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  • How would one use Cocos2d to create a game like this.

    - by John Stewart
    http://itunes.apple.com/us/app/angry-birds/id343200656?mt=8&ign-mpt=uo%3D6 So I am getting started with this all game dev thing on iphone and I decided that I will start playing with Cocos2d as my starting engine. Now just so i have a goal in mind, I picked angry birds as my initial target of what sort of game play would I like to learn to build. This is not going to be a market release game. This is totally going to be learning purposes only. So to start off my question is: Would something like this be achievable using Cocos2d? How would I go about building the physics for this? How can one do a screen scroll like the way they do in cocos2d? (any example code would be great) This is just to start off. If you have any particular questions please do add to this question.

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  • Problems with my slotgame

    - by Raiden2k
    I'm coding a slot game for learning. Here's the source code. My questions are below. unit Unit1; {$mode objfpc}{$H+} interface uses Classes, SysUtils, Windows, FileUtil, Forms, Controls, Graphics, Dialogs, StdCtrls, ExtCtrls, ComCtrls, Menus, ActnList, Spin, FileCtrl; type { TForm1 } TForm1 = class(TForm) FloatSpinEdit1: TFloatSpinEdit; Guthabenlb: TLabel; s4: TLabel; s5: TLabel; s6: TLabel; s7: TLabel; s8: TLabel; s9: TLabel; Timer3: TTimer; Winlb: TLabel; Loselb: TLabel; slotbn: TButton; s1: TLabel; s2: TLabel; s3: TLabel; Timer1: TTimer; Timer2: TTimer; procedure FormCreate(Sender: TObject); procedure slotbnClick(Sender: TObject); procedure Timer1Timer(Sender: TObject); procedure Timer2Timer(Sender: TObject); procedure Timer3Timer(Sender: TObject); private { private declarations } FRollen : array [0..2, 0..9] of String; public { public declarations } end; var Form1: TForm1; wins,loses : Integer; guthaben : Double = 10; implementation {$R *.lfm} { TForm1 } procedure TForm1.slotbnClick(Sender: TObject); begin Guthaben := Guthaben - 1.00; Guthabenlb.Caption := FloatToStr(guthaben) + (' €'); Timer1.Enabled := True; Timer2.Enabled := True; slotbn.Enabled := false; end; procedure TForm1.FormCreate(Sender: TObject); var i: integer; j: integer; n: integer; digits: TStringlist; begin Digits := TStringList.Create; try for i := low(FRollen) to high(FRollen) do begin for j := low(FRollen[i]) to high(FRollen[i]) do Digits.Add(IntToStr(j)); for j := low(FRollen[i]) to high(FRollen[i]) do begin n := Random(Digits.Count); FRollen[i, j] := Digits[n]; Digits.Delete(n); end; end finally Digits.Free; end; for i:=low(FRollen) to high(FRollen) do begin end; end; //==================================================================================================\\ // Drehen der Slots im Zufallsmodus //==================================================================================================// procedure TForm1.Timer1Timer(Sender: TObject); begin s1.Caption := IntToStr(Random(9)); s2.Caption := IntToStr(Random(9)); s3.Caption := IntToStr(Random(9)); s4.Caption := IntToStr(Random(9)); s5.Caption := IntToStr(Random(9)); s6.Caption := IntToStr(Random(9)); s7.Caption := IntToStr(Random(9)); s8.Caption := IntToStr(Random(9)); s9.Caption := IntToStr(Random(9)); end; //==================================================================================================// //===================================================================================================\\ // Gewonnen / Verloren abfrage //===================================================================================================// procedure TForm1.Timer2Timer(Sender: TObject); begin Timer1.Enabled := False; Timer2.Enabled := false; if (s1.Caption = s5.Caption) and (s1.Caption = s9.Caption) then begin Guthaben := Guthaben + 5.00; Inc(wins); end else if (s1.Caption = s4.Caption) and (s1.Caption = s7.Caption) then begin Guthaben := Guthaben + 5.00; Inc(wins); end else if (s2.Caption = s5.Caption) and (s2.Caption = s8.Caption) then begin Guthaben := Guthaben + 5.00; Inc(wins); end else if (s3.Caption = s6.Caption) and (s3.Caption = s9.Caption) then begin Guthaben := Guthaben + 5.00; Inc(wins); end else if (s3.Caption = s5.Caption) and (s3.Caption = s7.Caption) then begin Guthaben := Guthaben + 5.00; Inc(wins); end else Inc(loses); slotbn.Enabled := True; Loselb.Caption := 'Loses: ' + IntToStr(loses); Winlb.Caption := 'Wins: ' + IntTostr(Wins); end; procedure TForm1.Timer3Timer(Sender: TObject); begin if (guthaben = 0) or (guthaben < 0) then begin Timer3.Enabled := False; MessageBox(handle,'Du hast verloren!','Verlierer!',MB_OK); close(); end; end; //======================================================================================================\\ end. How can I replace the labels through icons 16 x 16 pixels? How can I adjust the winning sum according to the icons? (for example 3 crowns give you 40 € and 3 apples only 10 €) How can I adjust the winning sum with a sum for every round?

