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  • Why isn't the copy constructor elided here?

    - by Jesse Beder
    (I'm using gcc with -O2.) This seems like a straightforward opportunity to elide the copy constructor, since there are no side-effects to accessing the value of a field in a bar's copy of a foo; but the copy constructor is called, since I get the output meep meep!. #include <iostream> struct foo { foo(): a(5) { } foo(const foo& f): a(f.a) { std::cout << "meep meep!\n"; } int a; }; struct bar { foo F() const { return f; } foo f; }; int main() { bar b; int a = b.F().a; return 0; }

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  • Diagonal Output of Assembly programe

    - by Yousuf Umar
    i have this assembly programe and i want to diagonal ouptut of this programe but i dont know how to put tabspace in assembly section .text global _start ;must be declared for using gcc _start: ;tell linker entry point mov edx, len ;message length mov ecx, msg ;message to write mov ebx, 1 ;file descriptor (stdout) mov eax, 4 ;system call number (sys_write) int 0x80 ;call kernel mov eax, 1 ;system call number (sys_exit) int 0x80 ;call kernel section .data msg db 'Y',10,'O',10,'U',10,'S',10,'U',10,'F' ;our dear string len equ $ - msg ;length of our dear string output of my programe is Y O U S U F output shoud like this Y O U S U F or is there any other way to write this programe and get this output

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  • Is "}while(0);" always equal to "break;}while(1);" ?

    - by Hernán Eche
    I have compared gcc assembler output of do{ //some code }while(0); with do{ //some code break; }while(1); The output is equal, with or without optimization but.. It's always that way? No experiment can prove theories, they can only show they are wrong And because (I hope) programming is not an experimental science, and results can be predicted (at least simple things) I want to be sure next time I reeplace a break;}while(1); for the clearer (and less risky) while(0); Thank you for reading

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  • Run Iphone app in simulator from the terminal : how to set up iPhoneSim ?

    - by user142764
    Hi, I found this project which seems to make it possible to run an iPhone app from command line ! http://github.com/jhaynie/iphonesim Unfortunately there is almost no documentation and i'm stuck at building this project : I download all sources I run MakeFile and i get these errors : admin$ ./Makefile ./Makefile: line 4: -Werror: command not found ./Makefile: line 5: AppKit: command not found ./Makefile: line 6: Source/main.o: No such file or directory ./Makefile: line 11: .SUFFIXES:: command not found ./Makefile: line 12: .m.o:: command not found ./Makefile: line 13: -o: No such file or directory ./Makefile: line 15: all:: command not found ./Makefile: line 17: iphonesim:: command not found gcc-4.2: argument to '-o' is missing ./Makefile: line 20: clean:: command not found As anybody been able to build and use this project ? Thanks, Vincent

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  • Debuggin in Xcode

    - by huggie
    I'm toying with iPhone app development. Often times I would run into runtime error and I would have no idea where the error occurs (e.g. the exact line). In console app with GCC I could at least compile with the -g flag. dump a core file and read that core file in to get to the last line that got into trouble. But how would I do that in Xcode? Build and Debug doesn't seem to have the debugging symbol loaded.

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  • Rounding issue when adding floats in python, is this normal?

    - by thepearson
    I just wanted to know if this behavior is expected. If so, can someone explain to me why. This has probably been answered elsewhere I can't seem to find it using Google. Probably not searching with the right terms. I am running Ubuntu 10.04. Python 2.6.5 (r265:79063, Apr 16 2010, 13:09:56) [GCC 4.4.3] on linux2 Type "help", "copyright", "credits" or "license" for more information. >>> var = 10.0 >>> var 10.0 >>> var + 5 15.0 >>> var + 5.1 15.1 >>> var + 5.2 15.199999999999999 >>>

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  • const ready only local copies

    - by robUK
    Hello gcc 4.4.4 c89 I am just wondering is it worth passing a const into a function. i.e. void do_something(const char *dest, const int size) The size is a ready-only so I don't want to change it. However, some developers never have this as const has it is a local copy that is being used. The pointer is const as you can change the value in the calling routine. I always have a const on ready-only local copies, as it confirms to anyone reading my code that it is a ready-only variable. And also, when coding I don't make the mistake of changing it without realizing. Many thanks for any suggestions,

