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  • Most efficient way to save tile data of an isometric game

    - by Harmen
    Hello, I'm working on an isometric game for fast browsers that support <canvas>, which is great fun. To save information of each tile, I use a two-dimensional array which contains numbers representing a tile ID, like: var level = [[1, 1, 1, 2, 1, 0], [0, 1, 1, 2, 0, 1], [0, 1, 1, 2, 1, 1]]; var tiles = [ {name: 'grass', color: 'green'}, {name: 'water', color: 'blue'}, {name: 'forest', color: 'ForestGreen'} ]; So far it works great, but now I want to work with heights and slopes like in this picture: For each tile I need to save it's tile ID, height and information about which corners are turned upward. I came up with a simple idea about a bitwise representation of all four corners, like this: 1011 // top, bottom and left corner turned up My question is: what is the most efficient way to save these three values for each cell? Is it possible to save these three values as one integer?

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  • Looking for a fast, compact, streamable, multi-language, strongly typed serialization format

    - by sanity
    I'm currently using JSON (compressed via gzip) in my Java project, in which I need to store a large number of objects (hundreds of millions) on disk. I have one JSON object per line, and disallow linebreaks within the JSON object. This way I can stream the data off disk line-by-line without having to read the entire file at once. It turns out that parsing the JSON code (using http://www.json.org/java/) is a bigger overhead than either pulling the raw data off disk, or decompressing it (which I do on the fly). Ideally what I'd like is a strongly-typed serialization format, where I can specify "this object field is a list of strings" (for example), and because the system knows what to expect, it can deserialize it quickly. I can also specify the format just by giving someone else its "type". It would also need to be cross-platform. I use Java, but work with people using PHP, Python, and other languages. So, to recap, it should be: Strongly typed Streamable (ie. read a file bit by bit without having to load it all into RAM at once) Cross platform (including Java and PHP) Fast Free (as in speech) Any pointers?

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  • Active Directory: User UPN or DN for NTLM name, using pure LDAP?

    - by Bernd Haug
    I have a Java app that can authenticate to LDAP by logging users into the AD LDAP server with the NTLM name (which they are used to - this is a requirement). I now also need to do authorization, and hence need to find a forest-unique identifier for the user (DN or UPN should work), from which I can further query the directory. The method needs to be absolutely portable, even if the AD is structured in an unusual fashion, otherwise I could just do a string replacement and search for a UPN of "${ntlm-user}@${ntlm-domain}.${configured-trailing-domain}" How can I do this, using pure LDAP? Currently, I'm using the java.naming.directory package, which I'd like to keep using, since it doesn't throw up problems when not binding with a DN but logging in with an NTLM name?

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  • Silverlight ClientAccessPolicy issue...I think

    - by Terrence
    Fisrt of all I have my ClientAccessPolicy.xml file in the root of my website. If I access my website using the public domain name like this: h t t p://www.mydomain.com and then go to the page where my SL control is, I get the spinning % numbers up until about 98%, then it quits and my SL control does not appear on the page. If I access my website using the machine name (website is at datacenter, we have vpn setup) like this: h t t p://machinename and then go to the page where my SL control is everything works fine. this must be a ClientAccess Policy issue don't your think? Or what DO you thnik the issue is? Thanks in advance. Here is the contents of my ClientAccessPolicy.xml file: <?xml version="1.0" encoding="utf-8" ?> <access-policy> <cross-domain-access> <policy> <allow-from http-request-headers="*"> <domain uri="*" /> </allow-from> <grant-to> <resource path="/" include-subpaths="true" /> </grant-to> </policy> </cross-domain-access> </access-policy>

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  • Chrome: Dynamically created <style> tag does not have content?

    - by Shizhidi
    Hello. I encountered a weird problem when trying to write a cross-browser script. Basically my header looks like this <html> <head> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> </head> Then in the body tag: <p id="hey">Hey</p> <input type="button" value="attachStyle" name="attachStyle" onclick="attachStyle();"></input> <script> function attachStyle() { var strVar=""; strVar += "<style type='text\/css'>#hey {border:5px solid red;}<\/script>"; $("head").append(strVar); } </script> The button works in Firefox, but not in Chrome. When I looked at the html DOM elements in the developer tool, the style tag was inserted but without content, like this: <html> <head> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <style type='text/css'></script> </head> I'm curious as to what causes this? And how to create CSS style in a way that is cross-browser? Thanks!

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  • Endianness and C API's: Specifically OpenSSL.

    - by Hassan Syed
    I have an algorithm that uses the following OpenSSL calls: HMAC_update() / HMAC_final() // ripe160 EVP_CipherUpdate() / EVP_CipherFinal() // cbc_blowfish These algorithm take a unsigned char * into the "plain text". My input data is comes from a C++ std::string::c_str() which originate from a protocol buffer object as a encoded UTF-8 string. UTF-8 strings are meant to be endian neutrial. However I'm a bit paranoid about how OpenSSL may perform operations on the data. My understanding is that encryption algorithms work on 8-bit blocks of data, and if a unsigned char * is used for pointer arithmetic when the operations are performed the algorithms should be endian neutral and I do not need to worry about anything. My uncertainty is compounded by the fact that I am working on a little-endian machine and have never done any real cross-architecture programming. My beliefs/reasoning are/is based on the following two properties std::string (not wstring) internally uses a 8-bit ptr and a the resulting c_str() ptr will itterate the same way regardless of the CPU architecture. Encryption algorithms are either by design, or by implementation, endian neutral. I know the best way to get a definitive answer is to use QEMU and do some cross-platform unit tests (which I plan to do). My question is a request for comments on my reasoning, and perhaps will assist other programmers when faced with similar problems.

