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  • Namespace constraint with generic class decleration

    - by SomeGuy
    Good afternoon people, I would like to know if (and if so how) it is possible to define a namespace as a constraint parameter in a generic class declaration. What I have is this: namespace MyProject.Models.Entities <-- Contains my classes to be persisted in db namespace MyProject.Tests.BaseTest <-- Obvious i think Now the decleration of my 'BaseTest' class looks like so; public class BaseTest<T> This BaseTest does little more (at the time of writing) than remove all entities that were added to the database during testing. So typically I will have a test class declared as: public class MyEntityRepositoryTest : BaseTest<MyEntity> What i would LIKE to do is something similar to the following: public class BaseTest<T> where T : <is of the MyProject.Models.Entities namespace> Now i am aware that it would be entirely possible to simply declare a 'BaseEntity' class from which all entities created within the MyProject.Models.Entities namespace will inherit from; public class BaseTest<T> where T : MyBaseEntity but...I dont actually need to, or want to. Plus I am using an ORM and mapping entities with inheritance, although possible, adds a layer of complexity that is not required. So, is it possible to constrain a generic class parameter to a namespace and not a specific type ? Thank you for your time.

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  • Putting all methods in class definition

    - by Amnon
    When I use the pimpl idiom, is it a good idea to put all the methods definitions inside the class definition? For example: // in A.h class A { class impl; boost::scoped_ptr<impl> pimpl; public: A(); int foo(); } // in A.cpp class A::impl { // method defined in class int foo() { return 42; } // as opposed to only declaring the method, and defining elsewhere: float bar(); }; A::A() : pimpl(new impl) { } int A::foo() { return pimpl->foo(); } As far as I know, the only problems with putting a method definition inside a class definition is that (1) the implementation is visible in files that include the class definition, and (2) the compiler may make the method inline. These are not problems in this case since the class is defined in a private file, and inlining has no effect since the methods are called in only one place. The advantage of putting the definition inside the class is that you don't have to repeat the method signature. So, is this OK? Are there any other issues to be aware of?

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  • jquery accessing dynamic class selectors

    - by dinotom
    Given the following html rendering; <fieldset id="fld_Rye"> <legend>7 Main St.</legend> <div> <table> <tr> <th class="wideCol"><b><i>Service Description</i></b></th> <th class="wideCol"><b><i>Service Name</i></b></th> <th class="normalPlusWidth"><b><i>Contact Name</i></b></th> </tr> <ItemTemplate> <tr class=""> <td class="servDesc">&nbsp;<b>Plumbing Services</b></td> <td class="servName">&nbsp;<b>Flynnsters's Plumbing</b></td> <td class="servContact">&nbsp;<b>Jim Flynnster</b></td> </tr> </ItemTemplate> I am trying to access all the td's with a class of servDesc, get their width into an array and get the max width from that array to reset the css width of that class using jquery on page load. I cant seem to get the right selector for those tags, and I've tried at least 50 variations. My latest try; var maxTdWidth; var servDescCols = []; $("#fld_Rye td#servDesc").each(function () { alert("found one"); servDescCols.push(this.width()); }); maxTdWidth = Math.max.apply(Math, servDescCols);

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  • Same random numbers from instantiated class

    - by user1797202
    I'm learning C# and created a class within my program that holds a random number generator: class RandomNumberGenerator { Random RNG = new Random(); // A bunch of methods that use random numbers are in here } Inside this class are a few methods that use the RNG. Data gets sent here from other parts of the program, gets processed, then gets returned. One of the methods does the following: // Method works something like this int Value1 = RNG.Next(x, y); int Value2 = RNG.Next(x, y); int Value3 = RNG.Next(x, y); The x, y values are to be sent here from another class. So, I have to create an instance of the RandomNumberGenerator within that class so I can call its methods and pass the x and y values to it. class DoStuff { RandomNumberGenerator Randomizer = new RandomNumberGenerator // Here I call a bunch of Randomizer methods that give me values I need } The problem in the above method is that I get the same numbers every time for all three values. I'm not sure if it's because they're so close together and Randomizer's seed value hasn't had time to change or if I'm doing something wrong when I create a new instance of the RandomNumberGenerator class. I've gone through a bunch of answers on here already and typically problems like this are due to people creating many new Random objects when they run methods (thus setting the seed for all of them to the same value), but the only new Random object I create is within the RandomNumberGenerator class. I then instantiate that once within the other class so I can pass it data and use its methods. Why is this happening and how would I fix this?

