Search Results

Search found 7891 results on 316 pages for 'multi layer perceptron'.

Page 69/316 | < Previous Page | 65 66 67 68 69 70 71 72 73 74 75 76  | Next Page >

  • MySQL-Cluster or Multi-Master for production? Performance issues?

    - by Phillip Oldham
    We are expanding our network of webservers on EC2 to a number of different regions and currently use master/slave replication. We've found that over the past couple of months our slave has stopped replicating a number of times which required us to clear the db and initialise the replication again. As we're now looking to have servers in 3 different regions we're a little concerned about these MySQL replication errors. We believe they're due to auto_increment values, so we're considering a number of approaches to quell these errors and stabilise replication: Multi-Master replication; 3 masters (one in each region), with the relevant auto_increment offsets, regularly backing up to S3. Or, MySQL-Cluster; 3 nodes (one in each region) with a separate management node which will also aggregate logs and statistics. After investigating it seems they both have down-sides (replication errors for the former, performance issues for the latter). We believe the cluster approach would allow us to manage and add new nodes more easily than the Multi-Master route, and would reduce/eliminate the replication issues we're currently seeing. But performance is a priority. Are the performance issues of MySQL-Cluster as bad as people say?

    Read the article

  • Photoshop script to get the color of a solid fill layer?

    - by gruner
    I'm trying to write a Photoshop jsx script for extracting color values from a PSD template. The colors are defined as separate fill layers that I'd like to be able to loop through and create a hash of {layer_name: #hex_color} values. I'm not finding any documentation on reading the color value of the fill layer.

