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  • Pondering New Technology

    - by MOSSLover
    So I have been standing at the end of a fork for a year peering down a corner looking at this way and that way trying to figure out where I fit in.  I was so enthusiastic and excited about Silverlight when it came out.  It was this amazing awesome technology that had this really cool animation and webcam/multimedia piece.  I thought if I put my money on Silverlight it’s going somewhere, then HTML 5 came out and the wind shifted.  I realized times were changing. I have been working with web technologies since I was 15 years old.  Playing with html and javascript and even css back when it first came out.  In tech years 15 years is forever.  Things change so quickly and so often.  So I guess the question is where am I heading?  The answer is mobile technology.  For some reason I was resisting change and I have no idea why.  I guess I really wanted to see more than one player.  I didn’t quite feel that Microsoft was ready with Windows Phone 7.  It was a great start, but it just didn’t feel like they went all the way.  Now with Windows 8 it feels like they are at version 2.0.  It’s like hitting Silverlight 2.0 where they finally added the .Net bits.  The path is paved, but we don’t know where it’s leading.  Then we had 3.0, 4.0, and 5.0 to mature the technology into what it is today (man I’m hoping they are going to roll some of the cool bits into other tech if they don’t exist). Anyway, I’m on board, but I’m not buying a Windows Tablet just yet.  I was hoping for a 7 inch screen from Apple around $300 or just above and a 7 inch screen from the MS side around the same price.  What I got was the Apple side, but nothing from Microsoft.  I was pretty disappointed with the $500 market price on the RT version.  I realized Microsoft is close, but not quite where Apple is today.  Yes the devices have Office that they are offering, but the sticker is just too much for a first generation device.  If you guys remember correctly the first generation iPad was quite expensive.  I guess for a 1st generation device $500 is pretty good. So I guess what I’m trying to say is that I am shifting my focus entirely away from Silverlight and more towards mobile.  I will be doing a lot of postings on iOS, Windows 8, and Windows Phone 8 with SharePoint 2013.  Since I don’t have a tablet and don’t foresee myself buying one just yet it might be mostly on the phones for right now.  I want to do a bunch of testing on various devices on what needs to be done in apps on each device.  I might add a bit on porting code from one to the other.  I think it’s going to be a lot of fun and make things flow a little better for me.  In a way it’s kind of like Star Trek 6 where they talk about the Undiscovered Country.  I’m going to jump forward completely and see where I land. Technorati Tags: SharePoint 2013,Mobile,Windows 8,iOS

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  • #iPad at One Week: A Great Device Made with a Heavy Hand

    - by andrewbrust
    I have now had my iPad for a little over a week. In that time, Apple introduced the world to its iPhone OS 4 (and the SDK agreement’s draconian new section 3.3.1), HP introduced is Slate, and Microsoft got ready to launch Visual Studio 2010 and .NET 4.0. And through it all I have used my iPad. I've used it for email, calendar, controlling my Sonos, and writing an essay. I've used it for getting on TripIt and Twitter, and surfing the Web. I've used it for online banking, and online ordering and delivery of food. And the verdict? Honestly? I think it's a great device and I thoroughly enjoy using it. The screen is bright and vibrant. I am surprisingly fast and accurate when I type on it. The touch screen's responsiveness is nearly flawless. The software, including a number of third party applications, include pleasing animations and use of color that make it fun to get work done. And speaking of work, the Exchange integration is, dare I say it, robust. Not as full-featured as on a PC or Windows Mobile device, but still offering core functionality and, so far at least, without bugs. The UI is intuitive, not just to me, but also to my 5 1/2 year old, and also to my nearly-3-year-old son. They picked it up and, with just just a few pointers from me, they almost immediately knew what to do, whether they were looking at photos (and swiping/flicking along as they did so), using a drawing program, playing a game, or watching YouTube videos. The younger of the two of them even tried to get up on a chair and grab the thing today. He dropped it, from about 4 feet off the ground. And it's still fine. (Meanwhile, I'll be keeping it on a higher shelf.) I cannot fully describe yet what makes this form factor and this product so appealing. Maybe it's that it's an always-on device. Maybe it's just being able to hold such a nice, relatively large display so close. Maybe it's the design sensibility, that seems to pervade throughout the app ecosystem. Or maybe it's that one's fingers, and not pens or mice, are the software's preferred input device. Whatever the attraction, it's strong. And no matter how much I tend to root for Microsoft and against Apple, Cupertino has, in my mind, scored big, Can Microsoft compete? Yes, but not with the Windows 7 standard UI (nor with individual OEMs’ own UIs on top). I hope Microsoft builds a variant of the Windows Phone 7 specifically for tablet devices. And I hope they make it clear that all developers, and programming languages, are welcome to the platform. Once that’s established, the OEMs have to build great hardware with fast, responsive touch screens, under Microsoft's watchful eye. That may be the hardest part of getting this right. No matter what, Microsoft's got a fight on its hands. I don't know if it can count on winning that fight, either. But Silverlight and Live Tiles could certainly help. And so can treating developers like adults.  Apple seems intent on treating their devs like kids, and then giving the kids a curfew.  For that, dev-friendly Microsoft may one day give thanks.

