Search Results

Search found 12834 results on 514 pages for 'small wolf'.

Page 69/514 | < Previous Page | 65 66 67 68 69 70 71 72 73 74 75 76  | Next Page >

  • Is my current employer expecting too much?

    - by priyank patel
    This is my first job as a programmer.I am working on ASP.NET/C#,HTML,CSS,Javascript/Jquery. I am working for a firm which develops software for small banking firms. Currently they have their software running in 100 firms.Their software is developed in Visual Fox Pro. I was hired to develop online version of this software.I am the solo developer. My boss is another developer.So my company has two developers. My boss doesnot have any idea about .NET development.I am working on their project since 8 months.The progress is surely there but not very big. I try my best to do what my boss asks.But the project just seems too ambitious for me. The company doesnot have any planning for the project.They just ask me to develop what their older software provides.So I have to deal with front end , back end,review codes , design architecture and etc. I have decided to give my best.I try a lot.But the project sometimes just seems to be overwhelming. So my questions is , is it normal for a programmer to be in this place. I always feel the need to work in atleast a small team if not big one. Are my employers just expecting too much of a fresher.Or is that I being a programmer am lacking the skills to deal with this. I am just not able judge my condition.Also I am paid very low salary.I do work on saturday as well. Can anyone just help me judge this scenario? Any suggestions are welcome.

    Read the article

  • Copy Formatting in Word

    - by Ahamad Patan
    Many a times you may need to copy the "Format" in Word. The "Copy Format" feature lets you quickly and easily "copy" all the formatting characteristics from one group of selected text to another. This is helpful when you have several headings that you want consistent formatting. Here are steps on how to Copy Formatting: 1. Select, or highlight, the item of text containing the format you wish to copy. 2. Office 2003 - Click on the Format Painter Button in the Standard Toolbar (looks like Paintbrush). Office 2007 - Format Painter Button is located on the Home tab (looks like a Paintbrush). Office 2003 - An I-beam with a small cross to the left will appear as you move your mouse. Office 2007 - An I-beam with a small paintbrush will appear as you move your mouse. 3. Select the text you wish to copy the formatting to. 4. Formatting of the selected text will automatically change. For multiple formatting changes, double-click on the Format Painter button in Step 2. Remember, you'll have to click it again to deselect it or press Esc.

    Read the article

  • How do web-developers do web-design when freelancing?

    - by Gerald Blizz
    So I got my first job recently as junior web-developer. My company creates small/medium sites for wide variety of customers: autobusiness companies, weddign agencies, some sauna websites, etcetc, hope you get my point. They don't do big serious stuff like bank systems or really big systems, it's mostly small/medium-sized websites for startups/medium sized business. My main skills are PHP/MySQL, I also know HTML and a bit of CSS/JS/AJAX. I know that good web-developer must know some backend language (like PHP/Ruby/Python) AND HTML+CSS+JS+AJAX+JQuery combo. However, I was always wondering. In my company we have web-designer. In other serious organisations I often see the same stuff: web-developers who create business-logic and web-designers, who create design. As far as I know, after designers paint design of website they give it to developers either in PSD or sliced way, and developers put it together with logic, but design is NOT created by developers. Such separation seems very good for full-time job, but I am concerned with question how do freelance web-developers do websites? Do most of them just pay freelance designers to create design for them? Or do some people do both? Reason why I ask - I plan to start some freelancing in my free time after I get good at web-development. But I don't want to create websites with great business-logic but poor design. Neither I want to let someone else create a design for me. I like web-development very much and I am doing quite good, I like design aswell, even though I am a bit lost how to study it and get better at it. But I am scared that going in both directions won't let me become expert, it seems like two totally different jobs and getting really good in both seems very hard. But I really want to do both. What should I do? Thank you!

    Read the article

  • Not use CSS definitions for one <FORM>

    - by Svisstack
    I have template from themeforest and i dont want edit css from this template, because i don't have time for it. But i want integrate paypal buttons to my webpage, problem is paypal button use tag for selection payment option. I have overloaded style for tag and this not look like should. How to not use CSS for this element. I dont want use and if i don't must then i dont want edit this CSS;-) This css look wired, i must edit her to solve this problem? What is best solution for this? /*//// - Forms - ////*/ form { margin-bottom:20px; } body.ie7 form, body.ie8 { margin-bottom:40px; } form p { margin-bottom:15px; } form label { float:left; width:140px; margin-top:5px; } form input, form textarea, form select { padding:10px 5px; background:#fff url(../img/bg-input.gif) repeat-x top; border:1px solid #D9D9D9; width:448px; border-radius:3px; -moz-border-radius:3px; -webkit-border-radius:3px; } form input.small { width:35px; } html, body, div, span, object, iframe, h1, h2, h3, h4, h5, h6, p, blockquote, pre, abbr, address, cite, code, del, dfn, em, img, ins, kbd, q, samp, small, strong, sub, sup, var, b, i, dl, dt, dd, ol, ul, li, fieldset, form, label, legend, table, caption, tbody, tfoot, thead, tr, th, td, article, aside, figure, footer, header, hgroup, menu, nav, section, menu, time, mark, audio, video { margin:0; padding:0; border:0; outline:0; font-size:100%; vertical-align:baseline; background:transparent; } Can anyone help me?

    Read the article

  • Alternatives to Professional Version Control

    - by greengit
    We're teaming up with some non programmers (writers) who need to contribute to one of our projects. Now they just don't like the idea of using Git (or anything for that matter) for version controlling their work. I think this is because they just don't find it worthwhile to wrap their heads around the twisted concepts of version control. (when I first introduced them to branching and merging -- they looked like I was offending them.) Now, we're not in a position to educate them or convince them to use it. We're just trying to find alternatives so that we get all their work versioned (which is what we need) -- and they get easy workflow and concentrate on what they do. I have come up with some ideas... tell them to save their work as a separate file every time they make some non-trivial change, and then use a diff on our side to just track changes. write a program (in Python) that implements the "milestones" in CSSEdit in some way. About the project: It is a natural language processing system (written in C + Python). We've hired some writers to prepare inputs for the system in different languages. And as we evolve the software, we'd need those writers to make changes to their inputs (articles). Sometimes the changes are very small (a word or two), and other times big. The reason we need to version control those changes is because every small/big change in the input has the potential to change the system's output dramatically.