    Read the article

  • VS 2010 SP1 and SQL CE

    - by ScottGu
    Last month we released the Beta of VS 2010 Service Pack 1 (SP1).  You can learn more about the VS 2010 SP1 Beta from Jason Zander’s two blog posts about it, and from Scott Hanselman’s blog post that covers some of the new capabilities enabled with it.   You can download and install the VS 2010 SP1 Beta here. Last week I blogged about the new Visual Studio support for IIS Express that we are adding with VS 2010 SP1. In today’s post I’m going to talk about the new VS 2010 SP1 tooling support for SQL CE, and walkthrough some of the cool scenarios it enables.  SQL CE – What is it and why should you care? SQL CE is a free, embedded, database engine that enables easy database storage. No Database Installation Required SQL CE does not require you to run a setup or install a database server in order to use it.  You can simply copy the SQL CE binaries into the \bin directory of your ASP.NET application, and then your web application can use it as a database engine.  No setup or extra security permissions are required for it to run. You do not need to have an administrator account on the machine. Just copy your web application onto any server and it will work. This is true even of medium-trust applications running in a web hosting environment. SQL CE runs in-memory within your ASP.NET application and will start-up when you first access a SQL CE database, and will automatically shutdown when your application is unloaded.  SQL CE databases are stored as files that live within the \App_Data folder of your ASP.NET Applications. Works with Existing Data APIs SQL CE 4 works with existing .NET-based data APIs, and supports a SQL Server compatible query syntax.  This means you can use existing data APIs like ADO.NET, as well as use higher-level ORMs like Entity Framework and NHibernate with SQL CE.  This enables you to use the same data programming skills and data APIs you know today. Supports Development, Testing and Production Scenarios SQL CE can be used for development scenarios, testing scenarios, and light production usage scenarios.  With the SQL CE 4 release we’ve done the engineering work to ensure that SQL CE won’t crash or deadlock when used in a multi-threaded server scenario (like ASP.NET).  This is a big change from previous releases of SQL CE – which were designed for client-only scenarios and which explicitly blocked running in web-server environments.  Starting with SQL CE 4 you can use it in a web-server as well. There are no license restrictions with SQL CE.  It is also totally free. Easy Migration to SQL Server SQL CE is an embedded database – which makes it ideal for development, testing, and light-usage scenarios.  For high-volume sites and applications you’ll probably want to migrate your database to use SQL Server Express (which is free), SQL Server or SQL Azure.  These servers enable much better scalability, more development features (including features like Stored Procedures – which aren’t supported with SQL CE), as well as more advanced data management capabilities. We’ll ship migration tools that enable you to optionally take SQL CE databases and easily upgrade them to use SQL Server Express, SQL Server, or SQL Azure.  You will not need to change your code when upgrading a SQL CE database to SQL Server or SQL Azure.  Our goal is to enable you to be able to simply change the database connection string in your web.config file and have your application just work. New Tooling Support for SQL CE in VS 2010 SP1 VS 2010 SP1 includes much improved tooling support for SQL CE, and adds support for using SQL CE within ASP.NET projects for the first time.  With VS 2010 SP1 you can now: Create new SQL CE Databases Edit and Modify SQL CE Database Schema and Indexes Populate SQL CE Databases within Data Use the Entity Framework (EF) designer to create model layers against SQL CE databases Use EF Code First to define model layers in code, then create a SQL CE database from them, and optionally edit the DB with VS Deploy SQL CE databases to remote servers using Web Deploy and optionally convert them to full SQL Server databases You can take advantage of all of the above features from within both ASP.NET Web Forms and ASP.NET MVC based projects. Download You can enable SQL CE tooling support within VS 2010 by first installing VS 2010 SP1 (beta). Once SP1 is installed, you’ll also then need to install the SQL CE Tools for Visual Studio download.  This is a separate download that enables the SQL CE tooling support for VS 2010 SP1. Walkthrough of Two Scenarios In this blog post I’m going to walkthrough how you can take advantage of SQL CE and VS 2010 SP1 using both an ASP.NET Web Forms and an ASP.NET MVC based application. Specifically, we’ll walkthrough: How to create a SQL CE database using VS 2010 SP1, then use the EF4 visual designers in Visual Studio to construct a model layer from it, and then display and edit the data using an ASP.NET GridView control. How to use an EF Code First approach to define a model layer using POCO classes and then have EF Code-First “auto-create” a SQL CE database for us based on our model classes.  We’ll then look at how we can use the new VS 2010 SP1 support for SQL CE to inspect the database that was created, populate it with data, and later make schema changes to it.  We’ll do all this within the context of an ASP.NET MVC based application. You can follow the two walkthroughs below on your own machine by installing VS 2010 SP1 (beta) and then installing the SQL CE Tools for Visual Studio download (which is a separate download that enables SQL CE tooling support for VS 2010 SP1). Walkthrough 1: Create a SQL CE Database, Create EF Model Classes, Edit the Data with a GridView This first walkthrough will demonstrate how to create and define a SQL CE database within an ASP.NET Web Form application.  We’ll then build an EF model layer for it and use that model layer to enable data editing scenarios with an <asp:GridView> control. Step 1: Create a new ASP.NET Web Forms Project We’ll begin by using the File->New Project menu command within Visual Studio to create a new ASP.NET Web Forms project.  We’ll use the “ASP.NET Web Application” project template option so that it has a default UI skin implemented: Step 2: Create a SQL CE Database Right click on the “App_Data” folder within the created project and choose the “Add->New Item” menu command: This will bring up the “Add Item” dialog box.  Select the “SQL Server Compact 4.0 Local Database” item (new in VS 2010 SP1) and name the database file to create “Store.sdf”: Note that SQL CE database files have a .sdf filename extension. Place them within the /App_Data folder of your ASP.NET application to enable easy deployment. When we clicked the “Add” button above a Store.sdf file was added to our project: Step 3: Adding a “Products” Table Double-clicking the “Store.sdf” database file will open it up within the Server Explorer tab.  Since it is a new database there are no tables within it: Right click on the “Tables” icon and choose the “Create Table” menu command to create a new database table.  We’ll name the new table “Products” and add 4 columns to it.  We’ll mark the first column as a primary key (and make it an identify column so that its value will automatically increment with each new row): When we click “ok” our new Products table will be created in the SQL CE database. Step 4: Populate with Data Once our Products table is created it will show up within the Server Explorer.  We can right-click it and choose the “Show Table Data” menu command to edit its data: Let’s add a few sample rows of data to it: Step 5: Create an EF Model Layer We have a SQL CE database with some data in it – let’s now create an EF Model Layer that will provide a way for us to easily query and update data within it. Let’s right-click on our project and choose the “Add->New Item” menu command.  