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  • Using gprof with sockets

    - by Chris
    I have a program I want to profile with gprof. The problem (seemingly) is that it uses sockets. So I get things like this: ::select(): Interrupted system call I hit this problem a while back, gave up, and moved on. But I would really like to be able to profile my code, using gprof if possible. What can I do? Is there a gprof option I'm missing? A socket option? Is gprof totally useless in the presence of these types of system calls? If so, is there a viable alternative? EDIT: Platform: Linux 2.6 (x64) GCC 4.4.1 gprof 2.19

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  • Possible compiler bug in MSVC12 (VS2013) with designated initializer

    - by diapir
    Using VS2013 Update 2, I've stumbled on some strange error message : // test.c int main(void) { struct foo { int i; float f; }; struct bar { unsigned u; struct foo foo; double d; }; struct foo some_foo = { .i = 1, .f = 2.0 }; struct bar some_bar = { .u = 3, // error C2440 : 'initializing' : cannot convert from 'foo' to 'int' .foo = some_foo, .d = 4.0 }; // Works fine some_bar.foo = some_foo; return 0; } Both GCC and Clang accept it. Am I missing something or does this piece of code exposes a compiler bug ? EDIT : Duplicate: Initializing struct within another struct using designated initializer causes compile error in Visual Studio 2013

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  • Are volatile data members trivially copyable?

    - by Lightness Races in Orbit
    Whilst writing this answer I realised that I'm not as confident about my conclusions as I usually would ensure before hitting Post Your Answer. I can find a couple of reasonably convincing citations for the argument that the trivial-copyability of volatile data members is either implementation defined or flat-out false: https://groups.google.com/forum/?fromgroups=#!topic/comp.std.c++/5cWxmw71ktI http://gcc.gnu.org/bugzilla/show_bug.cgi?id=48118 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3159.html#496 But I haven't been able to back this up in the standard1 itself. Particularly "worrying" is that there's no sign of the proposed wording change from that n3159 issues list in the actual standard's final wording. So, what gives? Are volatile data members trivially copyable, or not? 1   C++11

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  • C++ - defining static const integer members in class definition

    - by HighCommander4
    My understanding is that C++ allows static const members to be defined inside a class so long as it's an integer type. Why, then, does the following code give me a linker error? #include <algorithm> #include <iostream> class test { public: static const int N = 10; }; int main() { std::cout << test::N << "\n"; std::min(9, test::N); } The error I get is: test.cpp:(.text+0x130): undefined reference to `test::N' collect2: ld returned 1 exit status Interestingly, if I comment out the call to std::min, the code compiles and links just fine (even though test::N is also referenced on the previous line). Any idea as to what's going on? My compiler is gcc 4.4 on Linux.

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  • How do I prevent race condition WITHOUT using locks in C++?

    - by Hristo
    How do I prevent a race condition WITHOUT locking or using mutexes/semaphors in C++? I'm dealing with a nested for loop in which I will be setting a value in an array: for (int i = 0; i < m; ++i) for (int j = 0; j < n; ++j) for (int k = 0; k < o; ++k) array[k] += foo(...); More or less, I want to deal with this so that I can ensure different threads running at the same time don't write to array[k] at the same time. Any suggestions on how to approach this? Edit: I am running on a Linux machine and I also have to use the Intel compiler. I will be using "icc" instead of "gcc" to compile the code.

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  • What Should be the Structure of a C++ Project?

    - by Ell
    I have recently started learning C++ and coming from a Ruby environment I have found it very hard to structure a project in a way that it still compiles correctly, I have been using Code::Blocks which is brilliant but a downside is that when I add a new header file or c++ source file, it will generate some code and even though it is only a mere 3 or 4 lines, I do not know what these lines do. First of all I would like to ask this question: What do these lines do? #ifndef TEXTGAME_H_INCLUDED #define TEXTGAME_H_INCLUDED #endif // TEXTGAME_H_INCLUDED My second question is, do I need to #include both the .h file and the .cpp file, and in which order. My third question is where can I find the GNU GCC Compiler that, I beleive, was packaged with Code::Blocks and how do I use it without Code::Blocks? I would rather develop in a notepad++ sort of way because that is what I'm used to in Ruby but since C++ is compiled, you may think differently (please give advice and views on that as well) Thanks in advance, ell.

