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  • All tweak settings not saving?

    - by mawburn
    I am running Ubuntu GNOME 14.04. After the last 2 updates, all settings in the Tweak menu are no saving. It will also not switch to the Gnome Dark theme at all. This includes all Startup Application changes as well as any changes to Extension settings. I'm not sure if I need to include any sort of log records or anything like that, so if you need any more information please ask. I've noticed the default fonts seem to be different. I don't remember that being part of the theme settings. It's almost like I'm running in Safe Mode.

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  • Plug In to the Web at India's Largest Adobe Conference

    Bangalore, June 16, 2010: Adobe Flash Platform Summit, India's largest Adobe conference, recognizes the blurring dynamic of the designer/developer workflow, and features the latest developments on the Adobe Flash Platform that is of utmost importance to both developers, as well as designers. Based on the overarching theme Functional Intent Meets Pixel Perfection, AFPS 2010 will feature a convergence of thousands of developers and designers, Adobe community members and Adobe teams from across...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Possible to pass pygame data to memory map block?

    - by toozie21
    I am building a matrix out of addressable pixels and it will be run by a Pi (over the ethernet bus). The matrix will be 75 pixels wide and 20 pixels tall. As a side project, I thought it would be neat to run pong on it. I've seen some python based pong tutorials for Pi, but the problem is that they want to pass the data out to a screen via pygame.display function. I have access to pass pixel information using a memory map block, so is there anyway to do that with pygame instead of passing it out the video port? In case anyone is curious, this was the pong tutorial I was looking at: Pong Tutorial

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  • How Can I Disable Windows 7's Aero Performance Warnings?

    - by Jason Fitzpatrick
    You know your computer isn’t cutting edge, but there’s no need for Windows 7 to constantly remind you. Read on to see how you can disable its constant nagging to adjust your color scheme to improve performance. Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-drive grouping of Q&A web sites. Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • What is the minimum of shader I need to use to run basic calculation on GPU?

    - by Jinxi
    I read, that the Hull Shader, Domain Shader, Geometry Shader and Pixel Shader can be used optional. So, is the Vertex Shader optional too? If no: What does a basic Vertex Shader look like? Just like a simple pass through? Is the Vertex Shader necessary to tell what kind of datastructure (Van Stripes or Meshes) are used? What can I do, with just the vertex shader? Are the fixed functions working without any help of programming a programmable stage?

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  • How to Use The US Windows 8 Store From Another Country

    - by Taylor Gibb
    Have you ever searched for an app only to find that its not available in your country? Luckily for us there is a work around for the Windows Store. How to use the US Windows Store from Another Country Press the Win + X keyboard combination, or right click in the bottom left hand corner of your screen to open the WinX menu, then launch the Control Panel. Now change the Control Panel’s view to the Small icons view. Then head into the Region settings. When the Region settings open you will need to switch over to the Location tab. Here you will be able to see the location that the Windows Store, as well as other applications , is using. You can change it by simply selecting United States from the drop down. That’s all there is to it. Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • 2 Google Tag Manager containers = double triggers?

    - by fred
    I have a Joomla website with existing analytics done by a GTM tag and I need to add another image tag (1x1 pixel) from a separate GTM container. I set the event name for the additional GTM container to a different name from from the existing GTM container (default 'gtm.js') so that the new tag only fires under the specified event. The new container tested out fine in a blank HTML page, but when it is put in the website, it ends up firing twice. I know that because Firebug showed 2 1x1 pixels being loaded and I mark each request with a randomly-generated UID to distinguish them on the server side. I suspect this being caused by having multiple GTM container tags but want to check whether anyone has run into this problem before? As of now, I could not verify nor fix the double counting problem.

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  • Write depth buffer to texture

    - by innochenti
    I need to read depth buffer from GPU and write it to texture. How this can be done? Here is how texture for depth buffer is created: depthBufferDesc.Width = screenWidth; depthBufferDesc.Height = screenHeight; depthBufferDesc.MipLevels = 1; depthBufferDesc.ArraySize = 1; depthBufferDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; depthBufferDesc.SampleDesc.Count = 1; depthBufferDesc.SampleDesc.Quality = 0; depthBufferDesc.Usage = D3D10_USAGE_DEFAULT; depthBufferDesc.BindFlags = D3D10_BIND_DEPTH_STENCIL; depthBufferDesc.CPUAccessFlags = 0; depthBufferDesc.MiscFlags = 0; m_device->CreateTexture2D(&depthBufferDesc, NULL, m_depthStencilBuffer); Also, I've got another question: is it possible to bind depth buffer texture as sampler to the pixel shader?

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  • Ask the Readers: How Do You Find Your Next Book?

