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  • Does control return after "execvp()"

    - by Ajay Garg
    "execvp()" replaces the current program with the to-be-execed program (of course in the same process context). So, putting, say, any printf() calls after execvp() won't work. That is what the docs say, and I have verified it as well. But then, why is _exit() needed..? Does it so happen that the control DOES return to statements post execvp() ? I will be grateful for any pointers. Thanks

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  • What is a good way to sync code files between computer?

    - by erotsppa
    I have a need to code from two computers during the week. What is the best way to sync the two computers (mac)? I've started using source control, like SVN. It works pretty good, except sometimes I check in code that I want to sync but they don't compile and it interferes with other people on the team working on the same project. I don't want to use branch. It wouldn't make sense to branch every night when I head home from office.

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  • Tool used to retrieve code metrics in xUnit Test Patterns?

    - by leeand00
    I'm reading xUnit Test Patterns by Gerard Meszaros. On one of the pages he refers to some software metrics: While the need to wrap lines to keep them at 65 characters makes this code look even longer than it really is, it is still unnecessarily long. It contains 25 executable statements including initialized declarations, 6 lines of control statements, 4 in-line comments, and 2 lines to declare the test method—giving a total of 37 lines of unwrapped source code. Short of counting the statements to find these metrics, does anybody have any idea if he used a particular tool to calculate the metrics? (If you have any suggestions for tools that will count similar metrics, I'm looking for one that works on Java, Javascript and C++) Thanks!

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  • How does one suppress a 404 status code in a page?

    - by songdogtech
    I've got a WordPress site that includes pages pulled from a different database. The problem is that these other pages return a 404 status code. (The WordPress posts/pages are fine.) The 404'ed pages display fine, and I removed the "Page not Found" text from the title tag in WordPress. But Googlebot and W3C see the 404 header. So: wow does one tell Apache to suppress a 404 status? And will Apache override WordPress's 404 header? Does that make sense? What other info and things should I be looking at? Can I suppress the status code in .htaccess so I don't change WP core files?

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  • is there an easy way to convert jquery code to javascript?

    - by davidsleeps
    hopefully the question doesn't sound stupid, but there are lots of examples out there of achieving certain things in javascript/dom using jQuery. Using jQuery is not always an option (or even a want) which can make understanding the examples of javascript solutions written in jQuery hard. Is there an easy way to convert jQuery code to regular javascript? I guess without having to access or understand the jQuery source code... edit (future readers): pretend there is a logical reason why jQuery isn't available! edit (almost 3 years since I asked this): there is no logical reason why jQuery isn't available :P

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  • Execute a default task in ANT in case of failure

    - by elos
    Hi, I'm currently using ANT for building my Java project on a Windows XP machine. In my build.xml file I've defined 3 task and I would like that,in case of fail,a default task be executed before closing the building and exiting (like a recovery procedure). I would like to know if it's possible. thanks

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  • How to convince a colleague that code duplication is bad?

    - by vitaut
    A colleague of mine was implementing a new feature in a project we work on together and he did it by taking a file containing the implementation of a similar feature from the same project, creating a copy of it renaming all the global declarations and slightly modifying the implementation. So we ended up with two large files that are almost identical apart from renaming. I tried to explain that it makes our project more difficult to maintain but he doesn't want to change anything saying that it is easier for him to program in such way and that there is no reason to fix the code if it "ain't broke". How can I convince him that such code duplication is a bad thing? It is related to this questions, but I am more interested in the answers targeted to a technical person (another programmer), for example a reference to an authoritative source like a book would be great. I have already tried simple arguments and haven't succeeded.

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  • running php script manually and getting back to the command line?

    - by Simpson88Keys
    I'm running a php script via command line, and it works just fine, except that when it's finished, it doesn't go back to the command line? Just sits there, so I never when it's done... This is the script: $conn_id = ftp_connect(REMOTE) or die("Couldn't connect to ".REMOTE); $login_result = ftp_login($conn_id, 'OMITTED','OMITTED'); if ((!$conn_id) || (!$login_result)) die("FTP Connection Failed"); $dir = 'download'; if ($dir != ".") { if (ftp_chdir($conn_id, $dir) == false) { echo ("Change Dir Failed: $dir<BR>\r\n"); return; } if (!(is_dir($dir))) mkdir($dir); chdir ($dir); } $contents = ftp_nlist($conn_id, "."); foreach ($contents as $file) { if ($file == '.' || $file == '..') continue; if (@ftp_chdir($conn_id, $file)) { ftp_chdir ($conn_id, ".."); ftp_sync ($file); } else ftp_get($conn_id, $file, $file, FTP_BINARY); } ftp_chdir ($conn_id, ".."); chdir (".."); ftp_close($conn_id);

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  • Simple MSBuild Configuration: Updating Assemblies With A Version Number

