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  • Drupal-- How to place an image in Panels 3 panels and mini-panels, w/o views or nodes?

    - by msumme
    Is it possible, through any modular functionality, to insert an image into a (mini-)panel, either through token replacement, or through an upload dialog, or through a file selection menu? Do I have to use views? Do I have to create nodes? Would the best way be to make a panel node, and then embed it in a mini-node, if I want a block-like panel that can be placed on multiple pages? I want to build a site with images in a particular layout as a small block, and make it very easy for my client to change those images in the future. I can think of some other ways to make this work, but it's driving me crazy that there seems to be no way to simply PUT an image in a mini-panel without having to upload it and hard-code an image tag. And since my client knows no HTML, coding it this way makes it un-helpful for him. And this mini-panel block is going to be used on a number of pages, and needs to be easily modified. I have been googling for about 45 minutes, and come up with nothing useful. EDIT: OR EVEN just put ONLY one image from an image field w/ multiple values in a panel region on a panel node?

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  • iPhone: cached profile images from the web - how to find out that remote image changed?

    - by Stefan Klumpp
    I'm loading profile pictures from Facebook, cache them on disk and load them into cells of a UITableView. Now I'm wondering, how I can find out when someone has changed his/her profile picture on Facebook that I have to load the new image from the web instead of using the one cached disk. The url of the image is always the same. Is there a lightweight way of doing this without downloading the image and comparing it to the local file?

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  • Why are Facebook Likes Insisting on using Wrong Product Image...?

    - by Joan Kent
    Firstly, I'm not a web developer so please be patient. I have read the other posts but I think i have everything covered. My website http://www.joaniesgifts.co.uk includes the like button on the product pages. However, I've found that certain product pages are using the incorrect image when a user likes the page. For example - http://www.joaniesgifts.co.uk/terramundi-money-pots/terramundi-money-pot-holiday-fund I think this may have been down to an original incorrect setup which is now corrected. However, the problem remains... The only thing I have to go on :- if i use the facebook url linter (developers.facebook.com/tools/debug) on the above product page, I receive the following error :- Object at URL 'http://www.joaniesgifts.co.uk/terramundi-money-pot-holiday-fund' of type '213689662010141:product' is invalid because the domain 'www.joaniesgifts.co.uk' is not allowed for the application id '213689662010141' which owns the specified object type. If you are the owner of this application, you can verify your configured 'Site Domain' at developers.facebook.com/apps/213689662010141. (I have verified my site's domain) Everything else appears fine except it is also showing the wrong image!! However, under Raw Open Graph Document Information it has the correct link! If I then click graph api - graph.facebook.com/10150450766583352 it again shows the wrong image was linked! I've no idea what else to do - can you help me? Kind Regards, Joan PS Graph API shows the incorrect image after a scrape only minutes ago { "url": "http://www.joaniesgifts.co.uk/terramundi-money-pot-holiday-fund", "type": "website", "title": "Terramundi Money Pot - Holiday Fund", "image": [ { "url": "http://www.joaniesgifts.co.uk/index.php?route=product\u00252Fproduct\u00252Fcaptcha" } ], "updated_time": "2011-11-11T18:54:38+0000", "id": "10150450766583352" }

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  • how do i load an image from a DB inside a jsf using managed beans?

    - by RhigoHR
    Hi.. i have a database with some images...could anyone tell me or explain me how could i can load an image in a jsf? I alredy have a managed bean that converts an Image object into a streamcontent...and this streamcontent is called from the page in a tag , but when a i check the source code of the page, there's no src where the image could be loaded. Hope an answer, thx

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  • Can we solve the table row background image problem, in chrome, in multi celled tables??

    - by Ya'el
    It is frequently asked – but I haven’t seen a good answer yet (and I looked). If you set a background image in CSS to a table row- the image will repeat itself in every cell. If you set the position: relative (for the row) and set the background-image: none (for the cells) it solves the problem on IE but not on chrome! I can't use background positioning since there are many calls and their size varies. (And the picture is not symmetrical- It's a fade out from one side. Anybody?? Example for the css code : tr { height: 30px; position:relative;} tr.green {background: url('green_30.png') no-repeat left top;} tr.orange {background: url('oranger_30.png') no-repeat left top;} tr.red {background: url('red_30.png') no-repeat left top;} td {background-image:none;} The HTML is basic - A multi cell table. The goal is to have different colors fade into every row, but it could be any non-pattern image.

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  • How can I set an image for background of GUI interface?

