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  • Online video tutorials for HTML 5

    - by Albers
    Here are some of the best introductory HTML5 videos I have found online/for free. Mix 2011: HTML5 for Skeptics - Scott Stansfield channel9.msdn.com/Events/MIX/MIX11/EXT21 Filling the HTML5 Gaps with Polyfills and Shims - Ray Bango channel9.msdn.com/Events/MIX/MIX11/HTM04 50 Performance Tricks to Make Your HTML5 Web Sites Faster - Jason Weber channel9.msdn.com/Events/MIX/MIX11/HTM01 TechEd 2011 HTML5 and CSS3 Techniques You Can Use Today - Todd Anglin channel9.msdn.com/Events/TechEd/NorthAmerica/2011/DEV334 Google IO HTML5 Showcase for Web Developers: The Wow and the How www.youtube.com/watch?v=WlwY6_W4VG8 css-tricks localStorage for Forms - Chris Coyier css-tricks.com/video-screencasts/96-localstorage-for-forms/ Best Practices with Dynamic Content - Chris Coyier This one talks about Hash Tags - take a look at the History API too css-tricks.com/video-screencasts/85-best-practices-dynamic-content/ localStorage for Forms - Chris Coyier css-tricks.com/video-screencasts/96-localstorage-for-forms/ Overview of HTML5 Forms Types, Attributes, and Elements - Chris Coyier css-tricks.com/video-screencasts/99-overview-of-html5-forms-types-attributes-and-elements/ Bruce Lawson - HTML5: Who, What, When, Why www.ubelly.com/2011/10/bruce-lawson-html5-who-what-when-why/ Bruce Lawson is an evangelist for Opera, and in this video he provides an overview including the history & philosophy of HTML5.

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  • Found a good tool for jQuery Coding &ndash; jQueryPad

    - by Shaun
    Just found a good (looks like) tool for jQuery coding and debugging from the appinn.com (Chinese) named jQueryPad by Paul Stovell. With it we don’t need to switch between the visual studio and the browser when coding and debugging. There’s only one main screen where we can type the HTML and jQuery code and just press F5 to see the result in the bottom frame. .NET Frameworks 3.5 is required.   Hope this helps. Shaun   All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Google I/O 2010 - Where is the social web going next?

    Google I/O 2010 - Where is the social web going next? Google I/O 2010 - Where is the social web going next? Social Web 201 Adam Nash, Daniel Raffel, Chris Messina, Angus Logan, Ryan Sarver, Chris Cole, Kara Swisher (moderator) With the advent of social protocols like OAuth, OpenID and ActivityStrea.ms, it's clear that the web has gone social and is becoming more open. Adam Nash (LinkedIn), Daniel Raffel (Yahoo), Chris Messina (Google), Angus Logan (Microsoft), Ryan Sarver (Twitter), and Chris Cole (MySpace) will discuss the importance of such emerging technologies, how they've adopted them in their products and debate what's next. Kara Swisher will moderate. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 13 0 ratings Time: 01:07:35 More in Science & Technology

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  • Is it a good idea to put all assembly: WebResource in the same cs file?

    - by Guilherme J Santos
    I have a .NET library, with some WebControls. These webControls have Embed Resources. And we declare them like it, in all webcontrols for each cs file: Something like this: [assembly: WebResource("IO.Css.MyCSS.css", "text/css")] namespace MyNamespace.MyClass { [ParseChildren(true)] [PersistChildren(false)] [Designer(typeof(MyNamespace.MyClassDesigner))] public class QuickTip : Control, INamingContainer { //My code... } } Would it be a good idea to create a cs file and include all WebResource declarations there? Example a cs file with just: [assembly: WebResource("IO.Css.MyCSS.css", "text/css")] [assembly: WebResource("IO.Image.MyImage.png", "image/png")] //And many other WebResources of all WebControls of the Assembly

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  • how to learn ios game development using swift.. good starting point?

    - by hamobi
    I've published a simple app on the app store using objective-c. That was a good learning experience but I never grew to love the language. Later on I jumped into learning cocos2d in order to begin developing a game.. but objective-c always seemed really cumbersome to write. Eventually I put my project aside. Now that swift has come out.. It has made me think about developing games again.. I know that xcode has some project types geared towards game development, but since I'm a beginner in this area I really need some hand holding (books / tutorials) to get started. Cocos2d seems like its really stuck in that objective-c world. What's the best way for a beginner to learn game development using swift?

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  • Good book/resource recommendation for HTML5 mobile game development?