    - by srkirkland
    When distributing a library you often run up against versioning problems, once facet of which is simply determining which version of that library your client is running.  Of course, each project in your solution has an AssemblyInfo.cs file which provides, among other things, the ability to set the Assembly name and version number.  Unfortunately, setting the assembly version here would require not only changing the version manually for each build (depending on your schedule), but keeping it in sync across all projects.  There are many ways to solve this versioning problem, and in this blog post I’m going to try to explain what I think is the easiest and most flexible solution.  I will walk you through using MSBuild to create a simple build script, and I’ll even show how to (optionally) integrate with a Team City build server.  All of the code from this post can be found at https://github.com/srkirkland/BuildVersion. Create CommonAssemblyInfo.cs The first step is to create a common location for the repeated assembly info that is spread across all of your projects.  Create a new solution-level file (I usually create a Build/ folder in the solution root, but anywhere reachable by all your projects will do) called CommonAssemblyInfo.cs.  In here you can put any information common to all your assemblies, including the version number.  An example CommonAssemblyInfo.cs is as follows: using System.Reflection; using System.Resources; using System.Runtime.InteropServices;   [assembly: AssemblyCompany("University of California, Davis")] [assembly: AssemblyProduct("BuildVersionTest")] [assembly: AssemblyCopyright("Scott Kirkland & UC Regents")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyTrademark("")]   [assembly: ComVisible(false)]   [assembly: AssemblyVersion("1.2.3.4")] //Will be replaced   [assembly: NeutralResourcesLanguage("en-US")] .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   Cleanup AssemblyInfo.cs & Link CommonAssemblyInfo.cs For each of your projects, you’ll want to clean up your assembly info to contain only information that is unique to that assembly – everything else will go in the CommonAssemblyInfo.cs file.  For most of my projects, that just means setting the AssemblyTitle, though you may feel AssemblyDescription is warranted.  An example AssemblyInfo.cs file is as follows: using System.Reflection;   [assembly: AssemblyTitle("BuildVersionTest")] .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Next, you need to “link” the CommonAssemblyinfo.cs file into your projects right beside your newly lean AssemblyInfo.cs file.  To do this, right click on your project and choose Add | Existing Item from the context menu.  Navigate to your CommonAssemblyinfo.cs file but instead of clicking Add, click the little down-arrow next to add and choose “Add as Link.”  You should see a little link graphic similar to this: We’ve actually reduced complexity a lot already, because if you build all of your assemblies will have the same common info, including the product name and our static (fake) assembly version.  Let’s take this one step further and introduce a build script. Create an MSBuild file What we want from the build script (for now) is basically just to have the common assembly version number changed via a parameter (eventually to be passed in by the build server) and then for the project to build.  Also we’d like to have a flexibility to define what build configuration to use (debug, release, etc). In order to find/replace the version number, we are going to use a Regular Expression to find and replace the text within your CommonAssemblyInfo.cs file.  There are many other ways to do this using community build task add-ins, but since we want to keep it simple let’s just define the Regular Expression task manually in a new file, Build.tasks (this example taken from the NuGet build.tasks file). <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" DefaultTargets="Go" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <UsingTask TaskName="RegexTransform" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll"> <ParameterGroup> <Items ParameterType="Microsoft.Build.Framework.ITaskItem[]" /> </ParameterGroup> <Task> <Using Namespace="System.IO" /> <Using Namespace="System.Text.RegularExpressions" /> <Using Namespace="Microsoft.Build.Framework" /> <Code Type="Fragment" Language="cs"> <![CDATA[ foreach(ITaskItem item in Items) { string fileName = item.GetMetadata("FullPath"); string find = item.GetMetadata("Find"); string replaceWith = item.GetMetadata("ReplaceWith"); if(!File.Exists(fileName)) { Log.LogError(null, null, null, null, 0, 0, 0, 0, String.Format("Could not find version file: {0}", fileName), new object[0]); } string content = File.ReadAllText(fileName); File.WriteAllText( fileName, Regex.Replace( content, find, replaceWith ) ); } ]]> </Code> </Task> </UsingTask> </Project> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } If you glance at the code, you’ll see it’s really just going a Regex.Replace() on a given file, which is exactly what we need. Now we are ready to write our build file, called (by convention) Build.proj. <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" DefaultTargets="Go" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="$(MSBuildProjectDirectory)\Build.tasks" /> <PropertyGroup> <Configuration Condition="'$(Configuration)' == ''">Debug</Configuration> <SolutionRoot>$(MSBuildProjectDirectory)</SolutionRoot> </PropertyGroup>   <ItemGroup> <RegexTransform Include="$(SolutionRoot)\CommonAssemblyInfo.cs"> <Find>(?