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  • Ask the Readers: What Tools Do You Use to Score Great Deals Online?

    - by Jason Fitzpatrick
    The internet has made scoring awesome deals a cinch—but only if you have the right tools and know where to look. This week we want to hear about your favorite tools for scoring the deepest discounts during your online shopping adventures. What we’re most interested in is the tools you use: browser plugins, bookmarklets, and other tools that help you stay on top of price drops and other deal-related information. So let’s hear about it in the comments! What tools do you use to score great deals online? We’ll read all your comments, gather quotes, and share the collective wisdom of the How-To Geek crowd in a follow-up What You Said post on Friday. Latest Features How-To Geek ETC Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Etch a Circuit Board using a Simple Homemade Mixture Sync Blocker Stops iTunes from Automatically Syncing The Journey to the Mystical Forest [Wallpaper] Trace Your Browser’s Roots on the Browser Family Tree [Infographic] Save Files Directly from Your Browser to the Cloud in Chrome and Iron The Steve Jobs Chronicles – Charlie and the Apple Factory [Video]

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  • FREE three days of online SharePoint 2010 development training for UK software houses Feb 9th to 11th

    - by Eric Nelson
    I have been working to get a SharePoint development course delivered online in February and March – online means lots of opportunities to ask questions. The first dates are now in place. The training is being delivered as a benefit for companies signed up to Microsoft Platform Ready. It is intended for UK based companies who develop software products* Agenda: Day 1 (Live Meeting 3 hours) 1:30 - 4:30 •         Getting Started with SharePoint: Understand why and how to start developing for SharePoint 2010 •         SharePoint 2010 Developer Roadmap:  Explore the new capabilities and features •         UI Enhancements: How to take advantage of the many UI enhancements including the fluent UI ribbon and  extensible dialog system. Day 2 (Live Meeting 3 hours) 1:30 - 4:30 •         Visual Studio 2010 Tools for SharePoint 2010: Overview of the project and item templates and a walkthrough of the designers •         Sandboxed Solutions: The new deployment model can help mitigate the risk of deploying custom code   •         LINQ to SharePoint:  SharePoint now fully supports LINQ for querying lists Day 3 (Live Meeting 3 hours) 1:30 - 4:30 •         Client Object Model: The Client OM can be accessed via web services, via a client (JavaScript) API, and via REST •         Accessing External Data: Business Connectivity Services (BCS) enables integration with back end systems •         Workflow: A powerful mechanism to create functionality using Windows Workflow Foundation Register for FREE (and tell your colleagues – we have a pretty decent capacity) To take advantage of this you need to: Sign your company up to Microsoft Platform Ready and record your SharePoint interest against one of your companies products Read about Microsoft Platform Ready Navigate to the “Get Technical Benefits” tab for SharePoint and click on Register Today You will then ultimately get an email with details of the Live Meeting to join on the 9th. But you should also favourite the team blog for any last minute details * Such companies are often referred to as an Independent Software Vendors. My team is focused on companies that create products used by many other companies or individuals. That could be a packaged product you can buy "off the shelf" or a Web Site offering a service - the definition is actually pretty wide these days :-) What it does not include is a company building software which will only be used by its own people.

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  • How can I build something like Amazon S3 in Perl?

    - by Joel G
    I am looking to code a file storage application in perl similar to amazon s3. I already have a amazon s3 clone that I found online called parkplace but its in ruby and is old also isn't built for high loads. I am not really sure what modules and programs I should use so id like some help picking them out. My requirements are listed below (yes I know there are lots but I could start simple then add more once I get it going): Easy API implementation for client side apps. (maybe REST (?) Centralized database server for the USERDB (maybe PostgreSQL (?). Logging of all connections, bandwidth used, well pretty much everything to a centralized server (maybe PostgreSQL again (?). Easy server side configuration (config file(s) stored on the servers). Web based control panel for admin(s) and user(s) to show logs. (could work just running queries from the databases) Fast High Uptime Low memory usage Some sort of load distribution/load balancer (maybe a dns based or pound or perlbal or something else (?). Maybe a cache of some sort (memcached or parlbal or something else (?). Thanks in advance

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  • Database design for credit based purchases

    - by FreshCode
    I need an elegant way to implement credit-based purchases for an online store with a small variety of products which can be purchased using virtual credit or real currency. Alternatively, products could only be priced in credits. Previous work I have implemented credit-based purchasing before using different product types (eg. Credit, Voucher or Music) with post-order processing to assign purchased credit to users in the form of real currency, which could subsequently be used to discount future orders' charge totals. This worked fairly well as a makeshift solution, but did not succeed in disconnecting the virtual currency from the real currency, which is what I'd like to do, since spending credits is psychologically easier for customers than spending real currency. Design I need guidance on designing the database correctly with support for the simultaneous bulk purchase of credits at a discount along with real currency products. Alternatively, should all products be priced in credits and only credit have a real currency value? Existing Database Design Partial Products table: ProductId Title Type UnitPrice SalePrice Partial Orders table: OrderId UserId (related to Users table, not shown) Status Value Total Partial OrderItems table (similar to CartItems table): OrderItemId OrderId (related to Orders table) ProductId (related to Products table) Quantity UnitPrice SalePrice Prospective UserCredits table: CreditId UserId (related to Users table, not shown) Value (+/- value. Summed over time to determine saldo.) Date I'm using ASP.NET MVC and LINQ-to-SQL on a SQL Server database.

