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  • Awk command to print all the lines except the last three lines

    - by Avinash Raj
    I want to print all the lines except the last three lines from the input through awk only. Please note that my file contains n number of lines. For example, file.txt contains, foo bar foobar barfoo last line I want the output to be, foo bar foobar I know it could be possible through the combination of tac and sed or tac and awk $ tac file | sed '1,3d' | tac foo bar foobar $ tac file | awk 'NR==1{next}NR==2{next}NR==3{next}1' | tac foo bar foobar But i want the output through awk only.

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  • how to restrict access to all .txt file in apache except robots.txt?

    - by user3162764
    I am configuring apache2 on debian and would like to allow only robots.txt to be accessed for searching engines, while other .txt files are restricted, I tried to add the followings to .htaccess but no luck: <Files robots.txt> Order Allow,Deny Allow from All </Files> <Files *.txt> Order Deny,Allow Deny from All </Files> Can anyone help or give me some hints? I am new comer to apache, thanks a lot.

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  • Custom initrd init script: how to create /dev/initctl

    - by Posco Grubb
    I have a virtual machine (VMM is Xen 3.3) equipped with two IDE HDD's (/dev/hda and /dev/hdb). The root file system is in /dev/hda1, where Scientific Linux 5.4 is installed. /dev/hdb contains an empty ext2 file system. I want to protect the root file system from writes by the VM by using aufs (AnotherUnionFS) to layer a writable file system on top of the root file system. The changes to / will be written to the file system located on /dev/hdb. (Furthermore, outside the VM, the file backing the /dev/hda will also be set to read-only permissions, so the VMM should also prevent the VM from modifying at that level.) (The purpose of this setup: be able to corrupt a virtual machine using software-implemented fault injection but preserve the file system image in order to quickly reboot the VM to a fault-free state.) How do I get an initrd init script to do the necessary mounts to create the union file system? I've tried 2 approaches: I've tried modifying the nash script that mkinitrd creates, but I don't know what setuproot and switchroot do and how to make them use my aufs as the new root. Apparently, nobody else here knows either. (EDIT: I take that back.) I've tried building a LiveCD (using linux-live-6.3.0) and then modifying the Bash /linuxrc script from the generated initrd, and I got the mounts correct, but the final /sbin/init complains about /dev/initctl. Specifically, my /linuxrc mounts the aufs at /union. The last few lines of /linuxrc effectively do the following: cd /union mkdir -p mnt/live pivot_root . mnt/live exec sbin/chroot . sbin/init </dev/console >/dev/console 2>&1 When init starts, it outputs something like init: /dev/initctl: No such file or directory. What is supposed to create this FIFO? I found no such filename in the original linuxrc and liblinuxlive scripts. I tried creating it via "mkfifo /dev/initctl", but then init complained about a timeout opening or writing to the FIFO. Would appreciate any help or pointers. Thanks.

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  • Does the initramfs image file need to be updated whenever grub.conf is modified?

    - by javanix
    I am trying to puzzle out a linux boot configuration problem involving legacy grub (0.97), LVM2, and dracut and trying to eliminate a few red herrings. My trial and error process goes like so: Modify grub.conf Install grub.conf into MBR via grub shell Reboot Kernel panic In the interests of removing #4, am I missing a step in which I need to update the initramfs image? What does the initramfs image contain that might pertain to which filesystems are mounted during boot?

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  • How To show document directory save image in thumbnail in cocos2d class