&lt;major&gt;\d+)\.(?&lt;minor&gt;\d+)\.\d+\.(?&lt;revision&gt;\d+)</Find> <ReplaceWith>$(BUILD_NUMBER)</ReplaceWith> </RegexTransform> </ItemGroup>   <Target Name="Go" DependsOnTargets="UpdateAssemblyVersion; Build"> </Target>   <Target Name="UpdateAssemblyVersion" Condition="'$(BUILD_NUMBER)' != ''"> <RegexTransform Items="@(RegexTransform)" /> </Target>   <Target Name="Build"> <MSBuild Projects="$(SolutionRoot)\BuildVersionTest.sln" Targets="Build" /> </Target>   </Project> Reviewing this MSBuild file, we see that by default the “Go” target will be called, which in turn depends on “UpdateAssemblyVersion” and then “Build.”  We go ahead and import the Bulid.tasks file and then setup some handy properties for setting the build configuration and solution root (in this case, my build files are in the solution root, but we might want to create a Build/ directory later).  The rest of the file flows logically, we setup the RegexTransform to match version numbers such as <major>.<minor>.1.<revision> (1.2.3.4 in our example) and replace it with a $(BUILD_NUMBER) parameter which will be supplied externally.  The first target, “UpdateAssemblyVersion” just runs the RegexTransform, and the second target, “Build” just runs the default MSBuild on our solution. Testing the MSBuild file locally Now we have a build file which can replace assembly version numbers and build, so let’s setup a quick batch file to be able to build locally.  To do this you simply create a file called Build.cmd and have it call MSBuild on your Build.proj file.  I’ve added a bit more flexibility so you can specify build configuration and version number, which makes your Build.cmd look as follows: set config=%1 if "%config%" == "" ( set config=debug ) set version=%2 if "%version%" == "" ( set version=2.3.4.5 ) %WINDIR%\Microsoft.NET\Framework\v4.0.30319\msbuild Build.proj /p:Configuration="%config%" /p:build_number="%version%" .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now if you click on the Build.cmd file, you will get a default debug build using the version 2.3.4.5.  Let’s run it in a command window with the parameters set for a release build version 2.0.1.453.   Excellent!  We can now run one simple command and govern the build configuration and version number of our entire solution.  Each DLL produced will have the same version number, making determining which version of a library you are running very simple and accurate. Configure the build server (TeamCity) Of course you are not really going to want to run a build command manually every time, and typing in incrementing version numbers will also not be ideal.  A good solution is to have a computer (or set of computers) act as a build server and build your code for you, providing you a consistent environment, excellent reporting, and much more.  One of the most popular Build Servers is JetBrains’ TeamCity, and this last section will show you the few configuration parameters to use when setting up a build using your MSBuild file created earlier.  If you are using a different build server, the same principals should apply. First, when setting up the project you want to specify the “Build Number Format,” often given in the form <major>.<minor>.<revision>.<build>.  In this case you will set major/minor manually, and optionally revision (or you can use your VCS revision number with %build.vcs.number%), and then build using the {0} wildcard.  Thus your build number format might look like this: 2.0.1.{0}.  During each build, this value will be created and passed into the $BUILD_NUMBER variable of our Build.proj file, which then uses it to decorate your assemblies with the proper version. After setting up the build number, you must choose MSBuild as the Build Runner, then provide a path to your build file (Build.proj).  After specifying your MSBuild Version (equivalent to your .NET Framework Version), you have the option to specify targets (the default being “Go”) and additional MSBuild parameters.  The one parameter that is often useful is manually setting the configuration property (/p:Configuration="Release") if you want something other than the default (which is Debug in our example).  Your resulting configuration will look something like this: [Under General Settings] [Build Runner Settings]   Now every time your build is run, a newly incremented build version number will be generated and passed to MSBuild, which will then version your assemblies and build your solution.   A Quick Review Our goal was to version our output assemblies in an automated way, and we accomplished it by performing a few quick steps: Move the common assembly information, including version, into a linked CommonAssemblyInfo.cs file Create a simple MSBuild script to replace the common assembly version number and build your solution Direct your build server to use the created MSBuild script That’s really all there is to it.  You can find all of the code from this post at https://github.com/srkirkland/BuildVersion. Enjoy!