    - by enriched
    hey everyone, im having some troubles displaying the background image for a GUI interface in java. Here is what i have at the moment, and with current stage of code it shows default(gray) background. import javax.swing.*; import java.awt.event.*; import java.util.Scanner; import java.awt.*; import java.io.File; import javax.imageio.ImageIO; import java.awt.image.BufferedImage; import java.io.IOException; ////////////////////////////////// // 3nriched Games Presents: // // MIPS The Mouse!! // ////////////////////////////////// public class mipsMouseGUI extends JFrame implements ActionListener { private static String ThePDub = ("mouse"); //the password JPasswordField pass; JPanel panel; JButton btnEnter; JLabel lblpdub; public mipsMouseGUI() { BufferedImage image = null; try { //attempts to read picture from the folder image = ImageIO.read(getClass().getResource("/mousepics/mousepic.png")); } catch (IOException e) { //catches exceptions e.printStackTrace(); } ImagePanel panel = new ImagePanel(new ImageIcon("/mousepics/neonglowOnwill.png").getImage()); setIconImage(image); //sets icon picture setTitle("Mips The Mouse Login"); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pass = new JPasswordField(5); //sets password length to 5 pass.setEchoChar('@'); //hide characters as @ symbol pass.addActionListener(this); //adds action listener add(panel); //adds panel to frame btnEnter = new JButton("Enter"); //creates a button btnEnter.addActionListener(this);// Register the action listener. lblpdub = new JLabel(" Your Password: "); // label that says enter password panel.add(lblpdub, BorderLayout.CENTER);// adds label and inputbox panel.add(pass, BorderLayout.CENTER); // to panel and sets location panel.add(btnEnter, BorderLayout.CENTER); //adds button to panel pack(); // packs controls and setLocationRelativeTo(null); // Implicit "this" if inside JFrame constructor. setVisible(true);// makes them visible (duh) } public void actionPerformed(ActionEvent a) { Object source = a.getSource(); //char array that holds password char[] passy = pass.getPassword(); //characters array to string String p = new String(passy); //determines if user entered correct password if(p.equals(ThePDub)) { JOptionPane.showMessageDialog(null, "Welcome beta user: USERNAME."); } else JOptionPane.showMessageDialog(null, "You have enter an incorrect password. Please try again."); } public class ImagePanel extends JPanel { private BufferedImage img; public ImagePanel(String img) { this(new ImageIcon(img).getImage()); } public ImagePanel(Image img) { Dimension size = new Dimension(img.getWidth(null), img.getHeight(null)); } public void paintComponent(Graphics g) { g.drawImage(img, 0, 0, null); } } }

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  • Can I user a layout on the android to render just part of an image at a time?

    - by gamernb
    I have an image file that has all the character sprites that I will be using in a game, and I want to make a layout that will allow the user to cycle through each image to be able to pick which one they want. So, I have one large image, and I need to render just a small (32 x 32) section of it at a time. Is that possible with the layouts or will I have to use a canvas, and manually do most of this?

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  • wpf: How to keep an image stay in its original size?

    - by Martin Luo
    hi, guys! i have a problem about the image display in wpf. here's my code <Button HorizontalAlignment="Left" Grid.Column="1" Grid.Row="5" Margin="0,5"> <Button.Content> <StackPanel Orientation="Horizontal" Margin="10,0"> <Image Source="/images/user_add.png" Stretch="None" HorizontalAlignment="Center" VerticalAlignment="Center" Width="24" Height="24" /> <TextBlock Text="??" /> </StackPanel> </Button.Content> </Button> i hava the image with original size 32*32, but when i ran the above code, the image will stretch to fill all the space, beyond its original size, and i also set the "Stretch" property to "None", but it seems that it doesn't work. so, how can i fix this problem? thank u~~~!

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  • How do I save an altered image in matlab?

    - by ef-i-blinky
    So I am using the code located here: http://wwwx.cs.unc.edu/~sjguy/CompVis/Features/BlobDetect.m and I was wondering how to save the final blob detected image. The image that I am doing the blob detection on gets shown and then he manually draws the lines on the image here: Xbar = cx1+X.*cos(alpha)+Y.*sin(alpha); Ybar = cy1+Y.*cos(alpha)-X.*sin(alpha); line(Xbar', Ybar', 'Color', color, 'LineWidth', ln_wid); I then want to save this image using something like imwrite. I have been reading around and it seems that no one really has an answer to to this problem. Thanks for any help you can give me, Josh

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  • YUI Image Loader Images Above Fold Not Loading Until Scroll event.

