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  • How to fetch particular element from string after splitting it, using XSLT split() ?

    - by Vijay
    Hi All, I have one query regarding XSLT functions. I am using split function to fetch values from a string. I am using separator as "*". e.g. String : {"item1*item2*item3*item4"} split function I am using is as; <xsl:template name="SplitItemsCollection"> <xsl:param name="list" select="''"/> <xsl:param name="separator" select="'*'"/> <xsl:if test="not($list = '' or $separator = '')"> <xsl:variable name="head" select="substring-before(concat($list, $separator), $separator)"/> <xsl:variable name="tail" select="substring-after($list, $separator)"/> <xsl:value-of select="$head"/> <xsl:call-template name="split"> <xsl:with-param name="list" select="$tail"/> <xsl:with-param name="separator" select="$separator"/> </xsl:call-template> </xsl:if> </xsl:template> This function returns me all the items. Is there any way to fetch particular item from these separated items ? Say I want to fetch item3. Can we do it directly ? Thanks in advance.

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  • Preallocating memory with C++ in realtime environment

    - by Elazar Leibovich
    I'm having a function which gets an input buffer of n bytes, and needs an auxillary buffer of n bytes in order to process the given input buffer. (I know vector is allocating memory at runtime, let's say that I'm using a vector which uses static preallocated memory. Imagine this is NOT an STL vector.) The usual approach is void processData(vector<T> &vec) { vector<T> &aux = new vector<T>(vec.size()); //dynamically allocate memory // process data } //usage: processData(v) Since I'm working in a real time environment, I wish to preallocate all the memory I'll ever need in advance. The buffer is allocated only once at startup. I want that whenever I'm allocating a vector, I'll automatically allocate auxillary buffer for my processData function. I can do something similar with a template function static void _processData(vector<T> &vec,vector<T> &aux) { // process data } template<size_t sz> void processData(vector<T> &vec) { static aux_buffer[sz]; vector aux(vec.size(),aux_buffer); // use aux_buffer for the vector _processData(vec,aux); } // usage: processData<V_MAX_SIZE>(v); However working alot with templates is not much fun (now let's recompile everything since I changed a comment!), and it forces me to do some bookkeeping whenever I use this function. Are there any nicer designs around this problem?

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  • What makes you trust that a piece of open source software is not malicious?

    - by Daniel DiPaolo
    We developers are in a unique position when it comes to the ability to not only be skeptical about the capabilities provided by open source software, but to actively analyze the code since it is freely available. In fact, one may even argue that open source software developers have a social responsibility to do so to contribute to the community. But at what point do you as a developer say, "I better take a look at what this is doing before I trust using it" for any given thing? Is it a matter of trusting code with your personal information? Does it depend on the source you're getting it from? What spurred this question on was a post on Hacker News to a javascript bookmarklet that supposedly tells you how "exposed" your information on Facebook is as well as recommending some fixes. I thought for a second "I'd rather not start blindly running this code over all my (fairly locked down) Facebook information so let me check it out". The bookmarklet is simple enough, but it calls another javascript function which at the time (but not anymore) was highly compressed and undecipherable. That's when I said "nope, not gonna do it". So even though I could have verified the original uncompressed javascript from the Github site and even saved a local copy to verify and then run without hitting their server, I wasn't going to. It's several thousand lines and I'm not a total javascript guru to begin with. Yet, folks are using it anyway. Even (supposedly) bright developers. What makes them trust the script? Did they all scrutinize it line by line? Do they know the guy personally and trust him not to do anything bad? Do they just take his word? What makes you trust that a piece of open source software is not malicious?

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  • On C++ global operator new: why it can be replaced

    - by Jimmy
    I wrote a small program in VS2005 to test whether C++ global operator new can be overloaded. It can. #include "stdafx.h" #include "iostream" #include "iomanip" #include "string" #include "new" using namespace std; class C { public: C() { cout<<"CTOR"<<endl; } }; void * operator new(size_t size) { cout<<"my overload of global plain old new"<<endl; // try to allocate size bytes void *p = malloc(size); return (p); } int main() { C* pc1 = new C; cin.get(); return 0; } In the above, my definition of operator new is called. If I remove that function from the code, then operator new in C:\Program Files (x86)\Microsoft Visual Studio 8\VC\crt\src\new.cpp gets called. All is good. However, in my opinion, my implementations of operator new does NOT overload the new in new.cpp, it CONFLICTS with it and violates the one-definition rule. Why doesn't the compiler complain about it? Or does the standard say since operator new is so special, one-definition rule does not apply here? Thanks.

