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  • C# - periodic data reading and Thread.Sleep()

    - by CaldonCZE
    Hello, my C# application reads data from special USB device. The data are read as so-called "messages", each of them having 24 bytes. The amount of messages that must be read per second may differ (maximal frequency is quite high, about 700 messages per second), but the application must read them all. The only way to read the messages is by calling function "ReadMessage", that returns one message read from the device. The function is from external DLL and I cannot modify it. My solution: I've got a seperate thread, that is running all the time during the program run and it's only job is to read the messages in cycle. The received messages are then processed in main application thread. The function executed in the "reading thread" is the following: private void ReadingThreadFunction() { int cycleCount; try { while (this.keepReceivingMessages) { cycleCount++; TRxMsg receivedMessage; ReadMessage(devHandle, out receivedMessage); //...do something with the message... } } catch { //... catch exception if reading failed... } } This solution works fine and all messages are correctly received. However, the application consumes too much resources, the CPU of my computer runs at more than 80%. Therefore I'd like to reduce it. Thanks to the "cycleCount" variable I know that the "cycling speed" of the thread is about 40 000 cycles per second. This is unnecessarily too much, since I need to receive maximum 700 messagges/sec. (and the device has buffer for about 100 messages, so the cycle speed can be even a little lower) I tried to reduce the cycle speed by suspending the thread for 1 ms by Thread.Sleep(1); command. Of course, this didn't work and the cycle speed became about 70 cycles/second which was not enough to read all messages. I know that this attempt was silly, that putting the thread to sleep and then waking him up takes much longer than 1 ms. However, I don't know what else to do: Is there some other way how to slow the thread execution down (to reduce CPU consumption) other than Thread.Sleep? Or am I completely wrong and should I use something different for this task instead of Thread, maybe Threading.Timer or ThreadPool? Thanks a lot in advance for all suggestions. This is my first question here and I'm a beginner at using threads, so please excuse me if it's not clear enough.

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  • C# .NET Why does my inherited listview keep drawing in LargeIcon View ?? Because Microsoft is Evil!!

    - by Bugz R us
    I have a inherited Listview which standard has to be in Tile Mode. When using this control, the DrawItem gives e.bounds which are clearly bounds of largeIcon view ?? When debugging to check the view it is actually set to, it says it's in Tile view ?? Yet e.DrawText draws LargeIcon view ?? ......... Edit: ................. This seems only to happen when the control is placed upon another usercontrol? ......... Edit 2: ................. It gets stranger ... When i add buttons next to the list to change the view at runtime, "Tile" is the same as "LargeIcon", and "List" view is the same as "SmallIcons" ??? I've also completely removed the ownerdraw ... .......... Edit 3: ................. MSDN Documentation: Tile view Each item appears as a full-sized icon with the item label and subitem information to the right of it. The subitem information that appears is specified by the application. This view is available only on Windows XP and the Windows Server 2003 family. On earlier operating systems, this value is ignored and the ListView control displays in the LargeIcon view. Well I am on XP ya damn liars ?!? Apparently if the control is within a usercontrol, this value is ignored too ... pff I'm getting enough of this Microsoft crap .... you just keep on hitting bugs ... another day down the drain ... public class InheritedListView : ListView { //Hiding members ... mwuahahahahaha //yeah i was still laughing then [BrowsableAttribute(false)] public new View View { get { return base.View; } } public InheritedListView() { base.View = View.Tile; this.OwnerDraw = true; base.DrawItem += new DrawListViewItemEventHandler(DualLineGrid_DrawItem); } void DualLineGrid_DrawItem(object sender, DrawListViewItemEventArgs e) { View v = this.View; //**when debugging, v is Tile, however e.DrawText() draws in LargeIcon mode, // e.Bounds also reflects LargeIcon mode ???? ** }

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  • QTreeView incorrectly displays the SpinBox if item is checkable and when using QWindowsStyle

    - by Sharraz
    Hello, I'm having a problem with a QTreeView in my program: The SpinBox used to edit the double value of a checkable item is displayed incorrectly when using the Windows style. Only the up and down buttons of the SpinBox can be seen, but not any value. The following example code is able to reproduce the problem: #include <QtGui> class Model : public QAbstractItemModel { public: Model() : checked(false), number(0) {} Qt::ItemFlags flags(const QModelIndex & index) const { return Qt::ItemIsEnabled | Qt::ItemIsEditable | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable; } QVariant data(const QModelIndex &index, int role) const { switch (role) { case Qt::DisplayRole: case Qt::EditRole: return QVariant(number); case Qt::CheckStateRole: return QVariant(checked ? Qt::Checked : Qt::Unchecked); } return QVariant(); } QVariant headerData(int section, Qt::Orientation orientation, int role) const { return QVariant(); } int rowCount(const QModelIndex &parent) const { return parent.isValid() ? 0 : 1; } int columnCount(const QModelIndex &parent) const { return parent.isValid() ? 0 : 1; } bool setData(const QModelIndex &index, const QVariant &value, int role) { switch (role) { case Qt::EditRole: number = value.toDouble(); emit dataChanged(index, index); return true; case Qt::CheckStateRole: checked = value.toInt(); emit dataChanged(index, index); return true; } return false; } QModelIndex index(int row, int column, const QModelIndex &parent) const { if (!row && !column && !parent.isValid()) return createIndex(0, 0); return QModelIndex(); } QModelIndex parent(const QModelIndex &child) const { return QModelIndex(); } private: bool checked; double number; }; int main(int argc, char *argv[]) { QApplication app(argc, argv); QApplication::setStyle(new QWindowsStyle()); QTreeView tree; tree.setModel(new Model()); tree.show(); return app.exec(); } The problems seems to have something to do with the checkbox. If Qt::ItemIsUserCheckable is removed, the SpinBox will be displayed correctly. If the number is replaced by a longer one like 0.01, it can be seen partially. Any idea how this problem can be solved? Do I use the checkbox correctly? Greets, Sharraz

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  • Java template classes using generator or similar?