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  • jquery select one class from many

    - by simnom
    Hi, I'm trying to achieve the following functionality. Within a form I have multiple fields with the class name .inputField if one of these fields is selected then the div associated with that element should be shown on focus and hidden on blur. However, when I implement the code below on selecting the second element the class is applied to both. Not sure where I'm going wrong?!?!? html markup: <form class="friendlyForm" name="friendlyForm" id="friendlyForm"> <ul> <li> <label for="testField">Test field</label> <input name="testField" value="here" class="inputField" id="testField" /> <div class="helper" style="display: none;">helper text here</div> </li> <li> <label for="testField">Test field2</label> <input name="testField2" value="here" class="inputField" id="testField2" /> <div class="helper" style="display: none;">helper text here</div> </li> </ul> </form> jQuery markup: $('.friendlyForm').find('.inputField').each(function(i) { $(this).blur(); $(this).focus(function() { //Add the focus class and fadeIn the helper div $(this).parent().addClass('focus'); $(this).parent().parent().find('.helper').fadeIn(); }); $(this).blur(function () { //Remove the focus class and fadeOut helper div $(this).parent().removeClass('focus'); $(this).parent().parent().find('.helper').fadeOut(); }); }); Any pointers here would be greatly appreciated. Thanks

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  • How to bind Assisted Injected class to interface?

    - by eric2323223
    Here is the problem I met: Class SimpleCommand implements Executable{ private final ConfigManager config; private String name; @Inject public SimpleCommand(ConfigManager config, @Assisted String name){ this.config = config; this.name = name; } } Class MyModule extends AbstractModule{ @Override protected void configure() { bind(CommandFactory.class).toProvider(FactoryProvider.newFactory(CommandFactory.class, SimpleCommand.class)); bind(Executable.class).to(SimpleCommand.class); } } When I try to get instance of SimpleCommand using: Guice.createInjector(new MyModule()).getInstance(CommandFactory.class).create("sample command"); I got this error: 1) No implementation for java.lang.String annotated with @com.google.inject.assistedinject.Assisted(value=) was bound. while locating java.lang.String annotated with @com.google.inject.assistedinject.Assisted(value=) for parameter 2 at model.Command.<init>(SimpleCommand.java:58) at module.MyModule.configure(MyModule.java:34) So my problem is how can I bind SimpleCommand to Executable when SimpleCommand has Assisted Injected parameter? Here is the CommandFactory and its implementation: public interface CommandFactory{ public Command create(String name); } public class GuiceCommandFactory implements CommandFactory{ private Provider<ConfigManager> configManager ; @Inject public GuiceCommandFactory(Provider<ConfigManager> configManager){ this.configManager = configManager; } public Command create(String cmd){ return new Command(configManager.get(), cmd); } }

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  • Adding functions to Java class libraries

    - by Eric
    I'm using a Java class library that is in many ways incomplete: there are many classes that I feel ought to have additional member functions built in. However, I am unsure of the best practice of adding these member functions. Lets call the insufficient base class A. class A { public A(/*long arbitrary arguments*/) { //... } public A(/*long even more arbitrary arguments*/) { //... } public int func() { return 1; } } Ideally, I would like to add a function to A. However, I can't do that. My choice is between: class B extends A { //Implement ALL of A's constructors here public int reallyUsefulFunction() { return func()+1; } } and class AddedFuncs { public int reallyUsefulFunction(A a) { return a.func()+1; } } The way I see it, they both have advantages and disadvantages. The first choice gives a cleaner syntax than the second, and is more logical, but has problems: Let's say I have a third class, C, within the class library. class C { public A func() { return new A(/*...*/); } } As I see it, there is no easy way of doing this: C c; int useful = c.func().reallyUsefulFunction(); as the type returned by C.func() is an A, not a B, and you can't down-cast. So what is the best way of adding a member function to a read-only library class?

