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  • Cufon JS is not loading

    - by UXdesigner
    I've developed a website in html/css and it works perfectly fine. Now I'm working with the coder, integrating this to a .NET framework, changing the website to .apsx instead of html, but during the build of the website, the only error that is marked is the load of Cufon , it simply can't load and the structure and syntax of all the commands are the same I used with the html site that actually works. There are no path problems so far. What do you guys think would be this problem ? Thank you for your kind help.

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  • wpf and win32 overlapping issue

    - by priya-hatipkar
    I have a wpf Window, which has wpf control and windows forms control hosted in WindowsFormsHost. The expected behavior is that the WPF control should be rendered on top of WindowsFormsHost. Unfortunately, this is a limitation in the interop story, WindowsFormsHost elements are always drawn on top, and don't get affected by z-order. http://msdn.microsoft.com/en-us/library/ms742522.aspx Is there any workaround to solve this problem? Regards, Priya

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  • Using IVMRWindowlessControl to display video in a Winforms Control and allow for full screen toggle

    - by Jonathan Websdale
    I've recently switched from using the IVideoWindow interface to IVMRWindowlessControl in my custom Winforms control to display video. The reason for this was to allow zoom capabilities on the video within the control. However in switching over, I've found that the FullScreen mode from IVideoWindow is not available and I am currently trying to replicate this using the SetVideoWindow() method. I'm finding that I size the video in my control to be at the same resolution as the screen however I can't get the control to position itself to the top/left of the screen and become the top most window. Any ideas on how to achieve this since the IVideoWindow::put_FullScreenMode just did it all for you?

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  • How do I draw a texture-mapped triangle in MATLAB?

    - by Petter
    I have a triangle in (u,v) coordinates in an image. I would like to draw this triangle at 3D coordinates (X,Y,Z) texture-mapped with the triangle in the image. Here, u,v,X,Y,Z are all vectors with three elements representing the three corners of the triangle. I have a very ugly, slow and unsatisfactory solution in which I (1) extract a rectangular part of the image, (2) transform it to 3D space with the transformation defined by the three points, (3) draw it with surface, and (4) finally masking out everything that is not part of the triangle with AlphaData. Surely there must be an easier way of doing this?

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  • How do you make a CSS-defined table-cell scroll?

    - by Giffyguy
    I want to be able to set the height of the table, and force the cells to scroll individually if they are larger than the table. Consider the following code: (see it in action here) <div style="display: table; position: absolute; width: 25%; height: 80%; min-height: 80%; max-height: 80%; left: 0%; top: 10%; right: 75%; bottom: 10%; border: solid 1px black;"> <div style="display: table-row;"> <div style="display: table-cell; border: solid 1px blue;"> {Some dynamic text content}<br/> This cell should shrink to fit it's contents. </div> </div> <div style="display: table-row;"> <div style="display: table-cell; border: solid 1px red; overflow: scroll;"> This should only take up the remainder of the table's vertical space. This should only take up the remainder of the table's vertical space. This should only take up the remainder of the table's vertical space. This should only take up the remainder of the table's vertical space. This should only take up the remainder of the table's vertical space. This should only take up the remainder of the table's vertical space. This should only take up the remainder of the table's vertical space. This should only take up the remainder of the table's vertical space. </div> </div> </div> If you open this code (in IE8, in my case) you'll notice that the second cell fits in the table nicely when the browser is maximized. In theory, when you shrink the browser (forcing the table to shrink as well), a vertical scrollbar should appear INSIDE the second cell when the table becomes too small to fit all of the content. But in reality, the table just grows vertically, beyond the bounds set by the CSS height attribute(s). Hopefully I've explained this scenario adequately... Does anyone know how I can get this to work?

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  • How do you make a CSS-defined table-cell scroll?