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  • Mocking non-virtual methods in C++ without editing production code?

    - by wk1989
    Hello, I am a fairly new software developer currently working adding unit tests to an existing C++ project that started years ago. Due to a non-technical reason, I'm not allowed to modify any existing code. The base class of all my modules has a bunch of methods for Setting/Getting data and communicating with other modules. Since I just want to unit testing each individual module, I want to be able to use canned values for all my inter-module communication methods. I.e. for a method Ping() which checks if another module is active, I want to have it return true or false based on what kind of test I'm doing. I've been looking into Google Test and Google Mock, and it does support mocking non-virtual methods. However the approach described (http://code.google.com/p/googlemock/wiki/CookBook#Mocking_Nonvirtual_Methods) requires me to "templatize" the original methods to take in either real or mock objects. I can't go and templatize my methods in the base class due to the requirement mentioned earlier, so I need some other way of mocking these virtual methods Basically, the methods I want to mock are in some base class, the modules I want to unit test and create mocks of are derived classes of that base class. There are intermediate modules in between my base Module class and the modules that I want to test. I would appreciate any advise! Thanks, JW EDIT: A more concrete examples My base class is lets say rootModule, the module I want to test is leafModule. There is an intermediate module which inherits from rootModule, leafModule inherits from this intermediate module. In my leafModule, I want to test the doStuff() method, which calls the non virtual GetStatus(moduleName) defined in the rootModule class. I need to somehow make GetStatus() to return a chosen canned value. Mocking is new to me, so is using mock objects even the right approach?

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  • How can I use a meter-style progress bar?

    - by Yadyn
    In Vista/7, the Windows Explorer shell window makes use of a special kind of static progress bar to display hard drive space. With default styles, this bar is blue colored and non-animated. It also turns red colored when it gets close to being full (low disk space). Using messaging, I can tell the Windows Forms ProgressBar control to update its state to Paused and Error (yellow and red colored, respectively), which works fine, but these are still specific to progress. In the Windows User Experience Guidelines, it specifically points out this "meter" variant of the Progress Bar: This pattern isn't a progress bar, but it is implemented using the progress bar control. Meters have a distinct look to differentiate them from true progress bars. They say it "is implemented using the progress bar control", so... how? What message could I send to the control to have it behave this way? I've seen that you can send messages for setting the bar color, but the documentation says these calls are ignored when visual styles are enabled. Nothing else in the Windows API documentation for raw ProgressBar controls seemed to suggest a way to do this. Am I just stuck making a custom drawn bar? I'd really like to utilize the OS whenever possible so that the application will appear consistent throughout different OS versions. I realize that pre-Vista versions probably won't support this, though. I'm looking for a Windows Forms solution, but I wonder if it is even exposed at all via Win32 API.

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  • Web-Application development startup advice

    - by rpr
    Dear programmers of StackOverflow, recently me and two of my friends from college started a software company. We are developing web-applications using GWT-Spring-Hibernate and other helper frameworks. In a couple of months, we managed to set up a stable back-end and produced some demo programs for CRM solutions. Our area of interest is CRM where we can combine the flexibility of our back-end with the slick looking GWT based GUIs. Unfortunately we live in a third world country (well, kind of two and a half :) and no one here gives our work enough credit, or really cares about the advantages of web-apps. We are stuck at the moment because our current clients do not want to pay that much money for just "putting their local app on the web". Since we can not find satisfying work here, we have decided to work online/international. I was wondering if you guys know a good freelance kind of sites where we can throw ourselves into the market.. Also a question from frustration, to those who are in the field or knowledgeable/interested about web based CRM, how much would you ask/pay for lets say a web app which will keep track of all the patients of a multi-branch clinic also allowing the patients to access to view their own records? Including tiered authorization, logging etc.. Many thanks in advance for your responses!

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  • How to customize Bootstrap typeahead layout/function for more than just text?

