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  • Arbitrary projection matrix from 6 arbitrary frustum planes

    - by Doub
    A projection matrix represent a tranformation from the camera view space to the rendering system clip space. In other words, it defines the transormation between a 6-sided frustum to the clip cube. The glOrtho and glFrustum use only 6 parameter to define such a projection, but impose several constraints on the frustum that will get projected to the clip cube: the near and far planes are parallel, the left and right planes intersect on a vertical line, and the top and bottom planes intersect on a horizontal lines, both lines being parallel to the near and far planes. I'd like to lift these restrictions. So, from the definition of the 6 frustum side planes (in whatever representation you see fit), how can I compute a general projection matrix?

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  • Why isn't Startup Disk Creator working in 12.04?

    - by Steve Kelem
    I'm trying to create a bootable USB stick (7.5G) for Ubuntu 12.04 (x86_64) from another Ubuntu 12.04 x86_64 PC. I downloaded the Ubuntu 12.04 LTS "Precise Pangolin" - Release amd64 (20120425). When I run Make Startup Disk, I selected the downloaded release. The drive shows up with a capacity of 7.5GB and a blank space under "Free Space". I have tried using the "Erase Disk" button, which seems to erase the disk. The problem is that the options below the "Disk to use" section are grayed out. The "Make Startup Disk" is colored dull orange, while the source disc image and device to use are bright orange. The "Make Startup Disk" button doesn't do anything when I click it. The only working buttons are "Other...", "Erase Disk", and "Close". Upon using Other button to select the ISO, it allows to select the ISO but it doesn't load and the "Source Disk Image" field remains empty.

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  • How to resize a /home partition in Kubuntu?

    - by Devon
    I was distro hopping for awhile in the past few months, so in order to keep all of my files secure, I made a partition of around 50 GB named Files to store all of my files in, and still have them for quick and easy access. However, now that I've found a distribution I'm comfortable with (Kubuntu 11.10), I would like to remove this partition, and have all of my files in my /home folder, in order to more easily deal with these files. I've moved all of my files in the partition to my /home folder (and still have plenty of room to spare), and now I'm trying to delete the partition and use the space for my /home folder. I can delete the partition just fine, however, I can't extend the /home folder into the unallocated space. Here's a screenshot of what I'm talking about. In order to change the size of the /home partition, I need to unmount it. But, I am unable to unmount it! How do I best extend the size of the partition?

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  • Resize Partition with gparted

    - by arian
    I wanted to create more space for Ubuntu on my hard disk in favor of my windows partition. I booted the livecd and resized the ntfs partition to 100gb. Then I wanted to resize my ubuntu (ext4) partition to fill up the created unallocated space. A screenshot of my current disk. (With the livecd there's no 'key' icon after sda6) My first thought was just right click on sda6 ? move/resize ? done. Unfortunately I cannot resize or move the partition. However I can resize the ntfs partition. I guess it is because the extended sda4 partition is locked. I couldn't see an unlock possibility though… So how do I resize the ext4 partition anyway, probably by unlocking the extended partition, but how? Thanks in advance.

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  • Can you delete the Humanity icon theme safely?

    - by Alex
    I'm trying to reduce used space after running disk usage analyser, since I'm using a 40GB SSD. The icons use quite a bit of space! Could I delete those that I don't use, such as humanity? (I use Faenza-Dark) If it is possible, what would be the best way to this? as when I attempt to remove humanity in the Software Centre it says the software-centre itself must be removed. Similar problems arise with synaptic package manager. I was wary of just deleting the unused directories in usr/share/icons/. Thanks for the help!

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  • How is the gimbal locked problem solved using accumulative matrix transformations

