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  • Patterns and Libraries for working with raw UI values.

    - by ProfK
    By raw values, I mean the application level values provided by UI controls, such as the Text property on a TextBox. Too often I find myself writing code to check and parse such values before they get used as a business level value, e.g. PaymentTermsNumDays. I've mitigated a lot of the spade work with rough and ready extension methods like String.ToNullableInt, but we all know that just isn't right. We can't put the whole world on String's shoulders. Do I look at tasking my UI to provide business values, using a ruleset pushed out from the server app, or open my business objects up a bit to do the required sanitising etc. as they required? Neither of these approaches sits quite right with me; the first seems closer to ideal, but quite a bit of work, while the latter doesn't show much respect to the business objects' single responsibility. The responsibilities of the UI are a closer match. Between these extremes, I could also just implement another DTO layer, an IoC container with sanitising and parsing services, derive enhanced UI controls, or stick to copy and paste inline drudgery.

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  • Avoiding sub-type selection in view code

    - by John Donoghue
    Hi, I have some code where the model contains some classes like (vb.net pseudocode, but could be any OO language): Enum AttributeType Boolean Date String End Enum MustInherit Class Attibute Must Override Function Type As AttributeType End Class Class BooleanAttribute: Attribute Function Type As AttributeType Return AttributeType.Boolean End Function End Class And the view contains some code like: Select Case AttributeType Case Boolean //Display checkbox control Case Date //Display date picker control Case String //Display textbox control End Select I don't really like the code in the view, for the hopefully obvious reasons (what happens when I get a new attribute type etc). My question is, how should I replace it? I could easily add a method to the concrete classes, but that pollutes the model with UI stuff so that's a horrible idea. I could move the select into a factory, but that seems to be just hiding the problem. Can anybody advise a better approach?

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  • Singleton Pattern Implementation Issues?

    - by locky28
    Hi I am revising for an exam and need to know some implementation issues with the singleton pattern. they do not need to be too complex just basic things that would affect a developers decision to include them, Thanks P.S. Could any code examples be given in Java thanks.

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  • Separating code logic from the actual data structures. Best practices?

    - by Patrick
    I have an application that loads lots of data into memory (this is because it needs to perform some mathematical simulation on big data sets). This data comes from several database tables, that all refer to each other. The consistency rules on the data are rather complex, and looking up all the relevant data requires quite some hashes and other additional data structures on the data. Problem is that this data may also be changed interactively by the user in a dialog. When the user presses the OK button, I want to perform all the checks to see that he didn't introduce inconsistencies in the data. In practice all the data needs to be checked at once, so I cannot update my data set incrementally and perform the checks one by one. However, all the checking code work on the actual data set loaded in memory, and use the hashing and other data structures. This means I have to do the following: Take the user's changes from the dialog Apply them to the big data set Perform the checks on the big data set Undo all the changes if the checks fail I don't like this solution since other threads are also continuously using the data set, and I don't want to halt them while performing the checks. Also, the undo means that the old situation needs to be put aside, which is also not possible. An alternative is to separate the checking code from the data set (and let it work on explicitly given data, e.g. coming from the dialog) but this means that the checking code cannot use hashing and other additional data structures, because they only work on the big data set, making the checks much slower. What is a good practice to check user's changes on complex data before applying them to the 'application's' data set?

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  • Enums and inheritance

    - by devoured elysium
    I will use (again) the following class hierarchy: Event and all the following classes inherit from Event: SportEventType1 SportEventType2 SportEventType3 SportEventType4 I have originally designed the Event class like this: public abstract class Event { public abstract EventType EventType { get; } public DateTime Time { get; protected set; } protected Event(DateTime time) { Time = time; } } with EventType being defined as: public enum EventType { Sport1, Sport2, Sport3, Sport4 } The original idea would be that each SportEventTypeX class would set its correct EventType. Now that I think of it, I think this approach is totally incorrect for two reasons: If I want to later add a new SportEventType class I will have to modify the enum If I later decide to remove one SportEventType that I feel I won't use I'm also in big trouble with the enum. I have a class variable in the Event class that makes, afterall, assumptions about the kind of classes that will inherit from it, which kinda defeats the purpose of inheritance. How would you solve this kind of situation? Define in the Event class an abstract "Description" property, having each child class implement it? Having an Attribute(Annotation in Java!) set its Description variable instead? What would be the pros/cons of having a class variable instead of attribute/annotation in this case? Is there any other more elegant solution out there? Thanks

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  • Java ORM related question - SQL Vs Google DB (Big Table?) GAE