    - by Greg Bala
    The problem: I am taking an existing, 5 year old, html based MMORTS game and "HTML5-ing" it, "AJAX-ing" it and most importantly, optimizing for mobile devices like iPhone, android etc. For these devices, the application will be packaged as a downloadable app that is a wrapper for a browser which actually shows the game.. The Question Looking for a good book, or books, or in-depth articles that would help me learn: what tools I have in iOS, andriod applications for optimizing an html based game. things like caching of images, etc what kind of connectivity, or interactivity I can expect between the html/javascript pages and the wrapper - can I play sounds in the wrapper by triggering them from javascript? etc tip and tricks to optimize html/html5 & Javascript application to run well on mobile devices ETC :) Any recommendations would be greatly appreciated!!

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  • Any good tutorials all this web programming stuff for a GUI person? [closed]

    - by supercheetah
    For some reason, I am having a hard time understanding all this web programming stuff--from AJAX to JSON, etc. I've got plenty of experience programming GUIs. I'm currently working on a project in Python, and I thought that maybe I could just use PyJS (since it's GWT for Python, it uses an API that's very familiar to experienced GUI programmers like myself) to compile it with a Javascript interface on top, but alas, the compiler gave me a spectacular failure. It's obviously not meant to handle much of any Python beyond itself, and some of the core Python library. It would have been nice if it could, but I will admit, it would have been the lazy way to do it. I tried to learn Django, but for some reason, I'm just having a hard time understanding the tutorial on their website, and what it's all doing. Maybe it's not the best framework to learn, perhaps? Anyway, does anyone have a good primer/tutorial explaining all this stuff, especially for Python, and especially for someone coming from a GUI background?

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  • Are there any good html 5 mmo design tutorials?

    - by Dwight Spencer
    Hey all. I got a rather inspired after playing gaia online's zOMG and wanted to revive an old project idea I've had laying around for a few years now. I'm looking to work with html5 (ie canvas, svg based sprites, & WebGL) to build a graphical web based MUD/MMO. Obviously, this is a new take on an old idea and after searching google I haven't really turned up many good resources. But does anyone have any tutorials or other resources to point me in the right direction?

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  • How do I write a good talk proposal for a FOSS programming conference?

    - by Andrew Grimm
    I'm hoping to give a talk at RubyKaigi this year, and I'd like to know what makes a good talk proposal. RubyKaigi is a conference run by Ruby enthusiasts (as opposed to it being a trade conference, or an academic conference). The proposal form can be seen here. So far, my draft proposal about a program I'm working on mentions: What the program is useful for and why it is relevant. How it works. What topics it touches upon (such as metaprogramming and testing) Is there anything that I should mention in my proposal? Also, how thorough should I be in my "Details of your talk" section? Should I be exhaustive, or only have a couple of short paragraphs?

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  • Is it a good idea to create shared UI library that would render natively on different platforms?

    - by Maciej Donajski
    I am designing an application that has following flow: User designs a form using web application (J2EE backend application) The form is sent to mobile device (Android) Mobile device User fills out the form designed in 1. Results are synced with backend. One of my ideas is to create a common java UI library for creating the type of forms that I need. This library would also have a native renderers for different platforms (Web and Android would be implemented first). The whole point of it is to have a native experience on web and android side. Are there any existing solutions to meet the requirements that I have? Is it a good approach to achieve them?

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  • What are the basics (best practices, etc) of writing a good Flash application?

    - by donut
    I've been tasked with writing a Flash application for facilitating a Fantasy Football draft pick. Normally, my choice would be to write this application in JavaScript. Unfortunately, it will require the use of sockets and since we don't have enough experience with Web Socket JS to be sure it would work in this situation I need to learn Flash. Currently, I'm most proficient in JavaScript/HTML/CSS/PHP/MySQL and have never really used Flash in a meaningful way. As best as I can I want to start this project off "the right way". So, what are good to know best practices and/or references/resources that will teach my the right way of doing things in Flash?

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  • Is it good practice to analyse who introduced each bug?

    - by Michal Czardybon
    I used to analyse performance of programmers in my team by looking at the issues they have closed. Many of the issues are of course bugs. And here another important performance aspect comes - who introduced the bugs. I am wondering, if creating a custom field in the issue tracking system "Blamed" for reporting the person who generated the problem, is a good practice. One one hand it seems ok to me to promote personal responsibility for quality and this could reduce the additional work we have due to careless programming. On the other hand this is negative, things are sometimes vague and sometimes there is a reason such us "this thing had to be done very quickly due to a client's...". What to you think?

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  • Is reference to bug/issue in commit message considered good practice?

    - by Christian P
    I'm working on a project where we have the source control set up to automatically write notes in the bug tracker. We simply write the bug issue ID in the commit message and the commit message is added as a note to the bug tracker. I can see only a few downsides for this practice. If sometime in the future the source code gets separated from the bug tracking software (or the reported bugs/issues are somehow lost). Or when someone is looking in the history of commits but doesn't have access to our bug tracker. My question is if having a bug/issue reference in the commit message is considered good practice? Are there some other downsides?

