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  • Bitmap & Object Collision Help

    - by MarkEz
    Is it possible to detect when an object and a bitmap collide. I have an arraylist of sprites that I am shooting with an image. I tried using this method here but as soon as the bitmap appears the sprite disappears, this is in the Sprite class: public boolean isCollision(Bitmap other) { // TODO Auto-generated method stub if(other.getWidth() > x && other.getWidth() < x + width && >other.getHeight() > y && other.getHeight() < y + height); return true; }

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  • Android Bitmap: Collision Detecting

    - by Aekasitt Guruvanich
    I am writing an Android game right now and I would need some help in the collision of the Pawns on screen. I figured I could run a for loop on the Player class with all Pawn objects on the screen checking whether or not Width*Height intersects with each other, but is there a more efficient way to do this? And if you do it this way, many of the transparent pixel inside the rectangular area will also be considered as collision as well. Is there a way to check for collision between Bitmap on a Canvas that disregard transparent pixels? The class for player is below and the Pawn class uses the same method of display. Class Player { private Resources res; // Used for referencing Bitmap from predefined location private Bounds bounds; // Class that holds the boundary of the screen private Bitmap image; private float x, y; private Matrix position; private int width, height; private float velocity_x, velocity_y; public Player (Resources resources, Bounds boundary) { res = resources; bounds = boundary; image = BitmapFactory.decodeResource(res, R.drawable.player); width = image.getWidth(); height = image.getHeight(); position = new Matrix(); x = bounds.xMax / 2; // Initially puts the Player in the middle of screen y = bounds.yMax / 2; position.preTranslate(x,y); } public void draw(Canvas canvas) { canvas.drawBitmap(image, position, null); } }

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  • 3D Mesh Collision Help

    - by BlackAfricano
    I am new to XNA (I have only been working in it for a countable number of weeks) as well as to these forums (I have only made 1-2 other posts), so this may seem like a strange request, but I am wondering if anybody knows about more advanced collision in XNA. So far I have only been able to figure out BoundingSphere's which seem to be the simplest of the methods, and I was thinking of looking more into BoundingBoxes because the game I have is a 2-3D platformer. The problem I realized was that if I wanted to get any more advanced than stages in the shape of a box, I would face some immediate dilemmas. I was hoping somebody here was knowledgeable on the subject and could inform me where I could get started learning how to do something like this: https://www.youtube.com/watch?v=ekMD_Gtt8d4 Although the game in this video isn't very pretty, the mesh collision looks like what I'm looking for. I am hoping for the most complete solution, if possible.

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  • How would I detect if two 2D arrays of any shape collided?

    - by user2104648
    Say there's two or more moveable objects of any shape in 2D plane, each object has its own 2D boolean array to act as a bounds box which can range from 10 to 100 pixels, the program then reads each pixel from a image that represents it, and appropriatly changes the array to true(pixel has a alpha more then 1) or false(pixel has a alpha less than one). Each time one of these objects moves, what would be the best accurate way to test if they hit another object in Java using as few APIs/libraries as possible?

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  • Using PhysX, how can I predict where I will need to generate procedural terrain collision shapes?

    - by Sion Sheevok
    In this situation, I have terrain height values I generate procedurally. For rendering, I use the camera's position to generate an appropriate sized height map. For collision, however, I need to have height fields generated in areas where objects may intersect. My current potential solution, which may be naive, is to iterate over all "awake" physics actors, use their bounds/extents and velocities to generate spheres in which they may reside after a physics update, then generate height values for ranges encompassing clustered groups of actors. Much of that data is likely already calculated by PhysX already, however. Is there some API, maybe a set of queries, even callbacks from the spatial system, that I could use to predict where terrain height values will be needed?

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  • 3D Box Collision Data Import

    - by cboe
    I'm trying to implement a collision system using oriented bounding boxes, using a center for the box, it's extents as a 3D Vector and a rotation matrix, which is all stuff I picked up online and seem to be somewhat the standard. Detecting the center is no problem so I'm gonna leave these out here. My problem however is importing the data from a 3D file. Say I've placed a box with 2 units length on each side aligned to the world axis. The logic results here are extents of 1,1,1 and I use an identity matrix for rotation - easy. However I'm stuck when I rotate the box in the 3D program, say 30 degrees each axis. How would I parse the box? I only have these 8 vertices as information, and I guess what I would need to do is to find out the rotation of said box, apply it to the vertices so they are aligned to world axes and then calculate the extents out of that. How do I get the rotation of the box when I only have the vertex information of the box available?

