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  • C# Generics Multiple Inheritance Problem

    - by Ciemnl
    Can any one help me with this syntax issue with C#? I have no idea how to do it. class SomeClass<T> : SomeOtherClass<T> where T : ISomeInterface , IAnotherInterface { ... } I want SomeClass to inherit from SomeOtherClass and IAnotherInterface and for T to inherit ISomeInterface only It seems the problem is that the where keyword screws everything up so that the compiler thinks both ISomeInterface and IAnotherInterface should both be inherited by T. This problem is very annoying and I think the solution is some kind of parenthesis but I have tried and failed finding one that works. Also, switching around the order of the two items inherited from SomeClass does not work because the class inherited always has to come before any interfaces. I couldn't find any solutions on the MSDN C# generics pages and I can't beleive I'm the first person to have this problem. Thanks, any help is much appreciated!

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  • Select a Dictionary<T1, T2> with LINQ

    - by Rich
    I have used the "select" keyword and extension method to return an IEnumerable<T> with LINQ, but I have a need to return a generic Dictionary<T1, T2> and can't figure it out. The example I learned this from used something in a form similar to the following: IEnumerable<T> coll = from x in y select new SomeClass{ prop1 = value1, prop2 = value2 }; I've also done the same thing with extension methods. I assumed that since the items in a Dictionary<T1, T2> can be iterated as KeyValuePair<T1, T2> that I could just replace "SomeClass" in the above example with "new KeyValuePair<T1, T2> { ...", but that didn't work (Key and Value were marked as readonly, so I could not compile this code). Is this possible, or do I need to do this in multiple steps? Thanks.

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  • Get link position on screen from google search results

    - by Revelation
    I want to make an app in .net to search on google for a keyword and click on a specific link from the results. Like a bot. How can I get the coordinates of screen where the specific link appears in search results so I can do a click on it. The component where the page loads will have javascript enabled so just parsing the html is not enought. It must look like a real user is clicking on the link.( it`s for a school project involving seo) or What is the best approach to do this ?

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  • Android Java Eclipse Intent with 2 Projects

    - by user3793685
    Good day! I have 2 Projects in my Eclipse. MainActivity1 and MainActivity2 are the names of the activities. The MainActivity2 is connected to the MainActivity1 via Project in the properties of the MainActivity1. So far, I can call the package of the MainActivity2 from the MainActivity1. Now, below are my problem: I have a button in MainActivity1. What I want to do is after I click on the button in the MainActivity1, it runs the MainActivity2 project and some variables will be passed on to the MainActivity2. I've been searching in google for a while now and I couldn't get the right keyword for it. I've checked some of the questions here in StackOverflow but I'm unable to locate the problem similar to mine with calling and running the MainActivity2 class from the MainActivity1.java I'm a noob in Android Java but have knowledge in other OOP. Any tips will be a great help. Thanks

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  • Javascript Image object without instantiating

    - by user276027
    This question is about javascript performance. Consider 3 examples for illustration: function loadImgA() { new Image().src="http://example.com/image.gif" } function loadImgA1() { Image().src="http://example.com/image.gif" } function loadImgB() { var testImg = new Image(); testImg.src="http://example.com/image.gif" } Now the point is I don't really need to manipulate the the image object after it was created, hence loadImgA(). The question is, what happens if nothing is assigned to the return value of the new Image() constructor - in that case I can actually skip the 'new' keyword as in loadImgA1()? Does the object then live outside the function or somehow affects memory usage? Other implications, differences? I reckon not, as no real instance was actually created? To put this into perspective, I only need to get the http request for image through. No preloading or other advanced image manipulation. What would be the preferred method from the above?

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  • Will [WithEvents = Nothing] RemoveHandlers in the derived class?

    - by serhio
    I use to set WithEvents variables to Nothing in Destuctor, because this will "Remove" all the Handlers associated with Handles keyword. Will this have the same effect for derivated classes? Class A Protected WithEvents _Foo as Button Private Sub _Foo_Click Handles _Foo.Click ' ... some Click action ' End Sub Public Sub Dispose(disposing as Boolean) If disposing then _Foo = Nothing ' remove handler _Foo_Click ' End Sub End Class Class B Inherits A Private Sub _Foo_Move Handles _Foo.Move ' ... some Move action ' End Sub ' ????? will or NOT remove OR handler _Foo_Move the base Dispose??' Public Overrides Sub Dispose(disposing as Boolean) 'If disposing then _Foo = Nothing ' MyBase.Dispose(disposing) End Sub End Class

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  • Call subclass constructor from abstract class in Java

    - by Joel
    public abstract class Parent { private Parent peer; public Parent() { peer = new ??????("to call overloaded constructor"); } public Parent(String someString) { } } public class Child1 extends parent { } public class Child2 extends parent { } When I construct an instance of Child1, I want a "peer" to automatically be constructed which is also of type Child1, and be stored in the peer property. Likewise for Child2, with a peer of type Child2. The problem is, on the assignment of the peer property in the parent class. I can't construct a new Child class by calling new Child1() because then it wouldn't work for Child2. How can I do this? Is there a keyword that I can use that would refer to the child class? Something like new self()?

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  • C++ file including C header file

    - by fdeslaur
    I need to include a C header file in my C++ project but g++ throws "not declared in this scope" errors. I read that i need to use extern "C" keyword to fix it but it didn't seem to work for me. Here is a dummy example triggering this error. main.cpp: #include <iostream> extern "C" { #include "includedFile.h" } int main() { int a = 2; int b = 1212; std::cout<< "Hello World!\n"; return 0; } includedFile.h #include <stdint.h> enum TypeOfEnum { ONE, TWO, THREE, FOUR = INT32_MAX, }; The error thrown is : $> g++ main.cpp In file included from main.cpp:4:0: includedFile.h:7:9: error: ‘INT32_MAX’ was not declared in this scope FOUR = INT32_MAX, I saw on this post that I may need #define __STDC_LIMIT_MACROS without any success. Any help is welcome!

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  • display alert when mouse hovers over word in text

    - by user1672790
    I have been struggling with this for a few days. I need somebody to steer me in the right direction. I have been searching on the web. I am not sure if I took the right approach. What I need is that each time a person hovers over a particular keyword, it should display an alert box. In this example the word is else. When I run the code it does not give any errors and does not display anything when mouse hovers on the word. function on_func2() { var searchString = 'else'; var elements = document.getElementById('paragraph2'); for (var i = 0; i < elements.length; i++) { if (elements[i].innerHTML.indexOf(searchString) !== -1) { alert('Match'); break; } } }

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  • blocking bad bots with robots.txt in 2012 [closed]