    - by StackerFlow
    I was wondering about the following two options when one is not using SQL tables but ORM based DBs (Example - when you are using GAE) Would the second option be less efficient? Requirement: There is an object. The object has a collection of similar items. I need to store this object. Example, say the object is a tree and it has a collection of leaves. Option 1: Traditional SQL type structure: Table for the Tree (with TreeId as the identifier for a row in the Table.) Table for the Leaves (where each leaf has a TreeId and to show the leaves of a tree, I query all leaves where the TreeId is the Id of the tree.) Here, the Tree structure DOES NOT have a field with leaves. Option 2: ORM / GAE Tables: Using the same example above, I have an object for Tree where the object has a collection (Set/List in Java/C++) of leaves. I store and retrieve the Tree together with the leaves (as the leaves are implemented as a Set in the Tree object) My question is, will the second one be less efficient that the first option? If so, why? Are there other alternatives? Thank you!

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  • replicating master tables mapping in transaction tables

    - by NoDisplay
    I have three master tables for location information Country {ID, Name} State {ID, Name, CountryID} City {ID, Name, StateID} Now I have one transcation table called Person which hold the person name and his location information. My Question is shall I have only CityID in the Person table like this: Person {ID, Name, CityID}' And have view of join query which give me detail like "Person{ID,Name,City,State,Country}" or Shall I replicate the mapping Person {ID, Name, CityID, StateID, CountryID} Please suggest which do you feel is to be selected and why? if there is any other option available, please suggest. Thanks in advance.

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  • How does Undo work?

    - by dontWatchMyProfile
    How does undo work? Does it copy all the managed objects every time any of the values change? Or does it only copy the actual changes together with an information which objects were affected? Is that heavy or lightweight?

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  • DB Strategy for inserting into a high read table (Sql Server)

    - by Tom
    Looking for strategies for a very large table with data maintained for reporting and historical purposes, a very small subset of that data is used in daily operations. Background: We have Visitor and Visits tables which are continuously updated by our consumer facing site. These tables contain information on every visit and visitor, including bots and crawlers, direct traffic that does not result in a conversion, etc. Our back end site allows management of the visitor's (leads) from the front end site. Most of the management occurs on a small subset of our visitors (visitors that become leads). The vast majority of the data in our visitor and visit tables is maintained only for a much smaller subset of user activity (basically reporting type functionality). This is NOT an indexing problem, we have done all we can with indexing and keeping our indexes clean, small, and not fragmented. ps: We do not currently have the budget or expertise for a data warehouse. The problem: We would like the system to be more responsive to our end users when they are querying, for instance, the list of their assigned leads. Currently the query is against a huge data set of mostly irrelevant data. I am pondering a few ideas. One involves new tables and a fairly major re-architecture, I'm not asking for help on that. The other involves creating redundant data, (for instance a Visitor_Archive and a Visitor_Small table) where the larger visitor and visit tables exist for inserts and history/reporting, the smaller visitor1 table would exist for managing leads, sending lead an email, need leads phone number, need my list of leads, etc.. The reason I am reaching out is that I would love opinions on the best way to keep the Visitor_Archive and the Visitor_Small tables in sync... Replication? Can I use replication to replicate only data with a certain column value (FooID = x) Any other strategies?

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  • mod_proxy incorrect redirect behaviour

    - by Kevin Loney
    In chrome this configuration causes an infinite redirect loop and in every other browser I have tried a request for https://www.example.com/servlet/foo is resulting in a redirect to https://www.example.com/foo/ instead of https://www.example.com/servlet/foo/ however this only occurs when I do not include a trailing / at the end of the request url (i.e. http://www.flightboard.net/servlet/foo/ works just fine). <VirtualHost *:80> # ... RewriteEngine On RewriteCond %{HTTPS} off RewriteCond %{REQUEST_URI} ^/servlet(/.*)?$ RewriteRule ^(.*)$ http://%{HTTP_HOST}$1 [R=301,L] </VirtualHost> <VirtualHost *:443> # ... ProxyPass /servlet/ ajp://localhost:8009/ ProxyPassReverse /servlet/ ajp://localhost:8009/ </VirtualHost> The virtual host on port 443 has no rewrite rules that could possibly causing the problem, the tomcat contexts being referenced do not send any redirects, and if I change the ProxyPass and ProxyPassReverse directives to: ProxyPass / ajp://localhost:8009/ ProxyPassReverse / ajp://localhost:8009/ everything works fine (except for the fact everything from www.example.com is being passed to the proxy which is not the behaviour I want). I'm fairly certain this is a problem with the way I have my proxy settings configured because I did log all the rewrite output coming from apache and it was all correct.

