label by clicking on button, linkbutton is shifted a a bit upper it's original position in the cell. Is it possible to preserve linkbutton's position in the gridviews cell?

    Read the article

  • How can I change what happens when "enter" key is pressed on a DataGridView?

    - by SO give me back my rep
    when I am editing a cell and press enter the next row is automatically selected, I want to stay with the current row... I want to happen nothing except the EndEdit. I have this: private void dtgProductos_CellEndEdit(object sender, DataGridViewCellEventArgs e) { dtgProductos[e.ColumnIndex, e.RowIndex].Selected = true; //this line is not working var index = dtgProductos.SelectedRows[0].Cells.IndexOf(dtgProductos.SelectedRows[0].Cells[e.ColumnIndex]); switch (index) { case 2: { dtgProductos.SelectedRows[0].Cells[4].Selected = true; dtgProductos.BeginEdit(true); } break; case 4: { dtgProductos.SelectedRows[0].Cells[5].Selected = true; dtgProductos.BeginEdit(true); } break; case 5: { btnAddProduct.Focus(); } break; default: break; } } so when I edit a row that is not the last one I get this error: Operation is not valid because it results in a reentrant call to the SetCurrentCellAddressCore function.

    Read the article

  • Concatenating NSString inside of UITextView

    - by Jason
    I'm some trouble adding strings together for a UITextView in my app. The method I've been using is this (header) #import <UIKit/UIKit.h> @interface calculatorViewController : UIViewController { IBOutlet UITextView *output; } -(IBAction)b1; @property(nonatomic, copy) NSString *output; @end (main) #import "calculatorViewController.h" @implementation calculatorViewController -(void)b1 { [output stringByAppendingString:@"hi"]; } The problem I've been having with this method is when I use the button the app crashes. The warning it gives me is 'UITextView' may not respond to '-stringByAppendingString:' When I replace output with at string it works though and that confused me. Any suggestions? Am I doing something wrong? Thanks

    Read the article

  • Please help me translate C# code to Ruby

    - by Valentin Vasilyev
    Here is the code: using System; using System.Collections.Generic; using System.Linq; namespace cs2 { class Program { static void Main(string[] args) { var i=Fibs.TakeWhile(x=>x < 1000).Where(x=>x % 2==0).Sum(); } static IEnumerable<long> Fibs() { long a = 0, b = 1; while (true) { yield return b; b += a; a = b - a; } } } }

    Read the article

  • zooming from a particular point

    - by Chandan Shetty SP
    I am using this code to zoom from a particular point CGPoint getCenterPointForRect(CGRect inRect) { CGRect screenRect = [[UIScreen mainScreen] bounds]; return CGPointMake((screenRect.size.height-inRect.origin.x)/2,(screenRect.size.width-inRect.origin.y)/2); } -(void) startAnimation { CGPoint centerPoint = getCenterPointForRect(self.view.frame); self.view.transform = CGAffineTransformMakeTranslation(centerPoint.x, centerPoint.y); self.view.transform = CGAffineTransformScale( self.view.transform , 0.001, 0.001); [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:kTransitionDuration]; self.view.transform = CGAffineTransformIdentity; [UIView commitAnimations]; } Its not working. What is the correct way to do zooming from a particular point.

    Read the article

  • Why is EventListenerList traversed backwards in fireFooXXX()?

    - by Joonas Pulakka
    I don't understand the rationale of this code, taken from javax.swing.event.EventListenerList docs: protected void fireFooXXX() { // Guaranteed to return a non-null array Object[] listeners = listenerList.getListenerList(); // Process the listeners last to first, notifying // those that are interested in this event for (int i = listeners.length-2; i>=0; i-=2) { if (listeners[i]==FooListener.class) { // Lazily create the event: if (fooEvent == null) fooEvent = new FooEvent(this); ((FooListener)listeners[i+1]).fooXXX(fooEvent); } } } Why is the list traversed backwards? Why is only every second listener called? The event firing is implemented exactly this way in javax.swing.tree.DefaultTreeModel among others, so it's obviously me who's just not getting something.