    - by Rachel Sparks
    does it still work good? I have this: # Generated using http://solidshellsecurity.com services # Begin block Bad-Robots from robots.txt User-agent: asterias Disallow:/ User-agent: BackDoorBot/1.0 Disallow:/ User-agent: Black Hole Disallow:/ User-agent: BlowFish/1.0 Disallow:/ User-agent: BotALot Disallow:/ User-agent: BuiltBotTough Disallow:/ User-agent: Bullseye/1.0 Disallow:/ User-agent: BunnySlippers Disallow:/ User-agent: Cegbfeieh Disallow:/ User-agent: CheeseBot Disallow:/ User-agent: CherryPicker Disallow:/ User-agent: CherryPickerElite/1.0 Disallow:/ User-agent: CherryPickerSE/1.0 Disallow:/ User-agent: CopyRightCheck Disallow:/ User-agent: cosmos Disallow:/ User-agent: Crescent Disallow:/ User-agent: Crescent Internet ToolPak HTTP OLE Control v.1.0 Disallow:/ User-agent: DittoSpyder Disallow:/ User-agent: EmailCollector Disallow:/ User-agent: EmailSiphon Disallow:/ User-agent: EmailWolf Disallow:/ User-agent: EroCrawler Disallow:/ User-agent: ExtractorPro Disallow:/ User-agent: Foobot Disallow:/ User-agent: Harvest/1.5 Disallow:/ User-agent: hloader Disallow:/ User-agent: httplib Disallow:/ User-agent: humanlinks Disallow:/ User-agent: InfoNaviRobot Disallow:/ User-agent: JennyBot Disallow:/ User-agent: Kenjin Spider Disallow:/ User-agent: Keyword Density/0.9 Disallow:/ User-agent: LexiBot Disallow:/ User-agent: libWeb/clsHTTP Disallow:/ User-agent: LinkextractorPro Disallow:/ User-agent: LinkScan/8.1a Unix Disallow:/ User-agent: LinkWalker Disallow:/ User-agent: LNSpiderguy Disallow:/ User-agent: lwp-trivial Disallow:/ User-agent: lwp-trivial/1.34 Disallow:/ User-agent: Mata Hari Disallow:/ User-agent: Microsoft URL Control - 5.01.4511 Disallow:/ User-agent: Microsoft URL Control - 6.00.8169 Disallow:/ User-agent: MIIxpc Disallow:/ User-agent: MIIxpc/4.2 Disallow:/ User-agent: Mister PiX Disallow:/ User-agent: moget Disallow:/ User-agent: moget/2.1 Disallow:/ User-agent: mozilla/4 Disallow:/ User-agent: Mozilla/4.0 (compatible; BullsEye; Windows 95) Disallow:/ User-agent: Mozilla/4.0 (compatible; MSIE 4.0; Windows 95) Disallow:/ User-agent: Mozilla/4.0 (compatible; MSIE 4.0; Windows 98) Disallow:/ User-agent: Mozilla/4.0 (compatible; MSIE 4.0; Windows NT) Disallow:/ User-agent: Mozilla/4.0 (compatible; MSIE 4.0; Windows XP) Disallow:/ User-agent: Mozilla/4.0 (compatible; MSIE 4.0; Windows 2000) Disallow:/ User-agent: Mozilla/4.0 (compatible; MSIE 4.0; Windows ME) Disallow:/ User-agent: mozilla/5 Disallow:/ User-agent: NetAnts Disallow:/ User-agent: NICErsPRO Disallow:/ User-agent: Offline Explorer Disallow:/ User-agent: Openfind Disallow:/ User-agent: Openfind data gathere Disallow:/ User-agent: ProPowerBot/2.14 Disallow:/ User-agent: ProWebWalker Disallow:/ User-agent: QueryN Metasearch Disallow:/ User-agent: RepoMonkey Disallow:/ User-agent: RepoMonkey Bait & Tackle/v1.01 Disallow:/ User-agent: RMA Disallow:/ User-agent: SiteSnagger Disallow:/ User-agent: SpankBot Disallow:/ User-agent: spanner Disallow:/ User-agent: suzuran Disallow:/ User-agent: Szukacz/1.4 Disallow:/ User-agent: Teleport Disallow:/ User-agent: TeleportPro Disallow:/ User-agent: Telesoft Disallow:/ User-agent: The Intraformant Disallow:/ User-agent: TheNomad Disallow:/ User-agent: TightTwatBot Disallow:/ User-agent: Titan Disallow:/ User-agent: toCrawl/UrlDispatcher Disallow:/ User-agent: True_Robot Disallow:/ User-agent: True_Robot/1.0 Disallow:/ User-agent: turingos Disallow:/ User-agent: URLy Warning Disallow:/ User-agent: VCI Disallow:/ User-agent: VCI WebViewer VCI WebViewer Win32 Disallow:/ User-agent: Web Image Collector Disallow:/ User-agent: WebAuto Disallow:/ User-agent: WebBandit Disallow:/ User-agent: WebBandit/3.50 Disallow:/ User-agent: WebCopier Disallow:/ User-agent: WebEnhancer Disallow:/ User-agent: WebmasterWorldForumBot Disallow:/ User-agent: WebSauger Disallow:/ User-agent: Website Quester Disallow:/ User-agent: Webster Pro Disallow:/ User-agent: WebStripper Disallow:/ User-agent: WebZip Disallow:/ User-agent: WebZip/4.0 Disallow:/ User-agent: Wget Disallow:/ User-agent: Wget/1.5.3 Disallow:/ User-agent: Wget/1.6 Disallow:/ User-agent: WWW-Collector-E Disallow:/ User-agent: Xenu's Disallow:/ User-agent: Xenu's Link Sleuth 1.1c Disallow:/ User-agent: Zeus Disallow:/ User-agent: Zeus 32297 Webster Pro V2.9 Win32 Disallow:/

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  • A frequently updated mixed bag blog OR several seldom updated niche sites?

    - by Melanie
    Background I am a member of the website HubPages where I have about a hundred articles (and I'm always writing more.) Anyway, HubPages revenue model is 40% ad-share for them and 60% ad share for users. While the userbase there is really friendly, the site is REALLY slow, buggy and there is a ton of content on HubPages that is copied from other sources. Upon flagging these articles it takes a ton of time for mods to remove it and it's just generally dragging down my stuff. Furthermore, HubPages was hit really hard by Google's Panda Update: http://www.google.com/search?hl=en&rlz=1B3GGLL_enUS426US426&tbm=nws&q=google+panda& Aside from the temporary problems I would deal with when removing content from HubPages and putting it on my own domain (duplicate content, etc) I have another problem. Which would be the best for my articles? I have tons of articles in a wide variety of niches and would like to do what would help them perform the best. I'm not a huge niche writer and have received wide criticism from the HubPages community for my articles not performing as well as they could because I don't use enough keywords within the text of my articles. I prefer to write more naturally in a way that would appeal to an audience instead of keyword stuff. Anyway, this is aside the point. My Question After removing my articles from HubPages, should I put them on one domain or spread them across multiple domains grouped sort of by topic. For example: a-bunch-of-articles.com OR travel-articles.com and financial-articles.com and knitting-articles.com (I know those domains aren't available, but it's just kind of an example.) Here are the pros and cons of each: a mixed bag site like a-bunch-of-articles.com may not perform as well because of its mixed-bag nature a mixed bag site would be updated far more frequently than several niche sites... some niche sites may be updated so infrequently that a year could pass before one sees a new article a mixed bag site would be like putting all my eggs is one basket, where having several niche sites would spread out my portfolio, so to speak. a mixed bag site would be cheaper, $14 (two year registration) to start out with and hosting and I'm good to go. a mixed bag site wouldn't allow me to easily target keywords, but then again isn't HubPages pretty much a mixed bag site?