This will bring up the “Add New Item” dialog – select the “ADO.NET Entity Data Model” item within it and name it “Store.edmx” This will add a new Store.edmx item to our solution explorer and launch a wizard that allows us to quickly create an EF model: Select the “Generate From Database” option above and click next.  Choose to use the Store.sdf SQL CE database we just created and then click next again.  The wizard will then ask you what database objects you want to import into your model.  Let’s choose to import the “Products” table we created earlier: When we click the “Finish” button Visual Studio will open up the EF designer.  It will have a Product entity already on it that maps to the “Products” table within our SQL CE database: The VS 2010 SP1 EF designer works exactly the same with SQL CE as it does already with SQL Server and SQL Express.  The Product entity above will be persisted as a class (called “Product”) that we can programmatically work against within our ASP.NET application. Step 6: Compile the Project Before using your model layer you’ll need to build your project.  Do a Ctrl+Shift+B to compile the project, or use the Build->Build Solution menu command. Step 7: Create a Page that Uses our EF Model Layer Let’s now create a simple ASP.NET Web Form that contains a GridView control that we can use to display and edit the our Products data (via the EF Model Layer we just created). Right-click on the project and choose the Add->New Item command.  Select the “Web Form from Master Page” item template, and name the page you create “Products.aspx”.  Base the master page on the “Site.Master” template that is in the root of the project. Add an <h2>Products</h2> heading the new Page, and add an <asp:gridview> control within it: Then click the “Design” tab to switch into design-view. Select the GridView control, and then click the top-right corner to display the GridView’s “Smart Tasks” UI: Choose the “New data source…” drop down option above.  This will bring up the below dialog which allows you to pick your Data Source type: Select the “Entity” data source option – which will allow us to easily connect our GridView to the EF model layer we created earlier.  This will bring up another dialog that allows us to pick our model layer: Select the “StoreEntities” option in the dropdown – which is the EF model layer we created earlier.  Then click next – which will allow us to pick which entity within it we want to bind to: Select the “Products” entity in the above dialog – which indicates that we want to bind against the “Product” entity class we defined earlier.  Then click the “Enable automatic updates” checkbox to ensure that we can both query and update Products.  When you click “Finish” VS will wire-up an <asp:EntityDataSource> to your <asp:GridView> control: The last two steps we’ll do will be to click the “Enable Editing” checkbox on the Grid (which will cause the Grid to display an “Edit” link on each row) and (optionally) use the Auto Format dialog to pick a UI template for the Grid. Step 8: Run the Application Let’s now run our application and browse to the /Products.aspx page that contains our GridView.  When we do so we’ll see a Grid UI of the Products within our SQL CE database. Clicking the “Edit” link for any of the rows will allow us to edit their values: When we click “Update” the GridView will post back the values, persist them through our EF Model Layer, and ultimately save them within our SQL CE database. Learn More about using EF with ASP.NET Web Forms Read this tutorial series on the http://asp.net site to learn more about how to use EF with ASP.NET Web Forms.  The tutorial series uses SQL Express as the database – but the nice thing is that all of the same steps/concepts can also now also be done with SQL CE.   Walkthrough 2: Using EF Code-First with SQL CE and ASP.NET MVC 3 We used a database-first approach with the sample above – where we first created the database, and then used the EF designer to create model classes from the database.  In addition to supporting a designer-based development workflow, EF also enables a more code-centric option which we call “code first development”.  Code-First Development enables a pretty sweet development workflow.  It enables you to: Define your model objects by simply writing “plain old classes” with no base classes or visual designer required Use a “convention over configuration” approach that enables database persistence without explicitly configuring anything Optionally override the convention-based persistence and use a fluent code API to fully customize the persistence mapping Optionally auto-create a database based on the model classes you define – allowing you to start from code first I’ve done several blog posts about EF Code First in the past – I really think it is great.  The good news is that it also works very well with SQL CE. The combination of SQL CE, EF Code First, and the new VS tooling support for SQL CE, enables a pretty nice workflow.  Below is a simple example of how you can use them to build a simple ASP.NET MVC 3 application. Step 1: Create a new ASP.NET MVC 3 Project We’ll begin by using the File->New Project menu command within Visual Studio to create a new ASP.NET MVC 3 project.  We’ll use the “Internet Project” template so that it has a default UI skin implemented: Step 2: Use NuGet to Install EFCodeFirst Next we’ll use the NuGet package manager (automatically installed by ASP.NET MVC 3) to add the EFCodeFirst library to our project.  We’ll use the Package Manager command shell to do this.  Bring up the package manager console within Visual Studio by selecting the View->Other Windows->Package Manager Console menu command.  Then type: install-package EFCodeFirst within the package manager console to download the EFCodeFirst library and have it be added to our project: When we enter the above command, the EFCodeFirst library will be downloaded and added to our application: Step 3: Build Some Model Classes Using a “code first” based development workflow, we will create our model classes first (even before we have a database).  We create these model classes by writing code. For this sample, we will right click on the “Models” folder of our project and add the below three classes to our project: The “Dinner” and “RSVP” model classes above are “plain old CLR objects” (aka POCO).  They do not need to derive from any base classes or implement any interfaces, and the properties they expose are standard .NET data-types.  No data persistence attributes or data code has been added to them.   The “NerdDinners” class derives from the DbContext class (which is supplied by EFCodeFirst) and handles the retrieval/persistence of our Dinner and RSVP instances from a database. Step 4: Listing Dinners We’ve written all of the code necessary to implement our model layer for this simple project.  Let’s now expose and implement the URL: /Dinners/Upcoming within our project.  We’ll use it to list upcoming dinners that happen in the future. We’ll do this by right-clicking on our “Controllers” folder and select the “Add->Controller” menu command.  We’ll name the Controller we want to create “DinnersController”.  We’ll then implement an “Upcoming” action method within it that lists upcoming dinners using our model layer above.  We will use a LINQ query to retrieve the data and pass it to a View to render with the code below: We’ll then right-click within our Upcoming method and choose the “Add-View” menu command to create an “Upcoming” view template that displays our dinners.  