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  • how to compile youtube-api appliation

    - by Gpathy
    Hi, i am developing a custom Youtube video player. But i am not able to compile the program. I am missing something in Makefile. My program looks like main.c #include<gdata/services/youtube/gdata-youtube-service.h> int main(int argc, char **argv[]) { printf("Youtube Application\n"); return 0; } makefile gcc `pkg-config --cflags --libs libgdata-google-1.2`  -lgdata-google-1.2 main.c -o youtube When i compile, it is giving error like error: gdata/services/youtube/gdata-youtube-service.h: No such file or directory Do i got to install some other packages ? Or, i need to include something in my Makefile ? Thanks...

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  • Problems with variadic macros in C

    - by imikedaman
    Hi, I'm having a problem with optional arguments in #define statements in C, or more specifically with gcc 4.2: bool func1(bool tmp) { return false; } void func2(bool tmp, bool tmp2) {} #define CALL(func, tmp, ...) func(tmp, ##__VA_ARGS__) int main() { // this compiles CALL(func2, CALL(func1, false), false); // this fails with: Implicit declaration of function 'CALL' CALL(func2, false, CALL(func1, false)); } That's obviously a contrived example, but does show the problem. Does anyone know how I can get the optional arguments to "resolve" correctly? Additional information: If I remove the ## before _VA_ARGS_, and do something like this: bool func2(bool tmp, bool tmp2) { return false; } #define CALL(func, tmp, ...) func(tmp, __VA_ARGS__) int main() { CALL(func2, false, CALL(func2, false, false)); } That compiles, but it no longer works with zero arguments since it would resolve to func(tmp, )

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  • Delay-Load equivalent in unix based systems

    - by saran
    What is the delay load equivalent in unix based system. I have a code foo.cpp, While compiling with gcc I link it to shared objects(totally three .so files are there.).Each of the .so file for different option. ./foo -v needs libversion.so ./foo -update needs libupdate.so I need the symbol for those libraries should be resolved only at the run time. ./foo -v should not break even if libupdate.so library is not there. It is working in windows using the delay load option(in properties of dll). What is its equivalent in unix systems. Will '-lazy' option does the same in UNIX?. If so,Where to include this option? (in makefile or with linker ld). I am not good in unix. Please help me.. Thanks in advance.

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  • gdb + nasm debug info not being created

    - by cpowel2
    I am relatively new to assembly language programming and am trying to debug a small .asm file that I wrote in Ubuntu. I am however running into an issue where my symbol table is not being loaded and was looking for some help. I am compiling my program as follows. nasm -f elf -g -F dwarf bs.asm gcc -m32 -g bs.o -o bs which produces the executable bs when I run gdb bs I get a message that says no debugging symbols and when I try to set a break point by b main it says function not defined even though its in the file and I can run it using ./bs I read a couple posts that suggested adding the -F dwarf when assembling but that didn't help if anyone has any insight I would greatly appreciated your input. Thanks in advance

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  • Forward declaring an enum in c++

    - by szevvy
    Hi guys, I'm trying to do something like the following: enum E; void Foo(E e); enum E {A, B, C}; which the compiler rejects. I've had a quick look on Google and the consensus seems to be "you can't do it", but I can't understand why. Can anyone explain? Many thanks. Clarification 2: I'm doing this as I have private methods in a class that take said enum, and I do not want the enum's values exposed - so, for example, I do not want anyone to know that E is defined as enum E { FUNCTIONALITY_NORMAL, FUNCTIONALITY_RESTRICTED, FUNCTIONALITY_FOR_PROJECT_X } as project X is not something I want my users to know about. So, I wanted to forward declare the enum so I could put the private methods in the header file, declare the enum internally in the cpp, and distribute the built library file and header to people. As for the compiler - it's GCC.

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  • C++0x optimizing compiler quality

    - by aaa
    hello. I do some heavy numbercrunching and for me floating-point performance is very important. I like performance of Intel compiler very much and quite content with quality of assembly it produces. I am thinking at some point to try C++0x mainly for sugar parts, like auto, initializer list, etc, but also lambdas. at this point I use those features in regular C++ by the means of boost. How good of assembly code do compilers C++0x generate? specifically Intel and gcc compilers. Do they produce SSE code? is performance comparable to C++? are there any benchmarks? My Google search did not reveal much. Thank you.

