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  • Multiple Depends/Recommends/[…] in a control file?

    - by miK
    Is it possible to have multiple lines for any type of field in a dpkg control file? This is not about line continuation, but e.g. Depends interspersed with Recommends like so: Depends: git, etckeeper, apt-file Recommends: equivs Depends: mplayer, pidgin, dlocate, pwsafe, ciso Recommends: aria2 And so on. Is this allowed, is it unspecified (and some tool is going to cough on it) or is it explicitly forbidden? (Couldn't find anything in debian-policy, either)

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  • Massive Silverlight Giveaway! DevExpress , Syncfusion, Crypto Obfuscator and SL Spy!

    - by mbcrump
    Oh my, have we grown! Maybe I should change the name to Multiple Silverlight Giveaways. So far, my Silverlight giveaways have been such a success that I’m going to be able to give away more than one Silverlight product every month. Last month, we gave away 3 great products. 1) ComponentOne Silverlight Controls 2)  ComponentOne XAP Optimizer (with obfuscation) and 3) Silverlight Spy. This month, we will give away 4 great Silverlight products and have 4 different winners. This way the Silverlight community can grow with more than just one person winning all the prizes. This month we will be giving away: DevExpress Silverlight Controls – Over 50+ Silverlight Controls Syncfusion User Interface Edition - Create stunning line of business silverlight applications with a wide range of components including a high performance grid, docking manager, chart, gauge, scheduler and much more. Crypto Obfuscator – Works for all .NET including Silverlight/Windows Phone 7. Silverlight Spy – provides a license EVERY month for this giveaway. ----------------------------------------------------------------------------------------------------------------------------------------------------------- Win a FREE developer’s license of one of the products listed above! 4 winners will be announced on April 1st, 2011! To be entered into the contest do the following things: Subscribe to my feed. – Use Google Reader, email or whatever is best for you.  Leave a comment below with a valid email account (I WILL NOT share this info with anyone.) Retweet the following : I just entered to win free #Silverlight controls from @mbcrump . Register here: http://mcrump.me/fTSmB8 ! Don’t change the URL because this will allow me to track the users that Tweet this page. Don’t forget to visit each of the vendors sites because they made this possible. MichaelCrump.Net provides Silverlight Giveaways every month. You can also see the latest giveaway by bookmarking http://giveaways.michaelcrump.net . ---------------------------------------------------------------------------------------------------------------------------------------------------------- DevExpress Silverlight Controls Let’s take a quick look at some of the software that is provided in this giveaway. Before we get started with the Silverlight Controls, here is a couple of links to bookmark for the DevExpress Silverlight Controls: The Live Demos of the Silverlight Controls is located here. Great Video Tutorials of the Silverlight Controls are here. One thing that I liked about the DevExpress is how easy it was to find demos of each control. After you install the controls the following Program Group appears complete with “demos” that include full-source.   So, the first question that you may ask is, “What is included?” Here is the official list below. I wanted to show several of the controls that I think developers will use the most. The Book – Very rich animation between switching pages. Very easy to add your own images and custom text. The Menu – This is another control that just looked great. You can easily add images to the menu items with a few lines of XAML. The Window / Dialog Box – You can use this control to make a very beautiful “Wizard” to help your users navigate between pages. This is useful in setup or installation. Calculator – This would be useful for any type of Banking app. Also a first that I’ve seen from a 3rd party Control company. DatePicker – This controls feels a lot smoother than the one provided by Microsoft. It also provides the ability to “Clear” the selection. Overall the DevExpress Silverlight Controls feature a lot of quality controls that you should check out. You can go ahead and download a trial version of it right now by clicking here. If you win the contest you can simply enter your registration key and continue using the product without reinstalling. Syncfusion User Interface Edition Before we get started with the Syncfusion User Interface Edition, here is a couple of links to bookmark. The Live Demos can be found here. You can download a demo of it now at http://www.syncfusion.com/downloads/evalstart. After you install the Syncfusion, you can view the dashboard to run locally installed samples. You may also download the documentation to your local machine if needed. Since the name of the package is “User Interface Edition”, I decided to share several samples that struck me as “awesome”. Dashboard Gauges – I was very impressed with the various gauges they have included. The digital clock also looks very impressive. Diagram – The diagrams are also very easy to build. In the sample project below you can drag/drop the shapes onto the content pane. More complex lines like the Bezier lines are also easy to create using Syncfusion. Scheduling – Another strong component was the Scheduling with built-in support for Themes. Tools – If all of that wasn’t enough, it also comes with a nice pack of essential tools. Syncfusion has a nice variety of Silverlight Controls that you should check out. You can go ahead and download a trial version of it right now by clicking here. Crypto Obfuscator The following feature set is what is important to me in an Obfuscator since I am a Silverlight/WP7 Developer: And thankfully this is what you get in Crypto Obfuscator. You can download a trial version right now if you want to go ahead and play with it. Let’s spend a few moments taking a look at the application. After you have installed Crypto Obfuscator you will see the following screen: After you click on Assemblies you have the option to add your .XAP file in: I went ahead and loaded my .xap file from a Silverlight Application. At this point, you can simply save your project and hit “Obfuscate” and your done. You don’t have to mess with any of the other settings if you don’t want too. Of course, you can change the settings and add obfuscation rules, watermarks and signing if you wish.  After Obfuscation, it looks like this in .NET Reflector: I was trying to browse through methods and it actually crashed Reflector. This confirms the level of protection the obfuscator is providing. If this were a commercial application that my team built, I would have a huge smile on my face right now. Crypto Obfuscator is a great product and I hope you will spend the time learning more about it. Silverlight Spy Silverlight Spy is a runtime inspector tool that will tell you pretty much everything that is going on with the application. Basically, you give it a URL that contains a Silverlight application and you can explore the element tree, events, xaml and so much more. This has already been reviewed on MichaelCrump.net. _________________________________________________________________________________________ Thanks for reading and don’t forget to leave a comment below in order to win one of the four prizes available! Subscribe to my feed