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  • F# &ndash; Immutable List vs a Mutable Collection in Arrays

    - by MarkPearl
    Another day gone by looking into F#. Today I thought I would ramble on about lists and arrays in F#. Coming from a C# background I barely ever use arrays now days in my C# code – why you may ask – because I find lists generally handle most of the business scenario’s that I come across. So it has been an interesting experience with me keep bumping into Array’s & Lists in F# and I wondered why the frequency of coming across arrays was so much more in this language than in C#. Take for instance the code I stumbled across today. let rng = new Random() let shuffle (array : 'a array) = let n = array.Length for x in 1..n do let i = n-x let j = rng.Next(i+1) let tmp = array.[i] array.[i] <- array.[j] array.[j] <- tmp array   Quite simply its purpose is to “shuffle” an array of items. So I thought, why does it have the “a’ array'” explicitly declared? What if I changed it to a list? Well… as I was about to find out there are some subtle differences between array’s & lists in F# that do not exist in C#. Namely, mutability. A list in F# is an ordered, immutable series of elements of the same type, while an array is a fixed-size zero based, mutable collection of consecutive data elements that are all of the same type. For me the keyword is immutable vs mutable collection. That’s why I could not simply swap the ‘a array with ‘a list in my function header because then later on in the code the syntax would not be valid where I “swap” item positions. i.e. array.[i] <- array.[j] would be invalid because if it was a list, it would be immutable and so couldn’t change by its very definition.. So where does that leave me? It’s to early days to say. I don’t know what the balance will be in future code – will I typically always use lists or arrays or even have a balance, but time will tell.

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  • Single Instance of Child Forms in MDI Applications

    - by Akshay Deep Lamba
    In MDI application we can have multiple forms and can work with multiple forms i.e. MDI childs at a time but while developing applications we don't pay attention to the minute details of memory management. Take this as an example, when we develop application say preferably an MDI application, we have multiple child forms inside one parent form. On MDI parent form we would like to have menu strip and tab strip which in turn calls other forms which build the other parts of the application. This also makes our application looks pretty and eye-catching (not much actually). Now on a first go when a user clicks a menu item or a button on a tab strip an application initialize a new instance of a form and shows it to the user inside the MDI parent, if a user again clicks the same button the application creates another new instance for the form and presents it to the user, this will result in the un-necessary usage of the memory. Therefore, if you wish to have your application to prevent generating new instances of the forms then use the below method which will first check if the the form is visible among the list of all the child forms and then compare their types, if the form types matches with the form we are trying to initialize then the form will get activated or we can say it will be bring to front else it will be initialize and set visible to the user in the MDI parent window. The method we are using: private bool CheckForDuplicateForm(Form newForm) { bool bValue = false; foreach (Form frm in this.MdiChildren) { if (frm.GetType() == newForm.GetType()) { frm.Activate(); bValue = true; } } return bValue; } Usage: First we need to initialize the form using the NEW keyword ReportForm ReportForm = new ReportForm(); We can now check if there is another form present in the MDI parent. Here, we will use the above method to check the presence of the form and set the result in a bool variable as our function return bool value. bool frmPresent = CheckForDuplicateForm(Reportfrm); Once the above check is done then depending on the value received from the method we can set our form. if (frmPresent) return; else if (!frmPresent) { Reportfrm.MdiParent = this; Reportfrm.Show(); } In the end this is the code you will have at you menu item or tab strip click: ReportForm Reportfrm = new ReportForm(); bool frmPresent = CheckForDuplicateForm(Reportfrm); if (frmPresent) return; else if (!frmPresent) { Reportfrm.MdiParent = this; Reportfrm.Show(); }

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  • Are You In The Know About Knowledge?

    - by [email protected]
    "Knowledge is of two kinds. We know a subject ourselves, or we know where we can find information on it." To me, this simple and elegant quote from the great English author Samuel Johnson is a reflection of Oracle's knowledge base strategy. The knowledge base in the My Oracle Support portal (https://support.oracle.com) hosts nearly a half million documents, including how-to instructions, problem-solution descriptions, code samples, FAQs, critical alerts, technical whitepapers, and so on. AutoVue's footprint in the Oracle knowledge base - although relatively small at just around 400 documents - is a steadily-expanding assortment of valuable info. This information is designed to complement what you have already learned from the AutoVue documentation, or in some cases, to examine topics not yet covered in the documentation. Similar to the documentation, the knowledge base is one of the highest-value self-service avenues, since it delivers answers in real-time and is driven by the topics most relevant to customers. There are many different ways to leverage the AutoVue knowledge content, or what Oracle often refers to as "KM Notes": 1. Knowledge Browser: To browse the knowledge hierarchy, click on the 'Knowledge' tab at the top of the My Oracle Support webpage. In the list of product areas at the left, click on 'More Applications', then on 'Oracle AutoVue'. From here, you can either view the full set of KM Notes under the AutoVue product family (AutoVue, VueLink, Web Services, Document Print Services, etc) by clicking on 'All of Oracle AutoVue', or you can drill down further by clicking on 'Enterprise Visualization'. 2. Search: To execute simple keyword searches, use the Search bar at the top-right of the My Oracle Support webpage: 3. Advanced Search: Beside the same Search bar at the top-right of the My Oracle Support webpage, click on the 'Advanced' link in order to increase your control over the search string as well as the product to search against: 4. In your Dashboard: By clicking on the 'Customize' link at the top-right of the Dashboard page in My Oracle Support, you can drag & drop multiple "Knowledge Articles" widgets onto your dashboard. Then, click on the pencil icon at the top-right of the widget to customize it by product. This allows you to keep an active monitor on the most recently updated KM Notes across any product: 5. During SR Creation: As you submit a new Service Request, after entering the product information, SR title, and SR description, you will be presented with a frame at the left containing KM Note suggestions based on the information entered: Let Oracle know what you think! If you like or dislike an article, or would like to comment on how easy/difficult it was to find the article, click on the "Rate this document" link at the bottom of the KM Note. Similarly, during SR creation if one of the suggested KM Notes resolves your question/issue, you can click the "This article solved my problem" link at the bottom of the page. I hope these approaches improve your ability find knowledge content within the My Oracle Support portal, and I encourage you to continue to build your knowledge to further your success with the AutoVue product family.

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  • Keyboard Shortcuts in Oracle SQL Developer

    - by thatjeffsmith
    The CTRL key, which stands for ConTRoL…aw, the good ole days What keyboard shortcuts should EVERY Oracle SQL Developer user know? How do you find new shortcuts to master, and how do you change them to match ones you’ve already learned in other tools? These are the driving questions for today’s post. While some of us may be keyboard ninjas, and others are more driven to use the mouse – everyone has probably picked up a few strategic keyboard shortcuts over the years. For example, I’ve personally JUST memorized the Cmd-Shift-4 ‘trick’ in Mac OS X. And of course we all know what F1 does, right? Right?!? Here are a few more keyboard shortcuts to commit to memory. My Favorite SQL Developer Shortcuts ctrl-enter : executes the current statement(s) F5 : executes the current code as a script (think SQL*Plus) ctrl-space : invokes code insight on demand Code Editor – Completion Insight – Enable Completion Auto-Popup (Keyword being Auto) ctrl-Up/Dn : replaces worksheet with previous/next SQL from SQL History ctrl-shift+Up/Dn : same as above but appends instead of replaces shift+F4 : opens a Describe window for current object at cursor ctrl+F7 : format SQL ctrl+/ : toggles line commenting ctrl+e : incremental search Configuring Keyboard Shortcuts in SQL Developer Tools Preferences Shortcut Keys Search by command name OR the keystroke itself Some tips… Sort by category Pay special attention to the ‘Code Editor’ and ‘Other’ categories Mind the conflicts when you change the defaults Be nice – share! You can save your new mappings with your co-workers using the Export and Import buttons Click on ‘More Actions’ to expose the Import and Export buttons When I get ‘bored’ or if I think I might be missing something, I peruse the Code Editor and Other categories, again! I’ve picked up quite a few cool editor tricks here. Then I blog about them, like they’re ‘magic.’ #EvilLaugh But the main tip is this – don’t let your previously memorized keyboard shortcuts SHORTCUT your usage of SQL Developer. If your fingers have already memorized some keystrokes, just re-program SQL Developer to match! What’s your favorite shortcut? I’ll use the most popular shortcut mentioned in the comments to round out my Top 10 list above!