    - by Loolooii
    I'm working on a search functionality for my website and I'm using Bootstrap's typeahead to show the results. So far so good. But what I want is to extend the function so that I could add an image and some other item, say description, etc. According to this post, that is possible: custom typeahead. Basically I need something like this as each result item: <div class="resultContainer"> <div class="resultImage"><img /></div> <div class="resultDesc"></div> <div class="resultLabel"></div> </div> Now it's: <li><a href="#"></a></li> And this doesn't even work with a longer text than the width of the typeahead. So the text doesn't go to the next line and hence doesn't fit the <li>. How can I use the the custom layout I want? (btw I have an array of arrays of results. Each sub-array contains img, desc, etc.). This is what I have right now: Thanks in advance.

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  • How to implement a collection (list, map?) of complicated strings in Java?

    - by Alex Cheng
    Hi all. I'm new here. Problem -- I have something like the following entries, 1000 of them: args1=msg args2=flow args3=content args4=depth args6=within ==> args5=content args1=msg args2=flow args3=content args4=depth args6=within args7=distance ==> args5=content args1=msg args2=flow args3=content args6=within ==> args5=content args1=msg args2=flow args3=content args6=within args7=distance ==> args5=content args1=msg args2=flow args3=flow ==> args4=flowbits args1=msg args2=flow args3=flow args5=content ==> args4=flowbits args1=msg args2=flow args3=flow args6=depth ==> args4=flowbits args1=msg args2=flow args3=flow args6=depth ==> args5=content args1=msg args2=flow args4=depth ==> args3=content args1=msg args2=flow args4=depth args5=content ==> args3=content args1=msg args2=flow args4=depth args5=content args6=within ==> args3=content args1=msg args2=flow args4=depth args5=content args6=within args7=distance ==> args3=content I'm doing some sort of suggestion method. Say, args1=msg args2=flow args3=flow == args4=flowbits If the sentence contains msg, flow, and another flow, then I should return the suggestion of flowbits. How can I go around doing it? I know I should scan (whenever a character is pressed on the textarea) a list or array for a match and return the result, but, 1000 entries, how should I implement it? I'm thinking of HashMap, but can I do something like this? <"msg,flow,flow","flowbits" Also, in a sentence the arguments might not be in order, so assuming that it's flow,flow,msg then I can't match anything in the HashMap as the key is "msg,flow,flow". What should I do in this case? Please help. Thanks a million!

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  • What's the best way to "shuffle" a table of database records?

    - by Darth
    Say that I have a table with a bunch of records, which I want to randomly present to users. I also want users to be able to paginate back and forth, so I have to perserve some sort of order, at least for a while. The application is basically only AJAX and it uses cache for already visited pages, so even if I always served random results, when the user tries to go back, he will get the previous page, because it will load from the local cache. The problem is, that if I return only random results, there might be some duplicates. Each page contains 6 results, so to prevent this, I'd have to do something like WHERE id NOT IN (1,2,3,4 ...) where I'd put all the previously loaded IDs. Huge downside of that solution is that it won't be possible to cache anything on the server side, as every user will request different data. Alternate solution might be to create another column for ordering the records, and shuffle it every insert time unit here. The problem here is, I'd need to set random number out of a sequence to every record in the table, which would take as many queries as there are records. I'm using Rails and MySQL if that's of any relevance.

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  • Add a value to an element in a list of sets

    - by Kapelson
    Hello. I'm using python, and I have a list of sets, constructed like this: list = [set([])]*n ...where n is the number of sets I want in the list. I want to add a value to a specific set in the list. Say, the second set. I tried list[1].add(value) But this instead adds the value to each set in the list. This behaviour is pretty non-intuitive to me. Through further tests, I think I've found the problem: the list apparently contains 10 instances of the same set, or ten pointers to the same set, or something. Constructing the list through repeated calls of list.append(set([])) allowed me to use the syntax above to add elements to single sets. So my question is this: what exactly is going on in my first list-construction technique? It is clear I don't understand the syntax so well. Also, is there a better way to intialize an n-element list? I've been using this syntax for a while and this is my first problem with it.

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  • Maven (EJB) project with client and server artifacts

    - by Cornel Masson
    Here's my variation on the "multiple artifacts from Maven build" question: I'm porting from Ant to Maven. My application is an EJB server that is packaged as an EAR, but it also exposes a client JAR for use by other client apps. This jar contains the EJB interfaces, facade class and some helpers. I know that the Maven way is to have one artifact per project (POM); however, both artifacts (server EAR and client JAR) need to be built from the same source tree - server and client share, for example, the EJB and 'home' interfaces. How do I do this in Maven? Do I have one project containing two POMs, say server-pom.xml & client-pom.xml? I was thinking I could also have a parent POM (pom.xml) that can be used to build both client and server with one foul swoop? However, the lifecycles diverge after the 'package' phase, since the server has to go through assembly (tar/gzip), while the client is done after 'package' and can simply be installed into the repository. Any advice/experience on the best way to approach this?