    - by Hugh Perkins
    Is there some library or generator that I can use to generate multiple templated java classes from a single template? Obviously Java does have a generics implementation itself, but since it uses type-erasure, there are lots of situations where it is less than adequate. For example, if I want to make a self-growing array like this: class EasyArray { T[] backingarray; } (where T is a primitive type), then this isn't possible. This is true for anything which needs an array, for example high-performance templated matrix and vector classes. It should probably be possible to write a code generator which takes a templated class and generates multiple instantiations, for different types, eg for 'double' and 'float' and 'int' and 'String'. Is there something that already exists that does this? Edit: note that using an array of Object is not what I'm looking for, since it's no longer an array of primitives. An array of primitives is very fast, and uses only as much space a sizeof(primitive) * length-of-array. An array of object is an array of pointers/references, that points to Double objects, or similar, which could be scattered all over the place in memory, require garbage collection, allocation, and imply a double-indirection for access. Edit2: good god, voted down for asking for something that probably doesn't currently exist, but is technically possible and feasible? Does that mean that people looking for ways to improve things have already left the java community? Edit3: Here is code to show the difference in performance between primitive and boxed arrays: int N = 10*1000*1000; double[]primArray = new double[N]; for( int i = 0; i < N; i++ ) { primArray[i] = 123.0; } Object[] objArray = new Double[N]; for( int i = 0; i < N; i++ ) { objArray[i] = 123.0; } tic(); primArray = new double[N]; for( int i = 0; i < N; i++ ) { primArray[i] = 123.0; } toc(); tic(); objArray = new Double[N]; for( int i = 0; i < N; i++ ) { objArray[i] = 123.0; } toc(); Results: double[] array: 148 ms Double[] array: 4614 ms Not even close!

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  • jquery mouseover animation jumping

    - by Sylph
    Hi all, I have a table which is looped in <li>. On mouseover each row, there will be a border shown, and the row id="resFunc" will be displayed. However, in IE, the animation jumps up and down. Anyone has similar experience or solution to solve this? Thanks in advance! <div id="resDetails" align="left"> <table width="400px" class="resBox"> <tr> <td><b>{creator}</b></td> </tr> <tr> <td colspan="2"><div class="edit{_id}" id="{_id}"> {title}</div></td> </tr> <tr style="display:none" class="url{_id}"> <td colspan="2" class="edit_url{_id}" id="{_id}">{url}</td> </tr> <tr> <td colspan="2" class="edit_area{_id}" id="{_id}">{description}</td> </tr> <tr id="resFunc{_id}" style="display:none"> <td colspan="2" align="right"><b><a href="#" id="{_id}" class="editRes">Edit</a>&nbsp;&nbsp; <a href="#" class="deleteResource" id="{_id}">Delete</a></b> </td> </tr> </table><br> </div> This is the onClick function :- $(".resBox").mouseover(function(){ var id = $(this).attr("id"); $(this).addClass('highlight'); $('#resFunc'+id).show(); }); $(".resBox").mouseout(function(){ var id = $(this).attr("id"); $(this).removeClass('highlight'); $('#resFunc'+id).hide(); });

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  • So, I have this jquery bit that adds a row to a table the way I need it to, but it's UGLY

    - by dhoss
    I have a table that looks like this: <table name="exercises" id="workout-table"> <tr> <th>Name</th> <th>Reps/Intervals</th> <th>Sets</th> <th>Weight/Distance/Time</th> </tr> [%- i=0 %] [% WHILE i<=10 %] <tr class="workout-rows"> <td><input type="text" name="workout[exercise][[% i %]][name]" /></td> <td><input type="text" name="workout[exercise][[% i %]][repetitions]" size="3"/></td> <td><input type="text" name="workout[exercise][[% i %]][sets]" size="3"/></td> <td><input type="text" name="workout[exercise][[% i %]][weight]" size="4"/></td> </tr> [% i = i + 1 %] [% END %] </table> That template code is Template::Toolkit code that basically just generates an index so I can keep track of elements in what will become an HoAoH from Catalyst::Plugin::Params::Nested. This is the javascript that actually adds the row to the table on button click: $("#add-row").click(function(){ var size = $(".workout-rows").length; //size += 1; var row ='<tr class="workout-rows">' + '<td><input type="text" name="workout[exercise][' + size + '][name]" /></td>' + '<td><input type="text" name="workout[exercise][' + size + '][repetitions]" size="3"/></td>' + '<td><input type="text" name="workout[exercise][' + size + '][sets]" size="3"/></td>' + '<td><input type="text" name="workout[exercise][' + size + '][weight]" size="4"/></td>' + '</tr>'; $("#workout-table >tbody tr:last").after(row) }); I really really don't like the idea of copy-pasting the table row markup into the script itself, as it's repetitive and non-intuitive. I've tried .clone stuff, which works great for copying the row verbatim, but it doesn't keep track of the number of rows dynamically like I need it to. So basically I've pared it down to needing to find out how to mess with the name of each input so that it can reflect the loop index appropriately, so Catalyst::Plugin::Params::Nested will build the correct structure. Thoughts?

