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  • need a help regarding android 1.5 and 2.1 (beginner)

    - by piemesons
    I am new to android and last year i bought two books of android 1.5. But at that time i was busy in my project so was not able to work on android. Now i want to start android again. Should i go for those books or should i buy new editions Is there any major change regarding basic learnings? Please let me know. Thanks

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  • Python: Random integer

    - by user3696440
    I been hitting a wall thats been keeping me from tinkering on a game. class Damage: def shortsword(): shortsword=randint(1,6)+1 shortsword=int(shortsword) return shortsword I been wanting this number to pop up as part of a message on print and then use the same number as part of another function to help with subtracting of health on the target. Though each time I grab this it is always going to change.

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  • using sed to replace whole word containing '='?

    - by rashid
    EDIT i have something like this in a file: imagecolor=0 arrayimagecolorcopy=0 arrayimagecolorcopy3d=0 when i use sed -i -e 's/imagecolor=0/imagecolor=1/' it will change 1 and 2 line. But i only want it to replace first line. i also tried sed with \< \ and \b \b, but no luck. Could it be the '=' sign? Do we have something like -w as in grep command? Thank you.

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  • iPhone: trouble with wrong credentials

    - by user331396
    I am writing an iPhone App that uses a HTTPS/SOAP service which needs user credentials. After I change the password used for these credentials from a valid to an invalid one I still get a valid response from the service, as if the password was never changed. When I restart the app (with the invalid password) the app immediately receives the expected '401' message. Any hints what I might left out to code? Thx :)

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  • Moving to 64-bit on OS X?

    - by ML
    Hi All, What is the best practice for moving to 64-bit on OS X? Using the 10.6 SDK and 64-bit intel as my SDK and target. I have int32 types to change Does OS X have an 'int64' or would one use a 'long long'? Where might I find a resource to available data types? What other issues are there?

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  • NHibernate: How to-reconfigure mappings at runtime?

    - by George Mauer
    Let's get this out of the way first: I know that SessionFactory is immutable - I'm trying to change the Configuration at runtime and regenerate ISessionFactory. Specifically, I have a Customer mapped that will have some fields added to its dynamic-component node at runtime. I would like to do something like this var newSessionFactory = previousConfiguration .RemoveClassMapping(typeof(Customer)) .AddXmlString(newMappingForCustomer) .BuildSessionFactory(); However, I don't see any obvious way to remove a mapping, is there anything I can do short of regenerating the entire Configuration?

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  • Dynamically Populate Listbox - Exclude Empty cells

    - by Daniel
    I am creating a form in excel (not a userform) and I am populating the listbox using cells. However, these cells are sometimes A1:10 and sometimes they are A1:A4. Is there a way to dynamically change what is shown in the listbox? Right now, when I use A1:10 and there are only 4 cells populated, I get the list of 4 populated cells followed by 6 blank entries. I'd like to get rid of the 6 blanks when there are only 4.

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  • Getting url of images given a word in PHP

    - by DomingoSL
    Hello, im developing a program who change his background image in function of the trending topics of twitter. So i have a function who return me a word (first TT on twitter), then i need another function that give me a url of an image relative to that word, like google images when you search or flickr. Do you know how to do this? or even better, do you have a php script made?

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  • Feature panel hover changer effect

    - by user1519157
    Haven't seen this before so hopefully someone has a easy solve, I have a 3 feature panel divs side by side, what I want happen is the 1st panel has a "hover" class added so I can change the background etc and then on a timed interval the hover class jumps to the next panel then the next panel then back to the start on a loop. Also on a side note can you keep the code in mind to be able to add more then 3 feature divs so you could have for example 6 or more or less etc.

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  • Default value for bool in c++

    - by greenguy1090
    I'm redesigning a class constructor in C++ and need it to catch an unspecified bool. I have used default values for all of the other parameters, but from my understanding bool can only be initialized to true or false. Since both of those cases have meaning in the class, how should I handle checking for change from a default value?