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  • NetBeans Podcast 62

    - by TinuA
    Download mp3: 49 minutes – 39.5 MB Subscribe to the NetBeans Podcast on iTunes NetBeans Community News with Geertjan and Tinu What's NEW? Recap of a SUCCESSFUL NetBeans Community Day at JavaOne2012! Want to know what you missed? Download slides for: NetBeans Community Keynote NetBeans and JavaFX panel NetBeans and Java EE panel NetBeans Platform panel Visit the JavaOne Content Catalog for slides, and audio and video recordings of all NetBeans sessions at JavaOne 2012. (Type in keyword "NetBeans".) NetBeans Governance Board elections are done. Congratulations to Anton Epple and Hermien Pellissier, the new members of the 20th Board! How would you grade the NetBeans team on NetBeans IDE 7.2? Take the NetBeans 7.2 Satisfaction Survey. NetBeans IDE 7.3 Beta 2 is available for download. The first beta debuted at JavaOne with support for HTML5. Watch videos of HTML5 support in NetBeans and visit Geertjan's blog for a beginner's guide to HTML5 development. It's a busy Fall on the NetBeans Calendar with stops at Devoxx 2012, JavaOne Latin America, Jay Day Munich, Jay Days Sweden  JavaOne 2012 Reflections NetBeans had a fantastic showing at JavaOne 2012--from the full-day lineup of NetBeans Community Day to the numerous BOFs, Labs, and sessions at the main conference. But better to hear it in these short interviews with members of the community who attended JavaOne 2012. Veteran attendees and first-timers, panel participants and award winners, the interviewees share their experience of the conference, from highlights and insights, to new discoveries and inspiration. Listen in to why attending JavaOne is a tech pilgrimage every Java developer ought to make.   07:50   Anton Epple - Eppleton Consulting (Germany); Recipient of 2012 NetBeans Community Recognition Award 17:10   Henry Arousell and Thomas Boqvist - Bjorn Lunden Information (Sweden) 24:45   Glenn Holmer - Weyco Group, Inc. (USA); Recipient of 2012 NetBeans Community Recognition Award 33:09   Timon Veenstra - Agrosense (The Netherlands); 2012 Duke's Choice Award winner (Agrosense in the Nov/Dec '12 issue of Java Magazine.) 40:19   Rob Terplowski, - Linden, Inc. (USA) More thoughts about NetBeans Day and JavaOne can also be found in two recent NetBeans Zone articles: "Reflections on JavaOne 2012 by the NetBeans Community: Part 1 and Part 2". *Have ideas for NetBeans Podcast topics? Send them to nbpodcast at netbeans dot org. *Subscribe to the official NetBeans page on Facebook! Check us out as well on Twitter, YouTube, and Google+.

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  • Qt's future in the light of Nokia-Microsoft partnership

    - by Shinnok
    In case you missed it, a lot has happened in the last two day that could potentially impact the Qt framework, for the worse. :-( It will impact the mobile sector in several and probably not currently acknowledged ways, for sure. It started yesterday with Nokia's CEO Stephen Elop internal letter depicting Nokia sitting on a burning platform and the need for a big and aggressive shift in business. A day later, at the Nokia World conference, Nokia announced the partnership with Microsoft , which at the moment resumes to Nokia adopting the Windows Phone 7 platform and development environment, dumping Symbian along the road and tagging Meego as R&D(a pretty dangerous keyword if you ask me), as for Maemo/N900 series i guess it's bye bye for good. I know what you're thinking but no, Qt is not going to be ported to the Window Phone platform. And i'm also scared about this. You can watch the Elop & Ballmer joint press release here. Now after reading this huge thread on the Qt-interest mailing list i can't help but wonder, what is the future of Qt at Nokia, now that they aren't focused(at all?) on Qt anymore(remember the full focus switch on Qt as main development framework for all Nokia products(including Symbian, yes) back in October?). I love Qt, in my opinion it is the only true cross-platform application development framework and one of the few to make C++ development a joy(to the extent possible) and good things has happened to the framework and considerable momentum while under Nokia, thus i am wondering, what are the chances that Qt might suffer a slow death at Nokia after this? Yes i know about KDE.org and the fact that Qt is easily spawnable, but i still feel uneasy. It also must be horrible for all of the efforts either by Nokia employees or third parties that have gone into Symbian and all of the Ovi Store Symbian/Qt content and business and why not, Maemo/Meego. There are also massive layouts planned, i suspect Symbian techs and Qt? I'd love to hear your input on this? Is Qt future safe&proof? LE: The question as been gradually revised, improved and better referenced, thus you might want to throw a quick re-read to see what you might have missed.

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  • const vs. readonly for a singleton

    - by GlenH7
    First off, I understand there are folk who oppose the use of singletons. I think it's an appropriate use in this case as it's constant state information, but I'm open to differing opinions / solutions. (See The singleton pattern and When should the singleton pattern not be used?) Second, for a broader audience: C++/CLI has a similar keyword to readonly with initonly, so this isn't strictly a C# type question. (Literal field versus constant variable in C++/CLI) Sidenote: A discussion of some of the nuances on using const or readonly. My Question: I have a singleton that anchors together some different data structures. Part of what I expose through that singleton are some lists and other objects, which represent the necessary keys or columns in order to connect the linked data structures. I doubt that anyone would try to change these objects through a different module, but I want to explicitly protect them from that risk. So I'm currently using a "readonly" modifier on those objects*. I'm using readonly instead of const with the lists as I read that using const will embed those items in the referencing assemblies and will therefore trigger a rebuild of those referencing assemblies if / when the list(s) is/are modified. This seems like a tighter coupling than I would want between the modules, but I wonder if I'm obsessing over a moot point. (This is question #2 below) The alternative I see to using "readonly" is to make the variables private and then wrap them with a public get. I'm struggling to see the advantage of this approach as it seems like wrapper code that doesn't provide much additional benefit. (This is question #1 below) It's highly unlikely that we'll change the contents or format of the lists - they're a compilation of things to avoid using magic strings all over the place. Unfortunately, not all the code has converted over to using this singleton's presentation of those strings. Likewise, I don't know that we'd change the containers / classes for the lists. So while I normally argue for the encapsulations advantages a get wrapper provides, I'm just not feeling it in this case. A representative sample of my singleton public sealed class mySingl { private static volatile mySingl sngl; private static object lockObject = new Object(); public readonly Dictionary<string, string> myDict = new Dictionary<string, string>() { {"I", "index"}, {"D", "display"}, }; public enum parms { ABC = 10, DEF = 20, FGH = 30 }; public readonly List<parms> specParms = new List<parms>() { parms.ABC, parms.FGH }; public static mySingl Instance { get { if(sngl == null) { lock(lockObject) { if(sngl == null) sngl = new mySingl(); } } return sngl; } } private mySingl() { doSomething(); } } Questions: Am I taking the most reasonable approach in this case? Should I be worrying about const vs. readonly? is there a better way of providing this information?