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  • jquery displaying table rows dynamically in dom belonging to one/more particular class

    - by whatf
    I have the basic html structure: <table> <tbody> <tr class="1"> <td> <p style="font-size:large"> <span class="muted"> This is the first object </span> </p> </td> </tr> <tr class="2"> <td> <p style="font-size:large"> <span class="muted"> This is second object </span> </p> </td> </tr> <tr class="3"> <p style="font-size:large"> <span class="muted"> this is the third object </span> </p> </td> </tr> </tbody> </table> and then I have check boxes, the functionality i want is, if checkbox 1 is checked, only the tr with class 1 be displayed. if checkbox 2 and 3 are clicked, the tr with class 1 gets hidden and 2, 3 show in the dom. again if checkbox 2,*3* are unchecked and 1 is checked tr with class 2, 3 do not show and 1 is showed. How can this be done in jQuery?

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  • How Can I Accept a Generic Class and Use Its Properties / Methods

    - by Blake Blackwell
    I want to create a class that could hold any of a number of same type of classes. For example lets says I have a base class like follows: public class BaseClass { public string MyBaseString { get; set; } } And then I have a few derived classes like this: public class DerivedClass : BaseClass { public MyDerivedClassString { get; set; } } public class DerivedClass2 : BaseClass { public MyDerivedClass2String { get; set; } } Now I would like a class that accepts one of these implementations and does stuff with it. Here is the only thing I can think of, but there must be a better way: public class ClassA { public object MyClass { get; set; } public ClassA (object myClass) { MyClass = myClass; if (object is BaseClass) { //do something } else if (object is DerivedClass) { //do something specific to derived class } else if (object is DerivedClass2) { //do something specific to derived class 2 } } } I'm not sure really what I'm looking for here. Any ideas would be great!

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  • Find only physical network adapters with WMI Win32_NetworkAdapter class