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  • Can 3D OpenGL game written in Python look good and run fast?

    - by praavDa
    I am planning to write an simple 3d(isometric view) game in Java using jMonkeyEngine - nothing to fancy, I just want to learn something about OpenGL and writing efficient algorithms (random map generating ones). When I was planning what to do, I started wondering about switching to Python. I know that Python didn't come into existence to be a tool to write 3d games, but is it possible to write good looking games with this language? I have in mind 3d graphics, nice effects and free CPU time to power to rest of game engine? I had seen good looking java games - and too be honest, I was rather shocked when I saw level of detail achieved in Runescape HD. On the other hand, pygame.org has only 2d games, with some starting 3d projects. Are there any efficient 3d game engines for python? Is pyopengl the only alternative? Good looking games in python aren't popular or possible to achieve? I would be grateful for any information / feedback.

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  • How do I hook into a game and write a script to manipulate it?

    - by Ethan
    Hey SO, I know this is a pretty open question but I was wondering how people go about writing scripts that will "play" a game, or manipulate it in some way. I had been thinking that I'd try to get a working AI to play a game for fun, but don't even really know where to start. Are there any good resources to learn this? What are good languages to use? Once I have the language, how do I get my script hooked into the game? I was thinking of just trying simple flash games, if that helps. Thanks a bunch!

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  • C# 2D Vector Graphics Game using DirectX or OpenGL?

    - by Brian
    Hey Guys, So it has been a while since I have done any game programming in C#, but I have had a recent bug to get back into it, and I wanted some opinions on what configuration I should use. I wanted to use C# as that is what I use for work, and have become vary familiar with. I have worked with both DirectX and OpenGL in the past, but mostly in 3D, but now I am interested in writing a 2D game with all vector graphics, something that resembles the look of Geometry Wars or the old Star Wars arcade game. Key points I am interested in: • Ease of use/implementation. • Easy on memory. (I plan on having a lot going on at once) • Looks good, I don't want curve to look pixelated. • Maybe some nice effects like glow or particle. I am open to any and all suggestions, maybe even something I have not thought of... Thanks in advance!

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  • Ember-App-Kit: How to execute code only in release mode?

    - by Dominik Schmidt
    I have created an error handler as described here: http://emberjs.com/guides/understanding-ember/debugging/#toc_implement-a-code-ember-onerror-code-hook-to-log-all-errors-in-production But this code is not only executed in production mode but also in normal debug builds which floods my server logs. I know that Ember.debug() calls and alike are being filtered out for production builds, but I couldn't find out where/how that is implemented and if that same mechanism could be used to make my code only fire in production code.

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  • Realy urgent and big help in a little MATLAB game... Please help me!

    - by Sanyi
    Hi! I have to make the game „Planarity” in Matlab, for school project. (If you Google it, you can see and play the game in flash). The computer have to randomly put 5 circles in the coordinate system in different positions. After that it must draw lines between them. When the circles are randomly put in the coordinate system the coordinates must be whole numbers. Good example for number one circle: (3,4) ; bad example for number one circle (2.5 ,6.7). Please if Matlab is a childs game to you help me by sending me the source code for this. I really really need help... Please help me, this can be one hour to you, but a life saving thing to me...