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  • App Stores&ndash;In All Things, Its Quality Over Quantity

    - by D'Arcy Lussier
    Everybody has an opinion about Windows 8. People love it, people hate it, people are meh about it, people are apparently buying it from Microsoft stores in NYC as if it was water before a natural disaster…if there’s one thing that Microsoft product launches do well, its the ability to bring out strong emotional responses. Over at eweek.com, Don Reisinger wrote about 5 good and bad things about Windows 8. Yes, another opinion piece on WIndows 8. I figured since this one had good and bad it might be worthwhile to read. I then came across #10 on his list, and figured “What the hell…might as well post a bit of a rant on Windows 8 myself!” Here’s #10: 10. Bad: Too few apps Unfortunately, Microsoft wasn’t able to get too many developers to start producing applications for its Windows 8 Store. Microsoft hasn’t yet released official numbers, but some have said that the marketplace has less than 8,000 programs. Considering Apple’s App Store has 100 times that, it’s about time Microsoft starts leaning on developers to get more programs into its store. Believe me, Microsoft *has* been leaning on developers to get apps into the store. I’ve been asked at least 5 or 6 times from 5 or 6 different friends at Microsoft about whether I was going to write a Windows 8 app. I think Microsoft felt they had to try and address the number of apps available in their marketplace, since some people (like Don) would draw comparisons to the number of apps in the Apple marketplace. I feel for Microsoft in this, since the number of apps in a marketplace are an empty stat. Quality of Quantity I have an iPad that my family (wife, 10yo daughter, 3yo daughter) use. We all have our own apps installed on it. In addition, my wife has an iPhone 4S that she also installs apps on. As someone who gets asked by his kids often whether they can buy/download an app, the vast majority of the vast catalogue of iOS marketplace apps are crap! Do you realize how many “free” games are out there, only to really be not-free because you have to purchase in-game content to make the game actually playable? And how about searching – with such a vast array of apps and such high numbers of craptastic ones, trying to find something is incredibly difficult and can be frustrating. I would rather see that Microsoft has 8000 high quality apps in their store at launch, instead of 800000 that were mostly junk. Too Few Apps?! And seriously, 8000 is not a small number. How many iOS apps have I actually bought between the iPad and iPhone? I’ll be generous and say 30…heck, let’s round it up to 40. It’s not like I have 10,000 apps installed on my iPad, nor will that ever happen! So if people have, at the *launch* of a new platform ecosystem, EIGHT THOUSAND apps to choose from, I don’t see that as a fail at all! It should be noted that most of the most common apps (Netflix, Skype, etc.) are available for Windows 8 at launch – I guess I’ll have to wait a few weeks for My Pony Ranch and all its clones to start showing up; pity. Let’s Check Back in a Year So look, let’s check back in a year’s time and see what the app store looks like. My hope is that Microsoft doesn’t continue to push quantity over quality. Even knowing the optics that # of apps in the store carries and the pressure to catch Apple and Android marketplaces, I hope Microsoft avoids the scenario where there’s a good percentage of apps in the Windows Store that are utter rubbish and finding the gems will be cumbersome. But if that happens, we can thank guys like Dan who raised the false issue of app count at the launch for it.

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  • Antenna Aligner Part 7: Connecting the dots

    - by Chris George
    The app is basically ready, so I eagerly started to sort out creating the application entry in iTunes Connect. It's mostly intuitive actually, although I did have to create yet another icon for iTunes sized 512x512 pixels, damn lucky I did the original graphics as vector! It took me longer to write the application description than anything else, I'm so not a tech author! I didn't like the way you have to 'make up' an SKU (Stock Keeping Unit) number. I have to do some googling to find out that it really doesn't matter what it is! It should be more obvious what to do from the actual website itself. That aside, the rest of it was actually fairly straightforward. As well as the details of the application, iPhone and iPad screenshots were also required. This posed somewhat of a problem. The iPhone ones were easy (as I have one!), but I do not (yet) own an iPad . So I thought I'd leave the iPad screenshots out for now. Once the application details were sorted, I moved onto the rights and pricing. At the start of the project I had made the decision that I wouldn't charge any more than the lowest amount £0.59. I believe there is a market for this, but as my first foray into app development I didn't want to take the mick. I did realise, however, that I had built my app with a developer certificate and provisioning profile. This was fairly quickly corrected, and again Nomad made this very easy to switch over to the distribution certificate and provisioning profile. With a sense of excitement I cracked open iTunes connect and clicked the upload button ... ...slight snag... . when the Nomad project was started, Apple allowed uploads of these binaries via iTunes Connect. But this is no longer possible, the only upload path is via the Application Loader available from the Apple Developer program. This itself has one limitation, it only runs on a mac! D'OH!!!  Actually my language was somewhat more colourful when this fact came to light. After picking my laptop up off the floor and putting it back together... ok only joking, but I did nearly throw it out of frustration!... I started to consider the options; I briefly entertained the idea of buying a cheap mac from ebay... no, that defeats the whole object of what I'm doing, plus my wife wouldn't be impressed there are some guys out there in the interweb who will upload your app for a small fee...but I don't really like the idea of giving some faceless email address my apple developer login details, as well as my app binary! find some willing friend with a mac who would kindly let me use it... obviously this is the only sensible option. In the meantime, I informed the Nomad team about this slight 'issue' and they are currently investigating possible solutions...

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  • How to get faster graphics in KVM? VNC is painfully slow with Haiku OS guest, Spice won't install and SDL doesn't work

