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  • Where to start with game development?

    - by steven_desu
    Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • Converting openGl code to DirectX

    - by Fredrik Boston Westman
    First of all, this is kind of a follow up question on @byte56 excellent anwser on this question concerning picking algorithms. I'm trying to convert one of his code examples to directX 11 however I have run in to some problems ( I can pick but the picking is way off), and I wanted to make sure I had done it rigth before moving on and checking the rest of my code. I am not that familiar with openGl but I can imagine openGl has diffrent coordinations systems, and functions that alters how you must implement to code abit. This is his code example: public Ray GetPickRay() { int mouseX = Mouse.getX(); int mouseY = WORLD.Byte56Game.getHeight() - Mouse.getY(); float windowWidth = WORLD.Byte56Game.getWidth(); float windowHeight = WORLD.Byte56Game.getHeight(); //get the mouse position in screenSpace coords double screenSpaceX = ((float) mouseX / (windowWidth / 2) - 1.0f) * aspectRatio; double screenSpaceY = (1.0f - (float) mouseY / (windowHeight / 2)); double viewRatio = Math.tan(((float) Math.PI / (180.f/ViewAngle) / 2.00f))* zoomFactor; screenSpaceX = screenSpaceX * viewRatio; screenSpaceY = screenSpaceY * viewRatio; //Find the far and near camera spaces Vector4f cameraSpaceNear = new Vector4f((float) (screenSpaceX * NearPlane), (float) (screenSpaceY * NearPlane), (float) (-NearPlane), 1); Vector4f cameraSpaceFar = new Vector4f((float) (screenSpaceX * FarPlane), (float) (screenSpaceY * FarPlane), (float) (-FarPlane), 1); //Unproject the 2D window into 3D to see where in 3D we're actually clicking Matrix4f tmpView = Matrix4f(view); Matrix4f invView = (Matrix4f) tmpView.invert(); Vector4f worldSpaceNear = new Vector4f(); Matrix4f.transform(invView, cameraSpaceNear, worldSpaceNear); Vector4f worldSpaceFar = new Vector4f(); Matrix4f.transform(invView, cameraSpaceFar, worldSpaceFar); //calculate the ray position and direction Vector3f rayPosition = new Vector3f(worldSpaceNear.x, worldSpaceNear.y, worldSpaceNear.z); Vector3f rayDirection = new Vector3f(worldSpaceFar.x - worldSpaceNear.x, worldSpaceFar.y - worldSpaceNear.y, worldSpaceFar.z - worldSpaceNear.z); rayDirection.normalise(); return new Ray(rayPosition, rayDirection); } All rigths reserved to him of course This is my DirectX 11 code : void GraphicEngine::pickRayVector(float mouseX, float mouseY,XMVECTOR& pickRayInWorldSpacePos, XMVECTOR& pickRayInWorldSpaceDir) { float PRVecX, PRVecY; float nearPlane = 0.1f; float farPlane = 200.0f; floar viewAngle = 0.4 * 3.14; PRVecX = ((( 2.0f * mouseX) / ClientWidth ) - 1 ) * tan((viewAngle)/2); PRVecY = (1-(( 2.0f * mouseY) / ClientHeight)) * tan((viewAngle)/2); XMVECTOR cameraSpaceNear = XMVectorSet(PRVecX * nearPlane,PRVecY * nearPlane, -nearPlane, 1.0f); XMVECTOR cameraSpaceFar = XMVectorSet(PRVecX * farPlane,PRVecY * farPlane, -farPlane, 1.0f); // Transform 3D Ray from View space to 3D ray in World space XMMATRIX invMat; XMVECTOR matInvDeter; invMat = XMMatrixInverse(&matInvDeter, cam->getCameraView()); //Inverse of View Space matrix is World space matrix XMVECTOR worldSpaceNear = XMVector3TransformCoord(cameraSpaceNear, invMat); XMVECTOR worldSpaceFar = XMVector3TransformCoord(cameraSpaceFar, invMat); pickRayInWorldSpacePos = worldSpaceNear; pickRayInWorldSpaceDir = worldSpaceFar-worldSpaceNear; pickRayInWorldSpaceDir = XMVector3Normalize(pickRayInWorldSpaceDir); } A couple of notes: The mouse coordinates are already converted so that the top left corner of the client window would be (0,0) and the bottom rigth (800,600) ( or whatever resolution you would have) I hadn't used any far or near plane before, so i just made some arbitrary number up for them. To my understanding it shouldnt matter as long as the object you are trying to pick is in between the range of thoese numbers The viewAngle is the same angle that I used when setting the camera view with XMMatrixPerspectiveFovLH , I just hadn't made it a member variable of my Camera class yet. I removed the variable aspectRation and zoomFactor because I assumed that they where related to some specific function of his game. Now I'm not sure, but I think the problems lies either withing the mouse to viewspace conversion, maby that we use diffrent coordinations systems. Either that or how i transform the matrixes in the the end, because i know order is important when it comes to matrixes. Any help is appriciated! Thanks in advance. Edit: One more note, my code is in c++

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  • Requesting feedback on my OO design

    - by Prog
    I'm working on an application that creates music by itself. I'm seeking feedback for my OO design so far. This question will focus on one part of the program. The application produces Tune objects, that are the final musical products. Tune is an abstract class with an abstract method play. It has two subclasses: SimpleTune and StructuredTune. SimpleTune owns a Melody and a Progression (chord sequence). It's play implementation plays these two objects simultaneously. StructuredTune owns two Tune instances. It's own play plays the two Tunes one after the other according to a pattern (currently only ABAB). Melody is an abstract class with an abstract play method. It has two subclasses: SimpleMelody and StructuredMelody. SimpleMelody is composed of an array of notes. Invoking play on it plays these notes one after the other. StructuredMelody is composed of an array of Melody objects. Invoking play on it plays these Melodyies one after the other. I think you're starting to see the pattern. Progression is also an abstract class with a play method and two subclasses: SimpleProgression and StructuredProgression, each composed differently and played differently. SimpleProgression owns an array of chords and plays them sequentially. StructuredProgression owns an array of Progressions and it's play implementation plays them sequentially. Every class has a corresponding Generator class. Tune, Melody and Progression are matched with corresponding abstract TuneGenerator, MelodyGenerator and ProgressionGenerator classes, each with an abstract generate method. For example MelodyGenerator defines an abstract Melody generate method. Each of the generators has two subclasses, Simple and Structured. So for example MelodyGenerator has a subclasses SimpleMelodyGenerator, with an implementation of generate that returns a SimpleMelody. (It's important to note that the generate methods encapsulate complex algorithms. They are more than mere factory method. For example SimpleProgressionGenerator.generate() implements an algorithm to compose a series of Chord objects, which are used to instantiate the returned SimpleProgression). Every Structured generator uses another generator internally. It is a Simple generator be default, but in special cases may be a Structured generator. Parts of this design are meant to allow the end-user through the GUI to choose what kind of music is to be created. For example the user can choose between a "simple tune" (SimpleTuneGenerator) and a "full tune" (StructuredTuneGenerator). Other parts of the system aren't subject to direct user-control. What do you think of this design from an OOD perspective? What potential problems do you see with this design? Please share with me your criticism, I'm here to learn. Apart from this, a more specific question: the "every class has a corresponding Generator class" part feels very wrong. However I'm not sure how I could design this differently and achieve the same flexibility. Any ideas?