    - by Mike
    I have a function that is called on the window.onload event to create a group of images and render via the scroll event. function LoadImages(){ var foldGroup = new YAHOO.util.ImageLoader.group(window, 'scroll'); for(var i=0; i<someCounter; i++){ var locationId = locationsArr[i]; foldGroup.registerSrcImage('Location_' + locationId, GetImageDomain()+'/templates/Includes/imagehandler.ashx?locationId=' + locationid); } foldGroup.foldConditional = true; foldGroup.addTrigger(window, 'resize'); } The problem I'm having is that when the page loads, the images "above the fold" are not rendered until I scroll. Is there any tips on troubleshooting this? I'm totally not a js/frontend guy :) Thanks in advance!

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  • error while converting the byte arry to image ,after modifying the byte array and the byte array is

    - by geehta
    Hi, this is my code. Here i hv formed the byte array of img, i am trying to add some vlue to this byte array say 10 and i'll take care that the value is not exceeding 255. later if i try to redraw the image via the following code i am getting error at this line... what can be the problem.. without modification if i try to draw the image it is coming but if i cahnge some value it is not drawing.. public Image btoi(byte[] bt) { ms = new MemoryStream(bt, 0, bt.Length); img = Image.FromStream (ms, true); // error at this line ms.Close(); return img; }

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  • MODx not display correct image path

    - by Austin
    In the MODx WYSIWYG whenever I click the Image icon to insert an image, followed by browse image it generates the wrong path: /data/12/1/111/99/1111262/user/1169144/htdocs/images/image.jpg instead of assets/images/image.jpg I have checked my Resource URL and Resource Path and they both look correct. Has anyone ever experienced MODx rewriting your paths to the server vs what it should be?

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  • How to load an external swf to the main stage from an instanced child class?

    - by RaamEE
    Hi, I am trying to get an instance of a class to the load an external swf and show it. So far I have the following: 1) I wrote a class that uses the Loader class to load an external swf "loadExtSWF". 2) I have a fla named "MainSWF.fla" that uses a document class "MainSWF.as". 3) I have the MainSWF.as file that instances "loadExtSWF" and calls loadExtSWF.startLoad to load the swf. This almost works. The instance of loadExtSWF loads the external swf, but the swf is not displayed. If I replace the fla's document class with loadExtSWF (this has an empty constructor) instead of MainSWF, and run loadExtSWF.startLoad, then the external swf is loaded and displayed. It seems that the way I initially do it, loads the swf to the wrong stage (?). Any ideas? Thanks for the help. Bye, RaamEE P.S. If you replace the document class for test_tsscreen from test_tsscreen.as to TSScreen.as, and remove the comment inside the test_tsscreen's constructor, the swf will be loaded. my code is: file test_as3.swf an external as3 swf file. file test_tsscreen.fla the fla is empty and references test_tsscreen.as as its document class. file test_tsscreen.as package { import flash.display.MovieClip; import TSScreen; public class test_tsscreen extends MovieClip{ var tsScreen1; public function test_tsscreen(){ // var tsScreen1:TSScreen = new TSScreen(10,10,100,100,0.5,0); var tsScreen1:TSScreen = new TSScreen(); tsScreen1.startLoad(this.stage); } } } file TSScreen.as package { import flash.display.MovieClip; import flash.display.*; import flash.net.URLRequest; import flash.system.ApplicationDomain; import flash.system.LoaderContext; import flash.display.Loader; import flash.events.Event; import flash.events.ProgressEvent; public class TSScreen extends MovieClip implements ITSScreenable{ public function TSScreen():void{ // startLoad(this); //Look important comment in above text } function startLoad(_this:Stage) { var mLoader:Loader = new Loader(); var mRequest:URLRequest = new URLRequest("test_as3.swf"); mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler); mLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgressHandler); _this.parent.addChild(mLoader); mLoader.load(mRequest); trace(this.name); trace(_this.name); } function onCompleteHandler(loadEvent:Event) { addChild(loadEvent.currentTarget.content); } function onProgressHandler(mProgress:ProgressEvent) { var percent:Number = mProgress.bytesLoaded/mProgress.bytesTotal; trace(percent); } } }

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  • Why I see only part of the image in the button?

    - by Roman
    I add an image to the button in the following way: ImageIcon icon = new ImageIcon("images/col.jpg"); tmp = new JButton(icon); My image is a red sphere but in my button I see only read color. I assume that I see just a small part of the sphere. How can I see the whole image in the button?

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  • How to select random image of specific size using Django / Python?

