Search Results

Search found 90165 results on 3607 pages for 'exit code'.

Page 67/3607 | < Previous Page | 63 64 65 66 67 68 69 70 71 72 73 74  | Next Page >

  • Development Approach: User Interface In or Domain Model Out?

    - by Berin Loritsch
    While I've never delivered anything using Smalltalk, my brief time playing with it has definitely left its mark. The only way to describe the experience is MVC the way it was meant to be. Essentially, all the heavy lifting for your application is done in the business objects (or domain model if you are so inclined). The standard controls are bound to the business objects in some way. For example, a text box is mapped to an object's field (the field itself is an object so it's easy to do). A button would mapped to a method. This is all done with a very simple and natural API. We don't have to think about binding objects, etc. It just works. Yet, in many newer languages and APIs you are forced to think from the outside in. First with C++ and MFC, and now with C# and WPF, Microsoft has gotten it's developer world hooked on GUI builders where you build your application by implementing event handlers. Java Swing development isn't so different, only you are writing the code to instantiate the controls on the form yourself. For some projects, there may never even be a domain model--just event handlers. I've been in and around this model for most of my carreer. Each way forces you to think differently. With the Smalltalk approach, your domain is smart while your GUI is dumb. With the default VisualStudio approach, your GUI is smart while your domain model (if it exists) is rather anemic. Many developers that I work with see value in the Smalltalk approach, and try to shoehorn that approach into the VisualStudio environment. WPF has some dynamic binding features that makes it possible; but there are limitations. Inevitably some code that belongs in the domain model ends up in the GUI classes. So, which way do you design/develop your code? Why? GUI first. User interaction is paramount. Domain first. I need to make sure the system is correct before we put a UI on it. There's pros and cons for either approach. Domain model fits in there with crystal cathedrals and pie in the sky. GUI fits in there with quick and dirty (sometimes really dirty). And for an added bonus: How do you make sure the code is maintainable?

    Read the article

  • Legal Applications of Metamorphic Code

    - by V_P
    Firstly, I would like to state that I already understand the 'vx' applications for Metamorphic code. I am not here to ask a question related to any of those topics as that would be inappropriate in this context. I would like to know if anyone has ever used 'Metamorphic' code in practice, for purposes other than those previously stated, if so, what was the reasoning for using said concept. In essence I am trying to discover a purpose for this concept, if any, other than circumventing anti-virus scanners and the like.

    Read the article

  • What font do you use for your code editor?

    - by Harmen
    For a long time I used Courier New as default font for my code editor, until I got more into typography and found this new fixed-width font called Triskweline: The font is beautiful, but unfortunately it works only at size 10pt. This made me wonder: what (custom) font do you use for your code editor?

    Read the article

  • JEditorPane Code Completion (Part 2)

    - by Geertjan
    Figured it out! No need to create a fake Java file, unlike what I said in part 1, no need to depend on all the Java Editor modules, if you use DialogBinding.bindComponentToDocument, instead of DialogBinding.bindComponentToFile: public final class CountryEditorTopComponent extends TopComponent {     public CountryEditorTopComponent() {         initComponents();         setName(Bundle.CTL_CountryEditorTopComponent());         setToolTipText(Bundle.HINT_CountryEditorTopComponent());         EditorKit kit = CloneableEditorSupport.getEditorKit("text/plain");         jEditorPane1.setEditorKit(kit);         DialogBinding.bindComponentToDocument(jEditorPane1.getDocument(), 0, 0, jEditorPane1);         jEditorPane1.setText("Egypt");     } The above requires a dependency on Editor Library 2, which is where DialogBinding is found. Aside from that, you need all the dependencies required by the Code Completion API, as described in the Code Completion tutorial on the NetBeans Platform Learning Trail. Once you've done that, go to the Project Properties dialog of the application and then in the "ide" cluster, include "Plain Editor" and "Plain Editor Library". I.e., two additional JARs only. These two are needed because you've set the MIME type to "text/plain", which is needed because DialogBinding expects the JEditorPane to have a MIME type. And now everything works. Press Ctrl-Space in your JEditorPane and, because your CompletionProvider is registered in "text/x-dialog-binding" (via the annotation on CompletionProvider), your completion items are displayed. (The only MIME type for binding a document to a component, by default, is "text/x-dialog-binding", which means the next step is for someone to figure out how to support multiple different of such MIME types, since each JEditorPane in your application is likely to require its own specific code completion support.) I think this is a really workable solution for real scenarios where JEditorPanes in NetBeans Platform applications require code completion.