    - by Don Quixote
    I've been coming up to speed on the Haiku operating system, an Open Source clone of BeOS 5 Pro. I'm using an Apple MacBook Pro as my development machine. Apple's BootCamp BIOS does not support more than four partitions on the internal hard drive. While I can set up extended and logical partitions, doing so will prevent any of the installed operating systems from booting. To run Haiku directly on the iron, I boot it off a USB stick. Using external storage is also helpful because I am perpetually out of filesystem space. While VirtualBox is documented to allow access to physical drives, I could not actually get it to work. Also VirtualBox can only use one of the host CPU's cores. While VB guests can be configured for more than one CPU, they are only emulated. A full build of the Haiku OS takes 4.5 under VB. I had the hope of reducing build times by using KVM instead, but it's not working nearly as well as VirtualBox did. The Linux Kernel Virtual Machine is broken in all manner of fundamental ways as seen from Haiku. But I'm a coder; maybe I could contribute to fixing some of those problems. The first problem I've got is that Haiku's video in virt-manager is quite painfully slow. When I drag Haiku windows around the desktop, they lag quite far behind where my mouse is. It's quite difficult to move a window to a precise position on the screen. Just imagine that the mouse was connected to the window title bar with a really stretchy spring. Also Haiku's mouse lags quite far behind where I have moved it. I found lots of Personal Package Archives that enable Spice from QEMU / KVM at the Ubuntu Personal Package Arhives. I tried a few of the PPAs but none of them worked; with one of them, the command "add-apt-repository" crashed with a traceback. There is a Wiki page about Spice, but it says that it only works on 64-bit. My Early 2006 MacBook Pro is 32-bit. Its Apple Model Identifier is MacBookPro1,1; these use Core Duos NOT Core 2 Duos. I don't mind building a source deb for 32-bit if I can expect it to work. Is there some reason that Spice should be 64-bit only? Does it need features of the x86_64 Instruction Set Architecture that x86 does not have? When I try using SDL from virt-manager, the configuration for Local SDL Window says "Xauth: /home/mike/.Xauthority". When I try to start my guest, virt-manager emits an error. When I Googled the error message, the usual solution was to make ~/.Xauthority readible. However, .Xauthorty does not exist in my home directory. Instead I have a $XAUTHORITY environment variable. There is no way to configure SDL in virt-manager to use $XAUTHORITY instead of ~/.Xauthority. Neither does it work to copy the value of $XAUTHORITY into the file. I am ready to scream, because I've been five fscking days trying to make KVM work for Haiku development. There is a whole lot more that is broken than the slow video. All I really want to do for now is speed up my full builds of Haiku by using "jam -j2" to use both cores in my CPU. I may try Xen next, but the last time I monkeyed with Xen it was far, far more broken than I am finding KVM to be. Just for now, I would be satisfied if there were some way to use my USB stick as a drive in VirtualBox. VB does allow me to configure /dev/sdb as a drive, but it always causes a fatal error when I try to launch the guest. Thank You For Any Advice You Can Give Me. -

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  • Antenna Aligner Part 7: Connecting the dots

    - by Chris George
    The app is basically ready, so I eagerly started to sort out creating the application entry in iTunes Connect. It's mostly intuitive actually, although I did have to create yet another icon for iTunes sized 512x512 pixels, damn lucky I did the original graphics as vector! It took me longer to write the application description than anything else, I'm so not a tech author! I didn't like the way you have to 'make up' an SKU (Stock Keeping Unit) number. I have to do some googling to find out that it really doesn't matter what it is! It should be more obvious what to do from the actual website itself. That aside, the rest of it was actually fairly straightforward. As well as the details of the application, iPhone and iPad screenshots were also required. This posed somewhat of a problem. The iPhone ones were easy (as I have one!), but I do not (yet) own an iPad . So I thought I'd leave the iPad screenshots out for now. Once the application details were sorted, I moved onto the rights and pricing. At the start of the project I had made the decision that I wouldn't charge any more than the lowest amount £0.59. I believe there is a market for this, but as my first foray into app development I didn't want to take the mick. I did realise, however, that I had built my app with a developer certificate and provisioning profile. This was fairly quickly corrected, and again Nomad made this very easy to switch over to the distribution certificate and provisioning profile. With a sense of excitement I cracked open iTunes connect and clicked the upload button ... ...slight snag... . when the Nomad project was started, Apple allowed uploads of these binaries via iTunes Connect. But this is no longer possible, the only upload path is via the Application Loader available from the Apple Developer program. This itself has one limitation, it only runs on a mac! D'OH!!!  Actually my language was somewhat more colourful when this fact came to light. After picking my laptop up off the floor and putting it back together... ok only joking, but I did nearly throw it out of frustration!... I started to consider the options; I briefly entertained the idea of buying a cheap mac from ebay... no, that defeats the whole object of what I'm doing, plus my wife wouldn't be impressed there are some guys out there in the interweb who will upload your app for a small fee...but I don't really like the idea of giving some faceless email address my apple developer login details, as well as my app binary! find some willing friend with a mac who would kindly let me use it... obviously this is the only sensible option. In the meantime, I informed the Nomad team about this slight 'issue' and they are currently investigating possible solutions...

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  • iphone - direct link to iPhone review form from inside iphone

    - by Mike
    I am trying to link directly to the review link of one of my Apps. I know that it is possible because Appirater did it in the past, but some change in iTunes turned the API down. Appirater uses this URL NSString *templateReviewURL = @"itms-apps://itunes.apple.com/WebObjects/MZStore.woa/wa/viewContentsUserReviews?id=APP_ID&onlyLatestVersion=true&pageNumber=0&sortOrdering=1&type=Purple+Software"; where APP_ID is the ID of an application. running this from inside the APP gives me the message Cannot Connect to iTunes Store. This Page talks about another kind of link https://userpub.itunes.apple.com/WebObjects/MZUserPublishing.woa/wa/addUserReview?id=APP_ID&type=Purple+Software and also itms-apps://ax.itunes.apple.com/WebObjects/MZStore.woa/wa/viewContentsUserReviews?type=Purple+Software&id=APP_ID The first one works, but just from the desktop mac. The second gives me the same error as the first... Cannot Connect to iTunes Store. iTunes link maker is not helping too, because it has no tools for iPad links... Do you guys know how to link to an app's review form from inside an app? In case you don't know, what kind of package should I use to dig this? a package sniffer? thanks for any help.