    - by Anil gupta
    I have just implemented multiple photo selection from iphone photo library and i am saving all selected photo in document directory every time as a array, now i want to show all saved images in my class from document directory as a thumbnail, i have tried some logic but my game getting crashing, My code is below. Any help will be appreciate. Thanks in advance. -(id) init { // always call "super" init // Apple recommends to re-assign "self" with the "super" return value if( (self=[super init])) { CCSprite *photoalbumbg = [CCSprite spriteWithFile:@"photoalbumbg.png"]; photoalbumbg.anchorPoint = ccp(0,0); [self addChild:photoalbumbg z:0]; //Background Sound // [[SimpleAudioEngine sharedEngine]playBackgroundMusic:@"Background Music.wav" loop:YES]; CCSprite *photoalbumframe = [CCSprite spriteWithFile:@"photoalbumframe.png"]; photoalbumframe.position = ccp(160,240); [self addChild:photoalbumframe z:2]; CCSprite *frame = [CCSprite spriteWithFile:@"Photo-Frames.png"]; frame.position = ccp(160,270); [self addChild:frame z:1]; /*_____________________________________________________________________________________*/ CCMenuItemImage * upgradebtn = [CCMenuItemImage itemFromNormalImage:@"AlbumUpgrade.png" selectedImage:@"AlbumUpgrade.png" target:self selector:@selector(Upgrade:)]; CCMenu * fMenu = [CCMenu menuWithItems:upgradebtn,nil]; fMenu.position = ccp(200,110); [self addChild:fMenu z:3]; NSError *error; NSFileManager *fM = [NSFileManager defaultManager]; NSString *documentsDirectory = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"]; NSLog(@"Documents directory: %@", [fM contentsOfDirectoryAtPath:documentsDirectory error:&error]); NSArray *allfiles = [fM contentsOfDirectoryAtPath :documentsDirectory error:&error]; directoryList = [[NSMutableArray alloc] init]; for(NSString *file in allfiles) { NSString *path = [documentsDirectory stringByAppendingPathComponent:file]; [directoryList addObject:file]; } NSLog(@"array file name value ==== %@", directoryList); CCSprite *temp = [CCSprite spriteWithFile:[directoryList objectAtIndex:0]]; [temp setTextureRect:CGRectMake(160.0f, 240.0f, 50,50)]; // temp.anchorPoint = ccp(0,0); [self addChild:temp z:10]; for(UIImage *file in directoryList) { // NSData *pngData = [NSData dataWithContentsOfFile:file]; // image = [UIImage imageWithData:pngData]; NSLog(@"uiimage = %@",image); // UIImage *image = [UIImage imageWithContentsOfFile:file]; for (int i=1; i<=3; i++) { for (int j=1;j<=3; j++) { CCTexture2D *tex = [[[CCTexture2D alloc] initWithImage:file] autorelease]; CCSprite *selectedimage = [CCSprite spriteWithTexture:tex rect:CGRectMake(0, 0, 67, 66)]; selectedimage.position = ccp(100*i,350*j); [self addChild:selectedimage]; } } } } return self; }

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  • Error MSB4019: The imported project "C:\Program Files\MSBuild\Microsoft\VisualStudio\v10.0\WebApplications\Microsoft.WebApplication.targets" was not found. Confirm that the path in the <Import> declaration is correct, and that the file exists on disk

    - by Tim Huffam
    This error occurred on our TFS2008 build server which we had upgraded to cater for VS2010 projects (by installing VS2010 on the build server - see this article). Error MSB4019: The imported project "C:\Program Files\MSBuild\Microsoft\VisualStudio\v10.0\WebApplications\Microsoft.WebApplication.targets" was not found. Confirm that the path in the <Import> declaration is correct, and that the file exists on disk. However - although we had installed VS2010 on the build server - we had not installed the web development components (Visual Web Developer) - this is what caused the error. To fix - simply add the web development components: Go into Control Panel - Add or Remove Programs Select Microsoft Visual Studio 2010, and click on Change/Remove In the VS Maintenance Mode screens, select Add or Remove Features In the Setup - Options page make sure 'Visual Web Developer' is checked. Click on Update.   You shouldn't need to restart your build service. HTH Tim

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  • Are there website monitoring services that can monitor HTTP file download times?

    - by Mark
    The software company I work for would like to monitor how long it takes to download their installers (hosted in several locations and about 30-100mb each) from various countries around the world. I am aware of website monitoring services like Pingdom and Site24x7, and have contacted their customer services, but neither have the facility to monitor download times of such large files via HTTP. For various reasons, we are not able to rely on weblogs. Does anyone know of any third-party services that could help us? Many thanks.

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  • How to restore a file system level copy of a PostgreSQL database (not dump) to a different PC

    - by user782224
    I am new to PostgreSQL. I have to recover a database which was running in widows XP machine. I have the zip folder of postgres. I have extracted postgres installation in a different PC and started a using initDB and created a new database, I was able to login, but I am not able to see any old tables. Would you please post the steps you have used to start server in another windows XP machine and how to recover tables and data in the old data folder?