    - by Jason Fitzpatrick
    It’s never been easier to find book reviews, recommendations, and comparisons; tools which are more necessary than ever thanks to the increasing number of new titles on the market. This week we want to hear all about your techniques for picking your next book. Whether you consult the New York Times best seller list, pore over Amazon book reviews, use a book suggestion engine, or just buy whatever the local book store has on the end-cap display that month, we want to hear about your system for finding new books. Sound off in the comments with your technique (bonus points for including links to any services or sites you use) and then check back on Friday for the What You Said roundup to see how your fellow readers fill their book bags. Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • Alternative ways to construct maps

    - by sideways8
    I've searched around and it seems like most people are using tile-based map systems. I suppose this question is more theoretical than practical (I am not very concerned about memory or performance speed), but I want to know: what other ways can a map be created in a game? A map being a graphic representation of terrain that can be navigated, has entrances and exits, and boundares (no-go zones). Besides using text files to store and arrays to load tile data, one idea I had was to store a map entirely as a graphic file and use queries on the pixel colour to determine boundaries (ie, you can only move in a certain direction if the way is bright enough in that direction). What other creative map systems are out there?

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  • Changing a Sprite When Hit in GameMaker

    - by Pixels_
    I am making a simple little Galaga style game. I want the objects sprite to change whenever it is hit. For example if a laser hits an alien then the sprite takes 1 out of 4 damage to its health points (HP). However I want the sprite to change from green to yellow after 1 hit, yellow to orange after 2 hits, orange to red after 3 hits, and red to pixel explosion after all 4 HPs are lost. That way you can easily distinguish the amount of health each alien has left. How can I do this? Preferably explain it in code.

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  • Huge 2d pixelized world

    - by aspcartman
    I would like to make a game field in a indie-strategic 2d game to be some a-like this popular picture. http://0.static.wix.com/media/6a83ae_cd307e45ffd9c6b145237263ac1a86be.jpg_1024 So every "pixel"(blocks) changes it's color slowly, sometimes a bright color wave happens, etc, but the spaces beetwen this pixels should stay dark (not to count shades, lightning and other 3rd party stuff going on). Units are going to be same "pixelized" and should position them-selfs according those blocks. I have some experience in game-developing, but this task seems not trivial for me. What approaches (shader, tons of sprites or code-render, i don't now) would you recommend me to follow? (I'm thinking of making this game using Unity Engine) Thanks everyone! :)

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  • JavaFX 2.2.4 Documentation

    - by user12610255
    JavaFX 2.2.4 and JDK 7u10 were released on Tuesday. In addition to the release documentation, the following new information is provided: A new document, Using the Image Ops API, describes how to read and write raw pixel data to and from JavaFX images. The Handling JavaFX Events document has been updated with more information on touch events. The Working with Touch Events chapter and Touch Events sample provide information about handling individual touch points to provide sophisticated responses to touch actions. The Implementing Best Practices document has been updated to include information about running tasks on background threads. The Troubleshooting section of Deploying JavaFX Applications now includes a section about disabling the automatic proxy configuration in your application code. Other documents were updated to reflect minor bug fixes. You can download JavaFX 2.2.4 from OTN. For all tutorials and API documentation, see http://docs.oracle.com/javafx.

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  • 2d engine with WebGL

    - by Philipp
    I am currently developing a HTML5 canvas game with a sprite-based 2d engine. The engine is working well so far, but now I thought that I could maybe add some cool graphic effects when I would re-implement the whole engine with WebGL. The whole graphic engine would stay strictly two-dimensional (think of it as a 3d world where the z coordinate of all vertices is 0.0). What I hope to gain from this is the ability to use pixel shaders to create special effects. I also think that the performance could improve. What do you think about that plan?

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  • Collision for mobile game

    - by zemiguel12
    I'm writing a little game in as3 using Starling, and I need to check collision between 2 boats that can rotate. I don't need the pixel perfect collision, but bounds collision is not enough too. The boat look more or less like this: I was thinking about create one square on the back of the boat and a triangle on the front, than for each boat, check if the square collide with the other boat square or triangle, and the same for the triangle. I just don't know how to do that, I don't know if it's possible with the Shape.hitTest, or if it's the best way to do that. What can I do?

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  • Implementing a Risk-style board

    - by pouzzler
    I have two images of the same dimensions. One is represents the game board in a user-appealing way, the other represents it in a computer-friendly way where each game area is painted in a unique, uniform color. When the user clicks the board, we get the click coordinates, find the color of the pixel at the same coordinates in our second image, and that color is directly translatable to a game area, since each area is painted in its own color. Is that a good implementation? Can you suggest better, if it isn't? Best regards.