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  • Passing a parameter using RelayCommand defined in the ViewModel (from Josh Smith example)

    - by eesh
    I would like to pass a parameter defined in the XAML (View) of my application to the ViewModel class by using the RelayCommand. I followed Josh Smith's excellent article on MVVM and have implemented the following. XAML Code <Button Command="{Binding Path=ACommandWithAParameter}" CommandParameter="Orange" HorizontalAlignment="Left" Style="{DynamicResource SimpleButton}" VerticalAlignment="Top" Content="Button"/> ViewModel Code public RelayCommand _aCommandWithAParameter; /// <summary> /// Returns a command with a parameter /// </summary> public RelayCommand ACommandWithAParameter { get { if (_aCommandWithAParameter == null) { _aCommandWithAParameter = new RelayCommand( param => this.CommandWithAParameter("Apple") ); } return _aCommandWithAParameter; } } public void CommandWithAParameter(String aParameter) { String theParameter = aParameter; } #endregion I set a breakpoint in the CommandWithAParameter method and observed that aParameter was set to "Apple", and not "Orange". This seems obvious as the method CommandWithAParameter is being called with the literal String "Apple". However, looking up the execution stack, I can see that "Orange", the CommandParameter I set in the XAML is the parameter value for RelayCommand implemenation of the ICommand Execute interface method. That is the value of parameter in the method below of the execution stack is "Orange", public void Execute(object parameter) { _execute(parameter); } What I am trying to figure out is how to create the RelayCommand ACommandWithAParameter property such that it can call the CommandWithAParameter method with the CommandParameter "Orange" defined in the XAML. Is there a way to do this? Why do I want to do this? Part of "On The Fly Localization" In my particular implementation I want to create a SetLanguage RelayCommand that can be bound to multiple buttons. I would like to pass the two character language identifier ("en", "es", "ja", etc) as the CommandParameter and have that be defined for each "set language" button defined in the XAML. I want to avoid having to create a SetLanguageToXXX command for each language supporting and hard coding the two character language identifier into each RelayCommand in the ViewModel.

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  • Is Appcelerator Titanium now banned on the iPhone?

    - by altuzar
    This question has been answered quite clearly for MonoTouch here: http://stackoverflow.com/questions/2604033/is-monotouch-now-banned-on-the-iphone But what about Appcelerator Titanium? The new TOS from Apple and their iPhone 4 OS: 3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited). Titanium uses JavaScript but is not executed be the iPhone OS WebKit engine directly. In their Developer blog, Jeff Haynie says Titanium is on the clear, but I don't know if they are in denial. It’s our belief that we are fully in compliance with iPhone OS 4.0 ToS as we interpret them. I haven't found any official word by Apple, only opinions. And I'm quite confussed. I'm not writing another line of code for my App until... you know.

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  • Selection Highlight in NSCollectionView

    - by Hooligancat
    On some occasions my head just hurts from banging it against the Cocoa wall. Today is one of those days. I have a working NSCollectionView with one minor, but critical, exception. Getting and highlighting the selected item within the collection. I've had all this working prior to Snow Leopard, but something appears to have changed and I can't quite place my finger on it, so I took my NSCollectionView right back to a basic test and followed Apple's documentation for creating an NSCollectionView here: http://developer.apple.com/mac/library/DOCUMENTATION/Cocoa/Conceptual/CollectionViews/Introduction/Introduction.html The collection view works fine following the quick start guide. However, this guide doesn't discuss selection other than "There are such features as incorporating image views, setting objects as selectable or not selectable and changing colors if they are selected". Using this as an example I went to the next step of binding the Array Controller to the NSCollectionView with the controller key selectionIndexes, thinking that this would bind any selection I make between the NSCollectionView and the array controller and thus firing off a KVO notification. I also set the NSCollectionView to be selectable in IB. There appears to be no selection delegate for NSCollectionView and unlike most Cocoa UI views, there appears to be no default selected highlight. So my problem really comes down to a related issue, but two distinct questions. How do I capture a selection of an item? How do I show a highlight of an item? NSCollectionView's programming guides seem to be few and far between and most searches via Google appear to pull up pre-Snow Leopard implementations, or use the view in a separate XIB file. For the latter (separate XIB file for the view), I don't see why this should be a pre-requisite otherwise I would have suspected that Apple would not have included the view in the same bundle as the collection view item. I know this is going to be a "can't see the wood for the trees" issue - so I'm prepared for the "doh!" moment. As usual, any and all help much appreciated.

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  • Suggestions for entering mobile development -- pure iPhone SDK, Android SDK, Mono Touch or Titanium

    - by Tom Cabanski
    I am entering mobile development. I have been working primarily in .NET since 1.0 came out in beta. Before that, I was mostly a C++ and Delphi guy and still dabble in C++ from time to time. I do web apps quite a bit so I am reasonably proficient with Javascript, JQuery and CSS. I have also done a few Java applications. I started web programming with CGI and live mostly in the ASP.NET MVC world these days. I am trying to decide on which platform/OS and tool to select. I am concerned with the size of the market available for my applications as well as the marketibility of the skills I will pick up. The apps I have in mind would work on both phones and pads. Some aspects of what I have in mind will play better on the bigger screens that will be available on pads. Here are the options I am considering: Apple iPhone/iPad using pure Apple SDK (Objective-C) Apple iPhone/iPad using Mono Touch (C#) Android using pure Android SDK (Java) Multiple platforms using something like Titanium to generate native apps from web technologies (HTML, CSS and Javascript) Multiple platforms using HTML5 web applications that run in the browser (HTML, CSS and Javascript). Which option would you choose? Do you have a different suggestion? What are the pros and cons?