    Read the article

  • How to propagate http response code from back-end to client

    - by Manoj Neelapu
    Oracle service bus can be used as for pass through casses. Some use cases require propagating the http-response code back to the caller. http://forums.oracle.com/forums/thread.jspa?messageID=4326052&#4326052 is one such example we will try to accomplish in this tutorial.We will try to demonstrate this feature using Oracle Service Bus (11.1.1.3.0. We will also use commons-logging-1.1.1, httpcomponents-client-4.0.1, httpcomponents-core-4.0.1 for writing the client to demonstrate.First we create a simple JSP which will always set response code to 304.The JSP snippet will look like <%@ page language="java"     contentType="text/xml;     charset=UTF-8"        pageEncoding="UTF-8" %><%      System.out.println("Servlet setting Responsecode=304");    response.setStatus(304);    response.flushBuffer();%>We will now deploy this JSP on weblogic server with URI=http://localhost:7021/reponsecode/For this JSP we will create a simple Any XML BS We will also create proxy service as shown below Once the proxy is created we configure pipeline for the proxy to use route node, which invokes the BS(JSPCaller) created in the first place. So now we will create a error handler for route node and will add a stage. When a HTTP BS sends a request, the JSP sends the response back. If the response code is not 200, then the http BS will consider that as error and the above configured error handler is invoked. We will print $outbound to show the response code sent by the JSP. The next actions. To test this I had create a simple clientimport org.apache.http.Header;import org.apache.http.HttpEntity;import org.apache.http.HttpHost;import org.apache.http.HttpResponse;import org.apache.http.HttpVersion;import org.apache.http.client.methods.HttpGet;import org.apache.http.conn.ClientConnectionManager;import org.apache.http.conn.scheme.PlainSocketFactory;import org.apache.http.conn.scheme.Scheme;import org.apache.http.conn.scheme.SchemeRegistry;import org.apache.http.impl.client.DefaultHttpClient;import org.apache.http.impl.conn.tsccm.ThreadSafeClientConnManager;import org.apache.http.params.BasicHttpParams;import org.apache.http.params.HttpParams;import org.apache.http.params.HttpProtocolParams;import org.apache.http.util.EntityUtils;/** * @author MNEELAPU * */public class TestProxy304{    public static void main(String arg[]) throws Exception{     HttpHost target = new HttpHost("localhost", 7021, "http");     // general setup     SchemeRegistry supportedSchemes = new SchemeRegistry();     // Register the "http" protocol scheme, it is required     // by the default operator to look up socket factories.     supportedSchemes.register(new Scheme("http",              PlainSocketFactory.getSocketFactory(), 7021));     // prepare parameters     HttpParams params = new BasicHttpParams();     HttpProtocolParams.setVersion(params, HttpVersion.HTTP_1_1);     HttpProtocolParams.setContentCharset(params, "UTF-8");     HttpProtocolParams.setUseExpectContinue(params, true);     ClientConnectionManager connMgr = new ThreadSafeClientConnManager(params,              supportedSchemes);     DefaultHttpClient httpclient = new DefaultHttpClient(connMgr, params);     HttpGet req = new HttpGet("/HttpResponseCode/ProxyExposed");     System.out.println("executing request to " + target);     HttpResponse rsp = httpclient.execute(target, req);     HttpEntity entity = rsp.getEntity();     System.out.println("----------------------------------------");     System.out.println(rsp.getStatusLine());     Header[] headers = rsp.getAllHeaders();     for (int i = 0; i < headers.length; i++) {         System.out.println(headers[i]);     }     System.out.println("----------------------------------------");     if (entity != null) {         System.out.println(EntityUtils.toString(entity));     }     // When HttpClient instance is no longer needed,      // shut down the connection manager to ensure     // immediate deallocation of all system resources     httpclient.getConnectionManager().shutdown();     }}On compiling and executing this we see the below output in STDOUT which clearly indicates the response code was propagated from Business Service to Proxy serviceexecuting request to http://localhost:7021----------------------------------------HTTP/1.1 304 Not ModifiedDate: Tue, 08 Jun 2010 16:13:42 GMTContent-Type: text/xml; charset=UTF-8X-Powered-By: Servlet/2.5 JSP/2.1----------------------------------------  

