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  • Vertex Array Object (OpenGL)

    - by user5140
    I've just started out with OpenGL I still haven't really understood what Vertex Array Objects are and how they can be employed. If Vertex Buffer Object are used to store vertex data (such as their positions and texture coordinates) and the VAOs only contain status flags, where can they be used? What's their purpose? As far as I understood from the (very incomplete and unclear) GL Wiki, VAOs are used to set the flags/status for every vertex, following the order described in the Element Array Buffer, but the wiki was really ambiguous about it and I'm not really sure about what VAOs really do and how I could employ them.

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  • Ubuntu 12.04 ATI 6450

    - by user210717
    Right now my video card isn't responding after the Ubuntu Logo is shown, (I see a black screen and that's it) I have installed ubuntu 12.04 AMD64 and if I remove the video card and use the VGA from the MOBO then I can use it with no problems, other data: 4 GB of ram 1333 500 GB WD AMD APU A6 3500 2,1 GHZ I forgot a couple of details, everything was working great until last night, when the light went off (I don't know if I'm explaining myself I'm from Argentina and english isn't my first language there was a power cut I meant) and then when it got back I used my pc until I went to bed (after upgrading) and this morning, when I woke up I had this problem for breakfast, I've been reading a little and I had a similar problem before and fixed it, but it was a system problem, a missing package or something, I don't remember, but here the only issue is that the video card doesn't give me image after the ubuntu logo.

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  • NVIDIA GFORCE 610M drivers

    - by thefinn93
    I'm attempting to install drivers for my GFORCE 610M and none of the solutions seems to work. Generally people recommend using the jockey-gtk program, which doesn't detect the card and states that there's no propitiatory drivers to install. I tried download the official binary from the NVIDIA site, but that told me that I had to remove the Nouveau kernal driver, so I did that, following the instructions on the wiki (apt-get remove --purge xorg-something or other) and ignoring the "DON'T DO THIS" warning, after that didn't do anything i installed various packages (nvidia-common, nvidia-settings, etc) and eventually got the nvidia-settings program (and a very low screen resolution). Unfortunately when I open nvidia-settings it tells me to run nvidia-xconfig as root (i've done this several times, but to no avail) and doesn't let me configure anything. At this point I tried re-running the binary installer i downloaded from nvidia's site, and it said it worked but it didn't change a thing. So I'm out of ideas, what've you got?

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  • My screen is messed up, using GeForce 8400 GS NVIDIA

    - by Ask Me
    My screen is all messed up. I can see everything beside my start menu and when I scroll up the mouse arrow goes up and out of the screen. It's not normal. Do I need to install "GeForce 8400 GS NVIDIA" drivers on my Ubuntu 12.10 32-bit machine? Please be very patient with me and use very simple words that a simple newbie could understand. I am very very new to this OS and I don't know much of the Ubuntu/Linux terminology. Thanks guys, stay blessed.

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  • What is the easiest and fastest way to display an SDL_Surface in a window with SDL2?

    - by Semmu
    I would like to have an SDL_Surface representing the contents of the window, just like in the old days with SDL1.2. What is the best and fastest way to do it in SDL2? What I found is that I need an SDL_Window, an SDL_Renderer for that window, an SDL_Texture to render, and an SDL_Surface to create a texture from. This seems a bit too much to me, since I just want to display a single image on the screen. Not to mention the impact on the performance. On my machine (Lenovo Y510p laptop) this whole procedure takes 9ms, without any memory allocation, only using pre-allocated variables and totally black SDL_Surface. Is there a way I could speed up things?