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  • What's wrong with the architecture of a game object drawing and updating itself?

    - by Ricket
    What are the reasons for and against a game object drawing and updating itself? For example, if you have a game where the player has a position on screen, why not have an all-encompassing class: public class Player { private int x, y, xVelocity, yVelocity; private Sprite s; //... public Player() { // load the sprite here, somehow? } public void draw(CustomGraphicsClass g) { g.draw(s, x, y); } public void update(long timeElapsed) { x += (xVelocity * timeElapsed); y += (yVelocity * timeElapsed); } } What is wrong with this design? What are the downfalls or concerns? How would you better write something like this, or better architect this type of thing in a game? Also, somewhat connected, how would you implement loading that Sprite image? And furthermore, how would you then implement collision between two Players? (I should probably separate these extra two questions into new questions, huh?)

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  • What language should I write my 2D game in? [closed]

    - by jmgrosen
    I'm thinking of writing a game. It's inspired by Minecraft/Terraria (but don't worry it will be different). My main question is what language I should write it in -- it'll be relatively simple graphics, more like Terraria than Minecraft. I know Java relatively well and Minecraft is written in it, but C++ seems like the industry standard for game development. However, I know next to no C++. I'm willing to learn but am worried how it will turn out for my first real project in the language. In addition to that, I'd also like suggestions on a good game engine for the language that you suggest. I'd like it to run on: Windows for sure Linux for sure Mac for sure Android would be really nice iOS is optional Thank you in advance!

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  • Oracle Fusion Applications: Changing the Game

