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  • Flash CS4 [AS3]: Playing Card Deck Array

    - by Ben
    I am looking to make a card game in Flash CS4 using AS3 and I am stuck on the very first step. I have created graphics for a standard 52 card deck of playing cards and imported them into the library in Flash and then proceeded to convert them all to Movie Clips. I have also used the linkage to make them available in the code. The movie clips and the linkage are named in sequence, as in the Ace of Clubs would be C1, two of Diamonds is called D2, Jack of Spades is S11. (C = Clubs, D = Diamonds, S = Spades, H = Hearts and numbers 1 through 13 are the card values. 1 being Ace, 11 being Jack, 12 being Queen, 13 being King). As far as I know my next step would be to arrange the cards into an array. This is the part that I am having problems with. Can someone please point me in the right direction, what would be the best way to do this. Could you provide me with a bit of sample code as well? I have had a look at few tutorials online but they are all telling me different things, some are incomplete and the rest...well...they're just cr*ppy. Thanks in advance! Ben

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  • Paddle Movement using Box2D

    - by Anubhav Sharma
    Hello everybody, I'm making a game like Arkanoid and to move the ship with mouse, I'm using the following code : var mousex:int = costume.stage.mouseX; if (mousex < paddleWidth/2) mousex = paddleWidth/2; else if (mousex > PhysiVals.STAGE_WIDTH - paddleWidth/2) mousex = PhysiVals.STAGE_WIDTH - paddleWidth / 2; var idealLocation:Point = new Point(mousex, ypos); var directionToTravel:b2Vec2 = new b2Vec2((idealLocation.x -> costume.x) * PhysiVals.paddleSpeed, idealLocation.y-costume.y); directionToTravel.Multiply(1 / PhysiVals.RATIO); directionToTravel.Multiply(30); body.SetLinearVelocity(directionToTravel); Everything's going fine there! The paddle is moving the way it should! The problem is I want a little inclination towards the direction its moving and when it stops moving the angle of inclination should become zero. I tried playing with the angular velocity but I have no real idea how to do this! So Please help!

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  • Actionscript 3.0 - Enemies do not move right in my platformer game

    - by Christian Basar
    I am making a side-scrolling platformer game in Flash (Actionscript 3.0). I have made lots of progress lately, but I have come across a new problem. I will give some background first. My game level's terrain (or 'floor') is referenced by a MovieClip variable called 'floor.' My desire is to have the Player and enemy characters walk along the terrain. I have gotten the Player character to move on the terrain just fine; he walks up/down hills and falls whenever there is no ground beneath him. Here is the code I created to allow the Player to follow the terrain correctly. Much more code is used to control the Player, but only this code deals with the Player character's following of the terrain and gravity. // If the Player's not on the ground (not touching the 'floor' MovieClip)... if (!onGround) { // Disable ducking downKeyPressed = false; // Increase the Player's 'y' position by his 'y' velocity player.y += playerYVel; } // Increase the 'playerYVel' variable so that the Player will fall // progressively faster down the screen. This code technically // runs "all the time" but in reality it only affects the player // when he's off the ground. playerYVel += gravity; // Give the Player a terminal velocity of 15 px/frame if (playerYVel > 15) { playerYVel = 15; } // If the Player has not hit the 'floor,' increase his falling //speed if (! floor.hitTestPoint(player.x, player.y, true)) { player.y += playerYVel; // The Player is not on the ground when he's not touching it onGround = false; } Since getting this code to work for the Player, I have created a 'SkullDemon' class, which is one of the planned enemies for my game. I want the 'SkullDemon' objects to move along the terrain like the Player does. With lots of great help, I have already coded the EventListeners, etc. necessary for the 'SkullDemons' to move. Unfortunately, I am having trouble getting them to move along the terrain. In fact, they do not touch the terrain at all; they move along the top of the boundary of the 'floor' MovieClip! I had a simple text diagram showing what I mean, but unfortunately Stackoverflow does not format it correctly. I hope my problem is clear from my description. Strangely enough, my code for the Player's movement and the 'SkullDemon's' movement is almost exactly the same, yet the 'SkullDemons' do not move like the Player does. Here is my code for the SkullDemon movement: // Move all of the Skull Demons using this method protected function moveSkullDemons():void { // Go through the whole 'skullDemonContainer' for (var skullDi:int = 0; skullDi < skullDemonContainer.numChildren; skullDi++) { // Set the SkullDemon 'instance' variable to equal the current SkullDemon skullDIns = SkullDemon(skullDemonContainer.getChildAt(skullDi)); // For now, just move the Skull Demons left at 5 units per second skullDIns.x -= 5; // If the Skull Demon has not hit the 'floor,' increase his falling //speed if (! floor.hitTestPoint(skullDIns.x, skullDIns.y, true)) { // Increase the Skull Demon's 'y' position by his 'y' velocity skullDIns.y += skullDIns.sdYVel; // The Skull Demon is not on the ground when he's not touching it skullDIns.sdOnGround = false; } // Increase the 'sdYVel' variable so that the Skull Demon will fall // progressively faster down the screen. This code technically // runs "all the time" but in reality it only affects the Skull Demon // when he's off the ground. if (! skullDIns.sdOnGround) { skullDIns.sdYVel += skullDIns.sdGravity; // Give the Skull Demon a terminal velocity of 15 px/frame if (skullDIns.sdYVel > 15) { skullDIns.sdYVel = 15; } } // What happens when the Skull Demon lands on the ground after a fall? // The Skull Demon is only on the ground ('onGround == true') when // the ground is touching the Skull Demon MovieClip's origin point, // which is at the Skull Demon's bottom centre for (var i:int = 0; i < 10; i++) { // The Skull Demon is only on the ground ('onGround == true') when // the ground is touching the Skull Demon MovieClip's origin point, // which is at the Skull Demon's bottom centre if (floor.hitTestPoint(skullDIns.x, skullDIns.y, true)) { skullDIns.y = skullDIns.y; // Set the Skull Demon's y-axis speed to 0 skullDIns.sdYVel = 0; // The Skull Demon is on the ground again skullDIns.sdOnGround = true; } } } } // End of 'moveSkullDemons()' function It is almost like the 'SkullDemons' are interacting with the 'floor' MovieClip using the hitTestObject() function, and not the hitTestPoint() function which is what I want, and which works for the Player character. I am confused about this problem and would appreciate any help you could give me. Thanks!