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  • Dual screen with JUST extended desktop

    - by c001os
    Im using a dual monitor set-up a lot, but i have a problem. I need to forbid to clone the dektop, i want to use just the extended desktop feature. Can it be done somehow? It's a problem because, when is start my system with two monitor it starts automaticaly with cloned desktop. When i use the hotkey to switch beatween monitors the same problem occours. Always going to the screen resolution options is pain in the *. I have a intel hd3000 videocard (sandy bridge) Thanx a lot

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  • Is gwt-graphics 0.9.3 compatible with gwt 2.0.3

    - by sprasad12
    Hi, I am using gwt graphics(vaadin) for one of my project, till yesterday i had gwt1.7.1 and all the drawing objects were working fine. For some reason i had to install eclipse again and so now i have gwt 2.0.3. I am observing few problems with graphics now, like the text is not getting positioned properly, if i do any changes to the code, concerned to drawing objects, it is not showing up. Therefore wanted to know whether gwt-graphics0.9.3 was compatible with gwt 2.0. Thank you.

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  • How can I get the dimensions of a drawn string without padding?

    - by Dan Herbert
    I'm trying to create an image with some text on it and I want the image's size to match the size of the rendered text. When I use System.Windows.Forms.TextRenderer.MeasureText(...) to measure the text, I get dimensions that include font padding. When the text is rendered, it seems to use the same padding. Is there any way to determine the size of a string of text and then render it without any padding? This is the code I've tried: // Measure the text dimensions var text = "Hello World"; var fontFamily = new Font("Arial", 30, FontStyle.Regular); var textColor = new SolidBrush(Color.Black); Size textSize = TextRenderer.MeasureText(text, fontFamily, Size.Empty, TextFormatFlags.NoPadding); // Render the text with the given dimensions Bitmap bmp = new Bitmap(textSize.Width, textSize.Height); Graphics g = Graphics.FromImage(bmp); g.TextRenderingHint = TextRenderingHint.AntiAliasGridFit; g.DrawString(text, fontFamily, textColor, new PointF(0, 0)); bmp.Save("output.png", ImageFormat.Png); This is what currently gets rendered out: This is what I want to render: I also looked into Graphics.MeasureString(...), but that can only be used on an existing Graphics object. I want to know the size before creating the image. Also, calling Graphics.MeasureString(...) returns the same dimensions, so it doesn't help me any.

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  • java 2D and swing

    - by user384706
    Hi, I have trouble understanding a fundamental concept in Java 2D. To give a specific example: One can customize a swing component via implementing it's own version of the method paintComponent(Graphics g) Graphics is available to the body of the method. Question: What is exactly this Graphics object, I mean how it is related to the object that has the method paintComponent? Ok, I understand that you can do something like: g.setColor(Color.GRAY); g.fillOval(0, 0, getWidth(), getHeight()); To get a gray oval painted. What I can not understand is how is the Graphics object related to the component and the canvas. How is this drawing actually done? Another example: public class MyComponent extends JComponent { protected void paintComponent(Graphics g) { System.out.println("Width:"+getWidth()+", Height:"+getHeight()); } public static void main(String args[]) { JFrame f = new JFrame("Some frame"); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setSize(200, 90); MyComponent component = new MyComponent (); f.add(component); f.setVisible(true); } } This prints Width:184, Height:52 What does this size mean? I have not added anything to the frame of size(200,90). Any help on this is highly welcome Thanks

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  • How do you draw a line from one corner of the stage to the other?

    - by George Edison
    I am completely perplexed. I asked this question and it (any mentioned solution) doesn't seem to be working at all. All I want is to draw a line from one corner to the other. Here again is the link to the SWF file I have (it's embedded in an HTML document): test.html Here is the source: package { import flash.display.Sprite; import flash.events.Event; public class Main extends Sprite { public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // entry point graphics.clear(); graphics.lineStyle(10, 0x000000); graphics.moveTo(0, 0); graphics.lineTo(stage.stageWidth, stage.stageHeight); } } } It just doesn't work! The line goes from somewhere offscreen to about the middle of the stage. What on earth am I doing wrong?

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  • Graphics.FromHwnd(IntPtr.Zero) returns null, why?