    Read the article

  • How to organize the work when project needs to be re-implemented due to poor code quality?

    - by Dmitriy Nagirnyak
    Hi, I have joined a very small where one main developer has been buiding the web app (.NET 4.0) during ~6 months. The project should be delivered within next 2 months. After first look at the code I can say that I would never allow it to go to production (things like catch { }, not tests at all with WebForms etc). So the code quality is incredibly low. My task is to improve that and still deliver the solution. So I plan to start with unit testing and MVC2 reimplementing most of the functionality (though using some of the existing code). I estimate that I will need about 6 weeks to catch up with the current progress and be on te same functionality level as the application will be in 6 months. The problem is that the main developer who has been working on the project does not seem to be very 'professional' and skillful (he seems to be really starting in IT and many basic things are unknown to him). It will take significant amount of time and effort to educate him how to do the proper testing, development and apply some patterns. I am ready to take responsibility for the reimplemnting the application but at the same time I don't want the main developer to be on idle but as he won't be able to significantly contribute to the better-world project at this stage I am not sure what would the best way to keep productivity high for both of us. Currently I think following solution is good enough: He proceeds doing what he does until I will catch up with him and then start working on a new project together. The problem is that of course this approach is not very productive as one developer will do better-world project while the other will proceed with what he did, effectively doing similar tasks. Can you suggest how we could better organise the work together in order to be most efficient for the overall project? Thanks, Dmitriy.

    Read the article

  • Is there a way to avoid spaghetti code over the years?

    - by Yoni Roit
    I've had several programming jobs. Each one with 20-50 developers, project going on for 3-5 years. Every time it's the same. Some programmers are bright, some are average. Everyone has their CS degree, everyone read design patterns. Intentions are good, people are trying hard to write good code but still after a couple of years the code turns into spaghetti. Changes in module A suddenly break module B. There are always these parts of code that no one can understand except for the person who wrote it. Changing infrastructure is impossible and backwards compatibility issues prevent good features to get in. Half of the time you just want to rewrite everything from scratch. And people more experienced than me treat this as normal. Is it? Does it have to be? What can I do to avoid this or should I accept it as a fact of life? Edit: Guys, I am impressed with the amount and quality of responses here. This site and its community rock!

    Read the article

  • Are licenses relevant for small code snippets?

    - by Martin
    When I'm about to write a short algorithm, I first check in the base class library I'm using whether the algorithm is implemented in it. If not, I often do a quick google search to see if someone has done it before (which is the case, 19 times out of 20). Most of the time, I find the exact code I need. Sometimes it's clear what license applies to the source code, sometimes not. It may be GPL, LGPL, BSD or whatever. Sometimes people have posted a code snippet on some random forum which solves my problem. It's clear to me that I can't reuse the code (copy/paste it into my code) without caring about the license if the code is in some way substantial. What is not clear to me is whether I can copy a code snippet containing 5 lines or so without doing a license violation. Can I copy/paste a 5-line code snippet without caring about the license? What about one-liner? What about 10 lines? Where do I draw the line (no pun intended)? My second problem is that if I have found a 10-line code snippet which does exactly what I need, but feel that I cannot copy it because it's GPL-licensed and my software isn't, I have already memorized how to implement it so when I go around implementing the same functionality, my code is almost identical to the GPL licensed code I saw a few minutes ago. (In other words, the code was copied to my brain and my brain after that copied it into my source code).