    - by Giffyguy
    I want to be able to set the height of the table, and force the cells to scroll individually if they are larger than the table. Consider the following code: (see it in action here) <div style="display: table; position: absolute; width: 25%; height: 80%; min-height: 80%; max-height: 80%; left: 0%; top: 10%; right: 75%; bottom: 10%; border: solid 1px black;"> <div style="display: table-row;"> <div style="display: table-cell; border: solid 1px blue;"> {Some dynamic text content}<br/> This cell should shrink to fit it's contents. </div> </div> <div style="display: table-row;"> <div style="display: table-cell; border: solid 1px red; overflow: scroll;"> This should only take up the remainder of the table's vertical space. This should only take up the remainder of the table's vertical space. This should only take up the remainder of the table's vertical space. This should only take up the remainder of the table's vertical space. This should only take up the remainder of the table's vertical space. This should only take up the remainder of the table's vertical space. This should only take up the remainder of the table's vertical space. This should only take up the remainder of the table's vertical space. </div> </div> </div> If you open this code (in IE8, in my case) you'll notice that the second cell fits in the table nicely when the browser is maximized. In theory, when you shrink the browser (forcing the table to shrink as well), a vertical scrollbar should appear INSIDE the second cell when the table becomes too small to fit all of the content. But in reality, the table just grows vertically, beyond the bounds set by the CSS height attribute(s). Hopefully I've explained this scenario adequately... Does anyone know how I can get this to work?

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  • Render a view as a string

    - by Dan Atkinson
    Hi all! I'm wanting to output two different views (one as a string that will be sent as an email), and the other the page displayed to a user. Is this possible in ASP.NET MVC beta? I've tried multiple examples: RenderPartial to String in ASP.NET MVC Beta If I use this example, I receive the "Cannot redirect after HTTP headers have been sent.". MVC Framework: Capturing the output of a view If I use this, I seem to be unable to do a redirectToAction, as it tries to render a view that may not exist. If I do return the view, it is completely messed up and doesn't look right at all. Does anyone have any ideas/solutions to these issues i have, or have any suggestions for better ones? Many thanks! Below is an example. What I'm trying to do is create the GetViewForEmail method: public ActionResult OrderResult(string ref) { //Get the order Order order = OrderService.GetOrder(ref); //The email helper would do the meat and veg by getting the view as a string //Pass the control name (OrderResultEmail) and the model (order) string emailView = GetViewForEmail("OrderResultEmail", order); //Email the order out EmailHelper(order, emailView); return View("OrderResult", order); } Accepted answer from Tim Scott (changed and formatted a little by me): public virtual string RenderViewToString( ControllerContext controllerContext, string viewPath, string masterPath, ViewDataDictionary viewData, TempDataDictionary tempData) { Stream filter = null; ViewPage viewPage = new ViewPage(); //Right, create our view viewPage.ViewContext = new ViewContext(controllerContext, new WebFormView(viewPath, masterPath), viewData, tempData); //Get the response context, flush it and get the response filter. var response = viewPage.ViewContext.HttpContext.Response; response.Flush(); var oldFilter = response.Filter; try { //Put a new filter into the response filter = new MemoryStream(); response.Filter = filter; //Now render the view into the memorystream and flush the response viewPage.ViewContext.View.Render(viewPage.ViewContext, viewPage.ViewContext.HttpContext.Response.Output); response.Flush(); //Now read the rendered view. filter.Position = 0; var reader = new StreamReader(filter, response.ContentEncoding); return reader.ReadToEnd(); } finally { //Clean up. if (filter != null) { filter.Dispose(); } //Now replace the response filter response.Filter = oldFilter; } } Example usage Assuming a call from the controller to get the order confirmation email, passing the Site.Master location. string myString = RenderViewToString(this.ControllerContext, "~/Views/Order/OrderResultEmail.aspx", "~/Views/Shared/Site.Master", this.ViewData, this.TempData);

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  • DirectX 10 Primitive is not displayed