    - by kellsey.ruppel(at)oracle.com
    Originally posted in the Oracle Profit Magazine, November 2010 Edition. When the order processing system red-flags a customer's credit status, the IT department doesn't get the customer's call. When a supplier misses a delivery date for a key automotive assembly, it's not the CIO who has to answer for the error. Knowledge workers (known in IT circles as "users") are on the front lines when an exception occurs in an established business process. They're also the ones who study sales trends to decide when to open a new store in an up-and-coming neighborhood, which products are most profitable, how employee skill sets are evolving, and which suppliers are most efficient. In short, knowledge workers are masters of business as unusual. Traditional enterprise resource planning (ERP) systems and other familiar enterprise applications excel at automating, managing, and executing standard business processes. These programs shine when everything goes as planned. Life gets even trickier when a traditional application needs to be extended with a new service or an extra step is added to a business process when new products are brought to market, divisions are merged, or companies are acquired. Monolithic applications often need the IT department to step in and make the necessary adjustments--incurring additional costs and delays. Until now. When Oracle unveiled the much-anticipated family of Oracle Fusion Applications at Oracle OpenWorld in September 2010, knowledge workers in particular had a lot to cheer about. Business users will soon have ready access to analytical information and collaboration tools in the context of what they are working on, so they can make better decisions when problems or opportunities arise. Additionally, the Oracle Fusion Applications platform will make it easy for business users to tweak processes, create new capabilities, and find information, often without the need for IT department assistance and while still following company guidelines. And IT leaders will be happy to hear about new deployment options, guided implementation and setup tools, and cost-saving management capabilities. Just as important, the underlying technologies in Oracle Fusion Applications will allow organizations to choose among their existing investments and next-generation enterprise applications so they can introduce innovations at a pace that makes the most business and financial sense. "Oracle Fusion Applications are architected so you don't have to do rip and replace," says Jim Hayes, managing director of the consulting firm Accenture. "That's very important for creating a business case that will get through the steering committee and be approved by the board. It shows you can drive value and make a difference in the near term." For these and other reasons, analysts and early adopters are calling Oracle Fusion Applications a game changer for enterprise customers. The differences become apparent in three key areas: the way we innovate, work, and adopt technology. Game Changer #1: New Standard for InnovationChange is a constant challenge for most businesses, whether the catalysts are market dynamics, new competition, or the ever-expanding regulatory environment. And, in an ongoing effort to differentiate, business leaders are constantly looking for new ways to do business, serve constituents, and bring new products and services to market. In addition, companies face significant costs to keep their applications up-to-date. For example, when a company adds new suppliers to a procurement system, the IT shop typically has to invest time, effort, and even consulting fees for custom integrations that allow various ERP systems to communicate with each other. Oracle Fusion Applications were built on Web services and a modular SOA foundation to ease customizations and integration activities among all applications--whether from Oracle or another vendor. Interfaces and updates written in ubiquitous Java, rather than a proprietary coding language, allow organizations to tap into existing in-house technical skills rather than seek expensive outside specialists. And with SOA, organizations can extend a feature set or integrate with other SOA environments by combining Web services such as "look up customer" into a new business process managed by the BPEL orchestration engine. Flexibility like this has long-term implications. "Because users capture these changes at a higher metadata layer, not in the application's code, changes and additions are protected even as new versions of Oracle Fusion Applications are released," says Steve Miranda, senior vice president of applications development at Oracle. "This is a much more sustainable approach because you don't incur costly customizations that prevent upgrades and other innovations." And changes are easier to make: if one change is made in the metadata, that change is automatically reflected throughout the application interface, business intelligence, business process, and business logic. Game Changer #2: New Standard for WorkBoosting productivity comes down to doing the basics right: running business processes more efficiently and managing exceptions more effectively, so users can accomplish more in the course of a day or spend more quality time with the most profitable customers. The fastest way to improve process efficiency is to reduce the number of steps it takes to execute common tasks, such as ordering office equipment from an internal procurement system. Oracle Fusion Applications will deliver a complete role-based user experience with business intelligence and collaboration capabilities provided in the context of the work at hand. "We created every Oracle Fusion Applications screen by asking 'What does the user need to know?' 'What does he or she need to do?' and 'Who do they need to work with to get the job done?'" Miranda explains. So when the sales department heads need new laptops, the self-service procurement screen will not only display a list of approved vendors and configurations, but also a running list of reviews by coworkers who recently purchased the various models. Embedded intelligence may also display prevailing delivery lead times based on actual order histories, not the generic shipping dates vendors may quote. The pervasive business intelligence serves many other business activities across all areas of the enterprise. For example, a manager considering whether to promote a direct report can see the person's employee profile, with a salary history, appraisal summaries, and a rundown of skills and training. This approach to business intelligence also has implications for supply chain management. "One of the challenges at Ingersoll Rand is lack of visibility in our supply chain," says Mike Macrie, global director of enterprise applications for global industrial firm Ingersoll Rand. "Oracle Fusion Applications are going to provide the embedded intelligence to give us that visibility and give us the ability to analyze those orders at any point in our supply chain." Oracle Fusion Applications will also create a "role-based user experience" that displays a work list of events that need attention, based on user job function. Role awareness guides users with daily lists of action items and exceptions. So a credit manager may see seven invoices with discounts that are about to expire or 12 suppliers that have been put on hold because credit memos are awaiting approval. Individualization extends to the search capabilities of Oracle Fusion Applications. The platform uses Web-style search screens powered by an Oracle enterprise search engine, with a security framework that filters search results so individuals will only see the internal information they're authorized to access. A further aid to productivity is Oracle Fusion Applications' integration with Web 2.0 collaboration and social networking resources for business environments. Hover-over text will reveal relevant contact information whenever the name of a person appears in an Oracle Fusion Application. Users can connect via an online chat, phone call, or instant message without leaving the main application, reducing the time required for an accounts payable staffer to resolve a mismatch between an invoiced charge and the service record, for example. Addresses of suppliers, customers, or partners will also initiate hover-over text to show contact details and Web-based maps. Finally, Oracle Fusion Applications will promote a new way of working with purpose-driven communities that can bring new efficiencies to everything from cultivating sales leads to managing new projects. As soon as a lead or project materializes, the applications will automatically gather relevant participants into an online community that shares member contact information, schedules, discussion forums, and Wiki pages. "Oracle Fusion Applications will allow us to take it to the next level with embedded Web 2.0 tools and the embedded analytics," says Steve Printz, CIO and vice president, supply chain management, at window-and-door manufacturer Pella. "[This] allows those employees today who are processing transactions to really contribute to the success of the company and become decision-makers." Game Changer #3: New Standard for Technology AdoptionAs IT becomes a dominant component of how businesses run and compete, organizations need to lower the cost of implementing applications and introducing new application features. In the past, rolling out new code often required creating a test bed system, moving beta code to a separate system for user feedback, and--once all the revisions were made--moving version one of the software onto production systems, where business users could finally get the needed new features. Oracle Fusion Applications will use a dedicated setup manager application to streamline this process. First, the setup manager will help scope out the project, querying users about their requirements. "From those questions and answers we determine the steps and the order of those steps that will enable that task," Miranda says. Next, system utilities will assign tasks to owners, track completion status, and monitor the overall status of a programming effort. Oracle Fusion Applications can then recommend Web services that allow users to migrate setup choices and steps across all the various deployments of the application. Those setup capabilities automate the migration from test systems to production systems, as well as between different business units that may be using the same application. "The self-service ability of the setup manager helps business users change setups with very little intervention from the IT team," says Ravi Kumar, vice president at IT services company Infosys. "That to me is a big difference from how we've viewed enterprise applications before." For additional flexibility, organizations will be able to adopt Oracle Fusion Applications modules in either of two modes: a single-instance alternative uses one database for all Oracle Fusion Applications, while a "pillar mode" creates separate databases to underpin each application. This means IT departments running any one of Oracle's applications or even third-party applications can plug Oracle Fusion Applications modules into their environment and see additional business value created on top of their existing systems. And Oracle Fusion Applications offer a hybrid approach to deployment. The applications are all software-as-a-service-ready, so customers can choose on-premises, public or private cloud, or a combination of these to suit their business needs. It's that combination of flexibility and a roadmap for the future that may be the biggest game changer of all. "The Oracle Fusion Applications architecture allows us to migrate our company at a pace that's consistent with our business strategy, whereas before we might have had to do it with a massive upgrade," says Macrie of Ingersoll Rand. "We're looking forward to that architecture to really give us more flexibility in how we migrate over time." For More InformationUser Input Key to the Success of Oracle Fusion ApplicationsTransforming Coexistence into Strategic ValueUnder the HoodOracle Fusion ApplicationsOracle Service-Oriented Architecture  