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  • Tuning Default WorkManager - Advantages and Disadvantages

    - by Murali Veligeti
    Before discussing on Tuning Default WorkManager, lets have a brief introduction on What is Default WorkManger Before Weblogic Server 9.0 release, we had the concept of Execute Queues. WebLogic Server (before WLS 9.0), processing was performed in multiple execute queues. Different classes of work were executed in different queues, based on priority and ordering requirements, and to avoid deadlocks. In addition to the default execute queue, weblogic.kernel.default, there were pre-configured queues dedicated to internal administrative traffic, such as weblogic.admin.HTTP and weblogic.admin.RMI.Users could control thread usage by altering the number of threads in the default queue, or configure custom execute queues to ensure that particular applications had access to a fixed number of execute threads, regardless of overall system load. From WLS 9.0 release onwards WebLogic Server uses is a single thread pool (single thread pool which is called Default WorkManager), in which all types of work are executed. WebLogic Server prioritizes work based on rules you define, and run-time metrics, including the actual time it takes to execute a request and the rate at which requests are entering and leaving the pool.The common thread pool changes its size automatically to maximize throughput. The queue monitors throughput over time and based on history, determines whether to adjust the thread count. For example, if historical throughput statistics indicate that a higher thread count increased throughput, WebLogic increases the thread count. Similarly, if statistics indicate that fewer threads did not reduce throughput, WebLogic decreases the thread count. This new strategy makes it easier for administrators to allocate processing resources and manage performance, avoiding the effort and complexity involved in configuring, monitoring, and tuning custom executes queues. The Default WorkManager is used to handle thread management and perform self-tuning.This Work Manager is used by an application when no other Work Managers are specified in the application’s deployment descriptors. In many situations, the default Work Manager may be sufficient for most application requirements. WebLogic Server’s thread-handling algorithms assign each application its own fair share by default. Applications are given equal priority for threads and are prevented from monopolizing them. The default work-manager, as its name tells, is the work-manager defined by default.Thus, all applications deployed on WLS will use it. But sometimes, when your application is already in production, it's obvious you can't take your EAR / WAR, update the deployment descriptor(s) and redeploy it.The default work-manager belongs to a thread-pool, as initial thread-pool comes with only five threads, that's not much. If your application has to face a large number of hits, you may want to start with more than that.Well, that's quite easy. You have  two option to do so.1) Modify the config.xmlJust add the following line(s) in your server definition : <server> <name>AdminServer</name> <self-tuning-thread-pool-size-min>100</self-tuning-thread-pool-size-min> <self-tuning-thread-pool-size-max>200</self-tuning-thread-pool-size-max> [...] </server> 2) Adding some JVM parameters Add the following system property in setDomainEnv.sh/setDomainEnv.cmd or startWebLogic.sh/startWebLogic.cmd : -Dweblogic.threadpool.MinPoolSize=100 -Dweblogic.threadpool.MaxPoolSize=100 Reboot WLS and see the option has been taken into account . Disadvantage: So far its fine. But here there is an disadvantage in tuning Default WorkManager. Internally Weblogic Server has many work managers configured for different types of work.  if we run out of threads in the self-tuning pool(because of system property -Dweblogic.threadpool.MaxPoolSize) due to being undersized, then important work that WLS might need to do could be starved.  So, while limiting the self-tuning would limit the default WorkManager and internally it also limits all other internal WorkManagers which WLS uses.So the best alternative is to override the default WorkManager that means creating a WorkManager for the Application and assign the WorkManager for the application instead of tuning the Default WorkManager.

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  • Clever memory usage through the years

    - by Ben Emmett
    A friend and I were recently talking about the really clever tricks people have used to get the most out of memory. I thought I’d share my favorites, and would love to hear yours too! Interleaving on drum memory Back in the ye olde days before I’d been born (we’re talking the 50s / 60s here), working memory commonly took the form of rotating magnetic drums. These would spin at a constant speed, and a fixed head would read from memory when the correct part of the drum passed it by, a bit like a primitive platter disk. Because each revolution took a few milliseconds, programmers took to manually arranging information non-sequentially on the drum, timing when an instruction or memory address would need to be accessed, then spacing information accordingly around the edge of the drum, thus reducing the access delay. Similar techniques were still used on hard disks and floppy disks into the 90s, but have become irrelevant with modern disk technologies. The Hashlife algorithm Conway’s Game of Life has attracted numerous implementations over the years, but Bill Gosper’s Hashlife algorithm is particularly impressive. Taking advantage of the repetitive nature of many cellular automata, it uses a quadtree structure to store the hashes of pieces of the overall grid. Over time there are fewer and fewer new structures which need to be evaluated, so it starts to run faster with larger grids, drastically outperforming other algorithms both in terms of speed and the size of grid which can be simulated. The actual amount of memory used is huge, but it’s used in a clever way, so makes the list . Elite’s procedural generation Ok, so this isn’t exactly a memory optimization – more a storage optimization – but it gets an honorable mention anyway. When writing Elite, David Braben and Ian Bell wanted to build a rich world which gamers could explore, but their 22K memory was something of a limitation (for comparison that’s about the size of my avatar picture at the top of this page). They procedurally generated all the characteristics of the 2048 planets in their virtual universe, including the names, which were stitched together using a lookup table of parts of names. In fact the original plans were for 2^52 planets, but it was decided that that was probably too many. Oh, and they did that all in assembly language. Other games of the time used similar techniques too – The Sentinel’s landscape generation algorithm being another example. Modern Garbage Collectors Garbage collection in managed languages like Java and .NET ensures that most of the time, developers stop needing to care about how they use and clean up memory as the garbage collector handles it automatically. Achieving this without killing performance is a near-miraculous feet of software engineering. Much like when learning chemistry, you find that every time you think you understand how the garbage collector works, it turns out to be a mere simplification; that there are yet more complexities and heuristics to help it run efficiently. Of course introducing memory problems is still possible (and there are tools like our memory profiler to help if that happens to you) but they’re much, much rarer. A cautionary note In the examples above, there were good and well understood reasons for the optimizations, but cunningly optimized code has usually had to trade away readability and maintainability to achieve its gains. Trying to optimize memory usage without being pretty confident that there’s actually a problem is doing it wrong. So what have I missed? Tell me about the ingenious (or stupid) tricks you’ve seen people use. Ben

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  • You Probably Already Have a “Private Cloud”