    Read the article

  • Any good way to set the exit status of a Cocoa application?

    - by buglesareking
    I have a Cocoa app which interacts with a server and displays a GUI. If there is a fatal error, I display an alert and exit. I'd like to set the exit status to a non-zero value to reflect that an error occurred, for ease of interaction with some other UNIX based tools. Unfortunately I've been unable to find a good way to do so - NSApplication doesn't seem to have any way to set an exit status. At the moment, I've subclassed NSApplication and added an exitStatus ivar (which I set in my app delegate when necessary), then overridden -terminate: so that it calls exit(exitStatus). This works fine, but it seems a bit grungy to me, not to mention that I may be missing something important that the stadnard `terminate: is doing behind the scenes. I can't call [super terminate:sender] in my subclassed method, because that exit()s without giving me a chance to set the status. Am I missing something obvious?

    Read the article

  • What are some commonly used source code check-in policies?

    - by rwmnau
    I'm curious what code review policies other development shops apply to their source code when it's checked into the source control repository. I'm setting up a TFS (Team Foundation) server, and I'd like to apply some check-in policies to start to stamp out bad practices. For example, I was thinking of starting with the following couple, so this is the kind of stuff I'm looking for: Prohibit empty "Catch" blocks. This would prevent applications from swallowing any exceptions without at least requiring a comment explaining why it's not necessary to do anything with the exception. Prohibit "Catch ex as Exception" generic exception handling. Instead, require code to catch specific types of exceptions and deal with them appropriately, instead of just building catch-all handling. Require a check-in comment. This one should be self-explanatory, though it seems that TFS (and most other source-control systems) don't require a comment by default. While these are just examples, they're where I'm thinking of starting, and while I'd like some additional examples of what's popular, I'm open to feedback on these. Also, though we're a mostly .NET shop, I imagine the popular policies are universal across languages and IDEs (we have some Java development and a few people who will use the repository develop with Eclipse).

    Read the article

  • Mount Return Code for CIFS mount

    - by laikadad101
    When I run the following command (as root or via sudo) from a bash script I get an exit status (or return code in mount man page parlance) of 1: mount -v -t cifs //nasbox/volume /tmpdir/ --verbose -o credentials=/root/cifsid & /tmp/mylog It outputs the following into the myflog file: parsing options: rw,credentials=/root/cifsid mount.cifs kernel mount options unc=//nasbox\volume,ip=192.168.1.1,user=root,pass=xxxx,ver=1,rw,credentials=/root/cifsid It mounts the volume fine but returns the exit code (from the mount man page): 1 Incorrect invocation or permissions The standard Linux log files don't contain any error information. Hence, all seems to go well but I get an exit code of 1 instead of 0. Any ideas? The -v and --verbose options are just there for debugging this problem.

    Read the article

  • Question about API and Web application code sharing

    - by opendd
    This is a design question. I have a multi part application with several user types. There is a user client for the patient that interacts with a web service. There is an API evolving behind the web service that will be exposed to institutional "users" and an interface for clinicians, researchers and admin types. The patient UI is Flex. The clinician/admin portion of the application is RoR. The API is RoR/rack based. The web service component is Java WS. All components access the same data source. These components are deployed as separate components to their own subdomains. This decision was made to allow for scaling the components individually as needed. Initially, the decision was made to split the code for the RoR Web application from the RoR API. This decision was made in the interests of security and keeping the components focused on specific tasks. Over the course of time, there is necessarily going to be overlap and I am second guessing my decision to keep the code totally separate. I am noticing code being lifted from the admin side being lifted, modified and used in the API. This being the case, I have been considering merging the Ruby based repositories. I am interested in ideas and insight on this situation along with the reasoning behind your thoughts. Thanks.