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  • Need a design pattern for representing multiple information sources

    - by hsmit
    I'm building a Java application that retrieves information from differing information sources. I'm using a sensor, a set of RecordStores and a few online web services. In the basic application all these resources are loaded by default. Some of these sources are directly read in a separate thread (load database, read sensor etc.). From this basic application some functions are started that use these sources. The classes that contain these functions (usually combining multiple sources information) are currently paramterized with a set of resources like this: AppPart a1 = new AppPart(source1, source2, source3); I could also do it like this AppPart a1 = new AppPart(this); ..where I need to make my sources public in order to read them. I'm also thinking about a kind of stage/collection to publish all sources on, e.g: public SourceCollectionStage sStage = new SourceCollectionStage(); and later: sStage.getSensor(); .. for example. What do you guys think is the best or most often used way to do this? Btw: the user interface is often implemented by the specific funtion classes, not by the main class. Should I do this in another way?

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  • Oracle Partner Store (OPS) New Enhancements

    - by Kristin Rose
    Effective June 29th, Oracle Partner Store (OPS) will release the enhancements listed below to improve your overall ordering experience. v Online Transactional Oracle Master Agreement (Online TOMA) The Online TOMA enables end users to execute a transactional end user license agreement with Oracle. The new Online TOMA in OPS will replace the need for you to obtain a signed hard copy of the TOMA from the end user. You will now initiate the Online TOMA via OPS. Navigation: OPS Home > Order Tools > Online TOMA Query > Request Online TOMA> End User Contact, click “Select for TOMA” > Select Language > Submit (an automated email is sent immediately to the requestor and the end user) Ø The Online TOMA can also be initiated from the ‘My OPS’ tab. Under the Online TOMA Query section partners can track Online TOMA request details submitted to end users. The status of the Online TOMA request and the OMA Key generated (once Ts&Cs of the Online TOMA are accepted by an end user) are also displayed in this table. There is also the ability to resend pending Online TOMA requests by clicking ‘Resend’. Navigation: OPS Home > Order Tools > Online TOMA Query For more details on the Transactional OMA, please click here. v Convert Deals to Carts The partner deal registration system within OPS will now allow you to convert approved deals into carts with a simple click of a button. VADs can use Deal to Cart on all of their partners' registrations, regardless of whether they submitted on their partner's behalf, or the partner submitted themselves. Navigation: Login > Deal Registrations > Deal Registration List > Open the approved deal > Click Deal Reg ID number link to open > Click on 'Create Cart' link You can locate your newly created cart in the Saved Carts section of OPS. Links are also available from within an open deal or from the Deal Registration List. Click on the cart number to proceed. v Partner Opportunity Management: Deal Registration on OPS now allows you to see updated information on your opportunities from Oracle’s Fusion CRM opportunity management system.  Key fields such as close date, sales stage, products and status can be viewed by clicking the opportunity ID associated with the deal registration.  This new feature allows you to see regular updates to your opportunities after registrations are approved.  Through ongoing communication with Oracle Channel Managers and Sales Reps, you can ensure that Oracle has the latest information on your active registered deals. v Product Recommendations: When adding products to the Deal Registrations tab, OPS will now show additional products that you can try to include to maximize your sale and rebate. v Advanced Customer Support(ACS) Services Note: This will be available from July 9th. Initiate the purchase of the complete stack (HW/SW/Services) online with one single OPS order. More ACS services now supported online with exception of Start-Up Pack: · New SW installation services for Standard Configurations & stand alone System Software. · New Pre-production & Go-live services for Standard & Engineered Systems · New SW configuration & Platinum Pre-Production & Go-Live services for Engineered Systems · New Travel & Expenses Estimate included · New Partner & VAD volume discount supported v Software as a Service (SaaS) for Independent Software Vendors (ISVs): Oracle SaaS ISVs can now use OPS to submit their monthly usage reports to Oracle within 20 days after the end of every month. Navigation: OPS Home > Cart > Transaction Type: Partner SaaS for ISV’s > Add Eligible Products > Check out v Existing Approvals: In an effort to reduce the processing time of discount approvals, we have added a new section in the Request Approval page for you to communicate pre-existing approvals without having to attach the DAT. Just enter the Approval ID and submit your request. In case of existing software approvals, you will be required to submit the DAT with the Contact Information section filled out. v Additional data for Shipping Box Labels and Packing Slips OPS now has additional fields in the Shipping Notes section for you to add PO details. This will help you easily identify shipments as they arrive. Partners will have an End User PO field, whereas VADs will have VAR and End User PO fields. v Shipping Notes on OPS Hardware delivery Shipping Notes will now have multiple options to better suit your requirements. v Reminders for Royalty Reporting Partners: If you have not submitted your royalty report online, OPS will now send an automated alert to remind you. v Order Tracker Changes: · Order Tracker will now have a deal reg flag (Yes/No). You can now clearly distinguish between orders that have registered opportunities. · All lines of the order will be visible in the order details list. v Changes in Terminology · You will notice textual changes on some of our labels and messages relating to approval requests. “Discount Requests” has been replaced with “Approval Requests” to cater to some of our other offerings. · First Line Support (FLS) transaction type has been renamed to Support Provider Partner (SPP). OPS Support For more details on these enhancements, please request a training here. For assistance on the Oracle Partner Store, please contact the OPS support team in your region. NAMER: [email protected] LAD: [email protected] EMEA : [email protected] APAC: [email protected] Japan: [email protected] You can even call us on our Hotline! Find your local number here.     Thank you, Oracle Partner Store Support Team      