We’ll use the “empty” template option within the “Add View” dialog and write the below view template using Razor: Step 4: Configure our Project to use a SQL CE Database We have finished writing all of our code – our last step will be to configure a database connection-string to use. We will point our NerdDinners model class to a SQL CE database by adding the below <connectionString> to the web.config file at the top of our project: EF Code First uses a default convention where context classes will look for a connection-string that matches the DbContext class name.  Because we created a “NerdDinners” class earlier, we’ve also named our connectionstring “NerdDinners”.  Above we are configuring our connection-string to use SQL CE as the database, and telling it that our SQL CE database file will live within the \App_Data directory of our ASP.NET project. Step 5: Running our Application Now that we’ve built our application, let’s run it! We’ll browse to the /Dinners/Upcoming URL – doing so will display an empty list of upcoming dinners: You might ask – but where did it query to get the dinners from? We didn’t explicitly create a database?!? One of the cool features that EF Code-First supports is the ability to automatically create a database (based on the schema of our model classes) when the database we point it at doesn’t exist.  Above we configured  EF Code-First to point at a SQL CE database in the \App_Data\ directory of our project.  When we ran our application, EF Code-First saw that the SQL CE database didn’t exist and automatically created it for us. Step 6: Using VS 2010 SP1 to Explore our newly created SQL CE Database Click the “Show all Files” icon within the Solution Explorer and you’ll see the “NerdDinners.sdf” SQL CE database file that was automatically created for us by EF code-first within the \App_Data\ folder: We can optionally right-click on the file and “Include in Project" to add it to our solution: We can also double-click the file (regardless of whether it is added to the project) and VS 2010 SP1 will open it as a database we can edit within the “Server Explorer” tab of the IDE. Below is the view we get when we double-click our NerdDinners.sdf SQL CE file.  We can drill in to see the schema of the Dinners and RSVPs tables in the tree explorer.  Notice how two tables - Dinners and RSVPs – were automatically created for us within our SQL CE database.  This was done by EF Code First when we accessed the NerdDinners class by running our application above: We can right-click on a Table and use the “Show Table Data” command to enter some upcoming dinners in our database: We’ll use the built-in editor that VS 2010 SP1 supports to populate our table data below: And now when we hit “refresh” on the /Dinners/Upcoming URL within our browser we’ll see some upcoming dinners show up: Step 7: Changing our Model and Database Schema Let’s now modify the schema of our model layer and database, and walkthrough one way that the new VS 2010 SP1 Tooling support for SQL CE can make this easier.  With EF Code-First you typically start making database changes by modifying the model classes.  For example, let’s add an additional string property called “UrlLink” to our “Dinner” class.  We’ll use this to point to a link for more information about the event: Now when we re-run our project, and visit the /Dinners/Upcoming URL we’ll see an error thrown: We are seeing this error because EF Code-First automatically created our database, and by default when it does this it adds a table that helps tracks whether the schema of our database is in sync with our model classes.  EF Code-First helpfully throws an error when they become out of sync – making it easier to track down issues at development time that you might otherwise only find (via obscure errors) at runtime.  Note that if you do not want this feature you can turn it off by changing the default conventions of your DbContext class (in this case our NerdDinners class) to not track the schema version. Our model classes and database schema are out of sync in the above example – so how do we fix this?  There are two approaches you can use today: Delete the database and have EF Code First automatically re-create the database based on the new model class schema (losing the data within the existing DB) Modify the schema of the existing database to make it in sync with the model classes (keeping/migrating the data within the existing DB) There are a couple of ways you can do the second approach above.  Below I’m going to show how you can take advantage of the new VS 2010 SP1 Tooling support for SQL CE to use a database schema tool to modify our database structure.  We are also going to be supporting a “migrations” feature with EF in the future that will allow you to automate/script database schema migrations programmatically. Step 8: Modify our SQL CE Database Schema using VS 2010 SP1 The new SQL CE Tooling support within VS 2010 SP1 makes it easy to modify the schema of our existing SQL CE database.  To do this we’ll right-click on our “Dinners” table and choose the “Edit Table Schema” command: This will bring up the below “Edit Table” dialog.  We can rename, change or delete any of the existing columns in our table, or click at the bottom of the column listing and type to add a new column.  Below I’ve added a new “UrlLink” column of type “nvarchar” (since our property is a string): When we click ok our database will be updated to have the new column and our schema will now match our model classes. Because we are manually modifying our database schema, there is one additional step we need to take to let EF Code-First know that the database schema is in sync with our model classes.  As i mentioned earlier, when a database is automatically created by EF Code-First it adds a “EdmMetadata” table to the database to track schema versions (and hash our model classes against them to detect mismatches between our model classes and the database schema): Since we are manually updating and maintaining our database schema, we don’t need this table – and can just delete it: This will leave us with just the two tables that correspond to our model classes: And now when we re-run our /Dinners/Upcoming URL it will display the dinners correctly: One last touch we could do would be to update our view to check for the new UrlLink property and render a <a> link to it if an event has one: And now when we refresh our /Dinners/Upcoming we will see hyperlinks for the events that have a UrlLink stored in the database: Summary SQL CE provides a free, embedded, database engine that you can use to easily enable database storage.  With SQL CE 4 you can now take advantage of it within ASP.NET projects and applications (both Web Forms and MVC). VS 2010 SP1 provides tooling support that enables you to easily create, edit and modify SQL CE databases – as well as use the standard EF designer against them.  This allows you to re-use your existing skills and data knowledge while taking advantage of an embedded database option.  This is useful both for small applications (where you don’t need the scalability of a full SQL Server), as well as for development and testing scenarios – where you want to be able to rapidly develop/test your application without having a full database instance.  SQL CE makes it easy to later migrate your data to a full SQL Server or SQL Azure instance if you want to – without having to change any code in your application.  All we would need to change in the above two scenarios is the <connectionString> value within the web.config file in order to have our code run against a full SQL Server.  This provides the flexibility to scale up your application starting from a small embedded database solution as needed. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