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  • SQL SERVER What is Spatial Database? Developing with SQL Server Spatial and Deep Dive into Spatial

    What is Spatial Database?A spatial database is a database that is optimized to store and query data related to objects in space, including points, lines and polygons. While typical databases can understand various numeric and character types of data, additional functionality needs to be added for databases to process spatial data types. (Source: Wikipedia)Today [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to get the revision history of a branch with bzrlib

    - by David Planella
    I'm trying to get a list of committers to a bzr branch. I know I can get it through the command line with something along these lines: bzr log -n0 | grep committer | sed -e 's/^[[:space:]]*committer: //' | uniq However, I'd like to get that list programmatically with bzrlib. After having looked at the bzrlib documentation, I can't manage to find out how I would even get the full list of revisions from my branch. Any hints on how to get the full history of revisions from a branch with bzrlib, or ultimately, the list of committers?

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  • Week in Geek: New Faster IonMonkey JavaScript Engine Added to Firefox Nightly Builds

    - by Asian Angel
    Our latest edition of WIG is filled with news link coverage on topics such as the next version of Photoshop will not support Windows XP, Microsoft has found preloaded malware on PC production lines in China, Internet Explorer 8 users will lose browser support for Google Apps in November, and more. Original wallpaper for the image shown above is available at HD Wallpapers 4 Free. How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • How to change menu hover text colour?

    - by adarshr
    I have taken a look at Gtk Theme change menu bar hover color but it doesn't seem to work on 12.04, nor can I find those lines in 12.04. My menus look like the below when hovered over for some applications such as Eclipse, Pidgin, LibreOffice etc. Where as it looks much better on Nautilus and a few others. How to change the text colour on hover to white? Edit: I use Cinnamon with Ambiance theme

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  • What is the way to understand someone else's giant uncommented spaghetti code? [closed]

    - by Anisha Kaul
    Possible Duplicate: I’ve inherited 200K lines of spaghetti code — what now? I have been recently handled a giant multithreaded program with no comments and have been asked to understand what it does, and then to improve it (if possible). Are there some techniques which should be followed when we need to understand someone else's code? OR do we straightaway start from the first function call and go on tracking next function calls? C++ (with multi-threading) on Linux

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  • know more on /etc/hosts

    - by Habi
    Can somebody explain what does this mean? Explanation to each line will be helpful. I have mentioned some of my queries in comments too. 127.0.0.1 localhost //According to @Dave, it's machine ip. 127.0.1.1 dell-Inspiron-342 // then what is this ip of? The following lines are desirable for IPv6 capable hosts ::1 ip6-localhost ip6-loopback fe00::0 ip6-localnet ff00::0 ip6-mcastprefix ff02::1 ip6-allnodes ff02::2 ip6-allrouters

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  • The worst anti-patterns you have came across.