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  • How do you keep track of what the industry is up to?

    - by BlairHippo
    A discussion elsewhere made me realize that I don't do a particularly good job of following the software industry. My exposure to new trends or technologies is haphazard at best, often limited to a "Hey, that sounds interesting" when I see people discussing something I'm not familiar with on SO. To abuse a metaphor, I'm quite familiar with the tree where I work, but I know too bloody little about the rest of the forest. How do other folks keep abreast of what's going on in the software industry? Are there any sites/blogs/podcasts/whatever that you find particularly valuable for keeping you informed of potentially useful new technologies or industry-wide trends? (My apologies in advance if this is a duplicate; this feels like something that ought to have been asked before, but alas, my search-fu has failed me.)

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  • Alternative to using c:out to prevent XSS

    - by lynxforest
    I'm working on preventing cross site scripting (XSS) in a Java, Spring based, Web application. I have already implemented a servlet filter similar to this example http://greatwebguy.com/programming/java/simple-cross-site-scripting-xss-servlet-filter/ which sanitizes all the input into the application. As an extra security measure I would like to also sanitize all output of the application in all JSPs. I have done some research to see how this could be done and found two complementary options. One of them is the use of Spring's defaultHtmlEscape attribute. This was very easy to implement (a few lines in web.xml), and it works great when your output is going through one of spring's tags (ie: message, or form tags). The other option I have found is to not directly use EL expressions such as ${...} and instead use <c:out value="${...}" /> That second approach works perfectly, however due to the size of the application I am working on (200+ JSP files). It is a very cumbersome task to have to replace all inappropriate uses of EL expressions with the c:out tag. Also it would become a cumbersome task in the future to make sure all developers stick to this convention of using the c:out tag (not to mention, how much more unreadable the code would be). Is there alternative way to escape the output of EL expressions that would require fewer code modifications? Thank you in advance.

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  • Crosstab with multiple items

    - by Michael Wexler
    In SPSS, it is (relatively) easy to create a cross tab with multiple variables using the factors as the table heading. So, something like the following (made up data, etc.). Q1, Q2, and Q3 each have either a 1, a 2, or a 3 for each person. 1 (very Often) 2 (Rarely) 3 (Never) Q1. Likes it 12 15 13 Q2. Recommends it 22 11 10 Q3. Used it 22 12 9 In SPSS, one can even request row, column, or total percentages. I've tried table(), ftable(), xtab(), CrossTable() from gmodels, and CrossTable() from descr, and none of these can handle (afaik) multiple variables; they mostly seem to handle 1 variable crossed with another variable, and the 3rd creates layers. Is there a package with some good cross tabbing/table examples that I could use to figure this out? I'm sure I'm missing something simple, so I appreciate you pointing out what I missed. Perhaps I have to generate each row as a separate list and then make a dataframe and print the dataframe?

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  • CSS Clearing Floats

    - by Frank
    I'm making more of an effort to separate my html structure from presentation, but sometimes when I look at the complexity of the hacks or workarounds to make things work cross-browser, I'm amazed at huge collective waste of productive hours that are put into this. As I understand it, floats were never created for creating layouts, but because many layouts need a footer, that's how they're often being used. To clear the floats, you can add an empty div that clears both sides (div class="clear"). That is simple and works cross browser, but it adds "non-semantic" html rather than solving the presentation problem within the CSS. I realize this, but after looking at all of the solutions with their benefits and drawbacks, it seems to make more sense to go with the empty div (predictable behavior across browsers), rather than create separate stylesheets, including various css hacks and workarounds, etc. which would also need to change as CSS evolves. Is it o.k. to do this as long as you do understand what you're doing and why you're doing it? Or is it better to find the CSS workarounds, hacks and separate structure from presentation at all costs, even when the CSS presentation tools provided are not evolved to the point where they can handle such basic layout issues?

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  • Select in a many-to-many relationship in MySQL

    - by Joff Williams
    I have two tables in a MySQL database, Locations and Tags, and a third table LocationsTagsAssoc which associates the two tables and treats them as a many-to-many relationship. Table structure is as follows: Locations --------- ID int (Primary Key) Name varchar(128) LocationsTagsAssoc ------------------ ID int (Primary Key) LocationID int (Foreign Key) TagID int (Foreign Key) Tags ---- ID int (Primary Key) Name varchar(128) So each location can be tagged with multiple tagwords, and each tagword can be tagged to multiple locations. What I want to do is select only Locations which are tagged with all of the tag names supplied. For example: I want all locations which are tagged with both "trees" and "swings". Location "Park" should be selected, but location "Forest" should not. Any insight would be appreciated. Thanks!