    - by Mladen Prajdic
    WMI is Windows Management Instrumentation infrastructure for managing data and machines. We can access it by using WQL (WMI querying language or SQL for WMI). One thing to remember from the WQL link is that it doesn't support ORDER BY. This means that when you do SELECT * FROM wmiObject, the returned order of the objects is not guaranteed. It can return adapters in different order based on logged-in user, permissions of that user, etc… This is not documented anywhere that I've looked and is derived just from my observations. To get network adapters we have to query the Win32_NetworkAdapter class. This returns us all network adapters that windows detect, real and virtual ones, however it only supplies IPv4 data. I've tried various methods of combining properties that are common on all systems since Windows XP. The first thing to do to remove all virtual adapters (like tunneling, WAN miniports, etc…) created by Microsoft. We do this by adding WHERE Manufacturer!='Microsoft' to our WMI query. This greatly narrows the number of adapters we have to work with. Just on my machine it went from 20 adapters to 5. What was left were one real physical Realtek LAN adapter, 2 virtual adapters installed by VMware and 2 virtual adapters installed by VirtualBox. If you read the Win32_NetworkAdapter help page you'd notice that there's an AdapterType that enumerates various adapter types like LAN or Wireless and AdapterTypeID that gives you the same information as AdapterType only in integer form. The dirty little secret is that these 2 properties don't work. They are both hardcoded, AdapterTypeID to "0" and AdapterType to "Ethernet 802.3". The only exceptions I've seen so far are adapters that have no values at all for the two properties, "RAS Async Adapter" that has values of AdapterType = "Wide Area Network" and AdapterTypeID = "3" and various tunneling adapters that have values of AdapterType = "Tunnel" and AdapterTypeID = "15". In the help docs there isn't even a value for 15. So this property was of no help. Next property to give hope is NetConnectionId. This is the name of the network connection as it appears in the Control Panel -> Network Connections. Problem is this value is also localized into various languages and can have different names for different connection. So both of these properties don't help and we haven't even started talking about eliminating virtual adapters. Same as the previous one this property was also of no help. Next two properties I checked were ConfigManagerErrorCode and NetConnectionStatus in hopes of finding disabled and disconnected adapters. If an adapter is enabled but disconnected the ConfigManagerErrorCode = 0 with different NetConnectionStatus. If the adapter is disabled it reports ConfigManagerErrorCode = 22. This looked like a win by using (ConfigManagerErrorCode=0 or ConfigManagerErrorCode=22) in our condition. This way we get enabled (connected and disconnected adapters). Problem with all of the above properties is that none of them filter out the virtual adapters installed by virtualization software like VMware and VirtualBox. The last property to give hope is PNPDeviceID. There's an interesting observation about physical and virtual adapters with this property. Every virtual adapter PNPDeviceID starts with "ROOT\". Even VMware and VirtualBox ones. There were some really, really old physical adapters that had PNPDeviceID starting with "ROOT\" but those were in pre win XP era AFAIK. Since my minimum system to check was Windows XP SP2 I didn't have to worry about those. The only virtual adapter I've seen to not have PNPDeviceID start with "ROOT\" is the RAS Async Adapter for Wide Area Network. But because it is made by Microsoft we've eliminated it with the first condition for the manufacturer. Using the PNPDeviceID has so far proven to be really effective and I've tested it on over 20 different computers of various configurations from Windows XP laptops with wireless and bluetooth cards to virtualized Windows 2008 R2 servers. So far it always worked as expected. I will appreciate you letting me know if you find a configuration where it doesn't work. Let's see some C# code how to do this: ManagementObjectSearcher mos = null;// WHERE Manufacturer!='Microsoft' removes all of the // Microsoft provided virtual adapters like tunneling, miniports, and Wide Area Network adapters.mos = new ManagementObjectSearcher(@"SELECT * FROM Win32_NetworkAdapter WHERE Manufacturer != 'Microsoft'");// Trying the ConfigManagerErrorCode and NetConnectionStatus variations // proved to still not be enough and it returns adapters installed by // the virtualization software like VMWare and VirtualBox// ConfigManagerErrorCode = 0 -> Device is working properly. This covers enabled and/or disconnected devices// ConfigManagerErrorCode = 22 AND NetConnectionStatus = 0 -> Device is disabled and Disconnected. // Some virtual devices report ConfigManagerErrorCode = 22 (disabled) and some other NetConnectionStatus than 0mos = new ManagementObjectSearcher(@"SELECT * FROM Win32_NetworkAdapter WHERE Manufacturer != 'Microsoft' AND (ConfigManagerErrorCode = 0 OR (ConfigManagerErrorCode = 22 AND NetConnectionStatus = 0))");// Final solution with filtering on the Manufacturer and PNPDeviceID not starting with "ROOT\"// Physical devices have PNPDeviceID starting with "PCI\" or something else besides "ROOT\"mos = new ManagementObjectSearcher(@"SELECT * FROM Win32_NetworkAdapter WHERE Manufacturer != 'Microsoft' AND NOT PNPDeviceID LIKE 'ROOT\\%'");// Get the physical adapters and sort them by their index. // This is needed because they're not sorted by defaultIList<ManagementObject> managementObjectList = mos.Get() .Cast<ManagementObject>() .OrderBy(p => Convert.ToUInt32(p.Properties["Index"].Value)) .ToList();// Let's just show all the properties for all physical adapters.foreach (ManagementObject mo in managementObjectList){ foreach (PropertyData pd in mo.Properties) Console.WriteLine(pd.Name + ": " + (pd.Value ?? "N/A"));}   That's it. Hope this helps you in some way.

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  • java slick2D - problem using ScalableGame class

    - by nellykvist
    I have problem adjusting the size of the screen, using the ScalableGame class from Slick2D library. So, what I want to achieve, whenever I change display size, background should adjust to screen size, and objects (images, grahpic shapes) should fit (scale). Alright, so this is how state looks by default. I can change screen size, but images and graphic shapes does not appGameContainer = new AppGameContainer(     new ScalableGame(new AppStateController(), Settings.video.getWidth(), Settings.video.getHeight(), true) ); appGameContainer.setDisplayMode(Settings.video.getWidth(), Settings.video.getHeight(), Settings.video.isFullScreen()); appGameContainer.start(); If I assign to width/height +100, ScalableGame constructor: appGameContainer = new AppGameContainer(     new ScalableGame(new AppStateController(), Settings.video.getWidth() + 100, Settings.video.getHeight() + 100, true) ); appGameContainer.setDisplayMode(Settings.video.getWidth(), Settings.video.getHeight(), Settings.video.isFullScreen()); appGameContainer.start(); If I assign to width/height +100, to display: appGameContainer = new AppGameContainer(     new ScalableGame(new AppStateController(), Settings.video.getWidth(), Settings.video.getHeight(), true) ); appGameContainer.setDisplayMode(Settings.video.getWidth() + 100, Settings.video.getHeight() + 100, Settings.video.isFullScreen()); appGameContainer.start();