    - by ?????????
    What are the worst anti-patterns you have came across in your career as a programmer? I'm mostly involved in java, although it is probably language-independent. I think the worst of it is what I call the main anti-pattern. It means program consisting of single, extremely big class (sometimes accompanied with a pair of little classes) which contains all logic. Typically with a big loop in which all business logic is contained, sometimes having tens of thousands of lines of code.

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  • How to install JavaFx in Ubuntu 12.04?

    - by Ant's
    I download JavaFx from here. I placed it in my home directory(anto) under the name javafx. Then I did something like this : vi ~/.bashrc and added the following lines: javaFx_home=/anto/javafx/rt/lib/jfxrt.jar export PATH=$PATH:$javaFx_home But after providing the classpath, I tried running : groovy MyProgram (which depends on the JavaFx classpath). But that throws me an error. Where I went wrong?

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  • Is there an appropriate coding style for implementing an algorithm during an interview?

    - by GlenPeterson
    I failed an interview question in C years ago about converting hex to decimal by not exploiting the ASCII table if (inputDigitByte > 9) hex = inputDigitByte - 'a'. The rise of Unicode has made this question pretty silly, but the point was that the interviewer valued raw execution speed above readability and error handling. They tell you to review algorithms textbooks to prepare for these interviews, yet these same textbooks tend to favor the implementation with the fewest lines of code, even if it has to rely on magic numbers (like "infinity") and a slower, more memory-intensive implementation (like a linked list instead of an array) to do that. I don't know what is right. Coding an algorithm within the space of an interview has at least 3 constraints: time to code, elegance/readability, and efficiency of execution. What trade-offs are appropriate for interview code? How much do you follow the textbook definition of an algorithm? Is it better to eliminate recursion, unroll loops, and use arrays for efficiency? Or is it better to use recursion and special values like "infinity" or Integer.MAX_VALUE to reduce the number of lines of code needed to write the algorithm? Interface: Make a very self-contained, bullet-proof interface, or sloppy and fast? On the one extreme, the array to be sorted might be a public static variable. On the other extreme, it might need to be passed to each method, allowing methods to be called individually from different threads for different purposes. Is it appropriate to use a linked-list data structure for items that are traversed in one direction vs. using arrays and doubling the size when the array is full? Implementing a singly-linked list during the interview is often much faster to code and easier remember for recursive algorithms like MergeSort. Thread safety - just document that it's unsafe, or say so verbally? How much should the interviewee be looking for opportunities for parallel processing? Is bit shifting appropriate? x / 2 or x >> 1 Polymorphism, type safety, and generics? Comments? Variable and method names: qs(a, p, q, r) vs: quickSort(theArray, minIdx, partIdx, maxIdx) How much should you use existing APIs? Obviously you can't use a java.util.HashMap to implement a hash-table, but what about using a java.util.List to accumulate your sorted results? Are there any guiding principals that would answer these and other questions, or is the guiding principal to ask the interviewer? Or maybe this should be the basis of a discussion while writing the code? If an interviewer can't or won't answer one of these questions, are there any tips for coaxing the information out of them?

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  • Wired Lan problem In ubuntu 12.04

    - by user137935
    I am new to Ubuntu I have installed Ubuntu 12.04 as partition (with dual boot) using Wubi. In that my WiFi is working fine but LAN is being detected but its not working. I have tried some of the solutions like: I opened: gksu gedit /etc/network/interfaces I added these lines to the file: auto eth0 iface eth0 inet dhcp Then I restarted the network: sudo service networking restart But still the problem persists. Why does Ubuntu 12.04 has issues with LAN when installed? any help would be appreciated

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  • Are #regions an antipattern or code smell?

    - by Craig
    In C# code it allows the #region/#endregion keywords to made areas of code collapsible in the editor. Whenever I am doing this though I find it is to hide large chunks of code that could probably be refactored into other classes or methods. For example I have seen methods that contain 500 lines of code with 3 or 4 regions just to make it manageable. So is judicious use of regions a sign of trouble? It seems to be to me.