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  • SmoothLife Is a Super Smooth Version of Conway’s Game of Life [Video]

    - by Jason Fitzpatrick
    What happens if you change cellular automaton program Game of Life to use floating point values instead of integers? You end up with SmoothLife, a fluid and organic growth simulator. SmoothLife is a family of rules created by Stephan Rafler. It was designed as a continuous version of Conway’s Game of Life – using floating point values instead of integers. This rule is SmoothLifeL which supports many interesting phenomena such as gliders that can travel in any direction, rotating pairs of gliders, wickstretchers and the appearance of elastic tension in the ‘cords’ that join the blobs. You can check out the paper outlining how SmoothLife works here and then grab the source code to run your own simulation here. [via Boing Boing] HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

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  • 16 Over The Top Video Game Mods [Video]

    - by Jason Fitzpatrick
    This roundup of video game mods includes such gems as My Little Ponies in Skyrim and Batman in Doom. One of the more entertaining videos in the mix? Randy “Macho Man” Savage as a Skyrim dragon. Hit up the link below for the full roundup at Neatorama. The 16 Funniest and Coolest Video Game Mods Ever HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online Here’s How to Download Windows 8 Release Preview Right Now

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  • GDC 2012: Porting your game to NaCl

    GDC 2012: Porting your game to NaCl (Pre-recorded GDC content) This talk will cover the nuances of porting your existing C++ game to Native Client. We'll talk about the application specific problems, how to deal with the Pepper Thread, along with platform APIs like FileIO, rendering and Audio. In addition we'll cover common issues with the Chrome Web store, distribution, and monetization. Finally, we'll be talking about exciting news and roadmaps for native client moving forward. If you're interested in NaCl, or want to learn more, this is the talk for you! Speaker: Colt McAnlis From: GoogleDevelopers Views: 3957 65 ratings Time: 36:40 More in Science & Technology