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  • Keypress detection wont work after seemingly unrelated code change

    - by LukeZaz
    I'm trying to have the Enter key cause a new 'map' to generate for my game, but for whatever reason after implementing full-screen in it the input check won't work anymore. I tried removing the new code and only pressing one key at a time, but it still won't work. Here's the check code and the method it uses, along with the newMap method: public class Game1 : Microsoft.Xna.Framework.Game { // ... protected override void Update(GameTime gameTime) { // ... // Check if Enter was pressed - if so, generate a new map if (CheckInput(Keys.Enter, 1)) { blocks = newMap(map, blocks, console); } // ... } // Method: Checks if a key is/was pressed public bool CheckInput(Keys key, int checkType) { // Get current keyboard state KeyboardState newState = Keyboard.GetState(); bool retType = false; // Return type if (checkType == 0) { // Check Type: Is key currently down? if (newState.IsKeyDown(key)) { retType = true; } else { retType = false; } } else if (checkType == 1) { // Check Type: Was the key pressed? if (newState.IsKeyDown(key)) { if (!oldState.IsKeyDown(key)) { // Key was just pressed retType = true; } else { // Key was already pressed, return false retType = false; } } } // Save keyboard state oldState = newState; // Return result if (retType == true) { return true; } else { return false; } } // Method: Generate a new map public List<Block> newMap(Map map, List<Block> blockList, Console console) { // Create new map block coordinates List<Vector2> positions = new List<Vector2>(); positions = map.generateMap(console); // Clear list and reallocate memory previously used up by it blockList.Clear(); blockList.TrimExcess(); // Add new blocks to the list using positions created by generateMap() foreach (Vector2 pos in positions) { blockList.Add(new Block() { Position = pos, Texture = dirtTex }); } // Return modified list return blockList; } // ... } and the generateMap code: // Generate a list of Vector2 positions for blocks public List<Vector2> generateMap(Console console, int method = 0) { ScreenTileWidth = gDevice.Viewport.Width / 16; ScreenTileHeight = gDevice.Viewport.Height / 16; maxHeight = gDevice.Viewport.Height; List<Vector2> blockLocations = new List<Vector2>(); if (useScreenSize == true) { Width = ScreenTileWidth; Height = ScreenTileHeight; } else { maxHeight = Height; } int startHeight = -500; // For debugging purposes, the startHeight is set to an // hopefully-unreachable value - if it returns this, something is wrong // Methods of land generation /// <summary> /// Third version land generation /// Generates a base land height as the second version does /// but also generates a 'max change' value which determines how much /// the land can raise or lower by which it now does by a random amount /// during generation /// </summary> if (method == 0) { // Get the land height startHeight = rnd.Next(1, maxHeight); int maxChange = rnd.Next(1, 5); // Amount ground will raise/lower by int curHeight = startHeight; for (int w = 0; w < Width; w++) { // Run a chance to lower/raise ground level int changeBy = rnd.Next(1, maxChange); int doChange = rnd.Next(0, 3); if (doChange == 1 && !(curHeight <= (1 + maxChange))) { curHeight = curHeight - changeBy; } else if (doChange == 2 && !(curHeight >= (29 - maxChange))) { curHeight = curHeight + changeBy; } for (int h = curHeight; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; blockLocations.Add(new Vector2(x, y)); } } console.newMsg("[INFO] Cur, height change maximum: " + maxChange.ToString()); } /// <summary> /// Second version land generator /// Generates a solid mass of land starting at a random height /// derived from either screen height or provided height value /// </summary> else if (method == 1) { // Get the land height startHeight = rnd.Next(0, 30); for (int w = 0; w < Width; w++) { for (int h = startHeight; h < ScreenTileHeight; h++) { // Location variables float x = w * 16; float y = h * 16; // Add a tile at set location blockLocations.Add(new Vector2(x, y)); } } } /// <summary> /// First version land generator /// Generates land completely randomly either across screen or /// in a box set by Width and Height values /// </summary> else { // For each tile in the map... for (int w = 0; w < Width; w++) { for (int h = 0; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; // ...decide whether or not to place a tile... if (rnd.Next(0, 2) == 1) { // ...and if so, add a tile at that location. blockLocations.Add(new Vector2(x, y)); } } } } console.newMsg("[INFO] Cur, base height: " + startHeight.ToString()); return blockLocations; } I never touched any of the above code for this when it broke - changing keys won't seem to fix it. Despite this, I have camera movement set inside another Game1 method that uses WASD and works perfectly. All I did was add a few lines of code here: private int BackBufferWidth = 1280; // Added these variables private int BackBufferHeight = 800; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = BackBufferWidth; // and this graphics.PreferredBackBufferHeight = BackBufferHeight; // this Content.RootDirectory = "Content"; this.graphics.IsFullScreen = true; // and this } When I try adding a console line to be printed in the event the key is pressed, it seems that the If is never even triggered despite the correct key being pressed.

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  • How to decrease size of c++ source code? [closed]

    - by free0u
    For example #include <iostream> using namespace std; int main() { freopen("input.txt", "r", stdin); freopen("output.txt", "w", stdout); int n; cin >> n; for (int i = 0; i < n; i++) { cout << i; } return 0; } Decrease: #include <fstream> int main() { std::ifstream y("input.txt"); std::ofstream z("output.txt"); int n, i = 0; y >> n; while(i < n) z << i++; exit(0); } What's about "fstream"? std::fstream y("input.txt"), z("output.txt") It's amazing but output is not correct.) "output.txt" isn't remaking. Output is writing from begin of file. How to decrease code? Just for fun)

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  • GuestPost: Unit Testing Entity Framework (v1) Dependent Code using TypeMock Isolator