    Read the article

  • Keeping multiple root directories in a single partition

    - by intuited
    I'm working out a partition scheme for a new install. I'd like to keep the root filesystem fairly small and static, so that I can use LVM snapshots to do backups without having to allocate a ton of space for the snapshot. However, I'd also like to keep the number of total partitions small. Even with LVM, there's inevitably some wasted space and it's still annoying and vaguely dangerous to allocate more. So there seem to be a couple of different options: Have the partition that will contain bulky, variable files, like /srv, /var, and /home, be the root partition, and arrange for the core system state — /etc, /usr, /lib, etc. — to live in a second partition. These files can (I think) be backed up using a different backup scheme, and I don't think LVM snapshots will be necessary for them. The opposite: putting the big variable directories on the second partition, and having the essential system directories live on the root FS. Either of these options require that certain directories be pointers of some variety to subdirectories of a second partition. I'm aware of two different ways to do this: symlinks and bind-mounts. Is one better than the other for this purpose? Is there another option? Do any of the various Ubuntu installation media/strategies support this style of partition layout?

    Read the article

  • Code Reuse is (Damn) Hard

    - by James Michael Hare
    Being a development team lead, the task of interviewing new candidates was part of my job.  Like any typical interview, we started with some easy questions to get them warmed up and help calm their nerves before hitting the hard stuff. One of those easier questions was almost always: “Name some benefits of object-oriented development.”  Nearly every time, the candidate would chime in with a plethora of canned answers which typically included: “it helps ease code reuse.”  Of course, this is a gross oversimplification.  Tools only ease reuse, its developers that ultimately can cause code to be reusable or not, regardless of the language or methodology. But it did get me thinking…  we always used to say that as part of our mantra as to why Object-Oriented Programming was so great.  With polymorphism, inheritance, encapsulation, etc. we in essence set up the concepts to help facilitate reuse as much as possible.  And yes, as a developer now of many years, I unquestionably held that belief for ages before it really struck me how my views on reuse have jaded over the years.  In fact, in many ways Agile rightly eschews reuse as taking a backseat to developing what's needed for the here and now.  It used to be I was in complete opposition to that view, but more and more I've come to see the logic in it.  Too many times I've seen developers (myself included) get lost in design paralysis trying to come up with the perfect abstraction that would stand all time.  Nearly without fail, all of these pieces of code become obsolete in a matter of months or years. It’s not that I don’t like reuse – it’s just that reuse is hard.  In fact, reuse is DAMN hard.  Many times it is just a distraction that eats up architect and developer time, and worse yet can be counter-productive and force wrong decisions.  Now don’t get me wrong, I love the idea of reusable code when it makes sense.  These are in the few cases where you are designing something that is inherently reusable.  The problem is, most business-class code is inherently unfit for reuse! Furthermore, the code that is reusable will often fail to be reused if you don’t have the proper framework in place for effective reuse that includes standardized versioning, building, releasing, and documenting the components.  That should always be standard across the board when promoting reusable code.  All of this is hard, and it should only be done when you have code that is truly reusable or you will be exerting a large amount of development effort for very little bang for your buck. But my goal here is not to get into how to reuse (that is a topic unto itself) but what should be reused.  First, let’s look at an extension method.  There’s many times where I want to kick off a thread to handle a task, then when I want to reign that thread in of course I want to do a Join on it.  But what if I only want to wait a limited amount of time and then Abort?  Well, I could of course write that logic out by hand each time, but it seemed like a great extension method: 1: public static class ThreadExtensions 2: { 3: public static bool JoinOrAbort(this Thread thread, TimeSpan timeToWait) 4: { 5: bool isJoined = false; 6:  7: if (thread != null) 8: { 9: isJoined = thread.Join(timeToWait); 10:  11: if (!isJoined) 12: { 13: thread.Abort(); 14: } 15: } 16: return isJoined; 17: } 18: } 19:  When I look at this code, I can immediately see things that jump out at me as reasons why this code is very reusable.  Some of them are standard OO principles, and some are kind-of home grown litmus tests: Single Responsibility Principle (SRP) – The only reason this extension method need change is if the Thread class itself changes (one responsibility). Stable Dependencies Principle (SDP) – This method only depends on classes that are more stable than it is (System.Threading.Thread), and in itself is very stable, hence other classes may safely depend on it. It is also not dependent on any business domain, and thus isn't subject to changes as the business itself changes. Open-Closed Principle (OCP) – This class is inherently closed to change. Small and Stable Problem Domain – This method only cares about System.Threading.Thread. All-or-None Usage – A user of a reusable class should want the functionality of that class, not parts of that functionality.  That’s not to say they most use every method, but they shouldn’t be using a method just to get half of its result. Cost of Reuse vs. Cost to Recreate – since this class is highly stable and minimally complex, we can offer it up for reuse very cheaply by promoting it as “ready-to-go” and already unit tested (important!) and available through a standard release cycle (very important!). Okay, all seems good there, now lets look at an entity and DAO.  I don’t know about you all, but there have been times I’ve been in organizations that get the grand idea that all DAOs and entities should be standardized and shared.  