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  • Elastic Collision Formula in Java

    - by Shijima
    I'm trying to write a Java formula based on this tutorial: 2-D elastic collisions without Trigonometry. I am in the section "Elastic Collisions in 2 Dimensions". In step 1, it mentions "Next, find the unit vector of n, which we will call un. This is done by dividing by the magnitude of n". My below code represents the normal vector of 2 objects (I'm using a simple array to represent the normal vector), but I am not really sure what the tutorial means by dividing the magnitude of n to get the un. int[] normal = new int[2]; normal[0] = ball2.x - ball1.x; normal[1] = ball2.y - ball1.y; Can anyone please explain what un is, and how I can calculate it with my array in Java?

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  • Bitmap & Object Collision Help

    - by MarkEz
    Is it possible to detect when an object and a bitmap collide. I have an arraylist of sprites that I am shooting with an image. I tried using this method here but as soon as the bitmap appears the sprite disappears, this is in the Sprite class: public boolean isCollision(Bitmap other) { if(other.getWidth() > x && other.getWidth() < x + width && >other.getHeight() > y && other.getHeight() < y + height); return true; }

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  • Intersection of player and mesh

    - by Will
    I have a 3D scene, and a player that can move about in it. In a time-step the player can move from point A to point B. The player should follow the terrain height but slow going up cliffs and then fall back, or stop when jumping and hitting a wall and so on. In my first prototype I determine the Y at the player's centre's X,Z by intersecting a ray with every triangle in the scene. I am not checking their path, but rather just sampling their end-point for each tick. Despite this being Javascript, it works acceptably performance-wise. However, because I am modeling the player as a single point, the player can position themselves so that they are half-in a cliff face and so on. I need to model them as as a solid e.g. some cluster of spheres or a even their fuller mesh. I am also concerned that if they were moving faster they might miss the test altogether. How should I solve this?

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  • XNA - Detect click on triangle/circle form of a texture

    - by chr1s89
    How can i detect clicks on a texture (will be a button in my game) that has a form of a triangle or circle. I know only the rectangle solution where u can use the positions + the width/height but this dont work for that because clicks will be detected at the transparent pixels. I heard of pixel-perfect collision is it the right way for this? It would be great if someone can give me a example for such a solution or other.

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  • 2D Game Development dynamics in c++ [on hold]

    - by novice
    I am new to developing computer graphic applications in c++ using OpenGl. I want to develop games but I really am facing problems when it comes to understanding concepts like trajectory, collisions, gravity and also the use of various physics engines that are available. when i search the internet I kind of get lost because they aren't for beginners like me. There is some hardcore mathematics, physics and coding involved. I need to pick the concepts that are mostly needed in game dev like trajectory, collision etc. Any good tutorials that can help me out in picking these concepts from the start.

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  • Detect rotated rectangle collision

    - by handyface
    I'm trying to implement a script that detects whether two rotated rectangles collide for my game. I used the method explained in the following article for my implementation in Google Dart. 2D Rotated Rectangle Collision I tried to implement this code into my game. Basically from what I understood was that I have two rectangles, these two rectangles can produce four axis (two per rectangle) by subtracting adjacent corner coordinates. Then all the corners from both rectangles need to be projected onto each axis, then multiplying the coordinates of the projection by the axis coordinates (point.x*axis.x+point.y*axis.y) to make a scalar value and checking whether the range of both the rectangle's projections overlap. When all the axis have overlapping projections, there's a collision. First of all, I'm wondering whether my comprehension about this algorithm is correct. If so I'd like to get some pointers in where my implementation (written in Dart, which is very readable for people comfortable with C-syntax) goes wrong. Thanks!

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  • Make the player run onto stairs smoothly

    - by misiMe
    I have a 2D Platform game, where the player Always runs to the right, but the terrain isn't Always horizontal. Example: I implemented a bounding-box collision system that just checks for intersections with player box and the other blocks, to stop player from running if you encounter a big block, so that you have to jump, but when I put stairs, I want him to run smoothly just like he is on the horizontal ground. With the collision system you have to jump the stairs in order to pass them! I thought about generating a line between the edges of the stairs, and imposing the player movement on that line... What do you think? Is there something more clever to do?