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  • php code is not fetching data from mysql database using wamp server

    - by john
    I want to display a table from database in phpMyAdmin by putting the following conditions that in every different options in drop down menu it displays different table from database by pressing the button of search. But it is not doing so. <p class="h2">Quick Search</p> <div class="sb2_opts"> <p></p> <form method="post" action="" > <p>Enter your source and destination.</p> <p>From:</p> <select name="from"> <option value="Islamabad">Islamabad</option> <option value="Lahore">Lahore</option> <option value="murree">Murree</option> <option value="Muzaffarabad">Muzaffarabad</option> </select> <p>To:</p> <select name="To"> <option value="Islamabad">Islamabad</option> <option value="Lahore">Lahore</option> <option value="murree">Murree</option> <option value="Muzaffarabad">Muzaffarabad</option> </select> <input type="submit" value="search" /> </form> </form> </table> <?php $con=mysqli_connect("localhost","root","","test"); if (mysqli_connect_errno()) { echo "Failed to connect to MySQL: " . mysqli_connect_error(); } if(isset($_POST['from']) and isset($_POST['To'])) { $from = $_POST['from'] ; $to = $_POST['To'] ; $table = array($from, $to); switch ($table) { case array ("Islamabad", "Lahore") : $result = mysqli_query($con,"SELECT * FROM flights"); echo "</flights>"; //table name is flights break; case array ("Islamabad", "Murree") : $result = mysqli_query($con,"SELECT * FROM isb to murree"); echo "</isb to murree>"; //table name isb to murree ; break; case array ("Islamabad", "Muzaffarabad") : $result = mysqli_query($con,"SELECT * FROM isb to muzz"); echo "</isb to muzz>"; break; //..... //...... default: echo "Your choice is nor valid !!"; } } mysqli_close($con); ?>

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  • No Change for Index of DropDownList in a Custom Control!!!

    - by mahdiahmadirad
    Hi Dears, I have Created A Custom Control which is a DropDownList with specified Items. I designed AutoPostback and SelectedCategoryId as Properties and SelectedIndexChanged as Event for My Custom Control. Here Is My ASCX file Behind Code: private int _selectedCategoryId; private bool _autoPostback = false; public event EventHandler SelectedIndexChanged; public void BindData() { //Some Code... } protected void Page_Load(object sender, EventArgs e) { BindData(); DropDownList1.AutoPostBack = this._autoPostback; } public int SelectedCategoryId { get { return int.Parse(this.DropDownList1.SelectedItem.Value); } set { this._selectedCategoryId = value; } } public string AutoPostback { get { return this.DropDownList1.AutoPostBack.ToString(); } set { this._autoPostback = Convert.ToBoolean(value); } } protected void DropDownList1_SelectedIndexChanged(object sender, EventArgs e) { if (SelectedIndexChanged != null) SelectedIndexChanged(this, EventArgs.Empty); } I Want Used Update Panel to Update Textbox Fields According to dorp down list selected index. this is my code in ASPX page: <asp:Panel ID="PanelCategory" runat="server"> <p> Select Product Category:&nbsp; <myCtrl:CategoryDDL ID="CategoryDDL1" AutoPostback="true" OnSelectedIndexChanged="CategoryIndexChanged" SelectedCategoryId="0" runat="server" /> </p> <hr /> </asp:Panel> <asp:UpdatePanel ID="UpdatePanelEdit" runat="server"> <ContentTemplate> <%--Some TextBoxes and Other Controls--%> </ContentTemplate> <Triggers> <asp:PostBackTrigger ControlID="CategoryDDL1" /> </Triggers> </asp:UpdatePanel> But Always The Selected Index of CategoryDDL1 is 0(Like default). this means Only Zero Value will pass to the event to update textboxes Data. what is the wrong with my code? why the selected Index not Changing? Help?

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  • Improved way to build nested array of unique values in javascript

    - by dualmon
    The setup: I have a nested html table structure that displays hierarchical data, and the individual rows can be hidden or shown by the user. Each row has a dom id that is comprised of the level number plus the primary key for the record type on that level. I have to have both, because each level is from a different database table, so the primary key alone is not unique in the dom. example: id="level-1-row-216" I am storing the levels and rows of the visible elements in a cookie, so that when the page reloads the same rows the user had open are can be shown automatically. I don't store the full map of dom ids, because I'm concerned about it getting too verbose, and I want to keep my cookie under 4Kb. So I convert the dom ids to a compact json object like this, with one property for each level, and a unique array of primary keys under each level: { 1:[231,432,7656], 2:[234,121], 3:[234,2], 4:[222,423], 5:[222] } With this structure stored in a cookie, I feed it to my show function and restore the user's previous disclosure state when the page loads. The area for improvement: I'm looking for better option for reducing my map of id selectors down to this compact format. Here is my function: function getVisibleIds(){ // example dom id: level-1-row-216-sub var ids = $("tr#[id^=level]:visible").map(function() { return this.id; }); var levels = {}; for(var i in ids ) { var id = ids[i]; if (typeof id == 'string'){ if (id.match(/^level/)){ // here we extract the number for level and row var level = id.replace(/.*(level-)(\d*)(.*)/, '$2'); var row = id.replace(/.*(row-)(\d*)(.*)/, '$2'); // *** Improvement here? *** // This works, but it seems klugy. In PHP it's one line (see below): if(levels.hasOwnProperty(level)){ if($.inArray(parseInt(row, 10) ,levels[level]) == -1){ levels[level].push(parseInt(row, 10)); } } else { levels[level] = [parseInt(row, 10)]; } } } } return levels; } If I were doing it in PHP, I'd build the compact array like this, but I can't figure it out in javascript: foreach($ids as $id) { if (/* the criteria */){ $level = /* extract it from $id */; $row = /* extract it from $id */; $levels[$level][$row]; } }