While this may work for small or static organizations, it’s near ludicrous for anything large or volatile. 1: namespace Shared.Entities 2: { 3: public class Account 4: { 5: public int Id { get; set; } 6:  7: public string Name { get; set; } 8:  9: public Address HomeAddress { get; set; } 10:  11: public int Age { get; set;} 12:  13: public DateTime LastUsed { get; set; } 14:  15: // etc, etc, etc... 16: } 17: } 18:  19: ... 20:  21: namespace Shared.DataAccess 22: { 23: public class AccountDao 24: { 25: public Account FindAccount(int id) 26: { 27: // dao logic to query and return account 28: } 29:  30: ... 31:  32: } 33: } Now to be fair, I’m not saying there doesn’t exist an organization where some entites may be extremely static and unchanging.  But at best such entities and DAOs will be problematic cases of reuse.  Let’s examine those same tests: Single Responsibility Principle (SRP) – The reasons to change for these classes will be strongly dependent on what the definition of the account is which can change over time and may have multiple influences depending on the number of systems an account can cover. Stable Dependencies Principle (SDP) – This method depends on the data model beneath itself which also is largely dependent on the business definition of an account which can be very inherently unstable. Open-Closed Principle (OCP) – This class is not really closed for modification.  Every time the account definition may change, you’d need to modify this class. Small and Stable Problem Domain – The definition of an account is inherently unstable and in fact may be very large.  What if you are designing a system that aggregates account information from several sources? All-or-None Usage – What if your view of the account encompasses data from 3 different sources but you only care about one of those sources or one piece of data?  Should you have to take the hit of looking up all the other data?  On the other hand, should you have ten different methods returning portions of data in chunks people tend to ask for?  Neither is really a great solution. Cost of Reuse vs. Cost to Recreate – DAOs are really trivial to rewrite, and unless your definition of an account is EXTREMELY stable, the cost to promote, support, and release a reusable account entity and DAO are usually far higher than the cost to recreate as needed. It’s no accident that my case for reuse was a utility class and my case for non-reuse was an entity/DAO.  In general, the smaller and more stable an abstraction is, the higher its level of reuse.  When I became the lead of the Shared Components Committee at my workplace, one of the original goals we looked at satisfying was to find (or create), version, release, and promote a shared library of common utility classes, frameworks, and data access objects.  Now, of course, many of you will point to nHibernate and Entity for the latter, but we were looking at larger, macro collections of data that span multiple data sources of varying types (databases, web services, etc). As we got deeper and deeper in the details of how to manage and release these items, it quickly became apparent that while the case for reuse was typically a slam dunk for utilities and frameworks, the data access objects just didn’t “smell” right.  We ended up having session after session of design meetings to try and find the right way to share these data access components. When someone asked me why it was taking so long to iron out the shared entities, my response was quite simple, “Reuse is hard...”  And that’s when I realized, that while reuse is an awesome goal and we should strive to make code maintainable, often times you end up creating far more work for yourself than necessary by trying to force code to be reusable that inherently isn’t. Think about classes the times you’ve worked in a company where in the design session people fight over the best way to implement a class to make it maximally reusable, extensible, and any other buzzwordable.  Then think about how quickly that design became obsolete.  Many times I set out to do a project and think, “yes, this is the best design, I can extend it easily!” only to find out the business requirements change COMPLETELY in such a way that the design is rendered invalid.  Code, in general, tends to rust and age over time.  As such, writing reusable code can often be difficult and many times ends up being a futile exercise and worse yet, sometimes makes the code harder to maintain because it obfuscates the design in the name of extensibility or reusability. So what do I think are reusable components? Generic Utility classes – these tend to be small classes that assist in a task and have no business context whatsoever. Implementation Abstraction Frameworks – home-grown frameworks that try to isolate changes to third party products you may be depending on (like writing a messaging abstraction layer for publishing/subscribing that is independent of whether you use JMS, MSMQ, etc). Simplification and Uniformity Frameworks – To some extent this is similar to an abstraction framework, but there may be one chosen provider but a development shop mandate to perform certain complex items in a certain way.  Or, perhaps to simplify and dumb-down a complex task for the average developer (such as implementing a particular development-shop’s method of encryption). And what are less reusable? Application and Business Layers – tend to fluctuate a lot as requirements change and new features are added, so tend to be an unstable dependency.  May be reused across applications but also very volatile. Entities and Data Access Layers – these tend to be tuned to the scope of the application, so reusing them can be hard unless the abstract is very stable. So what’s the big lesson?  Reuse is hard.  In fact it’s damn hard.  And much of the time I’m not convinced we should focus too hard on it. If you’re designing a utility or framework, then by all means design it for reuse.  But you most also really set down a good versioning, release, and documentation process to maximize your chances.  For anything else, design it to be maintainable and extendable, but don’t waste the effort on reusability for something that most likely will be obsolete in a year or two anyway.