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  • Software Architecture and Design vs Psychology of HCI class

    - by Joey Green
    I have two classes to choose from and I'm wanting to get an opinion from the more experienced game devs which might be better for someone who wants to be an indie game dev. The first is a Software Architecture and Design course and the second is a course titled Psychology of HCI. I've previously have taken a Software Design course that was focused only on design patterns. I've also taken an Introduction to HCI course. Software Architecture and Design Description Topics include software architectures, methodologies, model representations, component-based design ,patterns,frameworks, CASE-based desgins, and case studies. Psychology of HCI Description Exploration of psychological factors that interact with computer interface usablilty. Interface design techniques and usability evaluation methods are emphasized. I know I would find both interesting, but my concern is really which one might be easier to pick up on my own. I know HCI is relevant to game dev, but am un-sure if the topics in the Software Architecture class would be more for big software projects that go beyond the scope of games. Also, I'm not able to take both because the overlap.

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  • Best approach for utility class library using Visual Studio

    - by gregsdennis
    I have a collection of classes that I commonly (but not always) use when developing WPF applications. The trouble I have is that if I want to use only a subset of the classes, I have three options: Distribute the entire DLL. While this approach makes code maintenance easier, it does require distributing a large DLL for minimal code functionality. Copy the classes I need to the current application. This approach solves the problem of not distributing unused code, but completely eliminates code maintenance. Maintain each class/feature in a separate project. This solves both problems from above, but then I have dramatically increased the number of files that need to be distributed, and it bloats my VS solution with tiny projects. Ideally, I'd like a combination of 1 & 3: A single project that contains all of my utility classes but builds to a DLL containing only the classes that are used in the current application. Are there any other common approaches that I haven't considered? Is there any way to do what I want? Thank you.

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  • Create Pivot collections much faster than DeepZoomTools CollectionCreator class

    - by John Conwell
    I've been playing with Microsoft Live Labs Pivot to create a hierarchy of collections all linked together to allow someone to explore a hierarchy of data visually. The problem has been the generation time of the entire hierarchy. I end up creating 500 - 600 collections total and it takes hours and hours using the CollectionCreator class that comes with the DeepZoomTools.  So digging around I found a way to make the actual DeepZoom collection creation wicked fast. Dont use the CollectionCreator!  Turns out Pivot doesnt actually use the image pyramid generated by the CollectionCreator. Or if it does, its only when you open a new collection it shows all the images zooming in. But once the zoom in is complete, Pivot uses the individual DeepZoom images. What Pivot does need is the xml generated by the CollectionCreator, which is in a very simple format.  So what i did was manually generate the xml for the collection image pyramid, and then create the folder structure required (one folder per level of the pyramid), and put a single pixel png file in each folder.  Now, I can create the required files and folders for 500 collections in about 10 seconds. Sweet! Now you still have to use the ImageCreator to create a DeepZoom image for each image in the collection and that still takes some time, but at least the total processing time is way better.

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  • MVC and individual elements of the model under a common base class

    - by Stewart
    Admittedly my experience of using the MVC pattern is limited. It might be argued that I don't really separate the V from the C, though I keep the M separate from the VC to the extent I can manage. I'm considering the scenario in which the application's model includes a number of elements that have a common base class. For example, enemy characters in a video game, or shape types in a vector graphics app. The view wants to render these elements. Of course, the different subclasses call for different rendering. The problem is that the elements are part of the model. Rendering them is conceptually part of the view. But how they are to be rendered depends on parameters of both: Attributes and state of the element are parameters of the model User settings are parameters of the view - and to support multiple platforms and/or view modes, different views may be used What's your preferred way of dealing with this? Put the rendering code in the model classes, passing in any view parameters? Put the rendering code in the view, using a switch or similar to select the right rendering for the model element type? Have some intermediate classes as a model-view interface, of which the model will create objects on demand and the view will then render them? Something else?