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  • Are these non-standard applications of rendering practical in games?

    - by maul
    I've recently got into 3D and I came up with a few different "tricky" rendering techniques. Unfortunately I don't have the time to work on this myself, but I'd like to know if these are known methods and if they can be used in practice. Hybrid rendering Now I know that ray-tracing is still not fast enough for real-time rendering, at least on home computers. I also know that hybrid rendering (a combination of rasterization and ray-tracing) is a well known theory. However I had the following idea: one could separate a scene into "important" and "not important" objects. First you render the "not important" objects using traditional rasterization. In this pass you also render the "important" objects using a special shader that simply marks these parts on the image using a special color, or some stencil/depth buffer trickery. Then in the second pass you read back the results of the first pass and start ray tracing, but only from the pixels that were marked by the "important" object's shader. This would allow you to only ray-trace exactly what you need to. Could this be fast enough for real-time effects? Rendered physics I'm specifically talking about bullet physics - intersection of a very small object (point/bullet) that travels across a straight line with other, relatively slow-moving, fairly constant objects. More specifically: hit detection. My idea is that you could render the scene from the point of view of the gun (or the bullet). Every object in the scene would draw a different color. You only need to render a 1x1 pixel window - the center of the screen (again, from the gun's point of view). Then you simply check that central pixel and the color tells you what you hit. This is pixel-perfect hit detection based on the graphical representation of objects, which is not common in games. Afaik traditional OpenGL "picking" is a similar method. This could be extended in a few ways: For larger (non-bullet) objects you render a larger portion of the screen. If you put a special-colored plane in the middle of the scene (exactly where the bullet will be after the current frame) you get a method that works as the traditional slow-moving iterative physics test as well. You could simulate objects that the bullet can pass through (with decreased velocity) using alpha blending or some similar trick. So are these techniques in use anywhere, and/or are they practical at all?

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  • How can I selectively increase latency? E.g. throttle games

    - by Arcymag
    Basically, I want networked games to run poorly on a network, but I want everything else to run smoothly. I would also appreciate advice on blocking games in general. As far as I can tell, there's a few ways to completely prevent an internet game from running: Blocking entirely via DNS configuration (e.g. hosts file), or router DNS configuration Blocking entirely via a separate DNS server Blocking the application, by uninstalling or some kind of access control Blocking the application by automatically killing the process every once in a while Blocking the application by corrupting files periodically However, I would like a more subtle way to block a program. Something that either: Increases latency (would this be doable through some kind of QoS like what DD-WRT offers?) Increases latency by using a special routing configuration for specific target IPs Throttle other systems resources, such as memory, IO, or CPU Screw around with keyboard configurations when a game is launched I would like this to work on MacOSX and Windows, but Linux would be great too. FYI I don't have a kid, but I was brainstorming with some friends and parents.

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  • Playing games over RDP and utilizing other res of powerfull PC... [closed]

    - by Alex
    Possible Duplicate: Is it possible to run games over remote desktop? Hey guys, I have the one question..that may be not usual but very interesting.. Well, I have laptop and some powerfull PC, now I want to utilize ALL energy of the powerfull PC on my notebook.. for example, run games like F.E.A.R on powefull PC and next play it over the Remote Desktop on my laptop.. both PC may be connected lan < lan, or thru Wi-Fi, or FireWare, or (?) any other way that does not matter.. Google told me that it won't work over RDP due to protocol lacks and there should be many bump on the road on that way.. but, maybe , you guys will give me the right point ? Let's formalzie.. we'd like to utilize all resources of one PC on another PC via network, how we should do that ? Any ideas?