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  • Smart card driven membership and door entry system

    - by Rob G
    I'm looking at putting in a smart card driven system at my local sports club (which doesn't have oodles of money), and since they're willing to pay for hardware, and I'm willing to do the technical setup, I was wondering if anyone had any experience in setting something like this up. Writing any software needed is not the problem, I've pretty much got that covered with various open source projects out there and custom code I'll write, but it's more the hardware side I'm not too sure about and I'm looking for advice from people out there. I'm sure there are numerous complications, but on the surface it looks fairly simple. I'd basically like to enable members to swipe/touch a smart card at the door to gain entry to the club, walk up to a touch screen PC and swipe/touch a card reader there to "login" to the system I create, which will allow them to book club facilities etc. I may even want that same card to then activate things like lights or music when they enter the room they've booked. Pretty Eutopian I know, but still, we'd like to get as close as we can. As I said, the software shouldn't be a problem, and on the hardware side, so far I'm looking at: All in one touch screen PC running Windows 7 or Ubuntu USB card reader (not sure which one to buy) Smart Cards (again, never bought these before) Door/lighting hardware that could be triggered (not sure here either) If anyone has any advice on implementing something like this - especially the items I'm not sure about above, and of course anything I've missed out that's crucial, I'd be most grateful. Recommended hardware that you've used for something like this would be fantastic!

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  • Unexpected behaviour in a Lotus Notes programmable table

    - by Mark B
    I'm designing a workflow database in Lotus Notes 6.0.3 (soon upgrading to 8.5), and my OS is Windows XP. I have recently tried converting a tabbed table into a programmable one. This was so that I could control which tab was displayed to the user when it was opened, so that they were presented with the most appropriate one for that document's progress through the workflow. That part of it works! One of the tabs features a radio button that controls visibility of the next tab, and a pair of cascading dialogue boxes. One contains the static list "Person":"Team", and the other has a formula based on the first: view:=@If(PeerReview = "Team"; "GroupNames"; "GroupMembers"); @Unique(@DbColumn(""; ""; view; 1)) The dialogue boxes have the property "Refresh fields on keyword change" selected. The behaviour that I wasn't expecting is this. If the radio button is set to "Yes" and a value is selected in one of the dialogue boxes, the table opens the next tab. If the radio button is set to "No" and a value is selected in one of the dialogue boxes, the entire table is hidden. I can duplicate the latter by switching off the "Refresh fields on keyword change" property on the dialogue boxes and instead pressing F9 after selecting a value. I have no idea why the former occurs, though. The table is called "RFCInfo", and I have a field on the form called "$RFCInfo" which is editable, hidden from all users who aren't me and initially set by a Postopen script, which I can post if necessary - it's essentially a Select Case statement that looks at a particular item value and returns the name of the table row relating to that value. Can anyone offer any pointers?

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  • Problem: writing parameter values to data driven MSTEST output

    - by Shubh
    Hi, I am trying to extract some information about the parameter variants used in an MSTEST data driven test case from trx file. Currently, For data driven tests, I get the output of same testcase with different inputs as a sequence of tags , but there is no info about the value of the variants. Example: Suppose we have a [data driven]TestMethod1() and the data rows contain variations a and b. There are two variations a=1,b=2 for which the test passes and a=3,b=4 for which the test fails. If we can output the info that it was a=1,b=2 which passed and a=3 b=4 which failed in the trx file; the output will be meaningful. Better information about test case runs from the output file alone(without any dependencies). Investigating the test failure without rerunning the whole set If the data rows change in data source(now a=1,b=2 pass and a=5,b=6 fail) , easy to decipher that the errors are different; although the fail sequence is still the same(row 0 pass row 1 fail but now row1 is different) Has any of you gone through a similar problem? What did you follow? I tried to put the parameter value information in the Description attribute of TestMethod, it didnt work. Any other methods you think can work too? thanks, Shubhankar

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  • Interesting LinqToSql behaviour