    Read the article

  • ASP.NET Thread Safety in aspx.cs code behind file

    - by Tim Michalski
    I am thinking of adding a DataContext as a member variable to my aspx.cs code-behind class for executing LinqToSql queries. Is this thread safe? I am not sure if a new instance of this code-behind class is created for each HTTP request, or if the instance is shared amongst all request threads? My fear is that I will get 10 simultaneous concurrent http requests that will be using the same database session. public partial class MyPage : System.Web.UI.Page { private DataContext myDB = new DataContext(); protected void MyAction_Click(object sender, EventArgs e) { myDB.DoWork(); } }

    Read the article

  • C# - Dictionary with generic array as value

    - by alhazen
    In my class, I want to use a dictionary with the following declaration: Dictionary<string, T[]> Since the operations of my class are exactly the same for all generic types, I do not wish to define my class as generic (which means I would have to create a separate instance of my class for each generic type I insert into the dictionary ?). One alternative I'm attempting is to use Dictionary<string, object> instead: public void Add<T>(string str, T value) { // Assuming key already exists var array = (T[]) dictionary[str]; array[0] = value; } However, when iterating over the dictionary, how do I cast the object value back to an array ? foreach(string strKey in dictionary.Keys) { var array = (T[]) dictionary[strKey]; // How to cast here ? //... array[0] = default(T); } Thanks.

    Read the article

  • Avoiding duplication in JavaDoc comments

    - by TERACytE
    I am writing a class where the same xml is used between some methods. e.g. /** * Sample Response: * <xmp> * <myXML> * <stuff> data </stuff> * </myXML> * </xmp> */ CommonXML Method1(); /** * Sample Submission: * <xmp> * <myXML> * <stuff> data </stuff> * </myXML> * </xmp> */ void Method2(CommonXML xml); I would like to write my documentation so that if the xml changes I have one resource to modify, rather than updating all of the JavaDoc for the affected methods. Does anyone know how to accomplish this?

    Read the article

  • Conditional type definitions

    - by pythonic metaphor
    I'm sure that boost has some functions for doing this, but I don't know the relevant libraries well enough. I have a template class, which is pretty basic, except for one twist where I need to define a conditional type. Here is the psuedo code for what I want struct PlaceHolder {}; template <typename T> class C{ typedef (T == PlaceHolder ? void : T) usefulType; }; How do I write that type conditional?

    Read the article

  • how to pass a string to an already opened activity?

    - by Hossein Mansouri
    I have 3 Activities A1,A2,A3 A1 call A2 (A1 goes to stack) A2 call A3 (A2 also goes to stack) And A3 call A1 (A1 should call from stack not new instance...) I don't want to Create new instance of A1 just i want to call it from stack I want to send some Extra String to A1, the problem is here, when i send some String by using putExtra() to A1, A1 can not seen it! I put getIntent() in onResume() for A1 but it s not working... Code in A3 Intent in = new Intent(A3.this,A1.class); in.putExtra("ACTIVITY", "A3"); in.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP | Intent.FLAG_ACTIVITY_SINGLE_TOP); startActivity(in); Code in A1 @Override protected void onResume() { super.onResume(); if(getIntent().getExtras().getString("ACTIVITY")=="A3"){ new LoadAllMyOrders().execute(); }else{ new LoadAllMyshops().execute(); } }