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  • Naming Convention for Dedicated Thread Locking objects

    - by Chris Sinclair
    A relatively minor question, but I haven't been able to find official documentation or even blog opinion/discussions on it. Simply put: when I have a private object whose sole purpose is to serve for private lock, what do I name that object? class MyClass { private object LockingObject = new object(); void DoSomething() { lock(LockingObject) { //do something } } } What should we name LockingObject here? Also consider not just the name of the variable but how it looks in-code when locking. I've seen various examples, but seemingly no solid go-to advice: Plenty of usages of SyncRoot (and variations such as _syncRoot). Code Sample: lock(SyncRoot), lock(_syncRoot) This appears to be influenced by VB's equivalent SyncLock statement, the SyncRoot property that exists on some of the ICollection classes and part of some kind of SyncRoot design pattern (which arguably is a bad idea) Being in a C# context, not sure if I'd want to have a VBish naming. Even worse, in VB naming the variable the same as the keyword. Not sure if this would be a source of confusion or not. thisLock and lockThis from the MSDN articles: C# lock Statement, VB SyncLock Statement Code Sample: lock(thisLock), lock(lockThis) Not sure if these were named minimally purely for the example or not Kind of weird if we're using this within a static class/method. Several usages of PadLock (of varying casing) Code Sample: lock(PadLock), lock(padlock) Not bad, but my only beef is it unsurprisingly invokes the image of a physical "padlock" which I tend to not associate with the abstract threading concept. Naming the lock based on what it's intending to lock Code Sample: lock(messagesLock), lock(DictionaryLock), lock(commandQueueLock) In the VB SyncRoot MSDN page example, it has a simpleMessageList example with a private messagesLock object I don't think it's a good idea to name the lock against the type you're locking around ("DictionaryLock") as that's an implementation detail that may change. I prefer naming around the concept/object you're locking ("messagesLock" or "commandQueueLock") Interestingly, I very rarely see this naming convention for locking objects in code samples online or on StackOverflow. Question: What's your opinion generally about naming private locking objects? Recently, I've started naming them ThreadLock (so kinda like option 3), but I'm finding myself questioning that name. I'm frequently using this locking pattern (in the code sample provided above) throughout my applications so I thought it might make sense to get a more professional opinion/discussion about a solid naming convention for them. Thanks!

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  • Subterranean IL: Fault exception handlers

    - by Simon Cooper
    Fault event handlers are one of the two handler types that aren't available in C#. It behaves exactly like a finally, except it is only run if control flow exits the block due to an exception being thrown. As an example, take the following method: .method public static void FaultExample(bool throwException) { .try { ldstr "Entering try block" call void [mscorlib]System.Console::WriteLine(string) ldarg.0 brfalse.s NormalReturn ThrowException: ldstr "Throwing exception" call void [mscorlib]System.Console::WriteLine(string) newobj void [mscorlib]System.Exception::.ctor() throw NormalReturn: ldstr "Leaving try block" call void [mscorlib]System.Console::WriteLine(string) leave.s Return } fault { ldstr "Fault handler" call void [mscorlib]System.Console::WriteLine(string) endfault } Return: ldstr "Returning from method" call void [mscorlib]System.Console::WriteLine(string) ret } If we pass true to this method the following gets printed: Entering try block Throwing exception Fault handler and the exception gets passed up the call stack. So, the exception gets thrown, the fault handler gets run, and the exception propagates up the stack afterwards in the normal way. If we pass false, we get the following: Entering try block Leaving try block Returning from method Because we are leaving the .try using a leave.s instruction, and not throwing an exception, the fault handler does not get called. Fault handlers and C# So why were these not included in C#? It seems a pretty simple feature; one extra keyword that compiles in exactly the same way, and with the same semantics, as a finally handler. If you think about it, the same behaviour can be replicated using a normal catch block: try { throw new Exception(); } catch { // fault code goes here throw; } The catch block only gets run if an exception is thrown, and the exception gets rethrown and propagates up the call stack afterwards; exactly like a fault block. The only complications that occur is when you want to add a fault handler to a try block with existing catch handlers. Then, you either have to wrap the try in another try: try { try { // ... } catch (DirectoryNotFoundException) { // ... // leave.s as normal... } catch (IOException) { // ... throw; } } catch { // fault logic throw; } or separate out the fault logic into another method and call that from the appropriate handlers: try { // ... } catch (DirectoryNotFoundException ) { // ... } catch (IOException ioe) { // ... HandleFaultLogic(); throw; } catch (Exception e) { HandleFaultLogic(); throw; } To be fair, the number of times that I would have found a fault handler useful is minimal. Still, it's quite annoying knowing such functionality exists, but you're not able to access it from C#. Fortunately, there are some easy workarounds one can use instead. Next time: filter handlers.

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  • Nagging As A Strategy For Better Linking: -z guidance