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  • Getting solutions off the internet. Bad or Good? [closed]

    - by Prometheus87
    I was looking on the internet for common interview questions. I came upon one that was about finding the occurrences of certain characters in an array. The solution written right below it was in my opinion very elegant. But then another thought came to my mind that, this solution is way better than what came to my mind. So even though I know the solution (that most probably someone with a better IQ had provided) my IQ was still the same. So that means that even though i may know the answer, it still wasn't mine. hence if that question was asked and i was hired upon my answer to that question i couldn't reproduce that same elegance in my other ventures within the organization My question is what do you guys think about such "borrowed intelligence"? Is it good? Do you feel that if solutions are found off the internet, it makes you think in that same more elegant way?

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  • Are there any good html 5 mmo design tutorials? [on hold]

    - by Dwight Spencer
    Hey all. I got a rather inspired after playing gaia online's zOMG and wanted to revive an old project idea I've had laying around for a few years now. I'm looking to work with html5 (ie canvas, svg based sprites, & WebGL) to build a graphical web based MUD/MMO. Obviously, this is a new take on an old idea and after searching google I haven't really turned up many good resources. But does anyone have any tutorials or other resources to point me in the right direction?

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  • Is there a good way to get pixel-perfect collision detection in XNA?

    - by ashes999
    Is there a well-known way (or perhaps reusable bit of code) for pixel-perfect collision detection in XNA? I assume this would also use polygons (boxes/triangles/circles) for a first-pass, quick-test for collisions, and if that test indicated a collision, it would then search for a per-pixel collision. This can be complicated, because we have to account for scale, rotation, and transparency. WARNING: If you're using the sample code from the link from the answer below, be aware that the scaling of the matrix is commented out for good reason. You don't need to uncomment it out to get scaling to work.

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  • Redirecting non existing post to homepage; is that good for SEO?

    - by BlackEagle
    I am checking my website out on Google Webmasters and I am seeing an astonishing 5000 links that could not be found by Google's Crawlers. That's normal, because my website is built in a manner that users can drop their own things, which also lead to 404 pages. Not a problem at all if I can find a workaround of course... So my question is: what if I made a function or a mod rewrite that will check if the link exists (a post for example) and if not, it will redirect it to the home page. Is this good for SEO? Will Google see this as 'link found'? How do I have to look at this problem?

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  • What are some good resources for learning about file systems? [closed]

    - by Daniel
    I'd like to learn about file system design at a very detailed level. I'm currently in a graduate level operating systems course, and we're currently going over file systems. We mostly discuss papers and such, but our semester long project is to implement a log-structured file system using fuse and a virtual disk. Are there any good books that focus heavily on file system design and implementation? I have some conceptual clouding on things that seem very basic such as "when we say that an inode has pointers to blocks, do we mean anything besides the inode keeping track of block numbers? Is there any other format for 'disk pointers'?" I'm actually looking at file system design to start my career, so I'm probably going to try to implement a more traditional file system with fuse and our virtual disk format after this course is over.

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  • Download/submission directories are dead? Are they good for SEO?

    - by fborozan
    We have just released a new major software product version. In the past if you wanted visibility you would create a standardized pad file and you would submit it to hundreds of directories or you used web service that would do that for you. These directories would then serve as first incoming links to your web site. How about today? I think download directories are pretty much dead? Do you think this is still good SEO approach today? Are these software download directories useless?

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  • Where can I find a good Hibernate Criteria tutorial that doesn't use cats and kittens? [closed]

    - by cbmeeks
    I've been using Hibernate a little while (HQL) and want to try Criteria's for a few scenarios we have here. I'm trying to get a few inner joins (2 layers deep) and am struggling a little. I go to the official site and they teach by cats and kittens. I don't care about cats and kittens and find the analogy hard to follow. Orders, details, shipments, etc. Nice, boring business references is what I enjoy. I tried to Google it but all I get are early 2000's websites with so many flashing GIF's, cluttered displays, flash overs and "tummy tuck" ads I want to puke. Why can't the java world have sites like http://guides.rubyonrails.org/? And no, I'm not advocating I volunteer to create a similar site. :-) Anyway, any good site that can give a nice tutorial on Criteria based searches would be appreciated.

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  • What algorithm(s) can be used to achieve reasonably good next word prediction?

    - by yati sagade
    What is a good way of implementing "next-word prediction"? For example, the user types "I am" and the system suggests "a" and "not" (or possibly others) as the next word. I am aware of a method that uses Markov Chains and some training text(obviously) to more or less achieve this. But I read somewhere that this method is very restrictive and applies to very simple cases. I understand basics of neural networks and genetic algorithms(though have never used them in a serious project) and maybe they could be of some help. I wonder if there are any algorithms that, given appropriate training text(e.g., newspaper articles, and the user's own typing) can come up with reasonably appropriate suggestions for the next word. If not (links to)algorithms, general high-level methods to attack this problem are welcome.