    Read the article

  • SWIG & C/C++ Python API connected - SEGFAULT

    - by user289637
    Hello, my task is to create dual program. At the beginning I start C program that calls throught C/C++ API of Python some Python method. The called method after that call a function that is created with SWIG. I show you my sample also with backtrace from gdb after I am given Segmentation fault. main.c: #include <Python.h> #include <stdio.h> #include "utils.h" int main(int argc, char** argv) { printf("Calling from C !\n"); increment(); int i; for(i = 0; i < 11; ++i) { Py_Initialize(); PyObject *pname = PyString_FromString("py_function"); PyObject *module = PyImport_Import(pname); PyObject *dict = PyModule_GetDict(module); PyObject *func = PyDict_GetItemString(dict, "ink"); PyObject_CallObject(func, NULL); Py_DECREF(module); Py_DECREF(pname); printf("\tbefore finalize\n"); Py_Finalize(); printf("\tafter finalize\n"); } return 0; } utils.c #include <stdio.h> #include "utils.h" void increment(void) { printf("Incremention counter to: %u\n", ++counter); } py_function.py #!/usr/bin/python2.6 '''py_function.py - Python source designed to demonstrate the use of python embedding''' import utils def ink(): print 'I am gonna increment !' utils.increment() and last think is my Makefile & SWIG configure file Makefile: CC=gcc CFLAGS=-c -g -Wall -std=c99 all: main main: main.o utils.o utils_wrap.o $(CC) main.o utils.o -lpython2.6 -o sample swig -Wall -python -o utils_wrap.c utils.i $(CC) utils.o utils_wrap.o -shared -o _utils.so main.o: main.c $(CC) $(CFLAGS) main.c -I/usr/include/python2.6 -o main.o utils.o: utils.c utils.h $(CC) $(CFLAGS) -fPIC utils.c -o $@ utils_wrap.o: utils_wrap.c $(CC) -c -fPIC utils_wrap.c -I/usr/include/python2.6 -o $@ clean: rm -rf *.o The program is called by ./main and there is output: (gdb) run Starting program: /home/marxin/Programming/python2/sample [Thread debugging using libthread_db enabled] Calling from C ! Incremention counter to: 1 I am gonna increment ! Incremention counter to: 2 before finalize after finalize I am gonna increment ! Incremention counter to: 3 before finalize after finalize I am gonna increment ! Incremention counter to: 4 before finalize after finalize Program received signal SIGSEGV, Segmentation fault. 0xb7ed3e4e in PyObject_Malloc () from /usr/lib/libpython2.6.so.1.0 Backtrace: (gdb) backtrace #0 0xb7ed3e4e in PyObject_Malloc () from /usr/lib/libpython2.6.so.1.0 #1 0xb7ca2b2c in ?? () #2 0xb7f8dd40 in ?? () from /usr/lib/libpython2.6.so.1.0 #3 0xb7eb014c in ?? () from /usr/lib/libpython2.6.so.1.0 #4 0xb7f86ff4 in ?? () from /usr/lib/libpython2.6.so.1.0 #5 0xb7f99820 in ?? () from /usr/lib/libpython2.6.so.1.0 #6 0x00000001 in ?? () #7 0xb7f8dd40 in ?? () from /usr/lib/libpython2.6.so.1.0 #8 0xb7f4f014 in _PyObject_GC_Malloc () from /usr/lib/libpython2.6.so.1.0 #9 0xb7f99820 in ?? () from /usr/lib/libpython2.6.so.1.0 #10 0xb7f4f104 in _PyObject_GC_NewVar () from /usr/lib/libpython2.6.so.1.0 #11 0xb7ee8760 in _PyType_Lookup () from /usr/lib/libpython2.6.so.1.0 #12 0xb7f99820 in ?? () from /usr/lib/libpython2.6.so.1.0 #13 0x00000001 in ?? () #14 0xb7f8dd40 in ?? () from /usr/lib/libpython2.6.so.1.0 #15 0xb7ef13ed in ?? () from /usr/lib/libpython2.6.so.1.0 #16 0xb7f86ff4 in ?? () from /usr/lib/libpython2.6.so.1.0 #17 0x00000001 in ?? () #18 0xbfff0c34 in ?? () #19 0xb7e993c3 in ?? () from /usr/lib/libpython2.6.so.1.0 #20 0x00000001 in ?? () #21 0xbfff0c70 in ?? () #22 0xb7f99da0 in ?? () from /usr/lib/libpython2.6.so.1.0 #23 0xb7f86ff4 in ?? () from /usr/lib/libpython2.6.so.1.0 #24 0xb7f86ff4 in ?? () from /usr/lib/libpython2.6.so.1.0 #25 0x080a6b0c in ?? () #26 0x080a6b0c in ?? () #27 0xb7e99420 in PyObject_CallFunctionObjArgs () from /usr/lib/libpython2.6.so.1.0 #28 0xb7f86ff4 in ?? () from /usr/lib/libpython2.6.so.1.0 #29 0xb7f86ff4 in ?? () from /usr/lib/libpython2.6.so.1.0 #30 0x800e55eb in ?? () #31 0x080a6b0c in ?? () #32 0xb7e9958c in PyObject_IsSubclass () from /usr/lib/libpython2.6.so.1.0 #33 0xb7f8dd40 in ?? () from /usr/lib/libpython2.6.so.1.0 #34 0x080a9020 in ?? () #35 0xb7fb78f0 in PyFPE_counter () from /usr/lib/libpython2.6.so.1.0 #36 0xb7f86ff4 in ?? () from /usr/lib/libpython2.6.so.1.0 #37 0x00000000 in ?? () Thanks for your help and advices, marxin