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  • gluLookAt alternative doesn't work

    - by Brammie
    Hey guys. I'm trying to calculate a lookat matrix myself, instead of using gluLookAt(). My problem is that my matrix doesn't work. using the same parameters on gluLookAt does work however. my way of creating a lookat matrix: Vector3 Eye, At, Up; //these should be parameters =) Vector3 zaxis = At - Eye; zaxis.Normalize(); Vector3 xaxis = Vector3::Cross(Up, zaxis); xaxis.Normalize(); Vector3 yaxis = Vector3::Cross(zaxis, xaxis); yaxis.Normalize(); float r[16] = { xaxis.x, yaxis.x, zaxis.x, 0, xaxis.y, yaxis.y, zaxis.y, 0, xaxis.z, yaxis.z, zaxis.z, 0, 0, 0, 0, 1, }; Matrix Rotation; memcpy(Rotation.values, r, sizeof(r)); float t[16] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -Eye.x, -Eye.y, -Eye.z, 1, }; Matrix Translation; memcpy(Translation.values, t, sizeof(t)); View = Rotation * Translation; // i tried reversing this as well (translation*rotation) now, when i try to use this matrix be calling glMultMatrixf, nothing shows up in my engine, while using the same eye, lookat and up values on gluLookAt works perfect as i said before. glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glMultMatrixf(View); the problem must be in somewhere in the code i posted here, i know the problem is not in my Vector3/Matrix classes, because they work fine when creating a projection matrix.

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  • Qt/C++ Error handling

    - by ShiGon
    I've been doing a lot of research about handling errors with Qt/C++ and I'm still as lost as when I started. Maybe I'm looking for an easy way out (like other languages provide). One, in particular, provides for an unhandled exception which I use religiously. When the program encounters a problem, it throws the unhandled exception so that I can create my own error report. That report gets sent from my customers machine to a server online which I then read later. The problem that I'm having with C++ is that any error handling that's done has to be thought of BEFORE hand (think try/catch or massive conditionals). In my experience, problems in code are not thought of before hand else there wouldn't be a problem to begin with. Writing a cross-platform application without a cross-platform error handling/reporting/trace mechanism is a little scary to me. My question is: Is there any kind of Qt or C++ Specific "catch-all" error trapping mechanism that I can use in my application so that, if something does go wrong I can, at least, write a report before it crashes?

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  • How can I debug a session

    - by Organ Grinding Monkey
    I have been asked to work of a very large web application and deploy it. The problem that I'm facing here is that when I deploy the application and more that 1 user logs into the system, the sessions seem to cross over i.e: Person A logs in and works on the site, all good. When person B logs in, person A will then be logged in as person B as well. I have been asked to work of a very large web application and deploy it. The problem that I'm facing here is that when I deploy the application and more that 1 user logs into the system, the sessions seem to cross over i.e: Person A logs in and works on the site, all good. When person B logs in, person A will then be logged in as person B as well. If anyone has experienced this behaviour before and can steer me in the right direction, that would be first prize, Second prize would be to show me how I can debug this situation so that I can find out where the problem is and fix it. Some information about the application. From what I've been told and what I've seen within the app is that it started as a .Net 1.1 application and got upgraded to .Net 2 and that's why the log in system was done the way it is. (The application is huge and now complete and that's why I cant rewrite the whole user authentication process, it will just take to long and I don't know what effect it might have) All the Logged in User information is stored in properties that have been added in the Global.asax.vb file. (could this be the problem?) Any help here would be greatly appreciated

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • Doctrine: How to traverse from an entity to another 'linked' entity?

    - by ropstah
    I'm loading 3 different tables using a cross-join in Doctrine_RawSql. This brings me back the following object: User -> User class (doctrine base class) Settings -> DoctrineCollection of Setting User_Settings -> DoctrineCollection of User_Setting The object above is the result of a many-to-many relationship between User and Setting where User_Setting acts as a reference table. User_Setting also contains another field named value. This obviously contains the value of the corresponding Setting. All good so far, however the Settings and User_Settings properties of the returned User object are in no way linked to each other (apart from the setting_id field ofcourse). Is there any direct way to traverse directly from the Settings property to the corresponding User_Settings property? This is the corresponding query: $sets = new Doctrine_RawSql(); $sets->select('{us.*}, {s.*}, {uset.*}') ->from('(User us CROSS JOIN Setting s) LEFT JOIN User_Setting uset ON us.user_id = uset.user_id AND s.setting_id = uset.setting_id') ->addComponent('us', 'User us') ->addComponent('uset', 'us.User_Setting uset') ->addComponent('s', 'us.Setting s') ->where('s.category_id = ? AND us.usr_auto_key = ?',array(1, 1)); $sets = $sets->execute();

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  • is there a signal emiter/consumer engine (like in Django) for .NET (C#)

    - by user118657
    Has .NET (C#) anything like Django's Signals engine? Our business logic become really complicated over few years of adding new features. I'm going to re-architecture it. Currently all features are very coupled that makes regression errors while changing something one one place - some other place may be broken. I really like Django's apps idea where separate applications introduce new functionality and are absolutely separate. Communication between apps is implemented though signals. I wounder if there is something in .NET that allows to divide project business to many separated "apps" (plug-ins, zones, modules, you name it) and make communication using some kind of "signals". For example we have simple order flow. We can add "coupon app" that if exists in the project adds abilities to use discount coupon. We can add "cross sale" module that if exists adds abilities to offer cross-sale products Email notification module that if exists adds abilities to send order email notifications. But in the same time all this modules are "self-contained" means that communication between them is done using emitting signals (ORDER_PROCCESS_START, ORDER_SUCCESS, etcs) and other modules can subscribe to this signals and process them in required way. This architecture is not related to web, all business logic is processed on the server side like without working with HTTP directly. I wonder if it's good architecture from code maintaining and testing point of few, is it possible to do this in .NET? Any drawbacks that I don't realize now?

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  • How to test if a string has a certain unicode char?