    Read the article

  • Is there a name for a testing method where you compare a set of very different designs?

    - by DVK
    "A/B testing" is defined as "a method of marketing testing by which a baseline control sample is compared to a variety of single-variable test samples in order to improve response rates". The point here, of course, is to know which small single-variable changes are more optimal, with the goal of finding the local optimum. However, one can also envision a somewhat related but different scenario for testing the response rate of major re-designs: take a baseline control design, take one or more completely different designs, and run test samples on those redesigns to compare response rates. As a practical but contrived example, imagine testing a set of designs for the same website, one being minimalist "googly" design, one being cluttered "Amazony" design, and one being an artsy "designy" design (e.g. maximum use of design elements unlike Google but minimal simultaneously presented information, like Google but unlike Amazon) Is there an official name for such testing? It's definitely not A/B testing, since the main component of it (finding local optimum by testing single-variable small changes that can be attributed to response shift) is not present. This is more about trying to compare a set of local optimums, and compare to see which one works better as a global optimum. It's not a multivriable, A/B/N or any other such testing since you don't really have specific variables that can be attributed, just different designs.

    Read the article

  • Is my first employer expecting too much?

    - by priyank patel
    This is my first job as a programmer. I am working using the followig technologies: ASP.NET C# HTML CSS Javascript JQuery I work for a firm which develops software for small banking firms. Currently they have their software running in 100 firms. Their software is developed in Visual Fox Pro. I was hired to develop an online version of this software. I am the only developer. My boss is another developer, the only other developer in the firm. Therefore, my employer has a total of two developers. My boss does not have any experience with .NET development. I have been working on this project for 8 months. The progress is there, but has been very slow. I try my best to do what my boss asks. But the project just seems too ambitious for me. The company has not done have any planning for the project. They just ask me to develop what their older software provides. So I have to deal with front end, back end, review code, design architecture, and more. I have decided to give my best. I try a lot. But the project sometimes just seems to be overwhelming. Question: Is it normal for a beginner programmer to be in this place? Are my employers just expecting too much of a new programmer? As a programmer, am I lacking skills one needs to deal with this? I always feel the need to work in at least a small team, if not big one. I am just not able judge my condition. Also I am paid very low salary. I do work on Saturday as well. Please, help to clarify my judgment. Any suggestions are welcome.

    Read the article

  • Some Nice Icon Themes for Ubuntu [on hold]

    - by Saurav Kumar
    Last night I was searching for some good looking icon themes availabe for Ubuntu, but unfortunately could not find any post which gives a list of themes :(. From yesterday night I started searching icons themes and installing one by one. So thought to share some of them hope it will help others to get a bunch of them in one post. This is a Q&A-Style tutorial which will cover: Few good icon themes which are used in famous Ubuntu type distros and are available in repository. Look and feel through pictures. How to easily install? I also request others to share their experiences of some awesome icon themes. Once themes are installed Ubuntu-Tweak will help to change and manage them, since I could not find another way to change the themes in Unity. In xfce(Xubuntu) it can be changed from Appearance. Just believe me this post will not be vast. If I'll remove pictures then it will become small, but it will not look good. Please give suggestion to make it small.

    Read the article

  • Separation of development responsibilities in a new project

    - by dreza
    We have very recently started a new project (MVC 3.0) and some of our early discussion has been around how the work and development will be split amongst the team members to ensure we get the least amount of overlap of work and so help make it a bit easier for each developer to get on and do their work. The project is expected to take about 6 months - 1 year (although not all developers are likely to be on and might filter off towards the end), Our team is going to be small so this will help out a bit I believe. The team will essentially consist of: 3 x developers (All different levels i.e. more senior, intermediate and junior) 1 x project manager / product owner / tester An external company responsbile for doing our design work General project/development decisions so far have included: Develop in an Agile way using SCRUM techniques (We are still very much learning this approach as a company) Use MVVM archectecture Use Ninject and DI where possible Attempt to use as TDD as much as possible to drive development. Keep our controllers as skinny as possible Keep our views as simple as possible During our discussions two approaches have been broached as too how to seperate the workload given our objectives outlined above. OPTION 1: A framework seperation where each person is responsible for conceptual areas with overlap and discussion primarily in the integration areas. The integration areas would the responsibily of both developers as required. View prototypes (**Graphic designer**) | - Mockups | Views (Razor and view helpers etc) & Javascript (**Developer 1**) | - View models (Integration point) | Controllers and Application logic (**Developer 2**) | - Models (Integration point) | Domain model and persistence (**Developer 3**) OPTION 2: A more task orientated approach where each person is responsible for the completion of the entire task (story) from view - controller - model. QUESTION: For those who have worked in small teams developing MVC projects how have you managed the workload distribution in this situation. I can't imagine the junior would be responsible for building parts of the underlying architecture so would given them responsibility for the view make sense considering we are trying to keep it simple?

    Read the article

  • Can AJAX in a CMS slow down your server

    - by Saif Bechan
    I am currently developing some plugins for WordPress, and I was wondering which route to take. Let's take an example, you want to display the last 3 tweets on your page. Option 1 You do things the normal way inside WordPress. Someone enters the website, while generating the page, you fetch the tweets in php via the twitter api, and just display them where you want. Now the small problem with this is, that you have to wait for the response from twitter. This takes a few ms. NO real problem, but this is question is just out of curiosity. Option 2 Here you don't do anything in WordPress on the initial load, but you do have the API inside. Now you just generate the page, and as soon as the page is done on the client side, you do a small AJAX call back to the server via a WordPress plugin, to fetch your latest tweets. Also called asynchronously. Now the problem with this IMO is that you have much more stress on your server. For starters you have two HTTP requests instead of one. Secondly the WordPress core has to load two times instead of one. Other options Now I know there are a lot of other options: 1) Getting the tweets directly via javascript, no stress on the server at all. 2) Cache the tweets so they are fetched from the DB instead of using the API every time. 3) Getting the tweets from an ajax call that is not a WordPress plugin. 4) Many more. My Question Now my question is if you only compare 1 and 2, which would be a better choice.

    Read the article

  • How can I better implement A star algorithm with a very large set of nodes?

    - by Stephen
    I'm making a game with nodejs in which many enemies must converge on the player as the player moves around a relatively open space (right now it is an open field with few obstacles, but eventually there may be some small buildings in the field with 1 or 2 rooms). It's a multiplayer game using websockets, so the server needs to keep track of enemies and players. I found this javascript A* library which I've modified to be used on the server as a nodejs module. The library utilizes a Binary Heap to track the nodes for the algorithm, so it should be pretty fast (and indeed, with a small grid, say 100x100 it is lightning fast). The problem is that my game is not really tile-based. As the player moves around the map, he is moving on a more or less 1-to-1 per-pixel coordinate system (the player can move in 8 directions, 1 or 2 pixels at a time). In preliminary tests, on an 800x600 field, the path-finding can take anywhere from 400 to 1000 ms. Multiply that by 10 enemies and the game starts to get pretty choppy. I have already set it up so that each enemy will only do a path-finding call once per second or even as slow as once every 2 seconds (they have to keep updating their path because the players can move freely). But even with this long interval, there are noticeable lag spikes or chops every couple of seconds as the enemies update their paths. I'm willing to approach the problem of path-finding differently, if there's another option. I'm assuming that the real problem is the enormous grid (800x600). It also occurs to me that maybe the large arrays are to blame, as I've read that V8 has trouble with large arrays.

    Read the article

  • Per-vertex animation with VBOs: VBO per character or VBO per animation?