    - by Jonathan
    I've been using this little snippet to select random images. However I would like to change it to select only images of a certain size. I'm running into trouble checking against image size. If I use get_image_dimensions() I need to use a conditional statement, which then requires that I allow exceptions. So, I guess I need some pointers on just limiting by image dimensions. Thanks. import os import random import posixpath from django import template from django.conf import settings register = template.Library() def is_image_file(filename): """Does `filename` appear to be an image file?""" img_types = [".jpg", ".jpeg", ".png", ".gif"] ext = os.path.splitext(filename)[1] return ext in img_types @register.simple_tag def random_image(path): """ Select a random image file from the provided directory and return its href. `path` should be relative to MEDIA_ROOT. Usage: <img src='{% random_image "images/whatever/" %}'> """ fullpath = os.path.join(settings.MEDIA_ROOT, path) filenames = [f for f in os.listdir(fullpath) if is_image_file(f)] pick = random.choice(filenames) return posixpath.join(settings.MEDIA_URL, path, pick)

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  • Algorithm to rotate an image 90 degrees in place? (No extra memory)

    - by user9876
    In an embedded C app, I have a large image that I'd like to rotate by 90 degrees. Currently I use the well-known simple algorithm to do this. However, this algorithm requires me to make another copy of the image. I'd like to avoid allocating memory for a copy, I'd rather rotate it in-place. Since the image isn't square, this is tricky. Does anyone know of a suitable algorithm?

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  • Is traditional JavaScript image pre-loading taboo

    - by Evan Plaice
    I remember the good-old-days (not really) back when I was still sucking the teet of Dreamweaver to build websites and the lure of playing copypasta with fancy built-in scripts (ex, image-swap) was like black magic. I'm pretty far removed from that now days but I was adapting a small site from it's original FrontPage (::cringe::) format to a standard HTML/CSS implementation and couldn't help wondering... should I should re-implement the JavaScript image pre-loading into the current version? Or, is there a better way? I don't want to block the page from loading by requiring the user to request all the assets withing the page by using the traditional JavaScript pre-loader method. I value giving the user something to look at ASAP, and there's some potential harm to my Google mojo by doing so. Is there a cleaner solution to prevent unnecessary page-reflows during loading? Such as, setting the static width/height dimensions through a CSS style attribute on the image element.

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  • How to set a target as image [on hold]

    - by Zadalaxmi
    How to set a target as image in given code. public void addListenerForImage(final Image roomImage) { final DragAndDrop dragAndDrop = new DragAndDrop(); dragAndDrop.addSource(new DragAndDrop.Source(roomImage) { public DragAndDrop.Payload dragStart (InputEvent event, float x, float y, int pointer) { DragAndDrop.Payload payload = new DragAndDrop.Payload(); payload.setDragActor(roomImage); dragAndDrop.setDragActorPosition(-x, -y + roomImage.getHeight()); return payload; } public void dragStop (InputEvent event, float x, float y, int pointer,Target target) { roomImage.setBounds(50, 125, roomImage.getWidth(), roomImage.getHeight()); if(target != null) { roomImage.setPosition(target.getActor().getX(), target.getActor().getY()); } System.out.println(target); stage.addActor(roomImage); } }); My problem is i can drag the images and i am not able to set target as image; and target shows as null;One more if a invisible some of the images in group how can i test that it is overlapped or not;Please give some links and suggestion

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  • Image libraries sites to download pro images with no credits expiration policy

    - by Marco Demaio
    I found professional image libraries sites like http://www.istockphoto.com or http://www.dreamstime.com are quite useful to add some cool images to a website either when filling its contents or when designing its graphic layout. Unfortunately both of the site I listed above use credits plans that expires after 12 months: you buy credits (using real bucks) and then you can download images, but if you don't use all the credits within 1 year, thay suck them out from your virtual wallet (I think it's really unfair, but too bad for you, that's their policy). Do you know about other good image libraries sites (from your real life experience) that use credits to download images, but thay don't expire after 12 months? Obviously I won't ignore your suggestions about any other image libraries sites.

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  • Do image backlinks count as backlinks?

    - by sam
    If i have lots of images appearing tumblr blogs, the sort of tumblogs with very little text just reams and reams of images for people to browse through (example - http://whereisthecool.com/). If my image is embeded in their site like this : <a href="http://mysite.com" target="blank"> <img src="cutecatblog.com/cat.jpg" alt="cute cat"/> </a> so the image was a link back to my site. Although there is no anchor text to speak of does google take into account the alt text of the image ? Would this still count in googles eyes as a backlink ?

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  • How To Properly Scan a Photograph (And Get An Even Better Image)

    - by Eric Z Goodnight
    Somewhere in your home, there’s a box of old analog photographs you probably want digital copies of. Unless you know how to use your scanner correctly, the image quality can turn out poor. Here’s how to get the best results. If your memories are important to you, then it’s worth taking the time to do them right. Today we’re going to look at the largely overlooked tools and methods that’ll give you the best possible quality out of a scan of a less than perfect photo. We’ll see how to make the most of the scanning software and how to use graphics programs to make the image look better than the original photograph. Keep reading! How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage

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