    Read the article

  • PDC and Tech-Ed Europe Slides and Code

    - by Stephen Walther
    I spent close to three weeks on the road giving talks at Tech-Ed Europe (Berlin), PDC (Los Angeles), and the Los Angeles Code Camp (Los Angeles). I got to talk about two topics that I am very passionate about: ASP.NET MVC and Ajax. Thanks everyone for coming to all my talks! At PDC, I announced all of the new features of our ASP.NET Ajax Library. In particular, I made five big announcements: ASP.NET Ajax Library Beta Released – You can download the beta from Ajax.CodePlex.com ASP.NET Ajax Library includes the AJAX Control Toolkit – You can use the Ajax Control Toolkit with ASP.NET MVC. ASP.NET Ajax Library being contributed to the CodePlex Foundation – ASP.NET Ajax is the founding project for the CodePlex Foundation (see CodePlex.org) ASP.NET Ajax Library is receiving full product support – Complain to Microsoft Customer Service at midnight on Christmas ASP.NET Ajax Library supports jQuery integration – Use (almost) all of the Ajax Control Toolkit controls in jQuery For more details on the Ajax announcements, see James Senior’s blog entry on the Ajax announcements at: http://jamessenior.com/post/News-on-the-ASPNET-Ajax-Library.aspx In my MVC talks, I discussed the new features being introduced with ASP.NET MVC 2. Here are three of my favorite new features: Client Validation – Client validation done the right way. Do your validation in your model and let the validation bubble up to JavaScript code automatically. Areas – Divide your ASP.NET MVC application into sub-applications. Great for managing both medium and large projects. RenderAction() – Finally, a way to add content to master pages and multiple pages without doing anything strange or twisted. There are demos of all of these features in the MVC downloads below. Here are the power point and code from all of the talks: PDC – Introducing the New ASP.NET Ajax Library PDC – ASP.NET MVC: The New Stuff Tech-Ed Europe - What's New in Microsoft ASP.NET Model-View-Controller Tech-Ed Europe - Microsoft ASP.NET AJAX: Taking AJAX to the Next Level

    Read the article

  • Winnipeg Code Camp&ndash;Session Announcement

    - by D'Arcy Lussier
    I’ve been updating the Winnipeg Code Camp website over the last few weeks with sessions and speakers as we’ve added them, and I’m happy to announce the full set of sessions!* We have a very interesting mix this year with new speakers and varied technologies! Remember this is a *FREE* event, so head over to our website to find out how to register for what will be a fantastic code camp! *OK, so we still have one session that needs to be have an official title, and one session that’s still TBA…but close enough. ;) What`s New in Entity Framework 4 Aaron Kowall Easy Automation Setup for Everyday Projects Amir Barylko Hackerspaces Everywhere! Winnipeg: Our Time is Now Andrew Orr C# Ninjitsu Chris Eargle Code like a Ninja:Enhance Your Productivity with VS.NET & JustCode Chris Eargle Scala Language Tour Craig Tataryn WP7 - Creating a Data Driven App D`Arcy Lussier TBA (WordPress Related) Dan Bernardic WP7 Development Foundation D'Arcy Lussier HTML5 for .NET Pros Dave Wesst Turbocharge Your Manual Testing Process with VS 2010 Dylan Smith Develop Visual Studio 2010 Extensions - Twitter Studio George Chen Functionality Driven Development with Asp .Net MVC George Chen & Sean Bennett Web Development for Mobile Devices Kelly Cassidy Intro to Nmap Security Scanner Mak Kolybabi My Personal Top 10 SQL Habits Good and Bad Mike Diehl Stupid Mistakes Made By Smart People Ron Bowes Intro to jQuery Stefan Penner Taking Your WP7 Application to the Next Level with Tombstoning Tyler Doerksen Coming Soon! Tyler Doerksen

    Read the article

  • How can one compile Darwinia under Linux?