    - by Luke San Antonio
    I am reading the online "Learning Modern 3D Graphics Programming" book by Jason L. McKesson As of now, I am up to the gimbal lock problem and how to solve it using quaternions. However right here, at the Quaternions page. Part of the problem is that we are trying to store an orientation as a series of 3 accumulated axial rotations. Orientations are orientations, not rotations. And orientations are certainly not a series of rotations. So we need to treat the orientation of the ship as an orientation, as a specific quantity. I guess this is the first spot I start to get confused, the reason is because I don't see the dramatic difference between orientations and rotations. I also don't understand why an orientation cannot be represented by a series of rotations... Also: The first thought towards this end would be to keep the orientation as a matrix. When the time comes to modify the orientation, we simply apply a transformation to this matrix, storing the result as the new current orientation. This means that every yaw, pitch, and roll applied to the current orientation will be relative to that current orientation. Which is precisely what we need. If the user applies a positive yaw, you want that yaw to rotate them relative to where they are current pointing, not relative to some fixed coordinate system. The concept, I understand, however I don't understand how if accumulating matrix transformations is a solution to this problem, how the code given in the previous page isn't just that. Here's the code: void display() { glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClearDepth(1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glutil::MatrixStack currMatrix; currMatrix.Translate(glm::vec3(0.0f, 0.0f, -200.0f)); currMatrix.RotateX(g_angles.fAngleX); DrawGimbal(currMatrix, GIMBAL_X_AXIS, glm::vec4(0.4f, 0.4f, 1.0f, 1.0f)); currMatrix.RotateY(g_angles.fAngleY); DrawGimbal(currMatrix, GIMBAL_Y_AXIS, glm::vec4(0.0f, 1.0f, 0.0f, 1.0f)); currMatrix.RotateZ(g_angles.fAngleZ); DrawGimbal(currMatrix, GIMBAL_Z_AXIS, glm::vec4(1.0f, 0.3f, 0.3f, 1.0f)); glUseProgram(theProgram); currMatrix.Scale(3.0, 3.0, 3.0); currMatrix.RotateX(-90); //Set the base color for this object. glUniform4f(baseColorUnif, 1.0, 1.0, 1.0, 1.0); glUniformMatrix4fv(modelToCameraMatrixUnif, 1, GL_FALSE, glm::value_ptr(currMatrix.Top())); g_pObject->Render("tint"); glUseProgram(0); glutSwapBuffers(); } To my understanding, isn't what he is doing (modifying a matrix on a stack) considered accumulating matrices, since the author combined all the individual rotation transformations into one matrix which is being stored on the top of the stack. My understanding of a matrix is that they are used to take a point which is relative to an origin (let's say... the model), and make it relative to another origin (the camera). I'm pretty sure this is a safe definition, however I feel like there is something missing which is blocking me from understanding this gimbal lock problem. One thing that doesn't make sense to me is: If a matrix determines the difference relative between two "spaces," how come a rotation around the Y axis for, let's say, roll, doesn't put the point in "roll space" which can then be transformed once again in relation to this roll... In other words shouldn't any further transformations to this point be in relation to this new "roll space" and therefore not have the rotation be relative to the previous "model space" which is causing the gimbal lock. That's why gimbal lock occurs right? It's because we are rotating the object around set X, Y, and Z axes rather than rotating the object around it's own, relative axes. Or am I wrong? Since apparently this code I linked in isn't an accumulation of matrix transformations can you please give an example of a solution using this method. So in summary: What is the difference between a rotation and an orientation? Why is the code linked in not an example of accumulation of matrix transformations? What is the real, specific purpose of a matrix, if I had it wrong? How could a solution to the gimbal lock problem be implemented using accumulation of matrix transformations? Also, as a bonus: Why are the transformations after the rotation still relative to "model space?" Another bonus: Am I wrong in the assumption that after a transformation, further transformations will occur relative to the current? Also, if it wasn't implied, I am using OpenGL, GLSL, C++, and GLM, so examples and explanations in terms of these are greatly appreciated, if not necessary. The more the detail the better! Thanks in advance...

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  • boot issues - long delay, then "gave up waiting for root device"