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  • Should my game handle collisions in the Player object?

    - by user1264811
    I'm making a 2D platform game. Right now I'm just working on making a very generic Player class. I'm wondering if it would be more efficient/better practice to have an ActionListener within the Player class to detect collisions with Enemy objects (also have an ActionListener) or to handle all the collisions in the main world. Furthermore, I'm thinking ahead about how I will handle collisions with the platforms themselves. I've looked into the double boolean arrays to see which tiles players can go to and which they can't. I don't understand how to use this class and the player class at the same time.

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  • Collision for mobile game

    - by zemiguel12
    I'm writing a little game in as3 using Starling, and I need to check collision between 2 boats that can rotate. I don't need the pixel perfect collision, but bounds collision is not enough too. The boat look more or less like this: I was thinking about create one square on the back of the boat and a triangle on the front, than for each boat, check if the square collide with the other boat square or triangle, and the same for the triangle. I just don't know how to do that, I don't know if it's possible with the Shape.hitTest, or if it's the best way to do that. What can I do?

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  • Error Installing COM+ (Error Code: 80131501)

    - by Regina Foo
    I've written a class library that reads from an xml file and return the result as a string. But when I want to install it as a COM+ component, an error occurred (Error Code: 80131501). I checked the event log and the details of the error is: Installation of 'C:\Users\User\Documents\Visual Studio 2005\Projects\InteropSOA\InteropSOA\bin\Debug\InteropSOA.dll' into '{28E82165-AD74-4E16-90C9-0C5CE7DA97AA}' failed with an exception: System.EnterpriseServices.RegistrationException: FATAL: Could not find component 'InteropSOA.ConfigReader' we just installed. at System.EnterpriseServices.RegistrationDriver.InstallAssembly(RegistrationConfig regConfig, Object obSync) at System.EnterpriseServices.RegistrationHelper.InstallAssemblyFromConfig(RegistrationConfig& regConfig) at System.EnterpriseServices.RegistrationHelper.InstallAssembly(String assembly, String& application, String partition, String& tlb, InstallationFlags installFlags) at System.EnterpriseServices.Internal.ComManagedImportUtil.InstallAssembly(String asmpath, String parname, String appname) Below are the steps I've done while developing the class library: Added "System.EnterpriseServices" to Reference. Imported the reference to the class. Declared the class as "ServicedComponent". Set project properties ("Make assembly COM-visible" checked, "Register for COM Interop" checked, Signed the assembly with a strong key file name.) Here are my codes: using System; using System.Collections.Generic; using System.Text; using System.Xml; using System.Xml.XPath; using System.EnterpriseServices; namespace InteropSOA { public class ConfigReader : ServicedComponent { // xml file name private string strFileName; // type of request private string strRequest = ""; // response string private string strResponse = ""; // declarations for xPath private XPathDocument doc; private XPathNavigator nav; private XPathExpression expr; private XPathNodeIterator iterator; private XmlTextReader reader; private XmlDocument xmlDoc; public ConfigReader(string strFile, string request) { this.strFileName = strFile; this.strRequest = request; } public ConfigReader() { //default contructor } // reader for console program public void ReadXML() { doc = new XPathDocument(strFileName); nav = doc.CreateNavigator(); // compile xPath expression expr = nav.Compile("/Msg/" + strRequest + "/*"); iterator = nav.Select(expr); // interate on the node set try { while (iterator.MoveNext()) { XPathNavigator nav2 = iterator.Current.Clone(); strResponse += nav2.Value + "|"; } } catch (Exception ex) { Console.WriteLine(ex.Message); } strResponse = strResponse.Substring(0, strResponse.Length-1); Console.WriteLine("Response string = " + strResponse); } public void WriteXML(string strRequest, string strElement, string strValue) { reader = new XmlTextReader(strFileName); xmlDoc = new XmlDocument(); xmlDoc.Load(reader); reader.Close(); XmlNode node; XmlElement root = xmlDoc.DocumentElement; node = root.SelectSingleNode("/Msg/" + strRequest + "/" + strElement); node.InnerText = strValue; xmlDoc.Save(strFileName); } // reader for ASP.NET public string ReadXMLElement() { doc = new XPathDocument(strFileName); nav = doc.CreateNavigator(); // compile xPath expression expr = nav.Compile("/Msg/" + strRequest + "/*"); iterator = nav.Select(expr); // interate on the node set try { while (iterator.MoveNext()) { XPathNavigator nav2 = iterator.Current.Clone(); strResponse += nav2.Value + "|"; } } catch (Exception ex) { Console.WriteLine(ex.Message); } strResponse = strResponse.Substring(0, strResponse.Length - 1); return strResponse; } } }