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  • C++ performance, optimizing compiler, empty function in .cpp

    - by Dodo
    I've a very basic class, name it Basic, used in nearly all other files in a bigger project. In some cases, there needs to be debug output, but in release mode, this should not be enabled and be a NOOP. Currently there is a define in the header, which switches a makro on or off, depending on the setting. So this is definetely a NOOP, when switched off. I'm wondering, if I have the following code, if a compiler (MSVS / gcc) is able to optimize out the function call, so that it is again a NOOP. (By doing that, the switch could be in the .cpp and switching will be much faster, compile/link time wise). --Header-- void printDebug(const Basic* p); class Basic { Basic() { simpleSetupCode; // this should be a NOOP in release, // but constructor could be inlined printDebug(this); } }; --Source-- // PRINT_DEBUG defined somewhere else or here #if PRINT_DEBUG void printDebug(const Basic* p) { // Lengthy debug print } #else void printDebug(const Basic* p) {} #endif

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  • Compiling C-dll for Python OR SWIG-module creation, how to continue ??

    - by ljuju
    I reference this file "kbdext.c" and its headerfile listed on http://www.docdroppers.org/wiki/index.php?title=Writing_Keyloggers (the listings are at the bottom). I've been trying to compile this into a dll for use in Python or Visual Basic, but have not succeeded. I'm not familiar with C or GCC to sort out the problems or do the dll compile correctly. (I also get an error about snprintf not being declared when doing a regular compile of all the files). What are the steps I should do to make all functions available for other languages and external apps? Or is it perhaps easier to use SWIG and make a python module, instead of compiling a DLL?

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  • What causes Python "Interpreter not Initialized" error?

    - by ?????
    I'm now on my third full day this week of trying to get OpenCV to work with Python. (I have been trying on and off for the past 6 months). I get this error Python 2.7.1 (r271:86882M, Nov 30 2010, 10:35:34) [GCC 4.2.1 (Apple Inc. build 5664)] on darwin Type "help", "copyright", "credits" or "license" for more information. dlopen("/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/lib-dynload/readline.so", 2); import readline # dynamically loaded from /Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/lib-dynload/readline.so >>> import cv dlopen("./cv.so", 2); Fatal Python error: Interpreter not initialized (version mismatch?) and then it crashes (core dumps). python -v gives nothing after the dlopen. Any ideas from anyone who actually knows about this error?

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  • C++ and preprocessor macro gotcha

    - by aaa
    hello. Appologies for yet another gotcha question. Can you figure out what is wrong with the statement below? gcc error states: "type name declared as function returning array". #define MACRO(a) (a)[1] class index { typedef int index_type[2]; index_type& operator[](int i); }; int k = 0; int i = MACRO(index()[k]); ps: is such questions are deemed too annoying, I am going to stop.

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  • Using concurrently 2 versions of boost

    - by idimba
    I'm using RHEL 5.3, which is shipped with gcc 4.1.2 and boost 1.33. There're some features I want, that are missing in the boost 1.33. Therefore the thought was to upgrade to fresh boost release 1.43. Is it possible to use concurrently some header-only library(s) from boost 1.43 and the rest from 1.33? For example I want to use unorded_map, which is missing in boost 1.33. Is it possible to use concurrently binary boost libraries from different releases?

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  • The D Programming Language for Game Development

    - by n2liquid
    Hi all, Recently I've been bothered because I reached a point in which C++ (even 0x) felt very limited, so I started looking for alternatives. Forget Java, C#, Python or Ruby. I still like the low-level nature of C++ and I'm not fond of virtual machines. Further, I'm a game engine developer, so I have to develop core routines which must be really fast, and lately I've been hungry for code expressiveness. C++ is an almost-there language for me, but there are many exceptions on how to use templates, and GCC isn't optimizing stuff as well as I'd hoped it would. So I'm considering to start learning D. Do you think it will suffice my needs as a game developer? I'm weary because I've never heard of D being used for that. Thanks!

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