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  • AJI Report with Nat Ryan&ndash;Discussion about Game Development with Corona Labs SDK

    - by Jeff Julian
    We sat down with Nat Ryan of Fully Croisened to talk about Game Development and the Corona Labs framework. The Corona SDK is a platform that allows you to write mobile games or applications using the Lua language and deploy to the iOS and Android platforms. One of the great features of Corona is the compilation output is a native application and not a hybrid application. Corona is very centered around their developer community and there are quite a few local meetups focused on the helping other developers use the platform. The community and Corona site offers a great number of resources and samples that will help you get started in a matter of a few days. If you are into Game Development and want to move towards mobile, or a business developer looking to turn your craft back into a hobby, check out this recording and Corona Labs to get started.   Download the Podcast   Site: AJI Report – @AJISoftware Site: Fully Croisened Twitter: @FullyCroisened Site: Corona Labs

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  • Unity Is The Swiss Army Knife of Game Console Mods

    - by Jason Fitzpatrick
    This expansive console modification blends over a dozen game systems into one unified console with a shared power source and controller. There are console mods and then there are builds like this. This impressive work in progress combines the hardware boards of multiple game systems into a single unified system that shares a single power source, video output, and controller. The attention to detail and outright gaming obsession and geekiness is definitely creeping to the top of the charts with this one. Hit up the link below to check out a detailed post about the build and see additional videos and photos. Bacteria’s Project Unity [via Hack A Day] HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online Here’s How to Download Windows 8 Release Preview Right Now

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  • Networking gampeplay - Sending controller inputs vs. sending game actions

    - by liortal
    I'm reading about techniques for implementing game networking. Some of the resources i've read state that it is a common practice (at least for some games) to send the actual controller input across the network, to be fed into the remote game's loop for processing. This seems a bit odd to me and i'd like to know what are the benefits of using such a method? To me, it seems that controller input is merely a way to gather data to be fed into the game, which in turn determines how to translate these into specific game actions. Why would i want to send the control data and not the game actions themselves?

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  • Repurpose a Wire Basket as a Game Controller Organizer

    - by Jason Fitzpatrick
    If you’re looking for an easy way to organize your console controllers, this simple repurposing hack turns an IKEA wire basket intended for managing cable clutter into a game controller stand. You won’t need a Dremel tool to install this hack; all you need to do to follow in the foot steps of IKEAHackers reader Leslie is to install a SIGNUM cable basket (or similar cable organizer) upside down so loom curves up instead of down. Instant wire cradle for your controllers (or possibly an open air charging station for your small electronics). Check out the link below for more details. Game Controller Management System [IKEAHackers] How To Make a Youtube Video Into an Animated GIFHTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear Monitors

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  • Using Qt to open external game appplication

    - by RandomGuy
    I have a windows qt application and I'm trying to open an external game, but I'm not having success. Application is in C:\games\Oni\Edition\ and is called Oni.exe, the code I'm using right now is the follow: void MainWindow::on_toolButton_clicked() { qint64 test=1; if(!QProcess::startDetached("Oni.exe",QStringList(),"C:\\games\\Oni\\Edition\\",&test)){ QMessageBox msgBox; msgBox.setText("Oni couln't be started!"); msgBox.exec(); } } I don't know if I'm forgetting something? The game runs fine if I double click it. Thanks.

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  • I prefer C/C++ over Unity and other tools: is it such a big downer for a game developper ?

    - by jokoon
    We have a big game project on Unity at school on which we are 12 to work on. My teacher seems to be convinced it's an important tool to teach students, since it makes students look from the high level to the lower level. I can understand his view, and I'm wondering: Is unity such an important engine in game developping companies ? Are there a lot of companies using it because they can't afford to use something else ? He is talking like Unity is a big player in game making, but I only see it fit small indie game companies who want to do a game as fast as possible. Do you think Unity is that much important in the industry ? Does it endangers the value of C++ skills ? It's not that I don't like Unity, it's just that I don't learn nothing with it, I prefer to achieve little steps with Ogre or SFML instead. Also, we also have C++ practice exercises, but those are just practice with theory, nothing much.