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  • Space partitioning when everything is moving

    - by Roy T.
    Background Together with a friend I'm working on a 2D game that is set in space. To make it as immersive and interactive as possible we want there to be thousands of objects freely floating around, some clustered together, others adrift in empty space. Challenge To unburden the rendering and physics engine we need to implement some sort of spatial partitioning. There are two challenges we have to overcome. The first challenge is that everything is moving so reconstructing/updating the data structure has to be extremely cheap since it will have to be done every frame. The second challenge is the distribution of objects, as said before there might be clusters of objects together and vast bits of empty space and to make it even worse there is no boundary to space. Existing technologies I've looked at existing techniques like BSP-Trees, QuadTrees, kd-Trees and even R-Trees but as far as I can tell these data structures aren't a perfect fit since updating a lot of objects that have moved to other cells is relatively expensive. What I've tried I made the decision that I need a data structure that is more geared toward rapid insertion/update than on giving back the least amount of possible hits given a query. For that purpose I made the cells implicit so each object, given it's position, can calculate in which cell(s) it should be. Then I use a HashMap that maps cell-coordinates to an ArrayList (the contents of the cell). This works fairly well since there is no memory lost on 'empty' cells and its easy to calculate which cells to inspect. However creating all those ArrayLists (worst case N) is expensive and so is growing the HashMap a lot of times (although that is slightly mitigated by giving it a large initial capacity). Problem OK so this works but still isn't very fast. Now I can try to micro-optimize the JAVA code. However I'm not expecting too much of that since the profiler tells me that most time is spent in creating all those objects that I use to store the cells. I'm hoping that there are some other tricks/algorithms out there that make this a lot faster so here is what my ideal data structure looks like: The number one priority is fast updating/reconstructing of the entire data structure Its less important to finely divide the objects into equally sized bins, we can draw a few extra objects and do a few extra collision checks if that means that updating is a little bit faster Memory is not really important (PC game)

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  • View/Find all compressed files on the server?

    - by Volodymyr
    I need to find all compressed files/folders regardless of file format on a Windows Server 2003 machine. Search options do not provide this capability. Is there a way to list/view all compressed files? Perhaps, this can be done by PowerShell using file/folder attributes and put into a txt file with file location. UPD: Under compressed files/folders - I mean files which appear in blue color in Explorer after changing file/folder attribute.

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  • iTunes Title Bar is Equal to the Location of the Library file?

    - by Urda
    I have never been able to get a clear answer on why the latest edition of iTunes does this. I have my entire iTunes library located in C:\itunes\ and the library data files inside C:\itunes\!library_info for backup purposes. However when version 9 of iTunes came out it went from having iTunes as the title, to !library_info. Anyway to get around this without moving my data files away? Annoying "feature" if that is what it is. Again Apple support and forums were of no help to me. Anyone have insight on this? System Info: Windows Vista x86 Ultimate, latest updates. iTunes Version 9.0.3.15 Screenshot: http://farm5.static.flickr.com/4072/4414557544_d0b25eb64c_o.jpg Flickr Page: http://www.flickr.com/photos/urda/4414557544/

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  • How do you play or record audio (to .WAV) on Linux in C++? [closed]