    - by user9154181
    The link-editor (ld) in Solaris 11 has a new feature that we call guidance that is intended to help you build better objects. The basic idea behind guidance is that if (and only if) you request it, the link-editor will issue messages suggesting better options and other changes you might make to your ld command to get better results. You can choose to take the advice, or you can disable specific types of guidance while acting on others. In some ways, this works like an experienced friend leaning over your shoulder and giving you advice — you're free to take it or leave it as you see fit, but you get nudged to do a better job than you might have otherwise. We use guidance to build the core Solaris OS, and it has proven to be useful, both in improving our objects, and in making sure that regressions don't creep back in later. In this article, I'm going to describe the evolution in thinking and design that led to the implementation of the -z guidance option, as well as give a brief description of how it works. The guidance feature issues non-fatal warnings. However, experience shows that once developers get used to ignoring warnings, it is inevitable that real problems will be lost in the noise and ignored or missed. This is why we have a zero tolerance policy against build noise in the core Solaris OS. In order to get maximum benefit from -z guidance while maintaining this policy, I added the -z fatal-warnings option at the same time. Much of the material presented here is adapted from the arc case: PSARC 2010/312 Link-editor guidance The History Of Unfortunate Link-Editor Defaults The Solaris link-editor is one of the oldest Unix commands. It stands to reason that this would be true — in order to write an operating system, you need the ability to compile and link code. The original link-editor (ld) had defaults that made sense at the time. As new features were needed, command line option switches were added to let the user use them, while maintaining backward compatibility for those who didn't. Backward compatibility is always a concern in system design, but is particularly important in the case of the tool chain (compilers, linker, and related tools), since it is a basic building block for the entire system. Over the years, applications have grown in size and complexity. Important concepts like dynamic linking that didn't exist in the original Unix system were invented. Object file formats changed. In the case of System V Release 4 Unix derivatives like Solaris, the ELF (Extensible Linking Format) was adopted. Since then, the ELF system has evolved to provide tools needed to manage today's larger and more complex environments. Features such as lazy loading, and direct bindings have been added. In an ideal world, many of these options would be defaults, with rarely used options that allow the user to turn them off. However, the reality is exactly the reverse: For backward compatibility, these features are all options that must be explicitly turned on by the user. This has led to a situation in which most applications do not take advantage of the many improvements that have been made in linking over the last 20 years. If their code seems to link and run without issue, what motivation does a developer have to read a complex manpage, absorb the information provided, choose the features that matter for their application, and apply them? Experience shows that only the most motivated and diligent programmers will make that effort. We know that most programs would be improved if we could just get you to use the various whizzy features that we provide, but the defaults conspire against us. We have long wanted to do something to make it easier for our users to use the linkers more effectively. There have been many conversations over the years regarding this issue, and how to address it. They always break down along the following lines: Change ld Defaults Since the world would be a better place the newer ld features were the defaults, why not change things to make it so? This idea is simple, elegant, and impossible. Doing so would break a large number of existing applications, including those of ISVs, big customers, and a plethora of existing open source packages. In each case, the owner of that code may choose to follow our lead and fix their code, or they may view it as an invitation to reconsider their commitment to our platform. Backward compatibility, and our installed base of working software, is one of our greatest assets, and not something to be lightly put at risk. Breaking backward compatibility at this level of the system is likely to do more harm than good. But, it sure is tempting. New Link-Editor One might create a new linker command, not called 'ld', leaving the old command as it is. The new one could use the same code as ld, but would offer only modern options, with the proper defaults for features such as direct binding. The resulting link-editor would be a pleasure to use. However, the approach is doomed to niche status. There is a vast pile of exiting code in the world built around the existing ld command, that reaches back to the 1970's. ld use is embedded in large and unknown numbers of makefiles, and is used by name by compilers that execute it. A Unix link-editor that is not named ld will not find a majority audience no matter how good it might be. Finally, a new linker command will eventually cease to be new, and will accumulate its own burden of backward compatibility issues. An Option To Make ld Do The Right Things Automatically This line of reasoning is best summarized by a CR filed in 2005, entitled 6239804 make it easier for ld(1) to do what's best The idea is to have a '-z best' option that unchains ld from its backward compatibility commitment, and allows it to turn on the "best" set of features, as determined by the authors of ld. The specific set of features enabled by -z best would be subject to change over time, as requirements change. This idea is more realistic than the other two, but was never implemented because it has some important issues that we could never answer to our satisfaction: The -z best proposal assumes that the user can turn it on, and trust it to select good options without the user needing to be aware of the options being applied. This is a fallacy. Features such as direct bindings require the user to do some analysis to ensure that the resulting program will still operate properly. A user who is willing to do the work to verify that what -z best does will be OK for their application is capable of turning on those features directly, and therefore gains little added benefit from -z best. The intent is that when a user opts into -z best, that they understand that z best is subject to sometimes incompatible evolution. Experience teaches us that this won't work. People will use this feature, the meaning of -z best will change, code that used to build will fail, and then there will be complaints and demands to retract the change. When (not if) this occurs, we will of course defend our actions, and point at the disclaimer. We'll win some of those debates, and lose others. Ultimately, we'll end up with -z best2 (-z better), or other compromises, and our goal of simplifying the world will have failed. The -z best idea rolls up a set of features that may or may not be related to each other into a unit that must be taken wholesale, or not at all. It could be that only a subset of what it does is compatible with a given application, in which case the user is expected to abandon -z best and instead set the options that apply to their application directly. In doing so, they lose one of the benefits of -z best, that if you use it, future versions of ld may choose a different set of options, and automatically improve the object through the act of rebuilding it. I drew two conclusions from the above history: For a link-editor, backward compatibility is vital. If a given command line linked your application 10 years ago, you have every reason to expect that it will link today, assuming that the libraries you're linking against are still available and compatible with their previous interfaces. For an application of any size or complexity, there is no substitute for the work involved in examining the code and determining which linker options apply and which do not. These options are largely orthogonal to each other, and it can be reasonable not to use any or all of them, depending on the situation, even in modern applications. It is a mistake to tie them together. The idea for -z guidance came from consideration of these points. By decoupling the advice from the act of taking the advice, we can retain the good aspects of -z best while avoiding its pitfalls: -z guidance gives advice, but the decision to take that advice remains with the user who must evaluate its merit and make a decision to take it or not. As such, we are free to change the specific guidance given in future releases of ld, without breaking existing applications. The only fallout from this will be some new warnings in the build output, which can be ignored or dealt with at the user's convenience. It does not couple the various features given into a single "take it or leave it" option, meaning that there will never be a need to offer "-zguidance2", or other such variants as things change over time. Guidance has the potential to be our final word on this subject. The user is given the flexibility to disable specific categories of guidance without losing the benefit of others, including those that might be added to future versions of the system. Although -z fatal-warnings stands on its own as a useful feature, it is of particular interest in combination with -z guidance. Used together, the guidance turns from advice to hard requirement: The user must either make the suggested change, or explicitly reject the advice by specifying a guidance exception token, in order to get a build. This is valuable in environments with high coding standards. ld Command Line Options The guidance effort resulted in new link-editor options for guidance and for turning warnings into fatal errors. Before I reproduce that text here, I'd like to highlight the strategic decisions embedded in the guidance feature: In order to get guidance, you have to opt in. We hope you will opt in, and believe you'll get better objects if you do, but our default mode of operation will continue as it always has, with full backward compatibility, and without judgement. Guidance suggestions always offers specific advice, and not vague generalizations. You can disable some guidance without turning off the entire feature. When you get guidance warnings, you can choose to take the advice, or you can specify a keyword to disable guidance for just that category. This allows you to get guidance for things that are useful to you, without being bothered about things that you've already considered and dismissed. As the world changes, we will add new guidance to steer you in the right direction. All such new guidance will come with a keyword that let's you turn it off. In order to facilitate building your code on different versions of Solaris, we quietly ignore any guidance keywords we don't recognize, assuming that they are intended for newer versions of the link-editor. If you want to see what guidance tokens ld does and does not recognize on your system, you can use the ld debugging feature as follows: % ld -Dargs -z guidance=foo,nodefs debug: debug: Solaris Linkers: 5.11-1.2275 debug: debug: arg[1] option=-D: option-argument: args debug: arg[2] option=-z: option-argument: guidance=foo,nodefs debug: warning: unrecognized -z guidance item: foo The -z fatal-warning option is straightforward, and generally useful in environments with strict coding standards. Note that the GNU ld already had this feature, and we accept their option names as synonyms: -z fatal-warnings | nofatal-warnings --fatal-warnings | --no-fatal-warnings The -z fatal-warnings and the --fatal-warnings option cause the link-editor to treat warnings as fatal errors. The -z nofatal-warnings and the --no-fatal-warnings option cause the link-editor to treat warnings as non-fatal. This is the default behavior. The -z guidance option is defined as follows: -z guidance[=item1,item2,...] Provide guidance messages to suggest ld options that can improve the quality of the resulting object, or which are otherwise considered to be beneficial. The specific guidance offered is subject to change over time as the system evolves. Obsolete guidance offered by older versions of ld may be dropped in new versions. Similarly, new guidance may be added to new versions of ld. Guidance therefore always represents current best practices. It is possible to enable guidance, while preventing specific guidance messages, by providing a list of item tokens, representing the class of guidance to be suppressed. In this way, unwanted advice can be suppressed without losing the benefit of other guidance. Unrecognized item tokens are quietly ignored by ld, allowing a given ld command line to be executed on a variety of older or newer versions of Solaris. The guidance offered by the current version of ld, and the item tokens used to disable these messages, are as follows. Specify Required Dependencies Dynamic executables and shared objects should explicitly define all of the dependencies they require. Guidance recommends the use of the -z defs option, should any symbol references remain unsatisfied when building dynamic objects. This guidance can be disabled with -z guidance=nodefs. Do Not Specify Non-Required Dependencies Dynamic executables and shared objects should not define any dependencies that do not satisfy the symbol references made by the dynamic object. Guidance recommends that unused dependencies be removed. This guidance can be disabled with -z guidance=nounused. Lazy Loading Dependencies should be identified for lazy loading. Guidance recommends the use of the -z lazyload option should any dependency be processed before either a -z lazyload or -z nolazyload option is encountered. This guidance can be disabled with -z guidance=nolazyload. Direct Bindings Dependencies should be referenced with direct bindings. Guidance recommends the use of the -B direct, or -z direct options should any dependency be processed before either of these options, or the -z nodirect option is encountered. This guidance can be disabled with -z guidance=nodirect. Pure Text Segment Dynamic objects should not contain relocations to non-writable, allocable sections. Guidance recommends compiling objects with Position Independent Code (PIC) should any relocations against the text segment remain, and neither the -z textwarn or -z textoff options are encountered. This guidance can be disabled with -z guidance=notext. Mapfile Syntax All mapfiles should use the version 2 mapfile syntax. Guidance recommends the use of the version 2 syntax should any mapfiles be encountered that use the version 1 syntax. This guidance can be disabled with -z guidance=nomapfile. Library Search Path Inappropriate dependencies that are encountered by ld are quietly ignored. For example, a 32-bit dependency that is encountered when generating a 64-bit object is ignored. These dependencies can result from incorrect search path settings, such as supplying an incorrect -L option. Although benign, this dependency processing is wasteful, and might hide a build problem that should be solved. Guidance recommends the removal of any inappropriate dependencies. This guidance can be disabled with -z guidance=nolibpath. In addition, -z guidance=noall can be used to entirely disable the guidance feature. See Chapter 7, Link-Editor Quick Reference, in the Linker and Libraries Guide for more information on guidance and advice for building better objects. Example The following example demonstrates how the guidance feature is intended to work. We will build a shared object that has a variety of shortcomings: Does not specify all it's dependencies Specifies dependencies it does not use Does not use direct bindings Uses a version 1 mapfile Contains relocations to the readonly allocable text (not PIC) This scenario is sadly very common — many shared objects have one or more of these issues. % cat hello.c #include <stdio.h> #include <unistd.h> void hello(void) { printf("hello user %d\n", getpid()); } % cat mapfile.v1 # This version 1 mapfile will trigger a guidance message % cc hello.c -o hello.so -G -M mapfile.v1 -lelf As you can see, the operation completes without error, resulting in a usable object. However, turning on guidance reveals a number of things that could be better: % cc hello.c -o hello.so -G -M mapfile.v1 -lelf -zguidance ld: guidance: version 2 mapfile syntax recommended: mapfile.v1 ld: guidance: -z lazyload option recommended before first dependency ld: guidance: -B direct or -z direct option recommended before first dependency Undefined first referenced symbol in file getpid hello.o (symbol belongs to implicit dependency /lib/libc.so.1) printf hello.o (symbol belongs to implicit dependency /lib/libc.so.1) ld: warning: symbol referencing errors ld: guidance: -z defs option recommended for shared objects ld: guidance: removal of unused dependency recommended: libelf.so.1 warning: Text relocation remains referenced against symbol offset in file .rodata1 (section) 0xa hello.o getpid 0x4 hello.o printf 0xf hello.o ld: guidance: position independent (PIC) code recommended for shared objects ld: guidance: see ld(1) -z guidance for more information Given the explicit advice in the above guidance messages, it is relatively easy to modify the example to do the right things: % cat mapfile.v2 # This version 2 mapfile will not trigger a guidance message $mapfile_version 2 % cc hello.c -o hello.so -Kpic -G -Bdirect -M mapfile.v2 -lc -zguidance There are situations in which the guidance does not fit the object being built. For instance, you want to build an object without direct bindings: % cc -Kpic hello.c -o hello.so -G -M mapfile.v2 -lc -zguidance ld: guidance: -B direct or -z direct option recommended before first dependency ld: guidance: see ld(1) -z guidance for more information It is easy to disable that specific guidance warning without losing the overall benefit from allowing the remainder of the guidance feature to operate: % cc -Kpic hello.c -o hello.so -G -M mapfile.v2 -lc -zguidance=nodirect Conclusions The linking guidelines enforced by the ld guidance feature correspond rather directly to our standards for building the core Solaris OS. I'm sure that comes as no surprise. It only makes sense that we would want to build our own product as well as we know how. Solaris is usually the first significant test for any new linker feature. We now enable guidance by default for all builds, and the effect has been very positive. Guidance helps us find suboptimal objects more quickly. Programmers get concrete advice for what to change instead of vague generalities. Even in the cases where we override the guidance, the makefile rules to do so serve as documentation of the fact. Deciding to use guidance is likely to cause some up front work for most code, as it forces you to consider using new features such as direct bindings. Such investigation is worthwhile, but does not come for free. However, the guidance suggestions offer a structured and straightforward way to tackle modernizing your objects, and once that work is done, for keeping them that way. The investment is often worth it, and will replay you in terms of better performance and fewer problems. I hope that you find guidance to be as useful as we have.