    - by Eric Nelson
    Time for another guest post (check out others in the series), this time bringing together the world of mocking with the world of Entity Framework. A big thanks to Moses for agreeing to do this. Unit Testing Entity Framework Dependent Code using TypeMock Isolator by Muhammad Mosa Introduction Unit testing data access code in my opinion is a challenging thing. Let us consider unit tests and integration tests. In integration tests you are allowed to have environmental dependencies such as a physical database connection to insert, update, delete or retrieve your data. However when performing unit tests it is often much more efficient and productive to remove environmental dependencies. Instead you will need to fake these dependencies. Faking a database (also known as mocking) can be relatively straight forward but the version of Entity Framework released with .Net 3.5 SP1 has a number of implementation specifics which actually makes faking the existence of a database quite difficult. Faking Entity Framework As mentioned earlier, to effectively unit test you will need to fake/simulate Entity Framework calls to the database. There are many free open source mocking frameworks that can help you achieve this but it will require additional effort to overcome & workaround a number of limitations in those frameworks. Examples of these limitations include: Not able to fake calls to non virtual methods Not able to fake sealed classes Not able to fake LINQ to Entities queries (replace database calls with in-memory collection calls) There is a mocking framework which is flexible enough to handle limitations such as those above. The commercially available TypeMock Isolator can do the job for you with less code and ultimately more readable unit tests. I’m going to demonstrate tackling one of those limitations using MoQ as my mocking framework. Then I will tackle the same issue using TypeMock Isolator. Mocking Entity Framework with MoQ One basic need when faking Entity Framework is to fake the ObjectContext. This cannot be done by passing any connection string. You have to pass a correct Entity Framework connection string that specifies CSDL, SSDL and MSL locations along with a provider connection string. Assuming we are going to do that, we’ll explore another limitation. The limitation we are going to face now is related to not being able to fake calls to non-virtual/overridable members with MoQ. I have the following repository method that adds an EntityObject (instance of a Blog entity) to Blogs entity set in an ObjectContext. public override void Add(Blog blog) { if(BlogContext.Blogs.Any(b=>b.Name == blog.Name)) { throw new InvalidOperationException("Blog with same name already exists!"); } BlogContext.AddToBlogs(blog); } The method does a very simple check that the name of the new Blog entity instance doesn’t exist. This is done through the simple LINQ query above. If the blog doesn’t already exist it simply adds it to the current context to be saved when SaveChanges of the ObjectContext instance (e.g. BlogContext) is called. However, if a blog with the same name exits, and exception (InvalideOperationException) will be thrown. Let us now create a unit test for the Add method using MoQ. [TestMethod] [ExpectedException(typeof(InvalidOperationException))] public void Add_Should_Throw_InvalidOperationException_When_Blog_With_Same_Name_Already_Exits() { //(1) We shouldn't depend on configuration when doing unit tests! But, //its a workaround to fake the ObjectContext string connectionString = ConfigurationManager .ConnectionStrings["MyBlogConnString"] .ConnectionString; //(2) Arrange: Fake ObjectContext var fakeContext = new Mock<MyBlogContext>(connectionString); //(3) Next Line will pass, as ObjectContext now can be faked with proper connection string var repo = new BlogRepository(fakeContext.Object); //(4) Create fake ObjectQuery<Blog>. Will be used to substitute MyBlogContext.Blogs property var fakeObjectQuery = new Mock<ObjectQuery<Blog>>("[Blogs]", fakeContext.Object); //(5) Arrange: Set Expectations //Next line will throw an exception by MoQ: //System.ArgumentException: Invalid setup on a non-overridable member fakeContext.SetupGet(c=>c.Blogs).Returns(fakeObjectQuery.Object); fakeObjectQuery.Setup(q => q.Any(b => b.Name == "NewBlog")).Returns(true); //Act repo.Add(new Blog { Name = "NewBlog" }); } This test method is checking to see if the correct exception ([ExpectedException(typeof(InvalidOperationException))]) is thrown when a developer attempts to Add a blog with a name that’s already exists. On (1) a connection string is initialized from configuration file. To retrieve the full connection string. On (2) a fake ObjectContext is being created. The ObjectContext here is MyBlogContext and its being created using this var fakeContext = new Mock<MyBlogContext>(connectionString); This way a fake context is being created using MoQ. On (3) a BlogRepository instance is created. BlogRepository has dependency on generate Entity Framework ObjectContext, MyObjectContext. And so the fake context is passed to the constructor. var repo = new BlogRepository(fakeContext.Object); On (4) a fake instance of ObjectQuery<Blog> is being created to use as a substitute to MyObjectContext.Blogs property as we will see in (5). On (5) setup an expectation for calling Blogs property of MyBlogContext and substitute the return result with the fake ObjectQuery<Blog> instance created on (4). When you run this test it will fail with MoQ throwing an exception because of this line: fakeContext.SetupGet(c=>c.Blogs).Returns(fakeObjectQuery.Object); This happens because the generate property MyBlogContext.Blogs is not virtual/overridable. And assuming it is virtual or you managed to make it virtual it will fail at the following line throwing the same exception: fakeObjectQuery.Setup(q => q.Any(b => b.Name == "NewBlog")).Returns(true); This time the test will fail because the Any extension method is not virtual/overridable. You won’t be able to replace ObjectQuery<Blog> with fake in memory collection to test your LINQ to Entities queries. Now lets see how replacing MoQ with TypeMock Isolator can help. Mocking Entity Framework with TypeMock Isolator The following is the same test method we had above for MoQ but this time implemented using TypeMock Isolator: [TestMethod] [ExpectedException(typeof(InvalidOperationException))] public void Add_New_Blog_That_Already_Exists_Should_Throw_InvalidOperationException() { //(1) Create fake in memory collection of blogs var fakeInMemoryBlogs = new List<Blog> {new Blog {Name = "FakeBlog"}}; //(2) create fake context var fakeContext = Isolate.Fake.Instance<MyBlogContext>(); //(3) Setup expected call to MyBlogContext.Blogs property through the fake context Isolate.WhenCalled(() => fakeContext.Blogs) .WillReturnCollectionValuesOf(fakeInMemoryBlogs.AsQueryable()); //(4) Create new blog with a name that already exits in the fake in memory collection in (1) var blog = new Blog {Name = "FakeBlog"}; //(5) Instantiate instance of BlogRepository (Class under test) var repo = new BlogRepository(fakeContext); //(6) Acting by adding the newly created blog () repo.Add(blog); } When running the above test method it will pass as the Add method of BlogRepository is going to throw an InvalidOperationException which is the expected behaviour. Nothing prevents us from faking out the database interaction! Even faking ObjectContext  at (2) didn’t require a connection string. On (3) Isolator sets up a faking result for MyBlogContext.Blogs when its being called through the fake instance fakeContext created on (2). The faking result is just an in-memory collection declared an initialized on (1). Finally at (6) action we call the Add method of BlogRepository passing a new Blog instance that has a name that’s already exists in the fake in-memory collection which we set up at (1). As expected the test will pass because it will throw the expected exception defined on top of the test method - InvalidOperationException. TypeMock Isolator succeeded in faking Entity Framework with ease. Conclusion We explored how to write a simple unit test using TypeMock Isolator for code which is using Entity Framework. We also explored a few of the limitations of other mocking frameworks which TypeMock is successfully able to handle. There are workarounds that you can use to overcome limitations when using MoQ or Rhino Mock, however the workarounds will require you to write more code and your tests will likely be more complex. For a comparison between different mocking frameworks take a look at this document produced by TypeMock. You might also want to check out this open source project to compare mocking frameworks. I hope you enjoyed this post Muhammad Mosa http://mosesofegypt.net/ http://twitter.com/mosessaur Screencast of unit testing Entity Framework Related Links GuestPost: Introduction to Mocking GuesPost: Typemock Isolator – Much more than an Isolation framework