    - by charstar
    Goal To leverage the richness of well vetted animation tools such as Blender to do the heavy lifting for a small but rich set of animations. I am aware of additive pose blending like that from Naughty Dog and similar techniques but I would prefer to expend a little RAM/VRAM to avoid implementing a thesis-ready pose solver. I would also like to avoid implementing a key-frame + interpolation curve solver (reinventing Blender vertex groups and IPOs), if possible. Scenario Meshes are animated using either skeletons (skinned animation) or some form of morph targets (i.e. per-vertex key frames). However, in either case, the animations are known in full at load-time, that is, there is no physics, IK solving, or any other form of in-game pose solving. The number of character actions (animations) will be limited but rich (hand-animated). There may be multiple characters using a each mesh and its animations simultaneously in-game (they will likely be at different frames of the same animation at the same time). Assume color and texture coordinate buffers are static. Current Considerations Much like a non-shader-powered pose solver, create a VBO for each character and copy vertex and normal data to each VBO on each frame (VBO in STREAMING). Create one VBO for each animation where each frame (interleaved vertex and normal data) is concatenated onto the VBO. Then each character simply has a buffer pointer offset based on its current animation frame (e.g. pointer offset = (numVertices+numNormals)*frameNumber). (VBO in STATIC) Known Trade-Offs In 1 above: Each VBO would be small but there would be many VBOs and therefore lots of buffer binding and vertex copying each frame. Both client and pipeline intensive. In 2 above: There would be few VBOs therefore insignificant buffer binding and no vertex data getting jammed down the pipe each frame, but each VBO would be quite large. Are there any pitfalls to number 2 (aside from finite memory)? I've found a lot of information on what you can do, but no real best practices. Are there other considerations or methods that I am missing?

    Read the article

  • Security in a private web service

    - by Oni
    I am developing a web site and a web service for a small on-line game. Technically, I'll be using Express (node.js) and MongoDB+Redis for the databases. This the structure I came up with: One Express server that will server as the Web Service. This will connect to the databases. One Express server that will provide the web site. It will connect to the Web Service to retrieve and push the information. iOS and Android application will be able to interact with the WebService. Taking into account: It is a small game. The information transferred is not critical. There will NOT be third party applications. At least for the moment. My concern is about which level of security I should use in each of the scenarios: Security of the user playing through web browser Security of the applications and the Web Server connecting to the WS. I have take a look at the different options and: OAuth and/or Https is too much for this scenario, isn't it? Will be a good option to hash the user and password with MD5(or similar) and some salt? I would like to get some directions and investigate by my own rather than getting a response like "you should you use this node.js module..." Thanks in advance,

    Read the article

  • Create Shortened goo.gl URLs in Your Favorite Browser

    - by Asian Angel
    Now that the new goo.gl URL shortening service has been active for a bit you may be wanting to add it to your favorite non Internet Explorer/Firefox browser. See how easy it is to enjoy that goo.gl URL shortening goodness with the “goo.gl with prompt for copying Bookmarklet”. goo.gl with Prompt for Copying Bookmarklet In Action To add the bookmarklet to your browser simply drag it to your “Bookmarks Toolbar” and get ready to start creating those shortened URLs. For our example we chose one of the wonderful malware removal articles here at the site. All that you will need to do is click on the bookmarklet to create your shortened URL. The wonderful thing about this bookmarklet is the small pop-up window that provides an easy way for you to copy the shortened URL. You can see the “Context Menu” for the small window here…definitely nice. Once you have copied your new URL you can close the window by clicking on “OK” or pressing “Enter”. Now you are ready to use your new shortened goo.gl URL wherever you like or need to. Conclusion If you have been wanting to add goo.gl URL shortening power to your favorite browser then this is the perfect bookmarklet to have. Links Add the goo.gl with Prompt for Copying Bookmarklet to Your Favorite Browser Similar Articles Productive Geek Tips See Where Shortened URLs “Link To” in Your Favorite BrowserVerify the Destinations of Shortened URLs the Easy WayA Quick Look at URL Shortening Services & ExtensionsCreate Shortened goo.gl URLs in Google Chrome the Easy WayText-Only URL Quick-Fix for Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Open Multiple Links At One Go NachoFoto Searches Images in Real-time Office 2010 Product Guides Google Maps Place marks – Pizza, Guns or Strip Clubs Monitor Applications With Kiwi LocPDF is a Visual PDF Search Tool