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  • J-Monkey subclass

    - by user2971104
    I'm new in java and J-monkey and I'm trying to make a java game so for the Menu I have made a enum so I can Switch between any of my State but I want to keep the main file shorter so it can be easily to read so I'm making subclass the problem is that when run the game it give me an error that say "Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] NullPointerException" I think this problem has to be something whit the pipeline Here is the code of my main file: package mygame; import com.jme3.app.SimpleApplication; import com.jme3.font.BitmapText; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.Vector3f; import com.jme3.renderer.RenderManager; import com.jme3.scene.Spatial; import com.jme3.scene.Geometry; import com.jme3.input.*; import com.jme3.input.controls.*; public class Main extends SimpleApplication { //GameStates enum GameState{Logo, Menu, Playing, Option}; GameState gameState = GameState.Logo; //Class Variables Logo logo; public Main() { logo = new Logo(); } public static void main(String[] args) { Main app = new Main(); app.start(); } public static void logo(String[] args) { Logo app = new Logo(); app.start(); } @Override public void simpleInitApp() { //Load flyCam.setMoveSpeed(20); if(gameState == GameState.Logo){ logo.simpleInitApp(); } } @Override public void simpleUpdate(float tpf) { } @Override public void simpleRender(RenderManager rm) { //TODO: add render code //Load if(gameState == GameState.Logo) { } } } And here is my Logo subclass: package mygame; import com.jme3.app.SimpleApplication; import com.jme3.renderer.RenderManager; import com.jme3.scene.Spatial; public class Logo extends SimpleApplication { @Override public void simpleInitApp() { Spatial Logo_Model = assetManager.loadModel("Models/Teapot/Logo.obj"); rootNode.attachChild(Logo_Model); } public void simpleRender(RenderManager rm) { //Load } }

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  • EFv1 mapping 1 to many Relationship to POCOs

    - by Scott
    I'm trying to work through a problem where I'm mapping EF Entities to POCO which serve as DTO. I have two tables within my database, say Products and Categories. A Product belongs to one category and one category may contain many Products. My EF entities are named efProduct and efCategory. Within each entity there is the proper Navigation Property between efProduct and efCategory. My Poco objects are simple public class Product { public string Name { get; set; } public int ID { get; set; } public double Price { get; set; } public Category ProductType { get; set; } } public class Category { public int ID { get; set; } public string Name { get; set; } public List<Product> products { get; set; } } To get a list of products I am able to do something like public IQueryable<Product> GetProducts() { return from p in ctx.Products select new Product { ID = p.ID, Name = p.Name, Price = p.Price ProductType = p.Category }; } However there is a type mismatch error because p.Category is of type efCategory. How can I resolve this? That is, how can I convert p.Category to type Category? I know in .NET EF has added support for POCO, but I'm forced to use .NET 3.5 SP1.

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  • Importing data from third party datasource (open architecture design )

    - by mare
    How would you design an application (classes, interfaces in class library) in .NET when we have a fixed database design on our side and we need to support imports of data from third party data sources, which will most likely be in XML? For instance, let us say we have a Products table in our DB which has columns Id Title Description TaxLevel Price and on the other side we have for instance Products: ProductId ProdTitle Text BasicPrice Quantity. Currently I do it like this: Have the third party XML convert to classes and XSD's and then deserialize its contents into strong typed objects (what we get as a result of this process is classes like ThirdPartyProduct, ThirdPartyClassification, etc.). Then I have methods like this: InsertProduct(ThirdPartyProduct newproduct) I do not use interfaces at the moment but I would like them to. What I would like is implement something like public class Contoso_ProductSynchronization : ProductSynchronization InsertProduct(ContosoProduct p) where ProductSynchronization will be an interface or abstract class. There will most likely be many implementations of ProductSynchronization. I cannot hardcode the types - classes like ContosoProduct, NorthwindProduct might be created from the third party XML's (so preferably I would continue to use deserialization). Hopefully someone will understand what I'm trying to explain here. Just imagine you are the seller and you have numerous providers and each one uses their own proprietary XML format. I don't mind the development, which will of course be needed everytime new format appears, because it will only require 10-20 methods to be implemented, I just want the architecture to be open and support that.