    - by Ruben Trancoso
    Supose you have a command line executable that receives arguments. This executalbe is widechar ready and you want to test if one of this arguments starts with an HYPHEN case in which its an option: command -o foo how you could test it inside your code if you don't know the charset been used by the host? Should be not possible to a given console to produce the same HYPHEN representation by another char in the widechar forest? (in such case it would be a wild char :P) int _tmain(int argc, _TCHAR* argv[]) { std::wstring inputFile(argv[1]); if(inputFile->c_str() <is an HYPHEN>) { _tprintf(_T("First argument cannot be an option")); } }

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  • C - memset segfault for statically allocated char array

    - by user1327031
    I get a segfault when trying to memset an array of chars that was allocated statically, but not for an array of the same length that was allocated using malloc. variable definitions: //static char inBuff[IN_BUFF_LEN]; //dynamic char * inBuffD; function call: //static, cast used because char** != char (*) [n] serverInit(portNum, (char**) &inBuff, &serv_addr, &sockfd) //dynamic serverInit(portNum, &inBuffD, &serv_addr, &sockfd) use within the function: memset(*inBuffAdr, 0, IN_BUFF_LEN); I suspect that my problem is in the difference of the function calls, or to be more precise, my incomplete understanding of the "char** != char (*) [n]" situation. But I have been banging at this for too long and can't see the forest from the trees so any hints and advice would be very appreciated.

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  • XNA, C# - Check if a Vector2 path crosses another Vector2 path.

    - by Nick
    Hello all, I have an XNA question for those with more experience in these matters than myself (maths). Background: I have a game that implements a boundary class, this simply hosts 2 Vector2 objects, a start and an end point. The current implementation crudely handles collision detection by assuming boundaries are always vertical or horizontal, i.e. if start.x and end.x are the same check I am not trying to pass x etc. Ideally what I would like to implement is a method that accepts two Vector2 parameters. The first being a current location, the second being a requested location (where I would like to move it to assuming no objections). The method would also accept a boundary object. What the method should then do is tell me if I am going to cross the boundry in this move. this could be a bool or ideally something representing how far I can actually move. This empty method might explain better than I can in words. /// <summary> /// Checks the move. /// </summary> /// <param name="current">The current.</param> /// <param name="requested">The requested.</param> /// <param name="boundry">The boundry.</param> /// <returns></returns> public bool CheckMove(Vector2 current, Vector2 requested, Boundry boundry) { //return a bool that indicated if the suggested move will cross the boundry. return true; }

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  • CodePlex Daily Summary for Monday, October 15, 2012