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  • Can't load vector font in Nuclex Framework

    - by ProgrammerAtWork
    I've been trying to get this to work for the last 2 hours and I'm not getting what I'm doing wrong... I've added Nuclex.TrueTypeImporter to my references in my content and I've added Nuclex.Fonts & Nuclex.Graphics in my main project. I've put Arial-24-Vector.spritefont & Lindsey.spritefont in the root of my content directory. _spriteFont = Content.Load<SpriteFont>("Lindsey"); // works _testFont = Content.Load<VectorFont>("Arial-24-Vector"); // crashes I get this error on the _testFont line: File contains Microsoft.Xna.Framework.Graphics.SpriteFont but trying to load as Nuclex.Fonts.VectorFont. So I've searched around and by the looks of it it has something to do with the content importer & the content processor. For the content importer I have no new choices, so I leave it as it is, Sprite Font Description - XNA Framework for content processor and I select Vector Font - Nuclex Framework And then I try to run it. _testFont = Content.Load<VectorFont>("Arial-24-Vector"); // crashes again I get the following error Error loading "Arial-24-Vector". It does work if I load a sprite, so it's not a pathing problem. I've checked the samples, they do work, but I think they also use a different version of the XNA framework because in my version the "Content" class starts with a capital letter. I'm at a loss, so I ask here. Edit: Something super weird is going on. I've just added the following two lines to a method inside FreeTypeFontProcessor::FreeTypeFontProcessor( Microsoft::Xna::Framework::Content::Pipeline::Graphics::FontDescription ^fontDescription, FontHinter hinter, just to check if code would even get there: System::Console::WriteLine("I AM HEEREEE"); System::Console::ReadLine(); So, I compile it, put it in my project, I run it and... it works! What the hell?? This is weird because I've downloaded the binaries, they didn't work, I've compiled the binaries myself. didn't work either, but now I make a small change to the code and it works? _. So, now I remove the two lines, compile it again and it works again. Someone care to elaborate what is going on? Probably some weird caching problem!

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  • A Hot Topic - Profitability and Cost Management

    - by john.orourke(at)oracle.com
    Maybe it's due to the recent recession, or current economic recovery but a hot topic and area of focus for many organizations these days is profitability and cost management.  For most organizations, aggressive cost-cutting and cost management were critical to remaining profitable while top line revenue was flat or shrinking.  However, now we are seeing many organizations taking a more "surgical" approach to profitability and cost management, by accurately allocating revenue and costs to individual product lines, services, customer segments, locations, channels and other lines of business to understand which ones are truly profitable and which ones are not.  Based on these insights, managers can make more informed decisions about which products or services to invest in or retire, how to price their products or services for different customer segments, and where to focus their marketing and customer service resources. The most common industries where this product, service and customer-focused costing and profitability analysis is being adopted include financial services, consumer packaged goods, retail and manufacturing.  However we are seeing adoption of profitability and cost management applications in other industries and use cases.  Here are a few examples: Telecommunications Industry:  Network Costing and Management to identify the most cost effective and/or profitable network areas, to optimize existing resources, infrastructure and network capacity.  Regulatory Cost Accounting to perform more accurate allocations of revenue and costs across services and customer segments, improve ability to set billing rates for future periods, for various products and customer segments and more easily develop analysis needed for rate case proposals. Healthcare Insurance:  Visually, justifiable Medical Loss Ratio results, better knowledge of the cost to service healthcare plans and members, accurate understanding of member segment and plan profitability, improved marketing programs through better member segmentation. Public Sector:  Statutory / Regulatory Compliance:  A variety of statutory and regulatory documents state explicitly or implicitly that the use of government resources must be properly tracked and tied to performance goals.  Managerial costing methods implemented through Cost Management applications provide unparalleled visibility into costs and shared services usage throughout a Public Sector agency. Funding Support:  Regulations require public sector funding requests to be evaluated based upon the ability to achieve performance goals against the associated cost.   Improved visibility and understanding of costs of different programs/services means that organizations can demonstrably monitor performance and the associated resource costs improve the chances of having their funding requests granted. Profitability and Cost Management is one of the fastest-growing solution areas in Oracle's Enterprise Performance Management product line and we are seeing a growing number of customer successes across geographies and industries.  Listed below are just a few examples.  Here's a link to the replay from a recent webcast on this topic which featured Schroders Plc, a UK-based Financial Services company: http://www.oracle.com/go/?&Src=7011668&Act=168&pcode=WWMK10037859MPP043 Here's a link to a case study on Shenhua Guohua Power in China: http://www.oracle.com/us/corporate/customers/shenhua-snapshot-159574.pdf Here's a link to information on Oracle's web site about our profitability and cost management solutions: http://www.oracle.com/us/solutions/ent-performance-bi/performance-management/profitability-cost-mgmt/index.html