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  • Make Firefox Show Google Results for Default Address Bar Searches

    - by The Geek
    Have you ever typed something incorrectly into the Firefox address bar, and then had it take you to a page you weren’t expecting? The reason is because Firefox uses Google’s “I’m Feeling Lucky” search, but you can change it. Scratching your head? Let’s take a quick run through what we’re talking about… Normally, if you typed in something like just “howtogeek” in the address bar, and then hit enter… you’ll be taken directly to the How-To Geek site. But how? Very simple! It’s the same place you would have been taken to if you typed “howtogeek” into Google, and then clicked the “I’m Feeling Lucky” button, which takes you to the first result. This is what Firefox does behind the scenes when you put something into the address bar that isn’t a URL. But what if you’d rather head to the search results page instead? Luckily, all you have to do is tweak an about:config parameter in Firefox. Just head into about:config in the address bar, and then filter for keyword.url like so: Double-click on the entry in the list, and then delete the &gfns=1 from the value. That’s the part of the URL that triggers Google to redirect to the first result. And now, the next time you type something into the address bar, either on purpose or because you typo’d it, you’ll be taken to the results page instead: About:Config tweaking is lots of fun. Similar Articles Productive Geek Tips Make Firefox Quick Search Use Google’s Beta Search KeysMake Firefox Built-In Search Box Use Google’s Experimental Search KeysCombine Wolfram Alpha & Google Search Results in FirefoxHow To Run 4 Different Google Searches at Once In the Same TabChange Default Feed Reader in Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Looking for Good Windows Media Player 12 Plug-ins? Find Out the Celebrity You Resemble With FaceDouble Whoa ! Use Printflush to Solve Printing Problems Icelandic Volcano Webcams Open Multiple Links At One Go