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  • Regarding C Static/Non Static Float Arrays (Xcode, Objective C)

    - by user1875290
    Basically I have a class method that returns a float array. If I return a static array I have the problem of it being too large or possibly even too small depending on the input parameter as the size of the array needed depends on the input size. If I return just a float array[arraysize] I have the size problem solved but I have other problems. Say for example I address each element of the non-static float array individually e.g. NSLog(@"array[0] %f array[1] %f array[2] %f",array[0],array[1],array[2]); It prints the correct values for the array. However if I instead use a loop e.g. for (int i = 0; i < 3; i++) { NSLog(@"array[%i] %f",i,array[i]); } I get some very strange numbers (apart from the last index, oddly). Why do these two things produce different results? I'm aware that its bad practice to simply return a non static float, but even so, these two means of addressing the array look the same to me. Relevant code from class method (for non-static version)... float array[arraysize]; //many lines of code later if (weShouldStoreValue == true) { array[index] = theFloat; index = index + 1; } //more lines of code later return array; Note that it returns a (float*).

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  • Efficient database access when dealing with multiple abstracted repositories

    - by Nathan Ridley
    I want to know how most people are dealing with the repository pattern when it involves hitting the same database multiple times (sometimes transactionally) and trying to do so efficiently while maintaining database agnosticism and using multiple repositories together. Let's say we have repositories for three different entities; Widget, Thing and Whatsit. Each repository is abstracted via a base interface as per normal decoupling design processes. The base interfaces would then be IWidgetRepository, IThingRepository and IWhatsitRepository. Now we have our business layer or equivalent (whatever you want to call it). In this layer we have classes that access the various repositories. Often the methods in these classes need to do batch/combined operations where multiple repositories are involved. Sometimes one method may make use of another method internally, while that method can still be called independently. What about, in this scenario, when the operation needs to be transactional? Example: class Bob { private IWidgetRepository _widgetRepo; private IThingRepository _thingRepo; private IWhatsitRepository _whatsitRepo; public Bob(IWidgetRepository widgetRepo, IThingRepository thingRepo, IWhatsitRepository whatsitRepo) { _widgetRepo = widgetRepo; _thingRepo= thingRepo; _whatsitRepo= whatsitRepo; } public void DoStuff() { _widgetRepo.StoreSomeStuff(); _thingRepo.ReadSomeStuff(); _whatsitRepo.SaveSomething(); } public void DoOtherThing() { _widgetRepo.UpdateSomething(); DoStuff(); } } How do I keep my access to that database efficient and not have a constant stream of open-close-open-close on connections and inadvertent invocation of MSDTS and whatnot? If my database is something like SQLite, standard mechanisms like creating nested transactions are going to inherently fail, yet the business layer should not have to be concerning itself with such things. How do you handle such issues? Does ADO.Net provide simple mechanisms to handle this or do most people end up wrapping their own custom bits of code around ADO.Net to solve these types of problems?

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  • Pointing to array element

    - by regular
    What I'm trying to achieve is say i have an array, i want to be able to modify a specific array element throughout my code, by pointing at it. for example in C++ i can do this int main(){ int arr [5]= {1,2,3,4,5}; int *c = &arr[3]; cout << arr[3] <<endl; *c = 0; cout << arr[3]<<endl; } I did some googling and there seems to be a way to do it through 'unsafe', but i don't really want to go that route. I guess i could create a variable to store the indexes, but I'm actually dealing with slightly more complexity (a list within a list. so having two index variables seems to add complexity to the code.) C# has a databinding class, so what I'm currently doing is binding the array element to a textbox (that i have hidden) and modifying that textbox whenever i want to modify the specific array element, but that's also not a good solution (since i have a textbox that's not being used for its intended purpose - a bit misleading).