    Read the article

  • Lazy evaluation with ostream C++ operators

    - by SavinG
    I am looking for a portable way to implement lazy evaluation in C++ for logging class. Let's say that I have a simple logging function like void syslog(int priority, const char *format, ...); then in syslog() function we can do: if (priority < current_priority) return; so we never actually call the formatting function (sprintf). On the other hand, if we use logging stream like log << LOG_NOTICE << "test " << 123; all the formating is always executed, which may take a lot of time. Is there any possibility to actually use all the goodies of ostream (like custom << operator for classes, type safety, elegant syntax...) in a way that the formating is executed AFTER the logging level is checked ?

    Read the article

  • Best way to move an image across part of the screen?

    - by rushonerok
    I have a Silverlight WP7 app and an image on my page that I want to appear to slide across the screen. What is the best way of doing this? I wrote this real quick but the UI doesn't update until the entire method is done. private void SpinImg(Image img, double left) { for(int i = 1; i <= 10000; i++) { img.Margin = new Thickness(left, img.Margin.Top + 1, 0, 0); if(img.Margin.Top > 314) { //move it to the top img.Margin = new Thickness(left, -105, 0, 0); } int wait = 1000 / i; Thread.Sleep(wait); } }

    Read the article

  • Passing Data thru NSTimer UserInfo

    - by zorro2b
    I a trying to pass data thru userInfo for an NSTimer call. What is the best way to do this? I am trying to use an NSDictionary, this is simple enough when I have objective c objects, but what about other data? I want to do something like this, which doesn't work as is: - (void) play:(SystemSoundID)sound target:(id)target callbackSelector:(SEL)selector { NSLog(@"pause ipod"); [iPodController pause]; theSound = sound; NSMutableDictionary *cb = [[NSMutableDictionary alloc] init]; [cb setObject:(id)&sound forKey:@"sound"]; [cb setObject:target forKey:@"target"]; [cb setObject:(id)&selector forKey:@"selector"]; [NSTimer scheduledTimerWithTimeInterval:0 target:self selector: @selector(notifyPause1:) userInfo:(id)cb repeats:NO]; }

    Read the article

  • Communication between layers in an application

    - by Petar Minchev
    Hi guys! Let's assume we have the following method in the business layer. What's the best practice to tell the UI layer that something went wrong and give also the error message? Should the method return an empty String when it was OK, otherwise the error message, or should it throw another exception in the catch code wrapping the caught exception? If we choose the second variant then the UI should have another try,catch which is too much try,catch maybe. Here is a pseudocode for the first variant. public String updateSomething() { try { //Begin transaction here dataLayer.do1(); dataLayer.do2(); dataLayer.doN(); } catch(Exception exc) { //Rollback transaction code here return exc.message; } return ""; } Is this a good practice or should I throw another exception in the catch(then the method will be void)?

    Read the article

  • Drawing random circles

    - by ViktorC
    I am trying to draw a cupola circles at random positions in an Android application. I draw them on a bitmap and then draw that bitmap on the canvas. This is the function where a draw the circles: private void drawRandomCircles(int numOfCircles) { Canvas c = new Canvas(b); Paint cPaint = new Paint; cPaitn.setColor(Color.RED); for(int i = 0; i < numOfCircles; i++) { int x = Math.Random % 100; int y = Math.Random % 100; c.drawCircle(x, y, 20, cPaint) } } The Bitmap b is global. And after calling this function I just draw the bitmap in the onDraw method. Now the problem is that I only get one circle drawn on the screen, no matter the size of numOfCircles. Any clue what is happening here?

    Read the article

< Previous Page | 651 652 653 654 655 656 657 658 659 660 661 662  | Next Page >