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  • CVV Code For Authorize.com using osCommerce

    - by user3567
    Hi I need to add a CVV code for verifying credit cards upon check out on my osCommerece shopping cart. I think this will involve a code for the authorize.net php and the checkout processing php but not sure. Found this great write up, but it is only for the authorize.net php and it doesn't create a filed for the CVV to be keyed. Also it throws an error with the 'echo validate.' Can't seem to find anything in any forums for osCommerce or any place out. Hoping someone here will have some knowledge. Thanks.

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  • Virtual Brown Bag Recap: NuGet, PoshCode, Code Templates

    - by Brian Schroer
    "Virtual Brown Bag" anagrams: Roving Tuba Brawl Lawn Bug Vibrator Rubbing Two Larva Vulgar Rabbi Town A Vibrant Grub Owl Blurting a Bar Vow At this week's Roving Tuba Brawl Virtual Brown Bag meeting: Claudio Lassala asked "What does your work environment look like?" He and several others shared pictures. George Mauer talked about NuGet, .NET's answer to Ruby Gems, and PoshCode, a PowerShell code repository Claudio showed how he uses CodeRush templates to quickly generate unit test code Alan Stevens showed how to do the same thing with Resharper templates For detailed notes, links, and the video recording, go to the VBB wiki page: https://sites.google.com/site/vbbwiki/main_page/2010-12-02

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  • Earthquake Locator - Live Demo and Source Code