    - by Martin Moser
    I'm currently investigating a problem with a 3rd party component (DevExpress) in my application. My issue is quite similar to this one DevExpress KB article. I get the same exception with more less the same stacktrace. So I used .NET Reflector to find out, what may be null in this scenario, and the only object which is a candiate to be null is Graphics. This is created with Graphics.FromHwnd(IntPtr.Zero). Because I don't have a broad knowledge about GDI, I would like to know if somebody can tell me possible scenarios when this may return null... I tried to reproduce it in a scenario where windows is out of GDI handle's, but then I'm getting a "out of handles" - exception at least once, which is not the case in the issue I'm investigating tia, Martin

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  • KeyListener problem

    - by rgksugan
    In my apllication i am using a jpanel in which i want to add a key listener. I did it. But it doesnot work. Is it because i am using a swingworker to update the contents of the panel every second. Here is my code to update the panel RenderedImage image = ImageIO.read(new ByteArrayInputStream((byte[]) get())); Graphics graphics = remote.rdpanel.getGraphics(); if (graphics != null) { Image readyImage = new ImageIcon(UtilityFunctions.convertRenderedImage(image)).getImage(); graphics.drawImage(readyImage, 0, 0, remote.rdpanel.getWidth(), remote.rdpanel.getHeight(), null); }

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  • Generate multiple graphics from within an R function

    - by William Doane
    I'd like to spawn several graphics windows from within a function in R using ggplot graphics... testf <- function(a, b) { devAskNewPage(TRUE) qplot(a, b); # grid.newpage(recording = TRUE) dev.new() qplot(a, a+a); # grid.newpage(recording = TRUE) dev.new() qplot(b, b+b); } library(ggplot2) x <- rnorm(50) y <- rnorm(50) testf(x, y) However, neither dev.new() nor grid.newpage() seems to flush the preceding plot. I know that, in R, functions normally only produce the last thing they evaluate, but I'd like to understand the process better and to learn of any possible workarounds. Thoughts?

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  • How to draw the "trail" in a maze solving application

    - by snow-spur
    Hello i have designed a maze and i want to draw a path between the cells as the 'person' moves from one cell to the next. So each time i move the cell a line is drawn Also i am using the graphics module The graphics module is an object oriented library Im importing from graphics import* from maze import* my circle which is my cell center = Point(15, 15) c = Circle(center, 12) c.setFill('blue') c.setOutline('yellow') c.draw(win) p1 = Point(c.getCenter().getX(), c.getCenter().getY()) this is my loop if mazez.blockedCount(cloc)> 2: mazez.addDecoration(cloc, "grey") mazez[cloc].deadend = True c.move(-25, 0) p2 = Point(getX(), getY()) line = graphics.Line(p1, p2) cloc.col = cloc.col - 1 Now it says getX not defined every time i press a key is this because of p2???

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  • KeybListener problem

    - by rgksugan
    In my apllication i am using a jpanel in which i want to add a key listener. I did it. But it doesnot work. Is it because i am using a swingworker to update the contents of the panel every second. Here is my code to update the panel RenderedImage image = ImageIO.read(new ByteArrayInputStream((byte[]) get())); Graphics graphics = remote.rdpanel.getGraphics(); if (graphics != null) { Image readyImage = new ImageIcon(UtilityFunctions.convertRenderedImage(image)).getImage(); graphics.drawImage(readyImage, 0, 0, remote.rdpanel.getWidth(), remote.rdpanel.getHeight(), null); }

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  • Graphics glitches in Visual Studio 2010

    - by KolbyK
    I'm having graphics issues with Visual Studio 2010. When I open a solution only part of the UI renders. Entire sections like the solution explorer will be missing. This only happens after I've had Visual Studio running for a while and have opened/closed a variety of solutions. It "feels" like some sort of a GDI handle leak because the problem goes away once I reboot. I'm running Windows 7 Ultimate - 64 bit. I've updated my graphics drivers, installed the latest patches, etc. I can't find any postings about this on stackoverflow or doing a variety of Google searches. Any ideas?