    - by pypmannetjies
    I am trying to write my first DirectX 10 program that displays a triangle. Everything compiles fine, and the render function is called, since the background changes to black. However, the triangle I'm trying to draw with a triangle strip primitive is not displayed at all. The Initialization function: bool InitDirect3D(HWND hWnd, int width, int height) { //****** D3DDevice and SwapChain *****// DXGI_SWAP_CHAIN_DESC swapChainDesc; ZeroMemory(&swapChainDesc, sizeof(swapChainDesc)); swapChainDesc.BufferCount = 1; swapChainDesc.BufferDesc.Width = width; swapChainDesc.BufferDesc.Height = height; swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; swapChainDesc.BufferDesc.RefreshRate.Numerator = 60; swapChainDesc.BufferDesc.RefreshRate.Denominator = 1; swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapChainDesc.OutputWindow = hWnd; swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; swapChainDesc.Windowed = TRUE; if (FAILED(D3D10CreateDeviceAndSwapChain( NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &swapChainDesc, &pSwapChain, &pD3DDevice))) return fatalError(TEXT("Hardware does not support DirectX 10!")); //***** Shader *****// if (FAILED(D3DX10CreateEffectFromFile( TEXT("basicEffect.fx"), NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, pD3DDevice, NULL, NULL, &pBasicEffect, NULL, NULL))) return fatalError(TEXT("Could not load effect file!")); pBasicTechnique = pBasicEffect->GetTechniqueByName("Render"); pViewMatrixEffectVariable = pBasicEffect->GetVariableByName( "View" )->AsMatrix(); pProjectionMatrixEffectVariable = pBasicEffect->GetVariableByName( "Projection" )->AsMatrix(); pWorldMatrixEffectVariable = pBasicEffect->GetVariableByName( "World" )->AsMatrix(); //***** Input Assembly Stage *****// D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = 2; D3D10_PASS_DESC PassDesc; pBasicTechnique->GetPassByIndex(0)->GetDesc(&PassDesc); if (FAILED( pD3DDevice->CreateInputLayout( layout, numElements, PassDesc.pIAInputSignature, PassDesc.IAInputSignatureSize, &pVertexLayout))) return fatalError(TEXT("Could not create Input Layout.")); pD3DDevice->IASetInputLayout( pVertexLayout ); //***** Vertex buffer *****// UINT numVertices = 100; D3D10_BUFFER_DESC bd; bd.Usage = D3D10_USAGE_DYNAMIC; bd.ByteWidth = sizeof(vertex) * numVertices; bd.BindFlags = D3D10_BIND_VERTEX_BUFFER; bd.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE; bd.MiscFlags = 0; if (FAILED(pD3DDevice->CreateBuffer(&bd, NULL, &pVertexBuffer))) return fatalError(TEXT("Could not create vertex buffer!"));; UINT stride = sizeof(vertex); UINT offset = 0; pD3DDevice->IASetVertexBuffers( 0, 1, &pVertexBuffer, &stride, &offset ); //***** Rasterizer *****// // Set the viewport viewPort.Width = width; viewPort.Height = height; viewPort.MinDepth = 0.0f; viewPort.MaxDepth = 1.0f; viewPort.TopLeftX = 0; viewPort.TopLeftY = 0; pD3DDevice->RSSetViewports(1, &viewPort); D3D10_RASTERIZER_DESC rasterizerState; rasterizerState.CullMode = D3D10_CULL_NONE; rasterizerState.FillMode = D3D10_FILL_SOLID; rasterizerState.FrontCounterClockwise = true; rasterizerState.DepthBias = false; rasterizerState.DepthBiasClamp = 0; rasterizerState.SlopeScaledDepthBias = 0; rasterizerState.DepthClipEnable = true; rasterizerState.ScissorEnable = false; rasterizerState.MultisampleEnable = false; rasterizerState.AntialiasedLineEnable = true; ID3D10RasterizerState* pRS; pD3DDevice->CreateRasterizerState(&rasterizerState, &pRS); pD3DDevice->RSSetState(pRS); //***** Output Merger *****// // Get the back buffer from the swapchain ID3D10Texture2D *pBackBuffer; if (FAILED(pSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*)&pBackBuffer))) return fatalError(TEXT("Could not get back buffer.")); // create the render target view if (FAILED(pD3DDevice->CreateRenderTargetView(pBackBuffer, NULL, &pRenderTargetView))) return fatalError(TEXT("Could not create the render target view.")); // release the back buffer pBackBuffer->Release(); // set the render target pD3DDevice->OMSetRenderTargets(1, &pRenderTargetView, NULL); return true; } The render function: void Render() { if (pD3DDevice != NULL) { pD3DDevice->ClearRenderTargetView(pRenderTargetView, D3DXCOLOR(0.0f, 0.0f, 0.0f, 0.0f)); //create world matrix static float r; D3DXMATRIX w; D3DXMatrixIdentity(&w); D3DXMatrixRotationY(&w, r); r += 0.001f; //set effect matrices pWorldMatrixEffectVariable->SetMatrix(w); pViewMatrixEffectVariable->SetMatrix(viewMatrix); pProjectionMatrixEffectVariable->SetMatrix(projectionMatrix); //fill vertex buffer with vertices UINT numVertices = 3; vertex* v = NULL; //lock vertex buffer for CPU use pVertexBuffer->Map(D3D10_MAP_WRITE_DISCARD, 0, (void**) &v ); v[0] = vertex( D3DXVECTOR3(-1,-1,0), D3DXVECTOR4(1,0,0,1) ); v[1] = vertex( D3DXVECTOR3(0,1,0), D3DXVECTOR4(0,1,0,1) ); v[2] = vertex( D3DXVECTOR3(1,-1,0), D3DXVECTOR4(0,0,1,1) ); pVertexBuffer->Unmap(); // Set primitive topology pD3DDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP ); //get technique desc D3D10_TECHNIQUE_DESC techDesc; pBasicTechnique->GetDesc(&techDesc); for(UINT p = 0; p < techDesc.Passes; ++p) { //apply technique pBasicTechnique->GetPassByIndex(p)->Apply(0); //draw pD3DDevice->Draw(numVertices, 0); } pSwapChain->Present(0,0); } }