    Read the article

  • CodePlex Daily Summary for Saturday, June 08, 2013

    CodePlex Daily Summary for Saturday, June 08, 2013Popular ReleasesXomega Framework: Xomega.Framework 1.4: Adding support for Visual Studio 2012 and .Net framework 4.5. Minor bug fixes and enhancements.sb0t v.5: sb0t 5.14: Stability fix in script engine. Avatar.exists property fixed in scripting. cb0t custom font protocol re-added and updated to support new Ares.ASP.NET MVC Forum: MVCForum v1.3.5: This is a bug release version, with a couple of small usability features and UI changes. All the small amount of bugs reported in v1.3 have been fixed, no upgrade needed just overwrite the files and everything should just work.Json.NET: Json.NET 5.0 Release 6: New feature - Added serialized/deserialized JSON to verbose tracing New feature - Added support for using type name handling with ISerializable content Fix - Fixed not using default serializer settings with primitive values and JToken.ToObject Fix - Fixed error writing BigIntegers with JsonWriter.WriteToken Fix - Fixed serializing and deserializing flag enums with EnumMember attribute Fix - Fixed error deserializing interfaces with a valid type converter Fix - Fixed error deser...IIS Express GUI: IISExpressGUI Version 1.0 beta: This is a beta version Tested on Windows Xp (IISExpress 7.5) and Windows 8 (IISExpress 8.0) Works with default installation path for IISExpress Manages only web sites configured in IIS Express applicationhost.config Works with default path for applicationhost.config Application expects that applicationhost.config existsDNN Extension Url Providers: Latest Release: Latest Release of all Extension Url ProvidersChristoc's DotNetNuke Module Development Template: DotNetNuke 7 Project Templates V2.3 for VS2012: V2.3 - Release Date 6/5/2013 Items addressed in this 2.3 release Fixed bad namespace for BusinessController in one of the C# templates. Updated documentation in all templates. Setting up your DotNetNuke Module Development Environment Installing Christoc's DotNetNuke Module Development Templates Customizing the latest DotNetNuke Module Development Project TemplatesPulse: Pulse 0.6.7.0: A number of small bug fixes to stabilize the previous Beta. Sorry about the never ending "New Version" bug!QlikView Extension - Animated Scatter Chart: Animated Scatter Chart - v1.0: Version 1.0 including Source Code qar File Example QlikView application Tested With: Browser Firefox 20 (x64) Google Chrome 27 (x64) Internet Explorer 9 QlikView QlikView Desktop 11 - SR2 (x64) QlikView Desktop 11.2 - SR1 (x64) QlikView Ajax Client 11.2 - SR2 (based on x64)BarbaTunnel: BarbaTunnel 7.2: Warning: HTTP Tunnel is not compatible with version 6.x and prior, HTTP packet format has been changed. Check Version History for more information about this release.SuperWebSocket, a .NET WebSocket Server: SuperWebSocket 0.8: This release includes these changes below: Upgrade SuperSocket to 1.5.3 which is much more stable Added handshake request validating api (WebSocketServer.ValidateHandshake(TWebSocketSession session, string origin)) Fixed a bug that the m_Filters in the SubCommandBase can be null if the command's method LoadSubCommandFilters(IEnumerable<SubCommandFilterAttribute> globalFilters) is not invoked Fixed the compatibility issue on Origin getting in the different version protocols Marked ISub...BlackJumboDog: Ver5.9.0: 2013.06.04 Ver5.9.0 (1) ?????????????????????????????????($Remote.ini Tmp.ini) (2) ThreadBaseTest?? (3) ????POP3??????SMTP???????????????? (4) Web???????、?????????URL??????????????? (5) Ftp???????、LIST?????????????? (6) ?????????????????????Media Companion: Media Companion MC3.569b: New* Movies - Autoscrape/Batch Rescrape extra fanart and or extra thumbs. * Movies - Alternative editor can add manually actors. * TV - Batch Rescraper, AutoScrape extrafanart, if option enabled. Fixed* Movies - Slow performance switching to movie tab by adding option 'Disable "Not Matching Rename Pattern"' to Movie Preferences - General. * Movies - Fixed only actors with images were scraped and added to nfo * Movies - Fixed filter reset if selected tab was above Home Movies. * Updated Medi...Nearforums - ASP.NET MVC forum engine: Nearforums v9.0: Version 9.0 of Nearforums with great new features for users and developers: SQL Azure support Admin UI for Forum Categories Avoid html validation for certain roles Improve profile picture moderation and support Warn, suspend, and ban users Web administration of site settings Extensions support Visit the Roadmap for more details. Webdeploy package sha1 checksum: 9.0.0.0: e687ee0438cd2b1df1d3e95ecb9d66e7c538293b Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.93: Added -esc:BOOL switch (CodeSettings.AlwaysEscapeNonAscii property) to always force non-ASCII character (ch > 0x7f) to be escaped as the JavaScript \uXXXX sequence. This switch should be used if creating a Symbol Map and outputting the result to the a text encoding other than UTF-8 or UTF-16 (ASCII, for instance). Fixed a bug where a complex comma operation is the operand of a return statement, and it was looking at the wrong variable for possible optimization of = to just .VG-Ripper & PG-Ripper: VG-Ripper 2.9.42: changes NEW: Added Support for "GatASexyCity.com" links NEW: Added Support for "ImgCloud.co" links NEW: Added Support for "ImGirl.info" links NEW: Added Support for "SexyImg.com" links FIXED: "ImageBam.com" linksDocument.Editor: 2013.22: What's new for Document.Editor 2013.22: Improved Bullet List support Improved Number List support Minor Bug Fix's, improvements and speed upsCarrotCake, an ASP.Net WebForms CMS: Binaries and PDFs - Zip Archive (v. 4.3 20130528): Features include a content management system and a robust featured blogging engine. This includes configurable date based blog post URLs, blog post content association with categories and tags, assignment/customization of category and tag URL patterns, simple blog post feedback collection and review, blog post pagination/indexes, designation of default blog page (required to make search, category links, or tag links function), URL date formatting patterns, RSS feed support for posts and pages...PHPExcel: PHPExcel 1.7.9: See Change Log for details of the new features and bugfixes included in this release, and methods that are now deprecated.Droid Explorer: Droid Explorer 0.8.8.10 Beta: Fixed issue with some people having a folder called "android-4.2.2" in their build-tools path. - 16223 New ProjectsActiveRoad: IRoad browser settings library Configuration for authentication and data validation iRoad system.AeroHockey: -ASP.NET Web Form Survey: Survey Management, virtual project for ASP.NET Web Form group members.BattleFury: BattleFury is a Game where multiple players can log into a server and fight against each other. The twist is that you can use the given libraries to create codeDomino to Exchange Migration: A Multifunctional server migration tool Mail Migration Wizard is a batch conversion method that flawlessly accomplishes bulk NSF to PST migration or Lotus NotesEAV Manager: Allows users add entities and manager entitiesGet country name from IP: This is an API that outputs two letter country name for a given IP address. This api gives accurate name of the country for a given IPv4 address.Gpx File Cleaner: The GPX file cleaner is a small geocaching tool to remove vendor specific XML elements from a GPX file and reduces the information to the baseline GPX 1.0.HIPC: Party Time!Kunlun: ????????,???? ?? ?????????????,???????C/S????New-NuGetPackage PowerShell Script: New-NuGetPackage.ps1 is a PowerShell script to make creating and publishing NuGet packages quick and easy, whether packing from a .nuspec or project file.ProXR Library: The Pro XR library is a native C# library for communicating to a Pro XR relay controller over TCP/IP or serial port communications. Sarcasm: Fuck yeahSE_Agency_Project: ????? ?? ????? ???? ????? ?????????SharpDevelop Version Selector: This is a replacement for the Visual Studio Version Selector that allows the user to open SLN files based off of user defined rules.SPBusiness: Business Classes to support SharePoint DevelopmentStepsManager: An all in one library to implement a step management in your application in few lines of code.Switchboard: A simple message broker that receives messages from a queue and passes them to plug-in handlers loaded at run time.TasteKidSharp: C# TasteKid API wrapper (www.tastekid.com) ThriveFast SharePoint Utilities: A collection of useful utilities for SharePoint 2010 & 2013 brought to you by ThriveFast. TopBoss: TestingWCSF Contrib Modular Sitemap / Nav Graph (Example): This is NOT an attempt to fork the great WCSF contrib probject. I wrote some stuff to try to extend the idea of using modules to modularizing the sitemap and using it help provide views for the navigation graphs used by the xml pageflow library. I'm posting the code here so I can get some community feedback related to the validity of ideas, the implementation and possible suggestions on improvement with respect to keeping modules at loosely coupled as possible. Cheers PeteWindows 8 Loopback Exemption Manager: GUI to enable Loopback Exemptions for Windows 8 Modern UI Apps Windows Store App Calendar Control: Windows Store App Calendar Control (XAML)