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  • Where'd My Data Go? (and/or...How Do I Get Rid of It?)

    - by David Paquette
    Want to get a better idea of how cascade deletes work in Entity Framework Code First scenarios? Want to see it in action? Stick with us as we quickly demystify what happens when you tell your data context to nuke a parent entity. This post is authored by Calgary .NET User Group Leader David Paquette with help from Microsoft MVP in Asp.Net James Chambers. We got to spend a great week back in March at Prairie Dev Con West, chalk full of sessions, presentations, workshops, conversations and, of course, questions.  One of the questions that came up during my session: "How does Entity Framework Code First deal with cascading deletes?". James and I had different thoughts on what the default was, if it was different from SQL server, if it was the same as EF proper and if there was a way to override whatever the default was.  So we built a set of examples and figured out that the answer is simple: it depends.  (Download Samples) Consider the example of a hockey league. You have several different entities in the league including games, teams that play the games and players that make up the teams. Each team also has a mascot.  If you delete a team, we need a couple of things to happen: The team, games and mascot will be deleted, and The players for that team will remain in the league (and therefore the database) but they should no longer be assigned to a team. So, let's make this start to come together with a look at the default behaviour in SQL when using an EDMX-driven project. The Reference – Understanding EF's Behaviour with an EDMX/DB First Approach First up let’s take a look at the DB first approach.  In the database, we defined 4 tables: Teams, Players, Mascots, and Games.  We also defined 4 foreign keys as follows: Players.Team_Id (NULL) –> Teams.Id Mascots.Id (NOT NULL) –> Teams.Id (ON DELETE CASCADE) Games.HomeTeam_Id (NOT NULL) –> Teams.Id Games.AwayTeam_Id (NOT NULL) –> Teams.Id Note that by specifying ON DELETE CASCADE for the Mascots –> Teams foreign key, the database will automatically delete the team’s mascot when the team is deleted.  While we want the same behaviour for the Games –> Teams foreign keys, it is not possible to accomplish this using ON DELETE CASCADE in SQL Server.  Specifying a ON DELETE CASCADE on these foreign keys would cause a circular reference error: The series of cascading referential actions triggered by a single DELETE or UPDATE must form a tree that contains no circular references. No table can appear more than one time in the list of all cascading referential actions that result from the DELETE or UPDATE – MSDN When we create an entity data model from the above database, we get the following:   In order to get the Games to be deleted when the Team is deleted, we need to specify End1 OnDelete action of Cascade for the HomeGames and AwayGames associations.   Now, we have an Entity Data Model that accomplishes what we set out to do.  One caveat here is that Entity Framework will only properly handle the cascading delete when the the players and games for the team have been loaded into memory.  For a more detailed look at Cascade Delete in EF Database First, take a look at this blog post by Alex James.   Building The Same Sample with EF Code First Next, we're going to build up the model with the code first approach.  EF Code First is defined on the Ado.Net team blog as such: Code First allows you to define your model using C# or VB.Net classes, optionally additional configuration can be performed using attributes on your classes and properties or by using a Fluent API. Your model can be used to generate a database schema or to map to an existing database. Entity Framework Code First follows some conventions to determine when to cascade delete on a relationship.  More details can be found on MSDN: If a foreign key on the dependent entity is not nullable, then Code First sets cascade delete on the relationship. If a foreign key on the dependent entity is nullable, Code First does not set cascade delete on the relationship, and when the principal is deleted the foreign key will be set to null. The multiplicity and cascade delete behavior detected by convention can be overridden by using the fluent API. For more information, see Configuring Relationships with Fluent API (Code First). Our DbContext consists of 4 DbSets: public DbSet<Team> Teams { get; set; } public DbSet<Player> Players { get; set; } public DbSet<Mascot> Mascots { get; set; } public DbSet<Game> Games { get; set; } When we set the Mascot –> Team relationship to required, Entity Framework will automatically delete the Mascot when the Team is deleted.  This can be done either using the [Required] data annotation attribute, or by overriding the OnModelCreating method of your DbContext and using the fluent API. Data Annotations: public class Mascot { public int Id { get; set; } public string Name { get; set; } [Required] public virtual Team Team { get; set; } } Fluent API: protected override void OnModelCreating(DbModelBuilder modelBuilder) { modelBuilder.Entity<Mascot>().HasRequired(m => m.Team); } The Player –> Team relationship is automatically handled by the Code First conventions. When a Team is deleted, the Team property for all the players on that team will be set to null.  No additional configuration is required, however all the Player entities must be loaded into memory for the cascading to work properly. The Game –> Team relationship causes some grief in our Code First example.  If we try setting the HomeTeam and AwayTeam relationships to required, Entity Framework will attempt to set On Cascade Delete for the HomeTeam and AwayTeam foreign keys when creating the database tables.  As we saw in the database first example, this causes a circular reference error and throws the following SqlException: Introducing FOREIGN KEY constraint 'FK_Games_Teams_AwayTeam_Id' on table 'Games' may cause cycles or multiple cascade paths. Specify ON DELETE NO ACTION or ON UPDATE NO ACTION, or modify other FOREIGN KEY constraints. Could not create constraint. To solve this problem, we need to disable the default cascade delete behaviour using the fluent API: protected override void OnModelCreating(DbModelBuilder modelBuilder) { modelBuilder.Entity<Mascot>().HasRequired(m => m.Team); modelBuilder.Entity<Team>() .HasMany(t => t.HomeGames) .WithRequired(g => g.HomeTeam) .WillCascadeOnDelete(false); modelBuilder.Entity<Team>() .HasMany(t => t.AwayGames) .WithRequired(g => g.AwayTeam) .WillCascadeOnDelete(false); base.OnModelCreating(modelBuilder); } Unfortunately, this means we need to manually manage the cascade delete behaviour.  When a Team is deleted, we need to manually delete all the home and away Games for that Team. foreach (Game awayGame in jets.AwayGames.ToArray()) { entities.Games.Remove(awayGame); } foreach (Game homeGame in homeGames) { entities.Games.Remove(homeGame); } entities.Teams.Remove(jets); entities.SaveChanges();   Overriding the Defaults – When and How To As you have seen, the default behaviour of Entity Framework Code First can be overridden using the fluent API.  This can be done by overriding the OnModelCreating method of your DbContext, or by creating separate model override files for each entity.  More information is available on MSDN.   Going Further These were simple examples but they helped us illustrate a couple of points. First of all, we were able to demonstrate the default behaviour of Entity Framework when dealing with cascading deletes, specifically how entity relationships affect the outcome. Secondly, we showed you how to modify the code and control the behaviour to get the outcome you're looking for. Finally, we showed you how easy it is to explore this kind of thing, and we're hoping that you get a chance to experiment even further. For example, did you know that: Entity Framework Code First also works seamlessly with SQL Azure (MSDN) Database creation defaults can be overridden using a variety of IDatabaseInitializers  (Understanding Database Initializers) You can use Code Based migrations to manage database upgrades as your model continues to evolve (MSDN) Next Steps There's no time like the present to start the learning, so here's what you need to do: Get up-to-date in Visual Studio 2010 (VS2010 | SP1) or Visual Studio 2012 (VS2012) Build yourself a project to try these concepts out (or download the sample project) Get into the community and ask questions! There are a ton of great resources out there and community members willing to help you out (like these two guys!). Good luck! About the Authors David Paquette works as a lead developer at P2 Energy Solutions in Calgary, Alberta where he builds commercial software products for the energy industry.  Outside of work, David enjoys outdoor camping, fishing, and skiing. David is also active in the software community giving presentations both locally and at conferences. David also serves as the President of Calgary .Net User Group. James Chambers crafts software awesomeness with an incredible team at LogiSense Corp, based in Cambridge, Ontario. A husband, father and humanitarian, he is currently residing in the province of Manitoba where he resists the urge to cheer for the Jets and maintains he allegiance to the Calgary Flames. When he's not active with the family, outdoors or volunteering, you can find James speaking at conferences and user groups across the country about web development and related technologies.