    - by chazomaticus
    I've had this issue on and off for about two years now. I noticed it on a new (custom built) machine running 10.04 when that first came out, but then it went away until a few months ago. I've gone through a number of hard drive changes but I can't say specifically what if anything I changed hardware-wise to make it stop or start happening. I had assumed upgrading to a modern Ubuntu version would fix the issue, so I installed 12.04 beta on a spare partition last night, but it's still happening. Here's the issue. After grub loads and I select a kernel to boot, the screen goes blank save for a blinking cursor. It sits in this state for many long minutes before it finally gives up and gives me an initramfs shell with the message gave up waiting for root device (and lists the /dev/disk/by-uuid/... path it was waiting for) but no other specific diagnostic information. Now, here's the tricky part. For one, the problem is intermittent - sometimes it progresses from the blinking cursor to the Ubuntu splash boot screen in a few seconds, and once it gets that far it always continues booting fine. The really bizarre thing is that I can "force" it to "find" the root device by repeatedly pressing the space bar and hitting the machine's power button. If I tap those enough, eventually I will notice the hard drive light coming on, at which point it will always continue the boot process after a few seconds. Interestingly, if I wait slightly too long before pressing the power button (30s?), as soon as I press it I get the gave up waiting message and the initramfs shell. I've tried setting up /etc/fstab (and the grub menu.lst or whatever it's called nowadays) to use device names (e.g. /dev/sda1) instead of UUIDs, but I get the same effect just with the device name, not UUID, in the error message. I should also mention that when I boot to Windows 7, there is no issue. It boots slowly all the time just by virtue of being Windows, but it never hangs indefinitely. This would seem to indicate it's a problem in Ubuntu, not the hardware. It's pretty annoying to have to babysit the computer every time it boots. Any ideas? I'm at a loss. Not even sure how to diagnose the issue. Thanks! EDIT: Here's some dmesg output from 10.04. The 15 second gap is where it was doing nothing. I pressed the power button and space bar a few times, and the stuff at 16 seconds happened. Not sure what any of it means. [ 1.320250] scsi18 : ahci [ 1.320294] scsi19 : ahci [ 1.320320] ata19: SATA max UDMA/133 abar m8192@0xfd4fe000 port 0xfd4fe100 ir q 18 [ 1.320323] ata20: SATA max UDMA/133 abar m8192@0xfd4fe000 port 0xfd4fe180 ir q 18 [ 1.403886] usb 2-4: new high speed USB device using ehci_hcd and address 4 [ 1.562558] usb 2-4: configuration #1 chosen from 1 choice [ 16.477824] ata16: SATA link down (SStatus 0 SControl 300) [ 16.477843] ata19: SATA link down (SStatus 0 SControl 300) [ 16.477857] ata3: SATA link down (SStatus 0 SControl 300) [ 16.477895] ata15: SATA link down (SStatus 0 SControl 300) [ 16.477906] ata20: SATA link down (SStatus 0 SControl 300) [ 16.477977] ata17: SATA link down (SStatus 0 SControl 300) [ 16.478003] ata12: SATA link down (SStatus 0 SControl 300) [ 16.478046] ata13: SATA link down (SStatus 0 SControl 300) [ 16.478063] ata14: SATA link down (SStatus 0 SControl 300) [ 16.478108] ata11: SATA link down (SStatus 0 SControl 300) [ 16.478123] ata18: SATA link up 1.5 Gbps (SStatus 113 SControl 300) [ 16.478127] ata6: SATA link down (SStatus 0 SControl 300) [ 16.478157] ata5: SATA link down (SStatus 0 SControl 300) [ 16.478193] ata18.00: ATAPI: MARVELL VIRTUALL, 1.09, max UDMA/66 After that, it took its sweet time, and I had to keep hitting space bar to coax it along. Here's some more dmesg output from a little later in the boot process: [ 17.982291] input: BTC USB Multimedia Keyboard as /devices/pci0000:00/0000:00 :13.0/usb5/5-2/5-2:1.0/input/input4 [ 17.982335] generic-usb 0003:046E:5506.0002: input,hidraw1: USB HID v1.10 Key board [BTC USB Multimedia Keyboard] on usb-0000:00:13.0-2/input0 [ 18.005211] input: BTC USB Multimedia Keyboard as /devices/pci0000:00/0000:00 :13.0/usb5/5-2/5-2:1.1/input/input5 [ 18.005274] generic-usb 0003:046E:5506.0003: input,hiddev96,hidraw2: USB HID v1.10 Device [BTC USB Multimedia Keyboard] on usb-0000:00:13.0-2/input1 [ 22.484906] EXT4-fs (sda6): INFO: recovery required on readonly filesystem [ 22.484910] EXT4-fs (sda6): write access will be enabled during recovery [ 22.548542] EXT4-fs (sda6): recovery complete [ 22.549074] EXT4-fs (sda6): mounted filesystem with ordered data mode [ 32.516772] Adding 20482832k swap on /dev/sda5. Priority:-1 extents:1 across:20482832k [ 32.742540] udev: starting version 151 [ 33.002004] Bluetooth: Atheros AR30xx firmware driver ver 1.0 [ 33.008135] parport_pc 00:09: reported by Plug and Play ACPI [ 33.008186] parport0: PC-style at 0x378, irq 7 [PCSPP,TRISTATE] [ 33.012076] lp: driver loaded but no devices found [ 33.037271] ppdev: user-space parallel port driver [ 33.090256] lp0: using parport0 (interrupt-driven). Any clues in there?