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  • Styling textbox of an HTML file input

    - by zohair
    Hi, I have an asp.net 2.0 web app where I use C#. I have an HTML file input control that I would like to style, but I can't seem to find a way to do it. I actually wanted to change the color of the textbox. I looked online but I couldn't find any proper solutions. Can anyone help? Thank you.

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  • How do I add a custom table to a form in another module in Drupal?

    - by Kareed
    I am trying to make a module to add a table to a form in another module. I found I can add the new data in a module_form_alter hook but how to I get it to run through a theme hook? The module I am trying to modify has a theme hook for the page I want to modify. I don't want to change the original form I just want to add a table with new data below it. Thanks

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  • javascript htmlDivElement problem

    - by Fearghal
    Hi guys, I have a htmlDivElement (with no id) - and I'm trying to access and change the style of it.. Problem is everything I try returns 'Undefined' when i try to alert it Eg: alert (htmldivelementobject.className) I've also tried getAttribute but it returns the same thing... Where am I going wrong? F

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  • Changing the height of an existing, visible TextView

    - by Jim Blackler
    Hi I'd like to programatically increase the height allocated to a TextView, and have the activity layout redrawn accordingly (the text view has a maximum height until the user clicks it, then it takes up all height required, wrap_content). setHeight() isn't working, even coupled with invalidate() or postInvalidate(). I am able to change the contents of the TextBox with setText() but it isn't altering the existing specified height. Android 1.5 under the 1.6 SDK.

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  • Restrict sprite movement to vertical and horizontal

    - by Daniel Granger
    I have been battling with this for some time and my noob brain can't quite work it out. I have a standard tile map and currently use the following code to move my enemy sprite around the map -(void) movePlayer:(ccTime)deltaTime { if (CGPointEqualToPoint(self.position, requestedPosition)) return; float step = kPlayerSpeed * deltaTime; float dist = ccpDistance(self.position, requestedPosition); CGPoint vectorBetweenAB = ccpSub(self.position, requestedPosition); if (dist <= step) { self.position = requestedPosition; [self popPosition]; } else { CGPoint normVectorBetweenAB = ccpNormalize(vectorBetweenAB); CGPoint movementVectorForThisFrame = ccpMult(normVectorBetweenAB, step); if (abs(vectorBetweenAB.x) > abs(vectorBetweenAB.y)) { if (vectorBetweenAB.x > 0) { [self runAnimation:walkLeft]; } else { [self runAnimation:walkRight]; } } else { if (vectorBetweenAB.y > 0) { [self runAnimation:walkDown]; } else { [self runAnimation:walkUp]; } } if (self.position.x > movementVectorForThisFrame.x) { movementVectorForThisFrame.x = -movementVectorForThisFrame.x; } if (self.position.y > movementVectorForThisFrame.y) { movementVectorForThisFrame.y = -movementVectorForThisFrame.y; } self.position = ccpAdd(self.position, movementVectorForThisFrame); } } movePlayer: is called by the classes updateWithDeltaTime: method. the ivar requestedPosition is set in the updateWithDeltaTime method as well, it basically gets the next point out of a queue to move to. These points can be anywhere on the map, so if they are in a diagonal direction from the enemy the enemy sprite will move directly to that point. But how do I change the above code to restrict the movement to vertical and horizontal movement only so that the enemies movement 'staircases' its way along a diagonal path, taking the manhattan distance (I think its called). As shown by my crude drawing below... S being the start point F being the finish and the numbers being each intermediate point along its path to create a staircase type diagonal movement. Finally I intend to be able to toggle this behaviour on and off, so that I can choose whether or not I want the enemy to move free around the map or be restricted to this horizontal / vertical movement only. | | | | | | | | | | | | | | | | | | | | | |F| | | | | | | | | |5|4| | | | | | | | | |3|2| | | | | | | | | |1|S| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

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