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  • MapReduce in DryadLINQ and PLINQ

    - by JoshReuben
    MapReduce See http://en.wikipedia.org/wiki/Mapreduce The MapReduce pattern aims to handle large-scale computations across a cluster of servers, often involving massive amounts of data. "The computation takes a set of input key/value pairs, and produces a set of output key/value pairs. The developer expresses the computation as two Func delegates: Map and Reduce. Map - takes a single input pair and produces a set of intermediate key/value pairs. The MapReduce function groups results by key and passes them to the Reduce function. Reduce - accepts an intermediate key I and a set of values for that key. It merges together these values to form a possibly smaller set of values. Typically just zero or one output value is produced per Reduce invocation. The intermediate values are supplied to the user's Reduce function via an iterator." the canonical MapReduce example: counting word frequency in a text file.     MapReduce using DryadLINQ see http://research.microsoft.com/en-us/projects/dryadlinq/ and http://connect.microsoft.com/Dryad DryadLINQ provides a simple and straightforward way to implement MapReduce operations. This The implementation has two primary components: A Pair structure, which serves as a data container. A MapReduce method, which counts word frequency and returns the top five words. The Pair Structure - Pair has two properties: Word is a string that holds a word or key. Count is an int that holds the word count. The structure also overrides ToString to simplify printing the results. The following example shows the Pair implementation. public struct Pair { private string word; private int count; public Pair(string w, int c) { word = w; count = c; } public int Count { get { return count; } } public string Word { get { return word; } } public override string ToString() { return word + ":" + count.ToString(); } } The MapReduce function  that gets the results. the input data could be partitioned and distributed across the cluster. 1. Creates a DryadTable<LineRecord> object, inputTable, to represent the lines of input text. For partitioned data, use GetPartitionedTable<T> instead of GetTable<T> and pass the method a metadata file. 2. Applies the SelectMany operator to inputTable to transform the collection of lines into collection of words. The String.Split method converts the line into a collection of words. SelectMany concatenates the collections created by Split into a single IQueryable<string> collection named words, which represents all the words in the file. 3. Performs the Map part of the operation by applying GroupBy to the words object. The GroupBy operation groups elements with the same key, which is defined by the selector delegate. This creates a higher order collection, whose elements are groups. In this case, the delegate is an identity function, so the key is the word itself and the operation creates a groups collection that consists of groups of identical words. 4. Performs the Reduce part of the operation by applying Select to groups. This operation reduces the groups of words from Step 3 to an IQueryable<Pair> collection named counts that represents the unique words in the file and how many instances there are of each word. Each key value in groups represents a unique word, so Select creates one Pair object for each unique word. IGrouping.Count returns the number of items in the group, so each Pair object's Count member is set to the number of instances of the word. 5. Applies OrderByDescending to counts. This operation sorts the input collection in descending order of frequency and creates an ordered collection named ordered. 6. Applies Take to ordered to create an IQueryable<Pair> collection named top, which contains the 100 most common words in the input file, and their frequency. Test then uses the Pair object's ToString implementation to print the top one hundred words, and their frequency.   public static IQueryable<Pair> MapReduce( string directory, string fileName, int k) { DryadDataContext ddc = new DryadDataContext("file://" + directory); DryadTable<LineRecord> inputTable = ddc.GetTable<LineRecord>(fileName); IQueryable<string> words = inputTable.SelectMany(x => x.line.Split(' ')); IQueryable<IGrouping<string, string>> groups = words.GroupBy(x => x); IQueryable<Pair> counts = groups.Select(x => new Pair(x.Key, x.Count())); IQueryable<Pair> ordered = counts.OrderByDescending(x => x.Count); IQueryable<Pair> top = ordered.Take(k);   return top; }   To Test: IQueryable<Pair> results = MapReduce(@"c:\DryadData\input", "TestFile.txt", 100); foreach (Pair words in results) Debug.Print(words.ToString());   Note: DryadLINQ applications can use a more compact way to represent the query: return inputTable         .SelectMany(x => x.line.Split(' '))         .GroupBy(x => x)         .Select(x => new Pair(x.Key, x.Count()))         .OrderByDescending(x => x.Count)         .Take(k);     MapReduce using PLINQ The pattern is relevant even for a single multi-core machine, however. We can write our own PLINQ MapReduce in a few lines. the Map function takes a single input value and returns a set of mapped values àLINQ's SelectMany operator. These are then grouped according to an intermediate key à LINQ GroupBy operator. The Reduce function takes each intermediate key and a set of values for that key, and produces any number of outputs per key à LINQ SelectMany again. We can put all of this together to implement MapReduce in PLINQ that returns a ParallelQuery<T> public static ParallelQuery<TResult> MapReduce<TSource, TMapped, TKey, TResult>( this ParallelQuery<TSource> source, Func<TSource, IEnumerable<TMapped>> map, Func<TMapped, TKey> keySelector, Func<IGrouping<TKey, TMapped>, IEnumerable<TResult>> reduce) { return source .SelectMany(map) .GroupBy(keySelector) .SelectMany(reduce); } the map function takes in an input document and outputs all of the words in that document. The grouping phase groups all of the identical words together, such that the reduce phase can then count the words in each group and output a word/count pair for each grouping: var files = Directory.EnumerateFiles(dirPath, "*.txt").AsParallel(); var counts = files.MapReduce( path => File.ReadLines(path).SelectMany(line => line.Split(delimiters)), word => word, group => new[] { new KeyValuePair<string, int>(group.Key, group.Count()) });