    - by Ben Robinson
    We have a database table that stores the location of some wave files plus related meta data. There is a foreign key (employeeid) on the table that links to an employee table. However not all wav files relate to an employee, for these records employeeid is null. We are using LinqToSQl to access the database, the query to pull out all non employee related wav file records is as follows: var results = from Wavs in db.WaveFiles where Wavs.employeeid == null; Except this returns no records, despite the fact that there are records where employeeid is null. On profiling sql server i discovered the reason no records are returned is because LinqToSQl is turning it into SQL that looks very much like: SELECT Field1, Field2 //etc FROM WaveFiles WHERE 1=0 Obviously this returns no rows. However if I go into the DBML designer and remove the association and save. All of a sudden the exact same LINQ query turns into SELECT Field1, Field2 //etc FROM WaveFiles WHERE EmployeeID IS NULL I.e. if there is an association then LinqToSql assumes that all records have a value for the foreign key (even though it is nullable and the property appears as a nullable int on the WaveFile entity) and as such deliverately constructs a where clause that will return no records. Does anyone know if there is a way to keep the association in LinqToSQL but stop this behaviour. A workaround i can think of quickly is to have a calculated field called IsSystemFile and set it to 1 if employeeid is null and 0 otherwise. However this seems like a bit of a hack to work around strange behaviour of LinqToSQl and i would rather do something in the DBML file or define something on the foreign key constraint that will prevent this behaviour.

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  • Strange DataTable behaviour

    - by DocSnuggles
    There´s a strange behaviour in my code which I can´t explain... I have worked arround it but I´d like to know the reason of this behaviour. My Code: If dataset.Tables.Count > 0 Then Dim rows() As DataRow = dataset.Tables(0).Select("FileID = " + fileid.ToString) For Each row As DataRow In rows... the one and only table in dataset is: 18 1 1 testpara42 19 1 2 Para2 23 2 1 Para1 24 2 2 Para42 Where the colums are: ParamID - FileID - ParaPos - Paravalue. I want do filter it so that the only rows I get are the ones with the correct fileid... the result when the selection string is "FileID = 1" is an array with 2 rows... everything is fine... but the filter string "FileID = 2" will return 0 Rows... A filter like "FileID < 1" returns 2 Rows correctly. I really cant´t explain this od behaviour, maybe one of the community does. The Table does have more entries but the Filter string just works with the "FileID = 1" selection. Excuse my bad english. Please explain my mistake to me.

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  • Ubuntu Lucid: Erratic screen behaviour after boot

    - by fgysin
    In short: about 50% of the time I have a screwed up monitor setup after reboot. About 50% it is totally correct. Now the longer version: I updated my machine from 9.04 to 10.04 (via 9.10). At first I run into some monitor problems (I have a 3-monitor setup) because of the known bug in the new xserver driver for xinerama. This messes up behaviour if the mouse goes either left or above the screen number 0, i.e. I had to make my left-most monitor screen 0. Everything worked out fine finally, I got my 3-monitor setup back with xinerama enabled to get one big desktop streched over 3 screens. Now the fun part: Every time I start up my machine only one of the 3 monitors gets a signal and is woken up: it only recognizes the left-most monitor (screen 0) and crams all the desktop stuff into this one screen. If I go into nvidia settings I only see one physical device although all 3 are connected and have power. When I look into the xorg.conf I can still see my old setup with 3 devices, 3 screens, xinerama active etc... But I was totally unable to get 3 montitors to work. (I tried unplugging monitors, reconfiguring whole nvidia setup, ...) But it gets even better: When I restart my machine (i.e. choose the restart option from the Ubuntu menu) it shuts down and tries to restart. The restart then gets stuck after showing the Ubuntu splash screen with the 'loading bar' (the moving dots thingy) and I am forced to kill the machine by cutting power. But after the power cut the machine boots up normally and suddenly I get my 3 monitor setup back up working. That is until the next time I shut down and start up, where it all starts over again and I only have one monitor... (see above) I really have a hard time seeing where the error is. It must be that the restart boot somehow differs from the 'normal' boot. But the fact that it gets stuck and I need to cut power which then basically triggers a 'normal' boot does not really support this theory... My setup (please tell me if you need further info): 3 monitors as 3 screens as one desktop (with xinerama) 2 nvidia cards where screen 0 and 1 are on card 0 and screen 2 is on card 1 Ubuntu 10.04 Lucid Lynx (updated from 9.10, 9.04, ....) I would appreciate every idea on the subject, at the moment I really don't have any clue what to do...