    CodePlex Daily Summary for Monday, October 15, 2012Popular ReleasesYAXLib: Yet Another XML Serialization Library for the .NET Framework: YAXLib 2.11: XML entity names now accept W3C standards. * Nullable types are not serialized with a `yaxlib:realtype` attribute any more. * Fixed some namespace related bugs. * Fixed an issue with deserializing date-time values that expose date time kind of UTC during serialization. * Classes can accept YAXDictionary and [YAXCollection] attributes. The value to these attributes can then be overridden by members instantiating them. * Unit tests all migrated to NUnit. ...JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.2.2: JayData is a unified data access library for JavaScript to CRUD + Query data from different sources like OData, MongoDB, WebSQL, SqLite, HTML5 localStorage, Facebook or YQL. The library can be integrated with Knockout.js or Sencha Touch 2 and can be used on Node.js as well. See it in action in this 6 minutes video Sencha Touch 2 example app using JayData: Netflix browser. What's new in JayData 1.2.2 For detailed release notes check the release notes. Revitalized IndexedDB providerNow you c...SQL Server Compact Toolbox: Release 3.1.1 Visual Studio add-in: Download the Visual Studio add-in for SQL Server Compact 3.5 and 4.0 from here SQL Server Compact Toolbox 3.1–Visual Guide of new features New features: - Added ability to generate Windows Phone 8 DataContext classes - Improved sqlmetal detection for VS 2012 only installationsVFPX: FoxcodePlus: FoxcodePlus - Visual Studio like extensions to Visual FoxPro IntelliSense.TFS 2012 Server/service Setup for Demo: TfsDemo_1.0.0.1: The console application today sets up Create a new Team Set the team as the default team Configure team settings Set Backlog Iteration path Set Team Iterations and start & finish dates Set Team Area path Add Team Members Add Product Backlog Items & linked Tasks. This has been tested against Tfs Server/Service using Scrum 2.1 Process TemplateZXMAK2: Version 2.6.4.0: - added RZX playback - fix Reset behaviorDroid Explorer: Droid Explorer 0.8.8.8 Beta: fixed the icon for packages on the desktop fixed the install dialog closing right when it starts removed the link to "set up the sdk for me" as this is no longer supported. fixed bug where the device selection dialog would show, even if there was only one device connected. fixed toolbar from having "gap" between other toolbar removed main menu items that do not have any menus Iveely Search Engine: Iveely Search Engine (0.3.0): Iveely Search Engine?????????????,0.3.0????????,????????:??????。 ????????????"????“????????,????????????。??0.3.0???????????0.3.0????????,????。 ?????,????????????????,??????300????,?????????300?????????????????,?????????????????。????,??????????,???????,???????。???????IveelySE.Resource,???????????,???????????????????????,???????????。 ????????Iveely.config,??????IveelySE.Run.Task.exe,?????????http://127.0.0.1:8088/query=yourkeyword,??????。 ????,??? ??http://www.cnblogs.com/liufanping...Fiskalizacija za developere: FiskalizacijaDev 1.0: Prva verzija ovog projekta, još je uvijek oznacena kao BETA - ovo znaci da su naša testiranja prošla uspješno :) No, kako mi ne proizvodimo neki software za blagajne, tako sve ovo nije niti isprobano u "realnim" uvjetima - svaka je sugestija, primjedba ili prijava bug-a je dobrodošla. Za sve ovo koristite, molimo, Discussions ili Issue Tracker. U ovom trenutku runtime binary je raspoloživ kao Any CPU za .NET verzije 2.0. Javite ukoliko trebaju i verzije buildane za 32-bit/64-bit kao i za .N...Squiggle - A free open source LAN Messenger: Squiggle 3.2 (Development): This release is mainly for enabling extensibility and interoperability with other platforms. Support for plugins Support for extensions Communication layer and protocol is platform independent (ZeroMQ, ProtocolBuffers) Bug fixes New /invite command Edit the sent message Disable update check NOTE: This is development release and not recommended for production use.AcDown????? - AcDown Downloader Framework: AcDown????? v4.2: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...PHPExcel: PHPExcel 1.7.8: See Change Log for details of the new features and bugfixes included in this release, and methods that are now deprecated. Note changes to the PDF Writer: tcPDF is no longer bundled with PHPExcel, but should be installed separately if you wish to use that 3rd-Party library with PHPExcel. Alternatively, you can choose to use mPDF or DomPDF as PDF Rendering libraries instead: PHPExcel now provides a configurable wrapper allowing you a choice of PDF renderer. See the documentation, or the PDF s...DirectX Tool Kit: October 12, 2012: October 12, 2012 Added PrimitiveBatch for drawing user primitives Debug object names for all D3D resources (for PIX and debug layer leak reporting)mojoPortal: 2.3.9.3: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2393-released Note that we have separate deployment packages for .NET 3.5 and .NET 4.0, but we recommend you to use .NET 4, we will probably drop support for .NET 3.5 once .NET 4.5 is available The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code and are not intended for use in Visual Studio. To download the source code see getting the lates...D3 Loot Tracker: 1.5.4: Fixed a bug where the server ip was not logged properly in the stats file.Captcha MVC: Captcha Mvc 2.1.2: v 2.1.2: Fixed problem with serialization. Made all classes from a namespace Jetbrains.Annotaions as the internal. Added autocomplete attribute and autocorrect attribute for captcha input element. Minor changes. Updated: I'm added an example for this question. v 2.1.1: Fixed problem with serialization. Minor changes. v 2.1: Added support for storing captcha in the session or cookie. See the updated example. Updated example. Minor changes. v 2.0.1: Added support for a partial ...DotNetNuke® Community Edition CMS: 06.02.04: Major Highlights Fixed issue where the module printing function was only visible to administrators Fixed issue where pane level skinning was being assigned to a default container for any content pane Fixed issue when using password aging and FB / Google authentication Fixed issue that was causing the DateEditControl to not load the assigned value Fixed issue that stopped additional profile properties to be displayed in the member directory after modifying the template Fixed er...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.3: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features Attachable Behaviors AwaitableUI extensions Controls Converters Debugging helpers Extension methods Imaging helpers IO helpers VisualTree helpers Samples Recent changes NOTE:...VidCoder: 1.4.4 Beta: Fixed inability to create new presets with "Save As".MCEBuddy 2.x: MCEBuddy 2.3.2: Changelog for 2.3.2 (32bit and 64bit) 1. Added support for generating XBMC XML NFO files for files in the conversion queue (store it along with the source video with source video name.nfo). Right click on the file in queue and select generate XML 2. UI bugifx, start and end trim box locations interchanged 3. Added support for removing commercials from non DVRMS/WTV files (MP4, AVI etc) 4. Now checking for Firewall port status before enabling (might help with some firewall problems) 5. User In...New ProjectsAssertion.NUnit: NUnit test helper class. Traditionally NUnit stops test on the first check failure. But sometimes subsequent rules check may helps with bug location. BlobCache: BlobCache is a graphical way of modify the BlobCache setting in the Web Application web.config.C# Disassembler: Disassembler written in C#. In progress at this momentCakeThatIBaked: Web Scripting and content Creation Project FileCamelot SharePoint SQL Commander Web Part: The Camelot SharePoint SQL Commander Web Part is a simple yet powerful sql-query browser for Microsoft SharePoint 2010 and 2013.DB Shell: XAML dialect for describing database operations. Working both with database data and structure. Written for .NET 4.0. DffPlugin: DFF Importer/DFF exporter Description: 3ds max import & export plugins for GTA III era 3d models Supported games: GTA III, GTA VC, GTA SA Author: SeggaemanDirectory2Rss: Directory2Rss scans a list of files under a given set of directories and writes the output to a Rss feed which can be published on the web. When it is run again it checks for new files and writes the addition to the Rss feed. Great for monitoring directories for additions.Dynamics CRM 2011 Type interface for TypeScript: This project provides a type inteface for the CRM object model crm.d.ts. Including this file in your TypeScript project will add Intellisense support for the CREmail Organizer: Outlook 2010 add-in that shows a breakdown of what's taking up space in your inbox. Forismatic. Quotes and expressions. Windows Phone app.: The Windows Phone app for reading the forismatic.comGeekRule Open Source Software: GeekRule provides open source projects for the .NET development communityGestorht: Proyecto para la gestion ht del proyecto completoihashPwd: hashPwd provides hashing algorithms within a classical windows form. Current Version: 1.0bHuber Race: Huber Race is a modern open source race timing and scoring software program designed to time running races on the Windows stack. isanywhere: A command line utility to see if one or more files (given a filemask) are to be found anywhere inside a specific directory, or elsewhere inside one of its subdirectories. A sort of poor man's synchronisation utility, very simple but maybe quite handy.Läx-o-matic: A program for handling submitted answers to tasks, sent in by students.Lixo Eletrônico - Projeto Integrador 2: Não sei o que escrever aqui...só que isso precisa ser feito.Music Note Shuffle - Encouraging Games (SLXNA Game): 0 people following this project (follow) Music Note Shuffle - Encouraging Games VB.Net Silverlight and XNA Game How did this project come about? One of the thmysocket??: ??????,???????myupload: myuploadndalexiswalkingweb2: This is a summary of the codeplex area. To be updated later.OpenMVCRM: This is a free CRM Application which anybody can download and use. Our intention is to make it easy for every small organizations to have a CRM to manage their business. This software is being developed in the wonderful so called ASP.NET MVC and all those wonderful things ASP.NET MVC team is throwing out. We owe to everyonePOV-Ray in Visual Studio: Born out of my own frustrations with the POV-Ray text editor, I decided to embark on this project. Currently it is in the very early stages. QRCode App for SharePoint 2013: The QRCode App is an app part to generate dynamically QRCode in your SharePoint's pages. RazorSourceGenerator: ??????Razor Engine??????,????Razor?????????????????Schema????SQL?????????。RomEditor: Editing CWM-Based Roms made easy !Some Unit-Testing Utilities: Testing for thrown exceptions in the default MS unit-testing framework is not optimal for a variety of reasons. Here are some utility methods that do it betterTMX Map Loader XNA for Windows Phone 7/8: TMXMapLoaderXNA is a full XNA content pipeline library that allows you to import TMX map files.Uzi.Packaging: OPC abstraction library used in Ikosa Framework and Guildsmanship: Battle-Scapes.wtother: wtotherXML File Editor: Egy alkalmazás, amellyel XML fájlokat tudunk kontrolláltan szerkeszteni. A program feladata, hogy egy (konzol) felületen keresztül, menüvezérelten tudjunk szabvYasminuroban: Yasminuroban is an open source "Sokoban" (aka "Warehouse Keeper" or "Boxes") alike game totally written in DHTML (JavaScript, CSS and HTML) that uses keyboard. Includes level editor. This cross-platform and cross-browser game was tested under BeOS, Linux, *BSD, Windows and others.