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  • How to implement iPhone TitleBar in Android

    - by edwar12345
    You know in iPhone, The four components of a typical iPhone application are a title bar, a navigation list, a destination page, and a button bar. for The Title Bar The title bar includes the following elements: Back button: Screen title: Command button: My question comes, although i can use UI framework tool, such as: Phonegap, iui, jtquery to develop web app, but i can't display the TitleBar effect in Android, i can't use below code in Android: meta content="yes" name="apple-mobile-web-app-capable" Actually, the above can work in Apple Safari Browser, but I can't use Safari to display our Android Project, which is i don't want to see. Does anyone know how to fulfill this effect in Android, please help me, your help will be great appreciated. to "It's unclear if you developing a native android application or a webapp. – alexanderblom yesterday" sorry that i forget to mention, i want to develop a iphone-webapp-style application in Android. Since it's too difficult, i want to use iWebkit, but it seems only work in apple iPhone OS or Safari which contain the specific engine to display the beautiful layout, like below:( -_-! i am new so i can't post images here) http://images.appshopper.com/screenshots/305/690205_2.jpg

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  • jQuery getJSON request returning empty on a valid request

    - by mikemike
    I'm trying to grab some JSON from Apple's iTunes JSON service. The request is simple: http://ax.phobos.apple.com.edgesuite.net/WebObjects/MZStoreServices.woa/wa/wsSearch?term=jac&limit=25 If you visit the URL in your browser you will see some well-formed (backed up by jsonlint.com) JSON. When I use the following jQuery to make the request, however, the request finds nothing: $("#soundtrack").keypress(function(){ $.getJSON("http://ax.phobos.apple.com.edgesuite.net/WebObjects/MZStoreServices.woa/wa/wsSearch",{'term':$(this).val(), 'limit':'25'}, function(j){ var options = ''; for (var i = 0; i < j.results.length; i++) { options += '<option value="' + j.results[i].trackId + '">' + j.results[i].artistName + ' - ' + j.results[i].trackName + '</option>'; } $("#track_id").html(options); }); }); Firebug sees the request, but only receives an empty response. Any help would be appreciated here, as I'm at my whits end trying to solve it. You can view the script here: http://rnmtest.co.uk/gd/drives_admin/add_drive (soundtrack input box is at the bottom of the page). Thanks

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  • java: <identifier> expected with ArrayList

    - by A-moc
    I have a class named Storage. Storage contains an arraylist of special objects called Products. Each product contains information such as name, price, etc. My code is as follows: class Storage{ Product sprite = new Product("sprite",1.25,30); Product pepsi = new Product("pepsi",1.85,45); Product orange = new Product("orange",2.25,36); Product hershey = new Product("hershey",1.50,33); Product brownie = new Product("brownie",2.30,41); Product apple = new Product("apple",2.00,15); Product crackers = new Product("peanut",3.90,68); Product trailmix = new Product("trailmix",1.90,45); Product icecream = new Product("icecream",1.65,28); Product doughnut = new Product("doughnut",2.75,18); Product banana = new Product("banana",1.25,32); Product coffee = new Product("coffee",1.30,40); Product chips = new Product("chips",1.70,35); ArrayList<Product> arl = new ArrayList<Product>(); //add initial elements to arraylist arl.add(sprite); arl.add(pepsi); arl.add(orange); arl.add(hershey); arl.add(brownie); arl.add(apple); arl.add(peanut); arl.add(trailmix); arl.add(icecream); arl.add(doughnut); arl.add(banana); arl.add(coffee); arl.add(chips); } Whenever I compile, I get an error message on lines 141-153 stating <identifier> expected. I know it's an elementary problem, but I can't seem to figure this out. Any help is much appreciated.

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  • Xapian gem failed to install on Mac OS X Snow Leopard + macports