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  • Ubuntu Lucid: Erratic screen behaviour after boot

    - by fgysin
    In short: about 50% of the time I have a screwed up monitor setup after reboot. About 50% it is totally correct. Now the longer version: I updated my machine from 9.04 to 10.04 (via 9.10). At first I run into some monitor problems (I have a 3-monitor setup) because of the known bug in the new xserver driver for xinerama. This messes up behaviour if the mouse goes either left or above the screen number 0, i.e. I had to make my left-most monitor screen 0. Everything worked out fine finally, I got my 3-monitor setup back with xinerama enabled to get one big desktop streched over 3 screens. Now the fun part: Every time I start up my machine only one of the 3 monitors gets a signal and is woken up: it only recognizes the left-most monitor (screen 0) and crams all the desktop stuff into this one screen. If I go into nvidia settings I only see one physical device although all 3 are connected and have power. When I look into the xorg.conf I can still see my old setup with 3 devices, 3 screens, xinerama active etc... But I was totally unable to get 3 montitors to work. (I tried unplugging monitors, reconfiguring whole nvidia setup, ...) But it gets even better: When I restart my machine (i.e. choose the restart option from the Ubuntu menu) it shuts down and tries to restart. The restart then gets stuck after showing the Ubuntu splash screen with the 'loading bar' (the moving dots thingy) and I am forced to kill the machine by cutting power. But after the power cut the machine boots up normally and suddenly I get my 3 monitor setup back up working. That is until the next time I shut down and start up, where it all starts over again and I only have one monitor... (see above) I really have a hard time seeing where the error is. It must be that the restart boot somehow differs from the 'normal' boot. But the fact that it gets stuck and I need to cut power which then basically triggers a 'normal' boot does not really support this theory... My setup (please tell me if you need further info): 3 monitors as 3 screens as one desktop (with xinerama) 2 nvidia cards where screen 0 and 1 are on card 0 and screen 2 is on card 1 Ubuntu 10.04 Lucid Lynx (updated from 9.10, 9.04, ....) I would appreciate every idea on the subject, at the moment I really don't have any clue what to do...

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  • What makes them click ?

    - by Piet
    The other day (well, actually some weeks ago while relaxing at the beach in Kos) I read ‘Neuro Web Design - What makes them click?’ by Susan Weinschenk. (http://neurowebbook.com) The book is a fast and easy read (no unnecessary filler) and a good introduction on how your site’s visitors can be steered in the direction you want them to go. The Obvious The book handles some of the more known/proven techniques, like for example that ratings/testimonials of other people can help sell your product or service. Another well known technique it talks about is inducing a sense of scarcity/urgency in the visitor. Only 2 seats left! Buy now and get 33% off! It’s not because these are known techniques that they stop working. Luckily 2/3rd of the book handles less obvious techniques, otherwise it wouldn’t be worth buying. The Not So Obvious A less known influencing technique is reciprocity. And then I’m not talking about swapping links with another website, but the fact that someone is more likely to do something for you after you did something for them first. The book cites some studies (I always love the facts and figures) and gives some actual examples of how to implement this in your site’s design, which is less obvious when you think about it. Want to know more ? Buy the book! Other interesting sources For a more general introduction to the same principles, I’d suggest ‘Yes! 50 Secrets from the Science of Persuasion’. ‘Yes!…’ cites some of the same studies (it seems there’s a rather limited pool of studies covering this subject), but of course doesn’t show how to implement these techniques in your site’s design. I read ‘Yes!…’ last year, making ‘Neuro Web Design’ just a little bit less interesting. !!!Always make sure you’re able to measure your changes. If you haven’t yet, check out the advanced segmentation in Google Analytics (don’t be afraid because it says ‘beta’, it works just fine) and Google Website Optimizer. Worth Buying? Can I recommend it ? Sure, why not. I think it can be useful for anyone who ever had to think about the design or content of a site. You don’t have to be a marketing guy to want a site you’re involved with to be successful. The content/filler ratio is excellent too: you don’t need to wade through dozens of pages to filter out the interesting bits. (unlike ‘The Design of Sites’, which contains too much useless info and because it’s in dead-tree format, you can’t google it) If you like it, you might also check out ‘Yes! 50 Secrets from the Science of Persuasion’. Tip for people living in Europe: check Amazon UK for your book buying needs. Because of the low UK Pound exchange rate, it’s usually considerably cheaper and faster to get a book delivered to your doorstep by Amazon UK compared to having to order it at the local book store or web-shop.