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  • Get values from HTML in a multidimensional array and calculate values using PHP

    - by Frank Nwoko
    I have searched but could not get solution on this issue. I am working on an application which will generate unknown number of items and have users select the quantity from a drop down against each item. Eg. Item(s) | price | Select qty Rice 23 3 Beans 22 4 Eggs 52 5 ... ... ... unknown Please, how can I capture the above in an array and also calculate the total value for all selected items and corresponding fees? I have the following HTML code: <form id='form1' name='form1' method='post' action='item_calc.php'> <?php ..... while($t_row = mysql_fetch_assoc($get_items)) { echo "<p><label>$t_row['$item_name'] <input type='text' READONLY name='item_price[]' value='$t_row['$item_price']' /></label> <input type='text' READONLY name='item_fees[]' value='$t_row['$item_fee']' /> <select name="item_qty"> <option value="1"> <option value="2"> <option value="3"> <option value="4"> <option value="5"> </select> </p><p>"; } echo "<label><input type='submit' name='submit' value='Submit' /></label></p> </form>"; Please, how can I get item_price[] + item_fees[] * item_qty for all selected items? This is what I have tried: for ($i = 0; $i < count($_POST['item_price']); $i++) { // Do something here with $_POST['checkbx'][$i] foreach ($_POST['item_fees'] as $tkey => $tvalue) { //echo "Key: $tkey; Value: $tvalue<br>"; } foreach ($_POST['item_price'] as $pkey => $pvalue) { //echo "Key: $pkey; Value: $pvalue<br>"; } $total = $tvalue + $pvalue; } echo $total;

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  • Large memory chunk not garbage collected

    - by Niels
    In a hunt for a memory-leak in my app I chased down a behaviour I can't understand. I allocate a large memory block, but it doesn't get garbage-collected resulting in a OOM, unless I explicit null the reference in onDestroy. In this example I have two almost identical activities that switch between each others. Both have a single button. On pressing the button MainActivity starts OOMActivity and OOMActivity returns by calling finish(). After pressing the buttons a few times, Android throws a OOMException. If i add the the onDestroy to OOMActivity and explicit null the reference to the memory chunk, I can see in the log that the memory is correctly freed. Why doesn't the memory get freed automatically without the nulling? MainActivity: package com.example.oom; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; public class MainActivity extends Activity implements OnClickListener { private int buttonId; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); System.gc(); Button OOMButton = new Button(this); OOMButton.setText("OOM"); buttonId = OOMButton.getId(); setContentView(OOMButton); OOMButton.setOnClickListener(this); } @Override public void onClick(View v) { if (v.getId() == buttonId) { Intent leakIntent = new Intent(this, OOMActivity.class); startActivity(leakIntent); } } } OOMActivity: public class OOMActivity extends Activity implements OnClickListener { private static final int WASTE_SIZE = 20000000; private byte[] waste; private int buttonId; protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Button BackButton = new Button(this); BackButton.setText("Back"); buttonId = BackButton.getId(); setContentView(BackButton); BackButton.setOnClickListener(this); waste = new byte[WASTE_SIZE]; } public void onClick(View view) { if (view.getId() == buttonId) { finish(); } } }

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  • Communicate progress from local Service

    - by kpdvx
    An application I'm building uses a local Service for downloading files from the web to the phone's SD card. In this app users can browse lists of books, and read them while online. A user can also download a pdf copy of a book for offline viewing. To handle downloads I'm using a locally bound Service. I do not want this Service to run all the time, only when downloading files. So that the Service can shut itself down when its tasks are complete, I am not binding to the service, rather I'm sending an "enqueue for download" command through the Intent passed to Context.startService. Books available for download are shown in a list. A user can choose to download a book by clicking on its row in the list. On download, I need to show download progress using a ProgressBar on the actual book list row. I need to also show, on the rows, if a book is enqueued for download, or if its download has completed or failed. The books can be shown in different activities throughout the application--in search, or in the user's list of favorite books, for example. When the books are shown in different places, these are not the same objects, but they are uniquely identified by their bookId. Because I do not want to bind to the service from every Activity, my tentative plan was to use a public static final HashMap on the Service class itself to contain a mapping of bookId to download status, an enum of enqueued, downloading, cancelled, etc. Each book view, when displayed, would check this static HashMap, and if the bookId is in the map, retrieve and display its status. I don't particularly like this idea, but at the moment it's the only way I can think of to retrieve status from the Service without having to bind to it and start it. Additionally I need to retrieve download progress percent from the Service, for a given bookId, if it is the active download. Again I'd rather not bind to the service from every activity, so I'm not sure how to go about retrieving current progress from the Service. My current plan is to use some sort of singleton mediator, that the Service will push updates to, and the views can read from. But I'm not terribly happy with this idea. The reason I'd like to avoid binding to the Service from each Activity is 1.) I'm already running another Service and 2.) binding is verbose and I'd like to avoid needing to pass around a reference to the Service (but admittedly this isn't too much of a problem). Perhaps binding to the local Service isn't expensive enough to warrant this other setup? Should I not be concerned about binding to it from each Activity? Maybe this is a non-issue?