    - by Jacky Alcine
    Hello, I've been looking for a way to play and record audio on a Linux (preferably Ubuntu) system. I'm currently working on a front-end to a voice recognition toolkit that'll automate a few steps required to adapt a voice model for PocketSphinx and Julius. Suggestions of alternative means of audio input/output are welcome, as well as a fix to the bug shown below. Here is the current code I've used so far to play a .WAV file: void Engine::sayText ( const string OutputText ) { string audioUri = "temp.wav"; string requestUri = this->getRequestUri( OPENMARY_PROCESS , OutputText.c_str( ) ); int error , audioStream; pa_simple *pulseConnection; pa_sample_spec simpleSpecs; simpleSpecs.format = PA_SAMPLE_S16LE; simpleSpecs.rate = 44100; simpleSpecs.channels = 2; eprintf( E_MESSAGE , "Generating audio for '%s' from '%s'..." , OutputText.c_str( ) , requestUri.c_str( ) ); FILE* audio = this->getHttpFile( requestUri , audioUri ); fclose(audio); eprintf( E_MESSAGE , "Generated audio."); if ( ( audioStream = open( audioUri.c_str( ) , O_RDONLY ) ) < 0 ) { fprintf( stderr , __FILE__": open() failed: %s\n" , strerror( errno ) ); goto finish; } if ( dup2( audioStream , STDIN_FILENO ) < 0 ) { fprintf( stderr , __FILE__": dup2() failed: %s\n" , strerror( errno ) ); goto finish; } close( audioStream ); pulseConnection = pa_simple_new( NULL , "AudioPush" , PA_STREAM_PLAYBACK , NULL , "openMary C++" , &simpleSpecs , NULL , NULL , &error ); for (int i = 0;;i++ ) { const int bufferSize = 1024; uint8_t audioBuffer[bufferSize]; ssize_t r; eprintf( E_MESSAGE , "Buffering %d..",i); /* Read some data ... */ if ( ( r = read( STDIN_FILENO , audioBuffer , sizeof (audioBuffer ) ) ) <= 0 ) { if ( r == 0 ) /* EOF */ break; eprintf( E_ERROR , __FILE__": read() failed: %s\n" , strerror( errno ) ); if ( pulseConnection ) pa_simple_free( pulseConnection ); } /* ... and play it */ if ( pa_simple_write( pulseConnection , audioBuffer , ( size_t ) r , &error ) < 0 ) { fprintf( stderr , __FILE__": pa_simple_write() failed: %s\n" , pa_strerror( error ) ); if ( pulseConnection ) pa_simple_free( pulseConnection ); } usleep(2); } /* Make sure that every single sample was played */ if ( pa_simple_drain( pulseConnection , &error ) < 0 ) { fprintf( stderr , __FILE__": pa_simple_drain() failed: %s\n" , pa_strerror( error ) ); if ( pulseConnection ) pa_simple_free( pulseConnection ); } } NOTE: If you want the rest of the code to this file, you can download it here directly from Launchpad.

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  • Copying files with SSH

    - by Deniz Zoeteman
    I am trying to copy a file from my other computer, to another computer. (both running Ubuntu 9.10) So say: I've ssh'ed into the other computer; i 'cd' to the directory; and i entered cp File.zip /home/me/Desktop as file.zip is located in the directory i just used cd with. Now, it gives me the following error message: cannot create regular file '/home/me/Desktop': no such file or directory What do i have to do?

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  • Blender DirectX exporter to Panda3D

    - by jakebird451
    I have been experimenting with Panda3D lately. I have a character made in Blender with various bones and currently with one animation that I wish to export to a *.x format for Panda3D. My current attempt was to export the model was to first export with bones [Armatures] by checking the "Export Armatures" button in the export menu (file name: char.x). Thanks to the *.x file format, I read the file and it seems to have the same bone structure format as the model (with parenting and matrix positional data). The second export was selecting Animations - Full Animation to provide just the animation (file name: char_idle.x). The models exported just fine. I am not sure about the animation yet, but the file seems to be just fine. This is my code for loading the model into python & Panda3D: self.model = Actor("char.x",{"char_idle.x"}) When I run the program the command line provides a couple of errors, the main errors of interest are: :Actor(warning): char.x is not a character! and ... File "C:\Panda3D-1.8.0\direct\actor\Actor.py", line 284, in __init__ if (type(anims[anims.keys()[0]])==type({})): AttributeError: 'set' object has no attribute 'keys' The first error is the most interesting to me. The model works if I leave the animation dictionary blank. With no animations loaded the character appears in its un-animated T position, however the actor warning still shows up. The character should include the various bones when I exported the model right? I am not that experienced with blender, I'm just a programmer. So if the problem lies in blender please try to keep that in mind when posting a reply. I'll try my best to keep up. I also tried to print out the bone structure without any animations loaded and it provides a similar error with the line print self.model.listJoints(): File "C:\Panda3D-1.8.0\direct\actor\Actor.py", line 410, in listJoints Actor.notify.error("no part named: %s" % (partName)) File "C:\Panda3D-1.8.0\direct\directnotify\Notifier.py", line 132, in error raise exception(errorString) StandardError: no part named: modelRoot I really hope it is a simple exporting fix.