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  • Bargain Hunter Round Up – Kicking Off The E-Commerce Holiday Season

    - by Jeri Kelley
    Everyone has a different way to tackle holiday shopping – Black Friday, Small Business Saturday, Cyber Monday, some have it done months in advance, and others wait until the very last minute.   For me, I’m not big into massive crowds so online shopping to the rescue.   Others thrive on the energy of being in the stores on the busiest shopping day of the year.  With last weekend marking the official kick-off to the holiday season, I thought I’d provide a round up of what’s trending:   Online numbers are looking up: According to comScore, for the holiday season-to-date, $16.4 billion has been spent online, marking a 16-percent increase versus the corresponding days last year. Thanksgiving Day – Why wait until Black Friday or Cyber Monday: Online shopping on Thanksgiving Day also increased, totaling $633 million in receipts, a 32 percent increase over Thanksgiving 2011 Black Friday – More than just in-store: Bargain hunters spent $1.042 billion online the day after Thanksgiving, a 26 percent increase of last year's Black Friday, according to new figures released today by market analyst ComScore Cyber Monday Week: Cyber Monday reached $1.465 billion in online spending, up 17 percent versus year ago, representing the heaviest online spending day in history and the second day this season (in addition to Black Friday) to surpass $1 billion in sales                 Cyber Monday is now being dubbed Cyber Week:  “The annual event is increasingly becoming Cyber Week instead of a one-day event as retailers open their arms for Americans who prefer to avoid crowds and compare prices online.” But, Cyber Monday continues its importance, driving a nearly 22% increase in year-over-year (YoY) online sales. Monday sales beat Sunday, the next highest day by a margin of 26.7%. Mobile shopping continues to rise: ChannelAdvisor that said mobile shopping made up 32% of all online spending over the Black Friday weekend Mobile devices were a key part of the online shopping craziness that was November 26th.  Sales from smartphones and tablets doubled this year. I n tablets the growth was 110% and in smartphones - 100% Mobile bar code scans on Black Friday increased 50 percent, according to a report from ScanLife For more on how you can be ready for the holiday season, check out my blog post on commerce strategies for the holidays.