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  • Why are 3D game scenarios so big? and.. are them shareable? [closed]

    - by Néstor Sánchez A.
    First, I apologize if this is not the forum for these type of questions. I was wondering... 1- Why 3D games (such as GTA IV) uses so much gigabytes of space? And my half-answar was... because of their huge 3D scenarios. But wait! are not these scenarios made with vector graphics and textures? then.. why are so big??? 2- If they are so big... would really these companies make a whole new scenario for every new game they develop? that would be very inefficient. Doesn't exist "shareable" scenarios that can be used in different games and expanded to no rebuild a whole one (like "New York" or "Liberty City")???. I mean.. the scenarios is almost the same in terms of vertices, just with improved textures.

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  • Undeclared Scope in Rock Paper Scissors Simple Game

    - by Rianelle
    #include <iostream> #include <string> #include <cstdlib> #include <ctime> using namespace std; bool win; int winnings; int draws; int loses; string comChoice; string playerChoice; void winGame () { cout << "You won! Play again?" <<endl; cout << "Type y/n" <<endl; char x; cin >> x; if (x == 'y') { beginGame(); } else if ('n'){ cout << "Game Stopped." <<endl; cout << "Number of Draws: " <<draws << endl; cout << "Number of Loses: " <<loses << endl; cout << "Number of Wins: " << winnings << endl; win = true; } } void drawGame (){ ++draws; cout << "Draw! Try again" << endl; return; } void lose () { cout << "You lose! Try again?" <<endl; cout << "Type y/n" <<endl; char feedback; cin >> feedback; if (feedback == 'y') { beginGame(); } else if ('n'){ cout << "Game Stopped." <<endl; cout << "Number of Draws: " <<draws << endl; cout << "Number of Loses: " <<loses << endl; cout << "Number of Wins: " << winnings << endl; } } void beginGame() { cout << "Welcome to the Rock, Paper and Scissors Game!" <<endl; cout << "Let's begin. Type <rock, paper, scissors> for your choice!" <<endl; cin >> playerChoice; srand(time(0)); int randomizer = 1+(rand()%3); if (randomizer == 1) comChoice = "rock"; if (randomizer == 2) comChoice = "paper"; if (randomizer == 3) comChoice = "scissors"; do { if (playerChoice == comChoice) { drawGame(); } if (playerChoice == "rock" && comChoice == "paper") ++loses; lose(); if (playerChoice == "rock" && comChoice == "scissors") ++winnings; winGame(); if (playerChoice == "paper" && comChoice == "rock") ++winnings; winGame(); if (playerChoice == "paper" && comChoice == "scissors") ++loses; lose(); if (playerChoice == "scissors" && comChoice == "rock") ++loses; lose(); if (playerChoice == "scissors" && comChoice == "paper") ++winnings; winGame(); }while (win != true); } int main () { beginGame(); return 0; }

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  • What's the best C# recommendation engine or framework?

    - by cDima
    Is there anyway to use the examples for the "My Media" Microsoft research project? My Media is a "dynamic personalization and recommendation software framework toolkit" ( http://www.mymediaproject.org ), but out of the box it doesn't provide a sample database (only a LINQ-to-SQL .dbml schema), I don't believe it will be easy to re-create by hand. I was hoping to understand recommendation engines and machine learning with this C#/.Net as a testbed, but without a simple quick start or db it seems impractical. Any suggestions? (I guess it's time to switch to Java with Apache's Mahout, Weka or something similar?)