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  • How to recover data from NTFS partition that was made into a Swap partition?

    - by Raghav Mehta
    I have extremely important stuff on my windows partition which during the ubuntu 10.10 installation,when it said that I should create something called swap space, I selected it to be a swap space (without even knowing what it actually meant) The Grub2 doesn't show up so I don't get a choice to boot Ubuntu or Windows. I don't get my windows partition as a removable device in Ubuntu either. When I go to disk utility and select the sda2 (i.e.. my windows partition) and click edit partition and select HPFS/NTFS for the type and tick bootable and click OK the small processing sign keep on rotating on the bottom right of the sda2 in the chart and after about 10 to 15 minutes it gives an unknown error and thus, I am still unable to use my windows. I am even worse than a beginner who doesn't know a thing about Ubuntu so please be patient and help me out.

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  • alt+shift can't be set to toggle language

    - by Ali
    I recently did a fresh installation of Ubuntu 13.10; but there is something bothering me, which I don't quite understand. When I first tried to toggle the keyboard language(I usually switch between Persian and English) using the good old "alt+shift" shortcut it didn't work. Then, I went and checked the Keyboard shortcut settings and found out that it had been set to "super+space"(which BTW didn't work either). So I tried to change it back to "alt+shift" but it just doesn't work; when I press "alt+shift" to set it up as the toggle-language shortcut, the box automatically resets itself to its previous value(without any errors whatsoever). As far as I've checked I couldn't find any thing obvious corresponding to the shortcut "alt+shift" either. I've currently set up the shortcut as "Ctrl+space"; so I can toggle the language. My question is why I cannot set it up to just "alt+shift"?

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  • Facebook Game database design

    - by facebook-100000781341887
    Hi, I'm currently develop a facebook mafia like PHP game(of course, a light weight version), here is a simplify database(MySQL) of the game id-a <int3> <for index> uid <chr15> <facebook uid> HP <int3> <health point> exp <int3> <experience> money <int3> <money> list_inventory <chr5> <the inventory user hold...some special here, talk next> ... and 20 other fields just like reputation, num of combat... *the number next to the type is the size(byte) of the type For the list_inventory, there have 40 inventorys in my game, (actually, I have 5 these kind of list in my database), and each user can only contain 1 qty of each inventory, therefore, I assign 5 char for this field and each bit of char as 1 item(5 char * 8 bit = 40 slot), and I will do some manipulation by PHP to extract the data from this 5 byte. OK, I was thinking on this, if this game contains 100,000 user, and only 10% are active, therefore, if use my method, for the space use, 5 byte * 100,000 = 500 KB if I use another method, create a table user_hold_inventory, if the user have the inventory, then insert a record into this table, so, for 10,000 active user, I assume they got all item, but for other, I assume they got no item, here is the fields of the new table id-b <int3> <for index> id-a <int3> <id of the user table> inv_no <int1> <inventory that user hold> for the space use, ([id] (3+3) byte + [inv_no] 1 byte ) * [active user] 10,000 * [all inventory] * 40 = 2.8 MB seems method 2 have use more space, but it consume less CPU power. Please comment these 2 method or please correct me if there have another better method rather than what I think. Another question is, my database contain 26 fields, but I counted 5 of them are not change frquently, should I need to separate it on the other table or not? So many words, thanks for reading :)

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  • Jquery Carousel - Need A Script Hack to Customize