    - by BuckWoody
    I’ve mentioned before that I’m not a fan of the word “Cloud”. It’s too marketing-oriented, gimmicky and non-specific. A better definition (in many cases) is “Distributed Computing”. That means that some or all of the computing functions are handled somewhere other than under your specific control. But there is a current use of the word “Cloud” that does not necessarily mean that the computing is done somewhere else. In fact, it’s a vector of Cloud Computing that can better be termed “Utility Computing”. This has to do with the provisioning of a computing resource. That means the setup, configuration, management, balancing and so on that is needed so that a user – which might actually be a developer – can do some computing work. To that person, the resource is just “there” and works like they expect, like the phone system or any other utility. The interesting thing is, you can do this yourself. In fact, you probably already have been, or are now. It’s got a cool new trendy term – “Private Cloud”, but the fact is, if you have your setup automated, the HA and DR handled, balancing and performance tuning done, and a process wrapped around it all, you can call yourself a “Cloud Provider”. A good example here is your E-Mail system. your users – pretty much your whole company – just logs into e-mail and expects it to work. To them, you are the “Cloud” provider. On your side, the more you automate and provision the system, the more you act like a Cloud Provider. Another example is a database server. In this case, the “end user” is usually the development team, or perhaps your SharePoint group and so on. The data professionals configure, monitor, tune and balance the system all the time. The more this is automated, the more you’re acting like a Cloud Provider. Lots of companies help you do this in your own data centers, from VMWare to IBM and many others. Microsoft's offering in this is based around System Center – they have a “cloud in a box” provisioning system that’s actually pretty slick. The most difficult part of operating a Private Cloud is probably the scale factor. In the case of Windows and SQL Azure, we handle this in multiple ways – and we're happy to share how we do it. It’s not magic, and the algorithms for balancing (like the one we started with called Paxos) are well known. The key is the knowledge, infrastructure and people. Sure, you can do this yourself, and in many cases such as top-secret or private systems, you probably should. But there are times where you should evaluate using Azure or other vendors, or even multiple vendors to spread your risk. All of this should be based on client need, not on what you know how to do already. So congrats on your new role as a “Cloud Provider”. If you have an E-mail system or a database platform, you can just put that right on your resume.

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  • Social Search: Looking for Love

    - by Mike Stiles
    For marketers and enterprise executives who have placed a higher priority on and allocated bigger budgets to search over social, it might be time to notice yet another shift that’s well underway. Social is search. Search marketing was always more of an internal slam-dunk than other digital initiatives. Even a C-suite that understood little about the new technology world knew it’s a good thing when people are able to find you. Google was the new Yellow Pages. Only with Google, you could get your listing first without naming yourself “AAAA Plumbing.” There were wizards out there who could give your business prominence in front of people who were specifically looking for what you offered. Other search giants like Bing also came along to offer such ideal matchmaking possibilities. But what if the consumer isn’t using a search engine to find what they’re looking for? And what if the search engines started altering their algorithms so that search placement manipulation was more difficult? Both of those things have started to happen. Experian Hitwise’s numbers show that visits to the major search engines in the UK dropped 100 million through August. Search engines are far from dead, or even challenged. But more and more, the public is discovering the sites and brands they need through advice they get via social, not search. You’ll find the worlds of social and search increasingly co-mingling as well. Search behemoths Google and Bing are including Facebook and Google+ into their engines. Meanwhile, Facebook and Twitter have done some integration of global web search into their platforms. So what makes social such a worthwhile search entity for brands? First and foremost, the consumer has demonstrated a behavior of acting on recommendations from social connections. A cry in the wilderness like, “Anybody know any good catering companies?” will usually yield a link (and an endorsement) from a friend such as “Yeah, check out Just-Cheese-Balls Catering.” There’s no such human-driven force/influence behind the big search engines. Facebook’s Mark Zuckerberg and others call it “Friend Mining.” It is, in essence, searching for answers from friends’ experiences as opposed to faceless code. And Facebook has all of those friends’ experiences already stored as data. eMarketer says search in an $18 billion business, and investors are really into it. So no shock Facebook’s ready to leverage their social graph into relevant search. What do you do about all this as a brand? For one thing, it’s going to lead to some interesting paid marketing opportunities around the corner, including Sponsored Stories bought against certain queries, inserting deals into search results, capitalizing on social search results on mobile, etc. Apart from that, it might be time to stop mentally separating social and search in your strategic planning and budgeting. Courting your fans on social will cumulatively add up to more valuable, personally endorsed recommendations for your company when a consumer conducts a search on social. Fail to foster those relationships, fail to engage, fail to provide knock-em-dead customer service, fail to wow them with your actual products and services…and you’ll wind up with the visibility you deserve in social search results.

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  • Give a session on C++ AMP – here is how

    - by Daniel Moth
    Ever since presenting on C++ AMP at the AMD Fusion conference in June, then the Gamefest conference in August, and the BUILD conference in September, I've had numerous requests about my material from folks that want to re-deliver the same session. The C++ AMP session I put together has evolved over the 3 presentations to its final form that I used at BUILD, so that is the one I recommend you base yours on. Please get the slides and the recording from channel9 (I'll refer to slide numbers below). This is how I've been presenting the C++ AMP session: Context (slide 3, 04:18-08:18) Start with a demo, on my dual-GPU machine. I've been using the N-Body sample (for VS 11 Developer Preview). (slide 4) Use an nvidia slide that has additional examples of performance improvements that customers enjoy with heterogeneous computing. (slide 5) Talk a bit about the differences today between CPU and GPU hardware, leading to the fact that these will continue to co-exist and that GPUs are great for data parallel algorithms, but not much else today. One is a jack of all trades and the other is a number cruncher. (slide 6) Use the APU example from amd, as one indication that the hardware space is still in motion, emphasizing that the C++ AMP solution is a data parallel API, not a GPU API. It has a future proof design for hardware we have yet to see. (slide 7) Provide more meta-data, as blogged about when I first introduced C++ AMP. Code (slide 9-11) Introduce C++ AMP coding with a simplistic array-addition algorithm – the slides speak for themselves. (slide 12-13) index<N>, extent<N>, and grid<N>. (Slide 14-16) array<T,N>, array_view<T,N> and comparison between them. (Slide 17) parallel_for_each. (slide 18, 21) restrict. (slide 19-20) actual restrictions of restrict(direct3d) – the slides speak for themselves. (slide 22) bring it altogether with a matrix multiplication example. (slide 23-24) accelerator, and accelerator_view. (slide 26-29) Introduce tiling incl. tiled matrix multiplication [tiling probably deserves a whole session instead of 6 minutes!]. IDE (slide 34,37) Briefly touch on the concurrency visualizer. It supports GPU profiling, but enhancements specific to C++ AMP we hope will come at the Beta timeframe, which is when I'll be spending more time talking about it. (slide 35-36, 51:54-59:16) Demonstrate the GPU debugging experience in VS 11. Summary (slide 39) Re-iterate some of the points of slide 7, and add the point that the C++ AMP spec will be open for other compiler vendors to implement, even on other platforms (in fact, Microsoft is actively working on that). (slide 40) Links to content – see slide – including where all your questions should go: http://social.msdn.microsoft.com/Forums/en/parallelcppnative/threads.   "But I don't have time for a full blown session, I only need 2 (or just 1, or 3) C++ AMP slides to use in my session on related topic X" If all you want is a small number of slides, you can take some from the session above and customize them. But because I am so nice, I have created some slides for you, including talking points in the notes section. Download them here. Comments about this post by Daniel Moth welcome at the original blog.