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  • using grails and google app engine to store image as blob and the view dynamically

    - by mswallace
    I am trying to dynamically display an image that I am storing in the google datastore as a Blob. I am not getting any errors but I am getting a broken image on the page that I view. Any help would be awesome! I have the following code in my grails app domain class has the following @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) Long id @Persistent String siteName @Persistent String url @Persistent Blob img @Persistent String yourName @Persistent String yourURL @Persistent Date date static constraints = { id( visible:false) } My save method in the controller has this def save = { params.img = new Blob(params.imgfile.getBytes()) def siteInfoInstance = new SiteInfo(params) if(!siteInfoInstance.hasErrors() ) { try{ persistenceManager.makePersistent(siteInfoInstance) } finally{ flash.message = "SiteInfo ${siteInfoInstance.id} created" redirect(action:show,id:siteInfoInstance.id) } } render(view:'create',model:[siteInfoInstance:siteInfoInstance]) } My view has the following <img src="${createLink(controller:'siteInfoController', action:'showImage', id:fieldValue(bean:siteInfoInstance, field:'id'))}"></img> and the method in my controller that it is calling to display a link to the image looks like this def showImage = { def site = SiteInfo.get(params.id)// get the record response.outputStream << site.img // write the image to the outputstream response.outputStream.flush() }

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  • Java Errors with jRuby on Rails on Google App Engine