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  • CodePlex Daily Summary for Tuesday, November 27, 2012

    CodePlex Daily Summary for Tuesday, November 27, 2012Popular ReleasesCodeGen Code Generator: CodeGen 4.2.6: IMPORTANT: If you are using CodeGen in conjunction with Symphony Framework then it is important that you do not upgrade to this version of CodeGen until you also upgrade to Symphony Framework V2.1.0.0. Changes in this release include: The CodeGen installation on Windows now supports upgrading from a previously installed version. We use Windows Installers "major upgrade" mechanism, which essentially performs an automatic uninstall of a previous version before installing the new version. The ea...SimpleRest Integrated Pipeline: Beta: Beta version of the integrated REST pipeline.Kooboo CMS: Kooboo CMS 3.3.0: New features: Dropdown/Radio/Checkbox Lists no longer references the userkey. Instead they refer to the UUID field for input value. You can now delete, export, import content from database in the site settings. Labels can now be imported and exported. You can now set the required password strength and maximum number of incorrect login attempts. Child sites can inherit plugins from its parent sites. The view parameter can be changed through the page_context.current value. Addition of c...Facebook Windows 8 Sample: Facebook Windows 8 Sample: The current drop holds two versions of the sample: A basic version that uses a Facebook application to list the content of facebook page. A full version including the use of Bing Maps sdk for positioning the restaurant in a map, and showing how to get there. See Developing a Windows Store App to learn how to use the Bing Maps AJAX Control to add Bing Maps to your Windows Store app.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.75: Fix over-aggressive removal of local-variable assignments in return statements. Can't remove them if there are any inner-scope references. add settings properties/switches for V3 source map source root value, and a flag to indicate whether to add an XSSI-busting header to the map file.Distributed Publish/Subscribe (Pub/Sub) Event System: Distributed Pub Sub Event System Version 3.0: Important Wsp 3.0 is NOT backward compatible with Wsp 2.1. Prerequisites You need to install the Microsoft Visual C++ 2010 Redistributable Package. You can find it at: x64 http://www.microsoft.com/download/en/details.aspx?id=14632x86 http://www.microsoft.com/download/en/details.aspx?id=5555 Wsp now uses Rx (Reactive Extensions) and .Net 4.0 3.0 Enhancements I changed the topology from a hierarchy to peer-to-peer groups. This should provide much greater scalability and more fault-resi...sb0t v.5: sb0t 500 alpha 5: Keep those bug reports coming. :)Redmine Reports: Redmine Reports V 1.0.7: added new sample report added new DateRange feature for report generation (see issue Tracker ID 15372) updated to latest MySql (6.6.4.0)datajs - JavaScript Library for data-centric web applications: datajs version 1.1.0: datajs is a cross-browser and UI agnostic JavaScript library that enables data-centric web applications with the following features: OData client that enables CRUD operations including batching and metadata support using both ATOM and JSON payloads. Single store abstraction that provides a common API on top of HTML5 local storage technologies. Data cache component that allows reading data ranges from a collection and storing them locally to reduce the number of network requests. Changes...Team Foundation Server Administration Tool: 2.2: TFS Administration Tool 2.2 supports the Team Foundation Server 2012 Object Model. Visual Studio 2012 or Team Explorer 2012 must be installed before you can install this tool. You can download and install Team Explorer 2012 from http://aka.ms/TeamExplorer2012. There are no functional changes between the previous release (2.1) and this release.Coding Guidelines for C# 3.0, C# 4.0 and C# 5.0: Coding Guidelines for CSharp 3.0, 4.0 and 5.0: See Change History for a detailed list of modifications.Math.NET Numerics: Math.NET Numerics v2.3.0: Portable Library Build: Adds support for WP8 (.Net 4.0 and higher, SL5, WP8 and .NET for Windows Store apps) New: portable build also for F# extensions (.Net 4.5, SL5 and .NET for Windows Store apps) NuGet: portable builds are now included in the main packages, no more need for special portable packages Linear Algebra: Continued major storage rework, in this release focusing on vectors (previous release was on matrices) Thin QR decomposition (in addition to existing full QR) Static Cr...ExtJS based ASP.NET 2.0 Controls: FineUI v3.2.1: +2012-11-25 v3.2.1 +????????。 -MenuCheckBox?CheckedChanged??????,??????????。 -???????window.IDS??????????????。 -?????(??TabCollection,ControlBaseCollection)???,????????????????。 +Grid??。 -??SelectAllRows??。 -??PageItems??,?????????????,?????、??、?????。 -????grid/gridpageitems.aspx、grid/gridpageitemsrowexpander.aspx、grid/gridpageitems_pagesize.aspx。 -???????????????????。 -??ExpandAllRowExpanders??,?????????????????(grid/gridrowexpanderexpandall2.aspx)。 -??????ExpandRowExpande...VidCoder: 1.4.9 Beta: Updated HandBrake core to SVN 5079. Fixed crashes when encoding DVDs with title gaps.ZXing.Net: ZXing.Net 0.10.0.0: On the way to a release 1.0 the API should be stable now with this version. sync with rev. 2521 of the java version windows phone 8 assemblies improvements and fixesBlackJumboDog: Ver5.7.3: 2012.11.24 Ver5.7.3 (1)SMTP???????、?????????、??????????????????????? (2)?????????、?????????????????????????? (3)DNS???????CNAME????CNAME????????????????? (4)DNS????????????TTL???????? (5)???????????????????????、?????????????????? (6)???????????????????????????????Liberty: v3.4.3.0 Release 23rd November 2012: Change Log -Added -H4 A dialog which gives further instructions when attempting to open a "Halo 4 Data" file -H4 Added a short note to the weapon editor stating that dropping your weapons will cap their ammo -Reach Edit the world's gravity -Reach Fine invincibility controls in the object editor -Reach Edit object velocity -Reach Change the teams of AI bipeds and vehicles -Reach Enable/disable fall damage on the biped editor screen -Reach Make AIs deaf and/or blind in the objec...Umbraco CMS: Umbraco 4.11.0: NugetNuGet BlogRead the release blog post for 4.11.0. Whats new50 bugfixes (see the issue tracker for a complete list) Read the documentation for the MVC bits. Breaking changesGetPropertyValue now returns an object, not a string (only affects upgrades from 4.10.x to 4.11.0) NoteIf you need Courier use the release candidate (as of build 26). The code editor has been greatly improved, but is sometimes problematic in Internet Explorer 9 and lower. Previously it was just disabled for IE and...Audio Pitch & Shift: Audio Pitch And Shift 5.1.0.3: Fixed supported files list on open dialog (added .pls and .m3u) Impulse Media Player splash message (can be disabled anyway)WiX Toolset: WiX v3.7 RC: WiX v3.7 RC (3.7.1119.0) provides feature complete Bundle update and reference tracking plus several bug fixes. For more information see Rob's blog post about the release: http://robmensching.com/blog/posts/2012/11/20/WiX-v3.7-Release-Candidate-availableNew Projects20121126: ??????SVN????。