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  • newbie in Jquery (including but no result)

    - by Negin
    I have this code: <html> <head> </head> <body> <form method='post'> <link type="text/css" href="css/themename/jquery-ui-1.8.14.custom.css" rel="Stylesheet" /> <script type="text/javascript" src="js/jquery-1.4.4.min.js"></script> <script type="text/javascript" src="js/jquery-ui-1.8.14.custom.min.js"></script> <style> #feedback { font-size: 1.4em; } #selectable .ui-selecting { background: #FECA40; } #selectable .ui-selected { background: #F39814; color: white; } #selectable { list-style-type: none; margin: 0; padding: 0; width: 60%; } #selectable li { margin: 3px; padding: 0.4em; font-size: 1.4em; height: 18px; } </style> <script> $(function() { $( "#selectable" ).selectable(); }); </script> <div class="demo"> <ol id="selectable"> <li class="ui-widget-content">Item 1</li> <li class="ui-widget-content">Item 2</li> <li class="ui-widget-content">Item 3</li> </ol> </div><!-- End demo --> <div class="demo-description" style="display: none; "> <p>Enable a DOM element (or group of elements) to be selectable. Draw a box with your cursor to select items. Hold down the Ctrl key to make multiple non-adjacent selections. </p> </div><!-- End demo-description --> </form> </body> </html> I downloaded the jquery but it has no result I used this site: http://jqueryui.com/demos/selectable/#event-create what is wrong here?

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  • Problems with starting windows service on windows xp SP3

    - by Michiel Peeters
    I'm currently facing a problem which I can not resolve and I really don't know what to do anymore. When I'm trying to start the service I receive the message: "The service is started but again also stopped, this because that some of the services will stop if they have nothing to do, for example the performance logs and the alerts service". I've looked into the Windows Logs but nothing is written there which could describe why my service is all the time stopping. I've also tried to fire the windows service via the command prompt which gives me the message: "The service is not started, but the service didn't return any faults.". I've tried to remove all keys which references to my service, which didn't resolve the issue. I've searched on google (maybe not good enough) to find an answer but I didn't found any. I did found some websites which describes what I could do, but all of these suggestions didn't work. This is kinda ** because I do not know where to look. I do not have any error message, i do not have any id which i can use to search on. I really don't know where to start and I hope you guys can help me on this one. Detailed explanation about the windows service OS: Windows XP SP3 .Net Framework: .Net 4.0 Client Profile Language: C# Development environment: Visual Studio 2010 Professional (but Visual Studio 2012 RC is installed) Communications: WCF (Named Pipes), WCF (BasicHTTPBinding) Named Pipes: I have chosen for this solution because I wanted to communicate from a windows service to a windows form application. It worked now for quite some time but suddenly my windows service shuts it self down and I couldn't restart it anymore. There are two named pipes services implemented: An event service which will send any notification to the windows form application and an management service which gives my windows form application the possibility to maintain my windows service. BasicHTTPBinding: The basic http binding makes the connection to a central server. This connection is then used for streaming information from the client to the server. I do not know which additional information you will need, but if you guys need something then I'll try to give it as detailed as possible. Thank you in advance.

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  • Class Template Instantiation: any way round this circular reference?

    - by TimYorke34
    I have two classes that I'm using to represent some hardware: A Button and an InputPin class which represent a button that will change the value of an IC's input pin when it's pressed down. A simple example of them is: template <int pinNumber> class InputPin { static bool IsHigh() { return ( (*portAddress) & (1<<pinNumber) ); } }; template <typename InputPin> class Button { static bool IsPressed() { return !InputPin::IsHigh(); } }; This works beautifully and by using class templates, the condition below will compile as tightly as if I'd handwritten it in assembly (a single instruction). Button < InputPin<1> > powerButton; if (powerButton.IsPressed()) ........; However, I am extending it to deal with interrupts and have got a problem with circular references. Compared to the original InputPin, a new InputPinIRQ class has an extra static member function that will be called automatically by the hardware when the pin value changes. I'd like it to be able to notify the Button class of this, so that the Button class can then notify the main application that it has been pressed/released. I am currently doing this with function pointers to callbacks. In order for the callback code to be inlined by the compiler, I need to pass the function pointers as template parameters. So now, both of the new classes have an extra template parameter that is a pointer to a callback function. Unfortunately this gives me a circular reference because to instantiate a ButtonIRQ class I now have to do something like this: ButtonIRQ< InputPinIRQ< A1, ButtonIRQ<....>::OnPinChange, OnButtonChange > pB; where the <...... represents the circular reference. Does anyone know how I can avoid this circular reference? I am new to templates, so might be missing something really simple. It's important that the compiler knows exactly what code will be run when the interrupt occurs as it then does some very useful optimisation - it is able to inline the callback function and literally inserts the callback function's code at the exact address that is called on a h/w interrupt.