    - by John Wang
    I followed all of the instructions so far from: http://code.google.com/p/appengine-jruby/wiki/RunningRails and http://gist.github.com/268192 Currently, I'm just trying to get to hello world. I'm getting these errors when I just run the dev_appserver.rb 238:hello-world jwang392$ dev_appserver.rb . => Booting DevAppServer => Press Ctrl-C to shutdown server => Generating configuration files 2010-04-08 09:16:51.961 java[411:1707] [Java CocoaComponent compatibility mode]: Enabled 2010-04-08 09:16:51.964 java[411:1707] [Java CocoaComponent compatibility mode]: Setting timeout for SWT to 0.100000 Apr 8, 2010 7:17:05 PM com.google.appengine.tools.development.ApiProxyLocalImpl log SEVERE: [1270754225387000] javax.servlet.ServletContext log: Warning: error application could not be initialized org.jruby.rack.RackInitializationException: no such file to load -- time from file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/booter.rb:25:in `boot!' from file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/boot/rack.rb:10 from file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/boot/rack.rb:1:in `load' from <script>:1 at org.jruby.rack.DefaultRackApplicationFactory $4.init(DefaultRackApplicationFactory.java:169) at org.jruby.rack.DefaultRackApplicationFactory.newErrorApplication(DefaultRac kApplicationFactory.java: 118) at org.jruby.rack.DefaultRackApplicationFactory.init(DefaultRackApplicationFac tory.java: 37) at org.jruby.rack.SharedRackApplicationFactory.init(SharedRackApplicationFacto ry.java: 26) at org.jruby.rack.RackServletContextListener.contextInitialized(RackServletCon textListener.java: 40) at org.mortbay.jetty.handler.ContextHandler.startContext(ContextHandler.java: 530) at org.mortbay.jetty.servlet.Context.startContext(Context.java:135) at org.mortbay.jetty.webapp.WebAppContext.startContext(WebAppContext.java: 1218) at org.mortbay.jetty.handler.ContextHandler.doStart(ContextHandler.java: 500) at org.mortbay.jetty.webapp.WebAppContext.doStart(WebAppContext.java: 448) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java: 40) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java: 117) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java: 40) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java: 117) at org.mortbay.jetty.Server.doStart(Server.java:217) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java: 40) at com.google.appengine.tools.development.JettyContainerService.startContainer (JettyContainerService.java: 188) at com.google.appengine.tools.development.AbstractContainerService.startup(Abs tractContainerService.java: 147) at com.google.appengine.tools.development.DevAppServerImpl.start(DevAppServerI mpl.java: 219) at com.google.appengine.tools.development.DevAppServerMain $StartAction.apply(DevAppServerMain.java:162) at com.google.appengine.tools.util.Parser $ParseResult.applyArgs(Parser.java:48) at com.google.appengine.tools.development.DevAppServerMain.<init>(DevAppServer Main.java: 113) at com.google.appengine.tools.development.DevAppServerMain.main(DevAppServerMa in.java: 89) Caused by: org.jruby.exceptions.RaiseException: no such file to load -- time at (unknown).new(file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/booter.rb:25) at Kernel.require(file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/booter.rb:25) at JRuby::Rack::Booter.boot!(file:/Users/jwang392/hello-world/WEB-INF/ lib/jruby-rack-0.9.6.jar!/jruby/rack/boot/rack.rb:10) at (unknown).(unknown)(file:/Users/jwang392/hello-world/WEB-INF/lib/ jruby-rack-0.9.6.jar!/jruby/rack/boot/rack.rb:1) at (unknown).(unknown)(file:/Users/jwang392/Dhello-world/WEB-INF/lib/ jruby-rack-0.9.6.jar!/jruby/rack/boot/rack.rb:1) at Kernel.load(<script>:1) at (unknown).(unknown)(:1) Apr 8, 2010 7:17:05 PM com.google.appengine.tools.development.ApiProxyLocalImpl log SEVERE: [1270754225913000] javax.servlet.ServletContext log: unable to create shared application instance org.jruby.rack.RackInitializationException: no such file to load -- time from file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/booter.rb:25:in `boot!' from file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/boot/rack.rb:10 from file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/boot/rack.rb:1:in `load' from <script>:1 at org.jruby.rack.DefaultRackApplicationFactory $4.init(DefaultRackApplicationFactory.java:169) at org.jruby.rack.DefaultRackApplicationFactory.getApplication(DefaultRackAppl icationFactory.java: 51) at org.jruby.rack.SharedRackApplicationFactory.init(SharedRackApplicationFacto ry.java: 27) at org.jruby.rack.RackServletContextListener.contextInitialized(RackServletCon textListener.java: 40) at org.mortbay.jetty.handler.ContextHandler.startContext(ContextHandler.java: 530) at org.mortbay.jetty.servlet.Context.startContext(Context.java:135) at org.mortbay.jetty.webapp.WebAppContext.startContext(WebAppContext.java: 1218) at org.mortbay.jetty.handler.ContextHandler.doStart(ContextHandler.java: 500) at org.mortbay.jetty.webapp.WebAppContext.doStart(WebAppContext.java: 448) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java: 40) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java: 117) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java: 40) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java: 117) at org.mortbay.jetty.Server.doStart(Server.java:217) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java: 40) at com.google.appengine.tools.development.JettyContainerService.startContainer (JettyContainerService.java: 188) at com.google.appengine.tools.development.AbstractContainerService.startup(Abs tractContainerService.java: 147) at com.google.appengine.tools.development.DevAppServerImpl.start(DevAppServerI mpl.java: 219) at com.google.appengine.tools.development.DevAppServerMain $StartAction.apply(DevAppServerMain.java:162) at com.google.appengine.tools.util.Parser $ParseResult.applyArgs(Parser.java:48) at com.google.appengine.tools.development.DevAppServerMain.<init>(DevAppServer Main.java: 113) at com.google.appengine.tools.development.DevAppServerMain.main(DevAppServerMa in.java: 89) Caused by: org.jruby.exceptions.RaiseException: no such file to load -- time at (unknown).new(file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/booter.rb:25) at Kernel.require(file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/booter.rb:25) at JRuby::Rack::Booter.boot!(file:/Users/jwang392/hello-world/WEB-INF/ lib/jruby-rack-0.9.6.jar!/jruby/rack/boot/rack.rb:10) at (unknown).(unknown)(file:/Users/jwang392/hello-world/WEB-INF/lib/ jruby-rack-0.9.6.jar!/jruby/rack/boot/rack.rb:1) at (unknown).(unknown)(file:/Users/jwang392/hello-world/WEB-INF/lib/ jruby-rack-0.9.6.jar!/jruby/rack/boot/rack.rb:1) at Kernel.load(<script>:1) at (unknown).(unknown)(:1) Apr 8, 2010 7:17:05 PM com.google.appengine.tools.development.ApiProxyLocalImpl log SEVERE: [1270754225915000] javax.servlet.ServletContext log: Error: application initialization failed org.jruby.rack.RackInitializationException: unable to create shared application instance at org.jruby.rack.SharedRackApplicationFactory.init(SharedRackApplicationFacto ry.java: 39) at org.jruby.rack.RackServletContextListener.contextInitialized(RackServletCon textListener.java: 40) at org.mortbay.jetty.handler.ContextHandler.startContext(ContextHandler.java: 530) at org.mortbay.jetty.servlet.Context.startContext(Context.java:135) at org.mortbay.jetty.webapp.WebAppContext.startContext(WebAppContext.java: 1218) at org.mortbay.jetty.handler.ContextHandler.doStart(ContextHandler.java: 500) at org.mortbay.jetty.webapp.WebAppContext.doStart(WebAppContext.java: 448) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java: 40) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java: 117) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java: 40) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java: 117) at org.mortbay.jetty.Server.doStart(Server.java:217) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java: 40) at com.google.appengine.tools.development.JettyContainerService.startContainer (JettyContainerService.java: 188) at com.google.appengine.tools.development.AbstractContainerService.startup(Abs tractContainerService.java: 147) at com.google.appengine.tools.development.DevAppServerImpl.start(DevAppServerI mpl.java: 219) at com.google.appengine.tools.development.DevAppServerMain $StartAction.apply(DevAppServerMain.java:162) at com.google.appengine.tools.util.Parser $ParseResult.applyArgs(Parser.java:48) at com.google.appengine.tools.development.DevAppServerMain.<init>(DevAppServer Main.java: 113) at com.google.appengine.tools.development.DevAppServerMain.main(DevAppServerMa in.java: 89) Caused by: org.jruby.rack.RackInitializationException: no such file to load -- time from file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/booter.rb:25:in `boot!' from file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/boot/rack.rb:10 from file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/boot/rack.rb:1:in `load' from <script>:1 at org.jruby.rack.DefaultRackApplicationFactory $4.init(DefaultRackApplicationFactory.java:169) at org.jruby.rack.DefaultRackApplicationFactory.getApplication(DefaultRackAppl icationFactory.java: 51) at org.jruby.rack.SharedRackApplicationFactory.init(SharedRackApplicationFacto ry.java: 27) ... 19 more Caused by: org.jruby.exceptions.RaiseException: no such file to load -- time at (unknown).new(file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/booter.rb:25) at Kernel.require(file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/booter.rb:25) at JRuby::Rack::Booter.boot!(file:/Users/jwang392/hello-world/WEB-INF/ lib/jruby-rack-0.9.6.jar!/jruby/rack/boot/rack.rb:10) at (unknown).(unknown)(file:/Users/jwang392/hello-world/WEB-INF/lib/ jruby-rack-0.9.6.jar!/jruby/rack/boot/rack.rb:1) at (unknown).(unknown)(file:/Users/jwang392/hello-world/WEB-INF/lib/ jruby-rack-0.9.6.jar!/jruby/rack/boot/rack.rb:1) at Kernel.load(<script>:1) at (unknown).(unknown)(:1) The server is running at http://localhost:8080/ I'm at a loss at what step I may have missed. I checked my ruby version (1.8.7) and rails version (2.3.5), gem version (1.3.6) and google-appengine-0.0.10.1 ran: sudo gem install google-appengine curl -O http://appengine-jruby.googlecode.com/hg/demos/rails2/rails2_appengine.rb ruby rails2_appengine.rb sudo gem install rails_dm_datastore sudo gem install activerecord-nulldb-adapter put this in my config.ru file: run lambda { |env| Rack::Response.new('Hello World!').finish } and finally ran $ dev_appserver.rb .