    - by Bobby Diaz
    Quick Links Live Demo Source Code I finally got a live demo up and running!  I signed up for a shared hosting account over at discountasp.net so I could post a working version of the Earthquake Locator application, but ran into a few minor issues related to RIA Services.  Thankfully, Tim Heuer had already encountered and explained all of the problems I had along with solutions to these and other common pitfalls.  You can find his blog post here.  The ones that got me were the default authentication tag being set to Windows instead of Forms, needed to add the <baseAddressPrefixFilters> tag since I was running on a shared server using host headers, and finally the Multiple Authentication Schemes settings in the IIS7 Manager.   To get the demo application ready, I pulled down local copies of the earthquake data feeds that the application can use instead of pulling from the USGS web site.  I basically added the feed URL as an app setting in the web.config:       <appSettings>         <!-- USGS Data Feeds: http://earthquake.usgs.gov/earthquakes/catalogs/ -->         <!--<add key="FeedUrl"             value="http://earthquake.usgs.gov/earthquakes/catalogs/1day-M2.5.xml" />-->         <!--<add key="FeedUrl"             value="http://earthquake.usgs.gov/earthquakes/catalogs/7day-M2.5.xml" />-->         <!--<add key="FeedUrl"             value="~/Demo/1day-M2.5.xml" />-->         <add key="FeedUrl"              value="~/Demo/7day-M2.5.xml" />     </appSettings> You will need to do the same if you want to run from local copies of the feed data.  I also made the following minor changes to the EarthquakeService class so that it gets the FeedUrl from the web.config:       private static readonly string FeedUrl = ConfigurationManager.AppSettings["FeedUrl"];       /// <summary>     /// Gets the feed at the specified URL.     /// </summary>     /// <param name="url">The URL.</param>     /// <returns>A <see cref="SyndicationFeed"/> object.</returns>     public static SyndicationFeed GetFeed(String url)     {         SyndicationFeed feed = null;           if ( !String.IsNullOrEmpty(url) && url.StartsWith("~") )         {             // resolve virtual path to physical file system             url = System.Web.HttpContext.Current.Server.MapPath(url);         }           try         {             log.Debug("Loading RSS feed: " + url);               using ( var reader = XmlReader.Create(url) )             {                 feed = SyndicationFeed.Load(reader);             }         }         catch ( Exception ex )         {             log.Error("Error occurred while loading RSS feed: " + url, ex);         }           return feed;     } You can now view the live demo or download the source code here, but be sure you have WCF RIA Services installed before running the application locally and make sure the FeedUrl is pointing to a valid location.  Please let me know if you have any comments or if you run into any issues with the code.   Enjoy!

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  • LLBLGen Pro feature highlights: model views

    - by FransBouma
    (This post is part of a series of posts about features of the LLBLGen Pro system) To be able to work with large(r) models, it's key you can view subsets of these models so you can have a better, more focused look at them. For example because you want to display how a subset of entities relate to one another in a different way than the list of entities. LLBLGen Pro offers this in the form of Model Views. Model Views are views on parts of the entity model of a project, and the subsets are displayed in a graphical way. Additionally, one can add documentation to a Model View. As Model Views are displaying parts of the model in a graphical way, they're easier to explain to people who aren't familiar with entity models, e.g. the stakeholders you're interviewing for your project. The documentation can then be used to communicate specifics of the elements on the model view to the developers who have to write the actual code. Below I've included an example. It's a model view on a subset of the entities of AdventureWorks. It displays several entities, their relationships (both relational and inheritance relationships) and also some specifics gathered from the interview with the stakeholder. As the information is inside the actual project the developer will work with, the information doesn't have to be converted back/from e.g .word documents or other intermediate formats, it's the same project. This makes sure there are less errors / misunderstandings. (of course you can hide the docked documentation pane or dock it to another corner). The Model View can contain entities which are placed in different groups. This makes it ideal to group entities together for close examination even though they're stored in different groups. The Model View is a first-class citizen of the code-generator. This means you can write templates which consume Model Views and generate code accordingly. E.g. you can write a template which generates a service per Model View and exposes the entities in the Model View as a single entity graph, fetched through a method. (This template isn't included in the LLBLGen Pro package, but it's easy to write it up yourself with the built-in template editor). Viewing an entity model in different ways is key to fully understand the entity model and Model Views help with that.

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  • Silverlight Firestarter Wrap Up and WCF RIA Services Talk Sample Code