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  • Class Design - Space Simulator

    - by Peteyslatts
    I have pretty much taught myself everything I know about programming, so while I know how to teach myself (books, internet and reading API's), I'm finding that there hasn't been a whole lot in the way of good programming. So I have two questions: First the broad one: Does anyone have suggestions as to sources for learning about good programming habits and techniques? I'd prefer it if the resource wasn't a 5000 page tome. The more I can read it in installments the better. More specifically: I am finishing up learning the basics of XNA and I want to create a space simulator to test my knowledge. This isn't a full scale simulator, but just something that covers everything I learned. It's also going to be modular so I can build on it, after I get the basics down. One of the early features I want to implement is AI. And I want to take this into account as I'm designing my classes so I can minimize rewriting code. So my question: How should I design ship classes so that both the player and AI can use them? The only idea I have so far is: Create a ship class that contains stats, models, textures, collision data etc. The player and AI would then have the data for position, rotation, health, etc and would base their status off of the ship stats.

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  • Creating an update method in a different class

    - by Sweta Dwivedi
    I have created a class called 3D model which will animate my 3D model by changing the model position according to the values based in a .txt file through a list... Since i'm using a foreach loop to read the point values when it reaches the end of the file.. XNA throws an out of bounds exception .. (which is obvious) but if i add the same code in my Game.cs update(gameTime) method.. then i dont have this problem..Any idea how to make my 3D model update work same as the update in game.cs .. Here is the code for some idea: public void patterns(GameTime gameTime) { motion_z = new List<Point3D>(); if (pattern == 1) { f = "E:/Motion_Track-output/Output1.txt"; } if (pattern == 2) { f = "E:/Motion_Track-output/cruse.txt"; } // TODO: Add your update logic here using (StreamReader r = new StreamReader(f)) { string line; //Viewport view = graphics.GraphicsDevice.Viewport; int maxWidth = view.Width; int maxHeight = view.Height; while ((line = r.ReadLine()) != null) { string[] temp = line.Split(','); int x = (int)Math.Floor(((float.Parse(temp[0]) * 0.5f) + 0.5f) * maxWidth); int y = (int)Math.Floor(((float.Parse(temp[1]) * -0.5f) + 0.5f) * maxHeight); int z = (int)Math.Floor(((float.Parse(temp[2]) / 4 * 20000))); motion_z.Add(new Point3D(x, y, z)); } modelPosition.X = (float)(motion_z[i].X); modelPosition.Y = (float)(motion_z[i].Y); modelPosition.Z = (float)(motion_z[i].Z); i++; } //Console.WriteLine("modelposX:" + modelPosition.X + "," + "motionzX:" + motion_z[i].X); }

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  • 2 folders in Sys/Class/Backlight?

    - by zebrapie
    ISSUE: Backlight brightness does not change. More Detail: Brightness will not change, using both 'System Settings-Screen', or FN keys (Brightness bar shows and moves, but screen brightness does not change). Notcied a post in this thread (http://ubuntuforums.org/showthread.php?t=1866283) about having multiple folders in Sys-Class-Backlight... I HAVE TWO FOLDERS TOO! 'intel_backlight' and 'acpi_video0' Using the function keys, alters the value in the acpi_video0's 'Brightness' file - But doesn't actually alter the brightness of the screen. If I add 'backlight=vendor' in Grub, my function keys then edit the value in the 'Intel_Backlight brightness file. - But again doesnt actually change the brightness of the screen. Computer: Fujitsu Siemans Pi2515, Intel Integrated Graphics, No hdd partition. Already Tried: -Editing grub to contain: acpi_osi=Linux acpi_backlight=vendor -http://ubuntuguide.net/change-screen-brightness-with-fn-key-in-ubuntu-11-0410-10 -sudo apt-get install acpi -$ sudo setpci -s 00:02.0 F4.B=20 -Brightness does not adjust in fallback mode either. -Reinstalling OS, Using Linux Mint (Same problem). -Upgrading and downgrading BIOS. Many thanks for reading, I understand this problem may need a bit of a Linux pro to sort. If anyones up for the challenge i'll spend any amount of time being walked through this, posting results. Don't want to give up here!