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  • Will the Rosetta Stone online edition work with Ubuntu?

    - by Evan Carroll
    The Rosetta Stone Online Edition claims that it requires Windows: XP SP3, Vista SP2, or Windows 7 Mac (Intel based only): Leopard, Snow Leopard, or Lion (OS X 10.5 or higher) Internet Explorer 7, Firefox 3, Safari 3, Chrome 8 or greater Adobe Flash Player version 10.1 or greater Yet, I would guess if it works on Chrome and Firefox and only requires Flash versoin 10.1, it'd work on Ubuntu too... Can anyone confirm?

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  • What are good places to get programming online certifications?

    - by Oscar Mederos
    I was reading Am I unhireable? and one of the suggestions @JohnFx gave was getting a few certifications. What is a good place to get online developer certifications? Please, provide info about the site if you used it. I already have some certs in ExpertRating site. Note: It could be certifications about programming in general (methodologies -XP, Scrum, etc-, Modeling, Design Patterns, Architecture, Refactoring, etc.)

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  • How to Use Steam In-Home Streaming

    - by Chris Hoffman
    Steam’s In-Home Streaming is now available to everyone, allowing you to stream PC games from one PC to another PC on the same local network. Use your gaming PC to power your laptops and home theater system. This feature doesn’t allow you to stream games over the Internet, only the same local network. Even if you tricked Steam, you probably wouldn’t get good streaming performance over the Internet. Why Stream? When you use Steam In-Home streaming, one PC sends its video and audio to another PC. The other PC views the video and audio like it’s watching a movie, sending back mouse, keyboard, and controller input to the other PC. This allows you to have a fast gaming PC power your gaming experience on slower PCs. For example, you could play graphically demanding games on a laptop in another room of your house, even if that laptop has slower integrated graphics. You could connect a slower PC to your television and use your gaming PC without hauling it into a different room in your house. Streaming also enables cross-platform compatibility. You could have a Windows gaming PC and stream games to a Mac or Linux system. This will be Valve’s official solution for compatibility with old Windows-only games on the Linux (Steam OS) Steam Machines arriving later this year. NVIDIA offers their own game streaming solution, but it requires certain NVIDIA graphics hardware and can only stream to an NVIDIA Shield device. How to Get Started In-Home Streaming is simple to use and doesn’t require any complex configuration — or any configuration, really. First, log into the Steam program on a Windows PC. This should ideally be a powerful gaming PC with a powerful CPU and fast graphics hardware. Install the games you want to stream if you haven’t already — you’ll be streaming from your PC, not from Valve’s servers. (Valve will eventually allow you to stream games from Mac OS X, Linux, and Steam OS systems, but that feature isn’t yet available. You can still stream games to these other operating systems.) Next, log into Steam on another computer on the same network with the same Steam username. Both computers have to be on the same subnet of the same local network. You’ll see the games installed on your other PC in the Steam client’s library. Click the Stream button to start streaming a game from your other PC. The game will launch on your host PC, and it will send its audio and video to the PC in front of you. Your input on the client will be sent back to the server. Be sure to update Steam on both computers if you don’t see this feature. Use the Steam > Check for Updates option within Steam and install the latest update. Updating to the latest graphics drivers for your computer’s hardware is always a good idea, too. Improving Performance Here’s what Valve recommends for good streaming performance: Host PC: A quad-core CPU for the computer running the game, minimum. The computer needs enough processor power to run the game, compress the video and audio, and send it over the network with low latency. Streaming Client: A GPU that supports hardware-accelerated H.264 decoding on the client PC. This hardware is included on all recent laptops and PCs. Ifyou have an older PC or netbook, it may not be able to decode the video stream quickly enough. Network Hardware: A wired network connection is ideal. You may have success with wireless N or AC networks with good signals, but this isn’t guaranteed. Game Settings: While streaming a game, visit the game’s setting screen and lower the resolution or turn off VSync to speed things up. In-Home Steaming Settings: On the host PC, click Steam > Settings and select In-Home Streaming to view the In-Home Streaming settings. You can modify your streaming settings to improve performance and reduce latency. Feel free to experiment with the options here and see how they affect performance — they should be self-explanatory. Check Valve’s In-Home Streaming documentation for troubleshooting information. You can also try streaming non-Steam games. Click Games > Add a Non-Steam Game to My Library on your host PC and add a PC game you have installed elsewhere on your system. You can then try streaming it from your client PC. Valve says this “may work but is not officially supported.” Image Credit: Robert Couse-Baker on Flickr, Milestoned on Flickr

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  • Using Event Driven Programming in games, when is it beneficial?