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  • Validatation error "Value Error : background-position Too many values or values are not" How to so

    - by metal-gear-solid
    Why validation giving this error. How to solve? ul#navigation li#navigation-3 a.current Value Error : background-position Too many values or values are not recognized : -164px -164px -36px -164px -164px -36px This is error screen. CSS ul#navigation { height: 36px; left: 300px; list-style-image: none; list-style-position: outside; list-style-type: none; position: relative; top: 74px; width: 603px; } ul#navigation li { display: inline; } ul#navigation li a { height: 36px; float: left; text-decoration: none; } ul#navigation li a:link, ul#navigation li a:visited {font-family:Arial; color:#595959; font-size:1.1em; font-weight:bold } ul#navigation li a:hover, ul#navigation li a:active {color:#404040} ul#navigation li a span { display:block; float:left; padding-left:8px; padding-top:14px;} ul#navigation li#navigation-1 a { width: 53px; background: url(../images/menu-sprite.jpg) no-repeat 0px 0; } ul#navigation li#navigation-1 a:active, ul#navigation li#navigation-1 a:hover { background-position: 0px -36px; } ul#navigation li#navigation-1 a.current { background-position: 0px 0px -36px; } ul#navigation li#navigation-2 a { width: 111px; background: url(../images/menu-sprite.jpg) no-repeat -53px 0; } ul#navigation li#navigation-2 a:active, ul#navigation li#navigation-2 a:hover { background-position: -53px -36px; } ul#navigation li#navigation-2 a.current { background-position: -53px -53px -36px; } ul#navigation li#navigation-3 a { width: 78px; background: url(../images/menu-sprite.jpg) no-repeat -164px 0; } ul#navigation li#navigation-3 a:active, ul#navigation li#navigation-3 a:hover { background-position: -164px -36px; } ul#navigation li#navigation-3 a.current { background-position: -164px -164px -36px; } ul#navigation li#navigation-4 a { width: 100px; background: url(../images/menu-sprite.jpg) no-repeat -242px 0; } ul#navigation li#navigation-4 a:active, ul#navigation li#navigation-4 a:hover { background-position: -242px -36px; } ul#navigation li#navigation-4 a.current { background-position: -242px -242px -36px; } ul#navigation li#navigation-5 a { width: 88px; background: url(../images/menu-sprite.jpg) no-repeat -342px 0; } ul#navigation li#navigation-5 a:active, ul#navigation li#navigation-5 a:hover { background-position: -342px -36px; } ul#navigation li#navigation-5 a.current { background-position: -342px -342px -36px; } ul#navigation li#navigation-6 a { width: 96px; background: url(../images/menu-sprite.jpg) no-repeat -430px 0; } ul#navigation li#navigation-6 a:active, ul#navigation li#navigation-6 a:hover { background-position: -430px -36px; } ul#navigation li#navigation-6 a.current { background-position: -430px -430px -36px; } ul#navigation li#navigation-7 a { width: 77px; background: url(../images/menu-sprite.jpg) no-repeat -526px 0; } ul#navigation li#navigation-7 a:active, ul#navigation li#navigation-7 a:hover { background-position: -526px -36px; } ul#navigation li#navigation-7 a.current { background-position: -526px -526px -36px; }

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  • Templated function with two type parameters fails compile when used with an error-checking macro