    Read the article

  • agile as our first project management methodology [closed]

    - by Hasan Khan
    we are a small web development company that has till now been working on client projects. we employed little to no project management and that has cost us a lot. we've used only the barest of tools (wireframing, prototyping etc) but no formal project management process has been put into place. we've learnt from our mistakes and want to prevent them from happening in the future. also, we are looking to develop our own products and we understand that putting in a proper project management paradigm will help. after a lot of research, we've sort of settled on agile for a few reasons: agile seems to scale well with team size. our team is small right now and we hope to grow and agile seems to be a process that we can put in place now and grow with. agile will help us with customers who just can't seem to make up their minds and keep changing requirements. we'd appreciate the community's thoughts on this. is this a correct way to think? will agile be a good system to put into place, where there has been none till now? are there any resources that may help us in our position? pretty much all of the resources that we've found start by comparing agile to x (where x = any management methodology) and why its better than x and how agile can be implemented in place of x. we're looking for resources that can help us out in our particular situation. thanks for all your help!

    Read the article

  • What are the advantages of Maven when it comes to single man, educational projects

    - by Leron
    I've spend a few hours playing around with Maven + reading some stuff on the apache official site and also a few random googled articles. By this I mean that I really tried to find the answers myself - both by reading and by doing things on my own. Also maybe worth to mention that I installed the m2e plugin so most of the time I've tried things out from Eclipse and not using the command line too much. However aside from the generated project that for example prevent me from using the default package I didn't see that much of a difference with the standard way I've created my projects before try Maven. In fact I've almost decided to skip Maven for now and move on to the other technology I wanted to learn more in-depth - Hibernate, but when I start with opening the official page the first thing I've read was the recommendation to use Hibernate with Maven. That get me confused and made me taking a step back and trying once more to find what I'm obviously missing right now. As it's said in the maven.apache.. site, the true strength of Maven is shown when you work on large projects with other people, but I lack the option to see how Maven is really used in this scenario, still i think that there are maybe advantages even when it comes to working with small projects alone, but I really have difficulties to point them out. So what do you think are the advantages of Maven when it's used for small projects writing from a single person. What are the things that I should be aware of and try to exploit (I mean features offered by Maven) that can come in handy in this situations?

    Read the article

  • What is an effective git process for managing our central code library?

    - by Mathew Byrne
    Quick background: we're a small web agency (3-6 developers at any one time) developing small to medium sized Symfony 1.4 sites. We've used git for a year now, but most of our developers have preferred Subversion and aren't used to a distributed model. For the past 6 months we've put a lot of development time into a central Symfony plugin that powers our custom CMS. This plugin includes a number of features, helpers, base classes etc. that we use to build custom functionality. This plugin is stored in git, but branches wildly as the plugin is used in various products and is pulled from/pushed to constantly. The repository is usually used as a submodule within a major project. The problems we're starting to see now are a large number of Merge conflicts and backwards incompatible changes brought into the repository by developers adding custom functionality in the context of their own project. I've read Vincent Driessen's excellent git branching model and successfully used it for projects in the past, but it doesn't seem to quite apply well to our particular situation; we have a number of projects concurrently using the same core plugin while developing new features for it. What we need is a strategy that provides the following: A methodology for developing major features within the code repository. A way of migrating those features into other projects. A way of versioning the core repository, and of tracking which version each major project uses. A plan for migrating bug fixes back to older versions. A cleaner history that's easier to see where changes have come from. Any suggestions or discussion would be greatly appreciated.

    Read the article

  • 'Binary XML' for game data?

    - by bluescrn
    I'm working on a level editing tool that saves its data as XML. This is ideal during development, as it's painless to make small changes to the data format, and it works nicely with tree-like data. The downside, though, is that the XML files are rather bloated, mostly due to duplication of tag and attribute names. Also due to numeric data taking significantly more space than using native datatypes. A small level could easily end up as 1Mb+. I want to get these sizes down significantly, especially if the system is to be used for a game on the iPhone or other devices with relatively limited memory. The optimal solution, for memory and performance, would be to convert the XML to a binary level format. But I don't want to do this. I want to keep the format fairly flexible. XML makes it very easy to add new attributes to objects, and give them a default value if an old version of the data is loaded. So I want to keep with the hierarchy of nodes, with attributes as name-value pairs. But I need to store this in a more compact format - to remove the massive duplication of tag/attribute names. Maybe also to give attributes native types, so, for example floating-point data is stored as 4 bytes per float, not as a text string. Google/Wikipedia reveal that 'binary XML' is hardly a new problem - it's been solved a number of times already. Has anyone here got experience with any of the existing systems/standards? - are any ideal for games use - with a free, lightweight and cross-platform parser/loader library (C/C++) available? Or should I reinvent this wheel myself? Or am I better off forgetting the ideal, and just compressing my raw .xml data (it should pack well with zip-like compression), and just taking the memory/performance hit on-load?