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  • Having good domain name and using domain aliases ( I use notlong.com)?

    - by Michal P.
    I use only free servers and after creating my website: http://pundaquit.republika.pl I decided to make access to that domain by simple domain name . I decided to use domain alias http://notlong.com/ service and have simple domain name http://pundaquit.notlong.com The second advantage of using alias here was to be independant from my file host which I will have to change. I haven't found a better alias service like notlong, because notlong.com is easy to remember. After that I encounter many problems: * most of forums or social services treat notlong adress as a spam, * Bing so far hvn't accepted http://pundaquit.notlong.com domain and others. Is it another way to have good free domain name? How about the situation when your hosting server will inform you to expire? Only a lasting layer of domain aliases make you independant from the real file hosts.

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  • ITT Corporation Goes Live on Oracle Sales and Marketing Cloud Service (Fusion CRM)!

    - by Richard Lefebvre
    Back in Q2 of FY12, a division of ITT invited Oracle to demo our CRM On Demand product while the group was considering Salesforce.com. Chris Porter, our Oracle Direct sales representative learned the players and their needs and began to develop relationships. We lost that deal, but not Chris's persistence. A few months passed and Chris called on the ITT Shape Cutting Division's Director of Sales to see how things were going. Chris was told that the plan was for the division to buy more Salesforce.com. In fact, he informed Chris that he had just sent his team to Salesforce.com training. During the conversation, Chris mentioned that our new Oracle Sales Cloud Service could run with Outlook. This caused the ITT Sales Director to reconsider the plan to move forward with our competition. Oracle was invited back to demo the Oracle Sales and Marketing Cloud Service (Fusion CRM) and after it concluded, the Director stated, "That just blew your competition away." The deal closed on June 5th , 2012 Our Oracle Platinum Partner, Intelenex, began the implementation with ITT on July 30th. We are happy to report that on September 18th, the ITT Shape Cutting Division successfully went live on Oracle Sales and Marketing Cloud Service (Fusion CRM). About: ITT is a diversified leading manufacturer of highly engineered critical components and customized technology solutions for growing industrial end-markets in energy infrastructure, electronics, aerospace and transportation. Building on its heritage of innovation, ITT partners with its customers to deliver enduring solutions to the key industries that underpin our modern way of life. Founded in 1920, ITT is headquartered in White Plains, NY, with 8,500 employees in more than 30 countries and sales in more than 125 countries. The ITT Shape Cutting Division provides plasma lasers and controls with the Burny, Kaliburn, and AMC brands. Oracle Fusion Products: Oracle Sales and Marketing Cloud Service (Fusion CRM) including: • Fusion CRM Base • Fusion Sales Cloud • Fusion Mobile and Desktop Integration • Automated Forecasting Adoption Model: SaaS Partner: Intelenex Business Drivers: The ITT Shape Cutting Division wanted to: better enable its Sales Force with email and mobile CRM capabilities simplify and automate its complex sales processes centrally manage and maintain customer contact information Why We Won: ITT was impressed with the feature-rich capabilities of Oracle Sales and Marketing Cloud Service (Fusion CRM), including sales performance management and integration. The company also liked the product's flexibility and scalability for future growth. Expected Benefits: Streamlined accurate forecasting Increased customer manageability Improved sales performance Better visibility to customer information

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  • Having a generic data type for a database table column, is it "good" practice?

    - by Yanick Rochon
    I'm working on a PHP project where some object (class member) may contain different data type. For example : class Property { private $_id; // (PK) private $_ref_id; // the object reference id (FK) private $_name; // the name of the property private $_type; // 'string', 'int', 'float(n,m)', 'datetime', etc. private $_data; // ... // ..snip.. public getters/setters } Now, I need to perform some persistence on these objects. Some properties may be a text data type, but nothing bigger than what a varchar may hold. Also, later on, I need to be able to perform searches and sorting. Is it a good practice to use a single database table for this (ie. is there a non negligible performance impact)? If it's "acceptable", then what could be the data type for the data column?

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  • Is it a good idea to use a formula to balance a game's complexity, in order to keep players in constant flow?

    - by user1107412
    I read a lot about Flow theory and its applications to video games, and I got an idea sticking in my mind. If a number of weight values are applied to different parameters of a certain game level (i.e. the size of the level, the number of enemies, their overal strength, the variance in their behavior, etc), then it should be technically possible to find an overal score mechanism for each level in the game. If a constant ratio of complexity increase were empirically defined, for instance 1,3333, or say, the Golden Ratio, would it be a good idea to arrange the levels in such an order that the increase of overal complexity tends to increase that much? Has somebody tried it?

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