AHMobe: Testing deployments to AppHarborArborium: A versatile, tree-based data structure to store or exchange data and metadata efficiently (in binary format). Written in pure C#.Ballenato: Mobile app salidas.Blend Assets Manager (Blasm): Blend Assets Manager (Blasm) is a simple application to allow users of Expression Blend adding custom and third-party controls to Blend Assets tab.Cornell Class Explorer: Cornell University Courses of Study Windows 8 AppCustom Cursor for Metro APP XAML Based: It's a porting program from Nielsen for win 8 Metro Style app XAML based. original: http://www.sharpgis.net/post/2011/05/09/Custom-Cursors-in-Silverlight.aspxDataAnalyzer: Application for analyzing protocols and other binary dataDebugWriterTextBox: This is modified TextBox which can catch up Debug.Write() and display log. Also it can write log data to file - all you need is to set up file name!Dewin: Solution th? nghi?m cho chuong trình Dewin, dùng d? th?c hi?n co b?n v? hu?ng d?i tu?ngEducação no Trânsito: Sistema para Educação para o Trânsito – Um Ambiente para o Aprendizado tem como principal função gerir conteúdos de educação no trânsitoEjemplos alabra: Ejemplos para el blog http://www.alejandrolabra.comEnterprise MVC Music Store: The Enterprise Music Store takes the MvcMusicStore sample from ASP.Net and adds Dependency Injection, Unit Tests and a more maintainable architecture. ERC - Easy Redirect Converter: Tool to convert websites using .htaccess to maintain redirects on sites that do not support it. Great for moving from Apache to IIS Facebook Windows 8 Sample: This sample shows a way to work with Facebook APIs by using the Open Graph API in a Windows Store App. Gruyas: Plataforma educativa online Os like.G's Syndication Pocket: G's Syndication Pocket is simple RSS Aggregate application. This is suitable for .NET Compact Framework. I checked it on Sharp's W-ZERO3.HTML to OpenXML (PHP Script): H2OXML : HTML to OpenXML Converter is a simple PHP script which take HTML code and transform it into OpenXML Code. (for Docx) Indexr: Indexr is an open source project, where I am trying to share how to build a web application with Strong Architecture, Manageable, High Performance, EffectivelyjQuery Expandable Menu for SharePoint 2010: Packaged as a site collection feature, this component transforms the SharePoint 2010 standard navigation menu into an expandable-collapsible menu, using jQuery.K-Vizinhos: K-VizinhosLa Ranisima: La Ranisima is an open source "Space Invaders" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses keyboard. This cross-platform and cross-browser game was tested under BeOS, Linux, NetBSD, OpenBSD, FreeBSD, Windows and others.lambdaCommandBuilderData: ???????????????????,????????????,???????。 ??????test??,?????????。LeyRay: Quick view and merge Doc and Pdf filesMessegeBox RightToLeft Lib: This is really simple lib project for use RTL in MessegeBox class. This just for short code and default option for RTL.MineFlagger: MineFlagger is a mine clearing game modeled after Microsoft’s Minesweeper. In addition to standard play, MineFlagger incorporates an AI for fun and training.MineSweeperChallenge: C# programming exercise. Simulates a given number of minesweeper games using a given ISweeper implementation (or use the step by step mode to study how the ISweeper implementations work). Create your own implementation and see how it compares to other implementations.MVVM Light Plus: Multiplatform MVVM Framework.Nethouse MVP: Nethouse MVP is a framework incorporating MVP base presenters, views and interfaces. Neznayka: Static Ruleset for VS2010 Database Edition. Noctl Library: Noctl is a C# library which contains tools to improve production time. It supports .net 4.5, Windows Phone 8 and Windows Store applications.Oridea.Data.Fetching: Oridea.Data.Fetching is a class library that consists of a few wrappers over the LINQ's IQueryable interface narrowing its scope to fetching, ordering, and paging operations. It is designed for use in the implementations of the Repository pattern.p301: Old project.PluggEd: To be continuedProject13241127: papaProject13271127: papareading control for windows phone: reading control for windows phoneRSUtility: RS Utility is a C# application that interacts with a SQL Server Reporting Services (SSRS) web service to manage items on a report server.sadd.practical.approach: SADD workshop is a project testorage to demonstrate practical approach of sadd while Lessons Learned site was developing. ?????? ???? ?????????? ??????????? ??? ?? ???????? ?????????? SADD ??? ???????? ????? "????????? ??????", ??????????? ????????? ??????????????? ?????? ?????.SimpleRest Integrated Pipeline: Simple light weight integrated extensible REST pipeline that developers can use to very quickly and reliably create REST services. Influenced by WebApi 0..6.0.0Substitute - Variable Substitution Utility for Config Management: Variable Substitution Utility for Configuration Management (FinalBuilder etc)Synq Placement Management Console: A client-service system for dynamic application deployment which integrates directly into active directory. This is the management console.Task Manager Student Project: Task manager or tmanager is a student ASP.NET MVC 4.0 project for Software Engineering classes. It is a web site, where you can planning your tasks.Tempus Fugate: YAFA for tracking music ratings and statistics. End state of these tools, utilities, plug-ins, and services will be to allow merging of statistic data between the various services and repositories in which users store their musical preferences. Examples of musical preferences include rating information and play history. Examples of services include last.fm, Facebook, iLike, Windows Media Player, and iTunes. tysyjsj: afaprojectWASM: Simple ASP.MVC windows azure storage manager with SQL Azure query window.Weather Slice: Use the German weather sevice Wetter.com for a weather forecast gadget Wettervorhersage von Wetter.comwwtfly: 111YBOT_Field_Control_2013: YBOT 2013 Field Control Software. Used to control the Youth BOT game field. Score the games and track field actions. The field currently uses 1-wire.??_iwtfly: ??_iwtfly