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  • Calling Base Class Functions with Inherited Type

    - by Kein Mitleid
    I can't describe exactly what I want to say but I want to use base class functions with an inherited type. Like I want to declare "Coord3D operator + (Coord3D);" in one class, but if I use it with Vector3D operands, I want it to return Vector3D type instead of Coord3D. With this line of code below, I add two Vector3D's and get a Coord3D in return, as told to me by the typeid().name() function. How do I reorganize my classes so that I get a Vector3D on return? #include <iostream> #include <typeinfo> using namespace std; class Coord3D { public: float x, y, z; Coord3D (float = 0.0f, float = 0.0f, float = 0.0f); Coord3D operator + (Coord3D &); }; Coord3D::Coord3D (float a, float b, float c) { x = a; y = b; z = c; } Coord3D Coord3D::operator+ (Coord3D &param) { Coord3D temp; temp.x = x + param.x; temp.y = y + param.y; temp.z = z + param.z; return temp; } class Vector3D: public Coord3D { public: Vector3D (float a = 0.0f, float b = 0.0f, float c = 0.0f) : Coord3D (a, b, c) {}; }; int main () { Vector3D a (3, 4, 5); Vector3D b (6, 7, 8); cout << typeid(a + b).name(); return 0; }

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  • How do I implement a group of strings that starts randomly, but is bound by relevance upon selection?

    - by Freakishly
    Okay the title may be a little confusing, but here's what I'm trying to do :) I have a game in XNA where every tap from the user draws a moving circle on the screen. The circle has a tag, say 'dogs' displayed on it. So imagine multiple taps on the screen, and we have all these circles of various colors and sizes moving around the screen with different (but constant) velocities. Each circle with different tags: 'dogs', 'cats' and so on... Clicking on empty space generates a new circle at that point. Clicking on one of the circles "selects" it, turning it into a greeen shade and slowing its velocity down to a fraction of what it was. Clicking on it again "unselects" it, and restores its original color and velocity (trajectory does not change). With each circle comes a tag, and as of now I'm populating these tags randomly from a string array (which means there's a chance tags will repeat). I would like the tags for newly created circles to be relevant to previous "selected" tags. So when I click on 'dogs', I would like 'German Shepherd' but I would also like 'dog parks' and 'lemurs' assuming dogs get along well with lemurs. What would be the best way to approach this problem. In my head I have a massive many-to-many mapping, but I can't seem to translate it to code. Thanks for looking. FYI I'm using the sample project from here: http://mobile.tutsplus.com/tutorials/windows/introduction-to-xna-on-windows-phone-7/

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  • What is the best / proper idiom in django for modifying a field during a .save() where you need to o

    - by MDBGuy
    Hi, say I've got: class LogModel(models.Model): message = models.CharField(max_length=512) class Assignment(models.Model): someperson = models.ForeignKey(SomeOtherModel) def save(self, *args, **kwargs): super(Assignment, self).save() old_person = #????? LogModel(message="%s is no longer assigned to %s"%(old_person, self).save() LogModel(message="%s is now assigned to %s"%(self.someperson, self).save() My goal is to save to LogModel some messages about who Assignment was assigned to. Notice that I need to know the old, presave value of this field. I have seen code that suggests, before super().save(), retrieve the instance from the database via primary key and grab the old value from there. This could work, but is a bit messy. In addition, I plan to eventually split this code out of the .save() method via signals - namely pre_save() and post_save(). Trying to use the above logic (Retrieve from the db in pre_save, make the log entry in post_save) seemingly fails here, as pre_save and post_save are two seperate methods. Perhaps in pre_save I can retrieve the old value and stick it on the model as an attribute? I was wondering if there was a common idiom for this. Thanks.

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  • Querying calender events even if they do not have any for the day

    - by StealthRT
    Hey everyone, i am trying to figure out a way of query my mysql server so that even if a company does not have anything posted for the day the user clicks on their logo, it still adds them to the list. That sounds a little confusing so let me try to explain it another way. Say i have 3 company's in my database: Comp1 Comp2 Comp3 And Comp1 & Comp3 have something for today on the calender but Comp2 does not. I still need it to populate and place that company on the page but have something along the lines of "nothing on the calender for today". The other 2 companys (Comp1 & Comp3) would show the calender posting for that day. This is the code i have right now: SELECT clientinfo.id, clientinfo.theCompName, clientinfo.theURL, clientinfo.picURL, clientinfo.idNumber, clientoffers.idNumber, clientoffers.theDateStart, clientoffers.theDateEnd FROM clientinfo, clientoffers WHERE clientinfo.accountStats = 'OPEN' AND clientinfo.idNumber = clientinfo.idNumber AND '2010-05-08' BETWEEN clientoffers.theDateStart AND clientoffers.theDateEnd GROUP BY clientinfo.idNumber ORDER BY clientinfo.theCompName ASC That executes just fine but for Comp2, it just places the calender info from Comp1 into it when it really doesn't have anything. The output looks like this: Comp1 | 2010-05-08 | this is the calender event 1 | etc etc Comp2 | 2010-05-08 | this is the calender event 1 | etc etc comp3 | 2010-05-09 | this is the calender event 2 | etc etc Any help would be great :o) David