    - by SirPentor
    Because someone in our group hates exceptions (let's not discuss that here), we tend to use error-checking macros in our C++ projects. I have encountered an odd compilation failure when using a templated function with two type parameters. There are a few errors (below), but I think the root cause is a warning: warning C4002: too many actual parameters for macro 'BOOL_CHECK_BOOL_RETURN' Probably best explained in code: #include "stdafx.h" template<class A, class B> bool DoubleTemplated(B & value) { return true; } template<class A> bool SingleTemplated(A & value) { return true; } bool NotTemplated(bool & value) { return true; } #define BOOL_CHECK_BOOL_RETURN(expr) \ do \ { \ bool __b = (expr); \ if (!__b) \ { \ return false; \ } \ } while (false) \ bool call() { bool thing = true; // BOOL_CHECK_BOOL_RETURN(DoubleTemplated<int, bool>(thing)); // Above line doesn't compile. BOOL_CHECK_BOOL_RETURN((DoubleTemplated<int, bool>(thing))); // Above line compiles just fine. bool temp = DoubleTemplated<int, bool>(thing); // Above line compiles just fine. BOOL_CHECK_BOOL_RETURN(SingleTemplated<bool>(thing)); BOOL_CHECK_BOOL_RETURN(NotTemplated(thing)); return true; } int _tmain(int argc, _TCHAR* argv[]) { call(); return 0; } Here are the errors, when the offending line is not commented out: 1>------ Build started: Project: test, Configuration: Debug Win32 ------ 1>Compiling... 1>test.cpp 1>c:\junk\temp\test\test\test.cpp(38) : warning C4002: too many actual parameters for macro 'BOOL_CHECK_BOOL_RETURN' 1>c:\junk\temp\test\test\test.cpp(38) : error C2143: syntax error : missing ',' before ')' 1>c:\junk\temp\test\test\test.cpp(38) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(41) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(48) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(49) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(52) : error C2143: syntax error : missing ';' before '}' 1>c:\junk\temp\test\test\test.cpp(54) : error C2065: 'argv' : undeclared identifier 1>c:\junk\temp\test\test\test.cpp(54) : error C2059: syntax error : ']' 1>c:\junk\temp\test\test\test.cpp(55) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(58) : error C2143: syntax error : missing ';' before '}' 1>c:\junk\temp\test\test\test.cpp(60) : error C2143: syntax error : missing ';' before '}' 1>c:\junk\temp\test\test\test.cpp(60) : fatal error C1004: unexpected end-of-file found 1>Build log was saved at "file://c:\junk\temp\test\test\Debug\BuildLog.htm" 1>test - 12 error(s), 1 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Any ideas? Thanks!

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  • FFMpeg-PHP Installation Error

    - by tundoopani
    While installing FFmpeg-PHP, I got this interesting error: /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c: In function 'zim_ffmpeg_movie_getAudioStreamId': /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c:1051: error: 'CODEC_TYPE_AUDIO' undeclared (first use in this function) /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c: In function 'zim_ffmpeg_movie_getAudioChannels': /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c:1089: error: 'CODEC_TYPE_AUDIO' undeclared (first use in this function) /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c: In function 'zim_ffmpeg_movie_getAudioSampleRate': /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c:1125: error: 'CODEC_TYPE_AUDIO' undeclared (first use in this function) /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c: In function 'zim_ffmpeg_movie_getAudioBitRate': /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c:1161: error: 'CODEC_TYPE_AUDIO' undeclared (first use in this function) /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c: In function 'zim_ffmpeg_movie_getVideoBitRate': /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c:1181: error: 'CODEC_TYPE_VIDEO' undeclared (first use in this function) /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c: In function '_php_read_av_frame': /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c:1204: error: 'CODEC_TYPE_VIDEO' undeclared (first use in this function) /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c:1215: warning: implicit declaration of function 'avcodec_decode_video' /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c:1219: error: 'PKT_FLAG_KEY' undeclared (first use in this function) /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c: In function '_php_get_av_frame': /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c:1246: error: 'CODEC_TYPE_VIDEO' undeclared (first use in this function) /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c:1282: error: 'AVCodecContext' has no member named 'hurry_up' /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c:1284: error: 'AVCodecContext' has no member named 'hurry_up' /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c: In function '_php_get_sample_aspect_ratio': /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c:1443: error: 'CODEC_TYPE_VIDEO' undeclared (first use in this function) make: *** [ffmpeg_movie.lo] Error 1 When I ran php -r 'phpinfo();' | grep ffmpeg, I got this: PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib/php/modules/ffmpeg.so' - libavformat.so.52: cannot open shared object file: No such file or directory in Unknown on line 0 Any idea how I can fix this? I am running on Centos. Thanks in advance :)

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  • Have an Input/output error when connecting to a server via ssh