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  • Oh no! My padding's invalid!

    - by Simon Cooper
    Recently, I've been doing some work involving cryptography, and encountered the standard .NET CryptographicException: 'Padding is invalid and cannot be removed.' Searching on StackOverflow produces 57 questions concerning this exception; it's a very common problem encountered. So I decided to have a closer look. To test this, I created a simple project that decrypts and encrypts a byte array: // create some random data byte[] data = new byte[100]; new Random().NextBytes(data); // use the Rijndael symmetric algorithm RijndaelManaged rij = new RijndaelManaged(); byte[] encrypted; // encrypt the data using a CryptoStream using (var encryptor = rij.CreateEncryptor()) using (MemoryStream encryptedStream = new MemoryStream()) using (CryptoStream crypto = new CryptoStream( encryptedStream, encryptor, CryptoStreamMode.Write)) { crypto.Write(data, 0, data.Length); encrypted = encryptedStream.ToArray(); } byte[] decrypted; // and decrypt it again using (var decryptor = rij.CreateDecryptor()) using (CryptoStream crypto = new CryptoStream( new MemoryStream(encrypted), decryptor, CryptoStreamMode.Read)) { byte[] decrypted = new byte[data.Length]; crypto.Read(decrypted, 0, decrypted.Length); } Sure enough, I got exactly the same CryptographicException when trying to decrypt the data even in this simple example. Well, I'm obviously missing something, if I can't even get this single method right! What does the exception message actually mean? What am I missing? Well, after playing around a bit, I discovered the problem was fixed by changing the encryption step to this: // encrypt the data using a CryptoStream using (var encryptor = rij.CreateEncryptor()) using (MemoryStream encryptedStream = new MemoryStream()) { using (CryptoStream crypto = new CryptoStream( encryptedStream, encryptor, CryptoStreamMode.Write)) { crypto.Write(data, 0, data.Length); } encrypted = encryptedStream.ToArray(); } Aaaah, so that's what the problem was. The CryptoStream wasn't flushing all it's data to the MemoryStream before it was being read, and closing the stream causes it to flush everything to the backing stream. But why does this cause an error in padding? Cryptographic padding All symmetric encryption algorithms (of which Rijndael is one) operates on fixed block sizes. For Rijndael, the default block size is 16 bytes. This means the input needs to be a multiple of 16 bytes long. If it isn't, then the input is padded to 16 bytes using one of the padding modes. This is only done to the final block of data to be encrypted. CryptoStream has a special method to flush this final block of data - FlushFinalBlock. Calling Stream.Flush() does not flush the final block, as you might expect. Only by closing the stream or explicitly calling FlushFinalBlock is the final block, with any padding, encrypted and written to the backing stream. Without this call, the encrypted data is 16 bytes shorter than it should be. If this final block wasn't written, then the decryption gets to the final 16 bytes of the encrypted data and tries to decrypt it as the final block with padding. The end bytes don't match the padding scheme it's been told to use, therefore it throws an exception stating what is wrong - what the decryptor expects to be padding actually isn't, and so can't be removed from the stream. So, as well as closing the stream before reading the result, an alternative fix to my encryption code is the following: // encrypt the data using a CryptoStream using (var encryptor = rij.CreateEncryptor()) using (MemoryStream encryptedStream = new MemoryStream()) using (CryptoStream crypto = new CryptoStream( encryptedStream, encryptor, CryptoStreamMode.Write)) { crypto.Write(data, 0, data.Length); // explicitly flush the final block of data crypto.FlushFinalBlock(); encrypted = encryptedStream.ToArray(); } Conclusion So, if your padding is invalid, make sure that you close or call FlushFinalBlock on any CryptoStream performing encryption before you access the encrypted data. Flush isn't enough. Only then will the final block be present in the encrypted data, allowing it to be decrypted successfully.

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  • What Color is your Jetpack ?

    - by JoshReuben
    I’m a programmer, Im approaching 40, and I’m fairly decent at my job – I’ll keep doing what I’m doing for as long as they let me!   So what are your career options if you know how to code? A Programmer could be ..   An Algorithm developer Pros Interesting High barriers of entry, potential for startup competitive factor Cons Do you have the skill, qualifications? What are working conditions n this mystery niche ? micro-focus An Academic Pros Low pressure Job security – or is this an illusion ? Cons Low Pay Need a PhD A Software Architect Pros: strategic, rather than tactical Setting technology platform and high level vision You say how it should work, others have to figure out why its not working the way its supposed to ! broad view – you are paid to learn (how do you con people into paying for you to learn ??) Cons: Glorified developer – more often than not! competitive – everyone wants to do it ! loose touch with underlying tech in tough times, first guy to get the axe ! A Software Engineer Pros: interesting, always more to learn fun I can do it Fallback Cons: Nothing new under the sun – been there, done that Dealing with poor requirements, deadlines, other peoples code, overtime C#, XAML, Web - Low barriers of entry –> à race to the bottom A Team leader Pros: Setting code standards and proposing technology choices Cons: Glorified developer – more often than not! Inspecting other peoples code and debugging the problems they cannot fix Dealing with mugbies and prima donas Responsible for QA of others A Project Manager Pros No need for debugging other peoples code Cons Low barrier of entry High pressure Responsible for QA of others Loosing touch with technology A lot of bullshit meetings Have to be an asshole A Product Manager Pros No need for debugging other peoples code Learning new skillset of sales and marketing Cons Travel (I'm a family man) May need to know the bs details of an uninteresting product things I want to work with: AI, algorithms, Numerical Computing, Mathematica, C++ AMP – unfortunately, the work here is few & far between. VS & TFS Extensibility, DSLs (Workflow , Lightswitch), Code Generation – one day, code will write code ! Unity3D, WebGL – fun, fun, fun ! Modern Web – Knockout, SignalR, MVC, Node.Js ??? (tentative – I'll wait until things stabilize as this area is undergoing a pre-Cambrian explosion) Things I don’t want to work with: (but will if I'm asked to !) C# – same old, same old – not learning anything new here Old code – blech ! Environment with code & fix mentality , ad hoc requirements, excessive overtime Pc support, System administration – even after 20 years, people still ask you to do this sometimes ! debugging – my skills are just not there yet Oracle Old tech: VB 6, XSLT, WinForms, Net 3.51 or less Old style Web dev Information Systems: ASP.NET webforms, Reporting services / crystal reports, SQL Server CRUD with manual data layer, XAML MVVM – variations of the same concept, ad nauseaum. Low barriers of entry –> race to the bottom.  Metro – an elegant API coupled to a horrendous UX – I'll wait for market penetration viability before investing further in this.   Conclusion So if you are in a slump, take heart: Programming is a great career choice compared to every other job !

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  • How to deal with overly aggressive "Link Take Down Demands"?