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  • Trying to wrap my head around class structure for domain-specific language

    - by svaha
    My work is mostly in embedded systems programming in C, and the proper class structure to pull this off eludes me. Currently we communicate via C# and Visual Basic with a large collection of servos, pumps, and sensors via a USB-to-CAN hid device. Right now, it is quite cumbersome to communicate with the devices. To read the firmware version of controller number 1 you would use: SendCan(Controller,1,ReadFirmwareVersion) or SendCan(8,1,71) This sends three bytes on the CAN bus: (8,1,71) Connected to controllers are various sensors. SendCan(Controller,1,PassThroughCommand,O2Sensor,2,ReadO2) would tell Controller number 1 to pass a command to O2 Sensor number 2 to read O2 by sending the bytes 8,1,200,16,2,0 I would like to develop a domain-specific language for this setup. Instead of commands issued like they are currently, commands would be written like this: Controller1.SendCommand.O2Sensor2.ReadO2 to send the bytes 8,1,200,16,0 What's the best way to do this? Some machines have 20 O2 Sensors, others have 5 controllers, so the numbers and types of controllers and sensors, pumps, etc. aren't static.

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  • Repurposing CSS Class Selectors

    - by limefartlek
    I don't know what this technique is called, I've only seen it used. It's a way to repurpose the same selectors with CSS. For example if I create h1 { font-size:18px; color:#FFFFFF; font-family:Arial, Helvetica;margin:0; padding:0; } h2 { font-size:18px; color:#000000; font-family:Arial, Helvetica; font-weight:normal;margin:0; padding:0; } I can repurpose the h selectors with something like .whatever h1 { color: #000; font: 2.0em arial, sans-serif; background-color: #fff3ea; margin: 50px 0px 0px 50px; } .whatever h2 { color: #000; font: 1.7em bold arial, sans-serif; background-color: #fff3ea; margin: 25px 0px 25px 75px; } If h1 and h2 appear inside of a div called whatever, then they will assume those properties. You can do this with ID tags and class tags but I can't for the life of me remember how this is done. Any thoughts?

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  • Querying for names

    - by Sai
    I have a table (say "Demographics") on SQL Server. In this table are the following columns "LastName", "FirstName", "MiddleName", "Prefix" , "Suffix". I have one textbox to search for them on a webpage. My question: Whats a good design strategy for queries where the user could be searching for various combinations of names including last names that have spaces e.g. "Smith James Jr." . Our customers store Jr. sometimes in suffix and sometimes just tack it to lastname. Sometimes Smith James Jr could be the entire last name.

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  • JAXB: @XmlTransient on third-party or external super class

    - by Phil
    Hi, I need some help regarding the following issue with JAXB 2.1. Sample: I've created a SpecialPerson class that extends a abstract class Person. Now I want to transform my object structure into a XML schema using JAXB. Thereby I don't want the Person XML type to appear in my XML schema to keep the schema simple. Instead I want the fields of the Person class to appear in the SpecialPerson XML type. Normally I would add the annotation @XmlTransient on class level into the Person code. The problem is that Person is a third-party class and I have no possibility to add @XmlTransient here. How can I tell JAXB that it should ignore the Person class without annotating the class. Is it possible to configure this externally somehow? Have you had the same problem before? Any ideas what the best solution for this problem would be?

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  • Need to get .obj file names of Executable(which one is crrently executing) at runtime programaticall

    - by Usman
    Suppose I have a VC++ project contains no of(say e.g 5) Source files(.cpp files),it will generate 5 .obj files(obj files corresponding to my .cpp's files not all kernel and OS layers including .obj files) e.g my project includes xyz_1.cpp,xyz_2.cpp,xyz_3.cpp,xyz_4.cpp,it will corresponds 4 respective .objs. By programtaically HOW CAN I TAKE AND GET THE NAMES OF THESE 4 .OBJ files at runtime(On run time I need to check how many obj files & names of those objs). REMEMBER I DON'T NEED ALL KERNEL AND OS LAYER .OBJS I ONLY NEED OBJS OF MY .CPPs. Regards Usman

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  • How to increment variable names/Is this a bad idea

    - by tom
    In Python, if I were to have a user input the number X, and then the program enters a for loop in which the user inputs X values, is there a way/is it a bad idea to have variable names automatically increment? ie: user inputs '6' value_1 = ... value_2 = ... value_3 = ... value_4 = ... value_5 = ... value_6 = ... Can I make variable names increment like that so that I can have the number of variables that the user inputs? Or should I be using a completely different method such as appending all the new values onto a list?

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