    - by Shehzad009
    Hello I seem to be having a problem while connecting to a Ubuntu Server while connecting via ssh. When I login, I get this error. Could not chdir to home directory /home/username: Input/output error It seems like my home folder is corrupt or something. I cannot ls in the home folder directory, and in my usename directory, I can't cd into this. As root I cannot ls in the home directory as well or in any directory in Home. I notice as well when I save in vim or quit, it get this error at the bottom of the page E138: Cannot write viminfo file /home/root/.viminfo! Any ideas? EDIT: this is what happens if I type in these commands mount proc on /proc type proc (rw,noexec,nosuid,nodev) none on /sys type sysfs (rw,noexec,nosuid,nodev) fusectl on /sys/fs/fuse/connections type fusectl (rw) none on /sys/kernel/debug type debugfs (rw) none on /sys/kernel/security type securityfs (rw) none on /dev type devtmpfs (rw,mode=0755) none on /dev/pts type devpts (rw,noexec,nosuid,gid=5,mode=0620) none on /dev/shm type tmpfs (rw,nosuid,nodev) none on /var/run type tmpfs (rw,nosuid,mode=0755) none on /var/lock type tmpfs (rw,noexec,nosuid,nodev) /dev/mapper/RAID1-lvvar on /var type xfs (rw) /dev/mapper/RAID5-lvsrv on /srv type xfs (rw) /dev/mapper/RAID5-lvhome on /home type xfs (rw) /dev/mapper/RAID1-lvtmp on /tmp type reiserfs (rw) dmesg | tail [1213273.364040] Filesystem "dm-3": xfs_log_force: error 5 returned. [1213274.084081] Filesystem "dm-4": xfs_log_force: error 5 returned. [1213309.364038] Filesystem "dm-3": xfs_log_force: error 5 returned. [1213310.084041] Filesystem "dm-4": xfs_log_force: error 5 returned. [1213345.364039] Filesystem "dm-3": xfs_log_force: error 5 returned. [1213346.084042] Filesystem "dm-4": xfs_log_force: error 5 returned. [1213381.365036] Filesystem "dm-3": xfs_log_force: error 5 returned. [1213382.084047] Filesystem "dm-4": xfs_log_force: error 5 returned. [1213417.364039] Filesystem "dm-3": xfs_log_force: error 5 returned. [1213418.084063] Filesystem "dm-4": xfs_log_force: error 5 returned. fdisk -l /dev/sda Cannot open /dev/sda

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  • setting up git on cygwin - openssl

    - by user23020
    I'm trying to get git running in cygwin on a windows 7 machine I have git unpacked and the directory git-1.7.1.1 when i run make install from within that directory, I get CC fast-import.o In file included from builtin.h:4, from fast-import.c:147: git-compat-util.h:136:19: iconv.h: No such file or directory git-compat-util.h:140:25: openssl/ssl.h: No such file or directory git-compat-util.h:141:25: openssl/err.h: No such file or directory In file included from builtin.h:6, from fast-import.c:147: cache.h:9:21: openssl/sha.h: No such file or directory In file included from fast-import.c:156: csum-file.h:10: error: parse error before "SHA_CTX" csum-file.h:10: warning: no semicolon at end of struct or union csum-file.h:15: error: 'crc32' redeclared as different kind of symbol /usr/include/zlib.h:1285: error: previous declaration of 'crc32' was here csum-file.h:15: error: 'crc32' redeclared as different kind of symbol /usr/include/zlib.h:1285: error: previous declaration of 'crc32' was here csum-file.h:17: error: parse error before '}' token fast-import.c: In function `store_object': fast-import.c:995: error: `SHA_CTX' undeclared (first use in this function) fast-import.c:995: error: (Each undeclared identifier is reported only once fast-import.c:995: error: for each function it appears in.) fast-import.c:995: error: parse error before "c" fast-import.c:1000: warning: implicit declaration of function `SHA1_Init' fast-import.c:1000: error: `c' undeclared (first use in this function) fast-import.c:1001: warning: implicit declaration of function `SHA1_Update' fast-import.c:1003: warning: implicit declaration of function `SHA1_Final' fast-import.c: At top level: fast-import.c:1118: error: parse error before "SHA_CTX" fast-import.c: In function `truncate_pack': fast-import.c:1120: error: `to' undeclared (first use in this function) fast-import.c:1126: error: dereferencing pointer to incomplete type fast-import.c:1127: error: dereferencing pointer to incomplete type fast-import.c:1128: error: dereferencing pointer to incomplete type fast-import.c:1128: error: `ctx' undeclared (first use in this function) fast-import.c: In function `stream_blob': fast-import.c:1140: error: `SHA_CTX' undeclared (first use in this function) fast-import.c:1140: error: parse error before "c" fast-import.c:1154: error: `pack_file_ctx' undeclared (first use in this functio n) fast-import.c:1154: error: dereferencing pointer to incomplete type fast-import.c:1160: error: `c' undeclared (first use in this function) make: *** [fast-import.o] Error 1 I'm guessing that most of these errors are due to the iconv.h and openssl files which apparently are missing, but I can't figure out how I'm supposed to install those (if I am), or if there is some other way to get around this.