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  • Robust line of sight test on the inside of a polygon with tolerance

    - by David Gouveia
    Foreword This is a followup to this question and the main problem I'm trying to solve. My current solution is an hack which involves inflating the polygon, and doing most calculations on the inflated polygon instead. My goal is to remove this step completely, and correctly solve the problem with calculations only. Problem Given a concave polygon and treating all of its edges as if they were walls in a level, determine whether two points A and B are in line of sight of each other, while accounting for some degree of floating point errors. I'm currently basing my solution on a series of line-segment interection tests. In other words: If any of the end points are outside the polygon, they are not in line of sight. If both end points are inside the polygon, and the line segment from A to B crosses any of the edges from the polygon, then they are not in line of sight. If both end points are inside the polygon, and the line segment from A to B does not cross any of the edges from the polygon, then they are in line of sight. But the problem is dealing correctly with all the edge cases. In particular, it must be able to deal with all the situations depicted below, where red lines are examples that should be rejected, and green lines are examples that should be accepted. I probably missed a few other situations, such as when the line segment from A to B is colinear with an edge, but one of the end points is outside the polygon. One point of particular interest is the difference between 1 and 9. In both cases, both end points are vertices of the polygon, and there are no edges being intersected, but 1 should be rejected while 9 should be accepted. How to distinguish these two? I could check some middle point within the segment to see if it falls inside or not, but it's easy to come up with situations in which it would fail. Point 7 was also pretty tricky and I had to to treat it as a special case, which checks if two points are adjacent vertices of the polygon directly. But there are also other chances of line segments being col linear with the edges of the polygon, and I'm still not entirely sure how I should handle those cases. Is there any well known solution to this problem?

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  • GLSL: Strange light reflections [Solved]