    - by Arthur Wulf White
    I am learning ActionScript 3 and I see the Event flow adheres to the W3C recommendations. From what I learned events can only be captured by the dispatcher unless, the listener capturing the event is a DisplayObject on stage and a parent of the object firing the event. You can capture the events in the capture(before) or bubbling(after) phase depending on Listner and Event setup you use. Does this system lend itself well for game programming? When is this system useful? Could you give an example of a case where using events is a lot better than going without them? Are they somehow better for performance in games? Please do not mention events you must use to get a game running, like Event.ENTER_FRAME Or events that are required to get input from the user like, KeyboardEvent.KEY_DOWN and MouseEvent.CLICK. I am asking if there is any use in firing events that have nothing to do with user input, frame rendering and the likes(that are necessary). I am referring to cases where objects are communicating. Is this used to avoid storing a collection of objects that are on the stage? Thanks Here is some code I wrote as an example of event behavior in ActionScript 3, enjoy. package regression { import flash.display.Shape; import flash.display.Sprite; import flash.events.Event; import flash.events.EventDispatcher; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import flash.events.EventPhase; /** * ... * @author ... */ public class Check_event_listening_1 extends Sprite { public const EVENT_DANCE : String = "dance"; public const EVENT_PLAY : String = "play"; public const EVENT_YELL : String = "yell"; private var baby : Shape = new Shape(); private var mom : Sprite = new Sprite(); private var stranger : EventDispatcher = new EventDispatcher(); public function Check_event_listening_1() { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { trace("test begun"); addChild(mom); mom.addChild(baby); stage.addEventListener(EVENT_YELL, onEvent); this.addEventListener(EVENT_YELL, onEvent); mom.addEventListener(EVENT_YELL, onEvent); baby.addEventListener(EVENT_YELL, onEvent); stranger.addEventListener(EVENT_YELL, onEvent); trace("\nTest1 - Stranger yells with no bubbling"); stranger.dispatchEvent(new Event(EVENT_YELL, false)); trace("\nTest2 - Stranger yells with bubbling"); stranger.dispatchEvent(new Event(EVENT_YELL, true)); stage.addEventListener(EVENT_PLAY, onEvent); this.addEventListener(EVENT_PLAY, onEvent); mom.addEventListener(EVENT_PLAY, onEvent); baby.addEventListener(EVENT_PLAY, onEvent); stranger.addEventListener(EVENT_PLAY, onEvent); trace("\nTest3 - baby plays with no bubbling"); baby.dispatchEvent(new Event(EVENT_PLAY, false)); trace("\nTest4 - baby plays with bubbling"); baby.dispatchEvent(new Event(EVENT_PLAY, true)); trace("\nTest5 - baby plays with bubbling but is not a child of mom"); mom.removeChild(baby); baby.dispatchEvent(new Event(EVENT_PLAY, true)); mom.addChild(baby); stage.addEventListener(EVENT_DANCE, onEvent, true); this.addEventListener(EVENT_DANCE, onEvent, true); mom.addEventListener(EVENT_DANCE, onEvent, true); baby.addEventListener(EVENT_DANCE, onEvent); trace("\nTest6 - Mom dances without bubbling - everyone is listening during capture phase(not target and bubble phase)"); mom.dispatchEvent(new Event(EVENT_DANCE, false)); trace("\nTest7 - Mom dances with bubbling - everyone is listening during capture phase(not target and bubble phase)"); mom.dispatchEvent(new Event(EVENT_DANCE, true)); } private function onEvent(e : Event):void { trace("Event was captured"); trace("\nTYPE : ", e.type, "\nTARGET : ", objToName(e.target), "\nCURRENT TARGET : ", objToName(e.currentTarget), "\nPHASE : ", phaseToString(e.eventPhase)); } private function phaseToString(phase : int):String { switch(phase) { case EventPhase.AT_TARGET : return "TARGET"; case EventPhase.BUBBLING_PHASE : return "BUBBLING"; case EventPhase.CAPTURING_PHASE : return "CAPTURE"; default: return "UNKNOWN"; } } private function objToName(obj : Object):String { if (obj == stage) return "STAGE"; else if (obj == this) return "MAIN"; else if (obj == mom) return "Mom"; else if (obj == baby) return "Baby"; else if (obj == stranger) return "Stranger"; else return "Unknown" } } } /*result : test begun Test1 - Stranger yells with no bubbling Event was captured TYPE : yell TARGET : Stranger CURRENT TARGET : Stranger PHASE : TARGET Test2 - Stranger yells with bubbling Event was captured TYPE : yell TARGET : Stranger CURRENT TARGET : Stranger PHASE : TARGET Test3 - baby plays with no bubbling Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Test4 - baby plays with bubbling Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Mom PHASE : BUBBLING Event was captured TYPE : play TARGET : Baby CURRENT TARGET : MAIN PHASE : BUBBLING Event was captured TYPE : play TARGET : Baby CURRENT TARGET : STAGE PHASE : BUBBLING Test5 - baby plays with bubbling but is not a child of mom Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Test6 - Mom dances without bubbling - everyone is listening during capture phase(not target and bubble phase) Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : STAGE PHASE : CAPTURE Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : MAIN PHASE : CAPTURE Test7 - Mom dances with bubbling - everyone is listening during capture phase(not target and bubble phase) Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : STAGE PHASE : CAPTURE Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : MAIN PHASE : CAPTURE */