    Read the article

  • bluetooth not working on Ubuntu 13.10

    - by iacopo
    I upgrated ubuntu from 13.4 to 13.10 and my bluetooth stopped working. When I open bluetooth I'm able to put it ON but the visibility doesn't show anything and didn't detect any device. when I: dmesg | grep Blue [ 2.046249] usb 3-1: Product: Bluetooth V2.0 Dongle [ 2.046252] usb 3-1: Manufacturer: Bluetooth v2.0 [ 15.255710] Bluetooth: Core ver 2.16 [ 15.255748] Bluetooth: HCI device and connection manager initialized [ 15.255759] Bluetooth: HCI socket layer initialized [ 15.255765] Bluetooth: L2CAP socket layer initialized [ 15.255776] Bluetooth: SCO socket layer initialized [ 20.110379] Bluetooth: BNEP (Ethernet Emulation) ver 1.3 [ 20.110386] Bluetooth: BNEP filters: protocol multicast [ 20.110400] Bluetooth: BNEP socket layer initialized [ 20.120635] Bluetooth: RFCOMM TTY layer initialized [ 20.120656] Bluetooth: RFCOMM socket layer initialized [ 20.120660] Bluetooth: RFCOMM ver 1.11 when I digit: lsusb Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 002: ID 0bc2:2300 Seagate RSS LLC Expansion Portable Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 006 Device 002: ID 0e6a:6001 Megawin Technology Co., Ltd GEMBIRD Flexible keyboard KB-109F-B-DE Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 005 Device 002: ID 13ee:0001 MosArt Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 003 Device 002: ID 0a12:0001 Cambridge Silicon Radio, Ltd Bluetooth Dongle (HCI mode) Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub when I: hciconfig -a hci0: Type: BR/EDR Bus: USB BD Address: 00:1B:10:00:2A:EC ACL MTU: 1017:8 SCO MTU: 64:0 DOWN RX bytes:457 acl:0 sco:0 events:16 errors:0 TX bytes:68 acl:0 sco:0 commands:16 errors:0 Features: 0xff 0xff 0x8d 0xfe 0x9b 0xf9 0x00 0x80 Packet type: DM1 DM3 DM5 DH1 DH3 DH5 HV1 HV2 HV3 Link policy: Link mode: SLAVE ACCEPT when I digit: rfkill list 0: phy0: Wireless LAN Soft blocked: yes Hard blocked: no 1: hci0: Bluetooth Soft blocked: no Hard blocked: no when I digit: sudo gedit /etc/bluetooth/main.conf [General] # List of plugins that should not be loaded on bluetoothd startup #DisablePlugins = network,input # Default adaper name # %h - substituted for hostname # %d - substituted for adapter id Name = %h-%d # Default device class. Only the major and minor device class bits are # considered. Class = 0x000100 # How long to stay in discoverable mode before going back to non-discoverable # The value is in seconds. Default is 180, i.e. 3 minutes. # 0 = disable timer, i.e. stay discoverable forever DiscoverableTimeout = 0 # How long to stay in pairable mode before going back to non-discoverable # The value is in seconds. Default is 0. # 0 = disable timer, i.e. stay pairable forever PairableTimeout = 0 # Use some other page timeout than the controller default one # which is 16384 (10 seconds). PageTimeout = 8192 # Automatic connection for bonded devices driven by platform/user events. # If a platform plugin uses this mechanism, automatic connections will be # enabled during the interval defined below. Initially, this feature # intends to be used to establish connections to ATT channels. AutoConnectTimeout = 60 # What value should be assumed for the adapter Powered property when # SetProperty(Powered, ...) hasn't been called yet. Defaults to true InitiallyPowered = true # Remember the previously stored Powered state when initializing adapters RememberPowered = false # Use vendor id source (assigner), vendor, product and version information for # DID profile support. The values are separated by ":" and assigner, VID, PID # and version. # Possible vendor id source values: bluetooth, usb (defaults to usb) #DeviceID = bluetooth:1234:5678:abcd # Do reverse service discovery for previously unknown devices that connect to # us. This option is really only needed for qualification since the BITE tester # doesn't like us doing reverse SDP for some test cases (though there could in # theory be other useful purposes for this too). Defaults to true. ReverseServiceDiscovery = true # Enable name resolving after inquiry. Set it to 'false' if you don't need # remote devices name and want shorter discovery cycle. Defaults to 'true'. NameResolving = true # Enable runtime persistency of debug link keys. Default is false which # makes debug link keys valid only for the duration of the connection # that they were created for. DebugKeys = false # Enable the GATT functionality. Default is false EnableGatt = false when I digit: dmesg | grep Bluetooth [ 2.013041] usb 3-1: Product: Bluetooth V2.0 Dongle [ 2.013049] usb 3-1: Manufacturer: Bluetooth v2.0 [ 13.798293] Bluetooth: Core ver 2.16 [ 13.798338] Bluetooth: HCI device and connection manager initialized [ 13.798352] Bluetooth: HCI socket layer initialized [ 13.798357] Bluetooth: L2CAP socket layer initialized [ 13.798368] Bluetooth: SCO socket layer initialized [ 20.184162] Bluetooth: BNEP (Ethernet Emulation) ver 1.3 [ 20.184173] Bluetooth: BNEP filters: protocol multicast [ 20.184197] Bluetooth: BNEP socket layer initialized [ 20.238947] Bluetooth: RFCOMM TTY layer initialized [ 20.238983] Bluetooth: RFCOMM socket layer initialized [ 20.239018] Bluetooth: RFCOMM ver 1.11 When I digit: uname -a Linux casa-desktop 3.11.0-13-generic #20-Ubuntu SMP Wed Oct 23 07:38:26 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux When I digit: lsmod Module Size Used by parport_pc 32701 0 rfcomm 69070 4 bnep 19564 2 ppdev 17671 0 ip6t_REJECT 12910 1 xt_hl 12521 6 ip6t_rt 13507 3 nf_conntrack_ipv6 18938 9 nf_defrag_ipv6 34616 1 nf_conntrack_ipv6 ipt_REJECT 12541 1 xt_LOG 17718 8 xt_limit 12711 11 xt_tcpudp 12884 32 xt_addrtype 12635 4 nf_conntrack_ipv4 15012 9 nf_defrag_ipv4 12729 1 nf_conntrack_ipv4 xt_conntrack 12760 18 ip6table_filter 12815 1 ip6_tables 27025 1 ip6table_filter nf_conntrack_netbios_ns 12665 0 nf_conntrack_broadcast 12589 1 nf_conntrack_netbios_ns nf_nat_ftp 12741 0 nf_nat 26653 1 nf_nat_ftp kvm_amd 59958 0 nf_conntrack_ftp 18608 1 nf_nat_ftp kvm 431315 1 kvm_amd nf_conntrack 91736 8 nf_nat_ftp,nf_conntrack_netbios_ns,nf_nat,xt_conntrack,nf_conntrack_broadcast,nf_conntrack_ftp,nf_conntrack_ipv4,nf_conntrack_ipv6 iptable_filter 12810 1 crct10dif_pclmul 14289 0 crc32_pclmul 13113 0 ip_tables 27239 1 iptable_filter snd_hda_codec_realtek 55704 1 ghash_clmulni_intel 13259 0 aesni_intel 55624 0 aes_x86_64 17131 1 aesni_intel snd_hda_codec_hdmi 41117 1 x_tables 34059 13 ip6table_filter,xt_hl,ip_tables,xt_tcpudp,xt_limit,xt_conntrack,xt_LOG,iptable_filter,ip6t_rt,ipt_REJECT,ip6_tables,xt_addrtype,ip6t_REJECT lrw 13257 1 aesni_intel snd_hda_intel 48171 5 gf128mul 14951 1 lrw glue_helper 13990 1 aesni_intel ablk_helper 13597 1 aesni_intel joydev 17377 0 cryptd 20329 3 ghash_clmulni_intel,aesni_intel,ablk_helper snd_hda_codec 188738 3 snd_hda_codec_realtek,snd_hda_codec_hdmi,snd_hda_intel arc4 12608 2 snd_hwdep 13602 1 snd_hda_codec rt2800pci 18690 0 snd_pcm 102033 3 snd_hda_codec_hdmi,snd_hda_codec,snd_hda_intel radeon 1402449 3 rt2800lib 79963 1 rt2800pci btusb 28267 0 rt2x00pci 13287 1 rt2800pci rt2x00mmio 13603 1 rt2800pci snd_page_alloc 18710 2 snd_pcm,snd_hda_intel rt2x00lib 55238 4 rt2x00pci,rt2800lib,rt2800pci,rt2x00mmio snd_seq_midi 13324 0 mac80211 596969 3 rt2x00lib,rt2x00pci,rt2800lib snd_seq_midi_event 14899 1 snd_seq_midi ttm 83995 1 radeon snd_rawmidi 30095 1 snd_seq_midi cfg80211 479757 2 mac80211,rt2x00lib drm_kms_helper 52651 1 radeon snd_seq 61560 2 snd_seq_midi_event,snd_seq_midi bluetooth 371880 12 bnep,btusb,rfcomm microcode 23518 0 eeprom_93cx6 13344 1 rt2800pci snd_seq_device 14497 3 snd_seq,snd_rawmidi,snd_seq_midi crc_ccitt 12707 1 rt2800lib snd_timer 29433 2 snd_pcm,snd_seq snd 69141 21 snd_hda_codec_realtek,snd_hwdep,snd_timer,snd_hda_codec_hdmi,snd_pcm,snd_seq,snd_rawmidi,snd_hda_codec,snd_hda_intel,snd_seq_device,snd_seq_midi psmouse 97626 0 drm 296739 5 ttm,drm_kms_helper,radeon k10temp 13126 0 soundcore 12680 1 snd serio_raw 13413 0 i2c_algo_bit 13413 1 radeon i2c_piix4 22106 0 video 19318 0 mac_hid 13205 0 lp 17759 0 parport 42299 3 lp,ppdev,parport_pc hid_generic 12548 0 usbhid 53014 0 hid 105818 2 hid_generic,usbhid pata_acpi 13038 0 usb_storage 62062 1 r8169 67341 0 sdhci_pci 18985 0 sdhci 42630 1 sdhci_pci mii 13934 1 r8169 pata_atiixp 13242 0 ohci_pci 13561 0 ahci 25819 2 libahci 31898 1 ahci Someone can help me?