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  • Several C# Language Questions

    - by Water Cooler v2
    1) What is int? Is it any different from the struct System.Int32? I understand that the former is a C# alias (typedef or #define equivalant) for the CLR type System.Int32. Is this understanding correct? 2) When we say: IComparable x = 10; Is that like saying: IComparable x = new System.Int32(); But we can't new a struct, right? or in C like syntax: struct System.In32 *x; x=>someThing = 10; 3) What is String with a capitalized S? I see in Reflector that it is the sealed String class, which, of course, is a reference type, unlike the System.Int32 above, which is a value type. What is string, with an uncapitalized s, though? Is that also the C# alias for this class? Why can I not see the alias definitions in Reflector? 4) Try to follow me down this subtle train of thought, if you please. We know that a storage location of a particular type can only access properties and members on its interface. That means: Person p = new Customer(); p.Name = "Water Cooler v2"; // legal because as Name is defined on Person. but // illegal without an explicit cast even though the backing // store is a Customer, the storage location is of type // Person, which doesn't support the member/method being // accessed/called. p.GetTotalValueOfOrdersMade(); Now, with that inference, consider this scenario: int i = 10; // obvious System.object defines no member to // store an integer value or any other value in. // So, my question really is, when the integer is // boxed, what is the *type* it is actually boxed to. // In other words, what is the type that forms the // backing store on the heap, for this operation? object x = i; Update Thank you for your answers, Eric Gunnerson and Aaronought. I'm afraid I haven't been able to articulate my questions well enough to attract very satisfying answers. The trouble is, I do know the answers to my questions on the surface, and I am, by no means, a newbie programmer. But I have to admit, a deeper understanding to the intricacies of how a language and its underlying platform/runtime handle storage of types has eluded me for as long as I've been a programmer, even though I write correct code.

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  • On saving a new record an associated id changes to 9 figure number

    - by Dave
    Hi, I have a table of venues, with each venue belonging to an area and a type. I recently dropped the table and added to it some addressline fields. I have re-migrated it but now the area_id field saves as a random? 9 figure number. Both the area_id and venuetype_id integers are created in the same way from the create new form and the venuetype_id saves as normal but not the area_id. Can anyone offer any help? whats shown in the console => [#<Venue id: 4, name: "sdf", addressline1: "", addressline2: "", addressline3 : "", addressline4: "", icontoppx: 234, iconleftpx: 234, area_id: 946717224, ven uetype_id: 8, created_at: "2011-03-17", updated_at: "2011-03-17 23:33:53">] irb(main):030:0> the area_id should be 8 in the above example. The area and venuetype id's are slected from dropdown boxes on the new venue form. new form <%= form_for @venue do |f| %> <p>name: <br> <%= f.text_field :name %></p> <p>top: <br> <%= f.text_field :icontoppx %></p> <p>left: <br> <%= f.text_field :iconleftpx %></p> <p>addressline1: <br> <%= f.text_field :addressline1 %></p> <p>addressline2: <br> <%= f.text_field :addressline2 %></p> <p>addressline3: <br> <%= f.text_field :addressline3 %></p> <p>addressline4: <br> <%= f.text_field :addressline4 %></p> <p>area: <br> <%= f.collection_select(:area_id, Area.all, :id, :name) %></p> <p>venuetype: <br> <%= f.collection_select(:venuetype_id, Venuetype.all, :id, :name) %></p> <br><br> <div class="button"><%= submit_tag %></div> <% end %> Areas table class CreateAreas < ActiveRecord::Migration def self.up create_table :areas do |t| t.string :name t.timestamps end end def self.down drop_table :areas end end Thanks very much for any help!

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  • Mobile Safari text selection after input field focus

    - by Andy
    I have some legacy html that needs to work on old and new browsers (down to IE7) as well as the iPad. The iPad is the biggest issues because of how text selection is handled. On a page there is a textarea as well as some text instructions. The instructions are in a <div> and the user needs to be able to select the instructions. The problem is that once focus is placed in the textarea, the user cannot subsequently select the text instructions in the <div>. This is because the text cannot receive focus. According to the Safari Web Content Guide: Handling Events (especially, "Making Elements Clickable"), you can add a onclick event handler to the div you want to receive focus. This solution works (although it is not ideal) in iOS 6x but it does not work in iOS 5x. Does anyone have a suggestion that minimizes changes to our existing code and produces consistant user interaction. Here is sample code that shows the problem. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <script src="http://code.jquery.com/jquery-1.8.2.js"></script> <!-- Resources: Safari Web Content Guide: Handling Events (especially, "Making Elements Clickable") http://developer.apple.com/library/safari/#documentation/appleapplications/reference/safariwebcontent/HandlingEvents/HandlingEvents.html#//apple_ref/doc/uid/TP40006511-SW1 --> </head> <body> <div style="width:550"> <div onclick='function() { void(0); }'> <p>On the iPad, I want to be able to select this text after the textarea has had focus.</p> </div> <textarea rows="20" cols="80">After focus is in the textarea, can you select the text above?</textarea> </div> </body> </html>

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  • How to pass a variable inside a jquery fonction $.each($("abc")...?