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  • What exactly happens when Complex Script Support is enabled?

    - by Ravi Chhabra
    When we click the check box "Install files for complex script and right to left languages (including Thai)" in Regional and Language settings what exactly happens? Changes to registry keys? I noticed that it installs some .fon files and keyboard dlls. Is this totally necessary if one just wish to read complex script on Windows XP? My test inside VirutalBox as Windows 7 as the host OS seems to indicate that for reading Complex Script need not be enabled. Yet that's not what all the literature on the subject says. What's going on?

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  • Render tooltip on disabled HTML Button.

    - by giulio
    I have a HTML button. I have tried to render a tooltip on it based on the "title" attribute of the button and it doesn't render. Mainly because it's disabled. I then tried wrapping the button in a span and setting the "title" attribute of the span. Hovering over the button that is wrapped in the span still has no effect. The tooltip will render on any other part of the span that is not part of the button tag. Like if i put some text in the span as well as the button, hovering over the text produces the tooltip, but if you hover over the button it will not render. So: how can I display a tooltip for a disabled button?

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  • Rails equivalent of respond_to |format| with a straight render

    - by brad
    I'm working with ActiveResource a lot so my service models are only using XML. Thus, I have no need for a respond_to block, I literally just render :xml => @model I can't however figure out how to render a 404 header using this. I've had to resort to respond_to, which I think adds a few unnecessary method calls. Here's what I'm using: respond_to do |format| if (record_found) render :xml => @some_record else format.xml{ head :not_found } end end but I just want something like render :xml => head :not_found which doesn't work. Can anyone tell me the proper syntax?

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  • sIFR 3 r436: how to get really big fonts

    - by ploma
    For some reason I can't seem to get sIFR to display fontsize larger than about 126 px. I've tried to change the MAX_FONT_SIZE found in sifr.js, but it's no use. I've also tried adjusting different fontsizes in the css, but it won't go higher than 126px. Does anybody know how to get sIFR to display a really large fontsize? -- Ploma --

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  • Speeding Up Slow, CPU-Intensive Scrolling in WinForms

    - by S B
    How can I speed up the scrolling of UserControls in a WinForms app.? My main form has trouble scrolling quickly on slow machines--painting for each of the small scroll increments is CPU intensive. My form has roughly fifty UserControls (with multiple fields) positioned one below the other. I’ve tried intercepting OnScroll and UserPaint in order to eliminate some of the unnecessary re-paints for very small scroll events, but the underlying Paint gets called anyway. How can I streamline scrolling on slower machines?