    - by Leah
    I hope someone can help me out here. I am coding a site for a client using the carouFredsel. I am using this because it allows for variable widths with in the slideshow as seen here: http://2938.sandbox.i3dthemes.net/index-old.html. My problems are as follows: to use the built in auto center script the scrolling changes the white space in between images during the transition to fit the width of the wrapper. I need a hack to keep the white space during transition the same, like this: http://2938.sandbox.i3dthemes.net/index.html. Also, I can't figure out how to put this snippet into my code and make it work scroll: { onAfter: function() { if ( $(this).triggerHandler( "currentPosition" ) == 0 ) { $(this).trigger( "pause" ); } } }

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  • Retail Link data storage requirements

    - by Randy Walker
    I was asked today about how much data an average Retail Link analyst (Walmart vendor) would consume.  I thought I would write this small post for future reference. Of course this vastly depends on the amount of skus, how long you want to archive data, and if you want store level sales. Most reports take up very little space. Most times when you download a report (total sales per sku for last week), you will overwrite the previous week’s report.  However, most users will take the data inside their downloaded report, and add it to a database or larger excel spreadsheet.  This way, the user has a history of the sales of each item/sku per week over the last 2+ years.  I would estimate 1 user to consume around 1-2 gb of space, at most, over the course of 2 years. If you start archiving store level sales those numbers can drastically increase up to 10gb or more very quickly.

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  • Finding Near-Earth Asteroids

    - by TATWORTH
    One of the puzzling aspects of hunting for Near Earth Asteroids is that more has been spent on Hollywood films about potential disasters should one hit the Earth than on finding them in the first place. While there are a number of on-going asteroid search programs, these are all Earth-based at the moment. The limitations of them are:Each telescope can only observe for a maximum average of 12 hours per day.As far as I am aware, all these programs are in the visible light only. (Once an asteroid is found, then radar tracking is possible when it is close.)Being Earth based they cannot see inside the Earth's orbit.The Asteroids being generally dark, do not show up well in visible light.A private group are proposing a radical alternative to this by orbiting an infra-red telescope in the orbit of Venus. In Infra-red, the asteroids are more readily seen. Here are some details: Source SPACE.com: All about our solar system, outer space and exploration

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  • Error while trying to dual boot Ubuntu alongside Windows 8

    - by Brian
    I recently purchased a new Toshiba Ultrabook that comes pre-installed with Windows 8. I'm trying to dual boot 12.10 with it and I have run into a problem with the installer. When I get to the page to pick the partitions I get this: No drives are listed and the only thing in that device drop down is /dev/sda. If I click Install Now or +/-/change I get an "Ubuntu has stopped working" error message. I'm trying to install off a 12.10 64-bit USB drive in UEFI mode, and I have tried it with secure boot both enabled and disabled with the same results. The hard drive set up is as follows: 500 GB main drive windows recovery (primary) EFI boot section (primary) Windows' partion (280 GB I believe) (primary) unallocated space I created for Ubuntu partition (200ish GB) another Windows recovery partition (primary) 12 GB solid state drive all unallocated space Could it be a problem with the number of primary partitions? I think I read somewhere about a max of 4.

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  • Hello World!

    - by sravan.sarraju(at)oracle.com
    Finally managed to get some space to publish my first post. I’m a Fusion Apps Developer @ Oracle with a modest 3 yrs of exp. I love learning new technologies and digging into things which usually ppl ignore. Through this blog I wil try to share my leanings,observations, tips, workarounds etc. on topics ranging from Apps to ByteCode. Watch out for this space. Hope I wil be able to pull off an interesting blog.

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  • How to fire a bullet in a specific direction?

    - by Mike
    I am developing an Android game. I have problem with bullet firing. It's a space ship that has to fire bullets but right now it's firing in a random direction. I have to fire a bullet to the enemy from the only one point on the nose of the ship. Right now the bullets fire sometimes from the tailpart or other. So that's a problem. How do I give a bullet direction and how to fire it from only the head of my space ship?

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  • Vector.Unproject - Checking if a model intersects a large sprite

    - by Fibericon
    Let's say I have a sprite, drawn like this: spriteBatch.Draw(levelCannons[i].texture, levelCannons[i].position, null, alpha, levelCannons[i].rotation, Vector2.Zero, scale, SpriteEffects.None, 0); Picture levelCannon as being a laser beam that goes across the entire screen. I need to see if my 3d model intersects with the screen space inhabited by the sprite. I managed to dig up Vector.Unproject, but that seems to only be useful when dealing with a single point in 2d space, rather than an area. What can I do in my case?