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  • How to have file/folder icons use a relative path?

    - by Memor-X
    On my portable hard drive I set icons for almost every organized folder. All these icons are located in an Icons folder located on the root directory of the same hard drive. When I change the drive letter of the hard drive (well I don't, windows does automatically sometimes) these icons are lost. So far this hard drive is assigned to F: While it's not a problem now, it may becomes a problem if I upgrade my computer or get a new one and the F: Drive is already taken up for something else. It's also annoying on networks where F: is mapped to a network drive.

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  • Where is /dev/dsp or /dev/audio?

    - by YumYumYum
    I have to apply sudo chmod a+r /dev/dsp or /dev/audio but in my Ubuntu 12.10 i do not have such. Where is then the PCM sound file for ssh? chmod: cannot access `/dev/dsp': No such file or directory chmod: cannot access `/dev/audio': No such file or directory Follow up: http://superuser.com/questions/244173/missing-dev-dsp-under-ubuntu I want to stream the sound output and input. So that i can capture any audio in/out to a file for recording.

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  • I cannot save php.ini in ubuntu 12.04

    - by Ashok KS
    I want to change the upload_max_filesize = 2M to 50M, then I started edit on php.ini, but when try to save it, it displays error message below Could not create a backup file while saving /etc/php5/apache2/php.ini gedit could not back up the old copy of the file before saving the new one. You can ignore this warning and save the file anyway, but if an error occurs while saving, you could lose the old copy of the file. Save anyway?

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  • Is there a quick way to create a Windows shortcut to a file without it validating the path?

    - by Alistair McMillan
    Trying to create a shortcut for someone else. It needs to point to files on one of their mapped drives. Instead of waiting for them to be available and create the shortcut on their PC, I was hoping to just create the shortcut on my PC and then transfer it over to their PC. However Windows tries to validate the path as you create the shortcut and since I don't have access to the same files it is throwing up an error and won't create the shortcut. Is there a way to create a shortcut without the path being validated?

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  • Fast programmatic compare of "timetable" data

    - by Brendan Green
    Consider train timetable data, where each service (or "run") has a data structure as such: public class TimeTable { public int Id {get;set;} public List<Run> Runs {get;set;} } public class Run { public List<Stop> Stops {get;set;} public int RunId {get;set;} } public class Stop { public int StationId {get;set;} public TimeSpan? StopTime {get;set;} public bool IsStop {get;set;} } We have a list of runs that operate against a particular line (the TimeTable class). Further, whilst we have a set collection of stations that are on a line, not all runs stop at all stations (that is, IsStop would be false, and StopTime would be null). Now, imagine that we have received the initial timetable, processed it, and loaded it into the above data structure. Once the initial load is complete, it is persisted into a database - the data structure is used only to load the timetable from its source and to persist it to the database. We are now receiving an updated timetable. The updated timetable may or may not have any changes to it - we don't know and are not told whether any changes are present. What I would like to do is perform a compare for each run in an efficient manner. I don't want to simply replace each run. Instead, I want to have a background task that runs periodically that downloads the updated timetable dataset, and then compares it to the current timetable. If differences are found, some action (not relevant to the question) will take place. I was initially thinking of some sort of checksum process, where I could, for example, load both runs (that is, the one from the new timetable received and the one that has been persisted to the database) into the data structure and then add up all the hour components of the StopTime, and all the minute components of the StopTime and compare the results (i.e. both the sum of Hours and sum of Minutes would be the same, and differences introduced if a stop time is changed, a stop deleted or a new stop added). Would that be a valid way to check for differences, or is there a better way to approach this problem? I can see a problem that, for example, one stop is changed to be 2 minutes earlier, and another changed to be 2 minutes later would have a net zero change. Or am I over thinking this, and would it just be simpler to brute check all stops to ensure that The updated run stops at the same stations; and Each stop is at the same time

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  • What non-programming tools do programmers use?

    - by user828584
    I'm reading code complete with the intention of learning how to better structure my code, but I'm also learning a lot about how many aspects of programming something there are that aren't just writing the code. The book talks a lot about problem definition, determining the requirements, defining the structure, designing the code, etc. What tools are used for these non-writing steps of programming? Is there software that will help me design and plan out what I'm going to write before I do?

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