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  • Overlapping dual monitors

    - by Manny
    I have dual monitor setup and I was wondering if there's a way to specifiy an overlap between the 2 displays. Ideally, the area where the 2 monitors cross over would be repeated on both monitors (ven diagram-ish). Currently the display settings can only work when they're adjacent. On a side note, is it possible to seperate the monitors so that there's an assumed space between the displays? I'm currently running windows 7.

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  • Load-Module equivalient in PowerShell v1

    - by friism
    (Cross-post from Stackoverflow) For reasons of script portability, I need to dynamically load snap-ins in a PowerShell script (ie. I don't want to actually install it). This is easily accomplished in PowerShell v2 with the Load-Module function. I need to run this particular script on a machine where I, for various reasons, do not want to install PowerShell v2, but have v1. Is there a Load-Module equivalent in PowerShell v1?

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  • Windows Vista and 7 crossrealm authentication MIT Kerberos

    - by fox8
    I'm using Windows Server 2008 and Windows Vista and 7 for cross realm authentication using MIT Kerberos 1.6 but when i try to login with a user the KDC answers: (wireshark output) error_code: KRB5KDC_ERR_ETYPE_NOSUPP (14) ... e-text: BAD_ENCRYPTION_TYPE I want to know how can I change the encryption type method to be compatible with the KDC (i tried a XP client and it worked fine). Many thanks!

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