    - by Eoin
    I've been receiving a large number of emails recently requesting I clean from link spam from my forum. Initially the emails were very polite and professional, and I was happy to remove the links. Recently the email have gotten very abrasive, here is a particularly rude example: From: [email protected] To: [email protected] Hi, This is the second time we are reaching out to you regarding your link to our site hxxp://www.company-two.com from hxxp://www.my-forum.com/some-topic-id. We really do need to remove this link. We have to report to Google any link we were unable to remove, and I wouldn't want to have to include your site in the list. Could you please remove our link from this page and any other page on your site? Thank You, Name Changed Behind the superficial pleasantries I feel there is some very real maliciousness. Note the email address, DMCA Violations, I don't see how the DMCA is involved here, except as a word which tends to strike fear in many people. Also relating to the email address, it doesn't match the company being linked to at all. How am I to trust they are truely operating on behalf of company-two when they don't even use one of it's email addresses. My email is hidden by privacypost. While a service with legitimate uses, I feel it's highly unprofessional for communications between to companies. The claim "This is the second time..." Every email I've received has started like this, but a check of my spam filters has never revealed a 1st mail. Initially I gave them the benefit of the doubt, by now though it's clear this is a cheap ploy to start me off on the defensive. And finally worst of all- the threats of reporting me to Google if I don't do everything they ask. I sent a polite reply asking for more information. I have no idea if the email address was even valid but I never received any response. Much later I got this followup mail From: [email protected] To: [email protected] Hi, This is the final time we are reaching out to you regarding your link to our site hxxp://www.company-two.com from hxxp://www.my-forum.com/some-topic-id. We will soon be reporting to Google any link we were unable to remove, and currently your site will have to be on the list. Could you please remove our link from this page and any other page on your site? I appreciate your urgent attention to this matter. Thank You, Name Changed This time the from address was more personal, though still not obviously connected to the spammed company. Lets be honest, I don't for one second believe that the companies were the victim of a 3rd party spammer as they claim. The links in questions were generated well over a year ago, and I firmly believe the companies were directly responsible for the spam links in question, a type of spam that has plagued my forum. Now they have the audacity to demand I spend my time cleaning up their mess, using threats to ensure they get their way. Have recent changes in Googles algorithms meant all the cash they spent spamming the web has now turned into a liability? If so I can see why these companies are all of a sudden running scared. Frankly, cleaning up my forum is a good things, but the threats they are using sickens me. So my question here is specifically about the threats: Are they vaild, and would such reports to Google destroy my page rankings? Is there a way I can report this abusive behaviour to Google?

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  • Experimenting with other search engines

    - by Bill Graziano
    I’ve been a Google user so long I can hardly remember what I used before it.  Alta Vista maybe?  Or Yahoo.  I’ve tried Bing off and on but it never really stuck.  I probably care more about search engines than your average user because of their impact on SQLTeam.com.  Lately I’ve been trying two other search engines and actually switched to one of them. I’ve played with Blekko a little in the past.  They have some interesting ways to “slice up” your results.  For example, searching on “SQL Server /blogs /date” should just search all the recently updated blogs.  Those two extra words on the search are slashtags.  The full list of slashtags runs from /forums to just see forums to /twitter to /nikon to /reviews and on and on and on.  I laughed when I saw they had slashtags for both liberal and conservative.  I’d hate to find any search results that don’t match my existing worldview :)  You can also create your own slashtags.  I created a mini-search engine for the SQL Server blogs that I read.  You can search it for “backup” at http://blekko.com/ws/backup+/billgraziano/sql-sites.  I uploaded my OPML and it limited the search to just those sites.  It seems like the site is focusing more on curating results and less on algorithms.  This is an interesting site for those power searchers.  There are some great ways to curate results using slashtags.  For 99% of my searches (type words, click on one of the first few links) slashtags are overkill.  They do have some good information on page and site ranking though so I’ll probably send some time looking through that. Blekko recently got my attention again when they said they were banning “content farms” - and that includes eHow and experts-exchange.  I always feel used when I click on a link to EE and find myself scrolling all the way to the bottom to see if I can find the answer.  Sometimes it’s there but sometimes it tells me I need to pay first.  I’ve longed for a way to always exclude certain sites.  Blekko might be taking a hammer to a problem that needs a scalpel but it’s an interesting choice.  (And some of the comments in the TechCrunch link are interesting if you’re a search nerd.) DuckDuckGo is an odd name for a search engine.  Their big hook is that they don’t have search history.  If you wade through your Google account you can probably find the page where it stores your search history.  It was pretty enlightening to find mine.  It was easy to disable but that got me started looking at other search engines.  DDG (or DukGo) just feels like Google used to in the old days.  The results are good enough and the site is fast. Searches will return a snippet from WikiPedia or other site (like StackOverflow) at the top.  I think the idea is to answer the question without needing to visit the site.  I’m not sure that’s a good thing for SQLTeam.com. The only thing I really miss is image search.  You can add a “!i” at the end of any search and it will search the images on Bing.  Bing doesn’t have a great image search but it works for most of what I need.  They call these exclamation marks “!bangs” and they are kinda, sorta like slashtags.  I’ve been using DuckDuckGo now for a few weeks and I’m pretty happy with it.  I use Chrome for my browser and it was an easy switch to make.  It’s still a little surprising seeing my search results come up in a different format.  I’m starting to get used to it though.

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  • Questions to ask to ensure someone understands programming? (and iOS)

    - by Stephen J
    So, I've been tutoring my friend for 2 years. Most people learn programming on their own in 3-6 months, (sans algorithms). It's confusing 'cause he'll run anywhere I tell him to, understands how to read C and C++ honestly better than the average college student, and he'll modify and repeat anything I do... but for the love of god he doesn't move on to new things and he still has test anxiety. I've recently realized he's copied and toyed with existing, but not once gained an understanding of why. I was under the impression he was learning fast because he could write it, but when you say "Make a function that takes an NSString" and he says "How?" and I say "The same way you make ANY function that takes any parameter, NSString is just a type like int" and all I hear is "No, it's an NSString, it's a special thing." and we get into an arguing match 'cause I'm like "It's just a class like any other class, you've used them for months now" and blah... I've subconsciously avoided comprehension questions because of this. Anyway, if you have him copy a program and say "Just initialize it" "Where?" "I don't care, didLoad or initWithCoder or Awake from nib, anywhere it gets initialized" and "No, it has to be exactly where you had it!" "No it doesn't!" I'm sick of this, but he won't give up. So I'm done avoiding these yelling matches and becoming a sadist from now on. I would like some help in finding questions to ask him that force him to understand what he's doing. I'd like some help and any resources I can find. CQuestions looked like a good site, but now I need some iPhone stuff. For example: *What do properties do? How are they changed? How do you change the name of the getter? *Why are Booleans inefficent? What advantage does int have over a boolean and how does the bit-shift operator help? *What does Copy do to a string? *What's the difference between a view controller and a uiview? *Write a program from memory that displays blah on screen, and flashes each view one by one. From beginner up to intermediate, hobbyist with some algebra at most. I'm just looking for resources to work with. I left in backstory so you know to "twist" the questions so he doesn't know he's supposed to init a variable here or there, but has to figure it out, and learn why it goes "here" or that "anywhere is fine as long as it's". Sample programs, anything. I'm relatively open about this because, being a programmer, I seriously doubt he's the only one who has this issue. I'd like to know how others have overcome similar. What made things "click"? for you? Did you have a hard time finding answers on Google, and how did you learn a better way to find what you were looking for? (He's so exact, he'll search for how to write a checkers program with color X and Y inside a uiview, as his search string, instead of breaking it up into components, I need help with that too, and believe it is related). This type of problem has to remind one of us of someone they know. So, Exercises to force them to think? Ways we overcame this thing in the past? I greatly appreciate any help.