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  • Combining template method with strategy

    - by Mekswoll
    An assignment in my software engineering class is to design an application which can play different forms a particular game. The game in question is Mancala, some of these games are called Wari or Kalah. These games differ in some aspects but for my question it's only important to know that the games could differ in the following: The way in which the result of a move is handled The way in which the end of the game is determined The way in which the winner is determined The first thing that came to my mind to design this was to use the strategy pattern, I have a variation in algorithms (the actual rules of the game). The design could look like this: I then thought to myself that in the game of Mancala and Wari the way the winner is determined is exactly the same and the code would be duplicated. I don't think this is by definition a violation of the 'one rule, one place' or DRY principle seeing as a change in rules for Mancala wouldn't automatically mean that rule should be changed in Wari as well. Nevertheless from the feedback I got from my professor I got the impression to find a different design. I then came up with this: Each game (Mancala, Wari, Kalah, ...) would just have attribute of the type of each rule's interface, i.e. WinnerDeterminer and if there's a Mancala 2.0 version which is the same as Mancala 1.0 except for how the winner is determined it can just use the Mancala versions. I think the implementation of these rules as a strategy pattern is certainly valid. But the real problem comes when I want to design it further. In reading about the template method pattern I immediately thought it could be applied to this problem. The actions that are done when a user makes a move are always the same, and in the same order, namely: deposit stones in holes (this is the same for all games, so would be implemented in the template method itself) determine the result of the move determine if the game has finished because of the previous move if the game has finished, determine who has won Those three last steps are all in my strategy pattern described above. I'm having a lot of trouble combining these two. One possible solution I found would be to abandon the strategy pattern and do the following: I don't really see the design difference between the strategy pattern and this? But I am certain I need to use a template method (although I was just as sure about having to use a strategy pattern). I also can't determine who would be responsible for creating the TurnTemplate object, whereas with the strategy pattern I feel I have families of objects (the three rules) which I could easily create using an abstract factory pattern. I would then have a MancalaRuleFactory, WariRuleFactory, etc. and they would create the correct instances of the rules and hand me back a RuleSet object. Let's say that I use the strategy + abstract factory pattern and I have a RuleSet object which has algorithms for the three rules in it. The only way I feel I can still use the template method pattern with this is to pass this RuleSet object to my TurnTemplate. The 'problem' that then surfaces is that I would never need my concrete implementations of the TurnTemplate, these classes would become obsolete. In my protected methods in the TurnTemplate I could just call ruleSet.determineWinner(). As a consequence, the TurnTemplate class would no longer be abstract but would have to become concrete, is it then still a template method pattern? To summarize, am I thinking in the right way or am I missing something easy? If I'm on the right track, how do I combine a strategy pattern and a template method pattern? This is part of a homework assignment but I'm not looking to be gifted the answer, I have deliberately been very verbose in my question to show that I have thought about it before coming here to ask a question

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  • Design for complex ATG applications