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  • Android–Supporting Multiple Devices Part 2

    - by rodelljr
    Originally posted on: http://geekswithblogs.net/rodelljr/archive/2014/06/03/androidsupporting-multiple-devices-part-2.aspxI would like to thank the KC Mobile App Developers group for allowing me to do my presentation; Supporting Multiple Devices Part 2. In this talk, I discussed a Master/Detail application that runs on Android 2.2 devices and forward. I used the Actionbar compat Android library to allow the older devices to have an actionbar. I also used a SQLite database for my data. And just to add one last thing, I also incorporated the use of custom fonts. If you are interesting in looking at this sample application, I have uploaded it to my GitHub account here. I also have a Power Point presentation which you can get here.I will be doing this talk again at a later date this year, so when I have a date and location, I will post a follow up blog.

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  • Screen rendering problems after upgrading to 12.10

    - by vjrj
    Since upgrading to Ubuntu 12.10 I'm suffering severe rendering issues in unity: Some parts of any application (for instance Firefox, or emacs, etc) are blank, or are not rendered, or are blinking. Some fonts in an application are not correct rendered, maybe only some part (see Eclipse screenshot). There is some shadows in desktop background. It's something that occurs from time to time (it's works great for hours and suddenly start to give this rendering problems). I was trying to find a bug in launchpad but without success. My card (using i915 module): 00:02.0 VGA compatible controller [0300]: Intel Corporation Core Processor Integrated Graphics Controller [8086:0042] (rev 02) I've tried to reset compiz/unity or gnome but does not help. Any tip? Update: A Firefox screenshot of how my profile in Ask Ubuntu looks like now

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  • Visual Studio 2010 blurry font

    - by John Doe
    I'm using Visual C# 2010 Express (final, not beta or anything) and I'm having an issue with blurry fonts while debugging. The font appears normal everywhere (intellisense, menus, code) but when a breakpoint is reached most of the debugger related text is blurry (Locals, Call Stack, "data tooltips"). Here are screenshots of the normal text and the blurry text while debugging: http://img682.imageshack.us/i/normalh.png/ http://img145.imageshack.us/i/blurry.png/ Is this a known bug or something related to my system? Is there a way to fix it?

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  • Collision Detection for Actionscript 3

    - by M28
    Well, I was searching for a simple collision detection function for as3, I found Collision Detection Kit, but it is too complicated, I just want a damn function that I give 2 objects as paramenters and that's it. I would like to know where can I find a pixel-perfect collision detection function (The faster, the better)

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  • Image rotation algorithm

    - by Stefano Driussi
    I'm looking for an algorithm that rotates an image by some degrees (input). public Image rotateImage(Image image, int degrees) (Image instances could be replaced with int[] containing each pixel RGB values, My problem is that i need to implement it for a JavaME MIDP 2.0 project so i must use code runnable on JVM prior to version 1.5 Can anyone help me out with this ? EDIT: I forgot to mention that i don't have SVG APIs available and that i need a method to rotate by arbitrary degree other than 90 - 180- 270 Also, no java.awt.* packages are available on MIDP 2.0

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  • User/browser fingerprinting without cookies

    - by Art
    I'm sure that many of you have heard about this: http://panopticlick.eff.org/ It's a way to form a somewhat unique fingerprint of a web site visitor based on information about their browser, fonts, plugins, etc... Does anyone know of a library (python!?) to do this? I'd like to allow for visitors to vote on a poll without having to have an account...

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  • C# Drawstring Letter Spacing

    - by beckelmw
    Is is somehow possible to control letter spacing when using Graphics.DrawString? I cannot find any overload to DrawString or Font that would allow me to do so. g.DrawString("MyString", new Font("Courier", 44, GraphicsUnit.Pixel), Brushes.Black, new PointF(262, 638)); By letter spacing I mean the distance between letters. With spacing MyString could look like M y S t r i n g if I added enough space.

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  • Positioning 1px off in Safari/Mac but works on Safari/Windows

    - by McGirl
    I'm beating my head against a wall on this one; the logo image ("It's All About Revenue") shifts up by one pixel in Safari on Mac, but renders correctly in all other browser/OS combinations I've been able to test. Does anyone have any ideas on why this might be? Here's the site: http://blog.eloqua.com/ Thanks in advance for your help!

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  • WPF drag distance threshold

    - by justin984
    I have a program with two WPF treeviews that allow dragging and dropping between the two. The problem is, it can be annoying to open / close items on the treeviews because moving the mouse just one pixel while holding the left mouse button triggers the drag / drop functionality. Is there some way to specify how far the mouse should move before it's considered a drag / drop? Thanks!

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