    - by Tobias Kienzler
    Introversion is now offering the Darwinia+Multiwinia source for sale, stating Note: You will need Windows and Visual Studio 2008 to build the games. We have tested that the code compiles correctly on the PC, but you will need to put some effort in to compile for Mac / Linux. There is no Xbox code in this release. Has anyone put this effort in already? The best answer would (be yes and) mention modifications that had to be done (also mentioning the distribution used), the second-to-best would explain why it doesn't work right now. Since I haven't bought the source pack I'm relying on up-votes as confirmation, so please comment on answers if something doesn't work or has to be modified e.g. for another Linux distribution. I'm currently using Ubuntu 8.04, but 10.04 or e.g. Gentoo would be a choice, too. EDIT: Clarification: The intention is to make a new game with that engine, but since this question is a prerequisite, it seems suitable here. UPDATE It is a bit off topic, but for those interested, Introversion added the source code of Uplink, Darwinia, Multiwinia and DEFCON to The Humble Introversion Bundle, so don't miss it!

    Read the article

  • Kinect Presentation at Chippewa Valley Code Camp

    - by mbcrump
    On November 12th 2011, I gave a presentation at Chippewa Valley Code Camp titled, “Kinecting the Dots with the Kinect SDK”. As promised, here is the Slides / Code / Resources to my talk. (click image to download slides) The Kinect for Windows SDK beta is a starter kit for applications developers that includes APIs, sample code, and drivers. This SDK enables the academic research and enthusiast communities to create rich experiences by using Microsoft Xbox 360 Kinect sensor technology on computers running Windows 7. Resources : Download Kinect for Windows SDK beta 2 – You can either download a 32 or 64 bit SDK depending on your OS. FAQ for Kinect for Windows SDK Beta 2 Kinect for Windows SDK Quickstarts for Windows SDK Beta 2 Information on upgrading Kinect Applications to MS SDK Beta 2. – Brand new post by me on how to upgrade Kinect applications to Beta 2. Getting the Most out of the Kinect SDK by me for the Microsoft MVP Award Program Blog. My “Busy Developers Guide to the Kinect SDK” (still references Beta 1 – but most information is still valid) Helpful toolkits / templates mentioned in the talk. Coding4Fun Kinect Toolkit – Lots of extension methods and controls for WPF and WinForms. KinectContrib – Visual Studio 2010 Templates (not updated for Beta 2 as of 11/14/2011). Fun Projects for learning purposes (all updated to Beta 2): Kinect Mouse Cursor – Use your hands to control things like a mouse created by Brian Peek. Kinect Paint – Basically MS Paint but use your hands! Kinecting the Dots: Adding Buttons to your Kinect Application (not on Beta 2 – but check out the guide by me on how to do this) Thanks for attending! I had a really great time at the event and would like to personally thank everyone for coming out to support the local community.  Thanks for reading. Subscribe to my feed

    Read the article

  • Upcoming events 2011 IT Camp Saturday Tampa and Orlando Code Camp 2011

    - by Nikita Polyakov
    I’ll be speaking at a few upcoming events: Saturday March 19th 2011 IT Camp Saturday Tampa http://itcampsaturday.com/tampa This is a first of it’s kind – IT Pro camp, a more topic open then many traditional Code Camp and no so much code focused. Here is just a small sample: Adnan Cartwright Administrating your Network with Group Policy Nikita Polyakov Intro to Phone 7 Development Landon Bass Enterprise Considerations for SharePoint 2010 Michael Wells Intro to SQL Server for IT Professionals Keith Kabza Microsoft Lync Server 2010 Overview Check out the full session schedule for other session, if you are in the IT Pro field – you will find many sessions of interest here: http://itcampsaturday.com/tampa/2011/03/01/schedule/   Saturday March 26th 2011 Orlando Code Camp http://www.orlandocodecamp.com/ Just a highlight of a few sessions: Design & Animation Chris G. Williams: Making Games for Windows Phone 7 with XNA 4.0 Diane Leeper: Animating in Blend: It's ALIVE Diane Leeper: Design for Developers: Bad Design Kills Good Projects Henry Lee: Windows Phone 7 Animation Konrad Neumann: Being a Designer in a Developer's World Nikita Polyakov: Rapid Prototyping with SketchFlow in Expression Blend WP7 Henry Lee: Learn to Use Accelerometer and Location Service (GPS) in Windows Phone Application Joe Healy: Consuming Services in Windows Phone 7 Kevin Wolf: Work From Anywhere = WFA (Part 1) Kevin Wolf: Work From Anywhere = WFA (Part 2) Nikita Polyakov: WP7 Marketplace Place and Monetization Russell Fustino: Making (More) Money with Phone 7