    - by goodwill
    I have installed xapian-core + xapian-bindings with macports on snow leopard, then trying to install xapian gem fails: Building native extensions. This could take a while... ERROR: Error installing xapian: ERROR: Failed to build gem native extension. /opt/ruby-enterprise/bin/ruby extconf.rb ./configure --with-ruby checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for a thread-safe mkdir -p... ./install-sh -c -d checking for gawk... no checking for mawk... no checking for nawk... no checking for awk... awk checking whether make sets $(MAKE)... yes checking how to create a ustar tar archive... gnutar checking build system type... i386-apple-darwin10.3.0 checking host system type... i386-apple-darwin10.3.0 checking for style of include used by make... GNU checking for gcc... gcc checking for C compiler default output file name... a.out checking whether the C compiler works... yes checking whether we are cross compiling... no checking for suffix of executables... checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ISO C89... none needed checking dependency style of gcc... gcc3 checking for a sed that does not truncate output... /usr/bin/sed checking for grep that handles long lines and -e... /usr/bin/grep checking for egrep... /usr/bin/grep -E checking for ld used by gcc... /usr/libexec/gcc/i686-apple-darwin10/4.2.1/ld checking if the linker (/usr/libexec/gcc/i686-apple-darwin10/4.2.1/ld) is GNU ld... no checking for /usr/libexec/gcc/i686-apple-darwin10/4.2.1/ld option to reload object files... -r checking for BSD-compatible nm... /usr/bin/nm checking whether ln -s works... yes checking how to recognize dependent libraries... pass_all checking how to run the C preprocessor... gcc -E checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking dlfcn.h usability... yes checking dlfcn.h presence... yes checking for dlfcn.h... yes checking for g++... g++ checking whether we are using the GNU C++ compiler... yes checking whether g++ accepts -g... yes checking dependency style of g++... gcc3 checking how to run the C++ preprocessor... g++ -E checking the maximum length of command line arguments... 196608 checking command to parse /usr/bin/nm output from gcc object... ok checking for objdir... .libs checking for ar... ar checking for ranlib... ranlib checking for strip... strip checking for dsymutil... dsymutil checking for nmedit... nmedit checking for -single_module linker flag... yes checking for -exported_symbols_list linker flag... yes checking if gcc supports -fno-rtti -fno-exceptions... no checking for gcc option to produce PIC... -fno-common checking if gcc PIC flag -fno-common works... yes checking if gcc static flag -static works... no checking if gcc supports -c -o file.o... yes checking whether the gcc linker (/usr/libexec/gcc/i686-apple-darwin10/4.2.1/ld) supports shared libraries... yes checking dynamic linker characteristics... darwin10.3.0 dyld checking how to hardcode library paths into programs... immediate checking whether stripping libraries is possible... yes checking if libtool supports shared libraries... yes checking whether to build shared libraries... yes checking whether to build static libraries... no checking whether we are using the GNU C++ compiler... (cached) yes checking whether g++ accepts -g... (cached) yes checking dependency style of g++... (cached) gcc3 checking for xapian-config... /opt/local/bin/xapian-config checking /opt/local/bin/xapian-config works... yes checking whether to enable maintainer-specific portions of Makefiles... no checking for ruby1.8... no checking for ruby... /opt/ruby-enterprise/bin/ruby checking /opt/ruby-enterprise/bin/ruby version... ruby 1.8.7 (2009-06-12 patchlevel 174) [i686-darwin10.2.0], MBARI 0x6770, Ruby Enterprise Edition 2009.10 checking for /opt/ruby-enterprise/lib/ruby/1.8/i686-darwin10.2.0/ruby.h... yes checking ruby/io.h... no checking whether to use -fvisibility=hidden... yes configure: creating ./config.status config.status: creating Makefile config.status: creating xapian-version.h config.status: creating python/Makefile config.status: creating python/docs/Makefile config.status: creating php/Makefile config.status: creating php/docs/Makefile config.status: creating java/Makefile config.status: creating java/native/Makefile config.status: creating java/org/xapian/Makefile config.status: creating java/org/xapian/errors/Makefile config.status: creating java/org/xapian/examples/Makefile config.status: creating java-swig/Makefile config.status: creating tcl8/Makefile config.status: creating tcl8/docs/Makefile config.status: creating tcl8/pkgIndex.tcl config.status: creating csharp/Makefile config.status: creating csharp/docs/Makefile config.status: creating csharp/AssemblyInfo.cs config.status: creating ruby/Makefile config.status: creating ruby/docs/Makefile config.status: creating xapian-bindings.spec config.status: creating python/generate-python-exceptions config.status: creating config.h config.status: config.h is unchanged config.status: executing depfiles commands *** Building bindings for languages: ruby make make all-recursive Making all in ruby make all-recursive Making all in docs make all-am make[5]: Nothing to be done for `all-am'. /bin/sh ../libtool --tag=CXX --mode=compile g++ -DHAVE_CONFIG_H -I. -I.. -I/opt/ruby-enterprise/lib/ruby/1.8/i686-darwin10.2.0 -I/opt/ruby-enterprise/lib/ruby/1.8/i686-darwin10.2.0 -fno-strict-aliasing -Wall -Wno-unused -Wno-uninitialized -fvisibility=hidden -I/opt/local/include -g -O2 -MT xapian_wrap.lo -MD -MP -MF .deps/xapian_wrap.Tpo -c -o xapian_wrap.lo xapian_wrap.cc ../libtool: line 393: /bin/sed: No such file or directory ../libtool: line 393: /bin/sed: No such file or directory ../libtool: line 792: /bin/sed: No such file or directory : ignoring unknown tag ../libtool: line 792: /bin/sed: No such file or directory *** Warning: inferring the mode of operation is deprecated. *** Future versions of Libtool will require --mode=MODE be specified. ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1156: /bin/sed: No such file or directory : compile: cannot determine name of library object from `' make[4]: *** [xapian_wrap.lo] Error 1 make[3]: *** [all-recursive] Error 1 make[2]: *** [all] Error 2 make[1]: *** [all-recursive] Error 1 make: *** [all] Error 2 extconf.rb:3:in `system!': unhandled exception from extconf.rb:6 Gem files will remain installed in /opt/ruby-enterprise/lib/ruby/gems/1.8/gems/xapian-1.0.15 for inspection. Results logged to /opt/ruby-enterprise/lib/ruby/gems/1.8/gems/xapian-1.0.15/gem_make.out Any idea pal?

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  • iPhone universal app. MoviePlayer.framwork problem.

    - by e40pud
    I have application based on 3.0 iPhone OS SDK One of tasks is playing video (I use MPMoviePlayerController for this task) Now I try to make universal app working on both 3.0 and 3.2 OS I did all steps described in apple documentation: Upgrade Current Target for iPad; make run-time checking for symbols using [[UIDevice currentDevice] respondsToSelector:@selector(userInterfaceIdiom)] function. But when I start my application on device - iPhone with OS 3.1.3 my apllication is crashes with next log: Tue May 25 18:00:28 unknown SpringBoard[24] <Notice>: MultitouchHID(208b30) uilock state: 1 -> 0 Tue May 25 18:00:29 unknown SpringBoard[24] <Notice>: MultitouchHID(292580) device bootloaded Tue May 25 18:00:34 unknown UIKitApplication:...[0xaa0f][1517] <Notice>: dyld: Symbol not found: _MPMoviePlayerWillEnterFullscreenNotification Tue May 25 18:00:34 unknown UIKitApplication:...[0xaa0f][1517] <Notice>: Referenced from: /var/mobile/Applications/876EA35E-5756-436B-A9E2-5481D4D62050/....app/... Tue May 25 18:00:34 unknown UIKitApplication:...[0xaa0f][1517] <Notice>: Expected in: /System/Library/Frameworks/MediaPlayer.framework/MediaPlayer Tue May 25 18:00:35 unknown kernel[0] <Debug>: launchd[1517] Builtin profile: container (seatbelt) Tue May 25 18:00:35 unknown kernel[0] <Debug>: launchd[1517] Container: /private/var/mobile/Applications/876EA35E-5756-436B-A9E2-5481D4D62050 (seatbelt) Tue May 25 18:00:35 unknown ReportCrash[1518] <Notice>: Formulating crash report for process cnetmobile[1517] Tue May 25 18:00:36 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:...[0xaa0f]) Job appears to have crashed: Trace/BPT trap Tue May 25 18:00:36 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:...[0xaa0f]) Throttling respawn: Will start in 2147483646 seconds Tue May 25 18:00:36 unknown SpringBoard[24] <Warning>: Application '...' exited abnormally with signal 5: Trace/BPT trap Tue May 25 18:00:36 unknown ReportCrash[1518] <Error>: Saved crashreport to /var/mobile/Library/Logs/CrashReporter/..._2010-05-25-180034_...-iPhone.plist using uid: 0 gid: 0, synthetic_euid: 501 egid: 0 Tue May 25 18:01:36 unknown SpringBoard[24] <Notice>: MultitouchHID(208b30) uilock state: 0 -> 1 As you can see the error is "Symbol not found: _MPMoviePlayerWillEnterFullscreenNotification". This symbol is notification available in MediaPlayer.framework starting from iPhone OS 3.2 So, what am I doing wrong? What I should do to have universal application working correct on OS 3.2 (with new available functionality) and older OSes (with their functionality)?