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  • Problems Rendering Text in OpenGL Using FreeType

    - by Sean M.
    I've been following both the FreeType2 tutorial and the WikiBooks tuorial, trying to combine things from them both in order to load and render fonts using the FreeType library. I used the font loading code from the FreeType2 tutorial and tried to implement the rendering code from the wikibooks tutorial (tried being the keyword as I'm still trying to learn model OpenGL, I'm using 3.2). Everything loads correctly and I have the shader program to render the text with working, but I can't get the text to render. I'm 99% sure that it has something to do with how I cam passing data to the shader, or how I set up the screen. These are the code segments that handle OpenGL initialization, as well as Font initialization and rendering: //Init glfw if (!glfwInit()) { fprintf(stderr, "GLFW Initialization has failed!\n"); exit(EXIT_FAILURE); } printf("GLFW Initialized.\n"); //Process the command line arguments processCmdArgs(argc, argv); //Create the window glfwWindowHint(GLFW_SAMPLES, g_aaSamples); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); g_mainWindow = glfwCreateWindow(g_screenWidth, g_screenHeight, "Voxel Shipyard", g_fullScreen ? glfwGetPrimaryMonitor() : nullptr, nullptr); if (!g_mainWindow) { fprintf(stderr, "Could not create GLFW window!\n"); closeOGL(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(g_mainWindow); printf("Window and OpenGL rendering context created.\n"); glClearColor(0.2f, 0.2f, 0.2f, 1.0f); //Are these necessary for Modern OpenGL (3.0+)? glViewport(0, 0, g_screenWidth, g_screenHeight); glOrtho(0, g_screenWidth, g_screenHeight, 0, -1, 1); //Init glew int err = glewInit(); if (err != GLEW_OK) { fprintf(stderr, "GLEW initialization failed!\n"); fprintf(stderr, "%s\n", glewGetErrorString(err)); closeOGL(); exit(EXIT_FAILURE); } printf("GLEW initialized.\n"); Here is the font file (it's slightly too big to post): CFont.h/CFont.cpp Here is the solution zipped up: [solution] (https://dl.dropboxusercontent.com/u/36062916/VoxelShipyard.zip), if anyone feels they need the entire solution. If anyone could take a look at the code, it would be greatly appreciated. Also if someone has a tutorial that is a little more user friendly, that would also be appreciated. Thanks.

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  • How to get tens of millions of pages indexed by Google bot?

    - by Chris Adragna
    We are currently developing a site that currently has 8 million unique pages that will grow to about 20 million right away, and eventually to about 50 million or more. Before you criticize... Yes, it provides unique, useful content. We continually process raw data from public records and by doing some data scrubbing, entity rollups, and relationship mapping, we've been able to generate quality content, developing a site that's quite useful and also unique, in part due to the breadth of the data. It's PR is 0 (new domain, no links), and we're getting spidered at a rate of about 500 pages per day, putting us at about 30,000 pages indexed thus far. At this rate, it would take over 400 years to index all of our data. I have two questions: Is the rate of the indexing directly correlated to PR, and by that I mean is it correlated enough that by purchasing an old domain with good PR will get us to a workable indexing rate (in the neighborhood of 100,000 pages per day). Are there any SEO consultants who specialize in aiding the indexing process itself. We're otherwise doing very well with SEO, on-page especially, besides, the competition for our "long-tail" keyword phrases is pretty low, so our success hinges mostly on the number of pages indexed. Our main competitor has achieved approx 20MM pages indexed in just over one year's time, along with an Alexa 2000-ish ranking. Noteworthy qualities we have in place: page download speed is pretty good (250-500 ms) no errors (no 404 or 500 errors when getting spidered) we use Google webmaster tools and login daily friendly URLs in place I'm afraid to submit sitemaps. Some SEO community postings suggest a new site with millions of pages and no PR is suspicious. There is a Google video of Matt Cutts speaking of a staged on-boarding of large sites, too, in order to avoid increased scrutiny (at approx 2:30 in the video). Clickable site links deliver all pages, no more than four pages deep and typically no more than 250(-ish) internal links on a page. Anchor text for internal links is logical and adds relevance hierarchically to the data on the detail pages. We had previously set the crawl rate to the highest on webmaster tools (only about a page every two seconds, max). I recently turned it back to "let Google decide" which is what is advised.

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  • Efficient inline templates and C++

    - by Darryl Gove
    I've talked before about calling inline templates from C++, I've also talked about calling inline templates efficiently. This time I want to talk about efficiently calling inline templates from C++. The obvious starting point is that I need to declare the inline templates as being extern "C": extern "C" { int mytemplate(int); } This enables us to call it, but the call may not be very efficient because the compiler will treat it as a function call, and may produce suboptimal code based on that premise. So we need to add the no_side_effect pragma: extern "C" { int mytemplate(int); #pragma no_side_effect(mytemplate) } However, this may still not produce optimal code. We've discussed how the no_side_effect pragma cannot be combined with exceptions, well we know that the code cannot produce exceptions, but the compiler doesn't know that. If we tell the compiler that information it may be able to produce even better code. We can do this by adding the "throw()" keyword to the template declaration: extern "C" { int mytemplate(int) throw(); #pragma no_side_effect(mytemplate) } The following is an example of how these changes might improve performance. We can take our previous example code and migrate it to C++, adding the use of a try...catch construct: #include <iostream extern "C" { int lzd(int); #pragma no_side_effect(lzd) } int a; int c=0; class myclass { int routine(); }; int myclass::routine() { try { for(a=0; a<1000; a++) { c=lzd(c); } } catch(...) { std::cout << "Something happened" << std::endl; } return 0; } Compiling this produces a slightly suboptimal code sequence in the hot loop: $ CC -O -xtarget=T4 -S t.cpp t.il ... /* 0x0014 23 */ lzd %o0,%o0 /* 0x0018 21 */ add %l6,1,%l6 /* 0x001c */ cmp %l6,1000 /* 0x0020 */ bl,pt %icc,.L77000033 /* 0x0024 23 */ st %o0,[%l7] There's a store in the delay slot of the branch, so we're repeatedly storing data back to memory. If we change the function declaration to include "throw()", we get better code: $ CC -O -xtarget=T4 -S t.cpp t.il ... /* 0x0014 21 */ add %i1,1,%i1 /* 0x0018 23 */ lzd %o0,%o0 /* 0x001c 21 */ cmp %i1,999 /* 0x0020 */ ble,pt %icc,.L77000019 /* 0x0024 */ nop The store has gone, but the code is still suboptimal - there's a nop in the delay slot rather than useful work. However, it's good enough for this example. The point I'm making is that the compiler produces the better code with both the "throw()" and the no side effect pragma.

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