    Read the article

  • Code Structure / Level Design: Plants vs Zombies game level dissection

    - by lalan
    Hi Friends, I am interested in learning the class structure of Plants vs Zombies, particularly level design; for those who haven't played it - this video contains nice play-through: http://www.youtube.com/watch?v=89DfdOIJ4xw. How would I go ahead and design the code, mostly structure & classes, which allows for maximum flexibility & clean development? I am familiar with data driven design concepts, and would use events to handle most of dynamic behavior. Dissection at macro level: (Once every Level) Load tilemap, props, etc -- basically build the map (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) Show Enemies you'll face during present level (Once every Level) Unit Selection Window/Panel - selection of defensive plants (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) HUD Creation - based on unit selection (Level Loop) Enemy creation - based on types of zombies allowed (Level Loop) Sun/Resource generation (Level Loop) Show messages like 'huge wave of zombies coming', 'final wave' (Level Loop) Other unique events - Spawn gifts, money, tombstones, etc (Once every Level) Unlock new plant Potential game scripts: a) Level definitions: Level_1_1.xml, Level_1_2.xml, etc. Level_1_1.xml :: Sample script <map> <tilemap>tilemapFrontLawn</tilemap> <SpawnPoints> tiles where particular type of zombies (land vs water) may spawn</spawnPoints> <props> position, entity array -- lawnmower, </props> </map> <zombies> <... list of zombies who gonna attack by ids...> </zombies> <plants> <... list by plants which are available for defense by ids...> </plants> <progression> <ZombieWave name='first wave' spawnScript='zombieLightWave.lua' unlock='null'> <startMessages time=1.5>Ready</startMessages> <endMessages time=1.5>Huge wave of zombies incoming</endMessages> </ZombieWave> </progression> b) Entities definitions: .xmls containing zombies, plants, sun, lawnmower, coins, etc description. Potential classes: //LevelManager - Based on the level under play, it will load level script. Few of the // functions it may have: class LevelManager { public: bool load(string levelFileName); bool enter(); bool update(float deltatime); bool exit(); private: LevelData* mLevelData; } // LevelData - Contains the details of level loaded by LevelManager. class LevelData { private: string file; // array of camera,dialog,attackwaves, etc in active level LevelCutSceneCamera** mArrayCutSceneCamera; LevelCutSceneDialog** mArrayCutSceneDialog; LevelAttackWave** mArrayAttackWave; .... // which camera,dialog,attackwave is active in level uint mCursorCutSceneCamera; uint mCursorCutSceneDialog; uint mCursorAttackWave; public: // based on cursor, get the next camera,dialog,attackwave,etc in active level // return false/true based on failure/success bool nextCutSceneCamera(LevelCutSceneCamera**); bool nextCutSceneDialog(LevelCutSceneDialog**); } // LevelUnderPlay- LevelManager class LevelUnderPlay { private: LevelCutSceneCamera* mCutSceneCamera; LevelCutSceneDialog* mCutSceneDialog; LevelAttackWave* mAttackWave; Entities** mSelectedPlants; Entities** mAllowedZombies; bool isCutSceneCameraActive; public: bool enter(); bool update(float deltatime); bool exit(); } I am totally confused.. :( Does it make sense of using class composition (have flat class hierarchy) for managing levels. Is it a good idea to just add/remove/update sprites (or any drawable stuff) to current scene from LevelManager or LevelUnderPlay? If I want to make non-linear level design, how should I go ahead? Perhaps I would need a LevelProgression class, which would decide what to do based on decision tree. Any suggestions would be appreciated very much. Thank for your time, lalan

    Read the article

< Previous Page | 63 64 65 66 67 68 69 70 71 72 73 74  | Next Page >