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  • HERMES Medical Solutions Helps Save Lives with MySQL

    - by Bertrand Matthelié
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Cambria","serif"; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;} HERMES Medical Solutions was established in 1976 in Stockholm, Sweden, and is a leading innovator in medical imaging hardware/software products for health care facilities worldwide. HERMES delivers a plethora of different medical imaging solutions to optimize hospital workflow. Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Cambria","serif"; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;} HERMES advanced algorithms make it possible to detect the smallest changes under therapies important and necessary to optimize different therapeutic methods and doses. Challenges Fighting illness & disease requires state-of-the-art imaging modalities and software in order to diagnose accurately, stage disease appropriately and select the best treatment available. Selecting and implementing a new database platform that would deliver the needed performance, reliability, security and flexibility required by the high-end medical solutions offered by HERMES. Solution Decision to migrate from in-house database to an embedded SQL database powering the HERMES products, delivered either as software, integrated hardware and software solutions, or via the cloud in a software-as-a-service configuration. Evaluation of several databases and selection of MySQL based on its high performance, ease of use and integration, and low Total Cost of Ownership. On average, between 4 and 12 Terabytes of data are stored in MySQL databases underpinning the HERMES solutions. The data generated by each medical study is indeed stored during 10 years or more after the treatment was performed. MySQL-based HERMES systems also allow doctors worldwide to conduct new drug research projects leveraging the large amount of medical data collected. Hospitals and other HERMES customers worldwide highly value the “zero administration” capabilities and reliability of MySQL, enabling them to perform medical analysis without any downtime. Relying on MySQL as their embedded database, the HERMES team has been able to increase their focus on further developing their clinical applications. HERMES Medical Solutions could leverage the Oracle Financing payment plan to spread its investment over time and make the MySQL choice even more valuable. “MySQL has proven to be an excellent database choice for us. We offer high-end medical solutions, and MySQL delivers the reliability, security and performance such solutions require.” Jan Bertling, CEO.

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  • Auto-organized / smart inventory system?

    - by VeXe
    for the past week I've been working on an inventory system with Unity3D. At first I got help from the guys at Design3 but it wasn't too long till we split path, because I really didn't like the way they did their code, it didn't have any smell of OOP whatsoever. I took it further steps ahead - items take more than one slot, advanced placement system (items tries their best to find the best close fit), local mouse system (mouse gets trapped in active bag area), etc. Here's a demo of my work. What we would like to have in our game, is an auto-organizing feature - not auto-sort. We want this feature because our inventory's going to be in 'real-time' - not like in Resident Evil 1,2,3 etc where you would pause the game and do things in your inventory. Now imagine your self in a sticky situation surrounded by zombies, and you don't have bullets, you look around, you see that there are bullets nearby on the ground, so you go for them and try to pick them up, but they don't fit! you look at your inventory and find out that if you reorganize some of the items, it will fit! - now the player - in that situation doesn't have time to reorganize because he's surrounded with zombies and will die if he stops and organizes the inventory to make space (remember inventory in real-time, no pausing) - wouldn't it be nice for that to happen automatically? - Yes! (I believe this has been implemented in some games like Dungeon siege or something, so sure it's doable) take a look at this picture for example: Yes, so if you auto-sort the issue you will get your spaces but it's bad because: 1- Expensive: it doesn't need a whole sort operation to free those spaces, in the first picture, just slide the red item at the bottom to the very left, and you get the same spaces that you got from the auto-sort. 2- It's annoying to the player: "Who the F told you to re-order my stuff?" I'm not asking for "How to write the code" for this, I'm just asking for some guidance, where to look, what algorithms are involved? Is this something related to graphs and shortest path stuff? I hope not cuz I didn't manage to continue my college studies :/ But even if it is, just tell me and I will learn the stuff related. Notice there could be more than just one solution. So I guess the first thing I have to do is figure out if the situation is 'solvable' - if I know how to determine if a situation is solvable or not, then I can 'solve' it. I just need to know the conditions that makes it 'solvable'. And I believe there must be some algorithm/data structure for this. Here's a pic for more than one solution of trying to fit a 1x3 item: The arrows show just one of the solutions, but if you look you will find more than one. This is what I ultimately not auto-sorting but find a solution and applying it. Note that if I spend time on it I will come up with a way to solve it, but it wouldn't be the best way, it's like, holding a car wheel with your feet instead of your hands! XD Or just like trying to solve an issue that requires arrays, but you're not yet aware of their existence! So what is the right approach to this? Hope somebody helps, thanks a lot in advance :)

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  • How do you go from a so so programmer to a great one? [closed]

    - by Cervo
    How do you go from being an okay programmer to being able to write maintainable clean code? For example David Hansson was writing Basecamp when in the process he created Rails as part of writing Basecamp in a clean/maintainable way. But how do you know when there is value in a side project like that? I have a bachelors in computer science, and I am about to get a masters and I will say that colleges teach you to write code to solve problems, not neatly or anything. Basically you think of a problem, come up with a solution, and write it down...not necessarily the most maintainable way in the world. Also my first job was in a startup, and now my third is in a small team in a large company where the attitude was/is get it done yesterday (also most of my jobs are mainly database development with SQL with a few ASP.NET web pages/.NET apps on the side). So of course cut/paste is more favored than making things more cleanly. And they would rather have something yesterday even if you have to rewrite it next month rather than to have something in a week that lasts for a year. Also spaghetti code turns up all over the place, and it takes very smart people to write/understand/maintain spaghetti code...However it would be better to do things so simple/clean that even a caveman/woman could do maintenance. Also I get very bored/unmotivated having to go modify the same things cut/pasted in a few locations. Is this the type of skill that you need to learn by working with a serious software organization that has an emphasis on maintenance and maybe even an architect who designs a system architecture and reviews code? Could you really learn it by volunteering on an open source project (it seems to me that a full time programmer job is way more practice than a few hours a week on an open source project)? Is there some course where you can learn this? I can attest that graduate school and undergraduate school do not really emphasize clean software at all. They just teach the structures/algorithms and then send you off into the world to solve problems. Overall I think the first thing is learning to write clean/maintainable code within the bounds of the project in order to become a good programmer. Then the next thing is learning when you need to do a side project (like a framework) to make things more maintainable/clean even while you still deliver things for the deadline in order to become a great programmer. For example, you are making an SQL report and someone gives you 100 calculations for individual columns. At what point does it make sense to construct a domain specific language to encode the rules in simply and then generate all the SQL as opposed to cut/pasting the query from the table a bunch of times and then adjusting each query to do the appropriate calculations. This is the type of thing I would say a great programmer would know. He/she would maybe even know ways to avoid the domain specific language and to still do all the calculations without creating an unmaintainable mess or a ton of repetitive code to cut/paste everywhere.