    Read the article

  • Activating active PuTTY window in MTPuTTY with AutoHotkey script doesn't work

    - by Piotr Dobrogost
    I'm using Multi-Tabbed PuTTY and I wrote AutoHotKey script to rerun the command which was run as the last one. However the active PuTTY window (inside MTPuTTY) does not get activated thus sending keys has no effect. CTRL+` is a hotkey to Switch between the application and active PuTTY window. How to fix this? WinWait, MTPuTTY (Multi-Tabbed PuTTY), IfWinNotActive, MTPuTTY (Multi-Tabbed PuTTY), , WinActivate, MTPuTTY (Multi-Tabbed PuTTY), WinWaitActive, MTPuTTY (Multi-Tabbed PuTTY), Send, {CTRLDOWN}`{CTRLUP} Send, {UP}{ENTER}

    Read the article

  • Was Visual Studio 2008 or 2010 written to use multi cores?

    - by Erx_VB.NExT.Coder
    basically i want to know if the visual studio IDE and/or compiler in 2010 was written to make use of a multi core environment (i understand we can target multi core environments in 08 and 10, but that is not my question). i am trying to decide on if i should get a higher clock dual core or a lower clock quad core, as i want to try and figure out which processor will give me the absolute best possible experience with Visual Studio 2010 (ide and background compiler). if they are running the most important section (background compiler and other ide tasks) in one core, then the core will get cut off quicker if running a quad core, esp if background compiler is the heaviest task, i would imagine this would b e difficult to seperate in more then one process, so even if it uses multi cores you might still be better off with going for a higher clock cpu if the majority of the processing is still bound to occur in one core (ie the most significant part of the VS environment). i am a vb programmer, they've made great performance improvements in beta 2, congrats, but i would love to be able to use VS seamlessly... anyone have any ideas? thanks, erx