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  • creating a simulation game, what type of knowledge is needed? [closed]

    - by Jordan
    I am a beginner in game development. As a part of learning and fun, want to create a game in java-script and html5. I am planning a game that we were used to play in childhood, that is "new business"- a monopoly game, in that we used to buy ,rent,sell places and bank we get some money to play and etc. are features. Its just simple ludo like game. So can anyone suggest me from where to start? what will be the designing? Is it possible to create it only in a html5 and java-script.

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  • How can I solve for the game's world coordinates?

    - by HyperGroups
    I've used 3DReaperDX to get a obj file, the header information are shown as follows: #AR=2.00606, FOV=45.09583(height), Xscale:0.83290, Yscale:0.41519, Zscale:1.0 #************************************************** #ALPHABLENDENABLE: No #ZENABLE: Yes #ZWRITEENABLE: Yes #TWOSIDED: No #INVALID: No #THIN: No #RENDERTARGET_IS_BACKBUFFER: Yes #WIDTH_DO_MATCH: Yes #RGBWRITEDISABLED: No # object DrawCall_0 to come ... g v 2143.35547 6654.99023 25835.37109 v 2243.17773 6296.61523 25957.53906 v 2343.00000 5856.84473 26093.97656 How can I get the game's world coordinates. For example: I can map the scaleTransform to the VertexData scaleTransform={X1scale,Y1scale,Z1scale} {0.8329,0.41519,1.} Is the obj file enough to get the game's world coordinates? I want to put a object in this ground, and the coordinates is the same to that in the Game Engine, And I can place something(with some fixed coordinates) in the Game and then to use 3DReaper to get the obj file. If the file is not enough itself to get the game world coordinates.

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  • I prefer C/C++ over Unity and other tools: is it such a big downer for a game developer?

    - by jokoon
    We have a big game project using Unity at school. There are 12 of us working on it. My teacher seems to be convinced it's an important tool to teach students, since it makes students look from the high level to the lower level. I can understand his view, and I'm wondering: Is unity such an important engine in game development companies? Are there a lot of companies using it because they can't afford to use something else? He is talking like Unity is a big player in game making, but I only see it fit small indie game companies who want to do a game as fast as possible. Do you think Unity is of that much importance in the industry? Does it endanger the value of C++ skills? It's not that I don't like Unity, it's just that I don't learn anything with it, I prefer to achieve little steps with Ogre or SFML instead. Also, we also have C++ practice exercises, but those are just practice with theory, nothing much.

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  • Install a Wii Game Loader for Easy Backups and Fast Load Times

    - by Jason Fitzpatrick
    We’ve shown you how to hack your Wii for homebrew software and DVD playback as well as how to safeguard and supercharge your Wii. Now we’re taking a peek at Wii game loaders so you can backup and play your Wii games from an external HDD. Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 Lord of the Rings Movie Parody Double Feature [Video] Turn a Webpage into an Asteroids-Styled Shooting Game in Opera Dolphin Browser Mini Leaves Beta; Sports New GUI, Easy Bookmarking, and More Updated Google Goggles Scans Faster; Solves Sudoku Puzzles Snowy Castle Retreat in the Mountains Wallpaper Fix TV Show Sorting Issues on iOS Devices

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  • Is it possible to update the livetile in XNA WP7 game?

    - by Jaakko Lipsanen
    ( I'm not sure if this question belongs here, but since it is related to game development and I have no idea where else I should post this, I will post this here ) As the title says, what I am basically asking is if it is possible to update the livetile of an pure XNA game ( not SL + XNA hybrid )? I've been thinking something like that whenever user launches the game, I would create an texture dynamically and then update the livetile to show that texture. Even better would be if I could schedule this code to run for example once a day, without requiring user to even launch the game. Is this possible in WP7 or in WP8 ( is the WP8 SDK even publicly released yet? ) in pure XNA game? What about in XNA + SL hybrid?

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