    Read the article

  • Multiple Users Sharing Email Accounts - How to make messages "unread" for each user?

    - by Ralph N
    Sorry if this isn't appropriate for webmasters stackexchange, but i'm not sure where it would go since it has to do with the logistics of setting up a website/email for a small company. I have an ecommerce store with multiple addresses such as: - [email protected] - [email protected] I'm not the only person managing the store. My partner and I both have those email accounts set up on each of our respective computers (right now it's using IMAP - he's on outlook and i'm on thunderbird). We have one major problem with this setup - If I read an email before he does, he doesn't know it ever arrived because the IMAP tells the server that the email has been "read". Of course, the same problem exists if he reads an email before I do. I understand that i can fix this problem by switching to POP3 and leaving the messages on the server. I'm okay with that... but it creates a NEW PROBLEM. If he replies to an email, it is no longer sync'd back to the server and therefore I can't read any emails that he has sent out. Same problem vice versa. This is also important for us because we want to know if one of us has already replied to an email so that the same thing isn't being done twice. With IMAP, all our sent emails are put in the Sent folder and synced to the server. What's a good way to set this up for a small company where email sharing is involved? My website is hosted on arvixe business ASP...

    Read the article

  • debian/rules error "No rule to make target"

    - by Hairo
    i'm having some problems creating a .deb file with debuild before reading some tutorials i managed to make the file but i always get this error: make: *** No rule to make target «build». Stop. dpkg-buildpackage: failure: debian/rules build gave error exit status 2 debuild: fatal error at line 1329: dpkg-buildpackage -rfakeroot -D -us -uc -b failed Any help?? This is my debian rules file: #!/usr/bin/make -f # -*- makefile -*- # Sample debian/rules that uses debhelper. # This file was originally written by Joey Hess and Craig Small. # As a special exception, when this file is copied by dh-make into a # dh-make output file, you may use that output file without restriction. # This special exception was added by Craig Small in version 0.37 of dh-make. # Uncomment this to turn on verbose mode. #export DH_VERBOSE=1 build-stamp: configure-stamp dh_testdir touch build-stamp clean: dh_testdir dh_testroot rm -f build-stamp configure-stamp dh_clean install: build dh_testdir dh_testroot dh_clean -k dh_installdirs $(MAKE) install DESTDIR=$(CURDIR)/debian/pycounter mkdir -p $(CURDIR)/debian/pycounter # Copy .py files cp pycounter.py $(CURDIR)/debian/pycounter/opt/extras.ubuntu.com/pycounter/pycounter.py cp prefs.py $(CURDIR)/debian/pycounter/opt/extras.ubuntu.com/pycounter/prefs.py # desktop copyright and others (not complete, check) cp extras-pycounter.desktop $(CURDIR)/debian/pycounter/usr/share/applications/extras-pycounter.desktop

    Read the article

  • SQLAuthority News – Download – Microsoft SQL Server Compact 4.0

    - by pinaldave
    Microsoft SQL Server Compact 4.0 is a free, embedded database that software developers can use for building ASP.NET websites and Windows desktop applications. SQL Server Compact 4.0 has a small footprint and supports private deployment of its binaries within the application folder, easy application development in Visual Studio and WebMatrix, and seamless migration of schema and data to SQL Server. You can download very small file of SQL Server CE from here. Books Online is the primary documentation for SQL Server Compact 4.0. Books Online includes the following types of information: Setup and upgrade instructions. Information about new features and backward compatibility. Conceptual descriptions of the technologies and features in SQL Server Compact 4.0. Procedural topics describing how to use the various features in SQL Server Compact 4.0. Tutorials that guide you through common tasks. Reference documentation for the graphical tools, programming languages, and application programming interfaces (APIs) that are supported by SQL Server Compact 4.0. You can download SQL Server CE Book Online here. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Documentation, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

    Read the article

  • What is the evidence that an API has exceeded its orthogonality in the context of types?

    - by hawkeye
    Wikipedia defines software orthogonality as: orthogonality in a programming language means that a relatively small set of primitive constructs can be combined in a relatively small number of ways to build the control and data structures of the language. The term is most-frequently used regarding assembly instruction sets, as orthogonal instruction set. Jason Coffin has defined software orthogonality as Highly cohesive components that are loosely coupled to each other produce an orthogonal system. C.Ross has defined software orthogonality as: the property that means "Changing A does not change B". An example of an orthogonal system would be a radio, where changing the station does not change the volume and vice-versa. Now there is a hypothesis published in the the ACM Queue by Tim Bray - that some have called the Bánffy Bray Type System Criteria - which he summarises as: Static typings attractiveness is a direct function (and dynamic typings an inverse function) of API surface size. Dynamic typings attractiveness is a direct function (and static typings an inverse function) of unit testing workability. Now Stuart Halloway has reformulated Banfy Bray as: the more your APIs exceed orthogonality, the better you will like static typing My question is: What is the evidence that an API has exceeded its orthogonality in the context of types? Clarification Tim Bray introduces the idea of orthogonality and APIs. Where you have one API and it is mainly dealing with Strings (ie a web server serving requests and responses), then a uni-typed language (python, ruby) is 'aligned' to that API - because the the type system of these languages isn't sophisticated, but it doesn't matter since you're dealing with Strings anyway. He then moves on to Android programming, which has a whole bunch of sensor APIs, which are all 'different' to the web server API that he was working on previously. Because you're not just dealing with Strings, but with different types, the API is non-orthogonal. Tim's point is that there is a empirical relationship between your 'liking' of types and the API you're programming against. (ie a subjective point is actually objective depending on your context).

    Read the article

< Previous Page | 65 66 67 68 69 70 71 72 73 74 75 76  | Next Page >