    - by Rock
    I'm trying to iterate a bunch of SELECT OPTION html drop-down fields and from the ones that are NOT empty, take the values and add a hidden field for a PAYPAL shopping cart. My problem is that for some reason, the variable "curitem" is not passed inside the each function and I can't add the hidden field like they should. All I get is "NaN" or "undefined". What PAYPAL expect is : item_name_1, item_name_2, etc. All numbers must iterate by +1. How can I do this? Thanks a bunch in advance var curitem; $.each($("select"), function(index, item) { var attname = $(this).attr("name"); var nom = $(this).attr("data-nom"); var prix = $(this).attr("data-val"); var partname = attname.substring(0, 1); var qte = $(this).val(); // i want all my <select option> items that the NAME start with "q" AND have a value selected if (partname == "q" && isNaN(qte) == false && qte > 0) { // item name var inp2 = document.createElement("input"); inp2.setAttribute("type", "hidden"); inp2.setAttribute("id", "item_name_"+curitem); inp2.setAttribute("name", "item_name_"+curitem); inp2.setAttribute("value", nom); // amount var inp3 = document.createElement("input"); inp3.setAttribute("type", "hidden"); inp3.setAttribute("id", "amount_"+curitem); inp3.setAttribute("name", "amount_"+curitem); inp3.setAttribute("value", prix); // qty var inp4 = document.createElement("input"); inp4.setAttribute("type", "hidden"); inp4.setAttribute("id", "quantity_"+curitem); inp4.setAttribute("name", "quantity_"+curitem); inp4.setAttribute("value", qte); // add hidden fields to form document.getElementById('payPalForm').appendChild(inp2); document.getElementById('payPalForm').appendChild(inp3); document.getElementById('payPalForm').appendChild(inp4); // item number curitem = curitem + 1; } });

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  • java: useful example of a shutdown hook?

    - by Jason S
    I'm trying to make sure my Java application takes reasonable steps to be robust, and part of that involves shutting down gracefully. I am reading about shutdown hooks and I don't actually get how to make use of them in practice. Is there a practical example out there? Let's say I had a really simple application like this one below, which writes numbers to a file, 10 to a line, in batches of 100, and I want to make sure a given batch finishes if the program is interrupted. I get how to register a shutdown hook but I have no idea how to integrate that into my application. Any suggestions? package com.example.test.concurrency; import java.io.File; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.PrintWriter; public class GracefulShutdownTest1 { final private int N; final private File f; public GracefulShutdownTest1(File f, int N) { this.f=f; this.N = N; } public void run() { PrintWriter pw = null; try { FileOutputStream fos = new FileOutputStream(this.f); pw = new PrintWriter(fos); for (int i = 0; i < N; ++i) writeBatch(pw, i); } catch (FileNotFoundException e) { e.printStackTrace(); } finally { pw.close(); } } private void writeBatch(PrintWriter pw, int i) { for (int j = 0; j < 100; ++j) { int k = i*100+j; pw.write(Integer.toString(k)); if ((j+1)%10 == 0) pw.write('\n'); else pw.write(' '); } } static public void main(String[] args) { if (args.length < 2) { System.out.println("args = [file] [N] " +"where file = output filename, N=batch count"); } else { new GracefulShutdownTest1( new File(args[0]), Integer.parseInt(args[1]) ).run(); } } }

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  • How to calculate where bullet hits

    - by lkjoel
    I have been trying to write an FPS in C/X11/OpenGL, but the issue that I have encountered is with calculating where the bullet hits. I have used a horrible technique, and it only sometimes works: pos size, p; size.x = 0.1; size.z = 0.1; // Since the game is technically top-down (but in a 3D perspective) // Positions are in X/Z, no Y float f; // Counter float d = FIRE_MAX + 1 /* Shortest Distance */, d1 /* Distance being calculated */; x = 0; // Index of object to hit for (f = 0.0; f < FIRE_MAX; f += .01) { // Go forwards p.x = player->pos.x + f * sin(toRadians(player->rot.x)); p.z = player->pos.z - f * cos(toRadians(player->rot.x)); // Get all objects that collide with the current position of the bullet short* objs = _colDetectGetObjects(p, size, objects); for (i = 0; i < MAX_OBJECTS; i++) { if (objs[i] == -1) { continue; } // Check the distance between the object and the player d1 = sqrt( pow((objects[i].pos.x - player->pos.x), 2) + pow((objects[i].pos.z - player->pos.z), 2)); // If it's closer, set it as the object to hit if (d1 < d) { x = i; d = d1; } } // If there was an object, hit it if (x > 0) { hit(&objects[x], FIRE_DAMAGE, explosions, currtime); break; } } It just works by making a for-loop and calculating any objects that might collide with where the bullet currently is. This, of course, is very slow, and sometimes doesn't even work. What would be the preferred way to calculate where the bullet hits? I have thought of making a line and seeing if any objects collide with that line, but I have no idea how to do that kind of collision detection. EDIT: I guess my question is this: How do I calculate the nearest object colliding in a line (that might not be a straight 45/90 degree angle)? Or are there any simpler methods of calculating where the bullet hits? The bullet is sort of like a laser, in the sense that gravity does not affect it (writing an old-school game, so I don't want it to be too realistic)

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  • A question about making a C# class persistant during a file load

    - by Adam
    Apologies for the indescriptive title, however it's the best I could think of for the moment. Basically, I've written a singleton class that loads files into a database. These files are typically large, and take hours to process. What I am looking for is to make a method where I can have this class running, and be able to call methods from within it, even if it's calling class is shut down. The singleton class is simple. It starts a thread that loads the file into the database, while having methods to report on the current status. In a nutshell it's al little like this: public sealed class BulkFileLoader { static BulkFileLoader instance = null; int currentCount = 0; BulkFileLoader() public static BulkFileLoader Instance { // Instanciate the instance class if necessary, and return it } public void Go() { // kick of 'ProcessFile' thread } public void GetCurrentCount() { return currentCount; } private void ProcessFile() { while (more rows in the import file) { // insert the row into the database currentCount++; } } } The idea is that you can get an instance of BulkFileLoader to execute, which will process a file to load, while at any time you can get realtime updates on the number of rows its done so far using the GetCurrentCount() method. This works fine, except the calling class needs to stay open the whole time for the processing to continue. As soon as I stop the calling class, the BulkFileLoader instance is removed, and it stops processing the file. What I am after is a solution where it will continue to run independently, regardless of what happens to the calling class. I then tried another approach. I created a simple console application that kicks off the BulkFileLoader, and then wrapped it around as a process. This fixes one problem, since now when I kick off the process, the file will continue to load even if I close the class that called the process. However, now the problem I have is that cannot get updates on the current count, since if I try and get the instance of BulkFileLoader (which, as mentioned before is a singleton), it creates a new instance, rather than returning the instance that is currently in the executing process. It would appear that singletons don't extend into the scope of other processes running on the machine. In the end, I want to be able to kick off the BulkFileLoader, and at any time be able to find out how many rows it's processed. However, that is even if I close the application I used to start it. Can anyone see a solution to my problem?