    - by Glen Borkowski
    Overview Needless to say, some ATG applications are more complex than others.  Some ATG applications support a single site, single language, single catalog, single currency, have a single development staff, single business team, and a relatively simple business model.  The real complex applications have to support multiple sites, multiple languages, multiple catalogs, multiple currencies, a couple different development teams, multiple business teams, and a highly complex business model (and processes to go along with it).  While it's still important to implement a proper design for simple applications, it's absolutely critical to do this for the complex applications.  Why?  It's all about time and money.  If you are unable to manage your complex applications in an efficient manner, the cost of managing it will increase dramatically as will the time to get things done (time to market).  On the positive side, your competition is most likely in the same situation, so you just need to be more efficient than they are. This article is intended to discuss a number of key areas to think about when designing complex applications on ATG.  Some of this can get fairly technical, so it may help to get some background first.  You can get enough of the required background information from this post.  After reading that, come back here and follow along. Application Design Of all the various types of ATG applications out there, the most complex tend to be the ones in the telecommunications industry - especially the ones which operate in multiple countries.  To get started, let's assume that we are talking about an application like that.  One that has these properties: Operates in multiple countries - must support multiple sites, catalogs, languages, and currencies The organization is fairly loosely-coupled - single brand, but different businesses across different countries There is some common functionality across all sites in all countries There is some common functionality across different sites within the same country Sites within a single country may have some unique functionality - relative to other sites in the same country Complex product catalog (mostly in terms of bundles, eligibility, and compatibility) At this point, I'll assume you have read through the required reading and have a decent understanding of how ATG modules work... Code / configuration - assemble into modules When it comes to defining your modules for a complex application, there are a number of goals: Divide functionality between the modules in a way that maps to your business Group common functionality 'further down in the stack of modules' Provide a good balance between shared resources and autonomy for countries / sites Now I'll describe a high level approach to how you could accomplish those goals...  Let's start from the bottom and work our way up.  At the very bottom, you have the modules that ship with ATG - the 'out of the box' stuff.  You want to make sure that you are leveraging all the modules that make sense in order to get the most value from ATG as possible - and less stuff you'll have to write yourself.  On top of the ATG modules, you should create what we'll refer to as the Corporate Foundation Module described as follows: Sits directly on top of ATG modules Used by all applications across all countries and sites - this is the foundation for everyone Contains everything that is common across all countries / all sites Once established and settled, will change less frequently than other 'higher' modules Encapsulates as many enterprise-wide integrations as possible Will provide means of code sharing therefore less development / testing - faster time to market Contains a 'reference' web application (described below) The next layer up could be multiple modules for each country (you could replace this with region if that makes more sense).  We'll define those modules as follows: Sits on top of the corporate foundation module Contains what is unique to all sites in a given country Responsible for managing any resource bundles for this country (to handle multiple languages) Overrides / replaces corporate integration points with any country-specific ones Finally, we will define what should be a fairly 'thin' (in terms of functionality) set of modules for each site as follows: Sits on top of the country it resides in module Contains what is unique for a given site within a given country Will mostly contain configuration, but could also define some unique functionality as well Contains one or more web applications The graphic below should help to indicate how these modules fit together: Web applications As described in the previous section, there are many opportunities for sharing (minimizing costs) as it relates to the code and configuration aspects of ATG modules.  Web applications are also contained within ATG modules, however, sharing web applications can be a bit more difficult because this is what the end customer actually sees, and since each site may have some degree of unique look & feel, sharing becomes more challenging.  One approach that can help is to define a 'reference' web application at the corporate foundation layer to act as a solid starting point for each site.  Here's a description of the 'reference' web application: Contains minimal / sample reference styling as this will mostly be addressed at the site level web app Focus on functionality - ensure that core functionality is revealed via this web application Each individual site can use this as a starting point There may be multiple types of web apps (i.e. B2C, B2B, etc) There are some techniques to share web application assets - i.e. multiple web applications, defined in the web.xml, and it's worth investigating, but is out of scope here. Reference infrastructure In this complex environment, it is assumed that there is not a single infrastructure for all countries and all sites.  It's more likely that different countries (or regions) could have their own solution for infrastructure.  In this case, it will be advantageous to define a reference infrastructure which contains all the hardware and software that make up the core environment.  Specifications and diagrams should be created to outline what this reference infrastructure looks like, as well as it's baseline cost and the incremental cost to scale up with volume.  Having some consistency in terms of infrastructure will save time and money as new countries / sites come online.  Here are some properties of the reference infrastructure: Standardized approach to setup of hardware Type and number of servers Defines application server, operating system, database, etc... - including vendor and specific versions Consistent naming conventions Provides a consistent base of terminology and understanding across environments Defines which ATG services run on which servers Production Staging BCC / Preview Each site can change as required to meet scale requirements Governance / organization It should be no surprise that the complex application we're talking about is backed by an equally complex organization.  One of the more challenging aspects of efficiently managing a series of complex applications is to ensure the proper level of governance and organization.  Here are some ideas and goals to work towards: Establish a committee to make enterprise-wide decisions that affect all sites Representation should be evenly distributed Should have a clear communication procedure Focus on high level business goals Evaluation of feature / function gaps and how that relates to ATG release schedule / roadmap Determine when to upgrade & ensure value will be realized Determine how to manage various levels of modules Who is responsible for maintaining corporate / country / site layers Determine a procedure for controlling what goes in the corporate foundation module Standardize on source code control, database, hardware, OS versions, J2EE app servers, development procedures, etc only use tested / proven versions - this is something that should be centralized so that every country / site does not have to worry about compatibility between versions Create a innovation team Quickly develop new features, perform proof of concepts All teams can benefit from their findings Summary At this point, it should be clear why the topics above (design, governance, organization, etc) are critical to being able to efficiently manage a complex application.  To summarize, it's all about competitive advantage...  You will need to reduce costs and improve time to market with the goal of providing a better experience for your end customers.  You can reduce cost by reducing development time, time allocated to testing (don't have to test the corporate foundation module over and over again - do it once), and optimizing operations.  With an efficient design, you can improve your time to market and your business will be more flexible  and agile.  Over time, you'll find that you're becoming more focused on offering functionality that is new to the market (creativity) and this will be rewarded - you're now a leader. In addition to the above, you'll realize soft benefits as well.  Your staff will be operating in a culture based on sharing.  You'll want to reward efforts to improve and enhance the foundation as this will benefit everyone.  This culture will inspire innovation, which can only lend itself to your competitive advantage.