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  • how to capture the right click event using getMouse()

    - by Leyond
    I am trying to use graphics.py to write a user graphics interface. The problem is that how can I capture the right click event? It seems that the function getMouse() could just returns where the mouse was left-clicked as a Point object. from graphics import * def main(): win = GraphWin("My Circle", 100, 100) c = Circle(Point(50,50), 10) c.draw(win) win.getMouse() # pause for click in window win.close() main() I want to know how can I capture the right-click event in the window, thanks.

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  • NVIDIA graphics driver in Ubuntu 12.04

    - by user924501
    So my overall goal is that I want to be able to code with CUDA enabled applications. However, upon many days of searching, using installation walkthroughs, and reinstalling countless times after driver failure... I'm now here as a last resort. I cannot get Ubuntu 12.04 LTS to install the NVIDIA 295.59 driver for my GeForce GT 540M NVIDIA graphics card. My main system specs is as follows... (I believe having the Intel processor may be the problem) DELL Laptop XPS L502X Intel® Core™ i7-2620M CPU @ 2.70GHz × 4 Intel Integrated Graphics 64 bit NVIDIA GeForce GT 540M Ubuntu 12.04 LTS All other specs are irrelevant unless I forgot something? Methods Tried: aptitude install nvidia-current (all packages) Results: Nothing really happened. Nothing in the additional drivers menu appeared, nor was the NVIDIA X Server settings application allowing access because it thought there was no NVIDIA X Server installed. Downloaded driver from nvidia.com. Set nomodeset in the grub boot menu through /boot/grub/grub.cfg Went to console and turned off lightdm. Installed the driver, but it said the pre-install failed? (mean anything?) Started up lightdm again. Results: NVIDIA X Server settings still didn't notice it. Even tried to do nvidia-xconfig multiple times. I also went into the config file to make sure the driver setting said "nvidia". aptitude install nvidia-173 (all packages) Results: Couldn't find the xorg-video-abi-10 virtual package. It was nowhere to be found and the ubuntu forums everywhere had no answers. Lots of people were having this problem. This is easily done in windows, simply download the driver and debug in visual studio with no problems at all. I'd like clear step-by-step instructions on how I should go about this. I'm relatively new to linux but I can find my way around pretty well so you aren't talking to a straight-up beginner. Also, if you think another thread may have the answer please post because I was having a hard time looking for my specific type of problem. TL;DR I want to have access to my GPU so I can code with CUDA while in Ubuntu 12.04 on my 64 bit laptop that also has Intel integrated graphics on the processor. Solution: sudo apt-add-repository ppa:ubuntu-x-swat/x-updates && sudo apt-get update && sudo apt-get upgrade && sudo apt-get install nvidia-current

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  • java graphics display help

    - by java
    I know that i am not calling the graphics paint command in the mainframe in order to display it. but i'm not sure how. thanks in advance import java.awt.*; import javax.swing.*; public class MainFrame extends JFrame { private static Panel panel = new Panel(); public MainFrame() { panel.setBackground(Color.white); Container c = getContentPane(); c.add(panel); } public void paint(Graphics g) { g.drawString("abc", 20, 20); } public static void main(String[] args) { MainFrame frame = new MainFrame(); frame.setVisible(true); frame.setSize(600, 400); frame.setResizable(false); frame.setLocationRelativeTo(null); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } }

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  • Java ME scorecard with vector and multiple input fields/screens