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  • setting up git on cygwin - openssl

    - by Pete Field
    I'm trying to get git running in cygwin on a windows 7 machine I have git unpacked and the directory git-1.7.1.1 when i run make install from within that directory, I get CC fast-import.o In file included from builtin.h:4, from fast-import.c:147: git-compat-util.h:136:19: iconv.h: No such file or directory git-compat-util.h:140:25: openssl/ssl.h: No such file or directory git-compat-util.h:141:25: openssl/err.h: No such file or directory In file included from builtin.h:6, from fast-import.c:147: cache.h:9:21: openssl/sha.h: No such file or directory In file included from fast-import.c:156: csum-file.h:10: error: parse error before "SHA_CTX" csum-file.h:10: warning: no semicolon at end of struct or union csum-file.h:15: error: 'crc32' redeclared as different kind of symbol /usr/include/zlib.h:1285: error: previous declaration of 'crc32' was here csum-file.h:15: error: 'crc32' redeclared as different kind of symbol /usr/include/zlib.h:1285: error: previous declaration of 'crc32' was here csum-file.h:17: error: parse error before '}' token fast-import.c: In function `store_object': fast-import.c:995: error: `SHA_CTX' undeclared (first use in this function) fast-import.c:995: error: (Each undeclared identifier is reported only once fast-import.c:995: error: for each function it appears in.) fast-import.c:995: error: parse error before "c" fast-import.c:1000: warning: implicit declaration of function `SHA1_Init' fast-import.c:1000: error: `c' undeclared (first use in this function) fast-import.c:1001: warning: implicit declaration of function `SHA1_Update' fast-import.c:1003: warning: implicit declaration of function `SHA1_Final' fast-import.c: At top level: fast-import.c:1118: error: parse error before "SHA_CTX" fast-import.c: In function `truncate_pack': fast-import.c:1120: error: `to' undeclared (first use in this function) fast-import.c:1126: error: dereferencing pointer to incomplete type fast-import.c:1127: error: dereferencing pointer to incomplete type fast-import.c:1128: error: dereferencing pointer to incomplete type fast-import.c:1128: error: `ctx' undeclared (first use in this function) fast-import.c: In function `stream_blob': fast-import.c:1140: error: `SHA_CTX' undeclared (first use in this function) fast-import.c:1140: error: parse error before "c" fast-import.c:1154: error: `pack_file_ctx' undeclared (first use in this functio n) fast-import.c:1154: error: dereferencing pointer to incomplete type fast-import.c:1160: error: `c' undeclared (first use in this function) make: *** [fast-import.o] Error 1 I'm guessing that most of these errors are due to the iconv.h and openssl files which apparently are missing, but I can't figure out how I'm supposed to install those (if I am), or if there is some other way to get around this.

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  • jquery ajax call returning error when its not an error

    - by azz0r
    Hello, My JS Is: $(InitFavorite); function InitFavorite(){ var jList = $(".favourite_link"); var ids_to_check = {};//new Array(); $.each(jList, function () { var id = this.id; var object = id.split("_"); if (!ids_to_check[object[1]]) { ids_to_check[object[1]] = []; } ids_to_check[object[1]].push(object[0]); }); //console.log(ids_to_check); $.ajax({ type: 'POST', url: '/user/subscription/favourite-listing', data: ids_to_check, dataType: 'json', beforeSend: function(x) { if(x && x.overrideMimeType) { x.overrideMimeType("application/j-son;charset=UTF-8"); } }, error: function() { alert(1); }, success: function() { alert(2); /*$each(returned_values, function() { alert('boom'); });*/ } }); } From the ajax call, the following data is returned: {"env":"development","loggedIn":true,"translate":{}}{"Playlist":{"10":"Stop Recieving Updates For This Playlist"},"Clip":{"26":"Recieve Updates For This Clip","27":"Recieve Updates For This Clip","28":"Recieve Updates For This Clip","29":"Stop Recieving Updates For This Clip","30":"Recieve Updates For This Clip"}} However, success is never triggered, just error, despite there being no header and json being put out as the header (via zend framework). Ideas?