    - by dwahlin
    I had a great time attending and speaking at the Silverlight Firestarter event up in Redmond on December 2, 2010. In addition to getting a chance to hang out with a lot of cool people from Microsoft such as Scott Guthrie, John Papa, Tim Heuer, Brian Goldfarb, John Allwright, David Pugmire, Jesse Liberty, Jeff Handley, Yavor Georgiev, Jossef Goldberg, Mike Cook and many others, I also had a chance to chat with a lot of people attending the event and hear about what projects they’re working on which was awesome. If you didn’t get a chance to look through all of the new features coming in Silverlight 5 check out John Papa’s post on the subject. While at the Silverlight Firestarter event I gave a presentation on WCF RIA Services and wanted to get the code posted since several people have asked when it’d be available. The talk can be viewed by clicking the image below. Code from the talk follows as well as additional links. I had a few people ask about the green bracelet on my left hand since it looks like something you’d get from a waterpark. It was used to get us access down a little hall that led backstage and allowed us to go backstage during the event. I thought it looked kind of dorky but it was required to get through security. Sample Code from My WCF RIA Services Talk (To login to the 2 apps use “user” and “P@ssw0rd”. Make sure to do a rebuild of the projects in Visual Studio before running them.) View All Silverlight Firestarter Talks and Scott Guthrie’s Keynote WCF RIA Services SP1 Beta for Silverlight 4 WCF RIA Services Code Samples (including some SP1 samples) Improved binding support in EntitySet and EntityCollection with SP1 (Kyle McClellan’s Blog) Introducing an MVVM-Friendly DomainDataSource: The DomainCollectionView (Kyle McClellan’s Blog) I’ve had the chance to speak at a lot of conferences but never with as many cameras, streaming capabilities, people watching live and overall hype involved. Over 1000 people registered to attend the conference in person at the Microsoft campus and well over 15,000 to watch it through the live stream.  The event started for me on Tuesday afternoon with a flight up to Seattle from Phoenix. My flight was delayed 1 1/2 hours (I seem to be good at booking delayed flights) so I didn’t get up there until almost 8 PM. John Papa did a tech check at 9 PM that night and I was scheduled for 9:30 PM. We basically plugged in my laptop backstage (amazing number of servers, racks and audio devices back there) and made sure everything showed up properly on the projector and the machines recording the presentation. In addition to a dedicated show director, there were at least 5 tech people back stage and at least that many up in the booth running lights, audio, cameras, and other aspects of the show. I wish I would’ve taken a picture of the backstage setup since it was pretty massive – servers all over the place. I definitely gained a new appreciation for how much work goes into these types of events. Here’s what the room looked like right before my tech check– not real exciting at this point. That’s Yavor Georgiev (who spoke on WCF Services at the Firestarter) in the background. We had plenty of monitors to reference during the presentation. Two monitors for slides (right and left side) and a notes monitor. The 4th monitor showed the time and they’d type in notes to us as we talked (such as “You’re over time!” in my case since I went around 4 minutes over :-)). Wednesday morning I went back on campus at Microsoft and watched John Papa film a few Silverlight TV episodes with Dave Campbell and Ryan Plemons.   Next I had the chance to watch the dry run of the keynote with Scott Guthrie and John Papa. We were all blown away by the demos shown since they were even better than expected. Starting at 1 PM on Wednesday I went over to Building 35 and listened to Yavor Georgiev (WCF Services), Jaime Rodriguez (Windows Phone 7), Jesse Liberty (Data Binding) and Jossef Goldberg and Mike Cook (Silverlight Performance) give their different talks and we all shared feedback with each other which was a lot of fun. Jeff Handley from the RIA Services team came afterwards and listened to me give a dry run of my WCF RIA Services talk. He had some great feedback that I really appreciated getting. That night I hung out with John Papa and Ward Bell and listened to John walk through his keynote demos. I also got a sneak peak of the gift given to Dave Campbell for all his work with Silverlight Cream over the years. It’s a poster signed by all of the key people involved with Silverlight: Thursday morning I got up fairly early to get to the event center by 8 AM for speaker pictures. It was nice and quiet at that point although outside the room there was a huge line of people waiting to get in.     At around 8:30 AM everyone was let in and the main room was filled quickly. Two other overflow rooms in the Microsoft conference center (Building 33) were also filled to capacity. At around 9 AM Scott Guthrie kicked off the event and all the excitement started! From there it was all a blur but it was definitely a lot of fun. All of the sessions for the Silverlight Firestarter were recorded and can be watched here (including the keynote). Corey Schuman, John Papa and I also released 11 lab exercises and associated videos to help people get started with Silverlight. Definitely check them out if you’re interested in learning more! Level 100: Getting Started Lab 01 - WinForms and Silverlight Lab 02 - ASP.NET and Silverlight Lab 03 - XAML and Controls Lab 04 - Data Binding Level 200: Ready for More Lab 05 - Migrating Apps to Out-of-Browser Lab 06 - Great UX with Blend Lab 07 - Web Services and Silverlight Lab 08 - Using WCF RIA Services Level 300: Take me Further Lab 09 - Deep Dive into Out-of-Browser Lab 10 - Silverlight Patterns: Using MVVM Lab 11 - Silverlight and Windows Phone 7

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  • The purpose of using a constants pool for immutable constants

    - by patstuart
    Originally posted at stackoverflow.com/q/23961260 I come across the following code with a lot of frequency: if (myArray.length == Constants.ZERO_INT) or if (myString != null && !myString.equals(Constants.EMPTY_STRING)) Neither of these makes much sense to me. Isn't the point of having a constant pool for ease of code appearance and to allow for modularity? In both of the above cases, it just looks like needless noise that accomplishes neither objective. My question: what is the purpose of using a constants pool for variables like this which will never change? Or is this just cargo cult programming? If so, then why does it seem to be prevalent in the industry? (I've noticed it with at least two different employers I've worked with).

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  • Google sort « Artic Sea », un SDK pour faire tourner du code natif dans Chrome

    Google sort « Artic Sea » Un SDK pour faire tourner du code natif dans Chrome Google voit le futur des applications en 100 % Cloud, ou presque. C'est donc tout naturellement qu'il décide de promouvoir une technologie que d'autres (Mozilla ou Opera) goutent assez peu : permettre d'exécuter du code natif (lié à une machine donnée donc), à travers le navigateur. L'intérêt pour Google est assez clair. Les applications Web ou une partie des applications) peuvent par exemple être écrites en C (mixant ainsi JavaScript et d'autres langages). En sortant son Native Client (dit « NaCl »), bapt...

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