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  • Unit testing newbie team needs to unit test

    - by Walter
    I'm working with a new team that has historically not done ANY unit testing. My goal is for the team to eventually employ TDD (Test Driven Development) as their natural process. But since TDD is such a radical mind shift for a non-unit testing team I thought I would just start off with writing unit tests after coding. Has anyone been in a similar situation? What's an effective way to get a team to be comfortable with TDD when they've not done any unit testing? Does it make sense to do this in a couple of steps? Or should we dive right in and face all the growing pains at once?? EDIT Just for clarification, there is no one on the team (other than myself) who has ANY unit testing exposure/experience. And we are planning on using the unit testing functionality built into Visual Studio.

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  • How can story and gameplay be artfully merged?

    - by NauticalMile
    Let me give some context. Three of my friends and I have a pretty good game idea cooking. It's based off of a prototype I made that's evolving into a cool game mechanic. The mechanic itself is a toy that's fun on its own, but we haven't designed any puzzles around it yet. We have a design document going, and we are answering a lot of questions about what's in the game. It's become clear early on that everyone (including myself) likes the characters and the story a lot. Considering what our favorite games are, this is unsurprising. A story driven game makes sense to me. I like the emphasis that Paper Mario: The Thousand-Year-Door, Portal 2, and Tomb Raider place on story, and I imagine our game will have a similar feel (lots of dialogue, plot twists, lovable characters). However, one team member raised this point in the design doc: I am feeling like [fleshing out the story] is our biggest hurdle right now for making more design decisions - like more specific decisions about levels etc. Is this true? I am uncertain about working on the story extensively before gameplay, and my uneasiness was reinforced when I read this question about story vs. gameplay. What I want to say is: "Let's continue to work on the story, but also start brainstorming and prototyping abstract puzzles and combat sequences, and we'll creatively match them together later." Is this a reasonable approach? If so, how much of the development of these elements should be done independently? Should I try and create a whole bunch of puzzles while my other teammates focus on story and aesthetics? Then when we have a lot of story and game 'chunks' we can match them with eachother to build something meaningful. Or should we focus on iterating individual levels as distinct units where puzzles, story, etc... are designed together? Or maybe we need to put our excitement about the story on hold and just focus on gameplay. Is there another approach to design that we can take? Am I missing something crucial? I have discussed story and gameplay because they seem the most likely to be at odds with each other, but we also have to consider user interface, music, art direction, etc... Can we design these independently as well?

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  • Design and Print Your Own Christmas Cards in MS Word, Part 1

    - by Eric Z Goodnight
    Looking for a  little DIY fun this holiday season? Open up familiar tool MS Word and create simple, beautiful Christmas and Holiday cards, and impress your family with your crafting skills. This is the first part of a two part article. In this first section, we’ll tackle design in MS Word. In our second, we’ll cover supplies and proper printing methods to get a great look out of your dusty old inkjet. Latest Features How-To Geek ETC The How-To Geek Guide to Learning Photoshop, Part 8: Filters Get the Complete Android Guide eBook for Only 99 Cents [Update: Expired] Improve Digital Photography by Calibrating Your Monitor The How-To Geek Guide to Learning Photoshop, Part 7: Design and Typography How to Choose What to Back Up on Your Linux Home Server How To Harmonize Your Dual-Boot Setup for Windows and Ubuntu Hang in There Scrat! – Ice Age Wallpaper How Do You Know When You’ve Passed Geek and Headed to Nerd? On The Tip – A Lamborghini Theme for Chrome and Iron What if Wile E. Coyote and the Road Runner were Human? [Video] Peaceful Winter Cabin Wallpaper Store Tabs for Later Viewing in Opera with Tab Vault

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  • Android Design - Service vs Thread for Networking

    - by Nevyn
    I am writing an Android app, finally (yay me) and for this app I need persistant, but user closeable, network sockets (yes, more than one). I decided to try my hand at writing my own version of an IRC Client. My design issue however, is I'm not sure how to run the Socket connectivity itself. If I put the sockets at the Activity level, they keeps getting closed shortly after the Activity becomes non-visible (also a problem that needs solving...but I think i figured that one out)...but if I run a "connectivity service", I need to find out if I can have multiple instances of it running (the service, that is...one per server/socket). Either that or a I need a way to Thread the sockets themselves and have multiple threads running that I can still communicate with directly (ID system of some sort). Thus the question: Is it a 'better', or at least more "proper" design pattern, to put the Socket and networking in a service, and have the Activities consume said service...or should I tie the sockets directly to some Threaded Process owned by the UI Activity and not bother with the service implementation at all? I do know better than to put the networking directly on the UI thread, but that's as far as I've managed to get.

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