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  • SQL Pivot table error-using variable gives syntax error

    - by Antoni
    Hi my coworker came to me with this error and now I am hooked and trying to figure it out, hope some of the experts can help us! Thanks so much! When I execute Step6 we get this error: Msg 102, Level 15, State 1, Line 4 Incorrect syntax near '@cols'. --Sample of pivot query --Creating Test Table Step1 CREATE TABLE Product(Cust VARCHAR(25), Product VARCHAR(20), QTY INT) GO -- Inserting Data into Table Step2 INSERT INTO Product(Cust, Product, QTY) VALUES('KATE','VEG',2) INSERT INTO Product(Cust, Product, QTY) VALUES('KATE','SODA',6) INSERT INTO Product(Cust, Product, QTY) VALUES('KATE','MILK',1) INSERT INTO Product(Cust, Product, QTY) VALUES('KATE','BEER',12) INSERT INTO Product(Cust, Product, QTY) VALUES('FRED','MILK',3) INSERT INTO Product(Cust, Product, QTY) VALUES('FRED','BEER',24) INSERT INTO Product(Cust, Product, QTY) VALUES('KATE','VEG',3) GO -- Selecting and checking entires in table Step3 SELECT * FROM Product GO -- Pivot Table ordered by PRODUCT Step4 select * FROM ( SELECT * FROM Product) up PIVOT (SUM(QTY) FOR CUST IN ([FRED], [KATE])) AS pvt ORDER BY PRODUCT GO --dynamic pivot???? Step5 DECLARE @cols NVARCHAR(2000) select @cols = STUFF(( SELECT DISTINCT TOP 100 PERCENT '],[' + b.Cust FROM (select top 100 Cust from tblProduct)b ORDER BY '],[' + b.Cust FOR XML PATH('') ), 1, 2, '') + ']' --Show Step6 SELECT * FROM (SELECT * FROM tblProduct) p PIVOT (SUM(QTY) FOR CUST IN (@cols)) as pvt Order by Product

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  • How to fix error - "@interface interfaceName : someEnumeration" gives error "cannot find interface '

    - by Paul V
    How can I solve "cannot find interface declaration 'someEnumeration', superclass of 'interfaceName'" error? What steps will reproduce the problem? Compiling Wsdl2ObjC Targeting groupwise.wsdl file Fixing non-valid file names of output csource code like ".h" + ".m" and objects inside source files Moving up one of the @interface BEFORE it was used futher in code! What is the expected output? Something working What do you see instead? 33 errors. "Inherited" from only 3 similar Inheritances of a typedef enum object by a class. All errors are typical: typedef enum types_StatusTrackingOptions { types_StatusTrackingOptions_none = 0, types_StatusTrackingOptions_None, types_StatusTrackingOptions_Delivered, types_StatusTrackingOptions_DeliveredAndOpened, types_StatusTrackingOptions_All, } types_StatusTrackingOptions; types_StatusTrackingOptions types_StatusTrackingOptions_enumFromString(NSString *string); NSString * types_StatusTrackingOptions_stringFromEnum(types_StatusTrackingOptions enumValue); @interface types_StatusTracking : types_StatusTrackingOptions { ... and here I'm having error "cannot find interface declaration for 'types_StatusTrackingOptions', superclass of 'types_StatusTracking'". What version of the product are you using? On what operating system? Wsdl2ObjC - rev 168, OS - Mac OS X 10.6.2, iPhone SDK - 3.2, Simulator - v. 3.1.2 - 3.1.3, wsdl - for GroupWise v.8, NDK released 2008-12-23, wsdl and xsd files are attached. P.S. GroupWise.wsdl + .xsd files could be downloaded from http://code.google.com/p/wsdl2objc/issues/detail?id=99

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