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  • Why collection literals ?

    - by Green Hyena
    Hi fellow Java programmers. From the various online articles on Java 7 I have come to know that Java 7 will be having collection literals like the following: List<String> fruits = [ "Apple", "Mango", "Guava" ]; Set<String> flowers = { "Rose", "Daisy", "Chrysanthemum" }; Map<Integer, String> hindiNums = { 1 : "Ek", 2 : "Do", 3 : "Teen" }; My questions are: 1] Wouldn't it have been possible to provide a static method of in all of the collection classes which could be used as follows: List<String> fruits = ArrayList.of("Apple", "Mango", "Guava"); IMO this looks as good as the literal version and is also reasonably concise. Why then did they have to invent a new syntax? 2] When I say List<String> fruits = [ "Apple", "Mango", "Guava" ]; what List would I actually get? Would it be ArrayList or LinkedList or something else? Thanks.

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  • Backwards compatibility when using Core Data

    - by Alex
    Could anybody shed some light as to why is my app crashing with the following error on iPhone OS 2.2.1 dyld: Symbol not found: _OBJC_CLASS_$_NSPredicate Referenced from: /var/mobile/Applications/456F243F-468A-4969-9BB7-A4DF993AE89C/AppName.app/AppName Expected in: /System/Library/Frameworks/Foundation.framework/Foundation I have weak linked CoreData.framework, and have the Base SDK set to 3.0 and Deployment Target set to SDK 2.2 The app already uses other 3.0 features when available and I did not have any problems with those. But apparently the backward-compatibility methods used for other features do not work with Core Data. The app crashes before app delegate's applicationDidFinishLaunching gets called. Here's the debugger log: [Session started at 2010-05-25 20:17:03 -0400.] GNU gdb 6.3.50-20050815 (Apple version gdb-1119) (Thu May 14 05:35:37 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys001 Loading program into debugger… sharedlibrary apply-load-rules all warning: Unable to read symbols from "MessageUI" (not yet mapped into memory). warning: Unable to read symbols from "CoreData" (not yet mapped into memory). Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-12038-42 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none run Running… [Switching to thread 10755] [Switching to thread 10755] Re-enabling shared library breakpoint 1 Re-enabling shared library breakpoint 2 Re-enabling shared library breakpoint 3 Re-enabling shared library breakpoint 4 Re-enabling shared library breakpoint 5 (gdb) continue warning: Unable to read symbols for ""/Users/alex/iPhone Projects/AppName/build/Debug-iphoneos"/AppName.app/AppName" (file not found). dyld: Symbol not found: _OBJC_CLASS_$_NSPredicate Referenced from: /var/mobile/Applications/456F243F-468A-4969-9BB7-A4DF993AE89C/AppName.app/AppName Expected in: /System/Library/Frameworks/Foundation.framework/Foundation (gdb)

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  • how to match var/id to class

    - by circey
    Hi. I'm new to jquery and, in addition, I think I'm having a brain freeze. I have a number of links with different ids. I want to match the clicked link with a div with the corresponding class so the div will show/hide/toggle as appropriate. I have: <script type="text/javascript"> $(document).ready(function() { $('.folioBox').hide(); $('a.interface').click(function(){ var currentId = $(this).attr('id'); var currentBox = $('.folioBox .' + currentId); $(currentBox).toggle(400); }); }); </script> <a class="interface" id="apple">Apple flavor</a> <a class="interface" id="banana">Banana flavor</a> <a class="interface" id="cherry">Cherry flavor</a> <div class="folioBox apple">content</div> <div class="folioBox banana">content</div> <div class="folioBox cherry">content</div> I just can't get it to work and I can't figure out whether I would be best using match or find or filter. Some assistance would be much appreciated!

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  • iPhone app rejection for using ICU (Unicode extensions)

    - by nickbit
    I received the following mail form Apple, considering my application: *Thank you for submitting your update to ??µ??es?a to the App Store. During our review of your application we found it is using private APIs, which is in violation of the iPhone Developer Program License Agreement section 3.3.1; "3.3.1 Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs." While your application has not been rejected, it would be appropriate to resolve this issue in your next update. The following non-public APIs are included in your application: u_isspace ubrk_close ubrk_current ubrk_first ubrk_next ubrk_open If you have defined methods in your source code with the same names as the above mentioned APIs, we suggest altering your method names so that they no longer collide with Apple's private APIs to avoid your application being flagged with future submissions. Please resolve this issue in your next update to ??µ??es?a. Sincerely, iPhone App Review Team* The functions mentioned in this mail are used in the ICU library (International Components for Unicode). Although my app is not rejected at this point, I don't feel very secure for the future of my app, because it relies heavily on the Unicode protocol and on this components in particular. Another thing is that I do not call these functions directly, but they are called by a custom 'sqlite' build (with FTS3 extensions enabled). Am I missing something here? Any suggestions?