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  • Android game logic problem

    - by semajhan
    I'm currently creating a game and have a problem which I think I know why it is occurring but not entirely sure and even if I knew, don't know how to solve. I have a 2D array 10 x 10 and have a "player" class that takes up a tile. Now, I have created 2 instances of the player and move them around via swiping. Around the edges I have put "walls" that the player cannot walk through and everything works fine, until I remove a wall. Once I remove a wall and move the character/player to the edge of the screen, the player cannot go any further. The problem occurs here, where the second instance of the player is not at the edge of the screen but say 2 tiles from the first instance of "player" who is at the edge. If I try moving them further into the direction of the edge, I understand that the first instance of player wouldn't move or do anything but the second instance of player should still move, but it won't. This is the code that executed when the user swipes: if (player.getArrayX() - 1 != player2.getArrayX()) { player.moveLeft(); } else if (player.getArrayX() - 1 == player2.getArrayX() && player.getArrayY() != player2.getArrayY()) { player.moveLeft(); } if (player2.getArrayX() - 1 != player.getArrayX()) { player2.moveLeft(); } else if (player2.getArrayX() - 1 == player.getArrayX() && player2.getArrayY() != player.getArrayY()) { player2.moveLeft(); } In the player class I have: public void moveLeft() { if (alive) { switch (levelMaster.getLevel1(getArrayX() - 1, getArrayY())) { case 0: break; case 1: subX(); // basically moves player left setArrayX(getArrayX() - 1); // shifts x coord of player 1 within tilemap Log.d("semajhan", "x: " + getArrayX()); break; case 9: subX(); setArrayX(getArrayX() - 1); setAlive(false); break; } } } Any help on the matter or further insight would be greatly appreciated, thanks.

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  • Iterative printing over two data types in Python

    - by old Ixfoxleigh
    I often browse freely-available art on the web. Actually, I can't think of a better use for the internet than to turn it into a gigantic art gallery. When I encounter a set of pieces I quite like, I download them all to my hard drive. wget makes that easy, especially in combination with Python's print function, and I use this all the time to make a list of URLs that I then wget. Say I need to download a list of jpegs that run from art0 to art100 in the directory 'art,' I just tell python for i in range(0,101): print "http://somegallery/somedirectory/art", i So, this is probably a fairly simple operation in Python, and after a find-and-replace to remove whitespace, it's just a matter of using wget -i, but in days before I knew any Python I'd slavishly right-click and save. Now I've got a bunch of files from Fredericks & Freiser gallery in New York that all go a(1-14), b(1-14), c(1-14), etc., up to the letter g. I could do that in 7 goes, and it would take me less time than it took to write this SO question. That said, I want to deepen my knowledge of Python. So, given the letters a-g, how do I print a mapping of each letter to the integers 1-14?

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  • Can't unwrap Optional.None tableviewcell

    - by Mathew Padley
    I've a table view that has a custom table view cell in it. My problem is that when i try and assign a value to a variable in the custom table view cell I get the stated error. Now, I think its because the said variable is not initialised, but its got me completely stumped. This is the custom table cell: import Foundation import UIKit class LocationGeographyTableViewCell: UITableViewCell { //@IBOutlet var Map : MKMapView; @IBOutlet var AddressLine1 : UILabel; @IBOutlet var AddressLine2 : UILabel; @IBOutlet var County : UILabel; @IBOutlet var Postcode : UILabel; @IBOutlet var Telephone : UILabel; var location = VisitedLocation(); func Build(location:VisitedLocation) -> Void { self.location = location; AddressLine1.text = "test"; } } My cell for row at index path is: override func tableView(tableView: UITableView!, cellForRowAtIndexPath indexPath: NSIndexPath!) -> UITableViewCell! { var addressCell = tableView.dequeueReusableCellWithIdentifier("ContactDetail") as? LocationGeographyTableViewCell; if !addressCell { addressCell = LocationGeographyTableViewCell(style: UITableViewCellStyle.Value1, reuseIdentifier: "ContactDetail"); } addressCell!.Build(Location); return addressCell; } As I say I'm completely baffled, the Build function calls the correct function in the tableviewcell. Any help will be gratefully appreciated. Ta

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