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  • Google App Engine + AdWords API: java.lang.NoClassDefFoundError: javax/xml/soap/SOAPException

    - by Konrad
    Hi all, I know a lot so far about this exception. But I am wondering, if any of you tried to use AdWords API on GAE. AdWords uses Axis as underlying WS library, which do not work on GAE and unfortunately I cannot find solution to make it working. I tried already this: http://dev.bizo.com/2009/04/calling-soap-web-services-on-google-app.html Does any of you know if there is a way to use AdWords API on GAE with Java? Thanks in advance for any help Konrad

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  • HTML comments in Spark view engine

    - by Rory Fitzpatrick
    How can I comment out parts of a Spark view so they aren't rendered to the client? In aspx pages I can do this: <%-- server-side comment --%> I had thought using three dashes would work: <!--- server-side comment ---> but it doesn't work and I now can't find the resource where I read that.

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  • car race game collision condition.

    - by ashok patidar
    in this how can rotate car when it goes to collied with the track side. package { import flash.display.MovieClip; import flash.events.Event; import flash.events.KeyboardEvent; import flash.text.TextField; import flash.ui.Keyboard; import Math; /** * ... * @author Ashok */ public class F1race extends MovieClip { public var increment:Number = 0; //amount the car moves each frame public var posNeg:Number = 1; public var acceleration:Number = .05; //acceleration of the car, or the amount increment gets increased by. public var speed:Number = 0; //the speed of the car that will be displayed on screen public var maxSpeed:Number = 100; public var keyLeftPressed:Boolean; public var keyRightPressed:Boolean; public var keyUpPressed:Boolean; public var keyDownPressed:Boolean; public var spedometer:TextField = new TextField(); public var carRotation:Number ; public var txt_hit:TextField = new TextField(); public function F1race() { carRotation = carMC.rotation; trace(carMC.rotation); //addChild(spedometer); //spedometer.x = 0; //spedometer.y = 0; addChild(txt_hit); txt_hit.x = 0; txt_hit.y = 100; //rotation of the car addEventListener(Event.ENTER_FRAME, onEnterFrameFunction); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed,false); stage.addEventListener(KeyboardEvent.KEY_UP, keyReleased,false); carMC.addEventListener(Event.ENTER_FRAME, carOver_road) } public function carOver_road(event:Event):void { //trace(texture.hitTestPoint(carMC.x,carMC.y,true),"--"); /* if(!texture.hitTestPoint(carMC.x,carMC.y,true)) { txt_hit.text = "WRONG WAY"; if(increment!=0) { increment=1; } } else { txt_hit.text = ""; //increment++; }*/ if (roadless.hitTestPoint(carMC.x - carMC.width / 2, carMC.y,true)) { trace("left Hit" + carMC.rotation); //acceleration = .005; //if(carMC.rotation>90 || carMC.rotation>90 //carMC.rotation += 2; if ((carMC.rotation >= 90) && (carMC.rotation <= 180)) { carMC.rotation += 3; carMC.x += 3; } if ((carMC.rotation <= -90) && (carMC.rotation >= -180)) { carMC.rotation += 3; texture.y -= 3; } if ((carMC.rotation > -90) && (carMC.rotation <= -1)) { carMC.rotation += 3; texture.y -= 3; } if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if (roadless.hitTestPoint(carMC.x + carMC.width / 2, carMC.y,true)) { trace("left right"); //carMC.rotation -= 2; if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if (roadless.hitTestPoint(carMC.x, carMC.y- carMC.height / 2,true)) { trace("left right"); //carMC.rotation -= 2; if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if (roadless.hitTestPoint(carMC.x, carMC.y+ carMC.height / 2,true)) { trace("left right"); //carMC.rotation -= 2; if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if ((!roadless.hitTestPoint(carMC.x - carMC.width / 2, carMC.y, true)) && (!roadless.hitTestPoint(carMC.x, carMC.y- carMC.height / 2,true)) && (!roadless.hitTestPoint(carMC.x, carMC.y+ carMC.height / 2,true)) && (!roadless.hitTestPoint(carMC.x, carMC.y+ carMC.height / 2,true))) { //acceleration = .05; } } public function onEnterFrameFunction(events:Event):void { speed = Math.round((increment) * 5); spedometer.text = String(speed); if ((carMC.rotation < 180)&&(carMC.rotation >= 0)){ carRotation = carMC.rotation; posNeg = 1; } if ((carMC.rotation < 0)&&(carMC.rotation > -180)){ carRotation = -1 * carMC.rotation; posNeg = -1; } if (keyRightPressed) { carMC.rotation += .5 * increment; carMC.LWheel.rotation = 8; carMC.RWheel.rotation = 8; steering.gotoAndStop(2); } if (keyLeftPressed) { carMC.rotation -= .5 * increment; carMC.LWheel.rotation = -8; carMC.RWheel.rotation = -8; steering.gotoAndStop(3); } if (keyDownPressed) { steering.gotoAndStop(1); carMC.LWheel.rotation = 0; carMC.RWheel.rotation = 0; increment -= 0.5 * acceleration; texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } increment -= 1 * acceleration; if ((Math.abs(speed)) < (Math.abs(maxSpeed))) { increment += acceleration; } if ((Math.abs(speed)) == (Math.abs(maxSpeed))) { trace("hello"); } } if (keyUpPressed) { steering.gotoAndStop(1); carMC.LWheel.rotation = 0; carMC.RWheel.rotation = 0; //trace(carMC.rotation); texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } increment += 1 * acceleration; if ((Math.abs(speed)) < (Math.abs(maxSpeed))) { increment += acceleration; } } if ((!keyUpPressed) && (!keyDownPressed)){ /*if (increment > 0 && (!keyUpPressed)&& (!keyDownPressed)) { //texture.y -= ((90-carRotation)/90)*increment; increment -= 1.5 * acceleration; } if((increment==0)&&(!keyUpPressed)&& (!keyDownPressed)) { increment = 0; } if((increment<0)&&(!keyUpPressed)&& (!keyDownPressed)) { increment += 1.5 * acceleration; }*/ if (increment > 0) { increment -= 1.5 * acceleration; texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } } if (increment == 0) { increment = 0; } if (increment < 0) { increment += 1.5 * acceleration; texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } } } } public function keyPressed(event:KeyboardEvent):void { trace("keyPressed"); if (event.keyCode == Keyboard.LEFT) { keyLeftPressed = true; } if (event.keyCode == Keyboard.RIGHT) { keyRightPressed = true; } if (event.keyCode == Keyboard.UP) { keyUpPressed = true; } if (event.keyCode == Keyboard.DOWN) { keyDownPressed = true; } } public function keyReleased(event:KeyboardEvent):void { trace("keyReleased..."); //increment -= 1.5 * acceleration; //increment--; if (event.keyCode == Keyboard.LEFT) { keyLeftPressed = false; } if (event.keyCode == Keyboard.RIGHT) { keyRightPressed = false; } if (event.keyCode == Keyboard.UP) { keyUpPressed = false; } if (event.keyCode == Keyboard.DOWN) { keyDownPressed = false; } } } }