    - by proximity
    I have made a scorecard with 5 holes, for each a input field (shots), and a image is shown. The input should be saved into a vector and shown on each hole, eg. hole 2: enter shots, underneath it "total shots: 4" (if you have made 4 shots on hole 1). In the end I would need a sum up of all shots, eg. Hole 1: 4 Hole 2: 3 Hole 3: 2 ... Total: 17 Could someone please help me with this task? { f = new Form("Scorecard"); d = Display.getDisplay(this); mTextField = new TextField("Shots:", "", 2, TextField.NUMERIC); f.append(mTextField); mStatus = new StringItem("Hole 1:", "Par 3, 480m"); f.append(mStatus); try { Image j = Image.createImage("/hole1.png"); ImageItem ii = new ImageItem("", j, 3, "Hole 1"); f.append(ii); } catch (java.io.IOException ioe) {} catch (Exception e) {} f.addCommand(mBackCommand); f.addCommand(mNextCommand); f.addCommand(mExitCommand); f.setCommandListener(this); Display.getDisplay(this).setCurrent(f); } public void startApp() { mBackCommand = new Command("Back", Command.BACK, 0); mNextCommand = new Command("Next", Command.OK, 1); mExitCommand = new Command("Exit", Command.EXIT, 2); } public void pauseApp() { } public void destroyApp(boolean unconditional) { } public void commandAction(Command c, Displayable d) { if (c == mExitCommand) { destroyApp(true); notifyDestroyed(); } else if ( c == mNextCommand) { // -> go to next hole input! save the mTextField input into a vector. } } } ------------------------------ Full code --------------------------------- import java.util.; import javax.microedition.midlet.; import javax.microedition.lcdui.*; public class ScorerMIDlet extends MIDlet implements CommandListener { private Command mExitCommand, mBackCommand, mNextCommand; private Display d; private Form f; private TextField mTextField; private Alert a; private StringItem mHole1; private int b; // repeat holeForm for all five holes and add the input into a vector or array. Display the values in the end after asking for todays date and put todays date in top of the list. Make it possible to go back in the form, eg. hole 3 - hole 2 - hole 1 public void holeForm(int b) { f = new Form("Scorecard"); d = Display.getDisplay(this); mTextField = new TextField("Shots:", "", 2, TextField.NUMERIC); f.append(mTextField); mHole1 = new StringItem("Hole 1:", "Par 5, 480m"); f.append(mHole1); try { Image j = Image.createImage("/hole1.png"); ImageItem ii = new ImageItem("", j, 3, "Hole 1"); f.append(ii); } catch (java.io.IOException ioe) {} catch (Exception e) {} // Set date&time in the end long now = System.currentTimeMillis(); DateField df = new DateField("Playing date:", DateField.DATE_TIME); df.setDate(new Date(now)); f.append(df); f.addCommand(mBackCommand); f.addCommand(mNextCommand); f.addCommand(mExitCommand); f.setCommandListener(this); Display.getDisplay(this).setCurrent(f); } public void startApp() { mBackCommand = new Command("Back", Command.BACK, 0); mNextCommand = new Command("OK-Next", Command.OK, 1); mExitCommand = new Command("Exit", Command.EXIT, 2); b = 0; holeForm(b); } public void pauseApp() {} public void destroyApp(boolean unconditional) {} public void commandAction(Command c, Displayable d) { if (c == mExitCommand) { destroyApp(true); notifyDestroyed(); } else if ( c == mNextCommand) { holeForm(b); } } }

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  • SVG to Android Shape

    - by Buggieboy
    I have started learning about vector drawing in Android with the Shape class. Since Shape is a Drawable, and Drawables are usually defined as XML, it sounds a lot like the vector drawing commands in SVG. My question is this: Has anybody created an XSLT transformation, or other mechanism, for converting an SVG drawing description into Android Shapes?

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  • Why is there no way to resize SRFI-4 vectors in Scheme?

    - by Jay
    I see that SRFI 4 does not mention resizing of vectors. I'm using f64vectors (for which I need fast access), and I'd like to be able to resize them quickly (similar to what realloc does in C), and not necessarily copy the whole vector. Since I didn't find any references to a "resize-f64vector" procedure, I'd like to know why it doesn't exist (and if making a new vector and copying over is my only option).

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