    Read the article

  • C++ std::vector problems

    - by Faur Ioan-Aurel
    For 2 days i tried to explain myself some of the things that are happening in my c++ code,and i can't get a good explanation.I must say that i'm more a java programmer.Long time i used quite a bit the C language but i guess Java erased those skills and now i'm hitting a wall trying to port a few classes from java to c++. So let's say that we have this 2 classes: class ForwardNetwork { protected: ForwardLayer* inputLayer; ForwardLayer* outputLayer; vector<ForwardLayer* > layers; public: void ForwardNetwork::getLayers(std::vector< ForwardLayer* >& result ) { for(int i= 0 ;i< layers.size(); i++){ ForwardLayer* lay = dynamic_cast<ForwardLayer*>(this->layers.at(i)); if(lay != NULL) result.push_back(lay); else cout << "Layer at#" << i << " is null" << endl; } } void ForwardNetwork::addLayer ( ForwardLayer* layer ) { if(layer != NULL) cout << "Before push layer is not null" << endl; //setup the forward and back pointer if ( this->outputLayer != NULL ) { layer->setPrevious ( this->outputLayer ); this->outputLayer->setNext ( layer ); } //update the input layer and outputLayer variables if ( this->layers.size() == 0 ) this->inputLayer = this->outputLayer = layer; else this->outputLayer = layer; //push layer in vector this->layers.push_back ( layer ); for(int i = 0; i< layers.size();i++) if(layers[i] != NULL) cout << "Check::Layer[" << i << "] is not null!" << endl; } }; Second class: class Backpropagation : public Train { public: Backpropagation::Backpropagation ( FeedForwardNetwork* network ){ this->network = network; vector<FeedforwardLayer*> vec; network->getLayers(vec); } }; Now if i add from main() some layers into network via addLayer(..) method it's all good.My vector is just as it should.But after i call Backpropagation() constructor with a network object ,when i enter getLayers(), some of my objects from vector have their address set to NULL(they are randomly chosen:for example if i run my app once with 3 layer's into vector ,the first object from vector is null.If i run it second time first 2 objects are null,third time just first object null and so on). Now i can't explain why this is happening.I must say that all the objects that should be in vector they also live inside the network and they are not NULL; This happens everywhere after i done with addLayer() so not just in the getLayers(). I cant get a good grasp to this problem.I thought first that i might modify my vector.But i can't find such thing. Also why if the reference from vector is NULL ,the reference that lives inside ForwardNetwork as a linked list (inputLayer and outputLayer) is not NULL? I must ask for your help.Please ,if you have some advices don't hesitate! PS: as compiler i use g++ part of gcc 4.6.1 under ubuntu 11.10

    Read the article

  • How do I make my blu-ray/hd-dvd/dvd drive multi-region?

    - by jammus
    I have a combined dvd/hd-dvd/bd drive on my machine (yeah, I'm very much the big man) which is all great and everything. However, I've got quite a few region 1 DVDs (on import, yeah?) that it won't play. I know I can switch my drive's region but this is limited to 5 times only. Is there a way I can make the drive permanently multi-region or lift this limit, the same way you can with most DVD players?

    Read the article

  • Multi-site email relay based on email address (in AD?)

    - by MarkRobinson
    We have a multi site setup currently based around Exchange 2003, but we are getting a lot of traffic over the vpn as only one server has an internet facing IP. Is there such a product that could sit on a hosted rack somewhere that would look at an incoming email and from information in AD determine which mail server to relay the message to?

    Read the article

  • should I put my multi-device btrfs filesystem on disk partitions or raw devices?

    - by Glyph
    If I'm going to create a multi-device btrfs filesystem. The official recommendation from the documentation apppears to be to create it on raw devices; i.e. /dev/sdb, /dev/sdc, etc, but this is not explained. Are there any advantages to creating a partition table on these devices first, either GPT or MBR, and then creating the filesystem on /dev/sdb1, /dev/sdc1 et cetera? Does feeding btrfs whole devices have some particular advantage, or are these basically equivalent?

    Read the article

  • What's a good scheme for multi-user database synchronization?

    - by Mason Wheeler
    I'm working on a system to allow multiple users to collaborate on an online project. Everything is fairly straightforward, except for keeping the users in sync. Each user has their own local copy of the project database, which allows them to make changes and test things out, and then send the updates to the central server. But this runs into the classic synchronization question: how do you keep two users from editing the same thing and stomping each other's work? I've got an idea that should work, but I wonder if there's a simpler way to do it. Here's the basic concept: All project data is stored in a relational database. Each row in the database has an owner. If the current user is not the owner, he can read but not write that row. (This is enforced client-side.) The user can send a request to the server to take ownership of a row, which will be granted if the server's copy says that the current owner is NULL, or to release ownership when they're done with it. It is not possible to release ownership without committing changes to the server. It is not possible to commit changes to the server without having first downloaded all outstanding changes to the server. When any changes are made to rows you own, a trigger marks that row as Dirty. When you commit changes, the database is scanned for all Dirty rows in all tables, and the data is serialized into an update file, which is posted to the server, and all rows are marked Clean. The server applies the updates on its end, and keeps the file around. When other users download changes, the server sends them the update files that they haven't already received. So, essentially this is a reinvention of version control on a relational database. (Sort of.) As long as taking ownership and applying updates to the server are guaranteed atomic changes, and the server verifies that some smart-aleck user didn't edit their local database so they could send an update for a row they don't have ownership of, it should be guaranteed to be correct, and with no need to worry about merges and merge conflicts. (I think.) Can anyone think of any problems with this scheme, or ways to do it better? (And no, "build [insert VCS here] into your project" is not what I'm looking for. I've thought of that already. VCSs work well with text, and not so well with other file formats, such as relational databases.)

    Read the article

  • International multi-OS keyboard layout for both coding and surfing?