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  • Icon placement relative to list items

    - by Ronedog
    When I show a hidden div that is stored inside an <li> tag the icons are pushing down to the bottom of the <li>. How can I prevent this? Here's the HTML: <ul> <li>Utah <ul> <li>Park City <ul> <li>Park Cat 1 <div><img class="portf_edit" /></div> <div><img class="portf_archive" /></div> <div><img class="portf_delete" /></div> </li> <li>Skiing <div><img class="portf_edit" /></div> <div><img class="portf_archive" /></div> <div><img class="portf_delete" /></div> </li> </ul> </li> </ul> </li> </ul> Here's the li css: li { list-style-type:none; vertical-align: top; list-style-image: none; left:0px; text-align:left; clear: both; } .portf_edit{ float:right; position: relative; right:50px; display:block; } .portf_archive{ float:right; position: relative; right:-5px; display:block; } .portf_delete{ float:right; position: relative; right: -60px; display:block; } Here's a screen shot prior to expanding which shows the icons how I want them to line up: Here's the screen shot prior to expanding which shows where the icons are being pushed to:

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  • PHP Forms checkbox calculation

    - by Sef
    Hello, I am trying to perform some calculations with a form but every time i try to work with checkboxes it goes wrong. The checkboxes are beign set on value 1 in the form itselff and are being checked if there checked or not. $verdieping = isset($_POST["verdieping"]) ? $_POST["verdieping"] : 0; $telefoon = isset($_POST["telefoon"]) ? $_POST["telefoon"] : 0; $netwerk = isset($_POST["netwerk"]) ? $_POST["netwerk"] : 0; When i try to do calculations every works expect for the options with the checkboxes. When both checkboxes (telefoon & netwerk) are selected the value should be 30. If only one is selected the value should be 20. But no mather what i have tried to write down it always give problem, and it always uses 20, never the value 30. How do i solve this problem? Or suppose i am writing the syntax all wrong to lay conditions to a calculation? Any input appreciated. $standnaam = $_SESSION["standnaam"]; $oppervlakte = $_SESSION["oppervlakte"]; $verdieping = $_SESSION["verdieping"]; $telefoon = $_SESSION["telefoon"]; $netwerk = $_SESSION["netwerk"]; if ($oppervlakte <= 10) $tarief = 100; if ($oppervlakte > 10 && $oppervlakte <= 20) $tarief = 90; if ($oppervlakte > 20) $tarief = 80; if($verdieping == 1) { $prijsVerdieping = $oppervlakte * 120; } else { $prijsVerdieping = 0; } if(($telefoon == 1) && ($netwerk == 1)) { $prijsCom = 30; // never get this value, it always uses 20 } if(($telefoon == 1) || ($netwerk == 1)) { $prijsCom = 20; } $prijsOpp = $tarief * $oppervlakte; // works $totalePrijs = $prijsOpp + $prijsVerdieping + $prijsCom; //prijsCom value is always wrong Regards.

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  • C# recursive programming with lists

    - by David Torrey
    I am working on a program where each item can hold an array of items (i'm making a menu, which has a tree-like structure) currently i have the items as a list, instead of an array, but I don't feel like I'm using it to its full potential to simplify code. I chose a list over a standard array because the interface (.add, .remove, etc...) makes a lot of sense. I have code to search through the structure and return the path of the name (i.e. Item.subitem.subsubitem.subsubsubitem). Below is my code: public class Item { //public Item[] subitem; <-- Array of Items public List<Item> subitem; // <-- List of Items public Color itemColor = Color.FromArgb(50,50,200); public Rectangle itemSize = new Rectangle(0,0,64,64); public Bitmap itemBitmap = null; public string itemName; public string LocateItem(string searchName) { string tItemName = null; //if the item name matches the search parameter, send it up) if (itemName == searchName) { return itemName; } if (subitem != null) { //spiral down a level foreach (Item tSearchItem in subitem) { tItemName = tSearchItem.LocateItem(searchName); if (tItemName != null) break; //exit for if item was found } } //do name logic (use index numbers) //if LocateItem of the subitems returned nothing and the current item is not a match, return null (not found) if (tItemName == null && itemName != searchName) { return null; } //if it's not the item being searched for and the search item was found, change the string and return it up if (tItemName != null && itemName != searchName) { tItemName.Insert(0, itemName + "."); //insert the parent name on the left --> TopItem.SubItem.SubSubItem.SubSubSubItem return tItemName; } //default not found return null; } } My question is if there is an easier way to do this with lists? I've been going back and forth in my head as to whether I should use lists or just an array. The only reason I have a list is so that I don't have to make code to resize the array each time I add or remove an item.

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