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  • Does something like this "dream" online IDE product exist?

    - by Dan Tao
    I was thinking the other day, it would be amazing if a web-based product with the following features existed: Customizable text editor with nice formatting like ACE Real-time collaborative editing like Google Docs (or the late Wave) Online multi-language compiling capabilities like Ideone.com SCM hosting and/or integration + issue management like... oh, I don't know, GitHub Clearly (considering the examples), all the desired features exist. Is there anywhere that they exist all in one product? If not, does anything come close?

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  • Fix Online Management - Which SEO Mistakes Should Be Eliminated?

    In search engines, websites are very keenly observed before being ranked and it is very obvious if we end up making certain small mistakes. However, nobody is aware about the fact that these small mistakes can cause serious blunders to their websites. The most important requirement for developers is that they should recognize their mistakes, correct them as soon as possible using good online reputation management skills and remove Google results that act against them.

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  • Why is a ZFS pool not persisting over server restart?

    - by Chance
    I have a ZFS pool with 4 drives. It also has a 3gb ZIL and a 20GB L2ARC that are each partitions on an SDD that doubles as my Linux Mint (ver. 13) boot drive. The pool is mounted to /data. The problem I am running into is that when I restart the server the pool/directory is completely wiped despite having data in it prior. I'm afraid I'm doing something wrong in the setup, which leads me to the following questions: What would cause this? Is there anyway to get the data back? How do I stop it from happening in the future? Thank you in advance! pool: data state: ONLINE scan: none requested config: NAME STATE READ WRITE CKSUM data ONLINE 0 0 0 raidz2-0 ONLINE 0 0 0 sda1 ONLINE 0 0 0 sdb1 ONLINE 0 0 0 sdc1 ONLINE 0 0 0 sdd1 ONLINE 0 0 0 logs sde4 ONLINE 0 0 0 cache sde3 ONLINE 0 0 0 errors: No known data errors

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  • Prepare For Oracle Certification Exams With Confidence

    - by Brandye Barrington
    Empower yourself to put your best foot forward on exam day! Oracle Certification Exam Candidates, test with confidence using preparation tools created by Oracle and Oracle's only Authorized Practice Test Provider, Kaplan SelfTest. Oracle wants to help protect your investment of time and money by offering tools to help you be as prepared as possible for your certification exam as well as your future job role. Use these valuable tools to get the most out of your exam preparation: Online Exam Preparation Seminars, Online Practice Tests and the new free Online Demos from Kaplan SelfTest. FREE ONLINE DEMOS Choose from 1Z0-851 Java 6 Programmer Certified Professional or 1Z0-047 Oracle Database SQL Expert. Get a feel for the type and difficulty of questions on the Oracle Certification exams and determine if you are ready for the exam or if you need more preparation. This is a powerful tool that will help you plan your preparation and make the most of your investment. Access Free Online Demos Now ONLINE EXAM PREPARATION SEMINARS These one-day self-paced streaming video seminars are 100% focused on exam preparation. The streaming video format lets you fast forward, rewind, and replay at your own pace so that you can identify and close any knowledge gaps before taking the exam. The Exam Prep Seminar structures your studying - so you don't have to. Access Online Exam Preparation Seminars ONLINE PRACTICE TESTS Test your knowledge with Kaplan SelfTest Practice Exams. These practice tests are one of the most effective ways to prepare for your Oracle Certification exam by helping you self-assess your knowledge using realistic exam simulations. You can purchase practice exams from Oracle with 30-day or 12-month access. Access Online Practice Tests Approach exam day with confidence using the tools above.

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  • How do I get into Facebook game development?

    - by Ben Zeigler
    I have some ideas that I think might make interesting games for a Facebook-like platform, in that they are social and casual. Does anyone have advice on how to get into Facebook development from a background in traditional C++ game development? Is there anything special that differentiates developing facebook games from developing other web-based games, such as API intricacies and so forth? To start with this will probably be hobbyist level instead of some sort of professional enterprise, anything I need to know about making indie-level facebook games?

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