    - by rassie
    So yes, the problem has been raised in parts multiple times already. Still I'm looking for a keyboard layout that has the following features: Easy on fingers (Dvorak-like layouts welcome) Easy for coding Includes german characters (typing ä with AltGr-p is not ok). Works well with web-browsing (Ctrl-t and Ctrl-w on one hand, left one very much preferred, since that's where my ex-CapsLock, now Ctrl lies) Works well with default Emacs bindings Works on both Windows and Linux (at least easily installable) I've looked at Dvorak and Neo, they both have a "shortcut problem", i.e. web-browsing and most frequent Emacs combinations use both parts of the keyboard. Using right Ctrl is usually not an option, since it'll give me RSI much faster than keeping QWERTY/Z. Funnily enough, mirroring the default Neo layout would probably be enough for me. So, any ideas?

    Read the article

  • How do multi-platform games usually store save data?

    - by PixelPerfect3
    I realize this is a bit of a broad question, but I was wondering if there is a "standard" in the industry when it comes to storing save data for games (and is it different across platforms - Xbox/PS/PC/Mac/Android/iOS?) For example for a game like Assassin's Creed or The Walking Dead: They are on multiple platforms and they usually have to save enough information about the player and their actions. Do they use something like XML files, databases, or just straight binary dumps? How much does it differ from platform to platform? I would appreciate it if someone with experience in the game industry would answer this.

    Read the article

  • Force www. on multi domain site and retain http or https

    - by John Isaacks
    I am using CakePHP which already contains an .htaccess file that looks like: <IfModule mod_rewrite.c> RewriteEngine on RewriteRule ^$ app/webroot/ [L] RewriteRule (.*) app/webroot/$1 [L] </IfModule> I want to force www. (unless it is a subdomain) to avoid duplicate content penalties. It needs to retain http or https Also This application will have multiple domains pointing to it. So the code needs to be able to work with any domain.

    Read the article

  • MPD to play music to single channel of my multi-channel card?

    - by hany tawfik
    I installed an Ubuntu 12-04 LTS server for a special background music application of mine, where I am using the server with an Asus Xonar DS sound card. The installation is successful, the MPD is working, the sound card is working with Alsa and its libraries installed accept for Alsa-oss. Alsamixer is working fine with left/right sides of each channel volume control through Q/Z letters shortcut when alsamixer is open in terminal . using the command " speaker-test -Dplug:surround71 -c8 -l1 -twav " I can hear every voice message coming out from the card at the right connector, so "front right/ front left" voice message are coming from first output in the card back, while the other outputs are silent..so on. The problem is that MPD is playing on all outputs simultaneously the same audio. I have been trying various configurations for the last 12 days with out any success, including trying to put mappings in the /etc/asound.conf Can any body help me achieve the above, or direct me to the right configuration of MPD or asound.conf

    Read the article

  • How to properly do weapon cool-down reload timer in multi-player laggy environment?

    - by John Murdoch
    I want to handle weapon cool-down timers in a fair and predictable way on both client on server. Situation: Multiple clients connected to server, which is doing hit detection / physics Clients have different latency for their connections to server ranging from 50ms to 500ms. They want to shoot weapons with fairly long reload/cool-down times (assume exactly 10 seconds) It is important that they get to shoot these weapons close to the cool-down time, as if some clients manage to shoot sooner than others (either because they are "early" or the others are "late") they gain a significant advantage. I need to show time remaining for reload on player's screen Clients can have clocks which are flat-out wrong (bad timezones, etc.) What I'm currently doing to deal with latency: Client collects server side state in a history, tagged with server timestamps Client assesses his time difference with server time: behindServerTimeNs = (behindServerTimeNs + (System.nanoTime() - receivedState.getServerTimeNs())) / 2 Client renders all state received from server 200 ms behind from his current time, adjusted by what he believes his time difference with server time is (whether due to wrong clocks, or lag). If he has server states on both sides of that calculated time, he (mostly LERP) interpolates between them, if not then he (LERP) extrapolates. No other client-side prediction of movement, e.g., to make his vehicle seem more responsive is done so far, but maybe will be added later So how do I properly add weapon reload timers? My first idea would be for the server to send each player the time when his reload will be done with each world state update, the client then adjusts it for the clock difference and thus can estimate when the reload will be finished in client-time (perhaps considering also for latency that the shoot message from client to server will take as well?), and if the user mashes the "shoot" button after (or perhaps even slightly before?) that time, send the shoot event. The server would get the shoot event and consider the time shot was made as the server time when it was received. It would then discard it if it is nowhere near reload time, execute it immediately if it is past reload time, and hold it for a few physics cycles until reload is done in case if it was received a bit early. It does all seem a bit convoluted, and I'm wondering whether it will work (e.g., whether it won't be the case that players with lower ping get better reload rates), and whether there are more elegant solutions to this problem.

    Read the article

  • How do I disable mouse magnet on middle edge with multi monitors?

    - by piquadrat
    I use Ubuntu 12.04 on a two screen setup. Multiscreen on 12.04 has generally become much better, but there is one thing that really gets on my nerves: there's a mouse magnet of sorts on the middle edge (between the two screens). It's undoubtedly there to make it easier to interact with the launcher on the right screen. But I have enough trust in my mousing skills, the magnet is more annoying than helpful in my case. Can I disable it somehow?

    Read the article

  • How are trajectories calculated and transmitted to other players in Multi-Player ?

    - by giulio
    I play alot of COD4. And can see tracers for gunfire, missles, care packages fall from helicopters etc. There is alot of activity. I am curious to know the algorithm (at a high level) that manages all this action when you have 20 people on a map shooting each other to death ? This question touches on the subject but doesn't ask for a more in-depth answer as to how you the developers go about calculating and transmitting movement and collision detection for projectiles, be it missles/bullets or any other object that is flying through the air in real-time.

    Read the article

< Previous Page | 65 66 67 68 69 70 71 72 73 74 75 76  | Next Page >