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  • SQL Joins Excluding Data

    - by Andrew
    Say I have three tables: Fruit (Table 1) ------ Apple Orange Pear Banana Produce Store A (Table 2 - 2 columns: Fruit for sale => Price) ------------------------- Apple => 1.00 Orange => 1.50 Pear => 2.00 Produce Store B (Table 3 - 2 columns: Fruit for sale => Price) ------------------------ Apple => 1.10 Pear => 2.50 Banana => 1.00 If I would like to write a query with Column 1: the set of fruit offered at Produce Store A UNION Produce Store B, Column 2: Price of the fruit at Produce Store A (or null if that fruit is not offered), Column 3: Price of the fruit at Produce Store B (or null if that fruit is not offered), how would I go about joining the tables? I am facing a similar problem (with more complex tables), and no matter what I try, if the "fruit" is not at "produce store a" but is at "produce store b", it is excluded (since I am joining produce store a first). I have even written a subquery to generate a full list of fruits, then left join Produce Store A, but it is still eliminating the fruits not offered at A. Any Ideas?

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  • Suggestions for entering mobile development -- pure iPhone SDK, Andorid SDK. Mono Touch or Titanium?

    - by Tom Cabanski
    I am entering mobile development. I have been working primarily in .NET since 1.0 came out in beta. Before that, I was mostly a C++ and Delphi guy and still dabble in C++ from time to time. I do web apps quite a bit so I am reasonably proficient with Javascript, JQuery and CSS. I have also done a few Java applications. I started web programming with CGI and live mostly in the ASP.NET MVC world these days. I am trying to decide on which platform/OS and tool to select. I am concerned with the size of the market available for my applications as well as the marketibility of the skills I will pick up. The apps I have in mind would work on both phones and pads. Some aspects of what I have in mind will play better on the bigger screens that will be available on pads. Here are the options I am considering: Apple iPhone/iPad using pure Apple SDK (Objective-C) Apple iPhone/iPad using Mono Touch (C#) Android using pure Android SDK (Java) Multiple platforms using something like Titanium to generate native apps from web technologies (HTML, CSS and Javascript) Multiple platforms using HTML5 web applications that run in the browser (HTML, CSS and Javascript). Which option would you choose? Do you have a different suggestion? What are the pros and cons?

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  • using paypals html api is safe?

    - by ajsie
    im trying out paypals html api where you specify price, item_name, customer information and so on in the html: <form action="https://www.paypal.com/cgi-bin/webscr" method="post" id="payPalForm"> <input type="hidden" name="cmd" value="_cart" /> <input type="hidden" name="upload" value="1" /> <input type="hidden" name="no_note" value="1" /> <input type="hidden" name="business" value="[email protected]" /> <input type="hidden" name="currency_code" value="SEK" /> <input type="hidden" name="return" value="http://freelanceswitch.com/payment-complete/" /> <input type="hidden" name="tax_rate" value="25" /> <input type="hidden" name="item_name_1" value="Apple Macpro" /> <input type="hidden" name="item_number_1" value="01 - Product 1" /> <input type="hidden" name="amount_1" value="25000" /> <input type="hidden" name="item_name_2" value="Apple Macbook" /> <input type="hidden" name="item_number_2" value="02 - Product 2" /> <input type="hidden" name="amount_2" value="12500" /> <input type="hidden" name="item_name_3" value="Apple Macbook Air" /> <input type="hidden" name="item_number_3" value="03 - Product 3" /> <input type="hidden" name="amount_3" value="12500" /> <input type="submit" name="Submit" value="Submit" /> </form> when the user clicks submit it takes him/her to paypals payment page. but doesn't this mean that a hacker could change the order by manipulating the html code? i can´t figure out how paypal prevents this security problem.

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  • Porting WebGL game to iPhone's native OpenGL?

    - by ArtPulse
    We are developing a web game that uses WebGL for the two biggest parts of it. Working with HTML / CSS was too slow and too limited, so it's off the table. Thing is, iOS does not support WebGL publicly just yet, only on iAd. It is my guess Apple will eventually support it once the security issues they and Microsoft claim it has are fixed, and looks stable enough. Problem is, if Apple does not do this by the release of the next mayor iOS version, then we will have in our hands a mobile WebGL game that does not run. 6 months of development and testing to waste. So, questions: If that was the case, how viable (regarding amount of time) is it porting the WebGL part of the game to native iPhone OpenGL? I'm afraid that porting will take longer than the development of the game itself. I saw posts on Stack Overflow (like this) that suggested, on Android, adding the OpenGL interface manually to a WebKit element. It'd be slower than native. But either way... Is this something that could be accepted in the AppStore? Apple is very restrictive with these kind of stuff... Thank you all for your time!

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  • PHP - Tricky... array into columns, but in a specific order.

    - by Joe
    <?php $combinedArray = array("apple","banana","watermelon","lemon","orange","mango"); $num_cols = 3; $i = 0; foreach ($combinedArray as $r ){ /*** use modulo to check if the row should end ***/ echo $i++%$num_cols==0 ? '<div style="clear:both;"></div>' : ''; /*** output the array item ***/ ?> <div style="float:left; width:33%;"> <?php echo $r; ?> </div> <?php } ?> <div style="clear:both;"></div> The above code will print out the array like this: apple --- banana --- watermelon lemon --- orange --- mango However, I need it like this: apple --- watermelon --- orange banana --- lemon --- mango Do you know how to convert this? Basically, each value in the array needs to be placed underneath the one above, but it must be based on this same structure of 3 columns, and also an equal amount of fruits per column/row (unless there was like 7 fruits there would be 3 in one column and 2 in the other columns. Sorry I know it's confusing lol

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