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  • I am wondering how the Plural-Field generic is to be rendered in the REST OpenSocial 1.0 API specifi

    - by DaveGrahamOrg
    In the OpenSocial Data specificaiton 1.0 for a Person object (social profile data) it includes the use of a generic called Plural-Field. The spec can be found at: http://opensocial-resources.googlecode.com/svn/spec/1.0/Social-Data.xml#Person In the 1.0 data specification there is no XSD and no examples showing the use of this generic Plural-Field. After puzzeling the spec for some time I think I might understand the user of this generic. I was hoping that someone could confirm or correct my understanding. For example the accounts field is a generic Plural-Field<Account> while the activities field is Plural-Field <string>. Am I right in assuming that the result XML would look like: <accounts> <Plural-Field> <primary>true</primary> <type>ntlm</type> <value> <Account> <domain>MYDOMAIN</domain> <userid>MYDOMAIN\davegraham</userid> <username>davegraham</username> </Account> </value> </Plural-Field> <Plural-Field> <primary>false</primary> <type>claims</type> <value> <Account> <domain>i:0#.f|claimsDomain</domain> <userid>i:0#.f|claimsDomain|davegraham</userid> <username>davegraham</username> </Account> </value> </Plural-Field> </accounts> <activities> <Plural-Field> <primary>true</primary> <type>ntlm</type> <value>cycling</value> </Plural-Field> <Plural-Field> <primary>false</primary> <type>claims</type> <value>swiming</value> </Plural-Field> </activities> Am I right in my interpretation of the spec?

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  • PHP to Mesh 2 PDF'S Together or not?

    - by Justin
    I have an already pre-designed PDF, and I would like to fill the PDF with some database information. So I'm curious if I should save the PDF into JPG's and render them out with the data on top of the image and re-create a PDF. Or is there a way to use the PDF already, and print data into the PDF that is already made? I am trying to figure out the best solution to generating this type of PDF. All thoughts would be greatly appreciated!

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  • Custom View - Avoid redrawing when non-interactive

    - by MasterGaurav
    I have a complex custom view - photo collage. What is observed is whenever any UI interaction happens, the view is redrawn. How can I avoid complete redrawing (for example, use a cached UI) of the view specially when I click the "back" button to go back to previous activity because that also causes redrawing of the view. While exploring the API and web, I found a method - getDrawingCache() - but don't know how to use it effectively. How do I use it effectively? I've had other issues with Custom Views that I outline here.

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  • Register/Include javascript within RenderingTemplate.

    - by Janis Veinbergs
    Is it possible to register (include) javascript within RenderingTemplate? (RenderingTemplates are used to render list forms or fields) By using <SharePoint:RenderingTemplate ID="NewRelatedListItem" runat="server"> <Template> <span id="part1"> <SharePoint:ScriptLink Name="SPFormFieldAssistant.js" Localizable="false" /> ... </span> ... </Template> </SharePoint:RenderingTemplate> it couldn't be done - it didn't include script at HEAD area, but...: Is something wrong with my code? Althought script IS at Layouts folder and I checked with Reflector that it uses Layouts folder if Localizable='False'. I don't want this script to be loaded with every page, but only for forms. Any ideas on how this could be achieved?

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  • How to re-render the panel to different div when panel already render to some other div

    - by venkat
    I have created a Ext.Panel object, it rendered properly to specified div element on my page. I want to replace the panel object underlying element(previously rendered div element) to another div which will be identified dynamically. Here I don't want to create the Panel object once again by specifying identified div element, I need to make use of existing panel object and need to show the panel in the place where the identified div exists. Can any one helps me regarding this. Thanks Venkat

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