    - by Tom
    According to this tutorial I'm trying to make a normal mapping using GLSL, but something is wrong and I can't find the solution. The output render is in this image: Image1 in this image is a plane with two triangles and each of it is different illuminated (that is bad). The plane has 6 vertices. In the upper left side of this plane are 2 identical vertices (same in the lower right). Here are some vectors same for each vertice: normal vector = 0, 1, 0 (red lines on image) tangent vector = 0, 0,-1 (green lines on image) bitangent vector = -1, 0, 0 (blue lines on image) here I have one question: The two identical vertices does need to have the same tangent and bitangent? I have tried to make other values to the tangents but the effect was still similar. Here are my shaders Vertex shader: #version 130 // Input vertex data, different for all executions of this shader. in vec3 vertexPosition_modelspace; in vec2 vertexUV; in vec3 vertexNormal_modelspace; in vec3 vertexTangent_modelspace; in vec3 vertexBitangent_modelspace; // Output data ; will be interpolated for each fragment. out vec2 UV; out vec3 Position_worldspace; out vec3 EyeDirection_cameraspace; out vec3 LightDirection_cameraspace; out vec3 LightDirection_tangentspace; out vec3 EyeDirection_tangentspace; // Values that stay constant for the whole mesh. uniform mat4 MVP; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Output position of the vertex, in clip space : MVP * position gl_Position = MVP * vec4(vertexPosition_modelspace,1); // Position of the vertex, in worldspace : M * position Position_worldspace = (M * vec4(vertexPosition_modelspace,1)).xyz; // Vector that goes from the vertex to the camera, in camera space. // In camera space, the camera is at the origin (0,0,0). vec3 vertexPosition_cameraspace = ( V * M * vec4(vertexPosition_modelspace,1)).xyz; EyeDirection_cameraspace = vec3(0,0,0) - vertexPosition_cameraspace; // Vector that goes from the vertex to the light, in camera space. M is ommited because it's identity. vec3 LightPosition_cameraspace = ( V * vec4(LightPosition_worldspace,1)).xyz; LightDirection_cameraspace = LightPosition_cameraspace + EyeDirection_cameraspace; // UV of the vertex. No special space for this one. UV = vertexUV; // model to camera = ModelView vec3 vertexTangent_cameraspace = MV3x3 * vertexTangent_modelspace; vec3 vertexBitangent_cameraspace = MV3x3 * vertexBitangent_modelspace; vec3 vertexNormal_cameraspace = MV3x3 * vertexNormal_modelspace; mat3 TBN = transpose(mat3( vertexTangent_cameraspace, vertexBitangent_cameraspace, vertexNormal_cameraspace )); // You can use dot products instead of building this matrix and transposing it. See References for details. LightDirection_tangentspace = TBN * LightDirection_cameraspace; EyeDirection_tangentspace = TBN * EyeDirection_cameraspace; } Fragment shader: #version 130 // Interpolated values from the vertex shaders in vec2 UV; in vec3 Position_worldspace; in vec3 EyeDirection_cameraspace; in vec3 LightDirection_cameraspace; in vec3 LightDirection_tangentspace; in vec3 EyeDirection_tangentspace; // Ouput data out vec3 color; // Values that stay constant for the whole mesh. uniform sampler2D DiffuseTextureSampler; uniform sampler2D NormalTextureSampler; uniform sampler2D SpecularTextureSampler; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Light emission properties // You probably want to put them as uniforms vec3 LightColor = vec3(1,1,1); float LightPower = 40.0; // Material properties vec3 MaterialDiffuseColor = texture2D( DiffuseTextureSampler, vec2(UV.x,-UV.y) ).rgb; vec3 MaterialAmbientColor = vec3(0.1,0.1,0.1) * MaterialDiffuseColor; //vec3 MaterialSpecularColor = texture2D( SpecularTextureSampler, UV ).rgb * 0.3; vec3 MaterialSpecularColor = vec3(0.5,0.5,0.5); // Local normal, in tangent space. V tex coordinate is inverted because normal map is in TGA (not in DDS) for better quality vec3 TextureNormal_tangentspace = normalize(texture2D( NormalTextureSampler, vec2(UV.x,-UV.y) ).rgb*2.0 - 1.0); // Distance to the light float distance = length( LightPosition_worldspace - Position_worldspace ); // Normal of the computed fragment, in camera space vec3 n = TextureNormal_tangentspace; // Direction of the light (from the fragment to the light) vec3 l = normalize(LightDirection_tangentspace); // Cosine of the angle between the normal and the light direction, // clamped above 0 // - light is at the vertical of the triangle -> 1 // - light is perpendicular to the triangle -> 0 // - light is behind the triangle -> 0 float cosTheta = clamp( dot( n,l ), 0,1 ); // Eye vector (towards the camera) vec3 E = normalize(EyeDirection_tangentspace); // Direction in which the triangle reflects the light vec3 R = reflect(-l,n); // Cosine of the angle between the Eye vector and the Reflect vector, // clamped to 0 // - Looking into the reflection -> 1 // - Looking elsewhere -> < 1 float cosAlpha = clamp( dot( E,R ), 0,1 ); color = // Ambient : simulates indirect lighting MaterialAmbientColor + // Diffuse : "color" of the object MaterialDiffuseColor * LightColor * LightPower * cosTheta / (distance*distance) + // Specular : reflective highlight, like a mirror MaterialSpecularColor * LightColor * LightPower * pow(cosAlpha,5) / (distance*distance); //color.xyz = E; //color.xyz = LightDirection_tangentspace; //color.xyz = EyeDirection_tangentspace; } I have replaced the original color value by EyeDirection_tangentspace vector and then I got other strange effect but I can not link the image (not eunogh reputation) Is it possible that with this shaders is something wrong, or maybe in other place in my code e.g with my matrices?

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