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  • Google App Engine (python): TemplateSyntaxError: 'for' statements with five words should end in 'rev

    - by Phil
    This is using the web app framework, not Django. The following template code is giving me an TemplateSyntaxError: 'for' statements with five words should end in 'reversed' error when I try to render a dictionary. I don't understand what's causing this error. Could somebody shed some light on it for me? {% for code, name in charts.items %} <option value="{{code}}">{{name}}</option> {% endfor %} I'm rendering it using the following: class GenerateChart(basewebview): def get(self): values = {"datepicker":True} values["charts"] = {"p3": "3D Pie Chart", "p": "Segmented Pied Chart"} self.render_page("generatechart.html", values) class basewebview(webapp.RequestHandler): ''' Base class for all webapp.RequestHandler type classes ''' def render_page(self, filename, template_values=dict()): filename = "%s/%s" % (_template_dir, filename) path = os.path.join(os.path.dirname(__file__), filename) self.response.out.write(template.render(path, template_values))

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  • File Uploading In Google Application Engine Using Django

    - by Ayush
    I am using gae with django. I have an project named MusicSite with following url mapping- urls.py from django.conf.urls.defaults import * from MusicSite.views import MainHandler from MusicSite.views import UploadHandler from MusicSite.views import ServeHandler urlpatterns = patterns('',(r'^start/', MainHandler), (r'^upload/', UploadHandler), (r'^/serve/([^/]+)?', ServeHandler), ) There is an application MusicSite inside MusicFun with the following codes- views.py import os import urllib from google.appengine.ext import blobstore from google.appengine.ext import webapp from google.appengine.ext.webapp import blobstore_handlers from google.appengine.ext.webapp import template from google.appengine.ext.webapp.util import run_wsgi_app def MainHandler(request): response=HttpResponse() upload_url = blobstore.create_upload_url('http://localhost: 8000/upload/') response.write('') response.write('' % upload_url) response.write("""Upload File: """) return HttpResponse(response) def UploadHandler(request): upload_files=request.FILES['file'] blob_info = upload_files[0] response.redirect('http://localhost:8000/serve/%s' % blob_info.key()) class ServeHandler(blobstore_handlers.BlobstoreDownloadHandler): def get(self, resource): resource = str(urllib.unquote(resource)) blob_info = blobstore.BlobInfo.get(resource) self.send_blob(blob_info) now whenever a upload a file using /start and click Submit i am taken to a blank page with the following url- localhost:8000/_ah/upload/ahhnb29nbGUtYXBwLWVuZ2luZS1kamFuZ29yGwsSFV9fQmxvYlVwbG9hZFNlc3Npb25fXxgHDA These random alphabets keep varying but the result is same. A blank page after every upload. Somebody please help. The server responses are as below- INFO:root:"GET /start/ HTTP/1.1" 200 - INFO:root:"GET /favicon.ico HTTP/1.1" 404 - INFO:root:Internal redirection to http://localhost:8000/upload/ INFO:root:Upload handler returned 500 ERROR:root:Invalid upload handler response. Only 301, 302 and 303 statuses are permitted and it may not have a content body. INFO:root:"POST /_ah/upload/ ahhnb29nbGUtYXBwLWVuZ2luZS1kamFuZ29yGwsSFV9fQmxvYlVwbG9hZFNlc3Npb25fXxgCDA HTTP/1.1" 500 - INFO:root:"GET /favicon.ico HTTP/1.1" 404 -