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  • Reading graph inputs for a programming puzzle and then solving it

    - by Vrashabh
    I just took a programming competition question and I absolutely bombed it. I had trouble right at the beginning itself from reading the input set. The question was basically a variant of this puzzle http://codercharts.com/puzzle/evacuation-plan but also had an hour component in the first line(say 3 hours after start of evacuation). It reads like this This puzzle is a tribute to all the people who suffered from the earthquake in Japan. The goal of this puzzle is, given a network of road and locations, to determine the maximum number of people that can be evacuated. The people must be evacuated from evacuation points to rescue points. The list of road and the number of people they can carry per hour is provided. Input Specifications Your program must accept one and only one command line argument: the input file. The input file is formatted as follows: the first line contains 4 integers n r s t n is the number of locations (each location is given by a number from 0 to n-1) r is the number of roads s is the number of locations to be evacuated from (evacuation points) t is the number of locations where people must be evacuated to (rescue points) the second line contains s integers giving the locations of the evacuation points the third line contains t integers giving the locations of the rescue points the r following lines contain to the road definitions. Each road is defined by 3 integers l1 l2 width where l1 and l2 are the locations connected by the road (roads are one-way) and width is the number of people per hour that can fit on the road Now look at the sample input set 5 5 1 2 3 0 3 4 0 1 10 0 2 5 1 2 4 1 3 5 2 4 10 The 3 in the first line is the additional component and is defined as the number of hours since the resuce has started which is 3 in this case. Now my solution was to use Dijisktras algorithm to find the shortest path between each of the rescue and evac nodes. Now my problem started with how to read the input set. I read the first line in python and stored the values in variables. But then I did not know how to store the values of the distance between the nodes and what DS to use and how to input it to say a standard implementation of dijikstras algorithm. So my question is two fold 1.) How do I take the input of such problems? - I have faced this problem in quite a few competitions recently and I hope I can get a simple code snippet or an explanation in java or python to read the data input set in such a way that I can input it as a graph to graph algorithms like dijikstra and floyd/warshall. Also a solution to the above problem would also help. 2.) How to solve this puzzle? My algorithm was: Find shortest path between evac points (in the above example it is 14 from 0 to 3) Multiply it by number of hours to get maximal number of saves Also the answer given for the variant for the input set was 24 which I dont understand. Can someone explain that also. UPDATE: I get how the answer is 14 in the given problem link - it seems to be just the shortest path between node 0 and 3. But with the 3 hour component how is the answer 24 UPDATE I get how it is 24 - its a complete graph traversal at every hour and this is how I solve it Hour 1 Node 0 to Node 1 - 10 people Node 0 to Node 2- 5 people TotalRescueCount=0 Node 1=10 Node 2= 5 Hour 2 Node 1 to Node 3 = 5(Rescued) Node 2 to Node 4 = 5(Rescued) Node 0 to Node 1 = 10 Node 0 to Node 2 = 5 Node 1 to Node 2 = 4 TotalRescueCount = 10 Node 1 = 10 Node 2= 5+4 = 9 Hour 3 Node 1 to Node 3 = 5(Rescued) Node 2 to Node 4 = 5+4 = 9(Rescued) TotalRescueCount = 9+5+10 = 24 It hard enough for this case , for multiple evac and rescue points how in the world would I write a pgm for this ?

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  • Do SEO-friendly URLs really affect a page's ranking?

    - by Lee Harold
    SEO-friendly URLs are all the rage these days. But do they actually have a meaningful impact on a page's ranking in Google and other search engines? If so, why? If not, why not? (Note that I would absolutely agree that SEO-friendly URLs are nicer to use for human beings. My question is whether they actually make a difference to the ranking algorithms.) Update: As it turns out, the Google post that endorphine points to here has caused tremendous confusion in the SEO community. For a sampling of the discussion, see here, here, and here. Part of the problem is that the Google post is addressing the worst case where URL rewriting is done poorly and so you'd be better off sticking with a dynamic URL rather than a mangled static "SEO-friendly" URL. There's no question dynamic URLs can be crawled by Google and can achieve high rankings. Maybe it would be easier to reframe the question more concretely: given 2 otherwise equivalent pages, which will rank higher for the search "do seo friendly urls really affect page ranking"? A) http://stackoverflow.com/questions/505793/do-seo-friendly-urls-really-affect-a-pages-ranking or B) http://stackoverflow.com?question=505793 (a fake URL for comparison only)

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  • Hopcroft–Karp algorithm in Python

    - by Simon
    I am trying to implement the Hopcroft Karp algorithm in Python using networkx as graph representation. Currently I am as far as this: #Algorithms for bipartite graphs import networkx as nx import collections class HopcroftKarp(object): INFINITY = -1 def __init__(self, G): self.G = G def match(self): self.N1, self.N2 = self.partition() self.pair = {} self.dist = {} self.q = collections.deque() #init for v in self.G: self.pair[v] = None self.dist[v] = HopcroftKarp.INFINITY matching = 0 while self.bfs(): for v in self.N1: if self.pair[v] and self.dfs(v): matching = matching + 1 return matching def dfs(self, v): if v != None: for u in self.G.neighbors_iter(v): if self.dist[ self.pair[u] ] == self.dist[v] + 1 and self.dfs(self.pair[u]): self.pair[u] = v self.pair[v] = u return True self.dist[v] = HopcroftKarp.INFINITY return False return True def bfs(self): for v in self.N1: if self.pair[v] == None: self.dist[v] = 0 self.q.append(v) else: self.dist[v] = HopcroftKarp.INFINITY self.dist[None] = HopcroftKarp.INFINITY while len(self.q) > 0: v = self.q.pop() if v != None: for u in self.G.neighbors_iter(v): if self.dist[ self.pair[u] ] == HopcroftKarp.INFINITY: self.dist[ self.pair[u] ] = self.dist[v] + 1 self.q.append(self.pair[u]) return self.dist[None] != HopcroftKarp.INFINITY def partition(self): return nx.bipartite_sets(self.G) The algorithm is taken from http://en.wikipedia.org/wiki/Hopcroft%E2%80%93Karp_algorithm However it does not work. I use the following test code G = nx.Graph([ (1,"a"), (1,"c"), (2,"a"), (2,"b"), (3,"a"), (3,"c"), (4,"d"), (4,"e"),(4,"f"),(4,"g"), (5,"b"), (5,"c"), (6,"c"), (6,"d") ]) matching = HopcroftKarp(G).match() print matching Unfortunately this does not work, I end up in an endless loop :(. Can someone spot the error, I am out of ideas and I must admit that I have not yet fully understand the algorithm, so it is mostly an implementation of the pseudo code on wikipedia

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  • Algorithm design, "randomising" timetable schedule in Python although open to other languages.