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  • Unity launcher full - Need more icons

    - by Martin Wildam
    I have already reduced the Unity launcher icons to 32 but still the space is exhausted already with my most-used programs. Basically I have to scroll often in the unity launcher bar with is annoying. So far (Ubuntu 10.04) I had those icons as mini ones in the top panel (smaller icons and wider space) where they could fit all. I was thinking already of sub-launchers or something the like but could not find something like the drawer was in Gnome 2. I am using Ubuntu at home and in the office. I am a consultant and need a lot of stuff on a regular basis. To put links at the desktop does not make sense because of the many windows that I usually have open there is hardly ever a piece of the desktop looking through. How do you - power users get keep most-used programs at reach (and I mean <= 2 clicks away)?

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  • How do I completly remove software? [closed]

    - by Dustin
    Possible Duplicate: Why are the hidden settings-folders not deleted when purging an application? Ok I have 8GB on my desktop dual booting win 7. I installed a few games, assualtcube, tremolous, and spring. But I had removed them using 'remove --purge' and only to find they are still lingering and purge does not well truly purge them. I need them completely gone and not secretly hogging space when I purged them. How can i completely remove software, like it is gone and not going to take any more of my precious space? Shrinking 7 and growing Ubuntu is not an answer I am accepting, i want to know how to completely remove software. Thank you for your time and your answers.

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  • Understanding Unity3d physics: where is the force applied?

    - by Heisenbug
    I'm trying to understand which is the right way to apply forces to a RigidBody. I noticed that there are AddForce and AddRelativeForce methods, one applied in world space coordinate system meanwhile the other in the local space. The thing that I do not understand is the following: usually in physics library (es. Bullet) we can specify the force vector and also the force application point. How can I do this in Unity? Is it possible to apply a force vector in a specific point relative to the given RigidBody coordinate system? Where does AddForce apply the force?

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  • No inodes left error, df -i command says contrary

    - by abhinavkulkarni
    I copied a lot of files in my mounted Windows drive from Ubuntu and I subsequently ran into Error opening file '/media/windows/<some-file-path>': No space left on device error. I checked the output of df -i command to see if I had ran out of inodes for the mounted Windows drive: Filesystem Inodes IUsed IFree IUse% Mounted on /dev/sda5 2363904 504119 1859785 22% / udev 207621 522 207099 1% /dev tmpfs 211487 450 211037 1% /run none 211487 3 211484 1% /run/lock none 211487 7 211480 1% /run/shm none 211487 19 211468 1% /run/user /dev/sda2 458686680 2588876 456097804 1% /media/windows As above output shows, lots of inodes are available for /media/windows drive. I have plenty of disk space left - around 500GB. What's the problem then?

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  • How important is index size when searching?

    - by Michael K
    My company has recently began using Apache Solr to search its data. As we learn how to use it we have gone down the path of indexing multiple fields to get the results we need. Most of these are either N-Grammed or Edge-N-Grammed. Gramming by nature takes up a lot of space, which takes more time to search. Space is cheap, but time is less so. Index time is not too important, since a delta-import (only get the changes since last index) is extremely quick and you only pay a penalty on the first import. What we've not been able to determine is what effect the index size has on query times. Obviously a larger index takes longer to search, but the time added by n-gramming a field is difficult to predict. How do you determine whether a field is worth gramming? Can you predict how much longer a query will take when you gram a field?

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  • How to enlarge ubuntu partition

    - by Vineet
    I installed Ubuntu 11.10 recently by making a 5.6GB partition from the Ubiquity installer. I wanted to upgrade to 12.04, so I opened the Update Manager and clicked on 'Update Packages' (I was following this guide) After clicking, it said that there was too little space available. So, I want to enlarge my Ubuntu partition so that there is appropriate space for upgrading. I downloaded Gparted. I read another guide which said my computer won't boot if I resize the Ubuntu partition because '/boot will be misplaced and I will have to repair GRUB2 myself.' So how do I do this easily? Thank you in advance.

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