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  • google-app-engine deploy error..

    - by zjm1126
    2010-04-20 15:33:39,421 WARNING appengine_rpc.py:399 ssl module not found. Without the ssl module, the identity of the remote host cannot be verified, and connections may NOT be secure. To fix this, please install the ssl module from http://pypi.python.org/pypi/ssl . To learn more, see http://code.google.com/appengine/kb/general.html#rpcssl . how can i do ? thanks

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  • Problem with Google App Engine Appstats

    - by Taylor L
    I'm having an issue getting Appstats to work correctly. Using /appstats or /appstats/stats ends up in an infinite loop that keeps redirecting back to /appstats/stats. This results in a 404 error saying the page isn't redirecting properly. Any idea what the issue is? Here are the relevant lines in my appengine-web.xml. I've tried using both /appstats/stats and /appstats and they both have the same issue. <admin-console> <page name="Appstats" url="/appstats/stats" /> </admin-console> Below are the http headers showing the infinite redirect loop: http://mysite.appspot.com/appstats/stats GET /appstats/stats HTTP/1.1 Host: mysite.appspot.com User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US; rv: 1.9.2.3) Gecko/20100401 Firefox/3.6.3 (.NET CLR 3.5.30729) Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/ *;q=0.8 Accept-Language: en-us,en;q=0.5 Accept-Encoding: gzip,deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive: 115 Connection: keep-alive Cookie: USER_LOCALE=en_US; JSESSIONID=POTIUPPpEmjHZoaNDWOSTA; ACSID=AJKiYcHiwT8jH7e01V9O5iFu3kpBhDd3k3oBwwxylv5u0DbJ- utvdpsgdb4Xim2WXwobkJmgTGGljvuh94_yVQ__- VPnBsTtUAhRjSyZ2Lv3G7oUHAxTsCWHJIMChGT3- XUyUNx8wxwvJisL_RTXH8Hc4TTLh_rVHm2k8gk8kgdbVZXexSV0K- a3coELTecWIBolt0qLd5L-5vALm382KsqbHorPXqoZMPTvR_06g_mR1cbmF2Ihnk6YhP7no58BNpESM9HvFyKNKXODo39hF4oaZCcW0Q9TBqUMgsrBqlcIh3- VvC7qvH0n_nAtrLTBbK_swnOFvCDcaf3whT9ty0CJ0VRNuNqIPOLHIeQAMgwXUNMr89P64EsgmuyONHR67glCQXEPOGXIaT1vcBJFwFoeNUqjdp824fHvoVhaL7Xlav- LTIFuM3f_ymHLmibk57PRuXUYEaAG HTTP/1.1 302 Found Location: http://mysite.appspot.com/appstats/stats X-AppEngine-Estimated-CPM-US-Dollars: $0.645553 X-AppEngine-Resource-Usage: ms=18965 cpu_ms=27884 api_cpu_ms=0 Set-Cookie: ACSID=AJKiYcF_YA7PB18b3T5OO7vEMo31f1hFhO8xKqFRiBUGrCr4YABAAyugZXcDfKMOM- r0FiK8xlOPfQWx3tOWIJ6ueOqK89X8M9YfHIs8WKUcSs6PwNZSKV0HKxvbqeWxfZI_cpo2YoS73s_RPlyEvjaYLOf6iXPpWeYyKTAbSqPOEBnVnTk3oso6ur66CIj3FnN8vsHfbanqY4sbaRsNj9pLjWZco0quYLOK1fd4wRZx_oAvk3jOlfAj7BZ7p9L1bO8oVCMpVn19cwT6zvO2-9RSjfiOPAacw7Cg0MT30r7Fr7SCj7VcSPAye4lc7tb9KL9ztZEk0xbEX-9vC6vHM_VfPJ54Kb_FycxE6lACsKTE4hj0bOa2-2quaOP0NSxfoH9ozLlQQCsGhpWBnlu__W06D0GqDqxcDUu2HocYqWuLi91aoa- aRTkqB_qo4aAa3OvHeKoFgwrS; expires=Mon, 12-Apr-2010 19:41:49 GMT; path=/ Date: Sun, 11 Apr 2010 19:42:08 GMT Pragma: no-cache Expires: Fri, 01 Jan 1990 00:00:00 GMT Cache-Control: no-cache, must-revalidate Content-Type: text/html Server: Google Frontend Content-Length: 0 ---------------------------------------------------------- http://mysite.appspot.com/appstats/stats GET /appstats/stats HTTP/1.1 Host: mysite.appspot.com User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US; rv: 1.9.2.3) Gecko/20100401 Firefox/3.6.3 (.NET CLR 3.5.30729) Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/ *;q=0.8 Accept-Language: en-us,en;q=0.5 Accept-Encoding: gzip,deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive: 115 Connection: keep-alive Cookie: USER_LOCALE=en_US; JSESSIONID=POTIUPPpEmjHZoaNDWOSTA; ACSID=AJKiYcF_YA7PB18b3T5OO7vEMo31f1hFhO8xKqFRiBUGrCr4YABAAyugZXcDfKMOM- r0FiK8xlOPfQWx3tOWIJ6ueOqK89X8M9YfHIs8WKUcSs6PwNZSKV0HKxvbqeWxfZI_cpo2YoS73s_RPlyEvjaYLOf6iXPpWeYyKTAbSqPOEBnVnTk3oso6ur66CIj3FnN8vsHfbanqY4sbaRsNj9pLjWZco0quYLOK1fd4wRZx_oAvk3jOlfAj7BZ7p9L1bO8oVCMpVn19cwT6zvO2-9RSjfiOPAacw7Cg0MT30r7Fr7SCj7VcSPAye4lc7tb9KL9ztZEk0xbEX-9vC6vHM_VfPJ54Kb_FycxE6lACsKTE4hj0bOa2-2quaOP0NSxfoH9ozLlQQCsGhpWBnlu__W06D0GqDqxcDUu2HocYqWuLi91aoa- aRTkqB_qo4aAa3OvHeKoFgwrS HTTP/1.1 302 Found Location: http://mysite.appspot.com/appstats/stats X-AppEngine-Estimated-CPM-US-Dollars: $0.002243 X-AppEngine-Resource-Usage: ms=64 cpu_ms=93 api_cpu_ms=0 Date: Sun, 11 Apr 2010 19:42:08 GMT Content-Type: text/html Server: Google Frontend Content-Length: 0