    - by S1syphus
    Before I start I should add I am a musician and not a native programmer, this was undertook to make my life easier. Here is the situation, at work I'm given a new csv file each which contains a list of sound files, their length, and the minimum total amount of time they must be played. I create a playlist of exactly 60 minutes, from this excel file. Each sample played the by the minimum number of instances, but spread out from each other; so there will never be a period where for where one sound is played twice in a row or in close proximity to itself. Secondly, if the minimum instances of each song has been used, and there is still time with in the 60 min, it needs to fill the remaining time using sounds till 60 minutes is reached, while adhering to above. The smallest duration possible is 15 seconds, and then multiples of 15 seconds. Here is what I came up with in python and the problems I'm having with it, and as one user said its buggy due to the random library used in it. So I'm guessing a total rethink is on the table, here is where I need your help. Whats is the best way to solve the issue, I have had a brief look at things like knapsack and bin packing algorithms, while both are relevant neither are appropriate and maybe a bit beyond me.

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  • Merge method in MergeSort Algorithm .

    - by Tony
    I've seen many mergeSort implementations .Here is the version in Data Structures and Algorithms in Java (2nd Edition) by Robert Lafore : private void recMergeSort(long[] workSpace, int lowerBound,int upperBound) { if(lowerBound == upperBound) // if range is 1, return; // no use sorting else { // find midpoint int mid = (lowerBound+upperBound) / 2; // sort low half recMergeSort(workSpace, lowerBound, mid); // sort high half recMergeSort(workSpace, mid+1, upperBound); // merge them merge(workSpace, lowerBound, mid+1, upperBound); } // end else } // end recMergeSort() private void merge(long[] workSpace, int lowPtr, int highPtr, int upperBound) { int j = 0; // workspace index int lowerBound = lowPtr; int mid = highPtr-1; int n = upperBound-lowerBound+1; // # of items while(lowPtr <= mid && highPtr <= upperBound) if( theArray[lowPtr] < theArray[highPtr] ) workSpace[j++] = theArray[lowPtr++]; else workSpace[j++] = theArray[highPtr++]; while(lowPtr <= mid) workSpace[j++] = theArray[lowPtr++]; while(highPtr <= upperBound) workSpace[j++] = theArray[highPtr++]; for(j=0; j<n; j++) theArray[lowerBound+j] = workSpace[j]; } // end merge() One interesting thing about merge method is that , almost all the implementations didn't pass the lowerBound parameter to merge method . lowerBound is calculated in the merge . This is strange , since lowerPtr = mid + 1 ; lowerBound = lowerPtr -1 ; that means lowerBound = mid ; Why the author didn't pass mid to merge like merge(workSpace, lowerBound,mid, mid+1, upperBound); ? I think there must be a reason , otherwise I can't understand why an algorithm older than half a center ,and have all coincident in the such little detail.

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  • Dealing with huge SQL resultset

    - by Dave McClelland
    I am working with a rather large mysql database (several million rows) with a column storing blob images. The application attempts to grab a subset of the images and runs some processing algorithms on them. The problem I'm running into is that, due to the rather large dataset that I have, the dataset that my query is returning is too large to store in memory. For the time being, I have changed the query to not return the images. While iterating over the resultset, I run another select which grabs the individual image that relates to the current record. This works, but the tens of thousands of extra queries have resulted in a performance decrease that is unacceptable. My next idea is to limit the original query to 10,000 results or so, and then keep querying over spans of 10,000 rows. This seems like the middle of the road compromise between the two approaches. I feel that there is probably a better solution that I am not aware of. Is there another way to only have portions of a gigantic resultset in memory at a time? Cheers, Dave McClelland

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  • SHA512 vs. Blowfish and Bcrypt

    - by Chris
    I'm looking at hashing algorithms, but couldn't find an answer. Bcrypt uses Blowfish Blowfish is better than MD5 Q: but is Blowfish better than SHA512? Thanks.. Update: I want to clarify that I understand the difference between hashing and encryption. What prompted me to ask the question this way is this article, where the author refers to bcrypt as "adaptive hashing" http://chargen.matasano.com/chargen/2007/9/7/enough-with-the-rainbow-tables-what-you-need-to-know-about-s.html Since bcrypt is based on Blowfish, I was led to think that Blowfish is a hashing algorithm. If it's encryption as answers have pointed out, then seems to me like it shouldn't have a place in this article. What's worse is that he's concluding that bcrypt is the best. What's also confusing me now is that the phpass class (used for password hashing I believe) uses bcrypt (i.e. blowfish, i.e. encryption). Based on this new info you guys are telling me (blowfish is encryption), this class sounds wrong. Am I missing something?

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  • Schliemann's method of programming language learning

    - by DVK
    Background: 19th-century German archeologist Heinrich Schliemann was of course famous for his successful quest to find and excavate the city of Troy (an actual archeological site for the Troy of Homer's Iliad). However, he is just as famous for being an astonishing learner of languages - within the space of two years, he taught himself fluent Dutch, English, French, Spanish, Italian and Portuguese, and later went on to learn seven more, including both modern and ancient Greek. One of the methods he famously used was comparison of a known text, e.g. take a book in a language one is fluent in, take a good translation of a book in a language you wish to learn, and go over them in parallel. (various sources cited the book used by Schliemann to be the Bible, or, as the link above states, a novel). Now, for the actual question. Has anyone used (or heard of) an equivalent of Schliemann's method for learning a new programming language? E.g. instead of basing the leaning on references and tutorials, take a somewhat comprehensive set of programs known to have high-quality code in both languages implementing similar/identical algorithms and learn by comparing them? I'm curious about either personal experiences of applying such an approach, or references to something published, or existance of codebases which could be used for such an approach? What got me thinking about the idea was Project Euler and some code snippets I saw on SO, in C++, Perl and Lisp.

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  • Sample uniformly at random from an n-dimensional unit simplex.

    - by dreeves
    Sampling uniformly at random from an n-dimensional unit simplex is the fancy way to say that you want n random numbers such that they are all non-negative, they sum to one, and every possible vector of n non-negative numbers that sum to one are equally likely. In the n=2 case you want to sample uniformly from the segment of the line x+y=1 (ie, y=1-x) that is in the positive quadrant. In the n=3 case you're sampling from the triangle-shaped part of the plane x+y+z=1 that is in the positive octant of R3: (Image from http://en.wikipedia.org/wiki/Simplex.) Note that picking n uniform random numbers and then normalizing them so they sum to one does not work. You end up with a bias towards less extreme numbers. Similarly, picking n-1 uniform random numbers and then taking the nth to be one minus the sum of them also introduces bias. Wikipedia gives two algorithms to do this correctly: http://en.wikipedia.org/wiki/Simplex#Random_sampling (Though the second one currently claims to only be correct in practice, not in theory. I'm hoping to clean that up or clarify it when I understand this better. I initially stuck in a "WARNING: such-and-such paper claims the following is wrong" on that Wikipedia page and someone else turned it into the "works only in practice" caveat.) Finally, the question: What do you consider the best implementation of simplex sampling in Mathematica (preferably with empirical confirmation that it's correct)? Related questions http://stackoverflow.com/questions/2171074/generating-a-probability-distribution http://stackoverflow.com/questions/3007975/java-random-percentages

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