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  • Card game in python

    - by matt1024
    What is the best way to store the cards and suits in python so that I can hold a reference to these values in another variable? For example, if I have a list called hand (cards in players hand), how could I hold values that could refer to the names of suits and values of specific cards, and how would these names and values of suits and cards be stored?

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  • App engine datastore - query on Enum fields.

    - by Gopi
    I am using GAE(Java) with JDO for persistence. I have an entity with a Enum field which is marked as @Persistent and gets saved correctly into the datastore (As observed from the Datastore viewer in Development Console). But when I query these entities putting a filter based on the Enum value, it is always returning me all the entities whatever value I specify for the enum field. I know GAE java supports enums being persisted just like basic datatypes. But does it also allow retrieving/querying based on them? Google search could not point me to any such example code. Details: I have printed the Query just before being executed. So in two cases the query looks like - SELECT FROM com.xxx.yyy.User WHERE role == super ORDER BY key desc RANGE 0,50 SELECT FROM com.xxx.yyy.User WHERE role == admin ORDER BY key desc RANGE 0,50 Both above queries return me all the User entities from datastore in spite of datastore viewer showing some Users are of type 'admin' and some are of type 'super'.

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  • Archery game programming algorithm

    - by Ricky
    I need the algorithm to animate the arrow based on 2 parameters, angle while shooting and power while drawing the bow. Ive tried to use y=asinx but it works only when shooting in up direction. Doesnt work well while shooting with straight or down direction. Thanks.

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  • [IOS SDK] retrieving scores from game center

    - by Sam
    I got this code from apple's developer site. How do i process the score information to be viewed in a like a UITableView or something? (void) retrieveTopTenScores { GKLeaderboard *leaderboardRequest = [[GKLeaderboard alloc] init]; if (leaderboardRequest != nil) { leaderboardRequest.playerScope = GKLeaderboardPlayerScopeGlobal; leaderboardRequest.timeScope = GKLeaderboardTimeScopeAllTime; leaderboardRequest.range = NSMakeRange(1,10); [leaderboardRequest loadScoresWithCompletionHandler: ^(NSArray *scores, NSError *error) { if (error != nil) { // handle the error. } if (scores != nil) { // process the score information. } }]; } }

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  • Java App Engine - ranked counter

    - by Richard
    I understand the sharded counter, here: http://code.google.com/appengine/articles/sharding_counters.html The problem is that a simple counter will not work in my application. I am sorting my entities by a particular variable so I am returned not so much a count, but more of a rank. My current method is: SELECT COUNT(this) FROM Entity.class WHERE value <= ? Result + 1 is then the rank of the parameter in relation to the value variable in the persistent Entity objects. The limitation of this is the highest rank being returned is 1001 because count() can give a maximum of 1000. The reason I cannot store the rank on the Entity object is that the ranks are updated very often, and re-setting this rank variable would be much too costly. Any ideas on the best way to accomplish this?

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